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February 22, 2025 16:00
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round.py
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import taichi as ti | |
import taichi.math as tm | |
import time | |
import random | |
ti.init(arch=ti.gpu) | |
w = 1440//2 | |
h = 1440//2 | |
# pixels = ti.field(dtype=float, shape=(h, w)) | |
pixels = color_field = ti.Vector.field(3, dtype=ti.f32, shape=(w, h)) | |
state = ti.field(dtype=ti.i32, shape=(w, h)) | |
newstate = ti.field(dtype=ti.i32, shape=(w, h)) | |
m = ti.field(dtype=ti.f32, shape=(4, 4)) | |
density = ti.field(dtype=ti.f32, shape=(4,)) | |
colors = ti.Vector.field(3, dtype=ti.f32, shape=(4,)) | |
probs = ti.field(dtype=ti.f32, shape=(4,)) | |
@ti.func | |
def gravity(i: ti.i32, j: ti.i32): | |
dx = i - 0.5 * w | |
dy = j - 0.5 * h | |
n = ti.sqrt(dx * dx + dy * dy) | |
return ti.Vector([dx / n, dy / n]) | |
@ti.kernel | |
def init_m(): | |
m[0, 0] = -1 | |
m[0, 1] = 1 | |
m[0, 2] = 1 | |
m[0, 3] = 0 | |
m[1, 1] = -1 | |
m[1, 2] = -1 | |
m[1, 3] = -1 | |
m[2, 2] = 0.5 | |
m[2, 3] = -1 | |
m[3, 3] = 0 | |
m[1, 0] = m[0, 1] | |
m[2, 0] = m[0, 2] | |
m[2, 1] = m[1, 2] | |
m[3, 0] = m[0, 3] | |
m[3, 1] = m[1, 3] | |
m[3, 2] = m[2, 3] | |
density[0] = 1.5 | |
density[1] = -1.5 | |
density[2] = 3.0 | |
density[3] = 0.0 | |
colors[0] = ti.Vector([0, 1.0, 0.3]) | |
colors[1] = ti.Vector([0., 0., 0]) | |
colors[2] = ti.Vector([0.9, 0.1, 0]) | |
colors[3] = ti.Vector([1, 1, 1]) | |
probs[0] = 0.5 | |
probs[1] = 0.2 | |
probs[2] = 0.3 | |
probs[3] = 0.0 | |
@ti.kernel | |
def init(): | |
for i, j in state: | |
r = ti.random(dtype=ti.f32) | |
c = 0 | |
for k in range(4): | |
r -= probs[k] | |
if r <= 0 or k == 3: | |
c = k | |
break | |
state[i, j] = c | |
@ti.kernel | |
def sim_v(beta:ti.f32, k:ti.int32, l:ti.int32): | |
for i0 in range(0, w // 4): | |
for j0 in range(0, h // 4): | |
if ti.random(ti.i32) % 2 == 0: | |
i = 4 * i0 + k | |
j = 4 * j0 + l | |
energy = 0. | |
if i < w and j + 1 < h: | |
# e1: e2: | |
# | |
# d d | |
# bvf buf | |
# aue ave | |
# c c | |
u = state[i, j] | |
v = state[i, j + 1] | |
if i - 1 >= 0: | |
a = state[i - 1, j] | |
energy += m[u, a] - m[v, a] | |
if j - 1 >= 0: | |
c = state[i, j - 1] | |
energy += m[u, c] - m[v, c] | |
if i + 1 < w: | |
e = state[i + 1, j] | |
energy += m[u, e] - m[v, e] | |
if i - 1 >= 0 and j + 1 < h: | |
b = state[i - 1, j + 1] | |
energy += m[v, b] - m[u, b] | |
if j + 2 < h: | |
d = state[i, j + 2] | |
energy += m[v, d] - m[u, d] | |
if i + 1 < w and j + 1 < h: | |
f = state[i + 1, j + 1] | |
energy += m[v, f] - m[u, f] | |
g = gravity(i, j) | |
energy += (density[u] - density[v]) * g[1]; | |
if ti.log(ti.random(dtype=ti.f32)) < (-beta * energy): | |
state[i, j] = v | |
state[i, j + 1] = u | |
@ti.kernel | |
def sim_h(beta:ti.f32, k:ti.int32, l:ti.int32): | |
for i0 in range(0, w // 4): | |
for j0 in range(0, h // 4): | |
if ti.random(ti.i32) % 2 == 0: | |
i = 4 * i0 + k | |
j = 4 * j0 + l | |
energy = 0. | |
if i + 1 < w and j < h: | |
# e1: e2: | |
# | |
# ab ab | |
# cuvd cvud | |
# ef ef | |
u = state[i, j] | |
v = state[i + 1, j] | |
if j - 1 >= 0: | |
a = state[i, j - 1] | |
energy += m[u, a] - m[v, a] | |
if i - 1 >= 0: | |
c = state[i - 1, j] | |
energy += m[u, c] - m[v, c] | |
if j + 1 < h: | |
e = state[i, j + 1] | |
energy += m[u, e] - m[v, e] | |
if j - 1 >= 0 and i + 1 < w: | |
b = state[i + 1, j - 1] | |
energy += m[v, b] - m[u, b] | |
if i + 2 < w: | |
d = state[i + 2, j] | |
energy += m[v, d] - m[u, d] | |
if j + 1 < h and i + 1 < w: | |
f = state[i + 1, j + 1] | |
energy += m[v, f] - m[u, f] | |
g = gravity(i, j) | |
energy += (density[u] - density[v]) * g[0]; | |
if ti.log(ti.random(dtype=ti.f32)) < (-beta * energy): | |
state[i, j] = v | |
state[i + 1, j] = u | |
@ti.kernel | |
def transfer_state_to_pixels(): | |
for i, j in pixels: | |
pixels[i, j] = colors[state[i, j]] | |
window = ti.ui.Window("Stoch", fps_limit=200, res=(1440,1440), vsync=True) | |
canvas = window.get_canvas() | |
init_m() | |
init() | |
i = 0 | |
beta = 1.25 | |
while window.running: | |
if window.is_pressed(ti.ui.LMB): | |
x, y = window.get_cursor_pos() | |
if y > 0 and y < 1: | |
beta = 1. / (4. * y) | |
print(beta) | |
for subframe in range(1): | |
for k in range(4): | |
for l in range(4): | |
sim_v(beta, k, l) | |
for k in range(4): | |
for l in range(4): | |
sim_h(beta, k, l) | |
transfer_state_to_pixels() | |
canvas.set_image(pixels) | |
window.show() |
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