Example of variable dependencies and adding focus to focusedRandom.
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2020 MDDN342 Assignment 2: Randomised Collections
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license: mit |
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/* | |
* This program draws your arrangement of faces on the canvas. | |
*/ | |
const canvasWidth = 960; | |
const canvasHeight = 500; | |
let curRandomSeed = 0; | |
let lastSwapTime = 0; | |
const millisPerSwap = 5000; | |
function setup () { | |
// create the drawing canvas, save the canvas element | |
let main_canvas = createCanvas(canvasWidth, canvasHeight); | |
main_canvas.parent('canvasContainer'); | |
curRandomSeed = int(focusedRandom(0, 1000)); | |
// rotation in degrees | |
angleMode(DEGREES); | |
} | |
function changeRandomSeed() { | |
curRandomSeed = curRandomSeed + 1; | |
lastSwapTime = millis(); | |
} | |
// global variables for colors | |
const bg_color1 = [225, 206, 187]; | |
function mouseClicked() { | |
changeRandomSeed(); | |
} | |
function draw () { | |
if(millis() > lastSwapTime + millisPerSwap) { | |
changeRandomSeed(); | |
} | |
// reset the random number generator each time draw is called | |
resetFocusedRandom(curRandomSeed); | |
// clear screen | |
background(50); | |
noStroke(); | |
let faceWidth; | |
let earSize, earDist; | |
let faceColor; | |
let gridWidth = 6; | |
let gridHeight = 4; | |
// draw a 5x3 grid of faces | |
let w = canvasWidth / gridWidth; | |
let h = canvasHeight / gridHeight; | |
for(let i=0; i<gridHeight; i++) { | |
for(let j=0; j<gridWidth; j++) { | |
let y = h/2 + h*i; | |
let x = w/2 + w*j; | |
// center face | |
push(); | |
translate(x, y); | |
scale(h/25, h/25); | |
let faceColorSpinner = int(focusedRandom(1, 100)); | |
if(faceColorSpinner < 5) { | |
faceColor = 2; | |
} | |
else { | |
faceColor = 1; | |
} | |
let faceDist = 0; | |
if(faceColor == 1) { | |
faceDist = focusedRandom(2, 15, 3); | |
} | |
drawFace(faceColor, faceDist); | |
pop(); | |
} | |
} | |
} | |
function keyTyped() { | |
if (key == '!') { | |
saveBlocksImages(); | |
} | |
else if (key == '@') { | |
saveBlocksImages(true); | |
} | |
} |
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<head> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.3/seedrandom.min.js"></script> | |
<script src="https://d3js.org/d3-random.v1.min.js"></script> | |
<script language="javascript" type="text/javascript" src="z_purview_helper.js"></script> | |
<script language="javascript" type="text/javascript" src="z_focused_random.js"></script> | |
<script language="javascript" type="text/javascript" src="face_code.js"></script> | |
<script language="javascript" type="text/javascript" src="editor.js"></script> | |
<style> | |
body { padding: 0; margin: 0; } | |
.inner { position: absolute; } | |
#controls { | |
font: 300 12px "Helvetica Neue"; | |
padding: 5; | |
margin: 5; | |
background: #f0f0f0; | |
opacity: 0.0; | |
-webkit-transition: opacity 0.2s ease; | |
-moz-transition: opacity 0.2s ease; | |
-o-transition: opacity 0.2s ease; | |
-ms-transition: opacity 0.2s ease; | |
} | |
#controls:hover { opacity: 0.9; } | |
</style> | |
</head> | |
<body style="background-color:white"> | |
<div class="outer"> | |
<div class="inner"> | |
<div id="canvasContainer"></div> | |
<a href="index.html">arrangement</a> | |
(<a href="arrangement.js">arrangement code</a>, | |
<a href="face_code.js">face code</a>)<br> | |
<a href="editor.html">editor</a> | |
(<a href="editor.js">editor code</a>, | |
<a href="face_code.js">face code</a>)<br> | |
<a href="sketch.html">sketch</a> | |
</div> | |
<div class="inner" id="controls" height="500px"> | |
<table> | |
<tr> | |
<td>Ear Size</td> | |
<td id="slider1Container"></td> | |
</tr> | |
<tr> | |
<td>Ear Distance</td> | |
<td id="slider2Container"></td> | |
</tr> | |
<tr> | |
<td>Colour</td> | |
<td id="slider3Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 4</td> | |
<td id="slider4Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 5</td> | |
<td id="slider5Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 6</td> | |
