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Simple demo to compare drawing 2D triangles with Cinder's VBO and TriMesh wrappers
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// Simple demo to compare drawing 2D triangles with Cinder's VBO and TriMesh wrappers. | |
// https://drewish.com/2014/08/16/comparing-the-trimesh-and-vbomesh-in-cinder/ | |
#include "cinder/app/AppBasic.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/Vbo.h" | |
#include "cinder/Trimesh.h" | |
#include "cinder/params/Params.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
// sqrt(3) / 2 | |
#define M_SQRT_3_2 0.8660254037844386 | |
class MeshTestApp : public AppBasic { | |
public: | |
void prepareSettings( Settings *settings ) override; | |
void setup(); | |
void recalculate(); | |
void buildVBOMesh(); | |
void buildTriMesh(); | |
void draw(); | |
gl::VboMesh mMesh; | |
TriMesh mTriangles; | |
params::InterfaceGl mParams; | |
int mCols = 10; | |
int mRows = 10; | |
int mScale = 30; | |
bool mWireframe = false; | |
bool useTriMesh = false; | |
}; | |
void MeshTestApp::prepareSettings( Settings *settings ) | |
{ | |
settings->enableHighDensityDisplay(); | |
settings->enableMultiTouch( false ); | |
} | |
void MeshTestApp::setup() | |
{ | |
mParams = params::InterfaceGl( "Parameters", Vec2i( 220, 170 ) ); | |
mParams.addParam( "Scale", &mScale ) | |
.keyIncr( "s" ).keyDecr( "S" ) | |
.min( 1 ).max( 100 ).step( 1 ) | |
.updateFn( [this] { recalculate(); } ); | |
mParams.addParam( "Columns", &mCols ) | |
.keyIncr( "d" ).keyDecr( "D" ) | |
.min( 1 ).max( 100 ).step( 1 ) | |
.updateFn( [this] { recalculate(); } ); | |
mParams.addParam( "Rows", &mRows ) | |
.keyIncr( "f" ).keyDecr( "F" ) | |
.min( 1 ).max( 100 ).step( 1 ) | |
.updateFn( [this] { recalculate(); } ); | |
mParams.addParam( "Wireframe", &mWireframe ) | |
.key( "w" ); | |
mParams.addParam( "TriMesh/VBO", &useTriMesh ) | |
.updateFn( [this] { recalculate(); } ) | |
.key( "t" ); | |
recalculate(); | |
} | |
void MeshTestApp::recalculate() | |
{ | |
if (useTriMesh) buildTriMesh(); | |
else buildVBOMesh(); | |
} | |
void MeshTestApp::buildVBOMesh() | |
{ | |
gl::VboMesh::Layout layout; | |
layout.setStaticIndices(); | |
layout.setStaticPositions(); | |
layout.setStaticColorsRGB(); | |
mMesh = gl::VboMesh(mCols * mRows * 3, mCols * mRows * 3, layout, GL_TRIANGLES); | |
vector<uint32_t> indices; | |
vector<Vec3f> positions; | |
vector<Color> colors; | |
float w = M_SQRT_3_2 * mScale; | |
float h = 1.0 * mScale; | |
int index = -1; | |
Color8u color; | |
for (int col = 0; col < mCols; col++) { | |
float x = col * 2 * w; | |
int direction = (col % 2) ? 1 : -1; | |
for (int row = 0; row < mRows; row++) { | |
direction *= -1; | |
float y = row * h; | |
positions.push_back( Vec3f( x - w * direction, y - h, 0 ) ); | |
positions.push_back( Vec3f( x + w * direction, y + 0, 0 ) ); | |
positions.push_back( Vec3f( x - w * direction, y + h, 0 ) ); | |
// #69D2E7 and #A7DBD8 | |
color = (direction > 0) ? Color8u( 105,210,231 ) : Color8u( 224,228,204 ); | |
colors.push_back( color ); | |
colors.push_back( color ); | |
colors.push_back( color ); | |
index += 3; | |
indices.push_back( index - 2 ); | |
indices.push_back( index - 1 ); | |
indices.push_back( index ); | |
} | |
} | |
mMesh.bufferIndices( indices ); | |
mMesh.bufferPositions( positions ); | |
mMesh.bufferColorsRGB( colors ); | |
} | |
void MeshTestApp::buildTriMesh() | |
{ | |
float w = M_SQRT_3_2 * mScale; | |
float h = 1.0 * mScale; | |
int index = -1; | |
Color color; | |
mTriangles.clear(); | |
for (int col = 0; col < mCols; col++) { | |
float x = col * 2 * w; | |
int direction = (col % 2) ? 1 : -1; | |
for (int row = 0; row < mRows; row++) { | |
direction *= -1; | |
float y = row * h; | |
mTriangles.appendVertex( Vec3f( x - w * direction, y - h, 0 ) ); | |
mTriangles.appendVertex( Vec3f( x + w * direction, y + 0, 0 ) ); | |
mTriangles.appendVertex( Vec3f( x - w * direction, y + h, 0 ) ); | |
// #69D2E7 and #A7DBD8 | |
color = (direction > 0) ? Color8u( 250,105,0 ) : Color8u( 105,210,231 ); | |
mTriangles.appendColorRgb( color ); | |
mTriangles.appendColorRgb( color ); | |
mTriangles.appendColorRgb( color ); | |
index += 3; | |
mTriangles.appendTriangle( index - 2, index - 1, index ); | |
} | |
} | |
} | |
void MeshTestApp::draw() | |
{ | |
gl::pushModelView(); | |
gl::clear( Color::white() ); | |
if (mWireframe) gl::enableWireframe(); | |
if (useTriMesh) | |
gl::draw( mTriangles ); | |
else | |
gl::draw( mMesh ); | |
if (mWireframe) gl::disableWireframe(); | |
gl::popModelView(); | |
mParams.draw(); | |
} | |
CINDER_APP_BASIC( MeshTestApp, RendererGl ) |
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