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gdnative binding
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package gdnative | |
import _c "core:c" | |
Int :: _c.int; | |
Real :: _c.float; | |
Bool :: _c.bool; | |
Object :: rawptr; | |
ClassConstructor :: #type proc "c" () -> rawptr; | |
GdnativeInitFn :: #type proc "c" (unamed0 : ^GdnativeInitOptions); | |
GdnativeTerminateFn :: #type proc "c" (unamed0 : ^GdnativeTerminateOptions); | |
GdnativeProcedureFn :: #type proc "c" (unamed0 : ^Array) -> Variant; | |
NativeCallCb :: #type proc "c" (unamed0 : rawptr, unamed1 : ^Array) -> Variant; | |
PoolByteArrayReadAccess :: PoolArrayReadAccess; | |
PoolIntArrayReadAccess :: PoolArrayReadAccess; | |
PoolRealArrayReadAccess :: PoolArrayReadAccess; | |
PoolStringArrayReadAccess :: PoolArrayReadAccess; | |
PoolVector2ArrayReadAccess :: PoolArrayReadAccess; | |
PoolVector3ArrayReadAccess :: PoolArrayReadAccess; | |
PoolColorArrayReadAccess :: PoolArrayReadAccess; | |
PoolByteArrayWriteAccess :: PoolArrayWriteAccess; | |
PoolIntArrayWriteAccess :: PoolArrayWriteAccess; | |
PoolRealArrayWriteAccess :: PoolArrayWriteAccess; | |
PoolStringArrayWriteAccess :: PoolArrayWriteAccess; | |
PoolVector2ArrayWriteAccess :: PoolArrayWriteAccess; | |
PoolVector3ArrayWriteAccess :: PoolArrayWriteAccess; | |
PoolColorArrayWriteAccess :: PoolArrayWriteAccess; | |
CharType :: _c.wchar_t; | |
PluginscriptInstanceData :: rawptr; | |
PluginscriptScriptData :: rawptr; | |
PluginscriptLanguageData :: rawptr; | |
GdNativeAudioMixCallback :: #type proc "c" (unamed0 : rawptr, unamed1 : ^_c.float, unamed2 : _c.int) -> _c.int; | |
Error :: enum i32 { | |
Ok, | |
Failed, | |
ErrUnavailable, | |
ErrUnconfigured, | |
ErrUnauthorized, | |
ErrParameterRangeError, | |
ErrOutOfMemory, | |
ErrFileNotFound, | |
ErrFileBadDrive, | |
ErrFileBadPath, | |
ErrFileNoPermission, | |
ErrFileAlreadyInUse, | |
ErrFileCantOpen, | |
ErrFileCantWrite, | |
ErrFileCantRead, | |
ErrFileUnrecognized, | |
ErrFileCorrupt, | |
ErrFileMissingDependencies, | |
ErrFileEof, | |
ErrCantOpen, | |
ErrCantCreate, | |
ErrQueryFailed, | |
ErrAlreadyInUse, | |
ErrLocked, | |
ErrTimeout, | |
ErrCantConnect, | |
ErrCantResolve, | |
ErrConnectionError, | |
ErrCantAcquireResource, | |
ErrCantFork, | |
ErrInvalidData, | |
ErrInvalidParameter, | |
ErrAlreadyExists, | |
ErrDoesNotExist, | |
ErrDatabaseCantRead, | |
ErrDatabaseCantWrite, | |
ErrCompilationFailed, | |
ErrMethodNotFound, | |
ErrLinkFailed, | |
ErrScriptFailed, | |
ErrCyclicLink, | |
ErrInvalidDeclaration, | |
ErrDuplicateSymbol, | |
ErrParseError, | |
ErrBusy, | |
ErrSkip, | |
ErrHelp, | |
ErrBug, | |
ErrPrinterOnFire, | |
}; | |
VariantType :: enum i32 { | |
Nil, | |
Bool, | |
Int, | |
Real, | |
String, | |
Vector2, | |
Rect2, | |
Vector3, | |
Transform2D, | |
Plane, | |
Quat, | |
Aabb, | |
Basis, | |
Transform, | |
Color, | |
NodePath, | |
Rid, | |
Object, | |
Dictionary, | |
Array, | |
PoolByteArray, | |
PoolIntArray, | |
PoolRealArray, | |
PoolStringArray, | |
PoolVector2Array, | |
PoolVector3Array, | |
PoolColorArray, | |
}; | |
VariantCallErrorError :: enum i32 { | |
CallErrorCallOk, | |
CallErrorCallErrorInvalidMethod, | |
CallErrorCallErrorInvalidArgument, | |
CallErrorCallErrorTooManyArguments, | |
CallErrorCallErrorTooFewArguments, | |
CallErrorCallErrorInstanceIsNull, | |
}; | |
VariantOperator :: enum i32 { | |
VariantOpEqual, | |
VariantOpNotEqual, | |
VariantOpLess, | |
VariantOpLessEqual, | |
VariantOpGreater, | |
VariantOpGreaterEqual, | |
VariantOpAdd, | |
VariantOpSubtract, | |
VariantOpMultiply, | |
VariantOpDivide, | |
VariantOpNegate, | |
VariantOpPositive, | |
VariantOpModule, | |
VariantOpStringConcat, | |
VariantOpShiftLeft, | |
VariantOpShiftRight, | |
VariantOpBitAnd, | |
VariantOpBitOr, | |
VariantOpBitXor, | |
VariantOpBitNegate, | |
VariantOpAnd, | |
VariantOpOr, | |
VariantOpXor, | |
VariantOpNot, | |
VariantOpIn, | |
VariantOpMax, | |
}; | |
Vector3Axis :: enum i32 { | |
X, | |
Y, | |
Z, | |
}; | |
GdnativeApiTypes :: enum _c.int { | |
GdnativeCore, | |
GdnativeExtNativescript, | |
GdnativeExtPluginscript, | |
GdnativeExtAndroid, | |
GdnativeExtArvr, | |
GdnativeExtVideodecoder, | |
GdnativeExtNet, | |
}; | |
MethodRpcMode :: enum i32 { | |
Disabled, | |
Remote, | |
Master, | |
Puppet, | |
Slave = 3, | |
Remotesync, | |
Sync = 4, | |
Mastersync, | |
Puppetsync, | |
}; | |
PropertyHint :: enum i32 { | |
None, | |
Range, | |
ExpRange, | |
Enum, | |
ExpEasing, | |
Length, | |
SpriteFrame, | |
KeyAccel, | |
Flags, | |
Layers2DRender, | |
Layers2DPhysics, | |
Layers3DRender, | |
Layers3DPhysics, | |
File, | |
Dir, | |
GlobalFile, | |
GlobalDir, | |
ResourceType, | |
MultilineText, | |
PlaceholderText, | |
ColorNoAlpha, | |
ImageCompressLossy, | |
ImageCompressLossless, | |
ObjectId, | |
TypeString, | |
NodePathToEditedNode, | |
MethodOfVariantType, | |
MethodOfBaseType, | |
MethodOfInstance, | |
MethodOfScript, | |
PropertyOfVariantType, | |
PropertyOfBaseType, | |
PropertyOfInstance, | |
PropertyOfScript, | |
Max, | |
}; | |
PropertyUsageFlags :: enum i32 { | |
PropertyUsageStorage = 1, | |
PropertyUsageEditor = 2, | |
PropertyUsageNetwork = 4, | |
PropertyUsageEditorHelper = 8, | |
PropertyUsageCheckable = 16, | |
PropertyUsageChecked = 32, | |
PropertyUsageInternationalized = 64, | |
PropertyUsageGroup = 128, | |
PropertyUsageCategory = 256, | |
PropertyUsageStoreIfNonzero = 512, | |
PropertyUsageStoreIfNonone = 1024, | |
PropertyUsageNoInstanceState = 2048, | |
PropertyUsageRestartIfChanged = 4096, | |
PropertyUsageScriptVariable = 8192, | |
PropertyUsageStoreIfNull = 16384, | |
PropertyUsageAnimateAsTrigger = 32768, | |
PropertyUsageUpdateAllIfModified = 65536, | |
PropertyUsageDefault = 1, | |
PropertyUsageDefaultIntl = 1, | |
PropertyUsageNoeditor = 1, | |
}; | |
ArvrInterfaceGdnative :: struct { | |
version : GdnativeApiVersion, | |
constructor : #type proc "c" (unamed0 : ^Object) -> rawptr, | |
destructor : #type proc "c" (unamed0 : rawptr), | |
get_name : #type proc "c" (unamed0 : rawptr) -> String, | |
get_capabilities : #type proc "c" (unamed0 : rawptr) -> Int, | |
get_anchor_detection_is_enabled : #type proc "c" (unamed0 : rawptr) -> Bool, | |
set_anchor_detection_is_enabled : #type proc "c" (unamed0 : rawptr, unamed1 : Bool), | |
is_stereo : #type proc "c" (unamed0 : rawptr) -> Bool, | |
is_initialized : #type proc "c" (unamed0 : rawptr) -> Bool, | |
initialize : #type proc "c" (unamed0 : rawptr) -> Bool, | |
uninitialize : #type proc "c" (unamed0 : rawptr), | |
get_render_targetsize : #type proc "c" (unamed0 : rawptr) -> Vector2, | |
get_transform_for_eye : #type proc "c" (unamed0 : rawptr, unamed1 : Int, unamed2 : ^Transform) -> Transform, | |
fill_projection_for_eye : #type proc "c" (unamed0 : rawptr, unamed1 : ^Real, unamed2 : Int, unamed3 : Real, unamed4 : Real, unamed5 : Real), | |
commit_for_eye : #type proc "c" (unamed0 : rawptr, unamed1 : Int, unamed2 : ^Rid, unamed3 : ^Rect2), | |
process : #type proc "c" (unamed0 : rawptr), | |
get_external_texture_for_eye : #type proc "c" (unamed0 : rawptr, unamed1 : Int) -> Int, | |
notification : #type proc "c" (unamed0 : rawptr, unamed1 : Int), | |
get_camera_feed_id : #type proc "c" (unamed0 : rawptr) -> Int, | |
get_external_depth_for_eye : #type proc "c" (unamed0 : rawptr, unamed1 : Int) -> Int, | |
}; | |
Aabb :: struct { | |
dont_touch_that : [24]u8, | |
}; | |
Array :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
Basis :: struct { | |
dont_touch_that : [36]u8, | |
}; | |
Color :: struct { | |
dont_touch_that : [16]u8, | |
}; | |
Dictionary :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
MethodBind :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
GdnativeApiVersion :: struct { | |
major : _c.uint, | |
minor : _c.uint, | |
}; | |
GdnativeApiStruct :: struct { | |
type : GdnativeApiTypes, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
}; | |
GdnativeApiStructUnion :: struct #raw_union { | |
api_struct: GdnativeApiStruct, | |
ext_nativescript_api_struct: GdnativeExtNativescriptApiStruct, | |
} | |
GdnativeCoreApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
num_extensions : _c.uint, | |
extensions : ^^GdnativeApiStruct, | |
godot_color_new_rgba : #type proc "c" (r_dest : ^Color, p_r : _c.float, p_g : _c.float, p_b : _c.float, p_a : _c.float), | |
godot_color_new_rgb : #type proc "c" (r_dest : ^Color, p_r : _c.float, p_g : _c.float, p_b : _c.float), | |
godot_color_get_r : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_set_r : #type proc "c" (p_self : ^Color, r : _c.float), | |
godot_color_get_g : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_set_g : #type proc "c" (p_self : ^Color, g : _c.float), | |
godot_color_get_b : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_set_b : #type proc "c" (p_self : ^Color, b : _c.float), | |
godot_color_get_a : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_set_a : #type proc "c" (p_self : ^Color, a : _c.float), | |
godot_color_get_h : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_get_s : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_get_v : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_as_string : #type proc "c" (p_self : ^Color) -> String, | |
godot_color_to_rgba32 : #type proc "c" (p_self : ^Color) -> _c.int, | |
godot_color_to_argb32 : #type proc "c" (p_self : ^Color) -> _c.int, | |
godot_color_gray : #type proc "c" (p_self : ^Color) -> _c.float, | |
godot_color_inverted : #type proc "c" (p_self : ^Color) -> Color, | |
godot_color_contrasted : #type proc "c" (p_self : ^Color) -> Color, | |
godot_color_linear_interpolate : #type proc "c" (p_self : ^Color, p_b : ^Color, p_t : _c.float) -> Color, | |
godot_color_blend : #type proc "c" (p_self : ^Color, p_over : ^Color) -> Color, | |
godot_color_to_html : #type proc "c" (p_self : ^Color, p_with_alpha : Bool) -> String, | |
godot_color_operator_equal : #type proc "c" (p_self : ^Color, p_b : ^Color) -> Bool, | |
godot_color_operator_less : #type proc "c" (p_self : ^Color, p_b : ^Color) -> Bool, | |
godot_vector2_new : #type proc "c" (r_dest : ^Vector2, p_x : _c.float, p_y : _c.float), | |
godot_vector2_as_string : #type proc "c" (p_self : ^Vector2) -> String, | |
godot_vector2_normalized : #type proc "c" (p_self : ^Vector2) -> Vector2, | |
godot_vector2_length : #type proc "c" (p_self : ^Vector2) -> _c.float, | |
godot_vector2_angle : #type proc "c" (p_self : ^Vector2) -> _c.float, | |
godot_vector2_length_squared : #type proc "c" (p_self : ^Vector2) -> _c.float, | |
godot_vector2_is_normalized : #type proc "c" (p_self : ^Vector2) -> Bool, | |
godot_vector2_distance_to : #type proc "c" (p_self : ^Vector2, p_to : ^Vector2) -> _c.float, | |
godot_vector2_distance_squared_to : #type proc "c" (p_self : ^Vector2, p_to : ^Vector2) -> _c.float, | |
godot_vector2_angle_to : #type proc "c" (p_self : ^Vector2, p_to : ^Vector2) -> _c.float, | |
godot_vector2_angle_to_point : #type proc "c" (p_self : ^Vector2, p_to : ^Vector2) -> _c.float, | |
godot_vector2_linear_interpolate : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2, p_t : _c.float) -> Vector2, | |
godot_vector2_cubic_interpolate : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2, p_pre_a : ^Vector2, p_post_b : ^Vector2, p_t : _c.float) -> Vector2, | |
godot_vector2_rotated : #type proc "c" (p_self : ^Vector2, p_phi : _c.float) -> Vector2, | |
godot_vector2_tangent : #type proc "c" (p_self : ^Vector2) -> Vector2, | |
godot_vector2_floor : #type proc "c" (p_self : ^Vector2) -> Vector2, | |
godot_vector2_snapped : #type proc "c" (p_self : ^Vector2, p_by : ^Vector2) -> Vector2, | |
godot_vector2_aspect : #type proc "c" (p_self : ^Vector2) -> _c.float, | |
godot_vector2_dot : #type proc "c" (p_self : ^Vector2, p_with : ^Vector2) -> _c.float, | |
godot_vector2_slide : #type proc "c" (p_self : ^Vector2, p_n : ^Vector2) -> Vector2, | |
godot_vector2_bounce : #type proc "c" (p_self : ^Vector2, p_n : ^Vector2) -> Vector2, | |
godot_vector2_reflect : #type proc "c" (p_self : ^Vector2, p_n : ^Vector2) -> Vector2, | |
godot_vector2_abs : #type proc "c" (p_self : ^Vector2) -> Vector2, | |
godot_vector2_clamped : #type proc "c" (p_self : ^Vector2, p_length : _c.float) -> Vector2, | |
godot_vector2_operator_add : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2) -> Vector2, | |
godot_vector2_operator_subtract : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2) -> Vector2, | |
godot_vector2_operator_multiply_vector : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2) -> Vector2, | |
godot_vector2_operator_multiply_scalar : #type proc "c" (p_self : ^Vector2, p_b : _c.float) -> Vector2, | |
godot_vector2_operator_divide_vector : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2) -> Vector2, | |
godot_vector2_operator_divide_scalar : #type proc "c" (p_self : ^Vector2, p_b : _c.float) -> Vector2, | |
godot_vector2_operator_equal : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2) -> Bool, | |
