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@drusepth
Created November 23, 2016 23:39
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Name;Cost;Attack;Health;Durability;Class;Type;Effect
Amateur Blessings;1;;;;hunter;spell;Give a random friendly minion Overload (1). Draw a card.
Shade Region;8;1;;2;priest;weapon;Inspire: Give all Mechs in your hand and deck Spell Power +1 and lose 1 Durability.
Shade Shot;4;2;;1;mage;weapon;Combo: Freeze a Pirate.
Initiate Scroll;7;1;;1;hunter;weapon;Whenever your hero attacks, Give a random friendly minion +3/+1.
Shattered Calls;5;;;;warlock;spell;Destroy a minion.
Diabolic Gate;4;;;;paladin;spell;Your Dragons gain "Your Hero Power costs (1) less".
Scientist Calling;8;1;;1;neutral;weapon;Inspire: Draw 3 cards.
Jade Knight;1;10;3;;rogue;minion;Battlecry: If you have at least 8 cards in hand, Deal damage equal to this minion's Health.
Lively Book;10;;;;rogue;spell;Take control of a minion with 7 or less Health for every minion in your hand.
Guardian Calling;10;2;;1;shaman;weapon;Battlecry: Deal 3 damage to all enemy minions.
Bartender Blessings;5;1;;1;rogue;weapon;At the end of your turn, Restore 2 Health to a random character.
Whisperer Hex;7;1;;5;warrior;weapon;Battlecry: Freeze a minion.
Initiate Nether;4;2;;2;warlock;weapon;Inspire: Discard a card.
Gatekeeper of C'thun;10;2;;5;druid;weapon;Your weapons cost (2) less.
Abomination Defense;5;1;;4;rogue;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (2) more".
Diamond Nether;4;;;;warlock;spell;Whenever a Murloc is summoned this turn, Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Zephyr Calls;1;;;;paladin;spell;Give a random minion in your hand Overload (3). Draw a card.
Beefcake Region;9;2;;1;rogue;weapon;Inspire: Give a random friendly minion in your hand +4 Attack.
Snake World;5;2;;2;druid;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (2) more".
Zephyr Striker;5;3;4;;warrior;minion;At the end of your turn, gain Taunt.
Dark Initiate;5;8;4;;paladin;minion;Whenever this minion gains Spell Power +1, Deal 10 damage to a random enemy.
Fel Bruiser;7;3;1;;shaman;minion;Combo: Discover a 4-Cost spell.
Deadly Reaver;6;1;1;;paladin;minion;Whenever this minion takes damage, Gain +3 Attack for each damaged minion on the battlefield.
Stealthy Keeper;9;0;1;;warlock;minion;Combo: Gain +2/+5 for every Pirate in your hand.
Silver Hand World;8;;;;shaman;spell;Give a random minion in your hand +5/+3.
Lively Moon;1;;;;druid;spell;Give a random minion in your deck Overload (3). Draw a card.
Reaver Fall;10;1;;1;neutral;weapon;At the beginning of your turn, Gain 6 Armor.
Murloc Well;5;2;;1;priest;weapon;At the end of your turn, Equip a random weapon.
Diabolic Well;0;;;;mage;spell;At the end of your turn, Deal 8 damage to a random enemy.
Mage Sacrifice;9;6;;3;priest;weapon;Battlecry: The next Dragon you play costs Health instead of mana.
Diabolic Portal;1;;;;druid;spell;Discard a card for every minion in your hand.
Moon Offense;10;;;;hunter;spell;Draw 3 cards for every minion in your hand.
Stealthy Second Mate;8;2;8;;mage;minion;Costs (2) less for each Totem you control.
Reaver Call;6;3;;1;priest;weapon;At the end of your turn, Your Totems gain "Your opponent's Hero Power costs (1) less" and lose 1 Durability.
Paladin Fell;5;2;;1;shaman;weapon;Battlecry: Discover a spell.
Breadmaker Knife;9;2;;1;neutral;weapon;Combo: Deal 6 damage to a minion.
Elven Adventurer;2;1;17;;paladin;minion;When you draw this card, Destroy a random friendly minion.
Soulbender Defense;10;1;;1;paladin;weapon;Whenever this weapon damages a minion, Give all Totems in your hand and deck +2 Health.
Amateur Fell;1;;;;shaman;spell;Secret: When a Totem with Overload (1) is summoned, Draw a card. Draw a card.
Demonic Defenses;1;;;;shaman;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Sorcerer Hex;9;1;;1;warlock;weapon;Whenever you receive fatal damage, Give a random friendly minion "Your opponent's Hero Power costs (2) less".
Death Trapper;3;0;1;;paladin;minion;Choose One - Your weapon has +1 Attack; or Your minions cost (2) less.
Oracle Cast;10;1;;1;shaman;weapon;Inspire: Give all Pirates in your hand and deck +4/+5 and lose 1 Durability.
Kabal Light;1;;;;warlock;spell;Give your Overload (2) minions Overload (3). Draw a card.
Rowdy Conjurer;10;0;1;;paladin;minion;Inspire: Draw 4 cards.
Merchant Summon;1;;;;warrior;spell;At the beginning of your next turn, The next Murloc you play costs Health instead of mana.
Holy World;1;;;;shaman;spell;Give a random minion in your deck Overload (1). Draw a card.
Murloc Murloc;5;0;1;;warrior;minion;Costs (3) less for each Murloc you control.
Paladin Blessings;1;1;;1;rogue;weapon;At the beginning of your turn, Deal 5 damage to a random enemy and lose 1 Durability.
Skeletal Control;8;;;;paladin;spell;If your opponent controls a Secret, Discover a spell. Otherwise, Restore 8 Health to a random character.
Diamond Knight;6;4;2;;druid;minion;Combo: Destroy a Demon.
Orange Rager;8;4;4;;warlock;minion;Your Murlocs gain +3 Health.
Dark Sight;1;;;;mage;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Assassin Shot;1;1;;1;paladin;weapon;Combo: Discover a 1-Cost spell.
Bubbling Sacrifice;1;;;;shaman;spell;Combo: Your opponent draws a card. Draw a card.
Shady Moonlight;4;;;;warlock;spell;Whenever an enemy minion is summoned this turn, Give a random friendly minion in your hand "Your minions cost (3) less".
Coughing Trapper;8;0;1;;druid;minion;Battlecry: Gain +4 Health for every minion in your hand.
White Garbageman;7;6;7;;hunter;minion;Whenever this minion gains Divine Shield, Add a random weapon to your hand.
Brother Summoning;9;1;;1;rogue;weapon;Inspire: Give all Dragons in your hand and deck +4 Attack.
Alchemist Gate;6;4;;4;paladin;weapon;Deathrattle: Give a random friendly minion in your hand Overload (2).
Old Thing Defense;2;1;;1;paladin;weapon;Combo: Freeze a minion.
Demon Region;0;1;;1;paladin;weapon;Your minions cost (2) more.
Kabalist Knife;6;1;;5;warrior;weapon;At the beginning of your turn, Give a random friendly minion Overload (2).
Murloc Captain;2;3;1;;hunter;minion;Inspire: Gain "50% chance to attack the wrong target".
Shadow Bartender;8;0;5;;warlock;minion;Combo: Deal 5 damage to a minion.
Abomination Calling;8;2;;6;druid;weapon;At the end of your turn, Deal 10 damage to your hero.
Dragon Gatekeeper;10;2;1;;neutral;minion;Choose One - Deal 6 damage to an enemy character; or Take control of a minion with 6 or less Health.
Sun Underground;1;0;2;;paladin;minion;Battlecry: Discover a weapon.
Dragon Doom;1;;;;shaman;spell;Give your Overload (1) minions Overload (1). Draw a card.
Breeder Hex;3;4;;1;hunter;weapon;Inspire: Destroy a Mana Crystal.
Babbling Sniper;3;0;7;;paladin;minion;Your Totems are Murlocs.
Scientist Summoning;3;4;;3;warrior;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Kvaldir Doom;1;;;;priest;spell;If you control no minions, Return a Totem to your hand and Your Murlocs gain "Your minions cost (1) more".
Archer Moon;4;2;;1;paladin;weapon;Battlecry: Discover a weapon.
Wizard Bind;8;1;;1;shaman;weapon;Whenever your hero attacks, Draw 2 cards.
Divine Grinder;5;0;1;;warlock;minion;Your Mechs gain +4 Attack.
Sun Ninja;8;1;2;;mage;minion;Mega-Windfury.
Red Skullsplitter;4;0;2;;warlock;minion;After this attacks and kills a minion, Your Demons gain "Your opponent's Hero Power costs (1) less".
Red Control;1;;;;hunter;spell;Deal 9 damage to your hero. Draw a card.
Adventurer Fusion;9;1;;1;rogue;weapon;Battlecry: Discover a 7-Cost spell.
Ancient Knife;2;;;;shaman;spell;If your hand is empty, Return a Dragon to your hand and Gain 1 Armor.
Shadow Bolt;1;;;;warlock;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Wizard Corruption;5;1;;1;mage;weapon;Combo: Restore 2 Health to a random character.
Seer Summoning;8;1;;2;mage;weapon;Whenever this weapon damages a minion, Draw a card.
Rowdy Commander;4;3;3;;neutral;minion;Taunt.
Jade Ogre;6;3;6;;mage;minion;Combo: Give a random friendly minion Windfury.
Shady Sight;10;;;;mage;spell;Deal 4 damage to all enemy minions for every spell in your hand.
Tortured Region;1;;;;rogue;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Lonely Summoning;1;;;;warrior;spell;Give your Overload (3) minions Overload (1). Draw a card.
Silver Hand Second Mate;9;3;4;;shaman;minion;Your Beasts gain +3/+1.
Guardian Defense;5;1;;2;neutral;weapon;Your opponent's Hero Power costs (1) less.
Experienced Beefcake;8;1;1;;rogue;minion;Battlecry: Gain +3/+1 for every minion in your hand.
Greedy King;5;1;1;;druid;minion;Inspire: Gain "Your spells cost (3) less".
Commander of C'thun;9;1;;1;shaman;weapon;Combo: Give a random friendly minion in your hand +1/+5.
Recruiter Moonlight;3;1;;3;druid;weapon;Inspire: Destroy a Mana Crystal.
Bad Keeper;8;2;2;;shaman;minion;Battlecry: Gain +2 Health for every spell in your hand.
Silver Hand Counter;5;;;;druid;spell;Summon a random Beast for every minion in your hand.
Inspiring Well;0;;;;priest;spell;If your deck has no more than 9 Dragons, Take control of a minion with 6 or less Attack and Add a random weapon to your hand.
Coughing Scientist;4;1;21;;warrior;minion;Whenever this minion attacks, Destroy 4 of your Mana Crystals.
Gatekeeper Summon;8;6;;2;druid;weapon;At the end of your turn, Give a random friendly minion Overload (2).
Sun Defenses;9;;;;mage;spell;If your opponent controls a Secret, Deal 7 damage to a minion. Otherwise, Freeze a minion.
Shattered Trapper;7;3;3;;warlock;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Parasitic Blessings;0;;;;druid;spell;Give a random minion in your deck "Your opponent's Hero Power costs (2) less".
Second Mate Roar;9;4;;1;rogue;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Time Doom;3;;;;mage;spell;If your hand is empty, Destroy a minion. Otherwise, Give a random friendly minion in your hand Overload (2).
Rowdy Wizard;9;0;1;;mage;minion;Whenever this minion loses Mega-Windfury, Give a random friendly minion "Your Hero Power costs (2) less".
Time Trap;2;;;;priest;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Shade Portal;9;4;;1;druid;weapon;Deathrattle: Destroy all Demons.
Ogre Offense;3;1;;1;mage;weapon;Battlecry: Summon a random Murloc.
Dragon Shot;0;;;;priest;spell;Give a random minion in your deck "Your spells cost (3) less".
Shadow Moonlight;5;;;;warrior;spell;At the end of your turn, Destroy all Mechs.
Kabalist Scroll;7;3;;1;mage;weapon;Whenever your hero attacks, Give a random friendly minion in your hand +1 Attack.
Zephyr Adventurer;10;0;8;;warlock;minion;Inspire: Gain +5 Attack.
High Control;0;;;;warlock;spell;Deal 8 damage to your hero for every minion in your hand.
Dark Amazon;8;8;1;;druid;minion;At the end of your turn, gain Divine Shield.
Oracle Control;9;1;;2;mage;weapon;Whenever this weapon damages a minion, Put a Beast from your hand into play.
Jade Paladin;9;10;1;;neutral;minion;At the end of each turn, Your Totems gain "Can't be targeted by spells or Hero Powers".
High Portal;0;;;;rogue;spell;If your opponent controls a Secret, Discover a weapon. Otherwise, Discover a weapon.
Gatekeeper Defense;2;1;;2;neutral;weapon;Battlecry: Discard a card.
Red Defense;3;;;;warrior;spell;Give your minions Spell Power +1.
Smoking Control;4;;;;hunter;spell;If you control a Secret, Freeze a minion and Summon a random Demon.
Bloodsucker Scroll;3;1;;2;priest;weapon;At the end of your turn, Give a random friendly minion Overload (2).
Wild Soldier;0;2;12;;warlock;minion;Choose One - Gain Overload (3); or Gain Can't attack.
Oracle Bolt;0;1;;1;warlock;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Recruiter Shot;6;1;;5;shaman;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Apprentice Calls;8;2;;1;paladin;weapon;Combo: Destroy a minion.
Parasitic Blessings;1;;;;rogue;spell;Give your Overload (1) minions Overload (2). Draw a card.
Civilian Check;10;2;;2;hunter;weapon;Whenever your hero attacks, Restore 9 Health to a random character.
Steamweedle Gatekeeper;7;1;3;;priest;minion;Whenever this minion loses Windfury, Give a random friendly minion +4 Attack.
Power Archer;8;9;4;;shaman;minion;Taunt.
Experienced Garbageman;7;2;4;;rogue;minion;Battlecry: Gain +1 Attack for every spell in your hand.
Experienced Calls;1;;;;paladin;spell;If your deck has no more than 1 of any card, Destroy a minion and Add a random weapon to your hand.
Parasitic Pact;1;;;;mage;spell;If you have at least 7 cards in hand, Freeze a Murloc. Otherwise, Summon a random Mech. Draw a card.
Orange Breadmaker;10;0;2;;neutral;minion;Battlecry: Gain +2/+3 for every minion in your hand.
Shady Offense;1;;;;rogue;spell;Give a random minion in your deck Overload (1). Draw a card.
Light Bartender;10;3;1;;priest;minion;Choose One - Shuffle this minion into your opponent's deck; or Give all Totems in your hand and deck +4 Health.
High Portal;8;;;;paladin;spell;If your hand is empty, Take control of a minion with 5 or less Attack. Otherwise, Discover a 2-Cost spell.
Second Mate World;8;4;;1;paladin;weapon;Inspire: Destroy all Pirates and lose 1 Durability.
Apprentice Region;7;10;;1;neutral;weapon;Inspire: Deal 8 damage to a random allied character.
Bubbling Knife;7;;;;mage;spell;Your Dragons gain "Your minions cost (3) less" for every minion in your hand.
Murloc Counter;0;;;;hunter;spell;Give a random minion in your deck "Your Hero Power costs (1) less".
Parasitic Bolt;0;;;;priest;spell;Secret: When a minion is healed, Give a random friendly minion Overload (1).
Breadmaker Calling;8;8;;1;paladin;weapon;At the beginning of your turn, The next Mech you play costs Health instead of mana and lose 1 Durability.
High Seer;4;2;11;;neutral;minion;At the end of each turn, Your opponent draws a card.
Wild Soldier;6;0;2;;priest;minion;Battlecry: If your deck has no more than 1 of any card, Deal 6 damage to a minion and Gain +2 Attack for each damaged minion on the battlefield.
Moon Old Thing;6;4;7;;warrior;minion;At the beginning of your turn, The next Beast you play costs Health instead of mana.
Experiment Call;3;1;;1;neutral;weapon;Battlecry: Equip a random weapon.
Vampire Offense;10;1;;1;rogue;weapon;Inspire: Summon a random 10-Cost minion and lose 1 Durability.
Seer Pact;5;1;;1;warrior;weapon;At the end of your turn, Add a random weapon to your hand.
Amazon Fall;7;1;;5;warrior;weapon;Deathrattle: The next Demon you play costs Health instead of mana.
Blood Garbageman;3;0;1;;paladin;minion;At the end of your turn, gain Windfury.
Apprentice Hex;7;1;;1;shaman;weapon;Battlecry: Give all Totems in your hand and deck +1 Health.
Monster Region;1;1;;1;warlock;weapon;At the end of your turn, Discard a card.
Awful Fell;5;;;;warlock;spell;Put a Pirate from your hand into play for every spell in your hand.
Shattered Seer;5;3;2;;mage;minion;Inspire: Gain Spell Power +1.
Stealthy Whisperer;8;6;14;;mage;minion;Whenever this minion loses Stealth, Give a random friendly minion Can't attack.
Merchant Sacrifice;1;;;;mage;spell;Give a random minion in your deck Overload (1). Draw a card.
Red Doom;3;;;;hunter;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Kabalist Fall;10;10;;1;priest;weapon;Whenever a Pirate is summoned, Deal 9 damage to your hero.
Stealthy Seeker;8;0;9;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Worthless Sight;10;;;;shaman;spell;Combo: Deal 6 damage to all enemy minions.
Sun Reaver;9;0;1;;neutral;minion;Adjacent minions have +3/+3.
Kvaldir Soulbender;7;0;1;;hunter;minion;Battlecry: Gain +3 Attack for every minion in your hand.
Recruit Gate;10;2;;2;priest;weapon;Inspire: Your Demons gain +3 Attack.
Amateur Seeker;6;1;1;;mage;minion;Costs (3) less for each Mech you control.
Inspiring Offense;1;;;;hunter;spell;Give a random minion in your deck Overload (1). Draw a card.
Sun Summon;0;;;;shaman;spell;Give your minions Overload (1) until end of turn.
Initiate Doom;9;4;;3;warlock;weapon;Deathrattle: Draw a card.
Rager Summon;8;2;;1;warrior;weapon;At the beginning of your turn, Destroy all Murlocs and lose 1 Durability.
Babbling Mindbender;5;0;13;;druid;minion;Whenever this minion gains Spell Power +1, Deal 2 damage to HIMSELF.
Critical Keeper;3;2;1;;paladin;minion;Battlecry: If your deck has no more than 6 Pirates, Deal 5 damage to a minion.
Medic Check;10;1;;1;druid;weapon;Inspire: Your Beasts gain +5/+2.
Steamweedle Calling;4;;;;warrior;spell;Whenever your opponent draws a card this turn, Give a random friendly minion in your hand "Your Hero is Immune".
Steamweedle Paladin;4;0;9;;druid;minion;Whenever your opponent draws a card, Gain Can't attack until end of turn.
Wise Partnership;0;;;;shaman;spell;Give a random minion in your deck "Your opponent's Hero Power costs (2) less".
Commander World;8;4;;2;warlock;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Fel Fusion;0;;;;priest;spell;Silence a Totem.
Scientist Nether;5;9;;2;hunter;weapon;Battlecry: Destroy a random friendly minion.
Red Squashbuckler;6;5;6;;neutral;minion;Choose One - Return a Murloc to your hand; or Discover a Pirate.
Onyx Gargoyle;0;9;12;;neutral;minion;Whenever more than 9 Health is restored in a turn, Deal 7 damage to HIMSELF.
Deaf Summoning;1;;;;warlock;spell;Deal 4 damage to a random allied character for every minion in your hand.
Kabal Sergeant;6;0;18;;hunter;minion;Has Spell Power +3 while your deck has no more than 1 of any card.
Breadmaker Bolt;7;1;;1;druid;weapon;Inspire: Your Totems gain "Your Hero Power costs (2) less".
Parasitic Summoning;1;;;;paladin;spell;Give a random minion in your deck "Your minions cost (1) more". Draw a card.
Blue Reaver;5;2;7;;warlock;minion;Combo: Discover a weapon.
Bad of C'thun;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Goblin Sight;0;;;;warrior;spell;Give your minions "Your minions cost (2) more" until end of turn.
Amazon Call;7;2;;4;priest;weapon;Deathrattle: Add a random weapon to your hand.
Deadly Moonlight;0;;;;priest;spell;Discover a spell.
Ninja Sight;9;1;;1;neutral;weapon;Whenever an enemy minion is summoned, Give all Mechs in your hand and deck Spell Power +1.
Abomination Check;1;1;;1;paladin;weapon;At the end of your turn, Deal 6 damage to a random allied character and lose 1 Durability.
Oracle Twist;9;4;;2;warlock;weapon;Inspire: Summon a random 3-Cost minion.
Scientist Fell;7;9;;2;warlock;weapon;Inspire: Destroy a Mana Crystal and lose 1 Durability.
Beefcake Hex;2;3;;1;neutral;weapon;Combo: Give a random friendly minion "Your minions cost (2) more".
Wild Well;0;;;;shaman;spell;Give your minions "Your minions cost (2) more" until end of turn.
Black Wizard;3;0;1;;paladin;minion;Choose One - Your spells cost (3) less; or Can't be targeted by spells or Hero Powers.
Bruiser Summoning;8;9;;1;paladin;weapon;Whenever a Totem with Overload (2) is summoned, Put a Pirate from your hand into play.
Steamweedle Vampire;4;3;6;;paladin;minion;Inspire: Gain "50% chance to attack the wrong target".
Blood Bartender;1;0;1;;warrior;minion;Your Pirates are Pirates.
Blue Old One;10;1;9;;druid;minion;Battlecry: Give all Pirates in your hand and deck +5 Attack.
Wild Striker;7;8;7;;warlock;minion;At the beginning of your turn, Your opponent draws a card.
Silver Portal;0;;;;warrior;spell;Give a random minion in your deck +3 Health.
Wild Hands;1;;;;priest;spell;Give your Overload (3) minions Overload (2). Draw a card.
Amazon Portal;8;1;;1;shaman;weapon;At the beginning of your turn, Give a random friendly minion "Your opponent's Hero Power costs (2) less".
Red Predator;4;4;2;;rogue;minion;Choose One - Your spells cost (2) more; or Your spells cost (3) less.
Tortured Fit;0;;;;mage;spell;Combo: Discard a card.
Seer Fit;5;1;;1;neutral;weapon;Battlecry: Summon a random 3-Cost minion.
Grey Knight;4;2;5;;shaman;minion;Inspire: Gain "50% chance to attack the wrong target".
Bartender Shot;2;1;;2;mage;weapon;Combo: Discard a card.
Holy Trap;5;;;;warlock;spell;Give your minions +1/+1.
Lifebender Summon;4;4;;1;rogue;weapon;At the beginning of your turn, Discard a card.
Diabolic of C'thun;3;;;;rogue;spell;If your deck has at least 14 Murlocs, Discover a 3-Cost spell. Otherwise, Destroy a Mana Crystal.
Red Apprentice;9;0;1;;paladin;minion;When this card is discarded, Draw 4 cards.
Murloc Lifebender;10;1;2;;rogue;minion;Deathrattle: Restore 10 Health to a random character.
Scourge Bolt;7;3;;1;mage;weapon;Deathrattle: Put a Beast from your hand into play.
