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quaternion to matrix
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/** | |
* @class InteractionCamera | |
* @example | |
* let camera = new InteractionCamera(); | |
* window.addEventListener('mousedown', camera.startEvent, false); | |
* window.addEventListener('mousemove', camera.moveEvent, false); | |
* window.addEventListener('mouseup', camera.endEvent, false); | |
* camera.update(); | |
* mMatrix = gl3.Math.Qtn.toMat4(camera.qtn, mMatrix); | |
*/ | |
class InteractionCamera { | |
/** | |
* @constructor | |
*/ | |
constructor(){ | |
this.qtn = qtn.identity(qtn.create()); | |
this.dragging = false; | |
this.prevMouse = [0, 0]; | |
this.rotationScale = Math.min(window.innerWidth, window.innerHeight); | |
this.rotation = 0.0; | |
this.rotateAxis = [0.0, 0.0, 0.0]; | |
this.rotatePower = 1.5; | |
this.rotateAttenuation = 0.9; | |
this.scale = 1.0; | |
this.scalePower = 0.0; | |
this.scaleAttenuation = 0.8; | |
this.scaleMin = 0.5; | |
this.scaleMax = 1.5; | |
this.startEvent = this.startEvent.bind(this); | |
this.moveEvent = this.moveEvent.bind(this); | |
this.endEvent = this.endEvent.bind(this); | |
this.wheelEvent = this.wheelEvent.bind(this); | |
} | |
/** | |
* mouse down event | |
* @param {Event} eve - event object | |
*/ | |
startEvent(eve){ | |
this.dragging = true; | |
this.prevMouse = [eve.pageX, eve.pageY]; | |
} | |
/** | |
* mouse move event | |
* @param {Event} eve - event object | |
*/ | |
moveEvent(eve){ | |
if(this.dragging !== true){return;} | |
let x = this.prevMouse[0] - eve.pageX; | |
let y = this.prevMouse[1] - eve.pageY; | |
this.rotation = Math.sqrt(x * x + y * y) / this.rotationScale * this.rotatePower; | |
this.rotateAxis[0] = y; | |
this.rotateAxis[1] = x; | |
this.prevMouse = [eve.pageX, eve.pageY]; | |
} | |
/** | |
* mouse up event | |
*/ | |
endEvent(){ | |
this.dragging = false; | |
} | |
/** | |
* wheel event | |
* @param {Event} eve - event object | |
*/ | |
wheelEvent(eve){ | |
let w = eve.wheelDelta; | |
if(w > 0){ | |
this.scalePower = 0.01; | |
}else if(w < 0){ | |
this.scalePower = -0.01; | |
} | |
} | |
/** | |
* quaternion update | |
*/ | |
update(){ | |
this.scalePower *= this.scaleAttenuation; | |
this.scale = Math.max(this.scaleMin, Math.min(this.scaleMax, this.scale + this.scalePower)); | |
if(this.rotation === 0.0){return;} | |
this.rotation *= this.rotateAttenuation; | |
let q = qtn.identity(qtn.create()); | |
q = qtn.rotate(this.rotation, this.rotateAxis); | |
this.qtn = qtn.multiply(this.qtn, q); | |
} | |
} |
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