godot_vector2_operator_less : #type proc "c" (p_self : ^Vector2, p_b : ^Vector2) -> Bool, | |
godot_vector2_operator_neg : #type proc "c" (p_self : ^Vector2) -> Vector2, | |
godot_vector2_set_x : #type proc "c" (p_self : ^Vector2, p_x : _c.float), | |
godot_vector2_set_y : #type proc "c" (p_self : ^Vector2, p_y : _c.float), | |
godot_vector2_get_x : #type proc "c" (p_self : ^Vector2) -> _c.float, | |
godot_vector2_get_y : #type proc "c" (p_self : ^Vector2) -> _c.float, | |
godot_quat_new : #type proc "c" (r_dest : ^Quat, p_x : _c.float, p_y : _c.float, p_z : _c.float, p_w : _c.float), | |
godot_quat_new_with_axis_angle : #type proc "c" (r_dest : ^Quat, p_axis : ^Vector3, p_angle : _c.float), | |
godot_quat_get_x : #type proc "c" (p_self : ^Quat) -> _c.float, | |
godot_quat_set_x : #type proc "c" (p_self : ^Quat, val : _c.float), | |
godot_quat_get_y : #type proc "c" (p_self : ^Quat) -> _c.float, | |
godot_quat_set_y : #type proc "c" (p_self : ^Quat, val : _c.float), | |
godot_quat_get_z : #type proc "c" (p_self : ^Quat) -> _c.float, | |
godot_quat_set_z : #type proc "c" (p_self : ^Quat, val : _c.float), | |
godot_quat_get_w : #type proc "c" (p_self : ^Quat) -> _c.float, | |
godot_quat_set_w : #type proc "c" (p_self : ^Quat, val : _c.float), | |
godot_quat_as_string : #type proc "c" (p_self : ^Quat) -> String, | |
godot_quat_length : #type proc "c" (p_self : ^Quat) -> _c.float, | |
godot_quat_length_squared : #type proc "c" (p_self : ^Quat) -> _c.float, | |
godot_quat_normalized : #type proc "c" (p_self : ^Quat) -> Quat, | |
godot_quat_is_normalized : #type proc "c" (p_self : ^Quat) -> Bool, | |
godot_quat_inverse : #type proc "c" (p_self : ^Quat) -> Quat, | |
godot_quat_dot : #type proc "c" (p_self : ^Quat, p_b : ^Quat) -> _c.float, | |
godot_quat_xform : #type proc "c" (p_self : ^Quat, p_v : ^Vector3) -> Vector3, | |
godot_quat_slerp : #type proc "c" (p_self : ^Quat, p_b : ^Quat, p_t : _c.float) -> Quat, | |
godot_quat_slerpni : #type proc "c" (p_self : ^Quat, p_b : ^Quat, p_t : _c.float) -> Quat, | |
godot_quat_cubic_slerp : #type proc "c" (p_self : ^Quat, p_b : ^Quat, p_pre_a : ^Quat, p_post_b : ^Quat, p_t : _c.float) -> Quat, | |
godot_quat_operator_multiply : #type proc "c" (p_self : ^Quat, p_b : _c.float) -> Quat, | |
godot_quat_operator_add : #type proc "c" (p_self : ^Quat, p_b : ^Quat) -> Quat, | |
godot_quat_operator_subtract : #type proc "c" (p_self : ^Quat, p_b : ^Quat) -> Quat, | |
godot_quat_operator_divide : #type proc "c" (p_self : ^Quat, p_b : _c.float) -> Quat, | |
godot_quat_operator_equal : #type proc "c" (p_self : ^Quat, p_b : ^Quat) -> Bool, | |
godot_quat_operator_neg : #type proc "c" (p_self : ^Quat) -> Quat, | |
godot_basis_new_with_rows : #type proc "c" (r_dest : ^Basis, p_x_axis : ^Vector3, p_y_axis : ^Vector3, p_z_axis : ^Vector3), | |
godot_basis_new_with_axis_and_angle : #type proc "c" (r_dest : ^Basis, p_axis : ^Vector3, p_phi : _c.float), | |
godot_basis_new_with_euler : #type proc "c" (r_dest : ^Basis, p_euler : ^Vector3), | |
godot_basis_as_string : #type proc "c" (p_self : ^Basis) -> String, | |
godot_basis_inverse : #type proc "c" (p_self : ^Basis) -> Basis, | |
godot_basis_transposed : #type proc "c" (p_self : ^Basis) -> Basis, | |
godot_basis_orthonormalized : #type proc "c" (p_self : ^Basis) -> Basis, | |
godot_basis_determinant : #type proc "c" (p_self : ^Basis) -> _c.float, | |
godot_basis_rotated : #type proc "c" (p_self : ^Basis, p_axis : ^Vector3, p_phi : _c.float) -> Basis, | |
godot_basis_scaled : #type proc "c" (p_self : ^Basis, p_scale : ^Vector3) -> Basis, | |
godot_basis_get_scale : #type proc "c" (p_self : ^Basis) -> Vector3, | |
godot_basis_get_euler : #type proc "c" (p_self : ^Basis) -> Vector3, | |
godot_basis_tdotx : #type proc "c" (p_self : ^Basis, p_with : ^Vector3) -> _c.float, | |
godot_basis_tdoty : #type proc "c" (p_self : ^Basis, p_with : ^Vector3) -> _c.float, | |
godot_basis_tdotz : #type proc "c" (p_self : ^Basis, p_with : ^Vector3) -> _c.float, | |
godot_basis_xform : #type proc "c" (p_self : ^Basis, p_v : ^Vector3) -> Vector3, | |
godot_basis_xform_inv : #type proc "c" (p_self : ^Basis, p_v : ^Vector3) -> Vector3, | |
godot_basis_get_orthogonal_index : #type proc "c" (p_self : ^Basis) -> _c.int, | |
godot_basis_new : #type proc "c" (r_dest : ^Basis), | |
godot_basis_new_with_euler_quat : #type proc "c" (r_dest : ^Basis, p_euler : ^Quat), | |
godot_basis_get_elements : #type proc "c" (p_self : ^Basis, p_elements : ^Vector3), | |
godot_basis_get_axis : #type proc "c" (p_self : ^Basis, p_axis : _c.int) -> Vector3, | |
godot_basis_set_axis : #type proc "c" (p_self : ^Basis, p_axis : _c.int, p_value : ^Vector3), | |
godot_basis_get_row : #type proc "c" (p_self : ^Basis, p_row : _c.int) -> Vector3, | |
godot_basis_set_row : #type proc "c" (p_self : ^Basis, p_row : _c.int, p_value : ^Vector3), | |
godot_basis_operator_equal : #type proc "c" (p_self : ^Basis, p_b : ^Basis) -> Bool, | |
godot_basis_operator_add : #type proc "c" (p_self : ^Basis, p_b : ^Basis) -> Basis, | |
godot_basis_operator_subtract : #type proc "c" (p_self : ^Basis, p_b : ^Basis) -> Basis, | |
godot_basis_operator_multiply_vector : #type proc "c" (p_self : ^Basis, p_b : ^Basis) -> Basis, | |
godot_basis_operator_multiply_scalar : #type proc "c" (p_self : ^Basis, p_b : _c.float) -> Basis, | |
godot_vector3_new : #type proc "c" (r_dest : ^Vector3, p_x : _c.float, p_y : _c.float, p_z : _c.float), | |
godot_vector3_as_string : #type proc "c" (p_self : ^Vector3) -> String, | |
godot_vector3_min_axis : #type proc "c" (p_self : ^Vector3) -> _c.int, | |
godot_vector3_max_axis : #type proc "c" (p_self : ^Vector3) -> _c.int, | |
godot_vector3_length : #type proc "c" (p_self : ^Vector3) -> _c.float, | |
godot_vector3_length_squared : #type proc "c" (p_self : ^Vector3) -> _c.float, | |
godot_vector3_is_normalized : #type proc "c" (p_self : ^Vector3) -> Bool, | |
godot_vector3_normalized : #type proc "c" (p_self : ^Vector3) -> Vector3, | |
godot_vector3_inverse : #type proc "c" (p_self : ^Vector3) -> Vector3, | |
godot_vector3_snapped : #type proc "c" (p_self : ^Vector3, p_by : ^Vector3) -> Vector3, | |
godot_vector3_rotated : #type proc "c" (p_self : ^Vector3, p_axis : ^Vector3, p_phi : _c.float) -> Vector3, | |
godot_vector3_linear_interpolate : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3, p_t : _c.float) -> Vector3, | |
godot_vector3_cubic_interpolate : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3, p_pre_a : ^Vector3, p_post_b : ^Vector3, p_t : _c.float) -> Vector3, | |
godot_vector3_dot : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> _c.float, | |
godot_vector3_cross : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Vector3, | |
godot_vector3_outer : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Basis, | |
godot_vector3_to_diagonal_matrix : #type proc "c" (p_self : ^Vector3) -> Basis, | |
godot_vector3_abs : #type proc "c" (p_self : ^Vector3) -> Vector3, | |
godot_vector3_floor : #type proc "c" (p_self : ^Vector3) -> Vector3, | |
godot_vector3_ceil : #type proc "c" (p_self : ^Vector3) -> Vector3, | |
godot_vector3_distance_to : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> _c.float, | |
godot_vector3_distance_squared_to : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> _c.float, | |
godot_vector3_angle_to : #type proc "c" (p_self : ^Vector3, p_to : ^Vector3) -> _c.float, | |
godot_vector3_slide : #type proc "c" (p_self : ^Vector3, p_n : ^Vector3) -> Vector3, | |
godot_vector3_bounce : #type proc "c" (p_self : ^Vector3, p_n : ^Vector3) -> Vector3, | |
godot_vector3_reflect : #type proc "c" (p_self : ^Vector3, p_n : ^Vector3) -> Vector3, | |
godot_vector3_operator_add : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Vector3, | |
godot_vector3_operator_subtract : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Vector3, | |
godot_vector3_operator_multiply_vector : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Vector3, | |
godot_vector3_operator_multiply_scalar : #type proc "c" (p_self : ^Vector3, p_b : _c.float) -> Vector3, | |
godot_vector3_operator_divide_vector : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Vector3, | |
godot_vector3_operator_divide_scalar : #type proc "c" (p_self : ^Vector3, p_b : _c.float) -> Vector3, | |
godot_vector3_operator_equal : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Bool, | |
godot_vector3_operator_less : #type proc "c" (p_self : ^Vector3, p_b : ^Vector3) -> Bool, | |
godot_vector3_operator_neg : #type proc "c" (p_self : ^Vector3) -> Vector3, | |
godot_vector3_set_axis : #type proc "c" (p_self : ^Vector3, p_axis : Vector3Axis, p_val : _c.float), | |
godot_vector3_get_axis : #type proc "c" (p_self : ^Vector3, p_axis : Vector3Axis) -> _c.float, | |
godot_pool_byte_array_new : #type proc "c" (r_dest : ^PoolByteArray), | |
godot_pool_byte_array_new_copy : #type proc "c" (r_dest : ^PoolByteArray, p_src : ^PoolByteArray), | |
godot_pool_byte_array_new_with_array : #type proc "c" (r_dest : ^PoolByteArray, p_a : ^Array), | |
godot_pool_byte_array_append : #type proc "c" (p_self : ^PoolByteArray, p_data : u8), | |
godot_pool_byte_array_append_array : #type proc "c" (p_self : ^PoolByteArray, p_array : ^PoolByteArray), | |
godot_pool_byte_array_insert : #type proc "c" (p_self : ^PoolByteArray, p_idx : _c.int, p_data : u8) -> Error, | |
godot_pool_byte_array_invert : #type proc "c" (p_self : ^PoolByteArray), | |
godot_pool_byte_array_push_back : #type proc "c" (p_self : ^PoolByteArray, p_data : u8), | |
godot_pool_byte_array_remove : #type proc "c" (p_self : ^PoolByteArray, p_idx : _c.int), | |
godot_pool_byte_array_resize : #type proc "c" (p_self : ^PoolByteArray, p_size : _c.int), | |
godot_pool_byte_array_read : #type proc "c" (p_self : ^PoolByteArray) -> ^PoolByteArrayReadAccess, | |
godot_pool_byte_array_write : #type proc "c" (p_self : ^PoolByteArray) -> ^PoolByteArrayWriteAccess, | |
godot_pool_byte_array_set : #type proc "c" (p_self : ^PoolByteArray, p_idx : _c.int, p_data : u8), | |
godot_pool_byte_array_get : #type proc "c" (p_self : ^PoolByteArray, p_idx : _c.int) -> u8, | |
godot_pool_byte_array_size : #type proc "c" (p_self : ^PoolByteArray) -> _c.int, | |
godot_pool_byte_array_destroy : #type proc "c" (p_self : ^PoolByteArray), | |
godot_pool_int_array_new : #type proc "c" (r_dest : ^PoolIntArray), | |
godot_pool_int_array_new_copy : #type proc "c" (r_dest : ^PoolIntArray, p_src : ^PoolIntArray), | |
godot_pool_int_array_new_with_array : #type proc "c" (r_dest : ^PoolIntArray, p_a : ^Array), | |
godot_pool_int_array_append : #type proc "c" (p_self : ^PoolIntArray, p_data : _c.int), | |
godot_pool_int_array_append_array : #type proc "c" (p_self : ^PoolIntArray, p_array : ^PoolIntArray), | |
godot_pool_int_array_insert : #type proc "c" (p_self : ^PoolIntArray, p_idx : _c.int, p_data : _c.int) -> Error, | |
godot_pool_int_array_invert : #type proc "c" (p_self : ^PoolIntArray), | |
godot_pool_int_array_push_back : #type proc "c" (p_self : ^PoolIntArray, p_data : _c.int), | |
godot_pool_int_array_remove : #type proc "c" (p_self : ^PoolIntArray, p_idx : _c.int), | |
godot_pool_int_array_resize : #type proc "c" (p_self : ^PoolIntArray, p_size : _c.int), | |
godot_pool_int_array_read : #type proc "c" (p_self : ^PoolIntArray) -> ^PoolIntArrayReadAccess, | |
godot_pool_int_array_write : #type proc "c" (p_self : ^PoolIntArray) -> ^PoolIntArrayWriteAccess, | |
godot_pool_int_array_set : #type proc "c" (p_self : ^PoolIntArray, p_idx : _c.int, p_data : _c.int), | |
godot_pool_int_array_get : #type proc "c" (p_self : ^PoolIntArray, p_idx : _c.int) -> _c.int, | |
godot_pool_int_array_size : #type proc "c" (p_self : ^PoolIntArray) -> _c.int, | |
godot_pool_int_array_destroy : #type proc "c" (p_self : ^PoolIntArray), | |
godot_pool_real_array_new : #type proc "c" (r_dest : ^PoolRealArray), | |
godot_pool_real_array_new_copy : #type proc "c" (r_dest : ^PoolRealArray, p_src : ^PoolRealArray), | |
godot_pool_real_array_new_with_array : #type proc "c" (r_dest : ^PoolRealArray, p_a : ^Array), | |
godot_pool_real_array_append : #type proc "c" (p_self : ^PoolRealArray, p_data : _c.float), | |
godot_pool_real_array_append_array : #type proc "c" (p_self : ^PoolRealArray, p_array : ^PoolRealArray), | |
godot_pool_real_array_insert : #type proc "c" (p_self : ^PoolRealArray, p_idx : _c.int, p_data : _c.float) -> Error, | |
godot_pool_real_array_invert : #type proc "c" (p_self : ^PoolRealArray), | |
godot_pool_real_array_push_back : #type proc "c" (p_self : ^PoolRealArray, p_data : _c.float), | |
godot_pool_real_array_remove : #type proc "c" (p_self : ^PoolRealArray, p_idx : _c.int), | |
godot_pool_real_array_resize : #type proc "c" (p_self : ^PoolRealArray, p_size : _c.int), | |
godot_pool_real_array_read : #type proc "c" (p_self : ^PoolRealArray) -> ^PoolRealArrayReadAccess, | |
godot_pool_real_array_write : #type proc "c" (p_self : ^PoolRealArray) -> ^PoolRealArrayWriteAccess, | |
