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A visionOS SwiftUI view modifier that can be used to hide a window's resize handles or to constrain a window's aspect ratio
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// | |
// View+WindowGeometryPreferences.swift | |
// | |
// Created by Drew Olbrich on 1/30/24. | |
// Copyright © 2024 Lunar Skydiving LLC. All rights reserved. | |
// | |
// MIT License | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
// | |
// This visionOS SwiftUI view modifier can be used to hide a window's resize | |
// handles or to constrain a window's aspect ratio. See the documentation comments | |
// below. | |
#if os(visionOS) | |
import SwiftUI | |
extension View { | |
// The following code declares the `windowGeometryPreferences` view modifier twice, | |
// with and without the `resizingRestrictions` parameter, to work around the Swift | |
// compiler warning that would otherwise result from the fact that | |
// `resizingRestrictions` should be optional to make `windowGeometryPreferences` | |
// match the signature of `UIWindowScene/GeometryPreferences/Vision/init`, while at | |
// the same time one of the `UIWindowScene/ResizingRestrictions` enum cases is | |
// named `none`, which would create an ambiguity with respect to the `none` case of | |
// the `resizingRestrictions` parameter's optional type. | |
/// Sets the geometry preferences for this view's window scene. | |
/// | |
/// This view modifier may be used to make a view's window fully non-resizable, | |
/// permanently hiding the view's resize handle, which isn't the case if the view's | |
/// size is constrained with `View/frame`. Furthermore, the window will not stretch | |
/// and snap back. The use of this view modifier in this way matches the behavior of | |
/// the visionOS 1.0 Settings app, for example. | |
/// | |
/// This view modifier may also be used to constrain the aspect ratio of view's | |
/// window. | |
/// | |
/// If you copy the user of `UIWindowScene/requestGeometryUpdate` from Apple's Happy | |
/// Beam sample app, you may find that your code won't necessarily work as expected | |
/// if your app has multiple windows. That's because the Happy Beam code always | |
/// affects the first window group that it finds in the application, which may not | |
/// be the one you want. In contrast, this view modifier is guaranteed to affect the | |
/// window group corresponding to the view you use it on. | |
/// | |
/// ## Example Usage | |
/// | |
/// ``` | |
/// WindowGroup { | |
/// MyView() | |
/// // Do not display the window's resize handle. | |
/// .windowGeometryPreferences(resizingRestrictions: .none) | |
/// } | |
/// .defaultSize(width: 600, height: 400) | |
/// | |
/// WindowGroup { | |
/// MyView() | |
/// // Constrain the window's aspect ratio and specify a minimum allowed size. | |
/// .windowGeometryPreferences(minimumSize: CGSize(width: 800, height: 450), | |
/// resizingRestrictions: .uniform) | |
/// } | |
/// .defaultSize(width: 1600, height: 900) | |
/// ``` | |
/// | |
/// This view modifier was written for visionOS 1.0 and may not necessarily work as | |
/// expected in future visionOS releases. | |
/// | |
/// - Parameters: | |
/// - size: The requested size of the window. **Important:** To avoid unwanted | |
/// window size animation when a window is first presented, the | |
/// `WindowGroup/defaultSize` scene modifier should be used to set the window's | |
/// initial size instead of this parameter. | |
/// - minimumSize: The requested minimum allowed size of the window. | |
/// - maximumSize: The requested maximum allowed size of the window. | |
/// - resizingRestrictions: A constraint on the window's size. The supported values are: | |
/// - `freeform` - The window may be freely resized by the user. | |
/// - `none` - The user cannot resize the window. The window's resize handle | |
/// will not appear in the corners of the window. | |
/// - `uniform` - The user may resize the window, but the window's aspect ratio will | |
/// be constrained to match that of its initial size. | |
/// - Returns: A view whose window scene has the requested geometry preferences. | |
func windowGeometryPreferences(size: CGSize? = nil, minimumSize: CGSize? = nil, maximumSize: CGSize? = nil, resizingRestrictions: UIWindowScene.ResizingRestrictions) -> some View { | |
let geometryPreferences = UIWindowScene.GeometryPreferences.Vision(size: size, minimumSize: minimumSize, maximumSize: maximumSize, resizingRestrictions: resizingRestrictions) | |
return modifier(WindowGeometryPreferencesViewModifier(geometryPreferences: geometryPreferences)) | |
} | |
/// Sets the geometry preferences for this view's window scene. | |
/// | |
/// This view modifier may be used to make a view's window fully non-resizable, | |
/// permanently hiding the view's resize handle, which isn't the case if the view's | |
/// size is constrained with `View/frame`. Furthermore, the window will not stretch | |
/// and snap back. The use of this view modifier in this way matches the behavior of | |
/// the visionOS 1.0 Settings app, for example. | |
/// | |
/// This view modifier may also be used to constrain the aspect ratio of view's | |
/// window. | |
/// | |
/// If you copy the user of `UIWindowScene/requestGeometryUpdate` from Apple's Happy | |
/// Beam sample app, you may find that your code won't necessarily work as expected | |
/// if your app has multiple windows. That's because the Happy Beam code always | |
/// affects the first window group that it finds in the application, which may not | |
/// be the one you want. In contrast, this view modifier is guaranteed to affect the | |
/// window group corresponding to the view you use it on. | |
/// | |
/// ## Example Usage | |
/// | |
/// ``` | |
/// WindowGroup { | |
/// MyView() | |
/// // Do not display the window's resize handle. | |
