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using System; | |
using System.Collections; | |
using UnityEngine; | |
using Game.Helper; | |
namespace Game.Components | |
{ | |
// 스크롤 움직임에 맞춰서 상대적인 이동을 할 때 사용 (연출) | |
// TODO TweenPosition을 주고 endpoint를 계속 바꿔주면 easing도 할수있지 않을까? | |
public class UIScrollAnchor: MonoBehaviour { |
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bitpos | |
command | |
debug | |
echo | |
eval | |
geoadd | |
geodist | |
geohash | |
geopos | |
georadius |
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2016-06-03 10:22:10,691 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Changing provisioning to 3572 read units and 6500 write units | |
2016-06-03 10:22:10,719 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Updating provisioning to 3572 reads and 6500 writes | |
... | |
2016-06-03 16:41:22,725 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consumed read units: 32.51% | |
2016-06-03 16:41:22,744 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consumed write units: 31.15% | |
2016-06-03 16:41:22,763 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consumed read units: 32.51% | |
2016-06-03 16:41:22,775 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Read throttle count: 0 | |
2016-06-03 16:41:22,793 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Throttled read percent by provision: 0.00% | |
2016-06-03 16:41:22,813 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Throttled read percent by consumption: 0.00% | |
2016-06-03 16:41:22,813 - dynamic-dynamodb - INFO - MY_SERVICE_NAME - Consecutive read checks 8/10 |
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[global] | |
region: ap-northeast-2 | |
check-interval: 120 | |
[logging] | |
log-level: info | |
[default_options] | |
[table: ^blahblah$] | |
# Enable reads up or down scaling |
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[PostProcessBuild(100)] | |
public static void OnPostProcessBuild(BuildTarget buildTarget, string buildPath) | |
{ | |
if (buildTarget != BuildTarget.iOS) | |
{ | |
return; | |
} | |
var buildTargetPath = GetBuildTargetPath(); // ./build/iOS/ | |
var xcodeprojPath = Path.Combine(Path.Combine(buildTargetPath, "Unity-iPhone.xcodeproj"), "project.pbxproj"); |
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System.OverflowException: Value was either too large or too small for an Int64 | |
at: System.UInt64.System.IConvertible.ToInt64(IFormatProvider provider) | |
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertArgumentValue(CustomAttributeArgument argument) | |
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertArgumentValue(CustomAttributeArgument argument) | |
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertCustomAttributes(AstNode attributedNode, ICustomAttributeProvider customAttributeProvider, String attributeTarget) | |
at: ICSharpCode.Decompiler.Ast.AstBuilder.ConvertAttributes(EntityDeclaration attributedNode, TypeDefinition typeDefinition) | |
at: ICSharpCode.Decompiler.Ast.AstBuilder.CreateType(TypeDefinition typeDef) | |
at: ICSharpCode.Decompiler.Ast.AstBuilder.AddType(TypeDefinition typeDef) | |
at: ICSharpCode.ILSpy.CSharpLanguage.<>c__DisplayClass14.<WriteCodeFilesInProject>b__11(IGrouping`2 file) |
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;;; | |
;; 1. DNS 서버 10.132.44.136에서 10.132.44.136으로 DNS 질의 시. 정상동작 (@127.0.0.1)의 결과와 동일 | |
;;; | |
# dig project1.hg.MY_DOMAIN.com @10.132.44.136 | |
; <<>> DiG 9.8.1-P1 <<>> project1.hg.MY_DOMAIN.com @10.132.44.136 | |
;; global options: +cmd | |
;; Got answer: | |
;; ->>HEADER<<- opcode: QUERY, status: NOERROR, id: 16308 |