godot_pool_real_array_set : #type proc "c" (p_self : ^PoolRealArray, p_idx : _c.int, p_data : _c.float), | |
godot_pool_real_array_get : #type proc "c" (p_self : ^PoolRealArray, p_idx : _c.int) -> _c.float, | |
godot_pool_real_array_size : #type proc "c" (p_self : ^PoolRealArray) -> _c.int, | |
godot_pool_real_array_destroy : #type proc "c" (p_self : ^PoolRealArray), | |
godot_pool_string_array_new : #type proc "c" (r_dest : ^PoolStringArray), | |
godot_pool_string_array_new_copy : #type proc "c" (r_dest : ^PoolStringArray, p_src : ^PoolStringArray), | |
godot_pool_string_array_new_with_array : #type proc "c" (r_dest : ^PoolStringArray, p_a : ^Array), | |
godot_pool_string_array_append : #type proc "c" (p_self : ^PoolStringArray, p_data : ^String), | |
godot_pool_string_array_append_array : #type proc "c" (p_self : ^PoolStringArray, p_array : ^PoolStringArray), | |
godot_pool_string_array_insert : #type proc "c" (p_self : ^PoolStringArray, p_idx : _c.int, p_data : ^String) -> Error, | |
godot_pool_string_array_invert : #type proc "c" (p_self : ^PoolStringArray), | |
godot_pool_string_array_push_back : #type proc "c" (p_self : ^PoolStringArray, p_data : ^String), | |
godot_pool_string_array_remove : #type proc "c" (p_self : ^PoolStringArray, p_idx : _c.int), | |
godot_pool_string_array_resize : #type proc "c" (p_self : ^PoolStringArray, p_size : _c.int), | |
godot_pool_string_array_read : #type proc "c" (p_self : ^PoolStringArray) -> ^PoolStringArrayReadAccess, | |
godot_pool_string_array_write : #type proc "c" (p_self : ^PoolStringArray) -> ^PoolStringArrayWriteAccess, | |
godot_pool_string_array_set : #type proc "c" (p_self : ^PoolStringArray, p_idx : _c.int, p_data : ^String), | |
godot_pool_string_array_get : #type proc "c" (p_self : ^PoolStringArray, p_idx : _c.int) -> String, | |
godot_pool_string_array_size : #type proc "c" (p_self : ^PoolStringArray) -> _c.int, | |
godot_pool_string_array_destroy : #type proc "c" (p_self : ^PoolStringArray), | |
godot_pool_vector2_array_new : #type proc "c" (r_dest : ^PoolVector2Array), | |
godot_pool_vector2_array_new_copy : #type proc "c" (r_dest : ^PoolVector2Array, p_src : ^PoolVector2Array), | |
godot_pool_vector2_array_new_with_array : #type proc "c" (r_dest : ^PoolVector2Array, p_a : ^Array), | |
godot_pool_vector2_array_append : #type proc "c" (p_self : ^PoolVector2Array, p_data : ^Vector2), | |
godot_pool_vector2_array_append_array : #type proc "c" (p_self : ^PoolVector2Array, p_array : ^PoolVector2Array), | |
godot_pool_vector2_array_insert : #type proc "c" (p_self : ^PoolVector2Array, p_idx : _c.int, p_data : ^Vector2) -> Error, | |
godot_pool_vector2_array_invert : #type proc "c" (p_self : ^PoolVector2Array), | |
godot_pool_vector2_array_push_back : #type proc "c" (p_self : ^PoolVector2Array, p_data : ^Vector2), | |
godot_pool_vector2_array_remove : #type proc "c" (p_self : ^PoolVector2Array, p_idx : _c.int), | |
godot_pool_vector2_array_resize : #type proc "c" (p_self : ^PoolVector2Array, p_size : _c.int), | |
godot_pool_vector2_array_read : #type proc "c" (p_self : ^PoolVector2Array) -> ^PoolVector2ArrayReadAccess, | |
godot_pool_vector2_array_write : #type proc "c" (p_self : ^PoolVector2Array) -> ^PoolVector2ArrayWriteAccess, | |
godot_pool_vector2_array_set : #type proc "c" (p_self : ^PoolVector2Array, p_idx : _c.int, p_data : ^Vector2), | |
godot_pool_vector2_array_get : #type proc "c" (p_self : ^PoolVector2Array, p_idx : _c.int) -> Vector2, | |
godot_pool_vector2_array_size : #type proc "c" (p_self : ^PoolVector2Array) -> _c.int, | |
godot_pool_vector2_array_destroy : #type proc "c" (p_self : ^PoolVector2Array), | |
godot_pool_vector3_array_new : #type proc "c" (r_dest : ^PoolVector3Array), | |
godot_pool_vector3_array_new_copy : #type proc "c" (r_dest : ^PoolVector3Array, p_src : ^PoolVector3Array), | |
godot_pool_vector3_array_new_with_array : #type proc "c" (r_dest : ^PoolVector3Array, p_a : ^Array), | |
godot_pool_vector3_array_append : #type proc "c" (p_self : ^PoolVector3Array, p_data : ^Vector3), | |
godot_pool_vector3_array_append_array : #type proc "c" (p_self : ^PoolVector3Array, p_array : ^PoolVector3Array), | |
godot_pool_vector3_array_insert : #type proc "c" (p_self : ^PoolVector3Array, p_idx : _c.int, p_data : ^Vector3) -> Error, | |
godot_pool_vector3_array_invert : #type proc "c" (p_self : ^PoolVector3Array), | |
godot_pool_vector3_array_push_back : #type proc "c" (p_self : ^PoolVector3Array, p_data : ^Vector3), | |
godot_pool_vector3_array_remove : #type proc "c" (p_self : ^PoolVector3Array, p_idx : _c.int), | |
godot_pool_vector3_array_resize : #type proc "c" (p_self : ^PoolVector3Array, p_size : _c.int), | |
godot_pool_vector3_array_read : #type proc "c" (p_self : ^PoolVector3Array) -> ^PoolVector3ArrayReadAccess, | |
godot_pool_vector3_array_write : #type proc "c" (p_self : ^PoolVector3Array) -> ^PoolVector3ArrayWriteAccess, | |
godot_pool_vector3_array_set : #type proc "c" (p_self : ^PoolVector3Array, p_idx : _c.int, p_data : ^Vector3), | |
godot_pool_vector3_array_get : #type proc "c" (p_self : ^PoolVector3Array, p_idx : _c.int) -> Vector3, | |
godot_pool_vector3_array_size : #type proc "c" (p_self : ^PoolVector3Array) -> _c.int, | |
godot_pool_vector3_array_destroy : #type proc "c" (p_self : ^PoolVector3Array), | |
godot_pool_color_array_new : #type proc "c" (r_dest : ^PoolColorArray), | |
godot_pool_color_array_new_copy : #type proc "c" (r_dest : ^PoolColorArray, p_src : ^PoolColorArray), | |
godot_pool_color_array_new_with_array : #type proc "c" (r_dest : ^PoolColorArray, p_a : ^Array), | |
godot_pool_color_array_append : #type proc "c" (p_self : ^PoolColorArray, p_data : ^Color), | |
godot_pool_color_array_append_array : #type proc "c" (p_self : ^PoolColorArray, p_array : ^PoolColorArray), | |
godot_pool_color_array_insert : #type proc "c" (p_self : ^PoolColorArray, p_idx : _c.int, p_data : ^Color) -> Error, | |
godot_pool_color_array_invert : #type proc "c" (p_self : ^PoolColorArray), | |
godot_pool_color_array_push_back : #type proc "c" (p_self : ^PoolColorArray, p_data : ^Color), | |
godot_pool_color_array_remove : #type proc "c" (p_self : ^PoolColorArray, p_idx : _c.int), | |
godot_pool_color_array_resize : #type proc "c" (p_self : ^PoolColorArray, p_size : _c.int), | |
godot_pool_color_array_read : #type proc "c" (p_self : ^PoolColorArray) -> ^PoolColorArrayReadAccess, | |
godot_pool_color_array_write : #type proc "c" (p_self : ^PoolColorArray) -> ^PoolColorArrayWriteAccess, | |
godot_pool_color_array_set : #type proc "c" (p_self : ^PoolColorArray, p_idx : _c.int, p_data : ^Color), | |
godot_pool_color_array_get : #type proc "c" (p_self : ^PoolColorArray, p_idx : _c.int) -> Color, | |
godot_pool_color_array_size : #type proc "c" (p_self : ^PoolColorArray) -> _c.int, | |
godot_pool_color_array_destroy : #type proc "c" (p_self : ^PoolColorArray), | |
godot_pool_byte_array_read_access_copy : #type proc "c" (p_read : ^PoolByteArrayReadAccess) -> ^PoolByteArrayReadAccess, | |
godot_pool_byte_array_read_access_ptr : #type proc "c" (p_read : ^PoolByteArrayReadAccess) -> ^u8, | |
godot_pool_byte_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolByteArrayReadAccess, p_other : ^PoolByteArrayReadAccess), | |
godot_pool_byte_array_read_access_destroy : #type proc "c" (p_read : ^PoolByteArrayReadAccess), | |
godot_pool_int_array_read_access_copy : #type proc "c" (p_read : ^PoolIntArrayReadAccess) -> ^PoolIntArrayReadAccess, | |
godot_pool_int_array_read_access_ptr : #type proc "c" (p_read : ^PoolIntArrayReadAccess) -> ^_c.int, | |
godot_pool_int_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolIntArrayReadAccess, p_other : ^PoolIntArrayReadAccess), | |
godot_pool_int_array_read_access_destroy : #type proc "c" (p_read : ^PoolIntArrayReadAccess), | |
godot_pool_real_array_read_access_copy : #type proc "c" (p_read : ^PoolRealArrayReadAccess) -> ^PoolRealArrayReadAccess, | |
godot_pool_real_array_read_access_ptr : #type proc "c" (p_read : ^PoolRealArrayReadAccess) -> ^_c.float, | |
godot_pool_real_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolRealArrayReadAccess, p_other : ^PoolRealArrayReadAccess), | |
godot_pool_real_array_read_access_destroy : #type proc "c" (p_read : ^PoolRealArrayReadAccess), | |
godot_pool_string_array_read_access_copy : #type proc "c" (p_read : ^PoolStringArrayReadAccess) -> ^PoolStringArrayReadAccess, | |
godot_pool_string_array_read_access_ptr : #type proc "c" (p_read : ^PoolStringArrayReadAccess) -> ^String, | |
godot_pool_string_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolStringArrayReadAccess, p_other : ^PoolStringArrayReadAccess), | |
godot_pool_string_array_read_access_destroy : #type proc "c" (p_read : ^PoolStringArrayReadAccess), | |
godot_pool_vector2_array_read_access_copy : #type proc "c" (p_read : ^PoolVector2ArrayReadAccess) -> ^PoolVector2ArrayReadAccess, | |
godot_pool_vector2_array_read_access_ptr : #type proc "c" (p_read : ^PoolVector2ArrayReadAccess) -> ^Vector2, | |
godot_pool_vector2_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolVector2ArrayReadAccess, p_other : ^PoolVector2ArrayReadAccess), | |
godot_pool_vector2_array_read_access_destroy : #type proc "c" (p_read : ^PoolVector2ArrayReadAccess), | |
godot_pool_vector3_array_read_access_copy : #type proc "c" (p_read : ^PoolVector3ArrayReadAccess) -> ^PoolVector3ArrayReadAccess, | |
godot_pool_vector3_array_read_access_ptr : #type proc "c" (p_read : ^PoolVector3ArrayReadAccess) -> ^Vector3, | |
godot_pool_vector3_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolVector3ArrayReadAccess, p_other : ^PoolVector3ArrayReadAccess), | |
godot_pool_vector3_array_read_access_destroy : #type proc "c" (p_read : ^PoolVector3ArrayReadAccess), | |
godot_pool_color_array_read_access_copy : #type proc "c" (p_read : ^PoolColorArrayReadAccess) -> ^PoolColorArrayReadAccess, | |
godot_pool_color_array_read_access_ptr : #type proc "c" (p_read : ^PoolColorArrayReadAccess) -> ^Color, | |
godot_pool_color_array_read_access_operator_assign : #type proc "c" (p_read : ^PoolColorArrayReadAccess, p_other : ^PoolColorArrayReadAccess), | |
godot_pool_color_array_read_access_destroy : #type proc "c" (p_read : ^PoolColorArrayReadAccess), | |
godot_pool_byte_array_write_access_copy : #type proc "c" (p_write : ^PoolByteArrayWriteAccess) -> ^PoolByteArrayWriteAccess, | |
godot_pool_byte_array_write_access_ptr : #type proc "c" (p_write : ^PoolByteArrayWriteAccess) -> ^u8, | |
godot_pool_byte_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolByteArrayWriteAccess, p_other : ^PoolByteArrayWriteAccess), | |
godot_pool_byte_array_write_access_destroy : #type proc "c" (p_write : ^PoolByteArrayWriteAccess), | |
godot_pool_int_array_write_access_copy : #type proc "c" (p_write : ^PoolIntArrayWriteAccess) -> ^PoolIntArrayWriteAccess, | |
godot_pool_int_array_write_access_ptr : #type proc "c" (p_write : ^PoolIntArrayWriteAccess) -> ^_c.int, | |
godot_pool_int_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolIntArrayWriteAccess, p_other : ^PoolIntArrayWriteAccess), | |
godot_pool_int_array_write_access_destroy : #type proc "c" (p_write : ^PoolIntArrayWriteAccess), | |
godot_pool_real_array_write_access_copy : #type proc "c" (p_write : ^PoolRealArrayWriteAccess) -> ^PoolRealArrayWriteAccess, | |
godot_pool_real_array_write_access_ptr : #type proc "c" (p_write : ^PoolRealArrayWriteAccess) -> ^_c.float, | |
godot_pool_real_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolRealArrayWriteAccess, p_other : ^PoolRealArrayWriteAccess), | |
godot_pool_real_array_write_access_destroy : #type proc "c" (p_write : ^PoolRealArrayWriteAccess), | |
godot_pool_string_array_write_access_copy : #type proc "c" (p_write : ^PoolStringArrayWriteAccess) -> ^PoolStringArrayWriteAccess, | |
godot_pool_string_array_write_access_ptr : #type proc "c" (p_write : ^PoolStringArrayWriteAccess) -> ^String, | |
godot_pool_string_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolStringArrayWriteAccess, p_other : ^PoolStringArrayWriteAccess), | |
godot_pool_string_array_write_access_destroy : #type proc "c" (p_write : ^PoolStringArrayWriteAccess), | |
godot_pool_vector2_array_write_access_copy : #type proc "c" (p_write : ^PoolVector2ArrayWriteAccess) -> ^PoolVector2ArrayWriteAccess, | |
godot_pool_vector2_array_write_access_ptr : #type proc "c" (p_write : ^PoolVector2ArrayWriteAccess) -> ^Vector2, | |
godot_pool_vector2_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolVector2ArrayWriteAccess, p_other : ^PoolVector2ArrayWriteAccess), | |
godot_pool_vector2_array_write_access_destroy : #type proc "c" (p_write : ^PoolVector2ArrayWriteAccess), | |
godot_pool_vector3_array_write_access_copy : #type proc "c" (p_write : ^PoolVector3ArrayWriteAccess) -> ^PoolVector3ArrayWriteAccess, | |
godot_pool_vector3_array_write_access_ptr : #type proc "c" (p_write : ^PoolVector3ArrayWriteAccess) -> ^Vector3, | |
