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WezTerm configuration https://wezfurlong.org/wezterm/config/files.html
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-- vim: tabstop=2 shiftwidth=2 expandtab | |
local wezterm = require 'wezterm' | |
local module = {} | |
-- Returns a bool based on whether the host operating system's | |
-- appearance is light or dark. | |
function module.is_dark() | |
-- wezterm.gui is not always available, depending on what | |
-- environment wezterm is operating in. Just return true | |
-- if it's not defined. | |
if wezterm.gui then | |
-- Some systems report appearance like "Dark High Contrast" | |
-- so let's just look for the string "Dark" and if we find | |
-- it assume appearance is dark. | |
return wezterm.gui.get_appearance():find("Dark") | |
end | |
return true | |
end | |
return module |
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-- vim: tabstop=2 shiftwidth=2 expandtab | |
local wezterm = require 'wezterm' | |
local mux = wezterm.mux | |
local module = {} | |
local function project_dirs() | |
local projects = {} | |
local project_dir = wezterm.home_dir .. "/src/codeberg" | |
local work_dir = wezterm.home_dir .. "/Projects" | |
table.insert(projects, work_dir) | |
-- WezTerm comes with a glob function! Let's use it to get a lua table | |
-- containing all subdirectories of your project folder. | |
for _, dir in ipairs(wezterm.glob(project_dir .. '/*')) do | |
-- ... and add them to the projects table. | |
table.insert(projects, dir) | |
end | |
return projects | |
end | |
local function has_value(tab, val) | |
for _index, value in ipairs(tab) do | |
if value == val then return true end | |
end | |
return false | |
end | |
-- TODO: improve | |
function module.load_work() | |
return wezterm.action_callback(function(_win, _pane) | |
local workspace_name = 'PROJECT' | |
local work_dir = wezterm.home_dir .. '/Projects/PROJECT' | |
if has_value(mux.get_workspace_names(), workspace_name) then | |
mux.set_active_workspace(workspace_name) | |
return | |
end | |
-- open your windows, panes, etc here, note `workspace` key | |
-- which causes new workspace to be created if it doesn't exist yet | |
local tab, build_pane, window = mux.spawn_window { | |
workspace = workspace_name, | |
cwd = work_dir .. '/src', | |
} | |
tab:set_title('app') | |
build_pane:send_text('git fetch\n') | |
local tab2, pane2, _window2 = window:spawn_tab({}) | |
tab2:set_title('server') | |
local pane2bottom = pane2:split { | |
direction = 'Top', | |
size = 0.7, | |
} | |
pane2bottom:send_text('docker attach $(docker compose ps -q api)') | |
pane2:send_text('docker compose logs -f api') | |
local tab3, pane3, _window3 = window:spawn_tab({}) | |
tab3:set_title('console') | |
pane3:send_text('docker compose exec api bundle exec rails c --sandbox') | |
local tab4, pane4, _window4 = window:spawn_tab({}) | |
tab4:set_title('tests') | |
pane4:send_text('docker compose exec api_test bundle exec rspec spec/') | |
local tab5, pane5, _window5 = window:spawn_tab({}) | |
tab5:set_title('db') | |
pane5:send_text('docker compose exec -e PGPASSWORD=rails api psql -h postgres -U rails') | |
local tab6 = window:spawn_tab({ cwd = wezterm.home_dir }) | |
tab6:set_title('shell') | |
tab:activate() | |
mux.set_active_workspace(workspace_name) | |
end) | |
end | |
function module.choose_project() | |
local choices = {} | |
for _, value in ipairs(project_dirs()) do | |
table.insert(choices, { label = value }) | |
end | |
-- The InputSelector action presents a modal UI for choosing between a set of options | |
-- within WezTerm. | |
return wezterm.action.InputSelector { | |
title = 'Projects', | |
choices = choices, | |
fuzzy = true, | |
-- The action we want to perform. Note that this doesn't have to be a | |
-- static definition as we've done before, but can be a callback that | |
-- evaluates any arbitrary code. | |
action = wezterm.action_callback(function(child_window, child_pane, id, label) | |
-- "label" may be empty if nothing was selected. Don't bother doing anything | |
