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@bkaradzic
bkaradzic / orthodoxc++.md
Last active May 14, 2025 23:21
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@joepie91
joepie91 / vpn.md
Last active May 18, 2025 03:24
Don't use VPN services.

Don't use VPN services.

No, seriously, don't. You're probably reading this because you've asked what VPN service to use, and this is the answer.

Note: The content in this post does not apply to using VPN for their intended purpose; that is, as a virtual private (internal) network. It only applies to using it as a glorified proxy, which is what every third-party "VPN provider" does.

  • A Russian translation of this article can be found here, contributed by Timur Demin.
  • A Turkish translation can be found here, contributed by agyild.
  • There's also this article about VPN services, which is honestly better written (and has more cat pictures!) than my article.
@manigandham
manigandham / rich-text-html-editors.md
Last active April 16, 2025 18:28
Rich text / HTML editors and frameworks

Strictly Frameworks

Abstracted Editors

These use separate document structures instead of HTML, some are more modular libraries than full editors

#pragma once
// This provides a library for stubbing and mocking C++ code as is. It works by requiring
// explicit hooks to be inserted into the code that is to be mocked. In a regular build,
// these hooks will do nothing. In a testing build, they will expand to calls into the
// framework here to allow the code being executed to be hijacked from outside.
//
// NOTE: Thread-safety! Arranging fakes must be done on a single thread. Using fakes can
// be done from multiple threads concurrently.
//
anonymous
anonymous / TokenValidator.cs
Created September 21, 2015 16:16
Validate JSON Web Token (JWT) With .NET JWT Library
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IdentityModel.Tokens;
using System.Linq;
using System.Net.Http;
using System.Security.Cryptography.X509Certificates;
using System.Text;
@genekogan
genekogan / _Instructions.md
Last active September 21, 2024 10:33
instructions for generating a style transfer animation from a video

Instructions for making a Neural-Style movie

The following instructions are for creating your own animations using the style transfer technique described by Gatys, Ecker, and Bethge, and implemented by Justin Johnson. To see an example of such an animation, see this video of Alice in Wonderland re-styled by 17 paintings.

Setting up the environment

The easiest way to set up the environment is to simply load Samim's a pre-built Terminal.com snap or use another cloud service like Amazon EC2. Unfortunately the g2.2xlarge GPU instances cost $0.99 per hour, and depending on parameters selected, it may take 10-15 minutes to produce a 512px-wide image, so it can cost $2-3 to generate 1 sec of video at 12fps.

If you do load the

@stramit
stramit / SpecialEventClass.cs
Last active November 21, 2018 06:36
SpecialEventClass
/*
* When developing the UI system we came across a bunch of things we were not happy
* with with regards to how certain events and calls could be sent in a loosely coupled
* way. We had this requirement because with a UI you tend to implement widgets that receive
* certain events, but you don't really want to have lots of glue code to manage them
* and keep track of them. The eventing interfaces we developed helped with this. One of
* the interesting things, is that they are not justfor the UI system! You can use this as
* a type-safe, fast, and simple alternative to SendMessage (never use SendMessage!).
* So how does it all work?
@paulirish
paulirish / bling.js
Last active May 10, 2025 11:02
bling dot js
/* bling.js */
window.$ = document.querySelector.bind(document);
window.$$ = document.querySelectorAll.bind(document);
Node.prototype.on = window.on = function(name, fn) { this.addEventListener(name, fn); };
NodeList.prototype.__proto__ = Array.prototype;
NodeList.prototype.on = function(name, fn) { this.forEach((elem) => elem.on(name, fn)); };
@mikelovesrobots
mikelovesrobots / gist:e526809506a17b4db65b
Created March 3, 2015 21:15
Bulk Material Creator for Unity3d. Just select your textures, then select from the menu Assets > Bulk Material Creator, assign a shader and hit create. MIT License.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class BulkMaterialCreator : ScriptableWizard
{
public Shader Shader;

2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).