godot_pool_vector3_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolVector3ArrayWriteAccess, p_other : ^PoolVector3ArrayWriteAccess), | |
godot_pool_vector3_array_write_access_destroy : #type proc "c" (p_write : ^PoolVector3ArrayWriteAccess), | |
godot_pool_color_array_write_access_copy : #type proc "c" (p_write : ^PoolColorArrayWriteAccess) -> ^PoolColorArrayWriteAccess, | |
godot_pool_color_array_write_access_ptr : #type proc "c" (p_write : ^PoolColorArrayWriteAccess) -> ^Color, | |
godot_pool_color_array_write_access_operator_assign : #type proc "c" (p_write : ^PoolColorArrayWriteAccess, p_other : ^PoolColorArrayWriteAccess), | |
godot_pool_color_array_write_access_destroy : #type proc "c" (p_write : ^PoolColorArrayWriteAccess), | |
godot_array_new : #type proc "c" (r_dest : ^Array), | |
godot_array_new_copy : #type proc "c" (r_dest : ^Array, p_src : ^Array), | |
godot_array_new_pool_color_array : #type proc "c" (r_dest : ^Array, p_pca : ^PoolColorArray), | |
godot_array_new_pool_vector3_array : #type proc "c" (r_dest : ^Array, p_pv3a : ^PoolVector3Array), | |
godot_array_new_pool_vector2_array : #type proc "c" (r_dest : ^Array, p_pv2a : ^PoolVector2Array), | |
godot_array_new_pool_string_array : #type proc "c" (r_dest : ^Array, p_psa : ^PoolStringArray), | |
godot_array_new_pool_real_array : #type proc "c" (r_dest : ^Array, p_pra : ^PoolRealArray), | |
godot_array_new_pool_int_array : #type proc "c" (r_dest : ^Array, p_pia : ^PoolIntArray), | |
godot_array_new_pool_byte_array : #type proc "c" (r_dest : ^Array, p_pba : ^PoolByteArray), | |
godot_array_set : #type proc "c" (p_self : ^Array, p_idx : _c.int, p_value : ^Variant), | |
godot_array_get : #type proc "c" (p_self : ^Array, p_idx : _c.int) -> Variant, | |
godot_array_operator_index : #type proc "c" (p_self : ^Array, p_idx : _c.int) -> ^Variant, | |
godot_array_operator_index_const : #type proc "c" (p_self : ^Array, p_idx : _c.int) -> ^Variant, | |
godot_array_append : #type proc "c" (p_self : ^Array, p_value : ^Variant), | |
godot_array_clear : #type proc "c" (p_self : ^Array), | |
godot_array_count : #type proc "c" (p_self : ^Array, p_value : ^Variant) -> _c.int, | |
godot_array_empty : #type proc "c" (p_self : ^Array) -> Bool, | |
godot_array_erase : #type proc "c" (p_self : ^Array, p_value : ^Variant), | |
godot_array_front : #type proc "c" (p_self : ^Array) -> Variant, | |
godot_array_back : #type proc "c" (p_self : ^Array) -> Variant, | |
godot_array_find : #type proc "c" (p_self : ^Array, p_what : ^Variant, p_from : _c.int) -> _c.int, | |
godot_array_find_last : #type proc "c" (p_self : ^Array, p_what : ^Variant) -> _c.int, | |
godot_array_has : #type proc "c" (p_self : ^Array, p_value : ^Variant) -> Bool, | |
godot_array_hash : #type proc "c" (p_self : ^Array) -> _c.int, | |
godot_array_insert : #type proc "c" (p_self : ^Array, p_pos : _c.int, p_value : ^Variant), | |
godot_array_invert : #type proc "c" (p_self : ^Array), | |
godot_array_pop_back : #type proc "c" (p_self : ^Array) -> Variant, | |
godot_array_pop_front : #type proc "c" (p_self : ^Array) -> Variant, | |
godot_array_push_back : #type proc "c" (p_self : ^Array, p_value : ^Variant), | |
godot_array_push_front : #type proc "c" (p_self : ^Array, p_value : ^Variant), | |
godot_array_remove : #type proc "c" (p_self : ^Array, p_idx : _c.int), | |
godot_array_resize : #type proc "c" (p_self : ^Array, p_size : _c.int), | |
godot_array_rfind : #type proc "c" (p_self : ^Array, p_what : ^Variant, p_from : _c.int) -> _c.int, | |
godot_array_size : #type proc "c" (p_self : ^Array) -> _c.int, | |
godot_array_sort : #type proc "c" (p_self : ^Array), | |
godot_array_sort_custom : #type proc "c" (p_self : ^Array, p_obj : rawptr, p_func : ^String), | |
godot_array_bsearch : #type proc "c" (p_self : ^Array, p_value : ^Variant, p_before : Bool) -> _c.int, | |
godot_array_bsearch_custom : #type proc "c" (p_self : ^Array, p_value : ^Variant, p_obj : rawptr, p_func : ^String, p_before : Bool) -> _c.int, | |
godot_array_destroy : #type proc "c" (p_self : ^Array), | |
godot_dictionary_new : #type proc "c" (r_dest : ^Dictionary), | |
godot_dictionary_new_copy : #type proc "c" (r_dest : ^Dictionary, p_src : ^Dictionary), | |
godot_dictionary_destroy : #type proc "c" (p_self : ^Dictionary), | |
godot_dictionary_size : #type proc "c" (p_self : ^Dictionary) -> _c.int, | |
godot_dictionary_empty : #type proc "c" (p_self : ^Dictionary) -> Bool, | |
godot_dictionary_clear : #type proc "c" (p_self : ^Dictionary), | |
godot_dictionary_has : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant) -> Bool, | |
godot_dictionary_has_all : #type proc "c" (p_self : ^Dictionary, p_keys : ^Array) -> Bool, | |
godot_dictionary_erase : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant), | |
godot_dictionary_hash : #type proc "c" (p_self : ^Dictionary) -> _c.int, | |
godot_dictionary_keys : #type proc "c" (p_self : ^Dictionary) -> Array, | |
godot_dictionary_values : #type proc "c" (p_self : ^Dictionary) -> Array, | |
godot_dictionary_get : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant) -> Variant, | |
godot_dictionary_set : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant, p_value : ^Variant), | |
godot_dictionary_operator_index : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant) -> ^Variant, | |
godot_dictionary_operator_index_const : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant) -> ^Variant, | |
godot_dictionary_next : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant) -> ^Variant, | |
godot_dictionary_operator_equal : #type proc "c" (p_self : ^Dictionary, p_b : ^Dictionary) -> Bool, | |
godot_dictionary_to_json : #type proc "c" (p_self : ^Dictionary) -> String, | |
godot_node_path_new : #type proc "c" (r_dest : ^NodePath, p_from : ^String), | |
godot_node_path_new_copy : #type proc "c" (r_dest : ^NodePath, p_src : ^NodePath), | |
godot_node_path_destroy : #type proc "c" (p_self : ^NodePath), | |
godot_node_path_as_string : #type proc "c" (p_self : ^NodePath) -> String, | |
godot_node_path_is_absolute : #type proc "c" (p_self : ^NodePath) -> Bool, | |
godot_node_path_get_name_count : #type proc "c" (p_self : ^NodePath) -> _c.int, | |
godot_node_path_get_name : #type proc "c" (p_self : ^NodePath, p_idx : _c.int) -> String, | |
godot_node_path_get_subname_count : #type proc "c" (p_self : ^NodePath) -> _c.int, | |
godot_node_path_get_subname : #type proc "c" (p_self : ^NodePath, p_idx : _c.int) -> String, | |
godot_node_path_get_concatenated_subnames : #type proc "c" (p_self : ^NodePath) -> String, | |
godot_node_path_is_empty : #type proc "c" (p_self : ^NodePath) -> Bool, | |
godot_node_path_operator_equal : #type proc "c" (p_self : ^NodePath, p_b : ^NodePath) -> Bool, | |
godot_plane_new_with_reals : #type proc "c" (r_dest : ^Plane, p_a : _c.float, p_b : _c.float, p_c : _c.float, p_d : _c.float), | |
godot_plane_new_with_vectors : #type proc "c" (r_dest : ^Plane, p_v1 : ^Vector3, p_v2 : ^Vector3, p_v3 : ^Vector3), | |
godot_plane_new_with_normal : #type proc "c" (r_dest : ^Plane, p_normal : ^Vector3, p_d : _c.float), | |
godot_plane_as_string : #type proc "c" (p_self : ^Plane) -> String, | |
godot_plane_normalized : #type proc "c" (p_self : ^Plane) -> Plane, | |
godot_plane_center : #type proc "c" (p_self : ^Plane) -> Vector3, | |
godot_plane_get_any_point : #type proc "c" (p_self : ^Plane) -> Vector3, | |
godot_plane_is_point_over : #type proc "c" (p_self : ^Plane, p_point : ^Vector3) -> Bool, | |
godot_plane_distance_to : #type proc "c" (p_self : ^Plane, p_point : ^Vector3) -> _c.float, | |
godot_plane_has_point : #type proc "c" (p_self : ^Plane, p_point : ^Vector3, p_epsilon : _c.float) -> Bool, | |
godot_plane_project : #type proc "c" (p_self : ^Plane, p_point : ^Vector3) -> Vector3, | |
godot_plane_intersect_3 : #type proc "c" (p_self : ^Plane, r_dest : ^Vector3, p_b : ^Plane, p_c : ^Plane) -> Bool, | |
godot_plane_intersects_ray : #type proc "c" (p_self : ^Plane, r_dest : ^Vector3, p_from : ^Vector3, p_dir : ^Vector3) -> Bool, | |
godot_plane_intersects_segment : #type proc "c" (p_self : ^Plane, r_dest : ^Vector3, p_begin : ^Vector3, p_end : ^Vector3) -> Bool, | |
godot_plane_operator_neg : #type proc "c" (p_self : ^Plane) -> Plane, | |
godot_plane_operator_equal : #type proc "c" (p_self : ^Plane, p_b : ^Plane) -> Bool, | |
godot_plane_set_normal : #type proc "c" (p_self : ^Plane, p_normal : ^Vector3), | |
godot_plane_get_normal : #type proc "c" (p_self : ^Plane) -> Vector3, | |
godot_plane_get_d : #type proc "c" (p_self : ^Plane) -> _c.float, | |
godot_plane_set_d : #type proc "c" (p_self : ^Plane, p_d : _c.float), | |
godot_rect2_new_with_position_and_size : #type proc "c" (r_dest : ^Rect2, p_pos : ^Vector2, p_size : ^Vector2), | |
godot_rect2_new : #type proc "c" (r_dest : ^Rect2, p_x : _c.float, p_y : _c.float, p_width : _c.float, p_height : _c.float), | |
godot_rect2_as_string : #type proc "c" (p_self : ^Rect2) -> String, | |
godot_rect2_get_area : #type proc "c" (p_self : ^Rect2) -> _c.float, | |
godot_rect2_intersects : #type proc "c" (p_self : ^Rect2, p_b : ^Rect2) -> Bool, | |
godot_rect2_encloses : #type proc "c" (p_self : ^Rect2, p_b : ^Rect2) -> Bool, | |
godot_rect2_has_no_area : #type proc "c" (p_self : ^Rect2) -> Bool, | |
godot_rect2_clip : #type proc "c" (p_self : ^Rect2, p_b : ^Rect2) -> Rect2, | |
godot_rect2_merge : #type proc "c" (p_self : ^Rect2, p_b : ^Rect2) -> Rect2, | |
godot_rect2_has_point : #type proc "c" (p_self : ^Rect2, p_point : ^Vector2) -> Bool, | |
godot_rect2_grow : #type proc "c" (p_self : ^Rect2, p_by : _c.float) -> Rect2, | |
godot_rect2_expand : #type proc "c" (p_self : ^Rect2, p_to : ^Vector2) -> Rect2, | |
godot_rect2_operator_equal : #type proc "c" (p_self : ^Rect2, p_b : ^Rect2) -> Bool, | |
godot_rect2_get_position : #type proc "c" (p_self : ^Rect2) -> Vector2, | |
godot_rect2_get_size : #type proc "c" (p_self : ^Rect2) -> Vector2, | |
godot_rect2_set_position : #type proc "c" (p_self : ^Rect2, p_pos : ^Vector2), | |
godot_rect2_set_size : #type proc "c" (p_self : ^Rect2, p_size : ^Vector2), | |
godot_aabb_new : #type proc "c" (r_dest : ^Aabb, p_pos : ^Vector3, p_size : ^Vector3), | |
godot_aabb_get_position : #type proc "c" (p_self : ^Aabb) -> Vector3, | |
godot_aabb_set_position : #type proc "c" (p_self : ^Aabb, p_v : ^Vector3), | |
godot_aabb_get_size : #type proc "c" (p_self : ^Aabb) -> Vector3, | |
godot_aabb_set_size : #type proc "c" (p_self : ^Aabb, p_v : ^Vector3), | |
godot_aabb_as_string : #type proc "c" (p_self : ^Aabb) -> String, | |
godot_aabb_get_area : #type proc "c" (p_self : ^Aabb) -> _c.float, | |
godot_aabb_has_no_area : #type proc "c" (p_self : ^Aabb) -> Bool, | |
godot_aabb_has_no_surface : #type proc "c" (p_self : ^Aabb) -> Bool, | |
godot_aabb_intersects : #type proc "c" (p_self : ^Aabb, p_with : ^Aabb) -> Bool, | |
godot_aabb_encloses : #type proc "c" (p_self : ^Aabb, p_with : ^Aabb) -> Bool, | |
godot_aabb_merge : #type proc "c" (p_self : ^Aabb, p_with : ^Aabb) -> Aabb, | |
godot_aabb_intersection : #type proc "c" (p_self : ^Aabb, p_with : ^Aabb) -> Aabb, | |
godot_aabb_intersects_plane : #type proc "c" (p_self : ^Aabb, p_plane : ^Plane) -> Bool, | |
godot_aabb_intersects_segment : #type proc "c" (p_self : ^Aabb, p_from : ^Vector3, p_to : ^Vector3) -> Bool, | |
godot_aabb_has_point : #type proc "c" (p_self : ^Aabb, p_point : ^Vector3) -> Bool, | |
godot_aabb_get_support : #type proc "c" (p_self : ^Aabb, p_dir : ^Vector3) -> Vector3, | |
godot_aabb_get_longest_axis : #type proc "c" (p_self : ^Aabb) -> Vector3, | |
godot_aabb_get_longest_axis_index : #type proc "c" (p_self : ^Aabb) -> _c.int, | |
godot_aabb_get_longest_axis_size : #type proc "c" (p_self : ^Aabb) -> _c.float, | |
godot_aabb_get_shortest_axis : #type proc "c" (p_self : ^Aabb) -> Vector3, | |
godot_aabb_get_shortest_axis_index : #type proc "c" (p_self : ^Aabb) -> _c.int, | |
godot_aabb_get_shortest_axis_size : #type proc "c" (p_self : ^Aabb) -> _c.float, | |
godot_aabb_expand : #type proc "c" (p_self : ^Aabb, p_to_point : ^Vector3) -> Aabb, | |
godot_aabb_grow : #type proc "c" (p_self : ^Aabb, p_by : _c.float) -> Aabb, | |
godot_aabb_get_endpoint : #type proc "c" (p_self : ^Aabb, p_idx : _c.int) -> Vector3, | |
godot_aabb_operator_equal : #type proc "c" (p_self : ^Aabb, p_b : ^Aabb) -> Bool, | |
godot_rid_new : #type proc "c" (r_dest : ^Rid), | |
godot_rid_get_id : #type proc "c" (p_self : ^Rid) -> _c.int, | |
godot_rid_new_with_resource : #type proc "c" (r_dest : ^Rid, p_from : rawptr), | |
godot_rid_operator_equal : #type proc "c" (p_self : ^Rid, p_b : ^Rid) -> Bool, | |
godot_rid_operator_less : #type proc "c" (p_self : ^Rid, p_b : ^Rid) -> Bool, | |
godot_transform_new_with_axis_origin : #type proc "c" (r_dest : ^Transform, p_x_axis : ^Vector3, p_y_axis : ^Vector3, p_z_axis : ^Vector3, p_origin : ^Vector3), | |
godot_transform_new : #type proc "c" (r_dest : ^Transform, p_basis : ^Basis, p_origin : ^Vector3), | |
