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SquarePerspectiveApp
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// About this: https://drewish.com/2014/08/23/using-cinder's-cameraortho-and-vbomesh-to-draw-cubes/ | |
// Inspired by: http://onepointperspective.tumblr.com/post/7805032561/the-perspective-of-a-square | |
// Use with Cinder 0.9.x | |
#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/Vbo.h" | |
#include "cinder/Utilities.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
void prepareSettings( App::Settings *settings ) | |
{ | |
settings->setHighDensityDisplayEnabled(); | |
settings->setWindowSize(800, 800); | |
} | |
class SquarePerspectiveApp : public App { | |
public: | |
void setup() override; | |
void resize() override; | |
void draw() override; | |
cinder::CameraOrtho mCam; | |
gl::VboMeshRef mCube; | |
int mSteps = 19; | |
int mMargin = 20; | |
int mLength = 20; | |
}; | |
void SquarePerspectiveApp::setup() | |
{ | |
// I'm sure there's a simpler ordering for these points... | |
// | |
// *-X 7----3 | |
// |\ |\ |\ | |
// Y Z | 6----2 | |
// 5-|--1 | | |
// \| \| | |
// 4----0 | |
vector<vec3> positions = { | |
vec3( +0.5, +0.5, +0.5 ), | |
vec3( +0.5, +0.5, -0.5 ), | |
vec3( +0.5, -0.5, +0.5 ), | |
vec3( +0.5, -0.5, -0.5 ), | |
vec3( -0.5, +0.5, +0.5 ), | |
vec3( -0.5, +0.5, -0.5 ), | |
vec3( -0.5, -0.5, +0.5 ), | |
vec3( -0.5, -0.5, -0.5 ), | |
}; | |
// Lines by axis | |
// X: 0-4, 1-5, 2-6, 3-7 | |
// Y: 0-2, 1-3, 4-6, 5-7 | |
// Z: 0-1, 2-3, 4-5, 6-7 | |
vector<uint> indices = { | |
0, 4, 1, 5, 2, 6, 3, 7, | |
0, 2, 1, 3, 4, 6, 5, 7, | |
0, 1, 2, 3, 4, 5, 6, 7, | |
}; | |
vector<gl::VboMesh::Layout> bufferLayout = { | |
gl::VboMesh::Layout().usage( GL_STATIC_DRAW ).attrib( geom::Attrib::POSITION, 3 ), | |
}; | |
mCube = gl::VboMesh::create( positions.size(), GL_LINES, bufferLayout, indices.size(), GL_UNSIGNED_INT ); | |
mCube->bufferAttrib( geom::Attrib::POSITION, positions ); | |
mCube->bufferIndices( indices.size() * sizeof( uint ), indices.data() ); | |
} | |
void SquarePerspectiveApp::resize() | |
{ | |
int height = getWindowHeight(); | |
int width = getWindowWidth(); | |
float perCube = min( width, height ) / mSteps; | |
mLength = round( perCube * 0.55 ); | |
mMargin = round( perCube * 0.45 ); | |
mCam.setOrtho( 0, width, height, 0, -100, 100 ); | |
gl::setMatrices( mCam ); | |
} | |
void SquarePerspectiveApp::draw() | |
{ | |
gl::ScopedModelMatrix outerModelScope; | |
float radiansPerStep = M_PI_2 / (mSteps - 1); | |
gl::clear( Color::white() ); | |
gl::color( Color::black() ); | |
gl::translate( vec2( mLength ) ); | |
for (int y = 0; y < mSteps; y++) { | |
for (int x = 0; x < mSteps; x++) { | |
gl::ScopedModelMatrix innerModelScope; | |
gl::translate( vec2( x, y ) * vec2( mLength + mMargin ) ); | |
gl::scale( vec3( mLength, mLength, mLength )); | |
gl::rotate( radiansPerStep * y, vec3( 1, 0, 0 ) ); | |
gl::rotate( radiansPerStep * x, vec3( 0, 1, 0 ) ); | |
gl::draw( mCube ); | |
} | |
} | |
// Save a frame in the home directory. | |
if (getElapsedFrames() == 1) { | |
writeImage( getHomeDirectory() / "SquarePerspectiveAppOutput.png", copyWindowSurface() ); | |
} | |
} | |
CINDER_APP( SquarePerspectiveApp, RendererGl( RendererGl::Options().msaa( 16 ) ), prepareSettings ) |
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