/// .windowGeometryPreferences(resizingRestrictions: .none) | |
/// } | |
/// .defaultSize(width: 600, height: 400) | |
/// | |
/// WindowGroup { | |
/// MyView() | |
/// // Constrain the window's aspect ratio and specify a minimum allowed size. | |
/// .windowGeometryPreferences(minimumSize: CGSize(width: 800, height: 450), | |
/// resizingRestrictions: .uniform) | |
/// } | |
/// .defaultSize(width: 1600, height: 900) | |
/// ``` | |
/// | |
/// This view modifier was written for visionOS 1.0 and may not necessarily work as | |
/// expected in future visionOS releases. | |
/// | |
/// - Parameters: | |
/// - size: The requested size of the window. **Important:** To avoid unwanted | |
/// window size animation when a window is first presented, the | |
/// `WindowGroup/defaultSize` scene modifier should be used to set the window's | |
/// initial size instead of this parameter. | |
/// - minimumSize: The requested minimum allowed size of the window. | |
/// - maximumSize: The requested maximum allowed size of the window. | |
/// - resizingRestrictions: A constraint on the window's size. The supported values are: | |
/// - `freeform` - The window may be freely resized by the user. | |
/// - `none` - The user cannot resize the window. The window's resize handle | |
/// will not appear in the corners of the window. | |
/// - `uniform` - The user may resize the window, but the window's aspect ratio will | |
/// be constrained to match that of its initial size. | |
/// - Returns: A view whose window scene has the requested geometry preferences. | |
func windowGeometryPreferences(size: CGSize? = nil, minimumSize: CGSize? = nil, maximumSize: CGSize? = nil) -> some View { | |
let geometryPreferences = UIWindowScene.GeometryPreferences.Vision(size: size, minimumSize: minimumSize, maximumSize: maximumSize, resizingRestrictions: nil) | |
return modifier(WindowGeometryPreferencesViewModifier(geometryPreferences: geometryPreferences)) | |
} | |
} | |
private struct WindowGeometryPreferencesViewModifier: ViewModifier { | |
let geometryPreferences: UIWindowScene.GeometryPreferences.Vision | |
func body(content: Content) -> some View { | |
WindowGeometryPreferencesView(geometryPreferences: geometryPreferences, content: { | |
content | |
}) | |
} | |
} | |
private struct WindowGeometryPreferencesView<Content>: UIViewControllerRepresentable where Content: View { | |
let geometryPreferences: UIWindowScene.GeometryPreferences.Vision | |
let content: () -> Content | |
func makeUIViewController(context: Context) -> WindowGeometryPreferencesUIViewController<Content> { | |
WindowGeometryPreferencesUIViewController(geometryPreferences: geometryPreferences, content: content) | |
} | |
func updateUIViewController(_ windowGeometryPreferencesUIViewController: WindowGeometryPreferencesUIViewController<Content>, context: Context) { | |
windowGeometryPreferencesUIViewController.geometryPreferences = geometryPreferences | |
} | |
} | |
private class WindowGeometryPreferencesUIViewController<Content>: UIViewController where Content: View { | |
var geometryPreferences: UIWindowScene.GeometryPreferences.Vision { | |
didSet { | |
windowGeometryPreferencesUIView?.geometryPreferences = geometryPreferences | |
} | |
} | |
private let hostingController: UIHostingController<Content> | |
private var windowGeometryPreferencesUIView: WindowGeometryPreferencesUIView? { | |
return viewIfLoaded as? WindowGeometryPreferencesUIView | |
} | |
init(geometryPreferences: UIWindowScene.GeometryPreferences.Vision, content: @escaping () -> Content) { | |
self.geometryPreferences = geometryPreferences | |
self.hostingController = UIHostingController(rootView: content()) | |
super.init(nibName: nil, bundle: nil) | |
addChild(hostingController) | |
hostingController.view.frame = view.bounds | |
view.addSubview(hostingController.view) | |
hostingController.didMove(toParent: self) | |
hostingController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight] | |
} | |
required init?(coder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
override func loadView() { | |
view = WindowGeometryPreferencesUIView(geometryPreferences: geometryPreferences) | |
} | |
} | |
private class WindowGeometryPreferencesUIView: UIView { | |
var geometryPreferences: UIWindowScene.GeometryPreferences.Vision { | |
didSet { | |
requestGeometryUpdate(with: geometryPreferences) | |
} | |
} | |
init(geometryPreferences: UIWindowScene.GeometryPreferences.Vision) { | |
self.geometryPreferences = geometryPreferences | |
super.init(frame: .zero) | |
} | |
required init?(coder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
override func didMoveToWindow() { | |
// Allegedly, in visionOS 1.0 there is a short period of time while the scene | |
// connects during which geometry update requests may not be honored. The | |
// recommended workaround is to wait for one run loop spin. However, it has been | |
// suggested that the fact that this works reliably in visionOS 1.0 is accidental | |
// and is subject to change in the future. | |
RunLoop.main.perform { | |
assert(self.window?.windowScene != nil) | |
self.requestGeometryUpdate(with: self.geometryPreferences) | |
} | |
} | |
private func requestGeometryUpdate(with geometryPreferences: UIWindowScene.GeometryPreferences) { | |
window?.windowScene?.requestGeometryUpdate(self.geometryPreferences, errorHandler: { error in | |
// It's possible that `requestGeometryUpdate` may fail in a future version of | |
// visionOS. If that happens, check if an alternative to this view modifier has | |
// been added to SwiftUI and use it instead, or investigate more elaborate methods | |
// of detecting that the window scene has entered a state in which | |
// `requestGeometryUpdate` is guaranteed to succeed. | |
assertionFailure("Geometry update request failed: \(error)") | |
}) | |
} | |
} | |
#endif // os(visionOS) |
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