godot_transform_get_basis : #type proc "c" (p_self : ^Transform) -> Basis, | |
godot_transform_set_basis : #type proc "c" (p_self : ^Transform, p_v : ^Basis), | |
godot_transform_get_origin : #type proc "c" (p_self : ^Transform) -> Vector3, | |
godot_transform_set_origin : #type proc "c" (p_self : ^Transform, p_v : ^Vector3), | |
godot_transform_as_string : #type proc "c" (p_self : ^Transform) -> String, | |
godot_transform_inverse : #type proc "c" (p_self : ^Transform) -> Transform, | |
godot_transform_affine_inverse : #type proc "c" (p_self : ^Transform) -> Transform, | |
godot_transform_orthonormalized : #type proc "c" (p_self : ^Transform) -> Transform, | |
godot_transform_rotated : #type proc "c" (p_self : ^Transform, p_axis : ^Vector3, p_phi : _c.float) -> Transform, | |
godot_transform_scaled : #type proc "c" (p_self : ^Transform, p_scale : ^Vector3) -> Transform, | |
godot_transform_translated : #type proc "c" (p_self : ^Transform, p_ofs : ^Vector3) -> Transform, | |
godot_transform_looking_at : #type proc "c" (p_self : ^Transform, p_target : ^Vector3, p_up : ^Vector3) -> Transform, | |
godot_transform_xform_plane : #type proc "c" (p_self : ^Transform, p_v : ^Plane) -> Plane, | |
godot_transform_xform_inv_plane : #type proc "c" (p_self : ^Transform, p_v : ^Plane) -> Plane, | |
godot_transform_new_identity : #type proc "c" (r_dest : ^Transform), | |
godot_transform_operator_equal : #type proc "c" (p_self : ^Transform, p_b : ^Transform) -> Bool, | |
godot_transform_operator_multiply : #type proc "c" (p_self : ^Transform, p_b : ^Transform) -> Transform, | |
godot_transform_xform_vector3 : #type proc "c" (p_self : ^Transform, p_v : ^Vector3) -> Vector3, | |
godot_transform_xform_inv_vector3 : #type proc "c" (p_self : ^Transform, p_v : ^Vector3) -> Vector3, | |
godot_transform_xform_aabb : #type proc "c" (p_self : ^Transform, p_v : ^Aabb) -> Aabb, | |
godot_transform_xform_inv_aabb : #type proc "c" (p_self : ^Transform, p_v : ^Aabb) -> Aabb, | |
godot_transform2d_new : #type proc "c" (r_dest : ^Transform2D, p_rot : _c.float, p_pos : ^Vector2), | |
godot_transform2d_new_axis_origin : #type proc "c" (r_dest : ^Transform2D, p_x_axis : ^Vector2, p_y_axis : ^Vector2, p_origin : ^Vector2), | |
godot_transform2d_as_string : #type proc "c" (p_self : ^Transform2D) -> String, | |
godot_transform2d_inverse : #type proc "c" (p_self : ^Transform2D) -> Transform2D, | |
godot_transform2d_affine_inverse : #type proc "c" (p_self : ^Transform2D) -> Transform2D, | |
godot_transform2d_get_rotation : #type proc "c" (p_self : ^Transform2D) -> _c.float, | |
godot_transform2d_get_origin : #type proc "c" (p_self : ^Transform2D) -> Vector2, | |
godot_transform2d_get_scale : #type proc "c" (p_self : ^Transform2D) -> Vector2, | |
godot_transform2d_orthonormalized : #type proc "c" (p_self : ^Transform2D) -> Transform2D, | |
godot_transform2d_rotated : #type proc "c" (p_self : ^Transform2D, p_phi : _c.float) -> Transform2D, | |
godot_transform2d_scaled : #type proc "c" (p_self : ^Transform2D, p_scale : ^Vector2) -> Transform2D, | |
godot_transform2d_translated : #type proc "c" (p_self : ^Transform2D, p_offset : ^Vector2) -> Transform2D, | |
godot_transform2d_xform_vector2 : #type proc "c" (p_self : ^Transform2D, p_v : ^Vector2) -> Vector2, | |
godot_transform2d_xform_inv_vector2 : #type proc "c" (p_self : ^Transform2D, p_v : ^Vector2) -> Vector2, | |
godot_transform2d_basis_xform_vector2 : #type proc "c" (p_self : ^Transform2D, p_v : ^Vector2) -> Vector2, | |
godot_transform2d_basis_xform_inv_vector2 : #type proc "c" (p_self : ^Transform2D, p_v : ^Vector2) -> Vector2, | |
godot_transform2d_interpolate_with : #type proc "c" (p_self : ^Transform2D, p_m : ^Transform2D, p_c : _c.float) -> Transform2D, | |
godot_transform2d_operator_equal : #type proc "c" (p_self : ^Transform2D, p_b : ^Transform2D) -> Bool, | |
godot_transform2d_operator_multiply : #type proc "c" (p_self : ^Transform2D, p_b : ^Transform2D) -> Transform2D, | |
godot_transform2d_new_identity : #type proc "c" (r_dest : ^Transform2D), | |
godot_transform2d_xform_rect2 : #type proc "c" (p_self : ^Transform2D, p_v : ^Rect2) -> Rect2, | |
godot_transform2d_xform_inv_rect2 : #type proc "c" (p_self : ^Transform2D, p_v : ^Rect2) -> Rect2, | |
godot_variant_get_type : #type proc "c" (p_v : ^Variant) -> VariantType, | |
godot_variant_new_copy : #type proc "c" (r_dest : ^Variant, p_src : ^Variant), | |
godot_variant_new_nil : #type proc "c" (r_dest : ^Variant), | |
godot_variant_new_bool : #type proc "c" (r_dest : ^Variant, p_b : Bool), | |
godot_variant_new_uint : #type proc "c" (r_dest : ^Variant, p_i : u64), | |
godot_variant_new_int : #type proc "c" (r_dest : ^Variant, p_i : i64), | |
godot_variant_new_real : #type proc "c" (r_dest : ^Variant, p_r : _c.double), | |
godot_variant_new_string : #type proc "c" (r_dest : ^Variant, p_s : ^String), | |
godot_variant_new_vector2 : #type proc "c" (r_dest : ^Variant, p_v2 : ^Vector2), | |
godot_variant_new_rect2 : #type proc "c" (r_dest : ^Variant, p_rect2 : ^Rect2), | |
godot_variant_new_vector3 : #type proc "c" (r_dest : ^Variant, p_v3 : ^Vector3), | |
godot_variant_new_transform2d : #type proc "c" (r_dest : ^Variant, p_t2d : ^Transform2D), | |
godot_variant_new_plane : #type proc "c" (r_dest : ^Variant, p_plane : ^Plane), | |
godot_variant_new_quat : #type proc "c" (r_dest : ^Variant, p_quat : ^Quat), | |
godot_variant_new_aabb : #type proc "c" (r_dest : ^Variant, p_aabb : ^Aabb), | |
godot_variant_new_basis : #type proc "c" (r_dest : ^Variant, p_basis : ^Basis), | |
godot_variant_new_transform : #type proc "c" (r_dest : ^Variant, p_trans : ^Transform), | |
godot_variant_new_color : #type proc "c" (r_dest : ^Variant, p_color : ^Color), | |
godot_variant_new_node_path : #type proc "c" (r_dest : ^Variant, p_np : ^NodePath), | |
godot_variant_new_rid : #type proc "c" (r_dest : ^Variant, p_rid : ^Rid), | |
godot_variant_new_object : #type proc "c" (r_dest : ^Variant, p_obj : rawptr), | |
godot_variant_new_dictionary : #type proc "c" (r_dest : ^Variant, p_dict : ^Dictionary), | |
godot_variant_new_array : #type proc "c" (r_dest : ^Variant, p_arr : ^Array), | |
godot_variant_new_pool_byte_array : #type proc "c" (r_dest : ^Variant, p_pba : ^PoolByteArray), | |
godot_variant_new_pool_int_array : #type proc "c" (r_dest : ^Variant, p_pia : ^PoolIntArray), | |
godot_variant_new_pool_real_array : #type proc "c" (r_dest : ^Variant, p_pra : ^PoolRealArray), | |
godot_variant_new_pool_string_array : #type proc "c" (r_dest : ^Variant, p_psa : ^PoolStringArray), | |
godot_variant_new_pool_vector2_array : #type proc "c" (r_dest : ^Variant, p_pv2a : ^PoolVector2Array), | |
godot_variant_new_pool_vector3_array : #type proc "c" (r_dest : ^Variant, p_pv3a : ^PoolVector3Array), | |
godot_variant_new_pool_color_array : #type proc "c" (r_dest : ^Variant, p_pca : ^PoolColorArray), | |
godot_variant_as_bool : #type proc "c" (p_self : ^Variant) -> Bool, | |
godot_variant_as_uint : #type proc "c" (p_self : ^Variant) -> u64, | |
godot_variant_as_int : #type proc "c" (p_self : ^Variant) -> i64, | |
godot_variant_as_real : #type proc "c" (p_self : ^Variant) -> _c.double, | |
godot_variant_as_string : #type proc "c" (p_self : ^Variant) -> String, | |
godot_variant_as_vector2 : #type proc "c" (p_self : ^Variant) -> Vector2, | |
godot_variant_as_rect2 : #type proc "c" (p_self : ^Variant) -> Rect2, | |
godot_variant_as_vector3 : #type proc "c" (p_self : ^Variant) -> Vector3, | |
godot_variant_as_transform2d : #type proc "c" (p_self : ^Variant) -> Transform2D, | |
godot_variant_as_plane : #type proc "c" (p_self : ^Variant) -> Plane, | |
godot_variant_as_quat : #type proc "c" (p_self : ^Variant) -> Quat, | |
godot_variant_as_aabb : #type proc "c" (p_self : ^Variant) -> Aabb, | |
godot_variant_as_basis : #type proc "c" (p_self : ^Variant) -> Basis, | |
godot_variant_as_transform : #type proc "c" (p_self : ^Variant) -> Transform, | |
godot_variant_as_color : #type proc "c" (p_self : ^Variant) -> Color, | |
godot_variant_as_node_path : #type proc "c" (p_self : ^Variant) -> NodePath, | |
godot_variant_as_rid : #type proc "c" (p_self : ^Variant) -> Rid, | |
godot_variant_as_object : #type proc "c" (p_self : ^Variant) -> rawptr, | |
godot_variant_as_dictionary : #type proc "c" (p_self : ^Variant) -> Dictionary, | |
godot_variant_as_array : #type proc "c" (p_self : ^Variant) -> Array, | |
godot_variant_as_pool_byte_array : #type proc "c" (p_self : ^Variant) -> PoolByteArray, | |
godot_variant_as_pool_int_array : #type proc "c" (p_self : ^Variant) -> PoolIntArray, | |
godot_variant_as_pool_real_array : #type proc "c" (p_self : ^Variant) -> PoolRealArray, | |
godot_variant_as_pool_string_array : #type proc "c" (p_self : ^Variant) -> PoolStringArray, | |
godot_variant_as_pool_vector2_array : #type proc "c" (p_self : ^Variant) -> PoolVector2Array, | |
godot_variant_as_pool_vector3_array : #type proc "c" (p_self : ^Variant) -> PoolVector3Array, | |
godot_variant_as_pool_color_array : #type proc "c" (p_self : ^Variant) -> PoolColorArray, | |
godot_variant_call : #type proc "c" (p_self : ^Variant, p_method : ^String, p_args : ^^Variant, p_argcount : _c.int, r_error : ^VariantCallError) -> Variant, | |
godot_variant_has_method : #type proc "c" (p_self : ^Variant, p_method : ^String) -> Bool, | |
godot_variant_operator_equal : #type proc "c" (p_self : ^Variant, p_other : ^Variant) -> Bool, | |
godot_variant_operator_less : #type proc "c" (p_self : ^Variant, p_other : ^Variant) -> Bool, | |
godot_variant_hash_compare : #type proc "c" (p_self : ^Variant, p_other : ^Variant) -> Bool, | |
godot_variant_booleanize : #type proc "c" (p_self : ^Variant) -> Bool, | |
godot_variant_destroy : #type proc "c" (p_self : ^Variant), | |
godot_char_string_length : #type proc "c" (p_cs : ^CharString) -> _c.int, | |
godot_char_string_get_data : #type proc "c" (p_cs : ^CharString) -> cstring, | |
godot_char_string_destroy : #type proc "c" (p_cs : ^CharString), | |
godot_string_new : #type proc "c" (r_dest : ^String), | |
godot_string_new_copy : #type proc "c" (r_dest : ^String, p_src : ^String), | |
godot_string_new_with_wide_string : #type proc "c" (r_dest : ^String, p_contents : ^_c.wchar_t, p_size : _c.int), | |
godot_string_operator_index : #type proc "c" (p_self : ^String, p_idx : _c.int) -> ^_c.wchar_t, | |
godot_string_operator_index_const : #type proc "c" (p_self : ^String, p_idx : _c.int) -> _c.wchar_t, | |
godot_string_wide_str : #type proc "c" (p_self : ^String) -> ^_c.wchar_t, | |
godot_string_operator_equal : #type proc "c" (p_self : ^String, p_b : ^String) -> Bool, | |
godot_string_operator_less : #type proc "c" (p_self : ^String, p_b : ^String) -> Bool, | |
godot_string_operator_plus : #type proc "c" (p_self : ^String, p_b : ^String) -> String, | |
godot_string_length : #type proc "c" (p_self : ^String) -> _c.int, | |
godot_string_casecmp_to : #type proc "c" (p_self : ^String, p_str : ^String) -> _c.schar, | |
godot_string_nocasecmp_to : #type proc "c" (p_self : ^String, p_str : ^String) -> _c.schar, | |
godot_string_naturalnocasecmp_to : #type proc "c" (p_self : ^String, p_str : ^String) -> _c.schar, | |
godot_string_begins_with : #type proc "c" (p_self : ^String, p_string : ^String) -> Bool, | |
godot_string_begins_with_char_array : #type proc "c" (p_self : ^String, p_char_array : cstring) -> Bool, | |
godot_string_bigrams : #type proc "c" (p_self : ^String) -> Array, | |
godot_string_chr : #type proc "c" (p_character : _c.wchar_t) -> String, | |
godot_string_ends_with : #type proc "c" (p_self : ^String, p_string : ^String) -> Bool, | |
godot_string_find : #type proc "c" (p_self : ^String, p_what : String) -> _c.int, | |
godot_string_find_from : #type proc "c" (p_self : ^String, p_what : String, p_from : _c.int) -> _c.int, | |
godot_string_findmk : #type proc "c" (p_self : ^String, p_keys : ^Array) -> _c.int, | |
godot_string_findmk_from : #type proc "c" (p_self : ^String, p_keys : ^Array, p_from : _c.int) -> _c.int, | |
godot_string_findmk_from_in_place : #type proc "c" (p_self : ^String, p_keys : ^Array, p_from : _c.int, r_key : ^_c.int) -> _c.int, | |
godot_string_findn : #type proc "c" (p_self : ^String, p_what : String) -> _c.int, | |
godot_string_findn_from : #type proc "c" (p_self : ^String, p_what : String, p_from : _c.int) -> _c.int, | |
godot_string_find_last : #type proc "c" (p_self : ^String, p_what : String) -> _c.int, | |
godot_string_format : #type proc "c" (p_self : ^String, p_values : ^Variant) -> String, | |
godot_string_format_with_custom_placeholder : #type proc "c" (p_self : ^String, p_values : ^Variant, p_placeholder : cstring) -> String, | |
godot_string_hex_encode_buffer : #type proc "c" (p_buffer : ^u8, p_len : _c.int) -> String, | |
godot_string_hex_to_int : #type proc "c" (p_self : ^String) -> _c.int, | |
godot_string_hex_to_int_without_prefix : #type proc "c" (p_self : ^String) -> _c.int, | |
