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Simple AI implementation of Tic-Tac-Toe
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#include <iostream> | |
using namespace std; | |
enum players {X = 1, O = 2}; | |
class TicTacToe{ | |
short state[9] = {0, 0, 0, 0, 0, 0, 0, 0, 0}; | |
const short strategy[9] = { 1, 3, 1, 3, 5, 3, 1, 3, 1}; | |
public: | |
/** | |
* X = 1 | |
* O = 2 | |
*/ | |
bool move(int player, int pos) | |
{ | |
if(pos < 0 || pos > 8 || state[pos] != 0) | |
return false; | |
state[pos] = player; | |
} | |
short possibleWin() | |
{ | |
//Check possible win for each player | |
for (int p = 1; p < 3; ++p) | |
{ | |
for(int i = 0; i < 9; i += 3){ | |
//Check for win horizontally | |
if(state[0+i] == p && state[1+i] == p && state[2+i] == 0) | |
return 2+i; | |
else if(state[1+i] == p && state[2+i] == p && state[0+i] == 0) | |
return 0+i; | |
else if(state[0+i] == p && state[2+i] == p && state[1+i] == 0) | |
return 1+i; | |
//Check for win vertically | |
if(state[0+i/3] == p && state[3+i/3] == p && state[6+i/3] == 0) | |
return 6+i/3; | |
else if(state[0+i/3] == p && state[6+i/3] == p && state[3+i/3] == 0) | |
return 3+i/3; | |
else if(state[3+i/3] == p && state[6+i/3] == p && state[0+i/3] == 0) | |
return 0+i/3; | |
} | |
//Check for win diagonally | |
if(state[0] == p && state[4] == p && state[8] == 0) | |
return 8; | |
else if(state[4] == p && state[8] == p && state[0] == 0) | |
return 0; | |
else if(state[2] == p && state[4] == p && state[6] == 0) | |
return 6; | |
else if(state[4] == p && state[6] == p && state[2] == 0) | |
return 2; | |
else if(((state[0] == p && state[8]) || (state[2] == p && state[6] == p)) && state[4] == 0) | |
return 4; | |
} | |
//Win not possible | |
return -1; | |
} | |
/** | |
* 1 = X wins | |
* 2 = O wins | |
* 3 = Nobody wins | |
* 0 = Game in progress | |
*/ | |
short gameOver() | |
{ | |
for (int p = 1; p < 3; ++p) | |
{ | |
for(int i = 0; i < 9; i+=3){ | |
if(state[0+i] == p && state[1+i] == p && state[2+i] == p) | |
return p; | |
else if(state[0+i/3] == p && state[3+i/3] == p && state[6+i/3] == p) | |
return p; | |
} | |
if((state[0] == p && state[4] == p && state[8] == p) || (state[2] == p && state[4] == p && state[6] == p)) | |
return p; | |
} | |
for (int i = 0; i < 9; ++i) | |
{ | |
if(state[i] == 0) | |
return 0; | |
} | |
return 3; | |
} | |
void showBoard() | |
{ | |
for (int i = 0; i < 9; ++i) | |
{ | |
if(state[i] == 0) | |
cout<<" - "; | |
else if(state[i] == 1) | |
cout<<" X "; | |
else if(state[i] == 2) | |
cout<<" O "; | |
if((i+1)%3 == 0) | |
cout<<endl; | |
} | |
cout<<endl; | |
} | |
short getNextMove() | |
{ | |
short highestPossibleMove = 0; | |
short highestPossiblePos = -1; | |
short possible; | |
if(gameOver()) | |
return -1; | |
else{ | |
if((possible = possibleWin()) != -1){ | |
return possible; | |
} | |
for (int i = 0; i < 9; ++i){ | |
if(state[i] == 0 && strategy[i] > highestPossibleMove){ | |
highestPossibleMove = strategy[i]; | |
highestPossiblePos = i; | |
} | |
} | |
return highestPossiblePos; | |
} | |
} | |
}; | |
int main(int argc, char** args) | |
{ | |
TicTacToe lol; | |
lol.move(O, 0); | |
while(lol.gameOver() == 0) | |
{ | |
lol.move(X, lol.getNextMove()); | |
lol.showBoard(); | |
lol.move(O, lol.getNextMove()); | |
lol.showBoard(); | |
} | |
cout<<lol.gameOver()<<endl; | |
return 0; | |
} |
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