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using System;
using System.Collections;
using UnityEngine;
using Game.Helper;
namespace Game.Components
{
// 스크롤 움직임에 맞춰서 상대적인 이동을 할 때 사용 (연출)
// TODO TweenPosition을 주고 endpoint를 계속 바꿔주면 easing도 할수있지 않을까?
public class UIScrollAnchor: MonoBehaviour {
bitpos
command
debug
echo
eval
geoadd
geodist
geohash
geopos
georadius
2016-06-03 10:22:10,691 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Changing provisioning to 3572 read units and 6500 write units
2016-06-03 10:22:10,719 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Updating provisioning to 3572 reads and 6500 writes
...
2016-06-03 16:41:22,725 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consumed read units: 32.51%
2016-06-03 16:41:22,744 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consumed write units: 31.15%
2016-06-03 16:41:22,763 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consumed read units: 32.51%
2016-06-03 16:41:22,775 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Read throttle count: 0
2016-06-03 16:41:22,793 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Throttled read percent by provision: 0.00%
2016-06-03 16:41:22,813 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Throttled read percent by consumption: 0.00%
2016-06-03 16:41:22,813 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consecutive read checks 8/10
[global]
region: ap-northeast-2
check-interval: 120
[logging]
log-level: info
[default_options]
[table: ^blahblah$]
# Enable reads up or down scaling
[PostProcessBuild(100)]
public static void OnPostProcessBuild(BuildTarget buildTarget, string buildPath)
{
if (buildTarget != BuildTarget.iOS)
{
return;
}
var buildTargetPath = GetBuildTargetPath(); // ./build/iOS/
var xcodeprojPath = Path.Combine(Path.Combine(buildTargetPath, "Unity-iPhone.xcodeproj"), "project.pbxproj");
System.OverflowException: Value was either too large or too small for an Int64
at: System.UInt64.System.IConvertible.ToInt64(IFormatProvider provider)
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertArgumentValue(CustomAttributeArgument argument)
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertArgumentValue(CustomAttributeArgument argument)
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertCustomAttributes(AstNode attributedNode, ICustomAttributeProvider customAttributeProvider, String attributeTarget)
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertAttributes(EntityDeclaration attributedNode, TypeDefinition typeDefinition)
at: ICSharpCode.Decompiler.Ast.AstBuilder.CreateType(TypeDefinition typeDef)
at: ICSharpCode.Decompiler.Ast.AstBuilder.AddType(TypeDefinition typeDef)
at: ICSharpCode.ILSpy.CSharpLanguage.<>c__DisplayClass14.<WriteCodeFilesInProject>b__11(IGrouping`2 file)
;;;
;; 1. DNS 서버 10.132.44.136에서 10.132.44.136으로 DNS 질의 시. 정상동작 (@127.0.0.1)의 결과와 동일
;;;
# dig project1.hg.MY_DOMAIN.com @10.132.44.136
; <<>> DiG 9.8.1-P1 <<>> project1.hg.MY_DOMAIN.com @10.132.44.136
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 16308