godot_string_insert : #type proc "c" (p_self : ^String, p_at_pos : _c.int, p_string : String) -> String, | |
godot_string_is_numeric : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_subsequence_of : #type proc "c" (p_self : ^String, p_string : ^String) -> Bool, | |
godot_string_is_subsequence_ofi : #type proc "c" (p_self : ^String, p_string : ^String) -> Bool, | |
godot_string_lpad : #type proc "c" (p_self : ^String, p_min_length : _c.int) -> String, | |
godot_string_lpad_with_custom_character : #type proc "c" (p_self : ^String, p_min_length : _c.int, p_character : ^String) -> String, | |
godot_string_match : #type proc "c" (p_self : ^String, p_wildcard : ^String) -> Bool, | |
godot_string_matchn : #type proc "c" (p_self : ^String, p_wildcard : ^String) -> Bool, | |
godot_string_md5 : #type proc "c" (p_md5 : ^u8) -> String, | |
godot_string_num : #type proc "c" (p_num : _c.double) -> String, | |
godot_string_num_int64 : #type proc "c" (p_num : i64, p_base : _c.int) -> String, | |
godot_string_num_int64_capitalized : #type proc "c" (p_num : i64, p_base : _c.int, p_capitalize_hex : Bool) -> String, | |
godot_string_num_real : #type proc "c" (p_num : _c.double) -> String, | |
godot_string_num_scientific : #type proc "c" (p_num : _c.double) -> String, | |
godot_string_num_with_decimals : #type proc "c" (p_num : _c.double, p_decimals : _c.int) -> String, | |
godot_string_pad_decimals : #type proc "c" (p_self : ^String, p_digits : _c.int) -> String, | |
godot_string_pad_zeros : #type proc "c" (p_self : ^String, p_digits : _c.int) -> String, | |
godot_string_replace_first : #type proc "c" (p_self : ^String, p_key : String, p_with : String) -> String, | |
godot_string_replace : #type proc "c" (p_self : ^String, p_key : String, p_with : String) -> String, | |
godot_string_replacen : #type proc "c" (p_self : ^String, p_key : String, p_with : String) -> String, | |
godot_string_rfind : #type proc "c" (p_self : ^String, p_what : String) -> _c.int, | |
godot_string_rfindn : #type proc "c" (p_self : ^String, p_what : String) -> _c.int, | |
godot_string_rfind_from : #type proc "c" (p_self : ^String, p_what : String, p_from : _c.int) -> _c.int, | |
godot_string_rfindn_from : #type proc "c" (p_self : ^String, p_what : String, p_from : _c.int) -> _c.int, | |
godot_string_rpad : #type proc "c" (p_self : ^String, p_min_length : _c.int) -> String, | |
godot_string_rpad_with_custom_character : #type proc "c" (p_self : ^String, p_min_length : _c.int, p_character : ^String) -> String, | |
godot_string_similarity : #type proc "c" (p_self : ^String, p_string : ^String) -> _c.float, | |
godot_string_sprintf : #type proc "c" (p_self : ^String, p_values : ^Array, p_error : ^Bool) -> String, | |
godot_string_substr : #type proc "c" (p_self : ^String, p_from : _c.int, p_chars : _c.int) -> String, | |
godot_string_to_double : #type proc "c" (p_self : ^String) -> _c.double, | |
godot_string_to_float : #type proc "c" (p_self : ^String) -> _c.float, | |
godot_string_to_int : #type proc "c" (p_self : ^String) -> _c.int, | |
godot_string_camelcase_to_underscore : #type proc "c" (p_self : ^String) -> String, | |
godot_string_camelcase_to_underscore_lowercased : #type proc "c" (p_self : ^String) -> String, | |
godot_string_capitalize : #type proc "c" (p_self : ^String) -> String, | |
godot_string_char_to_double : #type proc "c" (p_what : cstring) -> _c.double, | |
godot_string_char_to_int : #type proc "c" (p_what : cstring) -> _c.int, | |
godot_string_wchar_to_int : #type proc "c" (p_str : ^_c.wchar_t) -> i64, | |
godot_string_char_to_int_with_len : #type proc "c" (p_what : cstring, p_len : _c.int) -> _c.int, | |
godot_string_char_to_int64_with_len : #type proc "c" (p_str : ^_c.wchar_t, p_len : _c.int) -> i64, | |
godot_string_hex_to_int64 : #type proc "c" (p_self : ^String) -> i64, | |
godot_string_hex_to_int64_with_prefix : #type proc "c" (p_self : ^String) -> i64, | |
godot_string_to_int64 : #type proc "c" (p_self : ^String) -> i64, | |
godot_string_unicode_char_to_double : #type proc "c" (p_str : ^_c.wchar_t, r_end : ^^_c.wchar_t) -> _c.double, | |
godot_string_get_slice_count : #type proc "c" (p_self : ^String, p_splitter : String) -> _c.int, | |
godot_string_get_slice : #type proc "c" (p_self : ^String, p_splitter : String, p_slice : _c.int) -> String, | |
godot_string_get_slicec : #type proc "c" (p_self : ^String, p_splitter : _c.wchar_t, p_slice : _c.int) -> String, | |
godot_string_split : #type proc "c" (p_self : ^String, p_splitter : ^String) -> Array, | |
godot_string_split_allow_empty : #type proc "c" (p_self : ^String, p_splitter : ^String) -> Array, | |
godot_string_split_floats : #type proc "c" (p_self : ^String, p_splitter : ^String) -> Array, | |
godot_string_split_floats_allows_empty : #type proc "c" (p_self : ^String, p_splitter : ^String) -> Array, | |
godot_string_split_floats_mk : #type proc "c" (p_self : ^String, p_splitters : ^Array) -> Array, | |
godot_string_split_floats_mk_allows_empty : #type proc "c" (p_self : ^String, p_splitters : ^Array) -> Array, | |
godot_string_split_ints : #type proc "c" (p_self : ^String, p_splitter : ^String) -> Array, | |
godot_string_split_ints_allows_empty : #type proc "c" (p_self : ^String, p_splitter : ^String) -> Array, | |
godot_string_split_ints_mk : #type proc "c" (p_self : ^String, p_splitters : ^Array) -> Array, | |
godot_string_split_ints_mk_allows_empty : #type proc "c" (p_self : ^String, p_splitters : ^Array) -> Array, | |
godot_string_split_spaces : #type proc "c" (p_self : ^String) -> Array, | |
godot_string_char_lowercase : #type proc "c" (p_char : _c.wchar_t) -> _c.wchar_t, | |
godot_string_char_uppercase : #type proc "c" (p_char : _c.wchar_t) -> _c.wchar_t, | |
godot_string_to_lower : #type proc "c" (p_self : ^String) -> String, | |
godot_string_to_upper : #type proc "c" (p_self : ^String) -> String, | |
godot_string_get_basename : #type proc "c" (p_self : ^String) -> String, | |
godot_string_get_extension : #type proc "c" (p_self : ^String) -> String, | |
godot_string_left : #type proc "c" (p_self : ^String, p_pos : _c.int) -> String, | |
godot_string_ord_at : #type proc "c" (p_self : ^String, p_idx : _c.int) -> _c.wchar_t, | |
godot_string_plus_file : #type proc "c" (p_self : ^String, p_file : ^String) -> String, | |
godot_string_right : #type proc "c" (p_self : ^String, p_pos : _c.int) -> String, | |
godot_string_strip_edges : #type proc "c" (p_self : ^String, p_left : Bool, p_right : Bool) -> String, | |
godot_string_strip_escapes : #type proc "c" (p_self : ^String) -> String, | |
godot_string_erase : #type proc "c" (p_self : ^String, p_pos : _c.int, p_chars : _c.int), | |
godot_string_ascii : #type proc "c" (p_self : ^String) -> CharString, | |
godot_string_ascii_extended : #type proc "c" (p_self : ^String) -> CharString, | |
godot_string_utf8 : #type proc "c" (p_self : ^String) -> CharString, | |
godot_string_parse_utf8 : #type proc "c" (p_self : ^String, p_utf8 : cstring) -> Bool, | |
godot_string_parse_utf8_with_len : #type proc "c" (p_self : ^String, p_utf8 : cstring, p_len : _c.int) -> Bool, | |
godot_string_chars_to_utf8 : #type proc "c" (p_utf8 : cstring) -> String, | |
godot_string_chars_to_utf8_with_len : #type proc "c" (p_utf8 : cstring, p_len : _c.int) -> String, | |
godot_string_hash : #type proc "c" (p_self : ^String) -> u32, | |
godot_string_hash64 : #type proc "c" (p_self : ^String) -> u64, | |
godot_string_hash_chars : #type proc "c" (p_cstr : cstring) -> u32, | |
godot_string_hash_chars_with_len : #type proc "c" (p_cstr : cstring, p_len : _c.int) -> u32, | |
godot_string_hash_utf8_chars : #type proc "c" (p_str : ^_c.wchar_t) -> u32, | |
godot_string_hash_utf8_chars_with_len : #type proc "c" (p_str : ^_c.wchar_t, p_len : _c.int) -> u32, | |
godot_string_md5_buffer : #type proc "c" (p_self : ^String) -> PoolByteArray, | |
godot_string_md5_text : #type proc "c" (p_self : ^String) -> String, | |
godot_string_sha256_buffer : #type proc "c" (p_self : ^String) -> PoolByteArray, | |
godot_string_sha256_text : #type proc "c" (p_self : ^String) -> String, | |
godot_string_empty : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_get_base_dir : #type proc "c" (p_self : ^String) -> String, | |
godot_string_get_file : #type proc "c" (p_self : ^String) -> String, | |
godot_string_humanize_size : #type proc "c" (p_size : u64) -> String, | |
godot_string_is_abs_path : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_rel_path : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_resource_file : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_path_to : #type proc "c" (p_self : ^String, p_path : ^String) -> String, | |
godot_string_path_to_file : #type proc "c" (p_self : ^String, p_path : ^String) -> String, | |
godot_string_simplify_path : #type proc "c" (p_self : ^String) -> String, | |
godot_string_c_escape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_c_escape_multiline : #type proc "c" (p_self : ^String) -> String, | |
godot_string_c_unescape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_http_escape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_http_unescape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_json_escape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_word_wrap : #type proc "c" (p_self : ^String, p_chars_per_line : _c.int) -> String, | |
godot_string_xml_escape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_xml_escape_with_quotes : #type proc "c" (p_self : ^String) -> String, | |
godot_string_xml_unescape : #type proc "c" (p_self : ^String) -> String, | |
godot_string_percent_decode : #type proc "c" (p_self : ^String) -> String, | |
godot_string_percent_encode : #type proc "c" (p_self : ^String) -> String, | |
godot_string_is_valid_float : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_valid_hex_number : #type proc "c" (p_self : ^String, p_with_prefix : Bool) -> Bool, | |
godot_string_is_valid_html_color : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_valid_identifier : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_valid_integer : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_is_valid_ip_address : #type proc "c" (p_self : ^String) -> Bool, | |
godot_string_destroy : #type proc "c" (p_self : ^String), | |
godot_string_name_new : #type proc "c" (r_dest : ^StringName, p_name : ^String), | |
godot_string_name_new_data : #type proc "c" (r_dest : ^StringName, p_name : cstring), | |
godot_string_name_get_name : #type proc "c" (p_self : ^StringName) -> String, | |
godot_string_name_get_hash : #type proc "c" (p_self : ^StringName) -> u32, | |
godot_string_name_get_data_unique_pointer : #type proc "c" (p_self : ^StringName) -> rawptr, | |
godot_string_name_operator_equal : #type proc "c" (p_self : ^StringName, p_other : ^StringName) -> Bool, | |
godot_string_name_operator_less : #type proc "c" (p_self : ^StringName, p_other : ^StringName) -> Bool, | |
godot_string_name_destroy : #type proc "c" (p_self : ^StringName), | |
godot_object_destroy : #type proc "c" (p_o : rawptr), | |
godot_global_get_singleton : #type proc "c" (p_name : cstring) -> rawptr, | |
godot_method_bind_get_method : #type proc "c" (p_classname : cstring, p_methodname : cstring) -> ^MethodBind, | |
godot_method_bind_ptrcall : #type proc "c" (p_method_bind : ^MethodBind, p_instance : rawptr, p_args : ^rawptr, p_ret : rawptr), | |
godot_method_bind_call : #type proc "c" (p_method_bind : ^MethodBind, p_instance : rawptr, p_args : ^^Variant, p_arg_count : _c.int, p_call_error : ^VariantCallError) -> Variant, | |
godot_get_class_constructor : #type proc "c" (p_classname : cstring) -> ClassConstructor, | |
godot_get_global_constants : #type proc "c" () -> Dictionary, | |
godot_register_native_call_type : #type proc "c" (call_type : cstring, p_callback : NativeCallCb), | |
godot_alloc : #type proc "c" (p_bytes : _c.int) -> rawptr, | |
godot_realloc : #type proc "c" (p_ptr : rawptr, p_bytes : _c.int) -> rawptr, | |
godot_free : #type proc "c" (p_ptr : rawptr), | |
godot_print_error : #type proc "c" (p_description : cstring, p_function : cstring, p_file : cstring, p_line : _c.int), | |
godot_print_warning : #type proc "c" (p_description : cstring, p_function : cstring, p_file : cstring, p_line : _c.int), | |
godot_print : #type proc "c" (p_message : ^String), | |
}; | |
GdnativeInitOptions :: struct { | |
in_editor : Bool, | |
core_api_hash : u64, | |
editor_api_hash : u64, | |
no_api_hash : u64, | |
report_version_mismatch : #type proc "c" (p_library : rawptr, p_what : cstring, p_want : GdnativeApiVersion, p_have : GdnativeApiVersion), | |
report_loading_error : #type proc "c" (p_library : rawptr, p_what : cstring), | |
gd_native_library : rawptr, | |
api_struct : ^GdnativeCoreApiStruct, | |
active_library_path : ^String, | |
}; | |
GdnativeTerminateOptions :: struct { | |
in_editor : Bool, | |
}; | |
NodePath :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
Plane :: struct { | |
dont_touch_that : [16]u8, | |
}; | |