Silver Squashbuckler;0;0;1;;shaman;minion;Inspire: Gain "50% chance to attack the wrong target".
Garbageman Check;10;3;;2;hunter;weapon;At the end of your turn, Summon a random Demon.
Moon Offense;0;;;;hunter;spell;Give your minions Overload (2) until end of turn.
Assassin Shot;4;2;;1;shaman;weapon;At the end of your turn, Discard a card.
Underground Partnership;1;1;;1;priest;weapon;Combo: Return a Demon to your hand.
Furious Offense;3;;;;hunter;spell;Give your minions +1 Health.
Rager Nether;6;1;;1;paladin;weapon;Battlecry: Give a random friendly minion "Your Hero is Immune".
Kabal Cast;6;;;;warrior;spell;Combo: Destroy a minion.
Bartender Counter;9;1;;3;priest;weapon;Combo: Deal 1 damage to all enemy minions.
Shade World;3;3;;1;priest;weapon;At the beginning of your turn, Discard a card.
Silver Hand Nether;1;;;;warrior;spell;Destroy a random friendly minion for every minion in your hand. Draw a card.
Death's Weapon;3;;;;priest;spell;Give your minions Spell Power +1 until end of turn.
Rowdy Nether;10;;;;priest;spell;Deal 4 damage to all enemy minions for every spell in your hand.
Kvaldir Counter;1;;;;warlock;spell;Give a random minion in your deck "Your spells cost (1) less". Draw a card.
Apprentice Calls;7;6;;2;hunter;weapon;Deathrattle: Deal 6 damage to a random enemy.
Humble Trap;4;;;;hunter;spell;Costs (3) less for each Pirate you control.
Ghost Region;3;1;;3;warlock;weapon;Your spells cost (2) more.
Giant World;8;2;;4;paladin;weapon;Whenever your hero attacks, Deal 5 damage to a random enemy.
Skullsplitter Summon;9;1;;3;hunter;weapon;Battlecry: Summon a random 4-Cost minion.
Diabolic Summon;5;;;;mage;spell;Give a random minion in your hand +5 Attack.
Silver Archer;2;3;5;;mage;minion;Whenever this minion loses Stealth, Deal 6 damage to your hero.
Elven Hands;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
Silver Barbarian;10;0;2;;paladin;minion;Battlecry: If you control no minions, Restore 10 Health to a character and Gain Windfury until end of turn.
Skullsplitter Fusion;10;3;;1;priest;weapon;Battlecry: Deal 6 damage to all enemy minions.
Kabal Horror;0;;;;rogue;spell;Discover a weapon.
Striker Control;9;5;;2;warrior;weapon;Combo: Your Totems gain Spell Power +1.
Blue Breeder;8;4;15;;rogue;minion;Choose One - Your weapons cost (3) less; or Your minions cost (3) more.
Armored Well;8;;;;warrior;spell;Give your minions +5 Attack.
Initiate Bolt;9;1;;1;hunter;weapon;Whenever this weapon damages a minion, Your Beasts gain "Your Hero is Immune".
Garbage Growl;10;2;;3;druid;weapon;At the beginning of your turn, Summon a random Murloc.
Solemn Gatekeeper;6;7;1;;mage;minion;Combo: Discover a Beast.
Silver Sniper;8;7;13;;priest;minion;Inspire: Deal 5 damage to a random allied character.
Whisperer Doom;5;3;;3;mage;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (2) and lose 1 Durability.
Kabal Trap;1;;;;rogue;spell;Give a random minion in your hand "Your opponent's Hero Power costs (1) less".
Shattered Marine;9;2;11;;priest;minion;Whenever this minion attacks, Give a random friendly minion +2 Attack.
Silver Hand Ghost;8;0;7;;neutral;minion;Inspire: Gain +4 Health.
Electric Book;1;;;;rogue;spell;Give a random minion in your deck "Your weapons cost (2) more". Draw a card.
Furious Counter;0;;;;paladin;spell;Give your minions "Your spells cost (2) more" until end of turn.
Initiate Horror;5;1;;2;mage;weapon;Battlecry: Give a random friendly minion in your hand "Your opponent's Hero Power costs (1) less".
White Queen;4;2;12;;neutral;minion;Choose One - Gain Overload (2); or Gain Windfury.
Furious King;9;6;12;;paladin;minion;Your Dragons are Pirates.
Murloc Keeper;6;0;1;;warrior;minion;Your Totems gain Mega-Windfury.
Old Thing Trap;3;1;;1;paladin;weapon;Your Hero Power costs (1) less.
Scourge Bind;0;1;;2;mage;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Power Soldier;7;7;6;;shaman;minion;Whenever this minion takes damage, Add a random weapon to your hand.
Light Recruit;6;2;10;;mage;minion;Combo: The next Pirate you play costs Health instead of mana.
Death Predator;10;2;12;;shaman;minion;Choose One - The next Beast you play costs Health instead of mana; or Give a random friendly minion in your hand "Your spells cost (3) less".
Smoking Sacrifice;2;;;;druid;spell;Give a random minion in your hand +2 Attack.
Scientist Hex;1;2;;1;rogue;weapon;Your minions cost (3) more.
Death's Paladin;7;0;15;;neutral;minion;Your Pirates are Pirates.
Deadly Bind;1;;;;warlock;spell;Whenever a Dragon with Overload (2) is summoned this turn, Your Dragons gain Spell Power +1. Draw a card.
Arcane Recruiter;3;1;1;;warrior;minion;Whenever this minion gains Overload (2), Gain 6 Armor.
Arcane Horror;4;;;;warrior;spell;Give your minions +2 Health.
Sun Bolt;2;;;;rogue;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Snake Bolt;7;2;;1;mage;weapon;Battlecry: Give a random friendly minion "Your spells cost (3) less".
Black Star;2;;;;mage;spell;Whenever you draw a card this turn, Give a random friendly minion in your hand "Your weapon has +1 Attack".
Tortured Medic;6;2;5;;warlock;minion;Choose One - Give a random friendly minion +4 Attack; or Your opponent draws a card.
Vampire Summon;5;3;;5;warlock;weapon;Inspire: Your weapons cost (3) more until end of turn.
White Conjurer;8;0;1;;shaman;minion;Whenever this minion attacks, Give all Murlocs in your hand and deck +1/+1.
Shadow Region;9;;;;rogue;spell;Discover a 6-Cost spell for every spell in your hand.
Zephyr Region;0;;;;druid;spell;Give a random friendly minion Overload (2) for every minion in your hand.
Rager Calls;10;1;;1;paladin;weapon;At the end of your turn, Restore 8 Health to a random character and lose 1 Durability.
Monster Sacrifice;2;1;;1;paladin;weapon;At the end of your turn, The next Beast you play costs Health instead of mana and lose 1 Durability.
Tortured Mage;0;0;1;;hunter;minion;At the beginning of your turn, Deal 2 damage to your hero.
Holy Reaver;2;0;1;;paladin;minion;Your Dragons gain Charge.
Lonely Trap;2;;;;druid;spell;Give a random minion in your hand +2 Attack.
Grey Grinder;5;7;13;;paladin;minion;Combo: Destroy a random friendly minion.
Commander Nether;5;1;;1;paladin;weapon;Deathrattle: Your Dragons gain "Your minions cost (1) less".
Green Control;4;;;;shaman;spell;Give a random minion in your hand +5 Health.
Knight Gate;10;1;;3;druid;weapon;Inspire: Destroy all Beasts.
Ogre Moonlight;9;3;;1;priest;weapon;Battlecry: Deal 2 damage to all enemy minions.
Rowdy Civilian;6;7;9;;warlock;minion;When you draw this card, Give a random friendly minion in your hand "Your weapons cost (2) more".
Light Demon;8;14;1;;warlock;minion;Can't attack.
Stealthy Guardian;7;0;4;;hunter;minion;Inspire: Gain "Your Hero Power costs (2) less".
Smoking Oracle;3;2;2;;neutral;minion;Inspire: Your Beasts gain "Your minions cost (1) more".
Silver Hand Offense;3;;;;rogue;spell;Give your minions Spell Power +1.
Shattered Mage;8;4;1;;shaman;minion;Deathrattle: Draw 2 cards.
Ancient Call;4;;;;priest;spell;Give your minions +1 Attack until end of turn.
Parasitic Destroyer;8;0;1;;paladin;minion;Deathrattle: Draw 3 cards.
Old Thing Well;1;1;;1;neutral;weapon;Whenever your hero attacks, Deal 10 damage to your hero.
Grey Gate;1;;;;paladin;spell;Give a random minion in your hand +1 Attack.
Gypsy Calls;7;1;;6;warrior;weapon;At the beginning of your turn, Give a random friendly minion Overload (3).
Light Keeper;4;2;2;;druid;minion;At the end of your turn, gain Divine Shield.
Jade Squashbuckler;8;3;4;;mage;minion;Whenever this minion attacks, Summon a random 4-Cost minion.
Silver Hand Paladin;7;1;1;;mage;minion;Battlecry: If your opponent controls a Secret, Discover a weapon and Your other minions gain +4 Attack.
Awful Grinder;9;4;2;;paladin;minion;Mega-Windfury.
Silver Hand Shot;0;;;;priest;spell;Give a random minion in your deck "Your weapons cost (2) less".
Lonely Portal;3;;;;paladin;spell;Costs (2) less for each Beast you control.
Divine Beefcake;4;9;2;;shaman;minion;At the beginning of your turn, Deal 10 damage to a random allied character.
Experienced Summon;2;;;;hunter;spell;If your hand is empty, Silence a minion and Draw a card.
Abomination Doom;2;2;;1;hunter;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Armored Lifebender;9;3;19;;paladin;minion;When you draw this card, Deal 1 damage to a random enemy.
Black Trap;1;;;;mage;spell;Give your Overload (2) minions Overload (3). Draw a card.
Goblin Hands;0;;;;warrior;spell;Give a random minion in your hand Overload (1).
Wizard World;6;1;;1;hunter;weapon;At the end of your turn, Summon a random Dragon.
Kabalist Moonlight;5;3;;1;mage;weapon;Battlecry: Draw a card.
Zephyr Beefcake;5;0;7;;warlock;minion;Battlecry: Summon a random Mech.
Bubbling Fit;1;;;;priest;spell;If you control no minions, Discover a Totem. Otherwise, Deal 10 damage to a random allied character. Draw a card.
Coughing Bind;2;;;;hunter;spell;Costs (1) less for each Pirate you control.
Ancient Seer;9;2;5;;paladin;minion;Adjacent minions have +4 Attack.
Holy Horror;7;;;;mage;spell;Discover a 7-Cost spell.
Sergeant Weapon;3;1;;1;shaman;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Dragon Amazon;5;0;2;;rogue;minion;Inspire: Gain +2 Attack.
Old Thing Summoning;0;1;;1;mage;weapon;Combo: Give a random friendly minion in your hand Overload (1).
Red Moon;1;;;;shaman;spell;Give your Overload (2) minions Overload (3). Draw a card.
Soldier Summoning;2;1;;1;paladin;weapon;Inspire: Your minions cost (2) less until end of turn.
Gold Old One;1;0;1;;hunter;minion;Whenever this minion attacks, Add a random weapon to your hand.
Awful Shot;6;;;;rogue;spell;Give your minions "Your Hero Power costs (2) less" until end of turn.
Bubbling Weapon;4;;;;priest;spell;If your hand is empty, Discover a spell. Otherwise, Restore 3 Health to a character.
Death Gatekeeper;10;1;1;;priest;minion;Inspire: Gain +5/+2.
Knight Nether;4;5;;3;warlock;weapon;At the beginning of your turn, Destroy a random friendly minion.
Kabal Gate;5;;;;rogue;spell;Give your minions +2 Attack until end of turn.
Fel Captain;6;1;4;;priest;minion;Your Pirates gain +3 Health.
Arcane Well;6;;;;warlock;spell;Combo: Take control of a minion with 5 or less Attack.
Lifebender Partnership;2;1;;5;rogue;weapon;Inspire: Destroy a random friendly minion.
Dark Doom;1;;;;warrior;spell;Give a random minion in your hand Overload (3). Draw a card.
Gatekeeper Nether;9;1;;1;paladin;weapon;At the beginning of your turn, Your Totems gain +4 Health.
Inspiring Captain;6;1;1;;neutral;minion;Battlecry: Gain +2 Health for every minion in your hand.
Demonic Sight;3;;;;warrior;spell;Whenever your opponent casts a spell this turn, Your Totems gain Spell Power +1.
Skeletal Giant;4;5;1;;neutral;minion;At the end of your turn, gain Charge.
Humble Medic;4;4;8;;warrior;minion;Battlecry: Your opponent draws a card.
Smoking Vampire;7;1;15;;rogue;minion;Your Mechs are Demons.
Wall Cast;5;8;;1;hunter;weapon;Inspire: Give a random friendly minion Overload (1).
Wild Sight;2;;;;druid;spell;Costs (1) less for each Demon you control.
Diabolic Bishop;8;0;1;;mage;minion;Combo: Restore 7 Health to a character.
Giant Defense;9;11;;1;rogue;weapon;Combo: Your Dragons gain "Your spells cost (2) more".
Death Gate;1;;;;rogue;spell;Combo: Freeze a minion.
Master Moonlight;9;1;;2;mage;weapon;At the end of your turn, Your Pirates gain "Your Hero is Immune".
Death's Wizard;8;10;1;;shaman;minion;Battlecry: Draw a card.
Electric Wizard;5;8;3;;mage;minion;Whenever this minion attacks, Deal 4 damage to HIMSELF.
Sun King;6;1;6;;neutral;minion;Battlecry: Gain +1 Health for each damaged minion on the battlefield.
Dragon Doom;0;;;;warrior;spell;Discover a spell.
Lonely Sniper;1;0;1;;neutral;minion;Charge.
Lonely Sight;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Red Vampire;0;0;1;;neutral;minion;Whenever this minion loses Taunt, Return this minion to your hand.
Death Murloc;5;3;4;;shaman;minion;At the beginning of your turn, Your Totems gain "Your minions cost (1) more".
Divine Demon;2;4;3;;mage;minion;Whenever this minion attacks, Your opponent draws a card.
Mindbender Light;6;1;;2;rogue;weapon;Your minions cost (3) less.
Giant Portal;7;1;;2;hunter;weapon;Battlecry: Summon a random 3-Cost minion.
Coughing Ambusher;1;3;1;;warlock;minion;Can't attack.
Green Beefcake;4;4;8;;hunter;minion;Has Stealth while your opponent has at least 3 minions.
Soulbender Bind;7;1;;2;shaman;weapon;Your weapon has +2 Attack.
Wise Bolt;5;;;;warlock;spell;Secret: When a weapon is equipped, Your Beasts gain "Your Hero is Immune".
Lively Marine;6;3;3;;warrior;minion;At the beginning of your turn, Gain Spell Power +1 for each damaged minion on the battlefield.
Skullsplitter Moon;10;1;;1;druid;weapon;Combo: Discover a 10-Cost spell.
Dragon Breadmaker;9;6;8;;paladin;minion;Inspire: Gain +1 Health.
Demonic Nether;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Lonely Pact;1;;;;priest;spell;At the end of your turn, Destroy a random friendly minion. Draw a card.
Queen Fall;8;1;;1;hunter;weapon;Whenever a weapon is played, Restore 5 Health to a random character.
Deaf Star;3;;;;rogue;spell;At the beginning of your next turn, Put a Beast from your hand into play.
Vampire Light;7;1;;1;paladin;weapon;Whenever a Murloc dies, Give a random friendly minion "Your weapon has +3 Attack".
Wild Sacrifice;1;;;;druid;spell;Give your minions "Your weapons cost (1) more" until end of turn.
Oracle Fusion;2;1;;1;shaman;weapon;Whenever your hero attacks, Deal 2 damage to a random enemy.
Holy Summon;0;;;;warlock;spell;Give a random minion in your hand +1 Health.
Bad Calling;1;;;;mage;spell;Secret: When you discard a card, Deal 7 damage to your hero. Draw a card.
Shade Summon;10;1;;1;hunter;weapon;Inspire: Give all Pirates in your hand and deck +1/+5 and lose 1 Durability.
Fel Wizard;10;2;7;;hunter;minion;Adjacent minions have +1/+2.
Dark Calls;1;;;;warrior;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Deaf Defenses;4;;;;paladin;spell;Costs (3) less for each Beast you control.
Tauren Murloc;5;3;1;;rogue;minion;Choose One - Gain Stealth; or Gain Spell Power +3.
Red Calls;0;;;;shaman;spell;Secret: When a friendly minion is attacked, Give a random friendly minion "Your spells cost (1) more".
Greedy Ogre;5;0;1;;mage;minion;Costs (4) less for each Demon you control.
Bubbling Nether;1;;;;warrior;spell;Give your minions Overload (3) until end of turn. Draw a card.
Blood Archer;1;0;1;;shaman;minion;Your Totems are Totems.
Red Reaver;9;1;1;;priest;minion;Battlecry: Gain +5 Health for every minion in your hand.
Garbage Trap;6;1;;1;warrior;weapon;Whenever this weapon damages a minion, Summon a random Totem.
Green Medic;8;4;3;;priest;minion;After this attacks and kills a minion, Gain 3 Armor.
Trapper Moon;3;2;;5;neutral;weapon;Inspire: Your weapons cost (3) more until end of turn.
Gatekeeper Twist;10;2;;1;druid;weapon;Inspire: Give a random friendly minion +5/+4.
Wise Spell;0;;;;shaman;spell;Add a random weapon to your hand.
Murloc Nether;6;5;;1;paladin;weapon;Battlecry: Freeze a Demon.
Death Ninja;9;10;4;;warrior;minion;Your Beasts gain Spell Power +1.
White Doom;6;;;;hunter;spell;Gain 6 Armor.
Tauren Whisperer;3;0;1;;druid;minion;Your Murlocs gain +1 Attack.
Assassin Sight;5;1;;1;shaman;weapon;At the beginning of your turn, Summon a random Dragon and lose 1 Durability.
Gold Cast;1;;;;hunter;spell;Give a random friendly minion Overload (1). Draw a card.
Silver Hand Control;1;;;;rogue;spell;If your hand is empty, Discover a Beast. Otherwise, Add a random weapon to your hand.
Bruiser Fell;10;5;;3;shaman;weapon;Inspire: Give a random friendly minion "Your minions cost (2) less" and lose 1 Durability.
Dark Scientist;1;2;1;;shaman;minion;Your Totems gain Can't attack.
Gold Whisperer;9;7;1;;neutral;minion;Inspire: Your other minions gain Spell Power +1.
Demon Roar;6;3;;5;rogue;weapon;Inspire: Deal 10 damage to your hero.
Grey Twist;1;;;;rogue;spell;If your opponent controls a Secret, Discover a 1-Cost spell and Add a random weapon to your hand.
Mage Portal;3;1;;1;warrior;weapon;Inspire: Summon a random Beast.
Lonely First Mate;6;1;9;;warrior;minion;Combo: Deal damage equal to this minion's Attack.
Skeletal World;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Marine Defenses;7;1;;5;shaman;weapon;Whenever your hero attacks, Deal 6 damage to a random allied character.
Kvaldir Call;3;;;;priest;spell;Combo: Summon a random Murloc.
Deadly Queen;7;3;1;;priest;minion;When you draw this card, Destroy all Beasts.
Sniper Gate;5;1;;1;hunter;weapon;Inspire: Destroy all Murlocs and lose 1 Durability.
Queen Twist;5;1;;1;warrior;weapon;Deathrattle: Destroy all Mechs.
Humble Seer;10;0;10;;shaman;minion;Inspire: Gain +4/+5 for every Murloc in your hand.
Silver World;3;;;;shaman;spell;Freeze a Dragon for every spell in your hand.
Humble Trapper;5;4;12;;rogue;minion;Your Dragons gain Overload (2).
Power Reaver;7;8;6;;rogue;minion;When you draw this card, Shuffle this minion into your deck.
Wild Whisperer;10;2;18;;mage;minion;At the end of your turn, gain Stealth.
Grey Horror;5;;;;rogue;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Knight Blessings;10;1;;4;rogue;weapon;At the beginning of your turn, Summon a random 2-Cost minion and lose 1 Durability.
Wise Queen;6;1;6;;neutral;minion;Costs (2) less for each Totem you control.
Green Light;1;;;;paladin;spell;Give a random minion in your deck "Your weapons cost (1) less". Draw a card.
King Hex;1;2;;1;neutral;weapon;Whenever this weapon damages a minion, Destroy a random friendly minion.
Knight Region;8;3;;1;druid;weapon;Whenever your hero attacks, Summon a random Beast.
Rowdy Vampire;4;4;3;;druid;minion;Your Mechs are Demons.
Archer Pact;9;10;;1;neutral;weapon;Whenever this weapon damages a minion, Your Mechs gain "Your spells cost (3) more".
Amateur Counter;0;;;;shaman;spell;At the end of your turn, Deal 6 damage to a random enemy.
Fel King;4;1;5;;druid;minion;At the beginning of your turn, Your Dragons gain "50% chance to attack the wrong target".
Ancient Rager;8;1;12;;rogue;minion;At the end of each turn, Give a random friendly minion Spell Power +1.
Bartender Sacrifice;10;1;;1;druid;weapon;At the end of your turn, Gain 7 Armor.
Red Underground;5;0;7;;rogue;minion;Whenever this minion attacks, Gain Spell Power +1 for each damaged minion on the battlefield.
Tortured Fall;0;;;;mage;spell;Give your minions Overload (2) until end of turn.
Deadly King;1;0;7;;warrior;minion;Combo: Deal 10 damage to HIMSELF.
Steamweedle Doom;10;;;;druid;spell;If you control a Secret, Take control of a minion with 8 or less Health and Give all Mechs in your hand and deck +2 Health.
Parasitic Bartender;0;5;4;;hunter;minion;Whenever a weapon loses durability, Destroy a random friendly minion.
Commander Bind;1;2;;1;mage;weapon;At the end of your turn, Destroy a random friendly minion.
Divine Garbage;4;2;1;;hunter;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Civilian Summon;7;2;;1;neutral;weapon;Whenever this weapon damages a minion, Draw a card.
Zephyr Master;8;0;1;;warrior;minion;Battlecry: Gain +5 Health for every spell in your hand.
Diabolic Sniper;3;2;13;;druid;minion;Has Charge while your deck has no more than 1 of any card.
Kvaldir Striker;2;5;1;;neutral;minion;Combo: Your opponent draws a card.
Seer Portal;6;1;;2;druid;weapon;At the end of your turn, Summon a random 1-Cost minion and lose 1 Durability.
Deadly Region;4;;;;hunter;spell;Costs (3) less for each Demon you control.
Shadow Check;2;;;;priest;spell;Put a Murloc from your hand into play.
Sergeant Defenses;6;1;;1;shaman;weapon;Inspire: Gain 5 Armor.
Awful Seer;8;0;1;;priest;minion;Inspire: Gain +3/+3.
Shadow Spell;0;;;;warrior;spell;Give your minions Overload (1) until end of turn.
Shadow of Marine;5;0;1;;druid;minion;Enrage: Your Hero Power costs (2) less.
Onyx Soldier;6;3;9;;mage;minion;Combo: Return a Mech to your hand.
Paladin Cast;9;1;;1;mage;weapon;Whenever this weapon damages a minion, Give all Dragons in your hand and deck +2 Attack.
