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@mikelovesrobots
mikelovesrobots / gist:e526809506a17b4db65b
Created March 3, 2015 21:15
Bulk Material Creator for Unity3d. Just select your textures, then select from the menu Assets > Bulk Material Creator, assign a shader and hit create. MIT License.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
public class BulkMaterialCreator : ScriptableWizard
{
public Shader Shader;

2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).

@thebeardphantom
thebeardphantom / .gitignore
Last active April 9, 2017 13:08
Unity GitIgnore
# Ignore everything
/*
/*/
# Inverse ignore some stuff
!/Assets/
!/ProjectSettings/
!.gitignore
# OS Stuff
@jmervine
jmervine / cert_convert.sh
Created November 17, 2014 21:57
openssl: convert cert from p7b to crt (or cer)
openssl pkcs7 -print_certs -in old.p7b -out new.crt
# openssl pkcs7 -print_certs -in old.p7b -out new.cer
@prime31
prime31 / AndroidManifest.xml
Created October 13, 2014 19:27
AndroidManifest.xml example for testing Twitter changes
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
from jinja2.environment import create_cache
# blah blah blah
app.jinja_env.cache = create_cache(1000)
# blah blah blah
app.run()
@ccabanero
ccabanero / Count lines of code in Xcode project
Created August 9, 2014 12:14
Count lines of code in Xcode project
1. Open Terminal
2. cd to your Xcode project
3. Execute the following when inside your target project:
find . -name "*.[hm]" -print0 | xargs -0 wc -l
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
/// <summary>
/// Simple toggle -- something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc.
/// </summary>
[AddComponentMenu("UI/Toggle", 35)]
var randomNumbers = [42, 12, 88, 62, 63, 56, 1, 77, 88, 97, 97, 20, 45, 91, 62, 2, 15, 31, 59, 5]
func partition(v: Int[], left: Int, right: Int) -> Int {
var i = left
for j in (left + 1)..(right + 1) {
if v[j] < v[left] {
i += 1
(v[i], v[j]) = (v[j], v[i])
}
}
@takeshixx
takeshixx / hb-test.py
Last active September 8, 2025 01:16
OpenSSL heartbeat PoC with STARTTLS support.
#!/usr/bin/env python2
"""
Author: takeshix <[email protected]>
PoC code for CVE-2014-0160. Original PoC by Jared Stafford ([email protected]).
Supportes all versions of TLS and has STARTTLS support for SMTP,POP3,IMAP,FTP and XMPP.
"""
import sys,struct,socket
from argparse import ArgumentParser