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#!/usr/bin/python | |
# Quick and dirty demonstration of CVE-2014-0160 by Jared Stafford ([email protected]) | |
# The author disclaims copyright to this source code. | |
import sys | |
import struct | |
import socket | |
import time | |
import select |
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function getRandomBytes (howMany) { | |
var fs= require('fs'); | |
var bytes= new Buffer(howMany); | |
var fd= fs.openSync('/dev/random', 'r'); | |
fs.readSync(fd, bytes, 0, howMany, null); | |
fs.closeSync(fd) | |
return bytes; | |
} |
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app.post('/api/foo', function (req, res) { | |
res.send(200); | |
}); | |
app.post('/api/bar', function (req, res) { | |
res.send(200); | |
}); | |
app.use(function (err, req, res, next) { | |
if (err.constructor.name === 'UnauthorizedError') { |
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upstream game{ | |
server 127.0.0.1:4000; | |
} | |
server { | |
listen 80; | |
server_name game.haanto.com www.game.haanto.com; | |
# Gzip Compression | |
gzip on; |
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function spawn(m) { | |
var label = m.Id.match(/(^\w*)-/i)[1]; | |
var p = game.add.sprite(m.X, m.Y, 'char'); | |
p.animations.add('down', [0, 1, 2], 10); | |
p.animations.add('left', [12, 13, 14], 10); | |
p.animations.add('right', [24, 25, 26], 10); | |
p.animations.add('up', [36, 37, 38], 10); | |
p.label = game.add.text(m.X, m.Y - 10, label, style); | |
return p; | |
} |
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function update() { | |
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { | |
player.animations.play('left'); | |
player.x -= 3; | |
var pos = JSON.stringify({ | |
x: player.x | |
}); | |
sock.send(pos); | |
} else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { | |
player.animations.play('right'); |
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function create() { | |
game.stage.backgroundColor = '#2d2d2d'; | |
player = game.add.sprite(0, 0, 'char'); //spawning our player | |
player.animations.add('down', [0, 1, 2], 10); //adding animations | |
player.animations.add('left', [12, 13, 14], 10); | |
player.animations.add('right', [24, 25, 26], 10); | |
player.animations.add('up', [36, 37, 38], 10); |
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function preload() { | |
game.load.spritesheet('char', 'images/char01.png', 32, 48); | |
} |
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var player, //our player | |
players = {}, //this will hold the list of players | |
sock, //this will be player's ws connection | |
label, | |
style = { | |
font: "12px Arial", | |
fill: "#ffffff" | |
}, //styling players labels a bit | |
ip = "192.168.1.13"; //ip of our Go server |
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var game = new Phaser.Game(1024, 768, Phaser.AUTO, null, { | |
preload: preload, | |
create: create, | |
update: update | |
}); |