Created
May 9, 2012 07:54
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Rotate board puzzle
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require 'rubygems' # sudo gem install gosu --no-ri --no-rdoc | |
require 'gosu' | |
class Board < Array | |
def rotate cw = false | |
rotated = if cw | |
transpose.map(&:reverse) | |
else | |
transpose.reverse | |
end | |
replace rotated.map(&:compact).map{|l| l.fill(nil, l.length..self.length-1)} | |
flatten.compact.each{|s| s.to_angle = cw ? 90 : -90 } | |
end | |
def render | |
each_with_index{|i, x| i.reverse.each_with_index{|s, y| s.render x, y if s }} | |
end | |
end | |
class Stone < Gosu::Image | |
attr_accessor :to_angle | |
def initialize w, stone | |
super w, stone, true | |
@my_angle, @to_angle, @x, @y, @x_r, @y_r = 0, 0, 0, 0, 0, 0, 0 | |
@animation_speed, @center, @size = 0.3, 140, 64 | |
end | |
def render x, y | |
if (@to_angle - @my_angle).abs < @animation_speed | |
@x_r += @animation_speed * (x-@x_r) | |
@y_r += @animation_speed * (y-@y_r) | |
@x, @y = @x_r, @y_r | |
@my_angle = @to_angle = 0 | |
else | |
@my_angle += @animation_speed * (@to_angle - @my_angle) | |
f = @my_angle * (Math::PI/180.0) | |
cos = Math.cos(f); sin = Math.sin(f) | |
@x_r = ((@x - 2.0) * cos - (@y - 2.0) * sin) + 2.0 | |
@y_r = ((@y - 2.0) * cos + (@x - 2.0) * sin) + 2.0 | |
end | |
draw_rot @x_r * @size + @center, @y_r * @size + @center, 0, 0 | |
end | |
end | |
class Game < Gosu::Window | |
def initialize | |
super 640, 480, false | |
@board = Board.new.replace [[ Stone.new(self, "gem.png"), nil, Stone.new(self, "gem.png"), Stone.new(self, "gem.png"),Stone.new(self, "gem.png")], | |
[ nil, Stone.new(self, "gem.png"), nil, nil, Stone.new(self, "gem_blue.png")], | |
[ nil, nil, Stone.new(self, "gem_blue.png"), nil, nil], | |
[ Stone.new(self, "gem_blue.png"), nil, Stone.new(self, "gem_blue.png"), nil, nil], | |
[ nil, nil, nil, Stone.new(self, "gem_blue.png"), nil] | |
].transpose | |
end | |
def draw | |
@board.render | |
end | |
def button_down key | |
case key | |
when Gosu::KbLeft then @board.rotate(true) | |
when Gosu::KbRight then @board.rotate(false) | |
end | |
end | |
end | |
Game.new.show |
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