Created
April 5, 2017 22:56
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Simple Example of Enums and Switch Statements
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// PrimitiveMove.cs | |
// Creates a simple primitive in Unity and moves it in a user-selected driection. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PrimitiveMover : MonoBehaviour { | |
public enum Shape {Box, Ball, Pill}; | |
public enum Direction {Left, Right, Up, Down, Forward, Backward} | |
private GameObject primitive; | |
public Shape shape = Shape.Box; | |
public Direction direction = Direction.Up; | |
// Use this for initialization | |
void Start () { | |
if (shape == Shape.Box) { | |
primitive = GameObject.CreatePrimitive (PrimitiveType.Cube); | |
} else if (shape == Shape.Ball) { | |
primitive = GameObject.CreatePrimitive (PrimitiveType.Sphere); | |
} else if (shape == Shape.Pill) { | |
primitive = GameObject.CreatePrimitive (PrimitiveType.Cube); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
Vector3 moveDirection; | |
// Switch Case Example | |
switch (direction){ | |
case Direction.Up: | |
moveDirection = Vector3.up; | |
break; | |
case Direction.Down: | |
moveDirection = Vector3.down; | |
break; | |
case Direction.Forward: | |
moveDirection = Vector3.forward; | |
break; | |
case Direction.Backward: | |
moveDirection = Vector3.back; | |
break; | |
case Direction.Left: | |
moveDirection = Vector3.left; | |
break; | |
case Direction.Right: | |
moveDirection = Vector3.right; | |
break; | |
default: | |
moveDirection = Vector3.forward; | |
break; | |
} | |
primitive.GetComponent<Transform>().Translate (moveDirection*Time.deltaTime); | |
} | |
} |
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