<td id="slider6Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 7</td> | |
<td id="slider7Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 8</td> | |
<td id="slider8Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 9</td> | |
<td id="slider9Container"></td> | |
</tr> | |
<tr> | |
<td>Setting 10</td> | |
<td id="slider10Container"></td> | |
</tr> | |
<tr> | |
<td>Show Target</td> | |
<td id="checkbox1Container"></td> | |
</tr> | |
<tr> | |
<td>Face</td> | |
<td id="selector1Container"></td> | |
</tr> | |
</table> | |
</div> | |
</div> | |
</table> | |
</body> |
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/* | |
* This editor shows the possible faces that can be created | |
*/ | |
const canvasWidth = 960; | |
const canvasHeight = 500; | |
let slider1, slider2, slider3, slider4, slider5; | |
let slider6, slider7, slider8, slider9, slider10; | |
let faceSelector; | |
let faceGuideCheckbox; | |
function setup () { | |
// create the drawing canvas, save the canvas element | |
let main_canvas = createCanvas(canvasWidth, canvasHeight); | |
main_canvas.parent('canvasContainer'); | |
// create sliders | |
slider1 = createSlider(0, 100, 50); | |
slider2 = createSlider(0, 100, 50); | |
slider3 = createSlider(0, 100, 50); | |
slider4 = createSlider(0, 100, 50); | |
slider5 = createSlider(0, 100, 50); | |
slider6 = createSlider(0, 100, 50); | |
slider7 = createSlider(0, 100, 50); | |
slider8 = createSlider(0, 100, 50); | |
slider9 = createSlider(0, 100, 50); | |
slider10 = createSlider(0, 100, 50); | |
slider1.parent('slider1Container'); | |
slider2.parent('slider2Container'); | |
slider3.parent('slider3Container'); | |
slider4.parent('slider4Container'); | |
slider5.parent('slider5Container'); | |
slider6.parent('slider6Container'); | |
slider7.parent('slider7Container'); | |
slider8.parent('slider8Container'); | |
slider9.parent('slider9Container'); | |
slider10.parent('slider10Container'); | |
faceGuideCheckbox = createCheckbox('', false); | |
faceGuideCheckbox.parent('checkbox1Container'); | |
faceSelector = createSelect(); | |
faceSelector.option('1'); | |
faceSelector.option('2'); | |
faceSelector.option('3'); | |
faceSelector.value('1'); | |
faceSelector.parent('selector1Container'); | |
} | |
const bg_color = [225, 206, 187]; | |
function draw () { | |
strokeWeight(0.2); | |
let mode = faceSelector.value(); | |
background(bg_color); | |
let s1 = slider1.value(); | |
let s2 = slider2.value(); | |
let s3 = slider3.value(); | |
let s4 = slider4.value(); | |
let s5 = slider5.value(); | |
let s6 = slider6.value(); | |
let s7 = slider7.value(); | |
let s8 = slider8.value(); | |
let s9 = slider9.value(); | |
let s10 = slider10.value(); | |
let show_face_guide = faceGuideCheckbox.checked(); | |
// use same size / y_pos for all faces | |
let face_size = canvasWidth / 5; | |
let face_scale = face_size / 10; | |
let face_y = height / 2; | |
let face_x = width / 2; | |
push(); | |
translate(face_x, face_y); | |
scale(face_scale); | |
push(); | |
if (mode == '1') { | |
// draw 1st face | |
let earSize = map(s1, 0, 100, 0, 10); | |
let earDist = map(s2, 0, 100, 0, 15); | |
// let faceColor = int(map(s3, 0, 100, 1, 4)); | |
let faceColor = int(map(s3, 0, 100, 1, 3)); | |
drawFace(earSize, earDist); | |
} | |
pop(); | |
if(show_face_guide) { | |
strokeWeight(0.1); | |
rectMode(CORNER); | |
noFill() | |
stroke(0, 0, 255); | |
// ellipse(0, 0, 20, 20); | |
rect(-10, -10, 20, 20); | |
line( 0, -11, 0, -10); | |
line( 0, 10, 0, 11); | |
line(-11, 0,-10, 0); | |
line( 11, 0, 10, 0); | |
} | |
pop(); | |
} | |
function keyTyped() { | |
if (key == '!') { | |
saveBlocksImages(); | |
} | |
else if (key == '@') { | |
saveBlocksImages(true); | |
} | |
} |
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/* | |
* This file should contain code that draws your faces. | |
* | |
* Each function takes parameters and draws a face that is within | |
* the bounding box (-10, -10) to (10, 10). | |
* | |
* These functions are used by your final arrangement of faces as well as the face editor. | |
*/ | |
/* | |
* faceColor is 1 for yellow anything else is red | |