Inspiring Sorcerer;7;0;11;;warrior;minion;Deathrattle: Gain Divine Shield until end of turn.
Green Ghost;9;0;8;;hunter;minion;Inspire: Gain +4 Attack.
Guardian Trap;6;2;;1;priest;weapon;Your Hero Power costs (1) less.
Queen Defenses;6;1;;2;warrior;weapon;At the beginning of your turn, Summon a random Murloc and lose 1 Durability.
Old Thing Pact;6;10;;1;druid;weapon;Deathrattle: Give a random friendly minion Overload (3).
Awful Kabalist;10;0;1;;mage;minion;Battlecry: Gain +4/+3 for every spell in your hand.
Worthless Apprentice;8;0;1;;priest;minion;At the end of each turn, Draw 3 cards.
Paladin Cast;9;4;;3;priest;weapon;At the end of your turn, The next Murloc you play costs Health instead of mana.
Skeletal Reaver;4;0;15;;neutral;minion;Whenever this minion loses Overload (2), Gain Spell Power +1 for every Mech in your hand.
Amateur Apprentice;10;4;1;;neutral;minion;Choose One - Draw a card; or Give a random friendly minion +5 Attack.
Coughing Garbageman;4;4;1;;shaman;minion;Combo: Gain Windfury until end of turn.
Underground Bind;7;5;;1;warlock;weapon;Whenever your hero attacks, Deal 7 damage to a random enemy.
Conjurer Sacrifice;0;5;;1;druid;weapon;Deathrattle: Destroy a random friendly minion.
Beefcake Twist;9;4;;2;warrior;weapon;Your spells cost (3) less.
Wise Recruit;8;3;10;;paladin;minion;Battlecry: Freeze a minion.
Arcane Knife;1;;;;rogue;spell;Give a random minion in your deck Overload (2). Draw a card.
Lonely Conjurer;6;4;8;;warrior;minion;Inspire: Gain "50% chance to attack the wrong target".
Fel Summon;6;;;;priest;spell;Give your minions +4 Health until end of turn.
Ambusher Bind;2;4;;1;warlock;weapon;Combo: Destroy a Mana Crystal.
Solemn of C'thun;1;;;;shaman;spell;Whenever a Demon dies this turn, Deal 9 damage to your hero. Draw a card.
Kvaldir Wall;10;0;10;;hunter;minion;Combo: Give all Murlocs in your hand and deck +5 Attack.
Elven Predator;8;4;15;;neutral;minion;After this attacks and kills a minion, Discard a card.
Marine Fit;10;1;;1;mage;weapon;Inspire: Gain 8 Armor.
Rowdy Fall;1;;;;shaman;spell;At the beginning of your next turn, Deal 10 damage to your hero. Draw a card.
Furious Initiate;9;3;8;;shaman;minion;Battlecry: Gain +1 Attack for every spell in your hand.
Underground Call;4;1;;1;warrior;weapon;At the beginning of your turn, Put a Dragon from your hand into play and lose 1 Durability.
Lively Fusion;9;;;;paladin;spell;Deal 6 damage to a minion for every spell in your hand.
Queen Sun;10;1;;4;paladin;weapon;Battlecry: Give all Murlocs in your hand and deck +3/+2.
Armored Old One;0;8;12;;priest;minion;Has Divine Shield while your deck has no more than 19 Beasts.
Gargoyle Corruption;9;1;;1;neutral;weapon;Whenever this weapon damages a minion, Your Totems gain +5 Health.
Deadly Bolt;5;;;;paladin;spell;Costs (4) less for each Beast you control.
Light Summoning;1;;;;mage;spell;If your opponent has at least 4 minions, Freeze a Beast. Otherwise, Discard a card. Draw a card.
Grey Gargoyle;10;7;13;;rogue;minion;Your Totems are Beasts.
Amateur Summon;1;;;;warrior;spell;Give your Overload (3) minions Overload (2). Draw a card.
Green Nether;7;;;;mage;spell;Give your minions +4 Attack.
Deaf Skullsplitter;6;2;1;;hunter;minion;Enrage: Your Hero Power costs (2) less.
Initiate Book;6;2;;1;warrior;weapon;Combo: Deal 1 damage to a minion.
Time Offense;0;;;;priest;spell;If your deck has no more than 1 of any card, Take control of a minion with 4 or less Attack. Otherwise, Deal 4 damage to a random allied character.
Wild World;0;;;;hunter;spell;Give a random minion in your hand Spell Power +1.
Archer Cast;2;1;;2;mage;weapon;Inspire: Destroy a Mana Crystal.
Power Sight;8;;;;mage;spell;Destroy a minion for every spell in your hand.
Tauren Moonlight;1;;;;druid;spell;Combo: Destroy a random friendly minion. Draw a card.
Deadly Moon;10;;;;druid;spell;If you control a Secret, Deal 6 damage to all enemy minions and Give a random friendly minion in your hand "Your Hero is Immune".
Murloc Shot;10;1;;1;priest;weapon;Battlecry: Summon a random 8-Cost minion.
Goblin Offense;0;;;;priest;spell;Give your minions "Your spells cost (3) more" until end of turn.
Grey World;1;;;;rogue;spell;Deal 5 damage to your hero for every spell in your hand.
Soulbender Twist;3;1;;7;shaman;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Awful Rager;1;0;1;;mage;minion;Enrage: Can't be targeted by spells or Hero Powers.
Ancient Control;3;;;;mage;spell;At the end of your turn, Gain 2 Armor.
Ghost Corruption;1;1;;1;mage;weapon;Whenever this weapon damages a minion, Deal 8 damage to a random allied character.
Mindbender Star;0;1;;1;hunter;weapon;At the end of your turn, Deal 7 damage to a random allied character.
Kvaldir Soulbender;10;0;1;;mage;minion;After this attacks and kills a minion, Your Demons gain +5/+1.
Goblin Ogre;8;5;1;;priest;minion;Inspire: Gain +4 Attack.
Critical Call;2;;;;priest;spell;Secret: When a minion with Overload (3) is summoned, Summon a random 7-Cost minion.
Amazon Blessings;8;1;;1;rogue;weapon;Whenever this weapon damages a minion, Give a random friendly minion +3 Health.
Lonely Portal;0;;;;priest;spell;Give a random minion in your hand Overload (1).
Initiate Knife;10;2;;2;paladin;weapon;At the beginning of your turn, Gain 2 Armor.
Demonic Captain;7;3;2;;warlock;minion;Battlecry: Take control of a minion with 3 or less Attack.
Onyx Well;0;;;;druid;spell;Combo: Return a Totem to your hand.
Bloodsucker Nether;5;1;;3;neutral;weapon;At the beginning of your turn, Deal 5 damage to your hero.
Ancient Hands;1;;;;warrior;spell;Give a random minion in your deck Overload (2). Draw a card.
Conjurer Fusion;5;4;;1;paladin;weapon;Combo: Give a random friendly minion in your hand +1 Attack.
Electric Nether;1;;;;hunter;spell;Combo: Freeze a minion.
Tortured Lifebender;10;13;1;;mage;minion;At the end of your turn, gain Windfury.
Tauren Marine;9;9;1;;priest;minion;Battlecry: Gain +1 Health for every minion in your hand.
Moon Experiment;5;4;3;;hunter;minion;Battlecry: Freeze a Dragon.
Initiate Blessings;7;4;;1;paladin;weapon;Combo: Destroy a Demon.
Rowdy Counter;1;;;;warrior;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Worthless Calls;1;;;;priest;spell;Give a random minion in your deck Overload (3). Draw a card.
Moon King;4;2;2;;paladin;minion;Inspire: Gain "Your spells cost (1) less".
White Conjurer;5;3;8;;shaman;minion;Whenever you discard a card, Deal 3 damage to your hero.
Second Mate Bind;9;6;;1;rogue;weapon;Combo: Summon a random Murloc.
Shadow Ogre;1;2;1;;mage;minion;When you draw this card, Shuffle this minion into your deck.
Inspiring Cast;0;;;;druid;spell;Give a random minion in your deck +1 Attack.
Kvaldir Calling;1;;;;mage;spell;Give a random minion in your hand "Your spells cost (3) more". Draw a card.
Medic Bind;4;1;;2;mage;weapon;Whenever a minion with Overload (3) is summoned, Destroy all Demons.
Garbage Moon;7;1;;1;rogue;weapon;Inspire: Your Totems gain +1/+2.
Skeletal Sacrifice;0;;;;priest;spell;Give your minions Overload (2) until end of turn.
Parasitic Shade;9;1;7;;shaman;minion;Whenever this minion gains Windfury, Give a random friendly minion in your hand +5 Health.
Garbageman Knife;4;1;;4;hunter;weapon;Inspire: Deal 6 damage to your hero.
Steamweedle Star;6;;;;warrior;spell;Take control of a minion with 3 or less Attack for every minion in your hand.
Onyx Destroyer;5;5;2;;rogue;minion;Whenever this minion takes damage, Equip a random weapon.
Seer Sacrifice;5;1;;2;neutral;weapon;At the beginning of your turn, The next Murloc you play costs Health instead of mana and lose 1 Durability.
Worthless Roar;1;;;;mage;spell;Give a random minion in your hand "Your weapons cost (1) less".
Deaf Sniper;3;2;1;;warrior;minion;At the end of each turn, Return this minion to your hand.
Bubbling Bind;3;;;;warlock;spell;Give your minions Spell Power +1 until end of turn.
Silver Hand Horror;8;;;;mage;spell;Combo: Deal 7 damage to a minion.
Bomber Fusion;10;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand +2/+5 and lose 1 Durability.
Murloc Initiate;5;5;6;;mage;minion;Whenever this minion takes damage, Deal 3 damage to HIMSELF.
Mage Blessings;5;9;;1;hunter;weapon;Deathrattle: Your opponent draws a card.
Wild Sight;5;;;;mage;spell;Costs (4) less for each Beast you control.
Ogre Summoning;7;1;;1;druid;weapon;At the end of your turn, Put a Demon from your hand into play.
Death Abomination;7;1;1;;rogue;minion;Choose One - Your spells cost (3) less; or Your spells cost (3) less.
Critical Roar;3;;;;priest;spell;Costs (2) less for each Murloc you control.
Awful First Mate;6;5;7;;hunter;minion;Your Pirates are Murlocs.
Master Offense;9;1;;1;warrior;weapon;Whenever a Hero is healed, Your Dragons gain "Your minions cost (2) less".
High Book;5;;;;shaman;spell;Summon a random Demon for every minion in your hand.
Murloc Guardian;8;3;13;;druid;minion;Battlecry: If you control a Secret, Freeze a Demon.
Diamond Archer;8;2;14;;hunter;minion;Battlecry: Return a Dragon to your hand.
Elven Growl;0;;;;mage;spell;Give a random minion in your hand Overload (1).
Mindbender Twist;8;1;;3;shaman;weapon;At the beginning of your turn, Gain 3 Armor and lose 1 Durability.
Rager Sacrifice;3;1;;5;druid;weapon;Inspire: Give a random friendly minion Overload (2) and lose 1 Durability.
Recruit Moonlight;7;3;;1;priest;weapon;Combo: Summon a random 2-Cost minion.
Apprentice Sight;9;3;;1;priest;weapon;Battlecry: Deal 4 damage to a minion.
Coughing Murloc;3;0;5;;rogue;minion;When you draw this card, Give a random friendly minion Stealth.
Solemn Bolt;1;;;;warrior;spell;Give a random minion in your deck Overload (3). Draw a card.
Alchemist Fell;9;1;;2;paladin;weapon;At the end of your turn, Give a random friendly minion +3 Attack and lose 1 Durability.
Electric Master;5;6;1;;rogue;minion;Whenever this minion attacks, The next Pirate you play costs Health instead of mana.
Death's Second Mate;3;2;1;;neutral;minion;Battlecry: If your opponent controls a Secret, Deal 1 damage to a minion.
Awful Sight;10;;;;druid;spell;Restore 8 Health to a character for every minion in your hand.
Critical Bolt;4;;;;druid;spell;Give your minions "Your weapons cost (2) less" until end of turn.
Soldier Weapon;8;4;;1;shaman;weapon;Whenever this weapon damages a minion, Gain 2 Armor.
Demonic Mage;6;0;1;;rogue;minion;Your Dragons gain +2/+2.
Giant Hands;10;1;;2;priest;weapon;Whenever a weapon loses durability, Draw 4 cards.
Light Summoning;0;;;;druid;spell;Give a random minion in your deck "Your spells cost (2) less".
Bad Breeder;6;5;13;;paladin;minion;Inspire: Gain "Your minions cost (3) more".
Garbage Knife;7;1;;2;shaman;weapon;Deathrattle: Summon a random 4-Cost minion.
Shadow Roar;10;;;;shaman;spell;If you have at least 2 cards in hand, Discover a weapon. Otherwise, Give a random friendly minion +5/+5.
Orange Barbarian;6;1;13;;mage;minion;Choose One - Your spells cost (1) more; or Your minions cost (1) less.
Power Spell;3;;;;hunter;spell;Secret: When a weapon is broken, Summon a random Dragon.
Amateur Pact;1;;;;druid;spell;Combo: Destroy a random friendly minion. Draw a card.
Onyx Captain;8;8;3;;mage;minion;Costs (1) less for each Dragon you control.
Shadow of Book;0;;;;druid;spell;Give your minions "Your weapons cost (3) more" until end of turn.
Rager Sacrifice;7;1;;2;paladin;weapon;At the end of your turn, Give a random friendly minion "Your weapons cost (1) less".
Lifebender Bind;2;1;;2;warrior;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Sun Blessings;0;;;;druid;spell;Give your minions Overload (2) until end of turn.
Wild Bartender;7;3;2;;warrior;minion;After this attacks and kills a minion, Destroy all Murlocs.
Queen Blessings;9;8;;2;hunter;weapon;Battlecry: Silence a minion.
Time Defenses;10;;;;druid;spell;Restore 8 Health to a random character for every spell in your hand.
Demon Sight;8;3;;2;neutral;weapon;Your spells cost (2) less.
First Mate Offense;2;1;;2;priest;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (1) more" and lose 1 Durability.
Diabolic Doom;1;;;;hunter;spell;Give a random minion in your hand Overload (3). Draw a card.
Skeletal Cast;3;;;;mage;spell;Give a random minion in your deck +5 Attack.
Wise Whisperer;5;0;10;;rogue;minion;After this attacks and kills a minion, Return this minion to your hand.
Lonely First Mate;8;4;12;;druid;minion;Your Demons gain Taunt.
Critical Twist;8;;;;shaman;spell;Give all Totems in your hand and deck Spell Power +1 for every minion in your hand.
Breeder of C'thun;2;3;;1;rogue;weapon;Inspire: Deal 9 damage to a random enemy.
Master Bolt;6;1;;1;priest;weapon;Battlecry: Destroy a minion.
Death's Sun;3;;;;warrior;spell;Give your minions +1 Health.
Silver Region;5;;;;priest;spell;Give a random minion in your deck +3/+4.
Apprentice Moonlight;5;1;;4;priest;weapon;Battlecry: Equip a random weapon.
Dragon Fit;1;;;;warrior;spell;Give a random minion in your hand Overload (3). Draw a card.
Experiment Roar;8;4;;5;hunter;weapon;Inspire: The next Beast you play costs Health instead of mana and lose 1 Durability.
Lively Medic;5;2;10;;warrior;minion;Battlecry: Deal 3 damage to HIMSELF.
Parasitic Doom;3;;;;mage;spell;Give your minions Spell Power +1 until end of turn.
Initiate Bolt;3;1;;1;druid;weapon;At the beginning of your turn, Deal 5 damage to a random allied character.
Merchant Calls;5;3;;1;hunter;weapon;Battlecry: Draw a card.
Ancient Abomination;8;2;1;;neutral;minion;Choose One - Destroy all Murlocs; or Gain Divine Shield until end of turn.
Death's Corruption;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Death Fit;1;;;;shaman;spell;Give your Overload (2) minions Overload (3). Draw a card.
Deaf Counter;4;;;;priest;spell;Draw a card for every minion in your hand.
Amateur Summoning;4;;;;shaman;spell;Give your minions "Your weapons cost (2) less" until end of turn.
Elven Sacrifice;10;;;;mage;spell;Give all Murlocs in your hand and deck +5 Health.
King Defenses;7;7;;1;neutral;weapon;At the beginning of your turn, Deal 4 damage to a random enemy and lose 1 Durability.
Scourge Calls;3;1;;1;priest;weapon;Whenever a weapon is broken, Discard a card.
Orange Calls;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Bubbling of C'thun;1;;;;shaman;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Deaf Lifebender;8;10;9;;hunter;minion;Combo: Your opponent draws a card.
Inspiring Moon;10;;;;hunter;spell;At the beginning of your next turn, Gain 9 Armor.
Furious Defenses;0;;;;mage;spell;Give a random minion in your hand Spell Power +1.
Divine Underground;6;3;1;;shaman;minion;After this attacks and kills a minion, Give a random friendly minion "Your weapons cost (3) less".
Seer Nether;7;1;;2;warrior;weapon;Your minions cost (3) less.
Amazon Portal;10;1;;1;mage;weapon;Whenever this weapon damages a minion, Restore 7 Health to a random character.
Kabal Soulbender;8;6;1;;druid;minion;Costs (3) less for each Totem you control.
Soulbender Hex;6;1;;1;shaman;weapon;Your weapons cost (3) less.
Bubbling Moonlight;7;;;;rogue;spell;If your deck has no more than 1 of any card, Deal 1 damage to an enemy character. Otherwise, Deal 4 damage to all enemy minions.
Armored Bind;7;;;;warrior;spell;Whenever a minion takes damage this turn, Your Demons gain +5 Attack.
Gypsy Partnership;8;1;;1;paladin;weapon;Combo: Deal 6 damage to a minion.
Snake Calling;5;3;;1;hunter;weapon;Inspire: Your spells cost (2) less until end of turn.
Awful Offense;1;;;;mage;spell;Give a random minion in your hand "Your opponent's Hero Power costs (1) less".
Spellcaster Check;7;1;;2;priest;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Blue Partnership;3;;;;mage;spell;If you have at least 5 cards in hand, Restore 7 Health to a character. Otherwise, The next Beast you play costs Health instead of mana.
Furious Keeper;9;0;1;;shaman;minion;Battlecry: Gain +5 Attack for every spell in your hand.
Divine Recruiter;2;0;1;;warrior;minion;Your Totems gain +1 Attack.
Greedy Sniper;4;9;1;;mage;minion;Whenever this minion attacks, Your opponent draws a card.
Bruiser of C'thun;6;1;;1;rogue;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Diabolic Corruption;1;;;;paladin;spell;Destroy a random friendly minion. Draw a card.
Deaf Gate;4;;;;paladin;spell;Give your minions "Your minions cost (2) less" until end of turn.
Orange Civilian;9;7;1;;hunter;minion;Inspire: Gain "Your minions cost (3) less".
Dark First Mate;8;10;4;;mage;minion;Your Pirates are Dragons.
Diabolic Portal;7;;;;rogue;spell;Combo: Discover a 7-Cost spell.
Kabalist Roar;2;1;;1;warlock;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Soulbender Nether;2;1;;1;rogue;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Grinder Cast;8;3;;1;hunter;weapon;Your Hero Power costs (2) less.
Mindbender Moon;7;1;;1;hunter;weapon;Whenever your hero attacks, Destroy all Totems.
Destroyer Doom;5;2;;1;shaman;weapon;Whenever a Mech is summoned, Deal 2 damage to a random enemy.
Steamweedle Ninja;6;11;1;;rogue;minion;Whenever this minion gains Can't attack, Gain +1 Health for each damaged minion on the battlefield.
Zephyr Trapper;8;3;12;;warrior;minion;At the end of your turn, gain Taunt.
Gold Fell;5;;;;warlock;spell;If your opponent controls a Secret, Destroy a minion. Otherwise, Freeze a Murloc.
Bubbling Knight;3;0;1;;paladin;minion;Whenever this minion takes damage, Put a Murloc from your hand into play.
Red Old One;9;2;19;;shaman;minion;Choose One - Your opponent's Hero Power costs (1) less; or Can't be targeted by spells or Hero Powers.
Zephyr Fall;4;;;;druid;spell;Deal 3 damage to a minion.
First Mate Fall;4;1;;1;rogue;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Dragon Predator;4;0;9;;warlock;minion;When you draw this card, Shuffle this minion into your deck.
Underground Check;10;9;;1;mage;weapon;Your minions cost (1) less.
Furious Lifebender;6;4;2;;warlock;minion;Battlecry: Give a random friendly minion "Your weapons cost (2) less".
Fel Soldier;8;1;5;;shaman;minion;Costs (4) less for each Murloc you control.
Mage Region;5;2;;4;priest;weapon;Deathrattle: Your opponent draws a card.
Humble Murloc;10;0;4;;warrior;minion;Combo: Give all Demons in your hand and deck +5/+5.
Striker Hands;6;1;;3;warrior;weapon;Battlecry: Equip a random weapon.
White Mage;2;0;1;;mage;minion;Choose One - Silence a Mech; or Freeze a minion.
Brother Horror;7;4;;1;paladin;weapon;At the end of your turn, Draw a card.
Gold Moon;4;;;;warlock;spell;Costs (3) less for each Demon you control.
Bad Knife;3;;;;mage;spell;Give your minions Spell Power +1 until end of turn.
Light Spell;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Grinder Summoning;8;5;;1;mage;weapon;At the beginning of your turn, Your Mechs gain +1 Health and lose 1 Durability.
Silver Hand Sacrifice;4;;;;druid;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Holy Bartender;6;0;1;;hunter;minion;At the end of your turn, gain Mega-Windfury.
Bruiser Hex;9;1;;2;neutral;weapon;Whenever this weapon damages a minion, Summon a random 3-Cost minion.
Initiate Moon;2;1;;2;rogue;weapon;Combo: Deal 5 damage to your hero.
Tortured Fusion;3;;;;hunter;spell;Combo: Give a random friendly minion in your hand "Your weapon has +2 Attack".
Time Gate;1;;;;rogue;spell;Restore 1 Health to a character.
Spellcaster Scroll;8;12;;1;warlock;weapon;Your spells cost (2) more.
Demonic Corruption;1;;;;hunter;spell;Give your Overload (1) minions Overload (2). Draw a card.
Bad Bolt;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Death's Moon;1;;;;druid;spell;Give a random minion in your deck Overload (3). Draw a card.
Archer Spell;7;2;;1;warrior;weapon;At the end of your turn, Give a random friendly minion in your hand "Your Hero Power costs (1) less" and lose 1 Durability.
Archer Hex;3;4;;1;priest;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Commander Summon;3;1;;1;rogue;weapon;Inspire: Draw a card.
Awful Mage;2;1;1;;paladin;minion;Whenever this minion takes damage, Return this minion to your hand.
Furious Ghost;5;2;7;;paladin;minion;Stealth.
Green Horror;1;;;;paladin;spell;Give a random minion in your hand Overload (3). Draw a card.
Inspiring Well;10;;;;priest;spell;Take control of a minion with 10 or less Attack for every spell in your hand.
Moon Garbage;6;0;4;;shaman;minion;Battlecry: Gain +1 Health for every minion in your hand.
