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Unity3D Event System
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using System.Collections; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class Events | |
{ | |
static Events instanceInternal = null; | |
public static Events instance | |
{ | |
get | |
{ | |
if (instanceInternal == null) | |
{ | |
instanceInternal = new Events(); | |
} | |
return instanceInternal; | |
} | |
} | |
public delegate void EventDelegate<T> (T e) where T : GameEvent; | |
private delegate void EventDelegate (GameEvent e); | |
private Dictionary<System.Type, EventDelegate> delegates = new Dictionary<System.Type, EventDelegate>(); | |
private Dictionary<System.Delegate, EventDelegate> delegateLookup = new Dictionary<System.Delegate, EventDelegate>(); | |
public void AddListener<T> (EventDelegate<T> del) where T : GameEvent | |
{ | |
// Early-out if we've already registered this delegate | |
if (delegateLookup.ContainsKey(del)) | |
return; | |
// Create a new non-generic delegate which calls our generic one. | |
// This is the delegate we actually invoke. | |
EventDelegate internalDelegate = (e) => del((T)e); | |
delegateLookup[del] = internalDelegate; | |
EventDelegate tempDel; | |
if (delegates.TryGetValue(typeof(T), out tempDel)) | |
{ | |
delegates[typeof(T)] = tempDel += internalDelegate; | |
} | |
else | |
{ | |
delegates[typeof(T)] = internalDelegate; | |
} | |
} | |
public void RemoveListener<T> (EventDelegate<T> del) where T : GameEvent | |
{ | |
EventDelegate internalDelegate; | |
if (delegateLookup.TryGetValue(del, out internalDelegate)) | |
{ | |
EventDelegate tempDel; | |
if (delegates.TryGetValue(typeof(T), out tempDel)) | |
{ | |
tempDel -= internalDelegate; | |
if (tempDel == null) | |
{ | |
delegates.Remove(typeof(T)); | |
} | |
else | |
{ | |
delegates[typeof(T)] = tempDel; | |
} | |
} | |
delegateLookup.Remove(del); | |
} | |
} | |
public void Raise (GameEvent e) | |
{ | |
EventDelegate del; | |
if (delegates.TryGetValue(e.GetType(), out del)) | |
{ | |
del.Invoke(e); | |
} | |
} | |
} |
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Mind assigning a license to this so I can use it my own projects?