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using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using UnityEngine; | |
public interface IService {} | |
public abstract class InitialzeArgs {} | |
public interface IInitializable { | |
void Initialize (InitialzeArgs args); | |
} | |
public interface IUpdatable { | |
void OnUpdate (); | |
} | |
public interface IFixedUpdatable { | |
void OnFixedUpdate (); | |
} | |
public interface ILateUpdatable { | |
void OnLateUpdate (); | |
} | |
public sealed class ServiceLocator : SingletonMono<ServiceLocator> { | |
private Dictionary<Type, IService> m_serviceDictionary = new Dictionary<Type, IService> (); | |
private List<IUpdatable> m_updatableList = new List<IUpdatable> (); | |
private List<IFixedUpdatable> m_FixedUpdatableList = new List<IFixedUpdatable> (); | |
private List<ILateUpdatable> m_lateUpdatableList = new List<ILateUpdatable> (); | |
public static void Register<T> (T service, InitialzeArgs initialzeArgs = null) where T : IService { | |
Type serviceType_ = typeof(T); | |
if (Instance.m_serviceDictionary.ContainsKey (typeof (T))) { | |
throw new InvalidOperationException (string.Format("[ServiceLocator] There was a service <{0}>", serviceType_.Name)); | |
} | |
Instance.m_serviceDictionary.Add (serviceType_, service as IService); | |
IInitializable initializable_ = service as IInitializable; | |
if (initializable_ != null) { | |
initializable_.Initialize (initialzeArgs); | |
} | |
IUpdatable updatable_ = service as IUpdatable; | |
if (updatable_ != null) { | |
Instance.m_updatableList.Add (updatable_); | |
} | |
IFixedUpdatable fixedUpdatable_ = service as IFixedUpdatable; | |
if (fixedUpdatable_ != null) { | |
Instance.m_FixedUpdatableList.Add (fixedUpdatable_); | |
} | |
ILateUpdatable lateUpdatable_ = service as ILateUpdatable; | |
if (lateUpdatable_ != null) { | |
Instance.m_lateUpdatableList.Add (lateUpdatable_); | |
} | |
} | |
public static void Register<T> (InitialzeArgs initialzeArgs = null) where T : IService, new () { | |
Type serviceType_ = typeof(T); | |
if (Instance.m_serviceDictionary.ContainsKey (typeof (T))) { | |
throw new InvalidOperationException (string.Format("[ServiceLocator] There was a service <{0}>", serviceType_.Name)); | |
} | |
if (serviceType_.IsSubclassOf(typeof(MonoBehaviour))) { | |
throw new ArgumentException (string.Format("[ServiceLocator] Service <{0}> is a MonoBehaviour, use 'RegisterMono ()' instead", serviceType_.Name)); | |
} | |
ServiceLocator.Register<T> (new T(), initialzeArgs); | |
} | |
public static void RegisterMono<T> (InitialzeArgs initialzeArgs = null) where T : MonoBehaviour, IService { | |
Type serviceType_ = typeof(T); | |
if (Instance.m_serviceDictionary.ContainsKey (typeof (T))) { | |
throw new InvalidOperationException (string.Format("[ServiceLocator] There was a service <{0}>", serviceType_.Name)); | |
} | |
T service_ = Instance.gameObject.AddComponent<T>(); | |
ServiceLocator.Register<T> (service_, initialzeArgs); | |
} | |
public static T GetService<T> () where T : class, IService { | |
if (Instance.m_serviceDictionary.ContainsKey (typeof (T))) { | |
return Instance.m_serviceDictionary[typeof (T)] as T; | |
} else { | |
return null; | |
} | |
} | |
void Update () { | |
for (int i = m_updatableList.Count - 1; i >= 0; i--) { | |
m_updatableList[i].OnUpdate (); | |
} | |
} | |
void FixedUpdate () { | |
for (int i = m_FixedUpdatableList.Count - 1; i >= 0; i--) { | |
m_FixedUpdatableList[i].OnFixedUpdate (); | |
} | |
} | |
void LateUpdate () { | |
for (int i = m_lateUpdatableList.Count - 1; i >= 0; i--) { | |
m_lateUpdatableList[i].OnLateUpdate (); | |
} | |
} | |
} |
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