-- when that happens. | |
if not label then return end | |
-- The SwitchToWorkspace action will switch us to a workspace if it already exists, | |
-- otherwise it will create it for us. | |
child_window:perform_action(wezterm.action.SwitchToWorkspace { | |
-- We'll give our new workspace a nice name, like the last path segment | |
-- of the directory we're opening up. | |
name = label:match("([^/]+)$"), | |
-- Here's the meat. We'll spawn a new terminal with the current working | |
-- directory set to the directory that was picked. | |
spawn = { cwd = label }, | |
}, child_pane) | |
end), | |
} | |
end | |
return module |
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-- vim: tabstop=2 shiftwidth=2 expandtab | |
-- taken from https://alexplescan.com/posts/2024/08/10/wezterm/ | |
local wezterm = require 'wezterm' | |
local config = wezterm.config_builder() | |
local mux = wezterm.mux | |
local act = wezterm.action | |
local appearance = require 'appearance' | |
local projects = require 'projects' | |
config.set_environment_variables = { | |
PATH = '/opt/homebrew/bin:' .. os.getenv('PATH') | |
} | |
if appearance.is_dark() then | |
config.color_scheme = 'Catppuccin Mocha' | |
else | |
config.color_scheme = 'Catppuccin Mocha' | |
end | |
-- config.font = wezterm.font({ family = 'JetBrains Mono' }) | |
config.font_size = 13 | |
config.initial_cols = 170 | |
config.initial_rows = 55 | |
config.scrollback_lines = 10000 | |
config.window_padding = { left = 0, right = 0, bottom = 0, top = 0, } | |
config.window_background_opacity = 0.97 | |
config.macos_window_background_blur = 30 | |
-- Removes the title bar, leaving only the tab bar. Keeps | |
-- the ability to resize by dragging the window's edges. | |
-- On macOS, 'RESIZE|INTEGRATED_BUTTONS' also looks nice if | |
-- you want to keep the window controls visible and integrate | |
-- them into the tab bar. | |
-- config.window_decorations = 'RESIZE' | |
config.window_decorations = 'RESIZE|INTEGRATED_BUTTONS' | |
-- Sets the font for the window frame (tab bar) | |
config.window_frame = { | |
font = wezterm.font({ family = 'JetBrains Mono', weight = 'Bold' }), | |
font_size = 11, | |
} | |
-- config.hide_tab_bar_if_only_one_tab = true | |
-- config.use_fancy_tab_bar = true | |
wezterm.on('gui-startup', function(cmd) | |
local tab, pane, window = mux.spawn_window(cmd or {}) | |
window:gui_window():maximize() | |
end) | |
local function segments_for_right_status(window) | |
return { | |
window:active_workspace(), | |
wezterm.strftime('%a, %-d %b %H:%M'), | |
wezterm.hostname(), | |
} | |
end | |
wezterm.on('update-status', function(window, _) | |
local SOLID_LEFT_ARROW = wezterm.nerdfonts.pl_right_hard_divider | |
local segments = segments_for_right_status(window) | |
local color_scheme = window:effective_config().resolved_palette | |
-- Note the use of wezterm.color.parse here, this returns | |
-- a Color object, which comes with functionality for lightening | |
-- or darkening the colour (amongst other things). | |
local bg = wezterm.color.parse(color_scheme.background) | |
local fg = color_scheme.foreground | |
-- Each powerline segment is going to be coloured progressively | |
-- darker/lighter depending on whether we're on a dark/light colour | |
-- scheme. Let's establish the "from" and "to" bounds of our gradient. | |
local gradient_to, gradient_from = bg, bg | |
if appearance.is_dark() then | |
gradient_from = gradient_to:lighten(0.2) | |
else | |
gradient_from = gradient_to:darken(0.2) | |
end | |
-- Yes, WezTerm supports creating gradients, because why not?! Although | |
-- they'd usually be used for setting high fidelity gradients on your terminal's | |
-- background, we'll use them here to give us a sample of the powerline segment | |
-- colours we need. | |
local gradient = wezterm.color.gradient( | |
{ | |
orientation = 'Horizontal', | |
colors = { gradient_from, gradient_to }, | |
}, | |
#segments -- only gives us as many colours as we have segments. | |
) | |
-- We'll build up the elements to send to wezterm.format in this table. | |