Awful Fell;0;;;;rogue;spell;If you have at least 6 cards in hand, Deal 0 damage to all enemy minions and Your Mechs gain +2 Attack.
Stealthy Queen;4;1;1;;warrior;minion;Has Windfury while your deck has at least 16 Dragons.
Wise Cast;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Furious Fusion;1;;;;hunter;spell;At the beginning of your next turn, Deal 9 damage to your hero. Draw a card.
Stealthy Skullsplitter;3;3;2;;paladin;minion;When you draw this card, The next Mech you play costs Health instead of mana.
Red Guardian;9;1;8;;priest;minion;Costs (4) less for each Demon you control.
Onyx Reaver;7;9;7;;priest;minion;Choose One - Your Mechs gain "Your spells cost (3) more"; or Return this minion to your hand.
Time Medic;4;1;5;;paladin;minion;Whenever this minion loses Stealth, Give a random friendly minion in your hand +1 Health.
Smoking Shade;10;0;1;;paladin;minion;Your Demons gain +5/+3.
Black Murloc;10;0;1;;rogue;minion;Combo: Discover a 10-Cost spell.
Bad Light;1;;;;paladin;spell;Combo: Give a random friendly minion Overload (2). Draw a card.
Banshee Summon;8;1;;1;warlock;weapon;Deathrattle: Give a random friendly minion in your hand +5 Health.
Tauren Region;4;;;;druid;spell;Give a random minion in your hand +5 Health.
Marine Corruption;3;2;;2;warlock;weapon;Combo: Deal 9 damage to a random allied character.
Worthless Sun;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Guardian Check;1;1;;1;mage;weapon;Inspire: Your opponent draws a card.
Light Old One;7;5;9;;druid;minion;Deathrattle: Add a random weapon to your hand.
Skeletal Portal;10;;;;shaman;spell;Give your minions +2/+5 until end of turn.
Lonely Fell;0;;;;paladin;spell;Discover a weapon.
Onyx Wizard;2;4;2;;neutral;minion;Inspire: Deal 6 damage to your hero.
Sergeant Portal;9;4;;2;hunter;weapon;Your weapon has +2 Attack.
Deadly Roar;1;;;;shaman;spell;Give a random minion in your deck Overload (1). Draw a card.
Shady Scroll;9;;;;warlock;spell;Secret: When a weapon is equipped, Gain 9 Armor.
Mage Defense;2;1;;1;shaman;weapon;Inspire: Your weapons cost (2) less until end of turn.
Blood Soldier;3;2;5;;neutral;minion;Battlecry: Shuffle this minion into your opponent's deck.
Goblin Call;6;;;;druid;spell;At the beginning of your next turn, Draw 2 cards.
Blood Bishop;8;2;1;;hunter;minion;When this card is discarded, Your Beasts gain +5 Health.
Ambusher Blessings;0;1;;1;paladin;weapon;Deathrattle: Discard a card.
Paladin Book;0;1;;1;warrior;weapon;Combo: Your opponent draws a card.
Gold Barbarian;5;0;2;;druid;minion;Battlecry: Your other minions gain "Your Hero Power costs (1) less".
Electric Horror;3;;;;warlock;spell;Give your minions Spell Power +1.
Humble Moonlight;3;;;;warrior;spell;Silence a minion for every minion in your hand.
Brother Light;3;1;;1;hunter;weapon;Inspire: Give a random friendly minion in your hand +2 Health.
Soldier Defense;6;4;;1;paladin;weapon;Inspire: Gain 3 Armor and lose 1 Durability.
Wild Kabalist;3;3;8;;warrior;minion;Overload (1).
Greedy Beefcake;2;2;1;;hunter;minion;Battlecry: Return this minion to your hand.
Elven Sight;5;;;;shaman;spell;Give a random minion in your hand +3/+2.
Death Fell;9;;;;hunter;spell;Whenever a minion takes damage this turn, Give all Murlocs in your hand and deck +4 Attack.
Bomber Partnership;6;7;;3;shaman;weapon;Inspire: Give a random friendly minion Overload (3).
Master Spell;2;4;;1;shaman;weapon;Deathrattle: Deal 10 damage to a random enemy.
Sun Shot;1;;;;warrior;spell;If your opponent controls a Secret, Freeze a minion and Give a random friendly minion "Your weapons cost (3) more". Draw a card.
Red Pact;0;;;;paladin;spell;At the beginning of your next turn, Destroy a Mana Crystal.
Tauren Summon;1;;;;paladin;spell;Destroy a random friendly minion for every minion in your hand. Draw a card.
Shady Offense;1;;;;priest;spell;Give a random minion in your deck Overload (1). Draw a card.
Smoking Spell;0;;;;hunter;spell;At the beginning of your next turn, Destroy a Mana Crystal.
Shadow of Knife;1;;;;druid;spell;Combo: Discover a weapon.
Sun Beefcake;4;3;4;;warrior;minion;Battlecry: Freeze a Murloc.
Adventurer Hands;10;1;;3;druid;weapon;Whenever this weapon damages a minion, Your Pirates gain Spell Power +1.
Goblin Wall;1;1;4;;paladin;minion;Combo: Deal 9 damage to a random allied character.
Time Sniper;3;0;1;;paladin;minion;Whenever this minion takes damage, Gain Windfury until end of turn.
Deaf Bishop;5;1;4;;mage;minion;Deathrattle: Summon a random Mech.
Lifebender Weapon;9;1;;2;hunter;weapon;Battlecry: Destroy all Dragons.
Scourge Fall;7;5;;2;warlock;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Dragon Cast;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Grinder Offense;5;1;;1;priest;weapon;Inspire: Give a random friendly minion +1/+3 and lose 1 Durability.
Silver Hand Bind;2;;;;hunter;spell;If you control a Secret, Discover a weapon and Give a random friendly minion in your hand Spell Power +1.
Trapper Offense;5;1;;3;warrior;weapon;At the end of your turn, Deal 6 damage to a random enemy and lose 1 Durability.
Awful Fall;4;;;;priest;spell;Restore 1 Health to a character for every minion in your hand.
Kvaldir Scourge;6;1;5;;rogue;minion;Choose One - Your weapon has +1 Attack; or Your spells cost (2) less.
Garbage Region;2;1;;1;warlock;weapon;At the beginning of your turn, Deal 2 damage to a random enemy and lose 1 Durability.
Wall Sacrifice;8;1;;2;shaman;weapon;At the beginning of your turn, Your Totems gain +1 Attack and lose 1 Durability.
Arcane Priestess;10;4;5;;priest;minion;Whenever this minion takes damage, Give all Demons in your hand and deck +5 Health.
Fel Cast;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
Silver Defenses;4;;;;rogue;spell;Give a random minion in your hand +4 Attack.
Shattered Portal;0;;;;warlock;spell;Combo: Add a random weapon to your hand.
Silver Horror;0;;;;warlock;spell;Give a random friendly minion in your hand Overload (3) for every spell in your hand.
Greedy Ambusher;1;2;1;;neutral;minion;Whenever this minion attacks, Shuffle this minion into your opponent's deck.
Shadow Medic;4;10;1;;neutral;minion;Whenever this minion gains Stealth, Deal 7 damage to a random allied character.
Light Ghost;1;0;1;;warrior;minion;Battlecry: Return a Beast to your hand.
Dragon Mindbender;4;8;3;;priest;minion;Choose One - Can't be targeted by spells; or Your weapons cost (1) more.
Trapper Calling;7;1;;1;warlock;weapon;Whenever you draw a card, Give a random friendly minion in your hand "Your Hero is Immune".
Banshee Bind;5;1;;2;neutral;weapon;At the beginning of your turn, Discard a card.
Divine Civilian;2;0;1;;rogue;minion;Your Dragons gain +1 Health.
Holy Squashbuckler;10;5;4;;shaman;minion;Battlecry: If your opponent has at least 6 minions, Restore 10 Health to a character and Return this minion to your hand.
Marine Portal;4;1;;1;druid;weapon;Battlecry: Destroy all Pirates.
Elven Seeker;5;3;3;;neutral;minion;Deathrattle: Your other minions gain "Can't be targeted by spells or Hero Powers".
Divine Call;2;;;;mage;spell;Secret: When you receive fatal damage, Add a random weapon to your hand.
Babbling First Mate;3;3;1;;paladin;minion;Combo: Discover a spell.
Lonely Star;10;;;;warrior;spell;Give a random friendly minion +2/+5 for every spell in your hand.
Ancient Shot;3;;;;warrior;spell;Equip a random weapon for every minion in your hand.
Conjurer of C'thun;8;5;;1;druid;weapon;Whenever your hero attacks, Give a random friendly minion in your hand "Your spells cost (1) more".
Jade Ogre;4;8;7;;priest;minion;Choose One - Gain Can't attack; or Gain Overload (1).
Lonely Offense;6;;;;priest;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Tortured Marine;3;0;1;;priest;minion;Whenever your hero is attacked, Give a random friendly minion Spell Power +1.
Divine Gatekeeper;8;1;12;;neutral;minion;Whenever this minion takes damage, Give a random friendly minion Spell Power +1.
Armored Weapon;1;;;;warlock;spell;At the beginning of your next turn, Deal 10 damage to your hero. Draw a card.
Silver Hand Fell;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Kabal Sacrifice;1;;;;mage;spell;If your deck has no more than 8 Demons, Silence a Demon and Your Beasts gain +5 Attack.
Coughing Gargoyle;1;1;1;;priest;minion;Battlecry: Silence a Totem.
Bubbling Twist;1;;;;shaman;spell;Give your Overload (3) minions Overload (3). Draw a card.
Worthless Commander;6;4;1;;rogue;minion;Enrage: Your Hero is Immune.
Seeker Scroll;10;5;;1;hunter;weapon;Whenever this weapon damages a minion, Draw 4 cards.
Spellcaster Pact;7;5;;3;warrior;weapon;Your minions cost (1) more.
Abomination of C'thun;6;6;;2;warrior;weapon;Inspire: Your minions cost (1) more until end of turn.
Deadly Experiment;0;3;10;;warlock;minion;Whenever this minion gains Taunt, Destroy a random friendly minion.
Silver Hand Portal;2;;;;rogue;spell;Give a random minion in your hand "Your weapons cost (2) less".
Stealthy Wizard;7;2;3;;warrior;minion;Inspire: Gain "Your Hero is Immune".
Destroyer Sight;7;1;;1;neutral;weapon;Inspire: Your Dragons gain +1/+4 and lose 1 Durability.
Armored Roar;1;;;;hunter;spell;Give your Overload (1) minions Overload (3). Draw a card.
Armored Bolt;0;;;;shaman;spell;If your opponent controls a Secret, Discover a spell. Otherwise, Add a random weapon to your hand.
Babbling Trapper;1;0;3;;neutral;minion;Choose One - Your weapons cost (1) less; or 50% chance to attack the wrong target.
Assassin Knife;9;2;;3;hunter;weapon;Inspire: Your Mechs gain +2 Attack and lose 1 Durability.
Death Pact;0;;;;mage;spell;Deal 7 damage to your hero for every spell in your hand.
Lonely Wall;9;0;1;;rogue;minion;Battlecry: If you have at least 2 cards in hand, Take control of a minion with 10 or less Attack.
Lively Offense;0;;;;mage;spell;Give a random minion in your deck +1 Attack.
Wise Captain;7;7;2;;mage;minion;When this card is discarded, Gain Spell Power +1 for every Dragon in your hand.
Gold Bishop;7;5;11;;mage;minion;Whenever this minion loses Stealth, Shuffle this minion into your opponent's deck.
Queen of C'thun;4;5;;2;druid;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Experiment Portal;6;6;;1;rogue;weapon;Your weapons cost (1) less.
Medic Fusion;9;4;;2;mage;weapon;Deathrattle: Put a Mech from your hand into play.
Barbarian Summoning;4;1;;1;warrior;weapon;At the end of your turn, Give a random friendly minion in your hand "Your minions cost (2) less" and lose 1 Durability.
Zephyr Squashbuckler;7;6;1;;paladin;minion;Combo: Destroy a Demon.
Furious Calling;10;;;;warlock;spell;If your hand is empty, Restore 9 Health to a character. Otherwise, Restore 7 Health to a character.
Inspiring Summoning;0;;;;priest;spell;Give a random minion in your hand Overload (1).
Death Moonlight;0;;;;mage;spell;Combo: Silence a Dragon.
Deaf Ninja;4;0;1;;warrior;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Wild Breadmaker;9;0;1;;druid;minion;Adjacent minions have +4/+3.
Lonely Sergeant;2;0;5;;mage;minion;Inspire: Destroy a Mana Crystal.
Grey Snake;7;10;1;;neutral;minion;Your Mechs are Mechs.
Shadow Light;5;;;;paladin;spell;If your opponent controls a Secret, Deal 4 damage to a minion. Otherwise, The next Mech you play costs Health instead of mana.
Humble Hands;1;;;;hunter;spell;Give a random minion in your deck "Your minions cost (3) more". Draw a card.
Gypsy Hex;9;4;;3;warrior;weapon;Inspire: Gain 1 Armor.
Bomber Bind;8;1;;1;shaman;weapon;Whenever you gain Armor, Summon a random 4-Cost minion.
Medic Fusion;4;1;;1;warrior;weapon;Whenever more than 5 Health is restored in a turn, Gain 6 Armor.
Vampire Roar;4;8;;1;warrior;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Alchemist Knife;2;1;;4;warrior;weapon;Inspire: Deal 10 damage to a random allied character and lose 1 Durability.
Scourge Horror;2;1;;1;neutral;weapon;At the beginning of your turn, Discard a card.
Deadly Bolt;1;;;;rogue;spell;Give a random minion in your deck Overload (1). Draw a card.
Diamond Summon;0;;;;paladin;spell;If your opponent has at least 2 minions, Deal 0 damage to all enemy minions. Otherwise, The next Totem you play costs Health instead of mana.
Underground Doom;6;1;;3;priest;weapon;Combo: Put a Pirate from your hand into play.
Banshee Spell;10;1;;1;paladin;weapon;At the beginning of your turn, Summon a random 7-Cost minion and lose 1 Durability.
Lifebender Bolt;2;1;;1;neutral;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (1).
Shattered Old One;5;0;11;;priest;minion;Battlecry: Deal 3 damage to a random enemy.
Bubbling Control;3;;;;warrior;spell;Destroy a Murloc.
Green Knife;4;;;;paladin;spell;Give a random minion in your hand +4 Attack.
Smoking Trap;1;;;;rogue;spell;Whenever a minion is healed this turn, The next Dragon you play costs Health instead of mana.
Adventurer Weapon;10;10;;1;warrior;weapon;Whenever you discard a card, Destroy a Mana Crystal.
Greedy Growl;1;;;;paladin;spell;Give your Overload (3) minions Overload (1). Draw a card.
Smoking Predator;9;5;17;;paladin;minion;Whenever this minion takes damage, Shuffle this minion into your opponent's deck.
Experienced Corruption;1;;;;mage;spell;At the end of your turn, The next Totem you play costs Health instead of mana.
Guardian Growl;6;4;;4;mage;weapon;Inspire: Deal 3 damage to your hero and lose 1 Durability.
Gold Sun;2;;;;rogue;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Smoking Summoning;10;;;;rogue;spell;Deal 7 damage to a minion for every minion in your hand.
Merchant Captain;2;3;7;;mage;minion;Whenever this minion takes damage, Give a random friendly minion Overload (3).
Zephyr Breeder;10;0;1;;warrior;minion;Your Totems gain +3/+5.
White Bind;8;;;;warrior;spell;Deal 2 damage to all enemy minions for every minion in your hand.
Babbling Breadmaker;4;0;4;;neutral;minion;Enrage: Your opponent's Hero Power costs (1) less.
Murloc Scourge;10;1;11;;neutral;minion;Battlecry: If your opponent has at least 5 minions, Take control of a minion with 8 or less Health.
Bubbling Gargoyle;4;0;1;;druid;minion;Enrage: Your Hero is Immune.
Giant Counter;5;2;;4;mage;weapon;Battlecry: Your opponent draws a card.
Medic Well;10;3;;1;warrior;weapon;Combo: Your Totems gain +2/+3.
High Abomination;10;1;3;;shaman;minion;Whenever this minion attacks, Your Mechs gain +3/+2.
Blood Gargoyle;6;10;3;;neutral;minion;Inspire: Your opponent draws a card.
Kabal Hex;0;;;;rogue;spell;Give your minions Overload (1) until end of turn.
Sorcerer Moon;7;1;;1;mage;weapon;At the beginning of your turn, Your Totems gain +4 Attack and lose 1 Durability.
Gold Spell;3;;;;warrior;spell;Give your minions "Your spells cost (1) less" until end of turn.
Blood Apprentice;10;3;1;;mage;minion;Choose One - Destroy a minion; or Destroy a Mech.
Divine Reaver;9;6;13;;mage;minion;Battlecry: If you control no minions, Discover a spell and Shuffle this minion into your opponent's deck.
Onyx Demon;2;1;1;;paladin;minion;Combo: Silence a Murloc.
Steamweedle Calling;4;;;;paladin;spell;Take control of a minion with 3 or less Attack.
Elven Well;1;;;;priest;spell;Give a random minion in your deck Overload (1). Draw a card.
Armored Fit;1;;;;priest;spell;Freeze a minion.
Fel Breeder;1;1;6;;paladin;minion;Enrage: Your weapons cost (3) more.
Sun Destroyer;5;2;1;;druid;minion;Choose One - Gain Spell Power +1; or Gain Spell Power +2.
Experienced Offense;6;;;;warlock;spell;Restore 3 Health to a character for every minion in your hand.
Smoking Civilian;7;0;1;;shaman;minion;Battlecry: If you control a Secret, Discover a 6-Cost spell.
Ghost Calling;4;1;;1;warlock;weapon;Whenever you discard a card, Add a random weapon to your hand.
Coughing Underground;4;3;1;;priest;minion;Combo: Deal damage equal to this minion's Health.
Moon Portal;1;;;;shaman;spell;Give a random minion in your hand "Your minions cost (3) more". Draw a card.
Mage Portal;1;2;;2;mage;weapon;At the beginning of your turn, Destroy a random friendly minion.
Electric Mindbender;10;11;3;;warrior;minion;Whenever this minion loses Spell Power +2, Equip a random weapon.
Dragon Partnership;2;;;;priest;spell;Give a random minion in your deck +3/+1.
Monster Scroll;10;1;;2;hunter;weapon;At the beginning of your turn, Restore 6 Health to a random character and lose 1 Durability.
Power Snake;7;11;1;;warlock;minion;Enrage: Your minions cost (1) more.
Bubbling Garbageman;10;0;1;;hunter;minion;Adjacent minions have +2/+5.
Bloodsucker Fall;0;8;;1;druid;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Elven Mage;2;0;2;;shaman;minion;After this attacks and kills a minion, Give a random friendly minion Stealth.
Paladin Portal;9;1;;1;warrior;weapon;Whenever a weapon is broken, Give a random friendly minion in your hand +4 Health.
Vampire Blessings;4;5;;1;warlock;weapon;Your spells cost (1) more.
Shade Growl;10;2;;1;rogue;weapon;Whenever you gain Armor, Give a random friendly minion +4 Attack.
Shattered Old One;6;1;7;;paladin;minion;Choose One - Your Hero Power costs (2) less; or Your weapons cost (1) more.
Orange Giant;6;0;1;;warlock;minion;Battlecry: If your hand is empty, Destroy a minion.
Critical Barbarian;5;4;1;;paladin;minion;Your Demons gain Spell Power +1.
Demonic Nether;1;;;;priest;spell;Give a random minion in your deck "Your minions cost (3) more". Draw a card.
Skullsplitter Sacrifice;1;1;;1;neutral;weapon;Inspire: Summon a random 0-Cost minion and lose 1 Durability.
Silver Hand Bartender;10;4;1;;rogue;minion;Choose One - Deal 7 damage to all enemy minions; or Return a Mech to your hand.
Snake Hex;0;1;;1;shaman;weapon;Combo: Silence a minion.
Demonic Twist;10;;;;mage;spell;Take control of a minion with 9 or less Attack.
Wizard Portal;10;1;;2;warrior;weapon;Whenever you gain Armor, Give a random friendly minion in your hand "Your spells cost (3) less".
Dragon Sight;3;;;;warlock;spell;Discover a weapon for every spell in your hand.
Deaf Twist;0;;;;mage;spell;Give a random friendly minion in your hand Overload (3) for every spell in your hand.
Bubbling Check;4;;;;warrior;spell;Discover a Beast for every spell in your hand.
Black Doom;1;;;;rogue;spell;If you have at least 5 cards in hand, Destroy a Pirate. Otherwise, Give a random friendly minion in your hand Overload (1). Draw a card.
Jade Gypsy;3;0;1;;priest;minion;Combo: Destroy a Mech.
Diamond of C'thun;1;;;;paladin;spell;Give your Overload (3) minions Overload (3). Draw a card.
Guardian Book;10;1;;1;neutral;weapon;Battlecry: Your Murlocs gain +2/+5.
Dragon Archer;9;5;5;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Seeker Trap;8;1;;3;druid;weapon;Inspire: Give a random friendly minion in your hand +3 Attack.
Onyx Sight;8;;;;priest;spell;Destroy a minion for every minion in your hand.
Kvaldir Bind;7;;;;paladin;spell;Give your minions +4 Attack until end of turn.
Lifebender Book;8;2;;6;druid;weapon;Your spells cost (1) more.
Divine Underground;9;3;11;;paladin;minion;At the end of your turn, gain Divine Shield.
Diabolic Bruiser;3;6;7;;rogue;minion;Choose One - Your weapons cost (2) more; or Your spells cost (1) more.
Bubbling Demon;9;4;7;;rogue;minion;Costs (2) less for each Pirate you control.
Light Bishop;4;1;1;;mage;minion;Inspire: Gain "Your weapons cost (2) less".
Murloc Vampire;6;1;8;;hunter;minion;Costs (1) less for each Beast you control.
Lively Abomination;9;6;12;;shaman;minion;Your Demons are Totems.
Shadow Check;3;;;;rogue;spell;Destroy a Beast.
Armored Mage;6;2;13;;priest;minion;Combo: Give a random friendly minion in your hand Overload (1).
Worthless Gypsy;9;3;2;;warrior;minion;At the end of your turn, gain Mega-Windfury.
Death's Moonlight;1;;;;rogue;spell;Combo: Freeze a Mech.
Greedy Star;6;;;;priest;spell;Give your minions +4 Health.
Elven Book;0;;;;druid;spell;Combo: Give a random friendly minion in your hand "Your minions cost (1) more".
Seer Gate;8;1;;7;shaman;weapon;Inspire: Discard a card.
Deaf Fit;3;;;;warrior;spell;Secret: When your opponent uses their Hero Power, Put a Totem from your hand into play.
Smoking Summoning;0;;;;mage;spell;Whenever you draw a card this turn, Discard a card.
Bishop Calling;10;1;;1;shaman;weapon;Whenever this weapon damages a minion, Restore 7 Health to a random character.
Babbling Well;0;;;;warrior;spell;Whenever a weapon is broken this turn, Discard a card.
Diabolic Seer;1;4;9;;mage;minion;When this card is discarded, Destroy 3 of your Mana Crystals.
Red First Mate;6;6;3;;priest;minion;Whenever this minion takes damage, Shuffle this minion into your deck.
