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UE4 Windows command line building
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:: Build client | |
RunUAT BuildCookRun -project="full_path.uproject"^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -allmaps -build -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Cook client | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -allmaps -NoCompile -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Build server | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -server -serverplatform=Win64 -noclient -build -stage^ | |
-pak -archive -archivedirectory="Output Directory" | |
:: Cook server | |
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^ | |
-noP4 -platform=Win64^ | |
-clientconfig=Development -serverconfig=Development^ | |
-cook -server -serverplatform=Win64 -noclient -NoCompile -stage^ | |
-pak -archive -archivedirectory="Output Directory" |
thanks. this saved me a lot of time.
Thank you!
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very helpful! thank you