PoolArrayReadAccess :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolArrayWriteAccess :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolByteArray :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolIntArray :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolRealArray :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolStringArray :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolVector2Array :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolVector3Array :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
PoolColorArray :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
Quat :: struct { | |
dont_touch_that : [16]u8, | |
}; | |
Rect2 :: struct { | |
dont_touch_that : [16]u8, | |
}; | |
Rid :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
StringName :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
String :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
CharString :: struct { | |
dont_touch_that : [1]u8, | |
}; | |
Transform2D :: struct { | |
dont_touch_that : [24]u8, | |
}; | |
Transform :: struct { | |
dont_touch_that : [48]u8, | |
}; | |
Variant :: struct { | |
dont_touch_that : [17]u8, | |
}; | |
VariantCallError :: struct { | |
error : VariantCallErrorError, | |
argument : _c.int, | |
expected : VariantType, | |
}; | |
Vector2 :: struct { | |
dont_touch_that : [8]u8, | |
}; | |
Vector3 :: struct { | |
dont_touch_that : [12]u8, | |
}; | |
GdnativeExtNativescript1_1ApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_nativescript_set_method_argument_information : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_function_name : cstring, p_num_args : _c.int, p_args : ^MethodArg), | |
godot_nativescript_set_class_documentation : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_documentation : String), | |
godot_nativescript_set_method_documentation : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_function_name : cstring, p_documentation : String), | |
godot_nativescript_set_property_documentation : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_path : cstring, p_documentation : String), | |
godot_nativescript_set_signal_documentation : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_signal_name : cstring, p_documentation : String), | |
godot_nativescript_set_global_type_tag : #type proc "c" (p_idx : _c.int, p_name : cstring, p_type_tag : rawptr), | |
godot_nativescript_get_global_type_tag : #type proc "c" (p_idx : _c.int, p_name : cstring) -> rawptr, | |
godot_nativescript_set_type_tag : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_type_tag : rawptr), | |
godot_nativescript_get_type_tag : #type proc "c" (p_object : rawptr) -> rawptr, | |
godot_nativescript_register_instance_binding_data_functions : #type proc "c" (p_binding_functions : InstanceBindingFunctions) -> _c.int, | |
godot_nativescript_unregister_instance_binding_data_functions : #type proc "c" (p_idx : _c.int), | |
godot_nativescript_get_instance_binding_data : #type proc "c" (p_idx : _c.int, p_object : rawptr) -> rawptr, | |
godot_nativescript_profiling_add_data : #type proc "c" (p_signature : cstring, p_line : u64), | |
}; | |
GdnativeExtNativescriptApiStruct :: struct { | |
type : GdnativeApiTypes, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_nativescript_register_class : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_base : cstring, p_create_func : InstanceCreateFunc, p_destroy_func : InstanceDestroyFunc), | |
godot_nativescript_register_tool_class : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_base : cstring, p_create_func : InstanceCreateFunc, p_destroy_func : InstanceDestroyFunc), | |
godot_nativescript_register_method : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_function_name : cstring, p_attr : MethodAttributes, p_method : InstanceMethod), | |
godot_nativescript_register_property : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_path : cstring, p_attr : ^PropertyAttributes, p_set_func : PropertySetFunc, p_get_func : PropertyGetFunc), | |
godot_nativescript_register_signal : #type proc "c" (p_gdnative_handle : rawptr, p_name : cstring, p_signal : ^Signal), | |
godot_nativescript_get_userdata : #type proc "c" (p_instance : rawptr) -> rawptr, | |
}; | |
GdnativeExtPluginscriptApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_pluginscript_register_language : #type proc "c" (language_desc : ^PluginscriptLanguageDesc), | |
}; | |
GdnativeExtAndroidApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_android_get_env : #type proc "c" () -> rawptr, | |
godot_android_get_activity : #type proc "c" () -> rawptr, | |
godot_android_get_surface : #type proc "c" () -> rawptr, | |
godot_android_is_activity_resumed : #type proc "c" () -> Bool, | |
}; | |
GdnativeExtArvr1_2ApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_arvr_set_interface : #type proc "c" (p_arvr_interface : rawptr, p_gdn_interface : ^ArvrInterfaceGdnative), | |
godot_arvr_get_depthid : #type proc "c" (p_render_target : ^Rid) -> _c.int, | |
}; | |
GdnativeExtArvrApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_arvr_register_interface : #type proc "c" (p_interface : ^ArvrInterfaceGdnative), | |
godot_arvr_get_worldscale : #type proc "c" () -> _c.float, | |
godot_arvr_get_reference_frame : #type proc "c" () -> Transform, | |
godot_arvr_blit : #type proc "c" (p_eye : _c.int, p_render_target : ^Rid, p_screen_rect : ^Rect2), | |
godot_arvr_get_texid : #type proc "c" (p_render_target : ^Rid) -> _c.int, | |
godot_arvr_add_controller : #type proc "c" (p_device_name : cstring, p_hand : _c.int, p_tracks_orientation : Bool, p_tracks_position : Bool) -> _c.int, | |
godot_arvr_remove_controller : #type proc "c" (p_controller_id : _c.int), | |
godot_arvr_set_controller_transform : #type proc "c" (p_controller_id : _c.int, p_transform : ^Transform, p_tracks_orientation : Bool, p_tracks_position : Bool), | |
godot_arvr_set_controller_button : #type proc "c" (p_controller_id : _c.int, p_button : _c.int, p_is_pressed : Bool), | |
godot_arvr_set_controller_axis : #type proc "c" (p_controller_id : _c.int, p_exis : _c.int, p_value : _c.float, p_can_be_negative : Bool), | |
godot_arvr_get_controller_rumble : #type proc "c" (p_controller_id : _c.int) -> _c.float, | |
}; | |
GdnativeExtVideodecoderApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_videodecoder_file_read : #type proc "c" (file_ptr : rawptr, buf : ^u8, buf_size : _c.int) -> _c.int, | |
godot_videodecoder_file_seek : #type proc "c" (file_ptr : rawptr, pos : i64, whence : _c.int) -> i64, | |
godot_videodecoder_register_decoder : #type proc "c" (p_interface : ^VideodecoderInterfaceGdnative), | |
}; | |
GdnativeExtNet3_2ApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_net_set_webrtc_library : #type proc "c" (p_library : ^NetWebrtcLibrary) -> Error, | |
godot_net_bind_webrtc_peer_connection : #type proc "c" (p_obj : rawptr, p_interface : ^NetWebrtcPeerConnection), | |
godot_net_bind_webrtc_data_channel : #type proc "c" (p_obj : rawptr, p_interface : ^NetWebrtcDataChannel), | |
}; | |
GdnativeExtNetApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_net_bind_stream_peer : #type proc "c" (p_obj : rawptr, p_interface : ^NetStreamPeer), | |
godot_net_bind_packet_peer : #type proc "c" (p_obj : rawptr, p_interface : ^NetPacketPeer), | |
godot_net_bind_multiplayer_peer : #type proc "c" (p_obj : rawptr, p_interface : ^NetMultiplayerPeer), | |
}; | |
GdnativeCore1_2ApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_dictionary_duplicate : #type proc "c" (p_self : ^Dictionary, p_deep : Bool) -> Dictionary, | |
godot_vector3_move_toward : #type proc "c" (p_self : ^Vector3, p_to : ^Vector3, p_delta : _c.float) -> Vector3, | |
godot_vector2_move_toward : #type proc "c" (p_self : ^Vector2, p_to : ^Vector2, p_delta : _c.float) -> Vector2, | |
godot_string_count : #type proc "c" (p_self : ^String, p_what : String, p_from : _c.int, p_to : _c.int) -> _c.int, | |
godot_string_countn : #type proc "c" (p_self : ^String, p_what : String, p_from : _c.int, p_to : _c.int) -> _c.int, | |
godot_vector3_direction_to : #type proc "c" (p_self : ^Vector3, p_to : ^Vector3) -> Vector3, | |
godot_vector2_direction_to : #type proc "c" (p_self : ^Vector2, p_to : ^Vector2) -> Vector2, | |
godot_array_slice : #type proc "c" (p_self : ^Array, p_begin : _c.int, p_end : _c.int, p_step : _c.int, p_deep : Bool) -> Array, | |
godot_pool_byte_array_empty : #type proc "c" (p_self : ^PoolByteArray) -> Bool, | |
godot_pool_int_array_empty : #type proc "c" (p_self : ^PoolIntArray) -> Bool, | |
godot_pool_real_array_empty : #type proc "c" (p_self : ^PoolRealArray) -> Bool, | |
godot_pool_string_array_empty : #type proc "c" (p_self : ^PoolStringArray) -> Bool, | |
godot_pool_vector2_array_empty : #type proc "c" (p_self : ^PoolVector2Array) -> Bool, | |
godot_pool_vector3_array_empty : #type proc "c" (p_self : ^PoolVector3Array) -> Bool, | |
godot_pool_color_array_empty : #type proc "c" (p_self : ^PoolColorArray) -> Bool, | |
godot_get_class_tag : #type proc "c" (p_class : ^StringName) -> rawptr, | |
godot_object_cast_to : #type proc "c" (p_object : rawptr, p_class_tag : rawptr) -> rawptr, | |
godot_instance_from_id : #type proc "c" (p_instance_id : _c.int) -> rawptr, | |
}; | |
GdnativeCore1_1ApiStruct :: struct { | |
type : _c.uint, | |
version : GdnativeApiVersion, | |
next : ^GdnativeApiStruct, | |
godot_color_to_abgr32 : #type proc "c" (p_self : ^Color) -> _c.int, | |
godot_color_to_abgr64 : #type proc "c" (p_self : ^Color) -> _c.int, | |
godot_color_to_argb64 : #type proc "c" (p_self : ^Color) -> _c.int, | |
godot_color_to_rgba64 : #type proc "c" (p_self : ^Color) -> _c.int, | |
godot_color_darkened : #type proc "c" (p_self : ^Color, p_amount : _c.float) -> Color, | |
godot_color_from_hsv : #type proc "c" (p_self : ^Color, p_h : _c.float, p_s : _c.float, p_v : _c.float, p_a : _c.float) -> Color, | |
godot_color_lightened : #type proc "c" (p_self : ^Color, p_amount : _c.float) -> Color, | |
godot_array_duplicate : #type proc "c" (p_self : ^Array, p_deep : Bool) -> Array, | |
godot_array_max : #type proc "c" (p_self : ^Array) -> Variant, | |
godot_array_min : #type proc "c" (p_self : ^Array) -> Variant, | |
godot_array_shuffle : #type proc "c" (p_self : ^Array), | |
godot_basis_slerp : #type proc "c" (p_self : ^Basis, p_b : ^Basis, p_t : _c.float) -> Basis, | |
godot_dictionary_get_with_default : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant, p_default : ^Variant) -> Variant, | |
godot_dictionary_erase_with_return : #type proc "c" (p_self : ^Dictionary, p_key : ^Variant) -> Bool, | |
godot_node_path_get_as_property_path : #type proc "c" (p_self : ^NodePath) -> NodePath, | |
godot_quat_set_axis_angle : #type proc "c" (p_self : ^Quat, p_axis : ^Vector3, p_angle : _c.float), | |
godot_rect2_grow_individual : #type proc "c" (p_self : ^Rect2, p_left : _c.float, p_top : _c.float, p_right : _c.float, p_bottom : _c.float) -> Rect2, | |
godot_rect2_grow_margin : #type proc "c" (p_self : ^Rect2, p_margin : _c.int, p_by : _c.float) -> Rect2, | |
godot_rect2_abs : #type proc "c" (p_self : ^Rect2) -> Rect2, | |
godot_string_dedent : #type proc "c" (p_self : ^String) -> String, | |
godot_string_trim_prefix : #type proc "c" (p_self : ^String, p_prefix : ^String) -> String, | |
godot_string_trim_suffix : #type proc "c" (p_self : ^String, p_suffix : ^String) -> String, | |
godot_string_rstrip : #type proc "c" (p_self : ^String, p_chars : ^String) -> String, | |
godot_string_rsplit : #type proc "c" (p_self : ^String, p_divisor : ^String, p_allow_empty : Bool, p_maxsplit : _c.int) -> PoolStringArray, | |
godot_basis_get_quat : #type proc "c" (p_self : ^Basis) -> Quat, | |
godot_basis_set_quat : #type proc "c" (p_self : ^Basis, p_quat : ^Quat), | |
godot_basis_set_axis_angle_scale : #type proc "c" (p_self : ^Basis, p_axis : ^Vector3, p_phi : _c.float, p_scale : ^Vector3), | |
godot_basis_set_euler_scale : #type proc "c" (p_self : ^Basis, p_euler : ^Vector3, p_scale : ^Vector3), | |
godot_basis_set_quat_scale : #type proc "c" (p_self : ^Basis, p_quat : ^Quat, p_scale : ^Vector3), | |
godot_is_instance_valid : #type proc "c" (p_object : rawptr) -> Bool, | |
godot_quat_new_with_basis : #type proc "c" (r_dest : ^Quat, p_basis : ^Basis), | |
godot_quat_new_with_euler : #type proc "c" (r_dest : ^Quat, p_euler : ^Vector3), | |
godot_transform_new_with_quat : #type proc "c" (r_dest : ^Transform, p_quat : ^Quat), | |
godot_variant_get_operator_name : #type proc "c" (p_op : VariantOperator) -> String, | |
godot_variant_evaluate : #type proc "c" (p_op : VariantOperator, p_a : ^Variant, p_b : ^Variant, r_ret : ^Variant, r_valid : ^Bool), | |
}; | |
PropertyAttributes :: struct { | |
rset_type : MethodRpcMode, | |
type : _c.int, | |
hint : PropertyHint, | |
hint_string : String, | |
usage : PropertyUsageFlags, | |
default_value : Variant, | |
}; | |
InstanceCreateFunc :: struct { | |
create_func : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr) -> rawptr, | |
