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A wrapper around iOS Entity/loadAsync(named:in:) and visionOS Entity(named:in:) async that works on both platforms
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// | |
// TextureResource+LoadFileAsync.swift | |
// | |
// Created by Drew Olbrich on 12/24/23. | |
// Copyright © 2023 Lunar Skydiving LLC. All rights reserved. | |
// | |
// MIT License | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
// | |
import Foundation | |
import RealityKit | |
import Combine | |
extension TextureResource { | |
// The RealityKit visionOS `TextureResource(named:in:options:) async` initializer | |
// isn't available in iOS 17, so we implement our own replacement on iOS and wrap | |
// both implementations in `TextureResource/loadFileAsync(named:in:options:)`. | |
#if os(visionOS) | |
/// Loads a texture resource from a file in a bundle asynchronously. | |
/// | |
/// Unlike `TextureResource(named:in:options:) async` or | |
/// `TextureResource.loadAsync(named:in:options:)`, this method works on both iOS | |
/// and visionOS. | |
static func loadFileAsync(named name: String, in bundle: Bundle? = nil, options: TextureResource.CreateOptions = .init(semantic: nil)) async throws -> TextureResource { | |
return try await TextureResource(named: name, in: bundle, options: options) | |
} | |
#else // !os(visionOS) | |
/// Loads a texture resource from a file in a bundle asynchronously. | |
/// | |
/// Unlike `TextureResource(named:in:options:) async` or | |
/// `TextureResource.loadAsync(named:in:options:)`, this method works on both iOS | |
/// and visionOS. | |
static func loadFileAsync(named name: String, in bundle: Bundle? = nil, options: TextureResource.CreateOptions = .init(semantic: nil)) async throws -> TextureResource { | |
return try await withCheckedThrowingContinuation { continuation in | |
var cancellable: AnyCancellable? | |
cancellable = TextureResource.loadAsync(named: name, in: bundle, options: options).sink(receiveCompletion: { completion in | |
switch completion { | |
case .finished: | |
break | |
case .failure(let error): | |
continuation.resume(throwing: error) | |
} | |
cancellable?.cancel() | |
}, receiveValue: { entity in | |
continuation.resume(returning: entity) | |
cancellable?.cancel() | |
}) | |
} | |
} | |
#endif // !os(visionOS) | |
} |
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