Created
December 18, 2016 21:26
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class Hexagon { | |
float x = 0; | |
float y = 0; | |
float size = 30; | |
HexTriangle[] triangles; | |
Hexagon(float x, float y, float size) | |
{ | |
this.x = x; | |
this.y = y; | |
this.size = size; | |
float s = (size/sqrt(3)); | |
float s_half = s/2; | |
float t_height = sqrt(pow(s, 2) - pow(size/2, 2)); | |
print(t_height); | |
this.triangles = new HexTriangle[6]; | |
triangles[0] = new HexTriangle(x - s_half, y + size/2, x + s_half, y + size/2, x, y); | |
triangles[1] = new HexTriangle(x - (s_half + t_height), y, x - s_half, y + size/2, x, y); | |
triangles[2] = new HexTriangle(x - s_half, y - size/2, x - (s_half + t_height), y, x, y); | |
triangles[3] = new HexTriangle(x - s_half, y - size/2, x + s_half, y - size/2, x, y); | |
triangles[4] = new HexTriangle(x + s_half, y - size/2, x + (s_half + t_height), y, x, y); | |
triangles[5] = new HexTriangle(x + (s_half + t_height), y, x + s_half, y + size/2, x, y); | |
} | |
void draw() { | |
stroke(128, 43, 226); | |
for (int i = 0; i < 6; i++) { | |
triangles[i].draw(); | |
} | |
} | |
} | |
class HexTriangle { | |
float x1, x2, x3, y1, y2, y3; | |
HexTriangle(float x1, float y1, float x2, float y2, float x3, float y3) { | |
this.x1 = x1; | |
this.x2 = x2; | |
this.x3 = x3; | |
this.y1 = y1; | |
this.y2 = y2; | |
this.y3 = y3; | |
} | |
void draw() { | |
stroke(204, 153, 255); | |
fill(204, 153, 255); | |
triangle(x1, y1, x2, y2, x3, y3); | |
} | |
} |
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