Recruit Bind;10;1;;1;neutral;weapon;Deathrattle: Give all Murlocs in your hand and deck +4/+1.
Medic Calls;9;3;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion +2 Attack.
Whisperer Book;3;1;;2;paladin;weapon;Battlecry: Freeze a Pirate.
Deadly Weapon;0;;;;warlock;spell;Give a random minion in your deck "Your weapons cost (3) less".
Murloc Knife;3;;;;warrior;spell;Whenever a Mech dies this turn, Gain 2 Armor.
Experienced Moon;4;;;;paladin;spell;Take control of a minion with 1 or less Attack for every minion in your hand.
Arcane Light;0;;;;priest;spell;Discover a spell.
Babbling Horror;3;;;;paladin;spell;If your opponent has at least 6 minions, Take control of a minion with 9 or less Attack. Otherwise, Deal 4 damage to your hero.
Amateur Lifebender;9;11;4;;rogue;minion;Combo: Discover a spell.
Recruiter Hex;6;3;;2;shaman;weapon;Whenever a spell is cast, Your opponent draws a card.
Lively Light;1;;;;warrior;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Grey Soulbender;8;2;10;;hunter;minion;Whenever a weapon loses durability, Summon a random Pirate.
Stealthy Fit;0;;;;mage;spell;Give a random minion in your hand Spell Power +1.
Worthless Roar;6;;;;warrior;spell;Your Beasts gain "Your minions cost (2) less" for every minion in your hand.
Ancient Check;10;;;;paladin;spell;Give your minions +4/+5 until end of turn.
Coughing Banshee;9;5;8;;priest;minion;Costs (2) less for each Pirate you control.
Shadow Assassin;9;0;1;;paladin;minion;Your Mechs gain +5/+3.
Red Weapon;0;;;;warrior;spell;Secret: When a Totem is summoned, Discard a card.
Silver Blessings;3;;;;priest;spell;Return a Murloc to your hand for every minion in your hand.
Shady Roar;9;;;;warrior;spell;Take control of a minion with 6 or less Attack for every spell in your hand.
Solemn Wizard;8;0;1;;priest;minion;Battlecry: Deal 6 damage to an enemy character.
Smoking Adventurer;9;1;4;;hunter;minion;Battlecry: Restore 6 Health to a character.
Ninja Light;2;1;;1;druid;weapon;Whenever a spell is cast, Deal 5 damage to a random allied character.
Kvaldir Book;10;;;;mage;spell;If your opponent has at least 1 minions, Take control of a minion with 9 or less Attack and Give all Murlocs in your hand and deck Spell Power +1.
Kabalist Defense;6;1;;5;hunter;weapon;Your minions cost (1) more.
Deadly Hands;1;;;;shaman;spell;If your deck has no more than 1 of any card, Destroy a Dragon. Otherwise, Discover a weapon. Draw a card.
Reaver Fall;9;2;;1;mage;weapon;Whenever your hero attacks, Give a random friendly minion in your hand +4 Health.
Marine Summon;8;1;;2;paladin;weapon;Inspire: Gain 4 Armor.
Silver Portal;0;;;;warrior;spell;Combo: Deal 2 damage to your hero.
Shadow of Fall;1;;;;mage;spell;If your deck has no more than 20 Demons, Silence a Dragon. Otherwise, Summon a random Dragon. Draw a card.
Lively Sergeant;8;1;20;;paladin;minion;Deathrattle: Your Totems gain "Your spells cost (3) more".
Archer Sight;6;1;;6;warlock;weapon;Inspire: Give a random friendly minion Overload (1) and lose 1 Durability.
Merchant Roar;2;1;;1;priest;weapon;At the end of your turn, Add a random weapon to your hand.
Furious Offense;5;;;;warlock;spell;If your opponent controls a Secret, Deal 4 damage to an enemy character. Otherwise, Freeze a Demon.
Wall World;8;1;;1;shaman;weapon;Whenever this weapon damages a minion, Give all Demons in your hand and deck +1 Health.
Sniper Star;7;3;;6;shaman;weapon;Battlecry: Give a random friendly minion in your hand Overload (2).
Silver Apprentice;4;1;1;;warlock;minion;Battlecry: Summon a random Totem.
Paladin Sun;8;1;;5;druid;weapon;At the end of your turn, Add a random weapon to your hand and lose 1 Durability.
Bubbling Priestess;9;3;2;;paladin;minion;Deathrattle: Give all Mechs in your hand and deck Spell Power +1.
Humble Cast;3;;;;warlock;spell;Give your minions "Your minions cost (1) less" until end of turn.
Babbling Trap;1;;;;druid;spell;Give a random minion in your deck Overload (2). Draw a card.
Black Sniper;3;2;2;;warlock;minion;Battlecry: If your opponent has at least 1 minions, Discover a Pirate.
Sun Hex;5;;;;druid;spell;Give your minions +3 Health.
Whisperer Check;0;2;;1;shaman;weapon;Your weapons cost (2) more.
Wise Cast;0;;;;rogue;spell;If your deck has no more than 1 of any card, Discover a spell and Give a random friendly minion in your hand "Your weapons cost (3) less".
Wild Soulbender;10;0;10;;shaman;minion;Choose One - Deal 5 damage to a minion; or Discover a 7-Cost spell.
Sun Guardian;5;2;3;;mage;minion;Combo: Summon a random Mech.
Kvaldir Garbage;4;4;2;;warrior;minion;Whenever this minion attacks, The next Demon you play costs Health instead of mana.
Sun Ninja;6;2;18;;paladin;minion;Combo: Deal 10 damage to HIMSELF.
Old Thing Fall;6;3;;4;neutral;weapon;Combo: Deal 4 damage to your hero.
High Old Thing;7;6;2;;hunter;minion;Your Beasts gain Spell Power +2.
Green Spell;3;;;;warlock;spell;If your deck has no more than 1 of any card, Restore 7 Health to a character. Otherwise, Discover a weapon.
Squashbuckler Fit;1;2;;1;warrior;weapon;Your weapons cost (2) more.
Zephyr Kabalist;8;0;3;;neutral;minion;Choose One - Give a random friendly minion "Your spells cost (3) less"; or Your Murlocs gain Spell Power +1.
Soulbender Defenses;7;2;;1;neutral;weapon;Your weapon has +3 Attack.
Murloc Ghost;5;2;6;;hunter;minion;Divine Shield.
Shady Scourge;6;4;8;;warrior;minion;Deathrattle: Shuffle this minion into your opponent's deck.
Abomination Shot;9;2;;3;priest;weapon;Battlecry: Give a random friendly minion in your hand "Your weapons cost (3) less".
Greedy Abomination;1;1;1;;hunter;minion;Whenever this minion loses Spell Power +1, Deal 5 damage to a random enemy.
White Blessings;4;;;;hunter;spell;Give your minions +1 Attack.
Tortured King;10;5;4;;druid;minion;Whenever this minion loses Taunt, Give a random friendly minion in your hand +5 Health.
Gypsy of C'thun;7;1;;5;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand "Your spells cost (1) more".
Gatekeeper Sun;6;5;;1;hunter;weapon;Battlecry: Discover a Murloc.
Diabolic Book;0;;;;druid;spell;Give a random minion in your deck +2 Health.
Wise Fusion;0;;;;mage;spell;Whenever a weapon is equipped this turn, Your opponent draws a card.
Blue Gargoyle;10;2;8;;priest;minion;Combo: Your Totems gain "Your minions cost (3) less".
Dark Sun;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Blue Seer;6;6;6;;priest;minion;When you draw this card, The next Demon you play costs Health instead of mana.
Solemn Blessings;0;;;;mage;spell;Deal 6 damage to a random enemy.
Silver Sight;7;;;;druid;spell;Whenever a friendly minion is attacked this turn, Give a random friendly minion in your hand +2/+3.
Blood Commander;6;0;4;;warlock;minion;Choose One - Your opponent's Hero Power costs (1) less; or Your Hero is Immune.
Electric Knife;2;;;;priest;spell;Deal 5 damage to a random enemy for every minion in your hand.
Death Wall;9;2;5;;paladin;minion;Your Totems gain Mega-Windfury.
High Horror;0;;;;warrior;spell;Silence a Demon.
Lively Offense;1;;;;paladin;spell;If you control a Secret, Return a Dragon to your hand. Otherwise, Freeze a minion.
Paladin Doom;6;1;;1;warlock;weapon;Deathrattle: Put a Pirate from your hand into play.
Jade Guardian;9;1;18;;warlock;minion;Deathrattle: Return this minion to your hand.
Tortured Gate;1;;;;hunter;spell;If your deck has no more than 16 Dragons, Take control of a minion with 9 or less Health. Otherwise, Give a random friendly minion Overload (2). Draw a card.
Knight Roar;4;1;;2;warlock;weapon;Inspire: Draw a card and lose 1 Durability.
Greedy Fit;1;;;;priest;spell;Whenever a Beast with Overload (1) is summoned this turn, Deal 7 damage to your hero. Draw a card.
Mindbender Gate;4;2;;2;mage;weapon;Battlecry: Deal 2 damage to a random allied character.
Rager Calling;8;1;;1;warrior;weapon;Whenever this weapon damages a minion, Give a random friendly minion +5 Attack.
Black Lifebender;3;1;8;;neutral;minion;Whenever this minion attacks, Deal 7 damage to HIMSELF.
Snake Summon;5;1;;1;rogue;weapon;At the end of your turn, Give a random friendly minion +2 Health.
Furious Initiate;10;0;20;;priest;minion;Battlecry: Your other minions gain "50% chance to attack the wrong target".
Alchemist Defenses;8;1;;1;warlock;weapon;Combo: Take control of a minion with 6 or less Attack.
Armored Horror;3;;;;rogue;spell;Freeze a Beast for every minion in your hand.
Elven Ghost;10;2;1;;rogue;minion;Whenever a minion takes damage, Gain +4/+2 for every Beast in your hand.
Shattered Twist;1;;;;priest;spell;Give a random minion in your deck +3 Attack.
Predator Fell;8;1;;5;paladin;weapon;Inspire: Equip a random weapon.
Apprentice Cast;10;1;;1;paladin;weapon;At the beginning of your turn, Draw 4 cards.
Bartender Fall;3;1;;1;mage;weapon;Deathrattle: Put a Mech from your hand into play.
Bomber Call;8;3;;3;warrior;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Steamweedle Conjurer;2;4;2;;paladin;minion;Whenever this minion takes damage, Deal 7 damage to a random allied character.
Bubbling Defense;1;;;;warrior;spell;Destroy a Mana Crystal for every minion in your hand.
Master Check;7;2;;1;neutral;weapon;Whenever you discard a card, Equip a random weapon.
Bruiser Trap;9;7;;1;rogue;weapon;Combo: Your Demons gain Spell Power +1.
Stealthy Summoning;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Sorcerer Growl;4;4;;1;druid;weapon;Inspire: Deal 1 damage to a random enemy.
Garbageman Hex;5;4;;1;warrior;weapon;Whenever an enemy minion is summoned, Deal 8 damage to a random allied character.
Seer Fall;7;7;;3;shaman;weapon;Your minions cost (3) more.
Skeletal Experiment;4;7;1;;neutral;minion;Whenever this minion takes damage, Your other minions gain "Your weapons cost (3) more".
Red Sorcerer;2;1;1;;hunter;minion;Whenever this minion takes damage, Add a random weapon to your hand.
Master Doom;8;6;;3;neutral;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2).
Shadow Second Mate;0;13;7;;hunter;minion;Battlecry: If your deck has no more than 14 Beasts, Silence a minion.
Inspiring Light;1;;;;warlock;spell;Give your Overload (1) minions Overload (2). Draw a card.
Greedy Roar;6;;;;warlock;spell;At the beginning of your next turn, Give all Demons in your hand and deck Spell Power +1.
Initiate Nether;0;1;;1;mage;weapon;Your weapons cost (3) more.
Smoking Moon;1;;;;rogue;spell;Secret: When a weapon loses durability, Give a random friendly minion in your hand Overload (3). Draw a card.
Electric Bruiser;8;2;12;;warrior;minion;Inspire: Gain Spell Power +1.
Silver Hand Check;1;;;;warlock;spell;At the end of your turn, Give a random friendly minion Overload (3). Draw a card.
Steamweedle Corruption;1;;;;shaman;spell;Give your Overload (1) minions Overload (3). Draw a card.
Worthless Destroyer;5;3;16;;warrior;minion;Choose One - Destroy a Mana Crystal; or Deal 8 damage to a random enemy.
Jade Shot;1;;;;warrior;spell;Give your Overload (3) minions Overload (1). Draw a card.
Fel Kabalist;9;4;1;;warrior;minion;Combo: Draw 2 cards.
Lonely Star;0;;;;priest;spell;Give your minions Overload (1) until end of turn.
Archer Twist;2;4;;1;rogue;weapon;At the end of your turn, Destroy a random friendly minion.
Coughing Light;1;;;;shaman;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Deadly Rager;6;4;2;;hunter;minion;Costs (2) less for each Mech you control.
Mage Sun;10;1;;1;warrior;weapon;Battlecry: Deal 6 damage to all enemy minions.
Smoking Defense;0;;;;paladin;spell;Combo: Deal 6 damage to a random enemy.
Power Bomber;4;1;2;;priest;minion;Inspire: Gain Spell Power +1.
Inspiring Skullsplitter;4;2;1;;rogue;minion;Inspire: Gain Spell Power +1.
Death's Bartender;9;1;4;;hunter;minion;Whenever a spell is cast, Gain 6 Armor.
Reaver Calling;7;1;;1;warrior;weapon;At the beginning of your turn, Restore 4 Health to a random character and lose 1 Durability.
Experiment Control;1;1;;1;rogue;weapon;Inspire: Summon a random 1-Cost minion and lose 1 Durability.
Grey Scroll;2;;;;rogue;spell;Costs (1) less for each Demon you control.
Giant Nether;6;1;;1;druid;weapon;At the end of your turn, Destroy all Dragons.
Inspiring Gypsy;6;0;1;;hunter;minion;Battlecry: Destroy a minion.
Shadow of Giant;10;1;19;;priest;minion;Choose One - Your spells cost (2) less; or Can't be targeted by spells or Hero Powers.
Diabolic Horror;10;;;;druid;spell;Give your minions +3/+5.
Death's Kabalist;4;0;7;;druid;minion;At the beginning of your turn, Shuffle this minion into your deck.
Soldier Fall;9;1;;3;neutral;weapon;Battlecry: Discover a 4-Cost spell.
Knight Fall;3;1;;3;shaman;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Shady Knife;1;;;;rogue;spell;Give a random minion in your hand Overload (3). Draw a card.
Bad Summoning;1;;;;hunter;spell;Give your Overload (3) minions Overload (1). Draw a card.
Commander Defenses;8;3;;2;priest;weapon;Combo: Give a random friendly minion +1/+1.
Humble Striker;9;0;1;;mage;minion;Battlecry: Gain +5 Health for every spell in your hand.
Zephyr Partnership;1;;;;warlock;spell;Give a random minion in your deck Overload (2). Draw a card.
Inspiring Nether;3;;;;hunter;spell;Give your minions "Your minions cost (1) less" until end of turn.
Onyx Barbarian;1;5;3;;druid;minion;When you draw this card, Deal 10 damage to HIMSELF.
Silver Hex;4;;;;priest;spell;Give your minions +1 Attack until end of turn.
Shadow of Moonlight;0;;;;paladin;spell;Give a random minion in your hand Overload (1).
High Kabalist;10;2;7;;druid;minion;Adjacent minions have +5/+3.
Master Sun;10;2;;1;priest;weapon;Whenever this weapon damages a minion, Gain 5 Armor.
Lifebender of C'thun;7;3;;4;warrior;weapon;Whenever your opponent casts a spell, Deal 10 damage to a random enemy.
Bad Offense;4;;;;warlock;spell;Give your minions +2 Health.
Captain Weapon;6;1;;3;warlock;weapon;Whenever you discard a card, The next Mech you play costs Health instead of mana.
Garbage Nether;10;2;;1;rogue;weapon;Battlecry: Summon a random 7-Cost minion.
Solemn Sorcerer;10;1;3;;rogue;minion;After this attacks and kills a minion, Draw 3 cards.
High Nether;5;;;;mage;spell;At the end of your turn, Destroy all Demons.
Archer Nether;5;2;;4;hunter;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2) and lose 1 Durability.
Coughing Sight;0;;;;paladin;spell;Give a random minion in your deck "Your minions cost (2) less".
Tortured Scroll;2;;;;warlock;spell;Give a random minion in your hand +2 Attack.
Mage Bolt;5;1;;5;druid;weapon;At the end of your turn, Deal 10 damage to your hero.
Steamweedle Fall;1;;;;shaman;spell;Give your Overload (2) minions Overload (2). Draw a card.
Onyx Horror;10;;;;mage;spell;Give all Dragons in your hand and deck +2/+4 for every spell in your hand.
King Partnership;10;1;;2;mage;weapon;Whenever a Pirate is summoned, Give all Murlocs in your hand and deck +2/+5.
Shattered Ghost;6;6;14;;druid;minion;Battlecry: If you have at least 4 cards in hand, Silence a minion.
Onyx Apprentice;7;6;6;;mage;minion;Your Totems are Beasts.
Paladin Calling;9;1;;5;warlock;weapon;Combo: Put a Dragon from your hand into play.
Kabal Skullsplitter;9;0;1;;priest;minion;When this card is discarded, Give all Mechs in your hand and deck +4 Health.
Kvaldir Barbarian;7;5;7;;paladin;minion;After this attacks and kills a minion, Give a random friendly minion in your hand "Can't be targeted by spells or Hero Powers".
Fel Well;5;;;;hunter;spell;Give your minions "Your Hero is Immune" until end of turn.
Recruit Nether;7;3;;1;rogue;weapon;Your Hero Power costs (2) less.
Smoking of C'thun;7;;;;priest;spell;If your deck has no more than 13 Beasts, Deal 7 damage to all enemy minions and Summon a random Totem.
Electric Sun;3;;;;mage;spell;Secret: When a Hero is healed, Give a random friendly minion "Your weapons cost (2) less".
Shattered Doom;10;;;;rogue;spell;Restore 7 Health to a character for every minion in your hand.
Power Beefcake;5;2;1;;hunter;minion;Whenever a Beast is summoned, Summon a random 3-Cost minion.
Grinder Partnership;4;1;;1;druid;weapon;Whenever a spell is cast targeting a minion, Destroy a Mana Crystal.
Wild Sun;4;;;;warrior;spell;Give a random minion in your hand "Your Hero Power costs (2) less".
Time Sorcerer;5;3;4;;mage;minion;Inspire: The next Beast you play costs Health instead of mana.
Grey Sorcerer;9;0;1;;warrior;minion;At the beginning of your turn, Gain +1/+5 for each damaged minion on the battlefield.
Red Seer;2;0;10;;priest;minion;At the beginning of your turn, Deal 9 damage to HIMSELF.
Deaf Sight;1;;;;warrior;spell;Give a random minion in your hand Overload (3). Draw a card.
Shade Horror;8;1;;5;hunter;weapon;Combo: Give a random friendly minion +1 Health.
Diabolic Portal;1;;;;druid;spell;At the end of your turn, Add a random weapon to your hand.
Experiment of C'thun;6;1;;2;warrior;weapon;At the end of your turn, Add a random weapon to your hand.
Seer Knife;6;1;;1;neutral;weapon;Battlecry: Your Pirates gain +1 Attack.
Ninja Twist;7;6;;1;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand "Your minions cost (1) more" and lose 1 Durability.
Onyx Hex;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Murloc Partnership;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Bad Roar;0;;;;warlock;spell;Combo: Add a random weapon to your hand.
Blood Horror;5;;;;mage;spell;At the end of your turn, Destroy all Murlocs.
Merchant Old One;9;0;1;;hunter;minion;Whenever a minion with Can't attack is summoned, Your other minions gain +3/+5.
Deaf Summon;2;;;;shaman;spell;Costs (1) less for each Mech you control.
Soldier Gate;8;1;;1;neutral;weapon;Battlecry: Deal 7 damage to a minion.
Power Mage;6;0;1;;neutral;minion;Costs (4) less for each Pirate you control.
Green Sun;1;;;;mage;spell;If you control a Secret, Destroy a Dragon. Otherwise, Destroy a random friendly minion. Draw a card.
Deadly Sun;10;;;;warrior;spell;Give all Dragons in your hand and deck +5 Health.
Underground Book;3;4;;1;rogue;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (3) more".
Knight Nether;10;8;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion "Your opponent's Hero Power costs (1) less" and lose 1 Durability.
Shady Scroll;3;;;;paladin;spell;Costs (2) less for each Dragon you control.
Monster Horror;6;3;;1;warrior;weapon;At the end of your turn, The next Pirate you play costs Health instead of mana.
Elven Predator;9;0;13;;warlock;minion;Choose One - Gain 8 Armor; or Destroy 3 of your Mana Crystals.
Scourge of C'thun;4;1;;1;warrior;weapon;Battlecry: Summon a random Demon.
Scourge Book;3;2;;3;priest;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Abomination Bind;10;1;;1;hunter;weapon;At the beginning of your turn, Draw 4 cards.
Coughing Roar;3;;;;paladin;spell;Give your minions "Your spells cost (1) less" until end of turn.
Jade Brother;5;3;19;;priest;minion;Whenever this minion loses Overload (2), Deal 5 damage to a random enemy.
Queen Fusion;9;1;;1;hunter;weapon;Whenever your hero attacks, Give all Murlocs in your hand and deck Spell Power +1.
Jade Gatekeeper;0;7;15;;hunter;minion;Whenever this minion gains Overload (3), Destroy 4 of your Mana Crystals.
Demonic Reaver;9;9;7;;rogue;minion;Whenever this minion takes damage, The next Dragon you play costs Health instead of mana.
Squashbuckler Cast;1;1;;1;shaman;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Murloc Seeker;10;0;1;;paladin;minion;Adjacent minions have +5/+2.
Keeper Doom;1;2;;1;rogue;weapon;Deathrattle: Deal 5 damage to your hero.
Demon Corruption;9;4;;4;neutral;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Lively Fit;3;;;;shaman;spell;If your opponent controls a Secret, Discover a Demon and Put a Murloc from your hand into play.
Amateur Light;0;;;;paladin;spell;Give a random minion in your deck +2 Attack.
Bishop Scroll;6;1;;1;paladin;weapon;Whenever your opponent uses their Hero Power, Summon a random Pirate.
Shady Master;9;0;21;;mage;minion;Battlecry: If your opponent controls a Secret, Freeze a Murloc.
Mage Fit;5;1;;1;rogue;weapon;At the end of your turn, Put a Murloc from your hand into play and lose 1 Durability.
Predator World;6;1;;1;warlock;weapon;At the end of your turn, Gain 4 Armor and lose 1 Durability.
Knight Fell;10;1;;1;neutral;weapon;Battlecry: Take control of a minion with 10 or less Attack.
Civilian of C'thun;7;4;;1;druid;weapon;Inspire: Your spells cost (3) less until end of turn.
Blue Sergeant;7;0;7;;priest;minion;Costs (3) less for each Pirate you control.
Seeker Call;3;5;;2;neutral;weapon;Combo: Give a random friendly minion Overload (3).
