Created
December 11, 2015 10:17
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Nuke environment map reflections.
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set cut_paste_input [stack 0] | |
version 9.0 v3 | |
push $cut_paste_input | |
Camera2 { | |
name Camera1 | |
selected true | |
xpos -11 | |
ypos -294 | |
} | |
set Ncba4b20 [stack 0] | |
CheckerBoard2 { | |
inputs 0 | |
name CheckerBoard1 | |
selected true | |
xpos -244 | |
ypos -489 | |
} | |
push 0 | |
Environment { | |
inputs 2 | |
mirror true | |
uniform_scale 100 | |
name Environment1 | |
selected true | |
xpos -234 | |
ypos -116 | |
} | |
Specular { | |
inputs 0 | |
white 1 | |
min_shininess 1 | |
max_shininess 1 | |
name Specular1 | |
selected true | |
xpos 264 | |
ypos -34 | |
} | |
push $Ncba4b20 | |
ColorWheel { | |
inputs 0 | |
gamma 0.45 | |
name ColorWheel1 | |
selected true | |
xpos 70 | |
ypos -489 | |
} | |
Shuffle { | |
alpha white | |
name Shuffle1 | |
label "\[value in]" | |
selected true | |
xpos 70 | |
ypos -417 | |
} | |
Sphere { | |
translate {0.15800001 0 -9.63999987} | |
name Sphere1 | |
selected true | |
xpos 70 | |
ypos -353 | |
} | |
push 0 | |
add_layer {pos pos.red pos.green pos.blue pos.alpha} | |
add_layer {norm norm.red norm.green norm.blue norm.alpha} | |
ScanlineRender { | |
inputs 3 | |
conservative_shader_sampling false | |
motion_vectors_type distance | |
output_shader_vectors true | |
P_channel pos | |
N_channel norm | |
name ScanlineRender1 | |
selected true | |
xpos 70 | |
ypos -178 | |
} | |
PositionToPoints2 { | |
display textured | |
render_mode textured | |
P_channel pos | |
N_channel norm | |
detail 1 | |
pointSize 0.5 | |
name PositionToPoints1 | |
selected true | |
xpos 70 | |
ypos -106 | |
} | |
ApplyMaterial { | |
inputs 2 | |
name ApplyMaterial1 | |
selected true | |
xpos 70 | |
ypos -34 | |
} | |
Scene { | |
inputs 2 | |
name Scene1 | |
selected true | |
xpos 80 | |
ypos 42 | |
} | |
push 0 | |
ScanlineRender { | |
inputs 3 | |
conservative_shader_sampling false | |
motion_vectors_type distance | |
name ScanlineRender2 | |
selected true | |
xpos -21 | |
ypos 171 | |
} |
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