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February 25, 2021 21:03
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Example of how to build a gltf file from scratch with tiny_gltf.h
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// An example of how to generate a gltf file from scratch. This example | |
// was translated from the pygltlib documentation in the pypi project page, | |
// which in turn is based on the Khronos Sample Models at: | |
// | |
// https://github.com/KhronosGroup/glTF-Sample-Models | |
// | |
// This example is released under the MIT license. | |
// | |
// 2021-02-25 Thu | |
// Dov Grobgeld <[email protected]> | |
// Define these only in *one* .cc file. | |
#define TINYGLTF_IMPLEMENTATION | |
#define STB_IMAGE_IMPLEMENTATION | |
#define STB_IMAGE_WRITE_IMPLEMENTATION | |
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling. | |
#include "tiny_gltf.h" | |
int main(int argc, char **argv) | |
{ | |
// Create a model with a single mesh and save it as a gltf file | |
tinygltf::Model m; | |
tinygltf::Scene scene; | |
tinygltf::Mesh mesh; | |
tinygltf::Primitive primitive; | |
tinygltf::Node node; | |
tinygltf::Buffer buffer; | |
tinygltf::BufferView bufferView1; | |
tinygltf::BufferView bufferView2; | |
tinygltf::Accessor accessor1; | |
tinygltf::Accessor accessor2; | |
tinygltf::Asset asset; | |
// This is the raw data buffer. | |
buffer.data = { | |
// 6 bytes of indices and two bytes of padding | |
0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00, | |
// 36 bytes of floating point numbers | |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, | |
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f, | |
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, | |
0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f, | |
0x00,0x00,0x00,0x00}; | |
// "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the | |
// start of the buffer. | |
bufferView1.buffer = 0; | |
bufferView1.byteOffset=0; | |
bufferView1.byteLength=6; | |
bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER; | |
// The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes) | |
// at position 8 in the buffer and are of type ARRAY_BUFFER | |
bufferView2.buffer = 0; | |
bufferView2.byteOffset=8; | |
bufferView2.byteLength=36; | |
bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER; | |
// Describe the layout of bufferView1, the indices of the vertices | |
accessor1.bufferView = 0; | |
accessor1.byteOffset = 0; | |
accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT; | |
accessor1.count = 3; | |
accessor1.type = TINYGLTF_TYPE_SCALAR; | |
accessor1.maxValues.push_back(2); | |
accessor1.minValues.push_back(0); | |
// Describe the layout of bufferView2, the vertices themself | |
accessor2.bufferView = 1; | |
accessor2.byteOffset = 0; | |
accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT; | |
accessor2.count = 3; | |
accessor2.type = TINYGLTF_TYPE_VEC3; | |
accessor2.maxValues = {1.0, 1.0, 0.0}; | |
accessor2.minValues = {0.0, 0.0, 0.0}; | |
// Build the mesh primitive and add it to the mesh | |
primitive.indices = 0; // The index of the accessor for the vertex indices | |
primitive.attributes["POSITION"] = 1; // The index of the accessor for positions | |
primitive.material = 0; | |
primitive.mode = TINYGLTF_MODE_TRIANGLES; | |
mesh.primitives.push_back(primitive); | |
// Other tie ups | |
node.mesh = 0; | |
scene.nodes.push_back(0); // Default scene | |
// Define the asset. The version is required | |
asset.version = "2.0"; | |
asset.generator = "tinygltf"; | |
// Now all that remains is to tie back all the loose objects into the | |
// our single model. | |
m.scenes.push_back(scene); | |
m.meshes.push_back(mesh); | |
m.nodes.push_back(node); | |
m.buffers.push_back(buffer); | |
m.bufferViews.push_back(bufferView1); | |
m.bufferViews.push_back(bufferView2); | |
m.accessors.push_back(accessor1); | |
m.accessors.push_back(accessor2); | |
m.asset = asset; | |
// Create a simple material | |
tinygltf::Material mat; | |
mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f}; | |
mat.doubleSided = true; | |
m.materials.push_back(mat); | |
// Save it to a file | |
tinygltf::TinyGLTF gltf; | |
gltf.WriteGltfSceneToFile(&m, "triangle.gltf", | |
true, // embedImages | |
true, // embedBuffers | |
true, // pretty print | |
false); // write binary | |
exit(0); | |
} |
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project('gltf-examples','cpp') | |
exe = executable('create_triangle_gltf', | |
['create_triangle_gltf.cpp']) | |
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