Diamond Marine;5;0;2;;shaman;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Solemn Sergeant;10;0;1;;hunter;minion;Battlecry: If your opponent has at least 3 minions, Deal 5 damage to all enemy minions and Give a random friendly minion in your hand "50% chance to attack the wrong target".
High Book;1;;;;priest;spell;Whenever more than 6 Health is restored in a turn this turn, Give a random friendly minion in your hand "Your Hero Power costs (1) less". Draw a card.
Red Merchant;5;2;3;;shaman;minion;Adjacent minions have Spell Power +1.
Dragon Sight;9;;;;warlock;spell;Take control of a minion with 6 or less Attack for every minion in your hand.
Adventurer Summon;6;4;;1;warrior;weapon;Combo: Summon a random Demon.
Stealthy Defenses;1;;;;druid;spell;Give a random minion in your deck Overload (2). Draw a card.
Goblin Banshee;3;4;1;;shaman;minion;Battlecry: If your deck has no more than 1 of any card, Destroy a minion.
Oracle Sight;3;2;;1;mage;weapon;Battlecry: Add a random weapon to your hand.
Light Wall;8;0;11;;warrior;minion;At the end of each turn, Your Mechs gain Spell Power +1.
Scientist Bolt;5;3;;2;priest;weapon;Combo: Discover a spell.
Ancient Shade;8;1;4;;rogue;minion;Your Beasts gain +4 Attack.
Armored Call;1;;;;mage;spell;Combo: Gain 1 Armor.
Barbarian Well;8;8;;1;paladin;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Ambusher Fit;0;1;;1;rogue;weapon;Whenever you gain Armor, Give a random friendly minion Overload (2).
Greedy Medic;7;5;2;;mage;minion;Adjacent minions have +1 Health.
Shadow Counter;2;;;;paladin;spell;Give a random minion in your deck +5 Health.
Greedy Light;2;;;;priest;spell;Costs (1) less for each Totem you control.
Tortured Predator;10;0;13;;shaman;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Grey Cast;6;;;;warlock;spell;If your deck has at least 6 Totems, Freeze a Murloc. Otherwise, Gain 4 Armor.
Lonely Hands;0;;;;rogue;spell;Give your minions "Your weapons cost (3) more" until end of turn.
Elven Breadmaker;4;9;1;;paladin;minion;Combo: Give a random friendly minion "Your minions cost (2) more".
Ogre Sun;9;1;;1;mage;weapon;At the beginning of your turn, Destroy all Totems and lose 1 Durability.
Onyx Initiate;5;0;4;;mage;minion;Inspire: Gain +2 Health.
Furious Medic;6;1;3;;druid;minion;Enrage: Your opponent's Hero Power costs (2) less.
Steamweedle Bind;2;;;;warrior;spell;Costs (1) less for each Dragon you control.
Silver Hand Cast;0;;;;druid;spell;At the beginning of your next turn, Discard a card.
Blood Fit;1;;;;priest;spell;At the end of your turn, Add a random weapon to your hand.
Rowdy Seer;2;0;1;;rogue;minion;Combo: Draw a card.
Soldier Nether;9;1;;1;shaman;weapon;Inspire: Give all Murlocs in your hand and deck +5 Health and lose 1 Durability.
Armored Seer;2;3;5;;warlock;minion;When this card is discarded, Deal 8 damage to your hero.
Sergeant Fall;10;1;;5;paladin;weapon;Deathrattle: Destroy all Demons.
Humble Gate;6;;;;druid;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Rowdy Gate;2;;;;shaman;spell;If you control no minions, Freeze a minion. Otherwise, Discover a Demon.
Ancient Summon;8;;;;mage;spell;If your hand is empty, Deal 5 damage to an enemy character. Otherwise, Take control of a minion with 1 or less Attack.
Kvaldir Brother;7;1;13;;shaman;minion;Choose One - Freeze a minion; or Silence a Pirate.
Predator Fall;2;1;;1;warrior;weapon;Whenever your hero attacks, Deal 7 damage to your hero.
Light Pact;0;;;;warrior;spell;Give your minions "Your weapons cost (2) more" until end of turn.
Onyx Sergeant;8;5;3;;hunter;minion;Your Mechs gain +3 Attack.
Parasitic Ghost;8;1;1;;warlock;minion;Battlecry: Gain +4 Attack for every minion in your hand.
Bad Horror;10;;;;druid;spell;Whenever a minion is healed this turn, Summon a random 9-Cost minion.
Humble Knight;7;2;4;;druid;minion;Whenever this minion attacks, Give a random friendly minion in your hand +3 Attack.
Shadow of Sun;6;;;;warrior;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
King Summoning;5;3;;3;shaman;weapon;Combo: Deal 8 damage to your hero.
Moon Assassin;0;7;3;;priest;minion;When this card is discarded, Destroy a random friendly minion.
White Fusion;1;;;;priest;spell;Give your Overload (1) minions Overload (3). Draw a card.
Assassin Star;10;1;;4;paladin;weapon;Battlecry: Gain 3 Armor.
Squashbuckler Fall;1;1;;1;shaman;weapon;Battlecry: Return a Murloc to your hand.
Death's Gatekeeper;1;0;1;;warrior;minion;Combo: Deal 0 damage to a minion.
Blood Bomber;9;0;1;;shaman;minion;Battlecry: Deal 3 damage to all enemy minions.
Wizard Sun;9;5;;1;priest;weapon;Combo: Destroy all Beasts.
Merchant Blessings;4;2;;1;rogue;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your spells cost (1) more".
Bloodsucker Weapon;1;4;;1;rogue;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Gold Commander;3;2;18;;rogue;minion;Has Can't attack while your deck has no more than 6 Demons.
Steamweedle Twist;1;;;;priest;spell;Give a random minion in your deck Overload (3). Draw a card.
Silver Fusion;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
White Sorcerer;3;7;9;;warrior;minion;When this card is discarded, Destroy a random friendly minion.
Abomination Twist;2;1;;2;mage;weapon;Battlecry: Discard a card.
Smoking Trapper;7;10;1;;rogue;minion;Battlecry: If you control a Secret, Freeze a Pirate.
Bruiser Weapon;7;1;;1;mage;weapon;Whenever your hero attacks, Draw 2 cards.
Goblin Fall;10;;;;hunter;spell;Deal 4 damage to all enemy minions for every minion in your hand.
Lonely Scourge;7;5;7;;rogue;minion;Has Stealth while you control a Secret.
Solemn Destroyer;2;5;15;;druid;minion;Whenever a Mech with Stealth is summoned, Destroy 5 of your Mana Crystals.
Bubbling Weapon;2;;;;mage;spell;Combo: Draw a card.
Inspiring Offense;1;;;;shaman;spell;Give your Overload (3) minions Overload (3). Draw a card.
Tortured Offense;0;;;;druid;spell;Give a random minion in your deck "Your Hero is Immune".
Critical Scroll;2;;;;warlock;spell;Give a random minion in your deck +4 Attack.
Deadly Sorcerer;6;0;1;;shaman;minion;Adjacent minions have +4 Health.
Red Hex;0;;;;priest;spell;Whenever a weapon is broken this turn, Your Dragons gain "Your weapons cost (2) more".
Diamond Star;3;;;;priest;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Underground Offense;6;1;;6;hunter;weapon;Whenever a Hero is healed, Destroy a random friendly minion.
White Well;3;;;;shaman;spell;Give your minions Spell Power +1 until end of turn.
Power Ambusher;8;2;1;;shaman;minion;Your Beasts gain +5 Health.
Amazon Blessings;3;1;;5;priest;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Striker Calling;6;1;;1;hunter;weapon;Whenever a friendly minion is attacked, Give a random friendly minion Spell Power +1.
Breadmaker World;2;1;;1;rogue;weapon;Battlecry: Discover a spell.
Parasitic Adventurer;5;1;7;;shaman;minion;Battlecry: Discover a Dragon.
Skullsplitter Fusion;6;2;;1;shaman;weapon;Battlecry: Your Pirates gain +1 Attack.
Murloc Old Thing;10;0;1;;priest;minion;Adjacent minions have +4/+3.
Sun Banshee;9;12;1;;warrior;minion;Battlecry: If you control a Secret, Deal damage equal to this minion's Health.
Jade Roar;6;;;;rogue;spell;Secret: When a minion takes damage, Give a random friendly minion +3/+1.
Time Scroll;3;;;;warrior;spell;Costs (2) less for each Beast you control.
Bomber Control;8;1;;1;mage;weapon;Whenever a spell is cast, Destroy all Beasts.
Knight Control;4;1;;1;priest;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (1) less".
Wise Recruit;10;5;1;;druid;minion;After this attacks and kills a minion, Your other minions gain +5/+3.
Inspiring Ogre;3;5;2;;druid;minion;When you draw this card, Shuffle this minion into your opponent's deck.
Second Mate Trap;9;7;;1;rogue;weapon;Your minions cost (1) less.
Dragon Sorcerer;5;1;1;;rogue;minion;When you draw this card, Summon a random 4-Cost minion.
Parasitic Call;1;;;;rogue;spell;At the end of your turn, The next Totem you play costs Health instead of mana.
Soulbender World;10;2;;6;mage;weapon;Whenever a Hero is healed, Deal 6 damage to your hero.
Beefcake Gate;3;2;;2;warrior;weapon;Combo: Give a random friendly minion in your hand Overload (1).
Furious Amazon;2;0;2;;priest;minion;Taunt.
Goblin Hex;4;;;;mage;spell;Give a random minion in your hand "Your Hero Power costs (2) less".
Blue Summoning;1;;;;druid;spell;If your deck has no more than 6 Beasts, Silence a minion. Otherwise, Put a Mech from your hand into play. Draw a card.
Bad Partnership;6;;;;rogue;spell;Combo: Destroy a minion.
Armored Roar;2;;;;paladin;spell;At the beginning of your next turn, Draw a card.
Kvaldir Offense;6;;;;warlock;spell;Give your minions +4 Health until end of turn.
Garbageman Moon;5;4;;1;hunter;weapon;Whenever a Pirate is summoned, Deal 2 damage to a random allied character.
Sniper Defenses;7;1;;1;priest;weapon;Inspire: Give a random friendly minion +4 Health.
Abomination Hex;4;1;;1;neutral;weapon;Deathrattle: Give a random friendly minion +3 Health.
Experienced Beefcake;6;0;1;;neutral;minion;Adjacent minions have +4 Health.
Dark Fell;1;;;;priest;spell;Combo: The next Demon you play costs Health instead of mana.
Diamond Portal;1;;;;druid;spell;Deal 6 damage to a random allied character for every spell in your hand.
Seer World;5;5;;2;warrior;weapon;Whenever an enemy minion is summoned, Destroy a random friendly minion.
Smoking Medic;5;3;2;;mage;minion;Inspire: Gain +1 Attack.
Commander Calls;3;1;;1;hunter;weapon;Inspire: Put a Demon from your hand into play and lose 1 Durability.
Stealthy Bartender;6;1;1;;druid;minion;Choose One - Gain Taunt; or Gain Mega-Windfury.
Soldier Cast;6;1;;1;neutral;weapon;Battlecry: Your Murlocs gain +1/+2.
Arcane Banshee;6;6;4;;rogue;minion;Battlecry: Return a Dragon to your hand.
Worthless Civilian;10;7;3;;hunter;minion;Adjacent minions have +2 Attack.
Parasitic Calling;1;;;;hunter;spell;If your opponent controls a Secret, Discover a Murloc. Otherwise, Freeze a Pirate.
Oracle Book;4;1;;4;rogue;weapon;Your spells cost (3) more.
Conjurer Sacrifice;2;2;;3;warlock;weapon;At the end of your turn, Destroy a random friendly minion.
Holy Commander;5;15;1;;rogue;minion;Has Can't attack while your opponent has at least 4 minions.
Barbarian Hex;7;1;;1;shaman;weapon;At the end of your turn, Give a random friendly minion "Your Hero Power costs (2) less".
Soulbender Sun;9;1;;1;neutral;weapon;Whenever this weapon damages a minion, Summon a random 4-Cost minion.
Kabal Knight;9;3;14;;neutral;minion;Your Beasts gain Spell Power +1.
Shattered Call;3;;;;druid;spell;Give a random minion in your hand "Your minions cost (3) less".
Power Moon;2;;;;paladin;spell;Whenever a weapon loses durability this turn, Give a random friendly minion in your hand Spell Power +1.
Squashbuckler Book;7;1;;6;warlock;weapon;Your minions cost (1) more.
Holy Seer;2;3;2;;warrior;minion;Whenever this minion takes damage, Shuffle this minion into your opponent's deck.
Onyx Scourge;4;2;7;;neutral;minion;Whenever this minion gains Taunt, Your other minions gain "Your weapons cost (1) more".
Furious Bomber;8;9;2;;priest;minion;Your Demons gain Divine Shield.
Power Scientist;5;7;9;;mage;minion;After this attacks and kills a minion, Give a random friendly minion in your hand Overload (3).
Fel Lifebender;9;1;1;;mage;minion;Combo: Discover a 7-Cost spell.
Giant Book;9;1;;5;warrior;weapon;Battlecry: Destroy a Beast.
Power Soulbender;7;0;7;;warrior;minion;Enrage: Your Hero is Immune.
Demon Moon;6;1;;1;priest;weapon;At the beginning of your turn, Summon a random Murloc.
Death's Sight;1;;;;warlock;spell;Give your Overload (3) minions Overload (3). Draw a card.
Wall Counter;10;4;;1;paladin;weapon;At the beginning of your turn, Give a random friendly minion +2/+1 and lose 1 Durability.
Awful Fusion;2;;;;hunter;spell;Whenever your opponent uses their Hero Power this turn, Draw a card.
Silver Ninja;7;0;2;;warrior;minion;When this card is discarded, Your other minions gain +1/+3.
Skeletal Light;1;;;;hunter;spell;At the beginning of your next turn, Destroy a random friendly minion. Draw a card.
Tauren Garbageman;8;2;3;;warrior;minion;Battlecry: Draw 2 cards.
Ogre Well;7;7;;2;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (3).
Blue Bartender;3;2;1;;warrior;minion;Your Murlocs gain Spell Power +1.
Shadow of Snake;6;0;1;;mage;minion;Whenever a Demon is summoned, Give a random friendly minion Mega-Windfury.
Paladin Light;0;1;;1;mage;weapon;Inspire: Deal 7 damage to a random enemy.
Underground Partnership;9;1;;1;warlock;weapon;At the end of your turn, Gain 6 Armor and lose 1 Durability.
Stealthy Counter;1;;;;shaman;spell;Give a random minion in your hand Overload (2). Draw a card.
Scourge Defense;1;3;;1;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2) and lose 1 Durability.
High Fusion;1;;;;priest;spell;Give a random minion in your hand +2 Health.
Arcane Call;5;;;;warlock;spell;Give your minions "Your Hero is Immune" until end of turn.
Kvaldir Defenses;1;;;;paladin;spell;Give a random minion in your deck +1/+2.
Experienced Assassin;1;0;1;;neutral;minion;Has Taunt while you control a Secret.
Tauren Fusion;5;;;;mage;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Inspiring Seer;5;0;1;;druid;minion;At the beginning of your turn, Summon a random 4-Cost minion.
High Breadmaker;10;2;2;;warrior;minion;Choose One - Deal 3 damage to all enemy minions; or Restore 5 Health to a character.
Diamond Reaver;8;0;1;;hunter;minion;Battlecry: If you have at least 2 cards in hand, Take control of a minion with 4 or less Health and Gain +1/+2 for each damaged minion on the battlefield.
Seer Calling;4;2;;1;warlock;weapon;At the beginning of your turn, The next Beast you play costs Health instead of mana and lose 1 Durability.
Wise Fit;4;;;;paladin;spell;Costs (3) less for each Beast you control.
Dragon Summoning;1;;;;paladin;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Awful Twist;4;;;;mage;spell;Costs (3) less for each Murloc you control.
Black Garbageman;8;2;7;;druid;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Murloc Portal;2;1;;1;druid;weapon;Inspire: Draw a card.
Oracle World;6;1;;1;paladin;weapon;Whenever your hero attacks, Put a Pirate from your hand into play.
Merchant Beefcake;5;2;10;;priest;minion;Battlecry: Shuffle this minion into your opponent's deck.
Awful Roar;4;;;;rogue;spell;Secret: When a weapon is broken, Restore 3 Health to a random character.
Experienced Calls;1;;;;rogue;spell;Secret: When a Beast dies, Gain 1 Armor.
Parasitic Summon;3;;;;druid;spell;Discover a spell for every minion in your hand.
Worthless Moonlight;4;;;;warrior;spell;Deal 1 damage to a minion for every spell in your hand.
Old Thing Scroll;10;6;;1;druid;weapon;At the beginning of your turn, Give a random friendly minion Spell Power +1.
Gatekeeper of C'thun;6;1;;2;priest;weapon;Inspire: Your Hero is Immune until end of turn.
Inspiring Scroll;4;;;;mage;spell;Give your minions +1 Attack.
Skeletal Sun;7;;;;paladin;spell;Draw 3 cards.
Wise Counter;4;;;;shaman;spell;If your deck has no more than 1 of any card, Destroy a minion. Otherwise, Give a random friendly minion in your hand "Your Hero is Immune".
Elven Cast;2;;;;shaman;spell;At the beginning of your next turn, Draw a card.
Smoking Master;8;15;3;;neutral;minion;Your Beasts gain Overload (1).
Smoking Moonlight;1;;;;warrior;spell;At the end of your turn, Give a random friendly minion "Your spells cost (3) more". Draw a card.
Ninja Sacrifice;10;1;;7;paladin;weapon;Battlecry: The next Mech you play costs Health instead of mana.
Death's Light;5;;;;warrior;spell;Destroy a Pirate for every spell in your hand.
Awful Defenses;5;;;;priest;spell;Combo: Your Demons gain "Your Hero is Immune".
High Monster;8;6;5;;druid;minion;Adjacent minions have +1 Health.
Parasitic Roar;3;;;;shaman;spell;Give your minions Spell Power +1.
Gold Spell;10;;;;rogue;spell;Give your minions +4/+3.
Orange Portal;1;;;;priest;spell;Equip a random weapon.
Steamweedle Soulbender;2;1;16;;rogue;minion;Has Overload (2) while your deck has no more than 4 Mechs.
Soulbender Doom;9;4;;1;priest;weapon;At the beginning of your turn, Summon a random Beast.
Skeletal Cast;2;;;;druid;spell;Give a random minion in your hand "Your minions cost (2) less".
Orange World;3;;;;warrior;spell;Combo: Put a Beast from your hand into play.
Smoking Priestess;8;1;1;;druid;minion;Battlecry: Deal 6 damage to an enemy character.
Moon Trapper;8;2;16;;rogue;minion;Your Dragons are Dragons.
Solemn Offense;9;;;;warrior;spell;Summon a random 9-Cost minion.
Goblin Garbageman;5;2;5;;priest;minion;Costs (1) less for each Demon you control.
Brother Weapon;5;1;;1;shaman;weapon;Inspire: Your Hero is Immune until end of turn.
Rager Offense;9;1;;1;shaman;weapon;Battlecry: Summon a random 8-Cost minion.
Old Thing Moon;6;8;;1;mage;weapon;Whenever a minion takes damage, Destroy a random friendly minion.
Gatekeeper Growl;6;5;;3;warrior;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your weapons cost (3) more" and lose 1 Durability.
Spellcaster Knife;4;2;;1;rogue;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Death's Control;6;;;;warlock;spell;Take control of a minion with 3 or less Attack for every spell in your hand.
Priestess Fusion;2;1;;2;warlock;weapon;Battlecry: Deal 8 damage to your hero.
Dark Roar;4;;;;rogue;spell;Give a random minion in your deck +1/+5.
Kvaldir Wall;2;8;1;;warrior;minion;Has Stealth while your opponent has at least 4 minions.
Arcane Old Thing;4;3;8;;druid;minion;Battlecry: Your opponent draws a card.
Coughing Abomination;8;2;1;;mage;minion;Combo: Take control of a minion with 5 or less Attack.
Coughing Whisperer;5;0;1;;neutral;minion;Adjacent minions have +3 Attack.
Steamweedle Gate;1;;;;druid;spell;Deal 4 damage to your hero for every minion in your hand.
Death Bind;4;;;;warrior;spell;Give your minions +2 Health until end of turn.
Electric Experiment;5;9;9;;neutral;minion;At the end of each turn, Destroy 3 of your Mana Crystals.
Green Corruption;1;;;;shaman;spell;Whenever a spell is cast this turn, Destroy a random friendly minion. Draw a card.
Electric Counter;1;;;;paladin;spell;Give a random minion in your hand +1 Attack.
Stealthy Defenses;3;;;;paladin;spell;Return a Beast to your hand for every minion in your hand.
Coughing Ninja;5;8;1;;druid;minion;Whenever you receive fatal damage, Your opponent draws a card.
Blood Fall;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Black Moonlight;5;;;;warrior;spell;At the end of your turn, Destroy all Pirates.
Brother Control;3;5;;1;hunter;weapon;Inspire: Discard a card and lose 1 Durability.
Goblin Shot;0;;;;rogue;spell;Give your minions Overload (2) until end of turn.
Stealthy Garbageman;7;1;8;;druid;minion;Battlecry: Restore 2 Health to a character.
Power Spell;10;;;;druid;spell;Take control of a minion with 7 or less Health for every minion in your hand.
Shattered Bind;10;;;;mage;spell;Give your minions +4/+3.
Kabal Priestess;7;2;1;;shaman;minion;Inspire: Gain +4 Attack.
Onyx Reaver;7;1;1;;warrior;minion;Battlecry: If your hand is empty, Take control of a minion with 5 or less Health.
Demonic Well;4;;;;warlock;spell;Give a random friendly minion "Your Hero is Immune".
Banshee Nether;9;5;;3;hunter;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Rowdy Roar;8;;;;hunter;spell;Destroy a minion for every minion in your hand.
Shadow of Book;1;;;;paladin;spell;Secret: When an enemy minion is summoned, Your opponent draws a card. Draw a card.
Deadly Sorcerer;9;6;12;;paladin;minion;When you draw this card, The next Totem you play costs Health instead of mana.
Death's Reaver;2;0;1;;druid;minion;Whenever you discard a card, Your Demons gain "50% chance to attack the wrong target".
Lonely Shot;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Bloodsucker Light;6;2;;4;priest;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Whisperer Sight;4;5;;2;druid;weapon;Inspire: Your spells cost (2) more until end of turn.
Kvaldir Book;1;;;;shaman;spell;Give your minions Overload (3) until end of turn. Draw a card.
Murloc Predator;6;3;5;;warlock;minion;Choose One - Your opponent's Hero Power costs (2) less; or Your spells cost (1) more.
Bishop Cast;9;1;;1;priest;weapon;Combo: Restore 7 Health to a random character.
Striker Corruption;7;1;;2;shaman;weapon;Your Hero is Immune.
Diabolic Check;1;;;;mage;spell;Your opponent draws a card for every minion in your hand.
Breeder Weapon;3;1;;1;mage;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Demonic Defense;5;;;;warlock;spell;Give a random minion in your hand +5 Attack.
Grinder Fit;8;1;;1;warlock;weapon;Inspire: Draw 4 cards and lose 1 Durability.
