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@dpogue
Created February 26, 2023 23:42
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<?xml version="1.0" encoding="utf-8"?>
<plWaveSet7>
<plKey Name="cWater_Harbor" Type="plWaveSet7" Location="6;3" LocFlag="0x0000" LoadMask="0xFFF0" ObjID="1" />
<SyncParams flags="0x00000000">
<ExcludePersistentStates></ExcludePersistentStates>
<VolatileStates></VolatileStates>
</SyncParams>
<ModFlags>
<hsBitVector></hsBitVector>
</ModFlags>
<WaveSet7Params MaxLen="0" />
<plFixedWaterState7>
<GeoState>
<WaveState MaxLen="2" MinLen="0.5" AmpOverLen="0.09999999404" Chop="0.5" AngleDev="1.003564358" />
</GeoState>
<TexState>
<WaveState MaxLen="12.5" MinLen="1.5625" AmpOverLen="0.01299999934" Chop="0.5" AngleDev="1.003564358" />
</TexState>
<WaterStateParams RippleScale="100" WaterHeight="0.1601035595" Wispiness="0.5" Period="1" FingerLength="1" />
<WindDir>
<hsVector3 X="-3.019916051e-07" Y="-1" Z="0" />
</WindDir>
<SpecVec>
<hsVector3 X="0.5" Y="437.5" Z="1750" />
</SpecVec>
<WaterOffset>
<hsVector3 X="1" Y="1" Z="1" />
</WaterOffset>
<MaxAtten>
<hsVector3 X="1" Y="1" Z="1" />
</MaxAtten>
<MinAtten>
<hsVector3 X="0" Y="0" Z="0" />
</MinAtten>
<DepthFalloff>
<hsVector3 X="3" Y="1" Z="1" />
</DepthFalloff>
<ShoreTint>
<hsColorRGBA red="1" green="1" blue="1" alpha="1" />
</ShoreTint>
<MaxColor>
<hsColorRGBA red="1" green="1" blue="1" alpha="1" />
</MaxColor>
<MinColor>
<hsColorRGBA red="0.1843137294" green="0.1725490242" blue="0.1137254983" alpha="1" />
</MinColor>
<Edge Opacity="1" Radius="1" />
<WaterTint>
<hsColorRGBA red="1" green="1" blue="1" alpha="1" />
</WaterTint>
<SpecularTint>
<hsColorRGBA red="1" green="0.9333333969" blue="0.611764729" alpha="0.9833333492" />
</SpecularTint>
<Env Refresh="0" Radius="875" />
<EnvCenter>
<hsVector3 X="4.343761444" Y="-1161.94458" Z="-18.44711304" />
</EnvCenter>
</plFixedWaterState7>
<Shores>
</Shores>
<Decals>
</Decals>
<Buoys>
</Buoys>
<EnvMap>
<plKey Name="cWater_EnvMap" Type="plDynamicEnvMap" Location="6;3" LocFlag="0x0000" LoadMask="0xFFF0" ObjID="1" />
</EnvMap>
</plWaveSet7>
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