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Game of Life : Node.JS
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const _ = require("iotdb-helpers") | |
const Board = _size => { | |
const self = Object.assign({}) | |
let _d = {} | |
const _key = (x, y) => `${x}//${y}` | |
const _set = (d, x, y, v) => d[_key(x,y)] = v | |
const _get = (d, x, y) => d[_key(x,y)] || 0 | |
self.print = () => { | |
for (let y = 0; y < _size; y++) { | |
const row = [] | |
for (let x = 0; x < _size; x++) { | |
row.push(_get(_d, x, y) ? "X " : ". ") | |
} | |
console.log(row.join("")) | |
} | |
} | |
self.seed = n => { | |
for (let i = 0; i < n; i++) { | |
_set(_d, _.random.integer(_size), _.random.integer(_size), true) | |
} | |
} | |
self.evolve = () => { | |
const _cd = {} | |
for (let y = 0; y < _size; y++) { | |
for (let x = 0; x < _size; x++) { | |
_set(_cd, x, y, 0) | |
} | |
} | |
for (let y = 0; y < _size; y++) { | |
for (let x = 0; x < _size; x++) { | |
if (!_get(_d, x, y)) { | |
continue | |
} | |
_cd[_key(x - 1, y - 1)] += 1 | |
_cd[_key(x - 1, y)] += 1 | |
_cd[_key(x - 1, y + 1)] += 1 | |
_cd[_key(x, y - 1)] += 1 | |
_cd[_key(x, y + 1)] += 1 | |
_cd[_key(x + 1, y - 1)] += 1 | |
_cd[_key(x + 1, y)] += 1 | |
_cd[_key(x + 1, y + 1)] += 1 | |
} | |
} | |
const _nd = {} | |
for (let y = 0; y < _size; y++) { | |
for (let x = 0; x < _size; x++) { | |
const alive = !!_get(_d, x, y) | |
const count = _get(_cd, x, y) | |
if (alive && ((count === 2) || (count === 3))) { | |
_set(_nd, x, y, true) | |
} else if (!alive && (count === 3)) { | |
_set(_nd, x, y, true) | |
} | |
} | |
} | |
_d = _nd | |
} | |
return self | |
} | |
function sleep(ms) { | |
return new Promise((resolve) => { | |
setTimeout(resolve, ms); | |
}); | |
} | |
const size = 30 | |
const seed = 200 | |
const generations = 3000 | |
const delay = 100 | |
async function main() { | |
const board = Board(size) | |
board.seed(seed) | |
for (let i = 0; i < generations; i++) { | |
console.clear() | |
console.log("--", i, "--") | |
board.print() | |
board.evolve() | |
await sleep(delay); | |
} | |
} | |
main() |
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