* faceDist is distance between ellipses, 0 - 10 | |
*/ | |
function drawFace(faceColor, faceDist) { | |
const yellow = color(255, 255, 0); | |
const red = color(200, 0, 0); | |
noStroke(); | |
if(faceColor == 1) { | |
fill(yellow); | |
} | |
else { | |
fill(red); | |
} | |
// head | |
ellipse(0-faceDist/2, 0, 3); | |
ellipse(0+faceDist/2, 0, 3); | |
} |
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var canvasWidth = 960; | |
var canvasHeight = 500; | |
var sliders = []; | |
var faceSelector; | |
var curRandomSeed; | |
function setup () { | |
// create the drawing canvas, save the canvas element | |
var main_canvas = createCanvas(canvasWidth, canvasHeight); | |
main_canvas.parent('canvasContainer'); | |
curRandomSeed = int(focusedRandom(0, 100)); | |
// create sliders | |
for(i=1; i<=4; i++) { | |
var slider = createSlider(0, 100, 50); | |
var parentStr = 'slider' + i + 'Container'; | |
slider.parent(parentStr); | |
sliders.push(slider); | |
} | |
sliders[0].value(0); | |
sliders[1].value(100); | |
sliders[2].value(0); | |
sliders[3].value(50); | |
randButton = createButton('randomize'); | |
randButton.mousePressed(changeRandomSeed); | |
randButton.parent('selector1Container'); | |
// rotation in degrees | |
angleMode(DEGREES); | |
} | |
function changeRandomSeed() { | |
curRandomSeed = curRandomSeed + 1; | |
} | |
// global variables for colors | |
var bg_color = [200, 200, 200]; | |
var fg_color = [255, 255, 255]; | |
var stroke_color = [0, 0, 0]; | |
var num_samples = 2000; | |
var num_bins = 20; | |
function draw () { | |
resetFocusedRandom(curRandomSeed); | |
var min = sliders[0].value(); | |
var max = sliders[1].value(); | |
var focus = Math.floor(map(sliders[2].value(), 0, 100, 0, 10)) | |
var mean = sliders[3].value(); | |
if(mean < min) { | |
mean = min; | |
sliders[3].value(mean); | |
} | |
if(mean > max) { | |
mean = max; | |
sliders[3].value(mean); | |
} | |
var samples = [] | |
var bins = Array(num_bins) | |
for(var i=0; i<num_bins; i++) { | |
bins[i] = 0; | |
} | |
var s, b; | |
for(var i=0; i<num_samples; i++) { | |
s = focusedRandom(min, max, focus, mean); | |
b = Math.floor(s*4 / num_bins); | |
bins[b] = bins[b] + 1; | |
} | |
background(bg_color); | |
fill(fg_color); | |
for(var i=0; i<num_bins; i++) { | |
x = i * width / num_bins; | |
y = bins[i]; | |
rect(x, height-y, width/num_bins, y); | |
} | |
fill(0); | |
var info = "min " + min + " max " + max + " focus " + focus + " mean " + mean; | |
textSize(36); | |
text(info, 300, 100); | |
} | |
function keyTyped() { | |
if (key == '!') { | |
saveBlocksImages(); | |
} | |
else if (key == '@') { | |
saveBlocksImages(true); | |
} | |
} |
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<head> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.3/seedrandom.min.js"></script> | |
<script src="https://d3js.org/d3-random.v1.min.js"></script> | |
<script language="javascript" type="text/javascript" src="z_purview_helper.js"></script> | |
<script language="javascript" type="text/javascript" src="z_focused_random.js"></script> | |
<script language="javascript" type="text/javascript" src="face_code.js"></script> | |
<script language="javascript" type="text/javascript" src="arrangement.js"></script> | |
<style> | |
body { padding: 0; margin: 0; } | |
.inner { position: absolute; } | |
#controls { | |
font: 300 12px "Helvetica Neue"; | |
padding: 5; | |
margin: 5; | |
background: #f0f0f0; | |
opacity: 0.0; | |
-webkit-transition: opacity 0.2s ease; | |
-moz-transition: opacity 0.2s ease; | |
-o-transition: opacity 0.2s ease; | |
-ms-transition: opacity 0.2s ease; | |
} | |
#controls:hover { opacity: 0.9; } | |
</style> | |
</head> | |
<body style="background-color:white"> | |
<div class="outer"> | |
<div class="inner"> | |
<div id="canvasContainer"></div> | |
<a href="index.html">arrangement</a> | |
(<a href="arrangement.js">arrangement code</a>, | |
<a href="face_code.js">face code</a>)<br> | |
<a href="editor.html">editor</a> | |
(<a href="editor.js">editor code</a>, | |
<a href="face_code.js">face code</a>)<br> | |
<a href="sketch.html">sketch</a> | |
</div> | |
<div class="inner" id="controls" height="500px"> | |
