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September 21, 2017 14:06
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ARCore shader for Google Blocks materials in Unity
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Shader "ARCore/DiffuseColorWithLightEstimation" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 150 | |
CGPROGRAM | |
#pragma surface surf Lambert noforwardadd finalcolor:lightEstimation | |
sampler2D _MainTex; | |
fixed _GlobalLightEstimation; | |
struct Input | |
{ | |
float2 uv_MainTex; | |
}; | |
void lightEstimation(Input IN, SurfaceOutput o, inout fixed4 color) | |
{ | |
color *= _GlobalLightEstimation; | |
} | |
fixed4 _Color; | |
void surf (Input IN, inout SurfaceOutput o) | |
{ | |
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; | |
o.Albedo = c.rgb; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
Fallback "Mobile/VertexLit" | |
} |
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