Created
March 1, 2014 22:32
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function create() { | |
game.stage.backgroundColor = '#2d2d2d'; | |
player = game.add.sprite(0, 0, 'char'); //spawning our player | |
player.animations.add('down', [0, 1, 2], 10); //adding animations | |
player.animations.add('left', [12, 13, 14], 10); | |
player.animations.add('right', [24, 25, 26], 10); | |
player.animations.add('up', [36, 37, 38], 10); | |
player.body.collideWorldBounds = true; | |
//create a new ws connection and send our position to others | |
sock = new WebSocket("ws://" + ip + ":3000/ws"); | |
sock.onopen = function() { | |
var pos = JSON.stringify({ | |
x: player.x, | |
y: player.y | |
}); | |
sock.send(pos); | |
}; | |
// when we receive a message we spawn, destroy or update a player's position | |
// depending on the message's content | |
sock.onmessage = function(message) { | |
var m = JSON.parse(message.data); | |
if (m.New) { | |
players[m.Id] = spawn(m); | |
} else if (m.Online === false) { | |
players[m.Id].label.destroy(); | |
players[m.Id].destroy(); | |
} else { | |
uPosition(m); | |
} | |
}; | |
} |
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