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import com.badlogic.gdx.Game; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.files.FileHandle; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.Animation; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; |
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import com.badlogic.gdx.Game; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
import com.badlogic.gdx.files.FileHandle; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.Texture; | |
import com.badlogic.gdx.graphics.g2d.Animation; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; |
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package default; | |
import com.badlogic.gdx.Game; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL20; | |
import com.badlogic.gdx.graphics.g2d.BitmapFont; | |
import com.badlogic.gdx.graphics.g2d.SpriteBatch; | |
import org.lwjgl.Sys; | |
public class FPSDropApp extends Game { |
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package com.projectvisionaries.assets.loader; | |
import com.badlogic.gdx.Files; | |
import com.badlogic.gdx.files.FileHandle; | |
import com.badlogic.gdx.utils.GdxRuntimeException; | |
import com.projectvisionaries.assets.binary.InitModule; | |
import java.io.File; | |
import java.io.FileInputStream; | |
import java.io.FileNotFoundException; |
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import com.badlogic.gdx.assets.AssetDescriptor; | |
import com.badlogic.gdx.assets.AssetLoaderParameters; | |
import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; | |
import com.badlogic.gdx.assets.loaders.FileHandleResolver; | |
import com.badlogic.gdx.assets.loaders.TextureLoader; | |
import com.badlogic.gdx.files.FileHandle; | |
import com.badlogic.gdx.graphics.Color; | |
import com.badlogic.gdx.graphics.Texture.TextureFilter; | |
import com.badlogic.gdx.graphics.g2d.TextureRegion; | |
import com.badlogic.gdx.maps.*; |