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@drewolbrich
Last active November 6, 2024 00:31
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An async version of RealityKit's Entity/move that returns when the animation completes
//
// Entity+MoveAsync.swift
//
// Created by Drew Olbrich on 1/15/24.
// Copyright © 2024 Lunar Skydiving LLC. All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
import Foundation
import RealityKit
import Combine
extension Entity {
/// Asynchronously moves an entity over a period of time to a new location given by
/// a transform.
///
/// - Parameters:
/// - target: A `Transform` instance that indicates the new location.
/// - referenceEntity: The entity that defines a frame of reference. Set
/// this to `nil` to indicate world space.
/// - duration: The time in seconds over which the move should occur.
/// - timingFunction: A timing function that controls the progress of the
/// animation.
@MainActor func moveAsync(to target: Transform, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) async {
guard let scene else {
return
}
let animationPlaybackController = move(to: target, relativeTo: referenceEntity, duration: duration, timingFunction: timingFunction)
// Updates for Swift 6 below by Luca Ban (@mesqueeb).
let publisher = scene.publisher(for: AnimationEvents.PlaybackCompleted.self, on: self)
await withCheckedContinuation { continuation in
Task {
for await event in publisher.values {
if event.playbackController == animationPlaybackController { continuation.resume() }
}
}
}
}
}
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