Arcane Underground;3;1;2;;priest;minion;Combo: Gain Windfury until end of turn.
Blood Second Mate;7;0;1;;mage;minion;Choose One - Your Pirates gain +5 Attack; or Your Mechs gain "Your spells cost (1) more".
Divine Priestess;2;0;2;;hunter;minion;Battlecry: If you control no minions, Return a Murloc to your hand.
Rowdy Oracle;10;0;6;;rogue;minion;Battlecry: If your hand is empty, Destroy a Dragon and Restore 7 Health to a random character.
Knight Sacrifice;10;5;;2;mage;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Kvaldir Shade;6;4;17;;paladin;minion;Whenever this minion loses Can't attack, Give a random friendly minion Overload (1).
Garbageman Partnership;10;1;;1;warrior;weapon;Whenever a Beast is summoned, Gain 8 Armor.
Red Portal;1;;;;warrior;spell;If your deck has no more than 20 Dragons, Discover a Murloc. Otherwise, Discover a Totem. Draw a card.
Coughing Trap;5;;;;mage;spell;Your Mechs gain Spell Power +1 for every spell in your hand.
Merchant Priestess;5;0;2;;shaman;minion;Adjacent minions have +2 Attack.
Bubbling Spellcaster;7;2;10;;shaman;minion;Has Mega-Windfury while your opponent has at least 4 minions.
Time Growl;7;;;;mage;spell;Secret: When an enemy minion is summoned, Give a random friendly minion in your hand +4/+1.
Inspiring Shot;10;;;;druid;spell;If your opponent controls a Secret, Deal 3 damage to all enemy minions and Restore 5 Health to a random character.
Sergeant Nether;9;4;;2;warrior;weapon;Battlecry: Deal 2 damage to an enemy character.
Merchant Ogre;10;0;1;;priest;minion;Choose One - Deal damage equal to this minion's Health; or Restore 8 Health to a character.
Old Thing World;7;1;;1;druid;weapon;At the beginning of your turn, Your Pirates gain Spell Power +1.
Arcane Paladin;5;7;6;;warrior;minion;Choose One - Gain Can't attack; or Gain Taunt.
Holy Seeker;9;1;1;;paladin;minion;Deathrattle: Give all Beasts in your hand and deck +3 Health.
Lonely Predator;4;12;3;;shaman;minion;Deathrattle: Destroy a random friendly minion.
Old One Weapon;6;2;;1;rogue;weapon;Combo: Restore 3 Health to a character.
Soulbender Fell;4;4;;1;warrior;weapon;Combo: Destroy a Mana Crystal.
Murloc Weapon;10;1;;1;neutral;weapon;At the beginning of your turn, Give all Beasts in your hand and deck +2 Health.
High Sacrifice;1;;;;rogue;spell;Give a random minion in your hand +2 Health.
Experiment Hands;7;3;;6;shaman;weapon;Combo: Deal 10 damage to your hero.
Alchemist Calls;9;1;;4;shaman;weapon;Inspire: Give a random friendly minion "Your Hero Power costs (1) less".
Kabal Merchant;4;4;1;;druid;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Moon Counter;8;;;;shaman;spell;Your Demons gain "Your Hero Power costs (2) less" for every minion in your hand.
Sun Bomber;1;4;4;;warrior;minion;Overload (3).
Wild Counter;10;;;;warlock;spell;At the beginning of your next turn, Your Totems gain +5/+3.
Brother Counter;10;1;;2;warrior;weapon;At the beginning of your turn, Give all Beasts in your hand and deck +1/+5.
Goblin Fit;7;;;;rogue;spell;If you have at least 4 cards in hand, Deal 0 damage to a minion. Otherwise, Summon a random 10-Cost minion.
Bubbling Fall;1;;;;paladin;spell;Give a random minion in your hand Overload (3). Draw a card.
Jade Breadmaker;6;12;5;;rogue;minion;Choose One - Gain Overload (2); or Gain Divine Shield.
Destroyer Sight;4;1;;2;rogue;weapon;At the beginning of your turn, Add a random weapon to your hand and lose 1 Durability.
Shattered Mage;10;3;3;;priest;minion;At the end of your turn, gain Mega-Windfury.
Shady King;10;13;4;;mage;minion;When this card is discarded, The next Totem you play costs Health instead of mana.
Elven Call;0;;;;hunter;spell;Give a random minion in your deck "Your Hero Power costs (1) less".
Mindbender Sight;7;3;;1;hunter;weapon;Battlecry: Give a random friendly minion in your hand +3 Health.
Gargoyle Summoning;9;1;;1;priest;weapon;At the end of your turn, Gain 7 Armor.
Shady Captain;5;0;1;;shaman;minion;Battlecry: If your opponent controls a Secret, Destroy a minion.
Kvaldir Nether;0;;;;mage;spell;Silence a minion.
Deadly Snake;5;0;1;;shaman;minion;Your Dragons gain +4 Health.
Grinder Book;10;5;;4;paladin;weapon;At the end of your turn, Give a random friendly minion "Your minions cost (2) more".
Lifebender Corruption;5;1;;2;warlock;weapon;Inspire: Draw a card.
Striker Summon;6;2;;5;mage;weapon;At the end of your turn, Destroy a random friendly minion.
Scientist Gate;5;7;;1;paladin;weapon;Combo: Deal 2 damage to your hero.
Goblin Calling;1;;;;mage;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Bubbling Scroll;1;;;;paladin;spell;Secret: When your hero is attacked, Deal 9 damage to your hero. Draw a card.
Scourge Partnership;6;4;;1;warrior;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Silver Hand Seer;6;5;4;;neutral;minion;At the end of your turn, gain Charge.
Fel Cast;6;;;;shaman;spell;At the beginning of your next turn, Give a random friendly minion in your hand +1/+3.
Dragon Call;1;;;;shaman;spell;If your deck has no more than 14 Totems, Destroy a Pirate. Otherwise, Discover a spell. Draw a card.
Parasitic Scourge;10;5;15;;druid;minion;Combo: Freeze a Demon.
Kabal Alchemist;7;2;1;;neutral;minion;At the end of each turn, Destroy all Mechs.
Experienced Call;1;;;;shaman;spell;Combo: Destroy a random friendly minion. Draw a card.
Experiment Fall;6;3;;1;hunter;weapon;At the end of your turn, Give a random friendly minion in your hand +1 Health.
Parasitic Check;6;;;;druid;spell;Combo: Destroy a minion.
Fel Shot;3;;;;rogue;spell;Give a random minion in your hand +4 Health.
Babbling Old Thing;1;0;1;;mage;minion;Inspire: The next Pirate you play costs Health instead of mana.
Gold Calling;4;;;;warlock;spell;Destroy all Pirates.
Divine of C'thun;7;;;;shaman;spell;Combo: Restore 6 Health to a random character.
Amazon Bind;6;8;;1;shaman;weapon;Combo: Return a Dragon to your hand.
Time Adventurer;6;4;2;;druid;minion;Adjacent minions have Spell Power +1.
Red of C'thun;0;;;;warrior;spell;Give a random minion in your deck +3 Health.
Jade Murloc;5;0;11;;warlock;minion;Deathrattle: Return this minion to your hand.
Coughing of C'thun;1;;;;rogue;spell;Give a random minion in your deck Overload (1). Draw a card.
Seeker Book;7;2;;1;hunter;weapon;Your Hero is Immune.
Orange Counter;1;;;;shaman;spell;Combo: Freeze a Murloc.
Black Whisperer;3;0;7;;druid;minion;Whenever this minion gains Can't attack, Give a random friendly minion in your hand Windfury.
Giant Bolt;7;2;;2;druid;weapon;Whenever your opponent draws a card, Equip a random weapon.
Blue Moonlight;4;;;;warlock;spell;Take control of a minion with 3 or less Attack.
Assassin Roar;1;4;;1;rogue;weapon;Inspire: Your minions cost (2) more until end of turn.
Abomination Nether;3;2;;1;paladin;weapon;Battlecry: Discover a spell.
White Growl;5;;;;druid;spell;Give a random minion in your deck +5/+2.
King Well;4;1;;1;shaman;weapon;At the beginning of your turn, Add a random weapon to your hand.
Demonic Marine;7;1;1;;warlock;minion;Adjacent minions have +4 Attack.
Divine Cast;10;;;;paladin;spell;Give your minions +5/+5.
Death Destroyer;4;11;5;;warlock;minion;Whenever this minion attacks, Destroy a random friendly minion.
Demonic Ogre;10;6;1;;mage;minion;When you draw this card, Your Totems gain +4 Attack.
Inspiring Call;0;;;;warlock;spell;At the end of your turn, Give a random friendly minion Overload (1).
Silver Old One;4;0;21;;mage;minion;Choose One - Gain Overload (3); or Gain Charge.
Wild Bolt;0;;;;mage;spell;Silence a minion.
Alchemist Moonlight;9;6;;2;neutral;weapon;Battlecry: Draw a card.
Bad Growl;3;;;;priest;spell;Give your minions +1 Health.
Holy Portal;0;;;;warrior;spell;Your Demons gain "Your spells cost (2) more".
Tortured Sergeant;0;8;1;;rogue;minion;Whenever this minion attacks, Destroy a random friendly minion.
Priestess Offense;9;5;;1;warlock;weapon;Inspire: Give a random friendly minion "Your minions cost (3) less".
Green Squashbuckler;5;0;14;;warrior;minion;When this card is discarded, Shuffle this minion into your opponent's deck.
Merchant Ogre;1;5;1;;rogue;minion;Battlecry: If you have at least 4 cards in hand, Discover a Murloc.
Parasitic Commander;3;2;14;;neutral;minion;Battlecry: If your deck has no more than 11 Demons, Destroy a minion.
Demonic Breadmaker;7;6;9;;rogue;minion;Whenever this minion loses Spell Power +3, Deal 10 damage to a random enemy.
Awful Summon;6;;;;mage;spell;Give a random friendly minion "Your Hero is Immune" for every minion in your hand.
Knight Call;10;1;;1;paladin;weapon;At the end of your turn, Give all Pirates in your hand and deck +5/+2 and lose 1 Durability.
Guardian Summoning;7;2;;6;rogue;weapon;Inspire: Your minions cost (1) more until end of turn.
White Guardian;9;1;14;;warlock;minion;When this card is discarded, Summon a random Pirate.
Recruit Sight;9;1;;6;paladin;weapon;Inspire: Draw a card.
Diabolic Moonlight;0;;;;warrior;spell;Give your minions "Your minions cost (3) more" until end of turn.
Lonely Bolt;1;;;;priest;spell;Give a random friendly minion Overload (1) for every minion in your hand.
White Call;1;;;;hunter;spell;Give your Overload (3) minions Overload (3). Draw a card.
Wizard Bolt;6;5;;3;shaman;weapon;Deathrattle: Your opponent draws a card.
Reaver Summon;5;3;;3;rogue;weapon;Deathrattle: Discard a card.
Shadow of Offense;9;;;;mage;spell;At the end of your turn, Give a random friendly minion +3/+4.
Shadow of Bruiser;3;4;3;;priest;minion;After this attacks and kills a minion, Deal 2 damage to HIMSELF.
Parasitic Captain;6;4;1;;druid;minion;After this attacks and kills a minion, Summon a random Pirate.
Power Blessings;10;;;;mage;spell;Take control of a minion with 9 or less Health for every spell in your hand.
Shattered Moonlight;3;;;;hunter;spell;If your deck has no more than 1 of any card, Destroy a minion. Otherwise, Destroy a Beast.
Barbarian Moonlight;8;1;;2;warrior;weapon;Whenever your hero attacks, Summon a random Murloc.
Grey World;7;;;;priest;spell;Give a random minion in your hand +5/+2.
Murloc Defense;0;;;;hunter;spell;Combo: Discard a card.
Kabalist Call;3;3;;1;rogue;weapon;Combo: Add a random weapon to your hand.
Whisperer Nether;9;1;;1;druid;weapon;At the beginning of your turn, Summon a random 8-Cost minion and lose 1 Durability.
Deadly King;8;6;3;;shaman;minion;Adjacent minions have Spell Power +1.
Assassin Moon;4;1;;1;druid;weapon;At the end of your turn, Summon a random Demon and lose 1 Durability.
Jade Skullsplitter;10;2;5;;warrior;minion;Battlecry: Gain +5/+4 for every spell in your hand.
Merchant Civilian;8;0;11;;shaman;minion;Choose One - Your minions cost (1) less; or Your opponent's Hero Power costs (2) less.
Deaf Queen;10;3;1;;warrior;minion;Choose One - Deal 6 damage to a minion; or Take control of a minion with 7 or less Attack.
Red Initiate;5;0;1;;druid;minion;Deathrattle: Gain +4 Health for every Mech in your hand.
Snake Scroll;4;1;;1;warrior;weapon;At the beginning of your turn, Summon a random Totem and lose 1 Durability.
Red First Mate;8;0;1;;mage;minion;Combo: Deal 6 damage to an enemy character.
Power Horror;3;;;;druid;spell;Give a random minion in your deck +5 Attack.
High Bolt;5;;;;shaman;spell;At the beginning of your next turn, Your Demons gain +3 Attack.
Gargoyle Pact;4;1;;1;druid;weapon;Combo: The next Mech you play costs Health instead of mana.
Old One Calls;10;2;;1;warrior;weapon;Inspire: Draw 4 cards and lose 1 Durability.
Sun Ogre;10;0;2;;neutral;minion;Battlecry: If your deck has at least 2 Totems, Return a Dragon to your hand and Give all Beasts in your hand and deck +1/+4.
Elven Star;3;;;;warrior;spell;Whenever you receive fatal damage this turn, Your Pirates gain "Your spells cost (1) more".
Dark Region;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
Deadly Monster;2;0;1;;rogue;minion;Your Murlocs gain Spell Power +1.
Initiate Pact;9;2;;2;warlock;weapon;At the end of your turn, Your Mechs gain "Your spells cost (1) less" and lose 1 Durability.
Grey Destroyer;5;8;4;;rogue;minion;Inspire: Give a random friendly minion "Your spells cost (3) more".
Shade Partnership;9;4;;2;rogue;weapon;Inspire: Gain 4 Armor and lose 1 Durability.
Critical Portal;0;;;;priest;spell;Secret: When a minion with Overload (3) is summoned, Destroy all Pirates.
Paladin Weapon;0;1;;1;priest;weapon;Whenever your opponent casts a spell, Your opponent draws a card.
Commander Offense;9;5;;1;shaman;weapon;Inspire: Destroy all Murlocs and lose 1 Durability.
Wise Offense;1;;;;priest;spell;If your opponent controls a Secret, Silence a minion. Otherwise, Your opponent draws a card. Draw a card.
Skeletal Gate;9;;;;hunter;spell;Restore 6 Health to a character for every spell in your hand.
Black Queen;2;0;5;;druid;minion;When this card is discarded, Return this minion to your hand.
Seeker Defense;2;1;;1;shaman;weapon;Whenever you draw a card, Give a random friendly minion Overload (1).
Keeper Control;6;2;;1;priest;weapon;Whenever your hero attacks, Summon a random Totem.
Initiate Knife;10;6;;2;shaman;weapon;Whenever this weapon damages a minion, The next Pirate you play costs Health instead of mana.
Sun Twist;1;;;;hunter;spell;At the beginning of your next turn, Give a random friendly minion Overload (3). Draw a card.
Black Knife;3;;;;warlock;spell;Give your minions Spell Power +1 until end of turn.
Seeker of C'thun;10;5;;4;warrior;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Grey Bind;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Awful Recruit;10;1;5;;warlock;minion;Battlecry: Gain +3/+5 for every minion in your hand.
Kabal Grinder;9;3;1;;warrior;minion;Your Beasts gain +4/+2.
Shade Region;2;1;;1;warrior;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
High Shade;9;3;9;;warrior;minion;Combo: Destroy a Totem.
Babbling of C'thun;0;;;;priest;spell;At the beginning of your next turn, Your opponent draws a card.
Predator Region;4;1;;1;druid;weapon;At the end of your turn, Put a Demon from your hand into play and lose 1 Durability.
Green Nether;3;;;;hunter;spell;Discover a spell for every spell in your hand.
Humble Old Thing;10;0;1;;warlock;minion;Choose One - Discover a 3-Cost spell; or Take control of a minion with 10 or less Attack.
Shadow of Pact;3;;;;warlock;spell;If your hand is empty, Destroy a minion and Give a random friendly minion Overload (2).
Garbage Bolt;10;1;;1;hunter;weapon;Deathrattle: Give all Totems in your hand and deck +3 Attack.
Kabalist of C'thun;5;1;;1;neutral;weapon;Deathrattle: Give a random friendly minion in your hand +4 Attack.
Blue Twist;1;;;;paladin;spell;Give a random minion in your deck Overload (1). Draw a card.
Humble Counter;3;;;;warrior;spell;Return a Pirate to your hand for every spell in your hand.
Zephyr Fell;4;;;;warlock;spell;Freeze a minion for every minion in your hand.
Green Bloodsucker;8;14;1;;priest;minion;Inspire: Gain "Your spells cost (1) more".
Armored Summoning;4;;;;druid;spell;Deal 0 damage to all enemy minions for every minion in your hand.
Black of C'thun;1;;;;priest;spell;If your hand is empty, Discover a Totem. Otherwise, Give a random friendly minion Overload (3). Draw a card.
Death Assassin;9;1;5;;priest;minion;Inspire: Gain +2/+2.
Black Well;0;;;;druid;spell;Whenever a weapon is equipped this turn, Destroy a Mana Crystal.
Elven Weapon;3;;;;priest;spell;Give a random minion in your hand +3 Attack.
Bomber Blessings;5;1;;1;hunter;weapon;Deathrattle: Give a random friendly minion in your hand "Your weapon has +3 Attack".
Wild Squashbuckler;6;2;1;;druid;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Power Skullsplitter;10;2;4;;neutral;minion;Choose One - Take control of a minion with 3 or less Health; or Deal 8 damage to all enemy minions.
Steamweedle Queen;5;11;1;;warlock;minion;Whenever this minion attacks, Deal 7 damage to your hero.
Blue Light;0;;;;shaman;spell;Give your minions "Your spells cost (2) more" until end of turn.
Murloc Rager;10;5;1;;hunter;minion;Battlecry: Gain +3 Attack for every spell in your hand.
Ghost Sight;8;1;;4;paladin;weapon;Inspire: Destroy all Murlocs and lose 1 Durability.
Deaf Seer;10;7;10;;paladin;minion;Battlecry: If you control no minions, Freeze a minion.
Silver Hand Star;1;;;;shaman;spell;Give a random minion in your deck "Your minions cost (1) more". Draw a card.
Bubbling Horror;0;;;;warrior;spell;Give a random friendly minion "Your spells cost (1) more".
Light Pact;1;;;;druid;spell;Whenever you draw a card this turn, Equip a random weapon.
Snake Moonlight;8;2;;1;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion "Your opponent's Hero Power costs (2) less".
First Mate Calls;2;2;;1;neutral;weapon;At the beginning of your turn, Your opponent draws a card.
Silver Hand Check;4;;;;priest;spell;Give your minions +1 Attack until end of turn.
Lively Doom;2;;;;priest;spell;Give a random friendly minion in your hand "Your opponent's Hero Power costs (1) less".
Grinder Knife;5;8;;1;mage;weapon;Your minions cost (3) more.
Snake Roar;6;4;;1;warrior;weapon;Combo: Discover a 2-Cost spell.
Tortured Shade;9;6;2;;warrior;minion;Costs (4) less for each Totem you control.
Sun Ogre;5;1;6;;paladin;minion;Your Dragons gain +1 Attack.
Onyx Trap;3;;;;paladin;spell;Discover a spell for every minion in your hand.
Elven Soldier;8;8;10;;warlock;minion;Battlecry: If your deck has no more than 5 Pirates, Discover a Pirate and Give a random friendly minion in your hand Taunt.
Red Shot;4;;;;shaman;spell;Costs (3) less for each Pirate you control.
Critical Ogre;9;8;7;;priest;minion;Choose One - Equip a random weapon; or The next Beast you play costs Health instead of mana.
Zephyr Guardian;9;6;1;;druid;minion;Battlecry: If you control no minions, Deal damage equal to this minion's Health and Give a random friendly minion in your hand +2 Health.
Shady Breeder;10;5;4;;warlock;minion;Whenever this minion loses Mega-Windfury, Equip a random weapon.
Awful Book;7;;;;shaman;spell;Whenever you receive fatal damage this turn, Destroy all Dragons.
Experienced Hands;10;;;;shaman;spell;Secret: When an enemy minion is summoned, Give all Mechs in your hand and deck +5/+5.
Onyx Sorcerer;4;1;6;;rogue;minion;Your Murlocs are Demons.
Silver Doom;1;;;;warlock;spell;Give a random minion in your deck "Your weapons cost (1) less". Draw a card.
Death Wizard;1;0;1;;hunter;minion;When you draw this card, Equip a random weapon.
Demonic Garbage;7;4;6;;warrior;minion;At the end of your turn, gain Divine Shield.
Merchant Adventurer;10;0;1;;warrior;minion;Choose One - Deal 8 damage to a minion; or Freeze a minion.
Marine Sacrifice;7;1;;1;rogue;weapon;Combo: Gain 5 Armor.
Merchant Summon;3;;;;shaman;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Smoking Soldier;5;2;8;;paladin;minion;Battlecry: Silence a Mech.
Electric Apprentice;7;0;1;;warlock;minion;When this card is discarded, Gain 7 Armor.
Medic Control;10;1;;1;mage;weapon;Battlecry: Draw 4 cards.
Paladin Call;5;1;;1;hunter;weapon;At the end of your turn, Draw a card.
Grinder of C'thun;8;1;;1;priest;weapon;Deathrattle: Draw 3 cards.
Death's Defense;1;;;;mage;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Stealthy Master;8;6;9;;paladin;minion;Choose One - Silence a Mech; or Freeze a Demon.
Bloodsucker Portal;10;2;;1;rogue;weapon;Whenever your hero attacks, Your Murlocs gain "Your spells cost (3) less".
Power Fusion;1;;;;druid;spell;Give a random minion in your hand Overload (2). Draw a card.
Recruiter Shot;3;2;;1;mage;weapon;Combo: Return a Mech to your hand.
Sniper Sight;7;2;;4;rogue;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Amateur Hex;4;;;;hunter;spell;Discover a Murloc for every minion in your hand.
Critical Lifebender;8;3;1;;neutral;minion;Battlecry: If your deck has at least 6 Totems, Deal 1 damage to an enemy character and Restore 2 Health to a random character.
Silver Twist;6;;;;rogue;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Death Summoning;4;;;;hunter;spell;If your deck has no more than 1 of any card, Deal 0 damage to a minion. Otherwise, Restore 8 Health to a character.
Steamweedle Shot;0;;;;warlock;spell;Give a random minion in your deck +2 Health.
High Knife;1;;;;druid;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Apprentice Hands;9;3;;1;neutral;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand +1 Attack.
White Summoning;3;;;;hunter;spell;Give your minions Spell Power +1 until end of turn.
High Gate;0;;;;shaman;spell;Combo: Silence a minion.
Kabalist Fall;6;1;;6;rogue;weapon;Your spells cost (2) more.
Elven Star;5;;;;druid;spell;Take control of a minion with 2 or less Health for every spell in your hand.