<table> | |
<tr> | |
<td></td> | |
<td id="slider1Container"></td> | |
</tr> | |
<tr> | |
<td></td> | |
<td id="slider2Container"></td> | |
</tr> | |
<tr> | |
<td></td> | |
<td id="slider3Container"></td> | |
</tr> | |
<tr> | |
<td></td> | |
<td id="slider4Container"></td> | |
</tr> | |
<tr> | |
<td></td> | |
<td id="slider5Container"></td> | |
</tr> | |
<tr> | |
<td></td> | |
<td id="selector1Container"></td> | |
</tr> | |
</table> | |
</div> | |
</div> | |
</table> | |
</body> |
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<head> | |
<style> body {padding: 0; margin: 0;} </style> | |
</head> | |
<body style="background-color:white"> | |
<img src="sketch.jpg" width="960" height="480"/> | |
<p> | |
<a href="index.html">arrangement</a> | |
(<a href="arrangement.js">arrangement code</a>, | |
<a href="face_code.js">face code</a>)<br> | |
<a href="editor.html">editor</a> | |
(<a href="editor.js">editor code</a>, | |
<a href="face_code.js">face code</a>)<br> | |
<a href="sketch.html">sketch</a> | |
</body> |
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function resetFocusedRandom() { | |
return Math.seedrandom(arguments); | |
} | |
function focusedRandom(min, max, focus, mean) { | |
// console.log("hello") | |
if(max === undefined) { | |
max = min; | |
min = 0; | |
} | |
if(focus === undefined) { | |
focus = 1.0; | |
} | |
if(mean === undefined) { | |
mean = (min + max) / 2.0; | |
} | |
if(focus == 0) { | |
return d3.randomUniform(min, max)(); | |
} | |
else if(focus < 0) { | |
focus = -1 / focus; | |
} | |
let sigma = (max - min) / (2 * focus); | |
let val = d3.randomNormal(mean, sigma)(); | |
if (val >= min && val < max) { | |
return val; | |
} | |
return d3.randomUniform(min, max)(); | |
} |
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// note: this file is poorly named - it can generally be ignored. | |
// helper functions below for supporting blocks/purview | |
function saveBlocksImages(doZoom) { | |
if(doZoom == null) { | |
doZoom = false; | |
} | |
// generate 960x500 preview.jpg of entire canvas | |
// TODO: should this be recycled? | |
var offscreenCanvas = document.createElement('canvas'); | |
offscreenCanvas.width = 960; | |
offscreenCanvas.height = 500; | |
var context = offscreenCanvas.getContext('2d'); | |
// background is flat white | |
context.fillStyle="#FFFFFF"; | |
context.fillRect(0, 0, 960, 500); | |
context.drawImage(this.canvas, 0, 0, 960, 500); | |
// save to browser | |
var downloadMime = 'image/octet-stream'; | |
var imageData = offscreenCanvas.toDataURL('image/jpeg'); | |
imageData = imageData.replace('image/jpeg', downloadMime); | |
p5.prototype.downloadFile(imageData, 'preview.jpg', 'jpg'); | |
// generate 230x120 thumbnail.png centered on mouse | |
offscreenCanvas.width = 230; | |
offscreenCanvas.height = 120; | |
// background is flat white | |
context = offscreenCanvas.getContext('2d'); | |
context.fillStyle="#FFFFFF"; | |
context.fillRect(0, 0, 230, 120); | |
if(doZoom) { | |
// pixelDensity does the right thing on retina displays | |
var pd = this._pixelDensity; | |
var sx = pd * mouseX - pd * 230/2; | |
var sy = pd * mouseY - pd * 120/2; | |
var sw = pd * 230; | |
var sh = pd * 120; | |
// bounds checking - just displace if necessary | |
if (sx < 0) { | |
sx = 0; | |
} | |
if (sx > this.canvas.width - sw) { | |
sx = this.canvas.width - sw; | |
} | |
if (sy < 0) { | |
sy = 0; | |
} | |
if (sy > this.canvas.height - sh) { | |
sy = this.canvas.height - sh; | |
} | |
// save to browser | |
context.drawImage(this.canvas, sx, sy, sw, sh, 0, 0, 230, 120); | |
} | |
else { | |
// now scaledown | |
var full_width = this.canvas.width; | |
var full_height = this.canvas.height; | |
context.drawImage(this.canvas, 0, 0, full_width, full_height, 0, 0, 230, 120); | |
} | |
imageData = offscreenCanvas.toDataURL('image/png'); | |
imageData = imageData.replace('image/png', downloadMime); | |
// call this function after 1 second | |
setTimeout(function(){ | |
p5.prototype.downloadFile(imageData, 'thumbnail.png', 'png'); | |
}, 1000); | |
} |
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