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precision mediump float; | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
const float sphereSize = 1.0; | |
float distanceFunc(vec3 p){ | |
return length(p) - sphereSize; | |
} |
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<!DOCTYPE html><meta charset="utf-8"><script id="fs" type="xs/fs"> | |
precision mediump float; uniform float t; uniform vec2 r; | |
vec3 hsv(float h, float s, float v){ | |
vec4 t = vec4(1., 2. / 3., 1. / 3., 3.); | |
vec3 p = abs(fract(vec3(h) + t.xyz) * 6. - vec3(t.w)); | |
return v * mix(vec3(t.x), clamp(p - vec3(t.x), 0., 1.), s);} | |
void main(void){ | |
vec2 x = vec2(-.345, .654); vec2 y = vec2(t * .005, 0.); | |
vec2 z = (gl_FragCoord.xy * 2. - r) / max(r.x, r.y); int j = 0; | |
for(int i = 0; i < 360; i++){j++; if(length(z) > 2.){break;} |
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<!DOCTYPE html><meta charset="utf-8"><script id="fs" type="xs/fs">precision mediump float;uniform float t;uniform vec2 r; | |
// fragment shader code | |
</script><script id="vs" type="xs/vs">attribute vec3 position;void main(void){gl_Position=vec4(position,1.0);}</script><script>window.onload=function(){var a,b,c,d,e,f,g,p,t,u,v,w,x,y,z;b=function(s){return document.getElementById(s)};w=window;w.addEventListener('keydown',k,true);c=b('c');g=c.getContext('webgl');c.width=x=w.innerWidth;c.height=y=w.innerHeight;v=g.createShader(g.VERTEX_SHADER);g.shaderSource(v,b('vs').text);g.compileShader(v);f=g.createShader(g.FRAGMENT_SHADER);g.shaderSource(f,b('fs').text);g.compileShader(f);if(!g.getShaderParameter(v,g.COMPILE_STATUS)){alert(g.getShaderInfoLog(v));return;}if(!g.getShaderParameter(f,g.COMPILE_STATUS)){alert(g.getShaderInfoLog(f));return;}p=g.createProgram();g.attachShader(p,v);g.attachShader(p,f);g.linkProgram(p);if(!g.getProgramParameter(p,g.LINK_STATUS)){alert(g.getProgramInfoLog(p));return;}e=(p!=null);g.useProg |
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<html><head><script src="script.js" type="text/javascript"></script><script id="fs" type="x-shader/x-fragment">precision mediump float; | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
// const ========================================================================================== | |
const vec3 cPos = vec3(0.0, 0.0, 3.0); | |
const vec3 cDir = vec3(0.0, 0.0, -1.0); | |
const vec3 cUp = vec3(0.0, 1.0, 0.0); | |
const float targetDepth = 1.0; |
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{ | |
"name": "demo", | |
"version": "0.0.1", | |
"description": "demo", | |
"main": "build/index.html", | |
"dependencies": {}, | |
"devDependencies": { | |
"browser-sync": "^2.3.1", | |
"gulp": "^3.8.11", | |
"gulp-concat": "^2.5.2", |
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// load plugin | |
var gulp = require('gulp'), | |
$ = require('gulp-load-plugins')({ | |
pattern: ['gulp-*', 'gulp.*'], | |
replaceString: /\bgulp[\-.]/ | |
}), | |
browserSync = require('browser-sync'), | |
runSequence = require('run-sequence'); | |
// path string |
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function mouseMove(e) { | |
var cw = c.width; | |
var ch = c.height; | |
var wh = 1 / Math.sqrt(cw * cw + ch * ch); | |
var x = e.clientX - c.offsetLeft - cw * 0.5; | |
var y = e.clientY - c.offsetTop - ch * 0.5; | |
var sq = Math.sqrt(x * x + y * y); | |
var r = sq * 2.0 * Math.PI * wh; | |
if (sq != 1) { | |
sq = 1 / sq; |
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#define PI 3.14159265 | |
float perlin(vec3 p){ | |
vec3 i = floor(p); | |
vec4 a = dot(i, vec3(1.0, 57.0, 21.0)) + vec4(0.0, 57.0, 21.0, 78.0); | |
vec3 f = cos((p - i) * PI) * (-0.5) + 0.5; | |
a = mix(sin(cos(a) * a), sin(cos(1.0 + a) * (1.0 + a)), f.x); | |
a.xy = mix(a.xz, a.yw, f.y); | |
return mix(a.x, a.y, f.z); | |
} |
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function SimpleAjax(callBackFunction){ | |
// private scope variable ------------------------------------------------- | |
var response = ''; | |
var tmp = this; | |
// property --------------------------------------------------------------- | |
this.h; | |
// method ----------------------------------------------------------------- | |
// initialize for xmlhttprequest |
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log --graph --decorate=full --stat --oneline --remotes --branches -10 |
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