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July 4, 2018 13:53
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Flutter Canvas animation example with CustomPainter
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import 'package:flutter/material.dart'; | |
import 'package:flutter/widgets.dart'; | |
import 'package:flutter/semantics.dart'; | |
import 'dart:ui'; | |
void main() => runApp(new MyApp()); | |
class Sky extends CustomPainter { | |
final double value; | |
const Sky(this.value); | |
@override | |
void paint(Canvas canvas, Size size) { | |
canvas.scale(value + 1.0, value + 1.0); | |
canvas.rotate(value * 3.0); | |
print("SIZE${size.width}"); | |
var rect = Offset.zero & size; | |
var gradient = new RadialGradient( | |
center: new Alignment(value, value), | |
radius: 0.6, | |
colors: [const Color(0xffFF0000), const Color(0xFF0000FF)], | |
stops: [0.4, 1.0], | |
); | |
canvas.drawRect( | |
rect, | |
new Paint()..shader = gradient.createShader(rect), | |
); | |
} | |
@override | |
SemanticsBuilderCallback get semanticsBuilder { | |
return (Size size) { | |
// Annotate a rectangle containing the picture of the sun | |
// with the label "Sun". When text to speech feature is enabled on the | |
// device, a user will be able to locate the sun on this picture by | |
// touch. | |
var rect = Offset.zero & size; | |
var width = size.shortestSide * 0.4; | |
rect = const Alignment(0.8, -0.9).inscribe(new Size(width, width), rect); | |
return [ | |
new CustomPainterSemantics( | |
rect: rect, | |
properties: new SemanticsProperties( | |
label: 'Sun', | |
textDirection: TextDirection.ltr, | |
), | |
), | |
]; | |
}; | |
} | |
// Since this Sky painter has no fields, it always paints | |
// the same thing and semantics information is the same. | |
// Therefore we return false here. If we had fields (set | |
// from the constructor) then we would return true if any | |
// of them differed from the same fields on the oldDelegate. | |
@override | |
bool shouldRepaint(Sky oldDelegate) => true; | |
@override | |
bool shouldRebuildSemantics(Sky oldDelegate) => false; | |
} | |
class MyApp extends StatelessWidget { | |
// This widget is the root of your application. | |
@override | |
Widget build(BuildContext context) { | |
return new MaterialApp( | |
title: 'Flutter Demo', | |
theme: new ThemeData( | |
// This is the theme of your application. | |
// | |
// Try running your application with "flutter run". You'll see the | |
// application has a blue toolbar. Then, without quitting the app, try | |
// changing the primarySwatch below to Colors.green and then invoke | |
// "hot reload" (press "r" in the console where you ran "flutter run", | |
// or press Run > Flutter Hot Reload in IntelliJ). Notice that the | |
// counter didn't reset back to zero; the application is not restarted. | |
primarySwatch: Colors.blue, | |
), | |
home: new MyHomePage(title: 'Flutter Demo Home Page'), | |
); | |
} | |
} | |
class MyHomePage extends StatefulWidget { | |
MyHomePage({Key key, this.title}) : super(key: key); | |
// This widget is the home page of your application. It is stateful, meaning | |
// that it has a State object (defined below) that contains fields that affect | |
// how it looks. | |
// This class is the configuration for the state. It holds the values (in this | |
// case the title) provided by the parent (in this case the App widget) and | |
// used by the build method of the State. Fields in a Widget subclass are | |
// always marked "final". | |
final String title; | |
@override | |
_MyHomePageState createState() => new _MyHomePageState(); | |
} | |
class _MyHomePageState extends State<MyHomePage> | |
with SingleTickerProviderStateMixin { | |
int _counter = 0; | |
Animation<double> animation; | |
AnimationController controller; | |
initState() { | |
super.initState(); | |
controller = AnimationController( | |
duration: const Duration(milliseconds: 1000), vsync: this); | |
animation = Tween(begin: -1.0, end: 1.0).animate(controller); | |
controller.repeat(); | |
} | |
void _incrementCounter() { | |
setState(() { | |
// This call to setState tells the Flutter framework that something has | |
// changed in this State, which causes it to rerun the build method below | |
// so that the display can reflect the updated values. If we changed | |
// _counter without calling setState(), then the build method would not be | |
// called again, and so nothing would appear to happen. | |
_counter++; | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
// This method is rerun every time setState is called, for instance as done | |
// by the _incrementCounter method above. | |
// | |
// The Flutter framework has been optimized to make rerunning build methods | |
// fast, so that you can just rebuild anything that needs updating rather | |
// than having to individually change instances of widgets. | |
return new Scaffold( | |
appBar: new AppBar( | |
// Here we take the value from the MyHomePage object that was created by | |
// the App.build method, and use it to set our appbar title. | |
title: new Text(widget.title), | |
), | |
body: new Center( | |
// Center is a layout widget. It takes a single child and positions it | |
// in the middle of the parent. | |
child: new Column( | |
// Column is also layout widget. It takes a list of children and | |
// arranges them vertically. By default, it sizes itself to fit its | |
// children horizontally, and tries to be as tall as its parent. | |
// | |
// Invoke "debug paint" (press "p" in the console where you ran | |
// "flutter run", or select "Toggle Debug Paint" from the Flutter tool | |
// window in IntelliJ) to see the wireframe for each widget. | |
// | |
// Column has various properties to control how it sizes itself and | |
// how it positions its children. Here we use mainAxisAlignment to | |
// center the children vertically; the main axis here is the vertical | |
// axis because Columns are vertical (the cross axis would be | |
// horizontal). | |
mainAxisAlignment: MainAxisAlignment.center, | |
children: <Widget>[ | |
AnimatedBuilder( | |
animation: animation, | |
builder: (BuildContext context, Widget child) { | |
return Container( | |
color: Colors.red, | |
width: 400.0, | |
height: 400.0, | |
margin: const EdgeInsets.symmetric(horizontal: 5.0), | |
child: ClipRect( | |
child: CustomPaint(painter: Sky(animation.value)))); | |
}) | |
], | |
), | |
), | |
floatingActionButton: new FloatingActionButton( | |
onPressed: _incrementCounter, | |
tooltip: 'Increment', | |
child: new Icon(Icons.add), | |
), // This trailing comma makes auto-formatting nicer for build methods. | |
); | |
} | |
} |
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