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@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
@dqaria
dqaria / dnspodsh.sh
Created May 13, 2012 03:00 — forked from zrong/dnspodsh.sh
在bash中使用DNSPod的API接口实现DDNS客户端
#!/bin/bash
##############################
# dnspodsh v0.3
# 基于dnspod api构架的bash ddns客户端
# 作者:zrong(zengrong.net)
# 详细介绍:http://zengrong.net/post/1524.htm
# 创建日期:2012-02-13
# 更新日期:2012-03-11
##############################
@wmiller
wmiller / Events.cs
Last active October 22, 2023 06:39
Unity3D Event System
using System.Collections;
using System.Collections.Generic;
public class GameEvent
{
}
public class Events
{
static Events instanceInternal = null;
@mythagel
mythagel / v8_wrap_class.cpp
Last active January 6, 2025 22:43
Complete example of binding a C++ class with Google V8.
/*
* v8_wrap_class.cpp
*
* Created on: 14/01/2013
* Author: nicholas
* License: public domain
*/
/* CMakeLists.txt
project(v8_wrap_class)
@bsag
bsag / .slate
Created February 10, 2013 19:32
My Slate config
# My slate file
# 10-02-2013
# Basic mappings and bindings for moving screens around
# I have set up my right command key to trigger ctrl+alt+shift+cmd
# see http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#hyper for details
config defaultToCurrentScreen true
config windowHintsShowIcons true
config windowHintsIgnoreHiddenWindows false
config windowHintsSpread true
#!/bin/bash
#Website: http://www.dwhd.org
#IMPORTANT!!!Please Setting the following Values!
#================================================================
if [ $(id -u) != "0" ]; then
echo "警告: 你现在不是root权限登录服务器, 请使用root帐号登录服务器,然后执行SEEDBOX军团的一键安装脚本~!"
exit 1
fi
#================================================================
@messense
messense / shadowsocks-on-openwrt.md
Last active June 8, 2023 07:49
shadowsocks on openwrt

配置 shadowsocks

架设好 shadowsocks 服务端,在路由器上安装 shadowsocks 客户端,并配置 /etc/config/shadowsocks.json ,假设本地监听端口为 1080 。启动 shadowsocks

/etc/init.d/shadowsocks start

配置 privoxy

安装 privoxy openwrt 版。

@bricecarpentier
bricecarpentier / websocket-nodejs-redis-server.js
Last active March 29, 2021 21:12
This is a simple websocket server coded using nodejs and http://einaros.github.io/ws/ connecting to a redis pubsub channel and sending messages to selected clients
var ws = require('ws'),
nconf = require('nconf'),
redis = require('redis');
nconf.argv()
.env();
var server = new ws.Server({port: nconf.get('PORT')});
var sockets = {};
@JohnnyBeluga
JohnnyBeluga / Unity Basic Tessellation Shader
Last active April 4, 2018 05:01
Basic triangle Unity ShaderLab Shader; Tessellates a triangle mesh and colors it red.
Shader "Tesselation/Triangle_Tesselation" {
Properties {
_TessEdge ("Edge Tess", Range(1,64)) = 2
}
SubShader {
Pass {
CGPROGRAM
#pragma target 5.0
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude ([email protected])
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///