method_data : rawptr, | |
free_func : #type proc "c" (unamed0 : rawptr), | |
}; | |
InstanceDestroyFunc :: struct { | |
destroy_func : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr, unamed2 : rawptr), | |
method_data : rawptr, | |
free_func : #type proc "c" (unamed0 : rawptr), | |
}; | |
MethodAttributes :: struct { | |
rpc_type : MethodRpcMode, | |
}; | |
InstanceMethod :: struct { | |
method : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr, unamed2 : rawptr, unamed3 : _c.int, unamed4 : [^]Variant) -> Variant, | |
method_data : rawptr, | |
free_func : #type proc "c" (unamed0 : rawptr), | |
}; | |
PropertySetFunc :: struct { | |
set_func : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr, unamed2 : rawptr, unamed3 : ^Variant), | |
method_data : rawptr, | |
free_func : #type proc "c" (unamed0 : rawptr), | |
}; | |
PropertyGetFunc :: struct { | |
get_func : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr, unamed2 : rawptr) -> Variant, | |
method_data : rawptr, | |
free_func : #type proc "c" (unamed0 : rawptr), | |
}; | |
SignalArgument :: struct { | |
name : String, | |
type : _c.int, | |
hint : PropertyHint, | |
hint_string : String, | |
usage : PropertyUsageFlags, | |
default_value : Variant, | |
}; | |
Signal :: struct { | |
name : String, | |
num_args : _c.int, | |
args : ^SignalArgument, | |
num_default_args : _c.int, | |
default_args : ^Variant, | |
}; | |
MethodArg :: struct { | |
name : String, | |
type : VariantType, | |
hint : PropertyHint, | |
hint_string : String, | |
}; | |
InstanceBindingFunctions :: struct { | |
alloc_instance_binding_data : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr, unamed2 : rawptr) -> rawptr, | |
free_instance_binding_data : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr), | |
refcount_incremented_instance_binding : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr), | |
refcount_decremented_instance_binding : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr) -> Bool, | |
data : rawptr, | |
free_func : #type proc "c" (unamed0 : rawptr), | |
}; | |
NetStreamPeer :: struct { | |
version : GdnativeApiVersion, | |
data : rawptr, | |
get_data : #type proc "c" (user : rawptr, p_buffer : ^u8, p_bytes : _c.int) -> Error, | |
get_partial_data : #type proc "c" (user : rawptr, p_buffer : ^u8, p_bytes : _c.int, r_received : ^_c.int) -> Error, | |
put_data : #type proc "c" (user : rawptr, p_data : ^u8, p_bytes : _c.int) -> Error, | |
put_partial_data : #type proc "c" (user : rawptr, p_data : ^u8, p_bytes : _c.int, r_sent : ^_c.int) -> Error, | |
get_available_bytes : #type proc "c" (user : rawptr) -> _c.int, | |
next : rawptr, | |
}; | |
NetPacketPeer :: struct { | |
version : GdnativeApiVersion, | |
data : rawptr, | |
get_packet : #type proc "c" (unamed0 : rawptr, unamed1 : ^^u8, unamed2 : ^_c.int) -> Error, | |
put_packet : #type proc "c" (unamed0 : rawptr, unamed1 : ^u8, unamed2 : _c.int) -> Error, | |
get_available_packet_count : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_max_packet_size : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
next : rawptr, | |
}; | |
NetMultiplayerPeer :: struct { | |
version : GdnativeApiVersion, | |
data : rawptr, | |
get_packet : #type proc "c" (unamed0 : rawptr, unamed1 : ^^u8, unamed2 : ^_c.int) -> Error, | |
put_packet : #type proc "c" (unamed0 : rawptr, unamed1 : ^u8, unamed2 : _c.int) -> Error, | |
get_available_packet_count : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_max_packet_size : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
set_transfer_mode : #type proc "c" (unamed0 : rawptr, unamed1 : _c.int), | |
get_transfer_mode : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
set_target_peer : #type proc "c" (unamed0 : rawptr, unamed1 : _c.int), | |
get_packet_peer : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
is_server : #type proc "c" (unamed0 : rawptr) -> Bool, | |
poll : #type proc "c" (unamed0 : rawptr), | |
get_unique_id : #type proc "c" (unamed0 : rawptr) -> i32, | |
set_refuse_new_connections : #type proc "c" (unamed0 : rawptr, unamed1 : Bool), | |
is_refusing_new_connections : #type proc "c" (unamed0 : rawptr) -> Bool, | |
get_connection_status : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
next : rawptr, | |
}; | |
NetWebrtcLibrary :: struct { | |
version : GdnativeApiVersion, | |
unregistered : #type proc "c" (), | |
create_peer_connection : #type proc "c" (unamed0 : rawptr) -> Error, | |
next : rawptr, | |
}; | |
NetWebrtcPeerConnection :: struct { | |
version : GdnativeApiVersion, | |
data : rawptr, | |
get_connection_state : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
initialize : #type proc "c" (unamed0 : rawptr, unamed1 : ^Dictionary) -> Error, | |
create_data_channel : #type proc "c" (unamed0 : rawptr, p_channel_name : cstring, unamed1 : ^Dictionary) -> rawptr, | |
create_offer : #type proc "c" (unamed0 : rawptr) -> Error, | |
create_answer : #type proc "c" (unamed0 : rawptr) -> Error, | |
set_remote_description : #type proc "c" (unamed0 : rawptr, unamed1 : cstring, unamed2 : cstring) -> Error, | |
set_local_description : #type proc "c" (unamed0 : rawptr, unamed1 : cstring, unamed2 : cstring) -> Error, | |
add_ice_candidate : #type proc "c" (unamed0 : rawptr, unamed1 : cstring, unamed2 : _c.int, unamed3 : cstring) -> Error, | |
poll : #type proc "c" (unamed0 : rawptr) -> Error, | |
close : #type proc "c" (unamed0 : rawptr), | |
next : rawptr, | |
}; | |
NetWebrtcDataChannel :: struct { | |
version : GdnativeApiVersion, | |
data : rawptr, | |
get_packet : #type proc "c" (unamed0 : rawptr, unamed1 : ^^u8, unamed2 : ^_c.int) -> Error, | |
put_packet : #type proc "c" (unamed0 : rawptr, unamed1 : ^u8, unamed2 : _c.int) -> Error, | |
get_available_packet_count : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_max_packet_size : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
set_write_mode : #type proc "c" (unamed0 : rawptr, unamed1 : _c.int), | |
get_write_mode : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
was_string_packet : #type proc "c" (unamed0 : rawptr) -> Bool, | |
get_ready_state : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_label : #type proc "c" (unamed0 : rawptr) -> cstring, | |
is_ordered : #type proc "c" (unamed0 : rawptr) -> Bool, | |
get_id : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_max_packet_life_time : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_max_retransmits : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_protocol : #type proc "c" (unamed0 : rawptr) -> cstring, | |
is_negotiated : #type proc "c" (unamed0 : rawptr) -> Bool, | |
poll : #type proc "c" (unamed0 : rawptr) -> Error, | |
close : #type proc "c" (unamed0 : rawptr), | |
next : rawptr, | |
}; | |
NetWebrtcDataChannelExt :: struct { | |
get_buffered_amount : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
next : rawptr, | |
}; | |
PluginscriptInstanceDesc :: struct { | |
init : #type proc "c" (p_data : rawptr, p_owner : rawptr) -> rawptr, | |
finish : #type proc "c" (p_data : rawptr), | |
set_prop : #type proc "c" (p_data : rawptr, p_name : ^String, p_value : ^Variant) -> Bool, | |
get_prop : #type proc "c" (p_data : rawptr, p_name : ^String, r_ret : ^Variant) -> Bool, | |
call_method : #type proc "c" (p_data : rawptr, p_method : ^StringName, p_args : ^^Variant, p_argcount : _c.int, r_error : ^VariantCallError) -> Variant, | |
notification : #type proc "c" (p_data : rawptr, p_notification : _c.int), | |
get_rpc_mode : #type proc "c" (p_data : rawptr, p_method : ^String) -> MethodRpcMode, | |
get_rset_mode : #type proc "c" (p_data : rawptr, p_variable : ^String) -> MethodRpcMode, | |
refcount_incremented : #type proc "c" (p_data : rawptr), | |
refcount_decremented : #type proc "c" (p_data : rawptr) -> Bool, | |
}; | |
PluginscriptScriptManifest :: struct { | |
data : rawptr, | |
name : StringName, | |
is_tool : Bool, | |
base : StringName, | |
member_lines : Dictionary, | |
methods : Array, | |
signals : Array, | |
properties : Array, | |
}; | |
PluginscriptScriptDesc :: struct { | |
init : #type proc "c" (p_data : rawptr, p_path : ^String, p_source : ^String, r_error : ^Error) -> PluginscriptScriptManifest, | |
finish : #type proc "c" (p_data : rawptr), | |
instance_desc : PluginscriptInstanceDesc, | |
}; | |
PluginscriptProfilingData :: struct { | |
signature : StringName, | |
call_count : _c.int, | |
total_time : _c.int, | |
self_time : _c.int, | |
}; | |
PluginscriptLanguageDesc :: struct { | |
name : cstring, | |
type : cstring, | |
extension : cstring, | |
recognized_extensions : ^cstring, | |
init : #type proc "c" () -> rawptr, | |
finish : #type proc "c" (p_data : rawptr), | |
reserved_words : ^cstring, | |
comment_delimiters : ^cstring, | |
string_delimiters : ^cstring, | |
has_named_classes : Bool, | |
supports_builtin_mode : Bool, | |
get_template_source_code : #type proc "c" (p_data : rawptr, p_class_name : ^String, p_base_class_name : ^String) -> String, | |
validate : #type proc "c" (p_data : rawptr, p_script : ^String, r_line_error : ^_c.int, r_col_error : ^_c.int, r_test_error : ^String, p_path : ^String, r_functions : ^PoolStringArray) -> Bool, | |
find_function : #type proc "c" (p_data : rawptr, p_function : ^String, p_code : ^String) -> _c.int, | |
make_function : #type proc "c" (p_data : rawptr, p_class : ^String, p_name : ^String, p_args : ^PoolStringArray) -> String, | |
complete_code : #type proc "c" (p_data : rawptr, p_code : ^String, p_path : ^String, p_owner : rawptr, r_options : ^Array, r_force : ^Bool, r_call_hint : ^String) -> Error, | |
auto_indent_code : #type proc "c" (p_data : rawptr, p_code : ^String, p_from_line : _c.int, p_to_line : _c.int), | |
add_global_constant : #type proc "c" (p_data : rawptr, p_variable : ^String, p_value : ^Variant), | |
debug_get_error : #type proc "c" (p_data : rawptr) -> String, | |
debug_get_stack_level_count : #type proc "c" (p_data : rawptr) -> _c.int, | |
debug_get_stack_level_line : #type proc "c" (p_data : rawptr, p_level : _c.int) -> _c.int, | |
debug_get_stack_level_function : #type proc "c" (p_data : rawptr, p_level : _c.int) -> String, | |
debug_get_stack_level_source : #type proc "c" (p_data : rawptr, p_level : _c.int) -> String, | |
debug_get_stack_level_locals : #type proc "c" (p_data : rawptr, p_level : _c.int, p_locals : ^PoolStringArray, p_values : ^Array, p_max_subitems : _c.int, p_max_depth : _c.int), | |
debug_get_stack_level_members : #type proc "c" (p_data : rawptr, p_level : _c.int, p_members : ^PoolStringArray, p_values : ^Array, p_max_subitems : _c.int, p_max_depth : _c.int), | |
debug_get_globals : #type proc "c" (p_data : rawptr, p_locals : ^PoolStringArray, p_values : ^Array, p_max_subitems : _c.int, p_max_depth : _c.int), | |
debug_parse_stack_level_expression : #type proc "c" (p_data : rawptr, p_level : _c.int, p_expression : ^String, p_max_subitems : _c.int, p_max_depth : _c.int) -> String, | |
get_public_functions : #type proc "c" (p_data : rawptr, r_functions : ^Array), | |
get_public_constants : #type proc "c" (p_data : rawptr, r_constants : ^Dictionary), | |
profiling_start : #type proc "c" (p_data : rawptr), | |
profiling_stop : #type proc "c" (p_data : rawptr), | |
profiling_get_accumulated_data : #type proc "c" (p_data : rawptr, r_info : ^PluginscriptProfilingData, p_info_max : _c.int) -> _c.int, | |
profiling_get_frame_data : #type proc "c" (p_data : rawptr, r_info : ^PluginscriptProfilingData, p_info_max : _c.int) -> _c.int, | |
profiling_frame : #type proc "c" (p_data : rawptr), | |
script_desc : PluginscriptScriptDesc, | |
}; | |
VideodecoderInterfaceGdnative :: struct { | |
version : GdnativeApiVersion, | |
next : rawptr, | |
constructor : #type proc "c" (unamed0 : rawptr) -> rawptr, | |
destructor : #type proc "c" (unamed0 : rawptr), | |
get_plugin_name : #type proc "c" () -> cstring, | |
get_supported_extensions : #type proc "c" (count : ^_c.int) -> ^cstring, | |
open_file : #type proc "c" (unamed0 : rawptr, unamed1 : rawptr) -> Bool, | |
get_length : #type proc "c" (unamed0 : rawptr) -> _c.float, | |
get_playback_position : #type proc "c" (unamed0 : rawptr) -> _c.float, | |
seek : #type proc "c" (unamed0 : rawptr, unamed1 : _c.float), | |
set_audio_track : #type proc "c" (unamed0 : rawptr, unamed1 : _c.int), | |
update : #type proc "c" (unamed0 : rawptr, unamed1 : _c.float), | |
get_videoframe : #type proc "c" (unamed0 : rawptr) -> ^PoolByteArray, | |
get_audioframe : #type proc "c" (unamed0 : rawptr, unamed1 : ^_c.float, unamed2 : _c.int) -> _c.int, | |
get_channels : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_mix_rate : #type proc "c" (unamed0 : rawptr) -> _c.int, | |
get_texture_size : #type proc "c" (unamed0 : rawptr) -> Vector2, | |
}; | |
defer gd_api.godot_string_destroy(&data) | |
gd_api.godot_string_parse_utf8(&data, cstr) | |
gd_api.godot_print(&data) | |
} |
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