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@drhayes
Created November 15, 2012 04:48
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Snippet from the player entity.
update: function() {
this.behave('update');
this.handleAnimation();
this.parent();
},
handleMovementTrace: function(res) {
this.behave('handleMovementTrace', res);
this.parent(res);
},
check: function(other) {
this.parent(other);
this.behave('check', other);
}
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