local elements = {} | |
for i, seg in ipairs(segments) do | |
local is_first = i == 1 | |
if is_first then | |
table.insert(elements, { Background = { Color = 'none' } }) | |
end | |
table.insert(elements, { Foreground = { Color = gradient[i] } }) | |
table.insert(elements, { Text = SOLID_LEFT_ARROW }) | |
table.insert(elements, { Foreground = { Color = fg } }) | |
table.insert(elements, { Background = { Color = gradient[i] } }) | |
table.insert(elements, { Text = ' ' .. seg .. ' ' }) | |
end | |
window:set_right_status(wezterm.format(elements)) | |
end) | |
local function move_pane(key, direction) | |
return { | |
key = key, | |
mods = 'LEADER', | |
action = act.ActivatePaneDirection(direction), | |
} | |
end | |
local function resize_pane(key, direction) | |
return { | |
key = key, | |
action = act.AdjustPaneSize { direction, 3 } | |
} | |
end | |
-- If you're using emacs you probably wanna choose a different leader here, | |
-- since we're gonna be making it a bit harder to CTRL + A for jumping to | |
-- the start of a line | |
config.leader = { key = '`', mods = '', timeout_milliseconds = 1000 } | |
-- Table mapping keypresses to actions | |
config.keys = { | |
-- Sends ESC + b and ESC + f sequence, which is used | |
-- for telling your shell to jump back/forward. | |
{ | |
-- When the left arrow is pressed | |
key = 'LeftArrow', | |
-- With the "Option" key modifier held down | |
mods = 'OPT', | |
-- Perform this action, in this case - sending ESC + B | |
-- to the terminal | |
action = act.SendString '\x1bb', | |
}, | |
{ | |
key = 'RightArrow', | |
mods = 'OPT', | |
action = act.SendString '\x1bf', | |
}, | |
{ | |
key = ',', | |
mods = 'SUPER', | |
action = act.SpawnCommandInNewTab { | |
cwd = wezterm.home_dir, | |
args = { 'nvim', wezterm.config_file }, | |
}, | |
}, | |
{ | |
key = '|', | |
-- Note that instead of a key modifier mapped to a key on your keyboard | |
-- like CTRL or ALT, we can use the LEADER modifier instead. | |
-- This means that this binding will be invoked when you press the leader | |
-- (CTRL + A), quickly followed by quotes ("). | |
mods = 'LEADER', | |
action = act.SplitHorizontal { domain = 'CurrentPaneDomain' }, | |
}, | |
{ | |
key = '-', | |
mods = 'LEADER', | |
action = act.SplitVertical { domain = 'CurrentPaneDomain' }, | |
}, | |
{ | |
key = '`', | |
mods = 'LEADER', | |
action = act.SendKey { key = '`', mods = '' }, | |
}, | |
move_pane('j', 'Down'), | |
move_pane('k', 'Up'), | |
move_pane('h', 'Left'), | |
move_pane('l', 'Right'), | |
{ | |
-- When we push LEADER + R... | |
key = 'r', | |
mods = 'LEADER', | |
-- Activate the `resize_panes` keytable | |
action = act.ActivateKeyTable { | |
name = 'resize_panes', | |
-- Ensures the keytable stays active after it handles its | |
-- first keypress. | |
one_shot = false, | |
-- Deactivate the keytable after a timeout. | |
timeout_milliseconds = 1000, | |
} | |
}, | |
{ | |
key = 'w', | |
mods = 'LEADER', | |
action = projects.load_work(), | |
}, | |
{ | |
key = 'p', | |
mods = 'LEADER', | |
-- Present in to our project picker | |
action = projects.choose_project(), | |
}, | |
{ | |
key = 'f', | |
mods = 'LEADER', | |
-- Present a list of existing workspaces | |
action = act.ShowLauncherArgs { flags = 'FUZZY|WORKSPACES' }, | |
}, | |
{ | |
key = ',', | |
mods = 'LEADER', | |
action = act.PromptInputLine { | |
description = 'Enter new name for tab', | |
action = wezterm.action_callback(function(window, _, line) | |
-- line will be `nil` if they hit escape without entering anything | |
-- An empty string if they just hit enter | |
-- Or the actual line of text they wrote | |
if line then | |
window:active_tab():set_title(line) | |
end | |
end), | |
}, | |
}, | |
} | |
config.key_tables = { | |
resize_panes = { | |
resize_pane('j', 'Down'), | |
resize_pane('k', 'Up'), | |
resize_pane('h', 'Left'), | |
resize_pane('l', 'Right'), | |
}, | |
} | |
-- Returns our config to be evaluated. We must always do this at the bottom of this file | |
return config |
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