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An async version of RealityKit's Entity/move that returns when the animation completes
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// | |
// Entity+MoveAsync.swift | |
// | |
// Created by Drew Olbrich on 1/15/24. | |
// Copyright © 2024 Lunar Skydiving LLC. All rights reserved. | |
// | |
// MIT License | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
// | |
import Foundation | |
import RealityKit | |
import Combine | |
extension Entity { | |
/// Asynchronously moves an entity over a period of time to a new location given by | |
/// a transform. | |
/// | |
/// - Parameters: | |
/// - target: A `Transform` instance that indicates the new location. | |
/// - referenceEntity: The entity that defines a frame of reference. Set | |
/// this to `nil` to indicate world space. | |
/// - duration: The time in seconds over which the move should occur. | |
/// - timingFunction: A timing function that controls the progress of the | |
/// animation. | |
@MainActor func moveAsync(to target: Transform, relativeTo referenceEntity: Entity?, duration: TimeInterval, timingFunction: AnimationTimingFunction = .default) async { | |
guard let scene else { | |
return | |
} | |
let animationPlaybackController = move(to: target, relativeTo: referenceEntity, duration: duration, timingFunction: timingFunction) | |
// Updates for Swift 6 below by Luca Ban (@mesqueeb). | |
let publisher = scene.publisher(for: AnimationEvents.PlaybackCompleted.self, on: self) | |
await withCheckedContinuation { continuation in | |
Task { | |
for await event in publisher.values { | |
if event.playbackController == animationPlaybackController { continuation.resume() } | |
} | |
} | |
} | |
} | |
} |
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