Ancient Spell;1;;;;warlock;spell;Destroy a Mana Crystal for every spell in your hand.
Furious Reaver;5;3;3;;paladin;minion;At the end of your turn, gain Stealth.
Sniper Calling;9;1;;1;paladin;weapon;Battlecry: Gain 7 Armor.
Goblin Trapper;5;1;1;;hunter;minion;Whenever this minion loses Spell Power +3, Give a random friendly minion in your hand Spell Power +1.
Divine Partnership;0;;;;mage;spell;Give your minions "Your weapons cost (2) more" until end of turn.
Breadmaker World;9;9;;1;hunter;weapon;Inspire: Equip a random weapon.
Soldier Bolt;8;2;;1;neutral;weapon;Whenever an enemy minion is summoned, Summon a random Totem.
Tortured Medic;6;8;7;;hunter;minion;Choose One - Your spells cost (1) less; or Your spells cost (2) more.
Demon Region;8;1;;1;neutral;weapon;Deathrattle: Give a random friendly minion +5 Attack.
Sniper Portal;9;1;;1;neutral;weapon;At the beginning of your turn, Summon a random 7-Cost minion and lose 1 Durability.
Kvaldir Well;1;;;;priest;spell;Give your minions "Your weapons cost (1) more" until end of turn.
Lively Hex;5;;;;shaman;spell;Give a random minion in your hand +5 Attack.
Civilian Bind;6;3;;6;paladin;weapon;Combo: Give a random friendly minion Overload (3).
Tortured Hands;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Steamweedle Knife;4;;;;priest;spell;Give your minions +2 Health.
Amateur Wall;10;5;1;;warlock;minion;Combo: Take control of a minion with 9 or less Health.
Bubbling Well;5;;;;druid;spell;Destroy a Demon for every spell in your hand.
Wall Weapon;2;1;;5;rogue;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Furious Sun;3;;;;warrior;spell;Silence a minion for every minion in your hand.
Giant Fell;9;1;;5;paladin;weapon;At the beginning of your turn, Draw a card and lose 1 Durability.
Diabolic Call;1;;;;shaman;spell;Give a random minion in your deck Overload (2). Draw a card.
Critical Summon;1;;;;priest;spell;Give your Overload (1) minions Overload (2). Draw a card.
Striker Bind;1;1;;1;neutral;weapon;Combo: Freeze a Mech.
Worthless Murloc;4;0;1;;druid;minion;Costs (2) less for each Murloc you control.
Bad Ninja;10;1;9;;priest;minion;Costs (4) less for each Dragon you control.
Armored Fall;1;;;;rogue;spell;If your deck has no more than 17 Totems, Discover a Totem. Otherwise, Give a random friendly minion in your hand "Your weapons cost (1) less". Draw a card.
Diabolic Fit;0;;;;warlock;spell;Secret: When an enemy minion is summoned, Deal 4 damage to a random enemy.
Tauren Book;2;;;;mage;spell;If your opponent has at least 1 minions, Freeze a Pirate. Otherwise, Summon a random Beast.
Ancient Horror;0;;;;druid;spell;At the beginning of your next turn, Destroy a Mana Crystal.
Vampire Sacrifice;6;5;;1;priest;weapon;Deathrattle: The next Pirate you play costs Health instead of mana.
Shady Civilian;4;15;1;;paladin;minion;At the end of each turn, Destroy 5 of your Mana Crystals.
Tortured Portal;10;;;;warlock;spell;Give all Demons in your hand and deck +1/+5.
Master Spell;10;7;;2;rogue;weapon;Whenever your hero attacks, Discard a card.
Parasitic Weapon;4;;;;priest;spell;Costs (3) less for each Demon you control.
Shady Summon;9;;;;warlock;spell;Discover a 6-Cost spell for every spell in your hand.
Oracle Roar;6;2;;1;rogue;weapon;Inspire: Give a random friendly minion in your hand +4 Health and lose 1 Durability.
Deadly Star;10;;;;paladin;spell;Deal 5 damage to all enemy minions for every spell in your hand.
Knight Blessings;8;1;;1;hunter;weapon;Whenever your hero attacks, Give a random friendly minion +5 Health.
Sun Doom;0;;;;paladin;spell;At the end of your turn, Discard a card.
Diamond Amazon;10;0;2;;priest;minion;Adjacent minions have +3/+3.
Bruiser Corruption;7;2;;5;druid;weapon;Whenever your hero attacks, Deal 10 damage to your hero.
Rager Bind;9;1;;4;neutral;weapon;At the end of your turn, Give a random friendly minion +1 Health.
Marine Fell;7;1;;1;warlock;weapon;Whenever this weapon damages a minion, Summon a random Pirate.
Ambusher Offense;7;1;;2;druid;weapon;At the end of your turn, Your Pirates gain Spell Power +1 and lose 1 Durability.
Shadow Assassin;9;12;1;;warrior;minion;Your Demons gain Spell Power +1.
Commander Horror;7;5;;2;paladin;weapon;At the end of your turn, Deal 9 damage to a random enemy.
Kvaldir Scroll;1;;;;mage;spell;Discover a Pirate.
Ambusher Fit;4;1;;1;rogue;weapon;Whenever your hero attacks, Draw a card.
Shadow Growl;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Arcane First Mate;7;9;1;;rogue;minion;Whenever this minion gains Taunt, Draw a card.
Adventurer Region;1;1;;1;rogue;weapon;Whenever your hero attacks, Discard a card.
Beefcake World;7;1;;2;paladin;weapon;At the end of your turn, Give a random friendly minion in your hand +1 Attack.
Coughing Recruit;9;2;4;;shaman;minion;Battlecry: Gain +3 Attack for every spell in your hand.
Worthless Star;1;;;;druid;spell;If your deck has no more than 6 Murlocs, Discover a weapon. Otherwise, Discard a card. Draw a card.
Deaf Call;4;;;;priest;spell;At the end of your turn, Give a random friendly minion "Your spells cost (3) less".
Kabalist Moon;9;2;;1;mage;weapon;Inspire: Summon a random 8-Cost minion and lose 1 Durability.
Ancient Mindbender;8;8;10;;warrior;minion;Whenever a Pirate with Charge is summoned, Add a random weapon to your hand.
Queen Sun;10;4;;1;neutral;weapon;At the end of your turn, Restore 9 Health to a random character.
Spellcaster Book;4;1;;1;warrior;weapon;At the beginning of your turn, Gain 1 Armor and lose 1 Durability.
Coughing Roar;5;;;;shaman;spell;Costs (4) less for each Beast you control.
Jade Apprentice;2;0;1;;warrior;minion;Has Taunt while your deck has at least 8 Beasts.
Shadow of Sun;3;;;;hunter;spell;If your deck has no more than 1 of any card, Take control of a minion with 8 or less Health and Give a random friendly minion in your hand Overload (1).
Civilian Spell;7;4;;1;warrior;weapon;Your weapon has +1 Attack.
Jade Doom;1;;;;warrior;spell;Combo: Destroy a random friendly minion. Draw a card.
Shady Portal;3;;;;warlock;spell;Restore 3 Health to a character.
Experienced Moonlight;1;;;;warrior;spell;Give your Overload (1) minions Overload (3). Draw a card.
Stealthy Fell;1;;;;druid;spell;Give your Overload (1) minions Overload (3). Draw a card.
Critical Doom;10;;;;rogue;spell;Take control of a minion with 10 or less Health for every minion in your hand.
High Sight;1;;;;warrior;spell;Give your Overload (1) minions Overload (2). Draw a card.
Bubbling Fit;1;;;;druid;spell;Give a random minion in your deck "Your weapons cost (2) more". Draw a card.
Zephyr Bind;5;;;;rogue;spell;Give a random minion in your hand +2/+3.
Silver Hand Apprentice;3;0;11;;mage;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your minions cost (1) more.
Fel Adventurer;4;1;5;;rogue;minion;Whenever this minion takes damage, Equip a random weapon.
Fel Rager;8;2;13;;priest;minion;Battlecry: If your deck has at least 19 Dragons, Silence a Demon.
Soldier Pact;7;10;;1;hunter;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Greedy Knife;1;;;;warlock;spell;Give your Overload (2) minions Overload (2). Draw a card.
Furious Portal;0;;;;druid;spell;Give a random minion in your hand Overload (1).
Tauren Mage;10;2;1;;druid;minion;Choose One - Discover a weapon; or Discover a 8-Cost spell.
Smoking Corruption;0;;;;druid;spell;Secret: When a minion is played, Discard a card.
Bad Paladin;9;2;14;;warlock;minion;When you draw this card, Your other minions gain "Can't be targeted by spells or Hero Powers".
Lonely Underground;8;0;18;;shaman;minion;Whenever this minion loses Overload (3), Draw 2 cards.
Death Growl;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Silver Hand Roar;5;;;;rogue;spell;If your deck has at least 14 Beasts, Destroy a Murloc. Otherwise, Discover a spell.
Green Queen;5;4;4;;mage;minion;Battlecry: The next Dragon you play costs Health instead of mana.
Arcane World;1;;;;paladin;spell;If you have at least 7 cards in hand, Discover a Pirate. Otherwise, Give a random friendly minion Overload (1). Draw a card.
Wizard Calling;6;8;;1;druid;weapon;Your minions cost (3) more.
Silver Hand Cast;3;;;;shaman;spell;Whenever a Dragon dies this turn, Your Mechs gain +1 Health.
Greedy Garbage;5;6;1;;warrior;minion;Your Demons gain Stealth.
Fel Experiment;2;0;1;;warlock;minion;At the end of your turn, gain Windfury.
Silver Mindbender;10;5;1;;warlock;minion;Battlecry: Restore 10 Health to a random character.
Diamond Spell;7;;;;druid;spell;Give your minions +5 Health until end of turn.
Worthless Horror;4;;;;druid;spell;At the end of your turn, Gain 3 Armor.
Sun Pact;5;;;;hunter;spell;Destroy a Beast for every minion in your hand.
Rowdy Counter;5;;;;priest;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Predator Hex;3;5;;1;mage;weapon;Inspire: Your opponent draws a card.
Dark Skullsplitter;5;0;5;;neutral;minion;Battlecry: Draw a card.
Orange Gypsy;2;0;1;;warlock;minion;Inspire: Gain +1 Health.
Green Star;4;;;;warlock;spell;Freeze a minion for every spell in your hand.
Old One Scroll;10;3;;1;warlock;weapon;Inspire: Give all Mechs in your hand and deck +1 Health.
Inspiring Sergeant;2;0;5;;warlock;minion;When this card is discarded, Shuffle this minion into your deck.
Adventurer Partnership;1;4;;1;priest;weapon;Combo: Give a random friendly minion in your hand Overload (2).
Tauren Book;1;;;;shaman;spell;If your deck has no more than 16 Dragons, Destroy a minion and Give a random friendly minion in your hand Overload (3). Draw a card.
Seer Nether;6;4;;4;priest;weapon;Inspire: Deal 5 damage to your hero and lose 1 Durability.
King Weapon;9;4;;1;neutral;weapon;Inspire: Destroy all Pirates.
Parasitic Shade;6;0;1;;druid;minion;Choose One - Destroy a minion; or Freeze a minion.
Adventurer of C'thun;9;2;;1;druid;weapon;Battlecry: Give all Totems in your hand and deck Spell Power +1.
Merchant Cast;3;;;;druid;spell;At the beginning of your next turn, Summon a random Murloc.
Time Master;5;7;2;;warrior;minion;Inspire: Gain "Can't be targeted by spells".
Breeder Moon;9;4;;1;paladin;weapon;Deathrattle: Summon a random 5-Cost minion.
Arcane Kabalist;0;0;1;;neutral;minion;At the end of your turn, gain Can't attack.
Deaf Region;4;;;;druid;spell;Gain 1 Armor for every spell in your hand.
High Bolt;0;;;;warlock;spell;Give a random minion in your hand Overload (1).
Electric Archer;6;6;3;;rogue;minion;Whenever this minion takes damage, Give a random friendly minion Taunt.
Bruiser Shot;4;1;;3;mage;weapon;Inspire: Destroy a Mana Crystal.
Wall Sacrifice;4;1;;5;shaman;weapon;Inspire: Your weapons cost (1) more until end of turn.
Demonic World;8;;;;mage;spell;If your hand is empty, Return a Mech to your hand. Otherwise, Give a random friendly minion +1/+5.
Grey Summon;0;;;;priest;spell;If your deck has at least 14 Murlocs, Discover a spell. Otherwise, Your opponent draws a card.
Ancient Skullsplitter;6;6;9;;paladin;minion;Battlecry: Destroy a Mana Crystal.
White Giant;5;3;2;;druid;minion;Battlecry: If your opponent has at least 3 minions, Discover a weapon and Gain +2/+1 for each damaged minion on the battlefield.
Merchant Nether;3;;;;druid;spell;Freeze a Dragon for every spell in your hand.
Tortured Beefcake;8;6;5;;warlock;minion;When you draw this card, Summon a random Mech.
Breadmaker Trap;3;3;;2;rogue;weapon;Inspire: Your Dragons gain "Your weapons cost (3) more" and lose 1 Durability.
Assassin Moon;10;1;;1;paladin;weapon;At the beginning of your turn, Give all Demons in your hand and deck +5 Attack.
Armored Check;4;;;;warlock;spell;Give a random friendly minion in your hand "Your Hero is Immune".
Shadow of King;9;1;6;;mage;minion;Costs (4) less for each Murloc you control.
Oracle Calls;9;1;;1;hunter;weapon;Whenever an enemy minion is summoned, Draw 2 cards.
White Pact;1;;;;warrior;spell;At the end of your turn, Destroy a random friendly minion. Draw a card.
Elven Sun;5;;;;shaman;spell;Put a Demon from your hand into play for every spell in your hand.
Orange Summoning;6;;;;paladin;spell;If your opponent has at least 2 minions, Discover a weapon and Gain 7 Armor.
Awful Twist;8;;;;shaman;spell;Give your minions +4/+1 until end of turn.
Silver Reaver;5;0;9;;hunter;minion;Choose One - Freeze a minion; or Return a Pirate to your hand.
Bartender Calls;10;8;;1;druid;weapon;Inspire: Put a Pirate from your hand into play.
Coughing Ghost;6;1;5;;druid;minion;Adjacent minions have +1 Health.
Shadow of Check;3;;;;warrior;spell;Silence a minion for every spell in your hand.
Stealthy Second Mate;7;0;20;;priest;minion;Whenever this minion takes damage, Destroy a Mana Crystal.
Stealthy Commander;3;1;2;;mage;minion;Your Totems gain Stealth.
Shadow of Sacrifice;1;;;;paladin;spell;Give a random minion in your deck "Your minions cost (1) less". Draw a card.
Death Horror;7;;;;warlock;spell;Give your minions +5 Health.
Silver Hand Sniper;6;7;2;;paladin;minion;Battlecry: If your hand is empty, Discover a spell.
Kabal Keeper;5;7;1;;warrior;minion;Battlecry: Silence a Dragon.
Stealthy Grinder;6;12;2;;warlock;minion;When this card is discarded, Discard a card.
Ambusher Call;10;2;;7;shaman;weapon;Combo: Freeze a Murloc.
Demon Blessings;9;7;;2;neutral;weapon;Combo: Add a random weapon to your hand.
Murloc Gypsy;6;0;1;;warrior;minion;Your Murlocs gain +5 Health.
Sun Offense;4;;;;warlock;spell;Give a random minion in your hand "Your weapon has +3 Attack".
Spellcaster Moon;10;1;;1;warlock;weapon;Whenever this weapon damages a minion, Summon a random 6-Cost minion.
Demon Sun;8;3;;4;mage;weapon;Inspire: Your minions cost (2) less until end of turn.
Archer Cast;5;1;;5;paladin;weapon;Inspire: Your opponent draws a card.
Breadmaker Calling;5;1;;1;warrior;weapon;At the end of your turn, Your Beasts gain "Your minions cost (1) less".
Death Whisperer;10;3;15;;shaman;minion;Has Divine Shield while you control a Secret.
Zephyr Snake;3;1;3;;hunter;minion;Whenever this minion attacks, The next Demon you play costs Health instead of mana.
Black Bloodsucker;6;3;1;;rogue;minion;Whenever this minion loses Stealth, Give a random friendly minion in your hand +3 Attack.
Gatekeeper of C'thun;4;5;;1;paladin;weapon;Deathrattle: Deal 1 damage to a random allied character.
Wild Oracle;6;8;7;;rogue;minion;Inspire: Deal 8 damage to HIMSELF.
Silver Squashbuckler;10;1;2;;priest;minion;Battlecry: If your opponent controls a Secret, Discover a 8-Cost spell.
Mindbender Offense;5;2;;1;hunter;weapon;Battlecry: Restore 2 Health to a character.
Awful Rager;8;11;2;;warlock;minion;Your Mechs gain Taunt.
Light Sight;1;;;;priest;spell;Give your Overload (1) minions Overload (3). Draw a card.
White Medic;5;5;2;;rogue;minion;Inspire: Gain "50% chance to attack the wrong target".
Experienced Vampire;10;6;4;;priest;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Experienced Assassin;8;1;13;;warlock;minion;Choose One - Your weapon has +3 Attack; or Your weapons cost (1) more.
Stealthy Abomination;5;1;3;;paladin;minion;Costs (2) less for each Murloc you control.
Blue Bind;0;;;;mage;spell;At the beginning of your next turn, Discard a card.
Amateur Well;10;;;;warrior;spell;At the end of your turn, Give a random friendly minion +4/+4.
Commander Light;7;1;;1;druid;weapon;Battlecry: Restore 5 Health to a character.
Zephyr Calling;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Bubbling Archer;9;0;10;;hunter;minion;Costs (4) less for each Dragon you control.
Humble Hands;3;;;;paladin;spell;Give your minions "Your minions cost (1) less" until end of turn.
Bubbling Portal;6;;;;priest;spell;Give your minions +3 Attack until end of turn.
Rowdy Priestess;6;8;1;;priest;minion;Your Dragons are Pirates.
Monster Light;9;2;;2;neutral;weapon;Whenever your hero attacks, Give a random friendly minion in your hand "Your minions cost (2) less".
Seer Doom;2;2;;1;hunter;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Ambusher Sacrifice;3;1;;3;hunter;weapon;Deathrattle: Your opponent draws a card.
Kabalist Weapon;3;1;;3;rogue;weapon;Your weapons cost (1) more.
Rowdy Call;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
Bad Star;1;;;;druid;spell;Give a random minion in your hand "Your minions cost (1) less".
Sun Defenses;10;;;;druid;spell;Give your minions +5/+2.
Soldier Knife;6;1;;1;shaman;weapon;Inspire: Give all Dragons in your hand and deck +1 Attack.
Destroyer Bolt;8;2;;2;warrior;weapon;Your weapons cost (3) less.
Rowdy Pact;3;;;;paladin;spell;Give your minions +1 Health until end of turn.
Black Striker;9;0;1;;paladin;minion;Battlecry: Deal 8 damage to a minion.
Mindbender Star;2;1;;2;druid;weapon;At the beginning of your turn, Give a random friendly minion Overload (2) and lose 1 Durability.
Tortured Bomber;4;1;1;;mage;minion;Costs (2) less for each Murloc you control.
Amateur Ghost;8;1;1;;paladin;minion;Battlecry: Gain +1/+2 for every spell in your hand.
Fel Growl;4;;;;hunter;spell;Freeze a minion for every minion in your hand.
Demon Check;4;1;;1;paladin;weapon;Whenever this weapon damages a minion, Draw a card.
Solemn Commander;6;1;2;;warrior;minion;Whenever this minion loses Charge, Gain 5 Armor.
Alchemist Pact;4;2;;4;shaman;weapon;Inspire: Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Zephyr Ogre;1;8;8;;druid;minion;Whenever this minion loses Taunt, Destroy 5 of your Mana Crystals.
Experienced Conjurer;8;6;1;;hunter;minion;Your Demons gain +3 Attack.
Bad Partnership;1;;;;druid;spell;Give a random minion in your deck Overload (3). Draw a card.
Assassin Trap;9;1;;1;druid;weapon;At the beginning of your turn, Give all Totems in your hand and deck Spell Power +1.
Red Shade;10;5;1;;mage;minion;Whenever this minion loses Taunt, Give all Murlocs in your hand and deck +4/+3.
Experiment Defense;9;7;;3;priest;weapon;At the beginning of your turn, Your opponent draws a card.
Coughing Summon;1;;;;paladin;spell;Combo: Destroy a random friendly minion. Draw a card.
Breeder Offense;9;1;;2;warlock;weapon;At the beginning of your turn, Destroy all Totems.
Rager Fusion;5;2;;2;neutral;weapon;Inspire: Your minions cost (1) less until end of turn.
Jade Monster;6;0;1;;neutral;minion;Combo: Destroy a minion.
Barbarian Sun;4;3;;2;shaman;weapon;Inspire: The next Pirate you play costs Health instead of mana and lose 1 Durability.
Amateur Marine;6;1;2;;hunter;minion;Battlecry: If you have at least 8 cards in hand, Discover a 6-Cost spell and Give all Demons in your hand and deck Spell Power +1.
Gypsy Book;8;4;;3;druid;weapon;Inspire: Your weapons cost (1) less until end of turn.
Blue Pact;3;;;;warrior;spell;Give your minions "Your spells cost (1) less" until end of turn.
Shady World;1;;;;warlock;spell;Combo: Destroy a random friendly minion. Draw a card.
Diabolic Blessings;1;;;;rogue;spell;Give your Overload (1) minions Overload (1). Draw a card.
Gypsy Trap;8;7;;3;rogue;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (3).
Black Conjurer;9;3;2;;shaman;minion;At the end of your turn, gain Mega-Windfury.
Electric Blessings;4;;;;mage;spell;Give your minions +1 Attack until end of turn.
Bubbling Bomber;10;0;5;;paladin;minion;Battlecry: Gain +4 Attack for every minion in your hand.
Spellcaster Scroll;9;2;;1;warlock;weapon;Whenever this weapon damages a minion, Summon a random 4-Cost minion.
Lonely Master;7;3;1;;hunter;minion;Choose One - Your Dragons gain "Your Hero is Immune"; or The next Beast you play costs Health instead of mana.
Divine Ghost;3;0;10;;priest;minion;Whenever a minion is healed, Your opponent draws a card.
Critical Apprentice;9;0;12;;druid;minion;Combo: Deal 3 damage to a minion.
Deadly Sun;4;;;;rogue;spell;Costs (3) less for each Mech you control.
Greedy Demon;7;1;1;;hunter;minion;Battlecry: Gain +3 Health for every minion in your hand.
Vampire Hands;10;1;;3;priest;weapon;Whenever more than 2 Health is restored in a turn, Restore 10 Health to a random character.
Stealthy Ambusher;9;5;11;;druid;minion;When this card is discarded, Give a random friendly minion Divine Shield.
Diabolic Summon;1;;;;hunter;spell;At the beginning of your next turn, Deal 8 damage to a random allied character. Draw a card.
Breadmaker Roar;1;1;;1;shaman;weapon;At the beginning of your turn, Your Murlocs gain "Your minions cost (3) more" and lose 1 Durability.
Breeder Gate;10;5;;3;paladin;weapon;Battlecry: Summon a random Mech.
Diamond Ambusher;5;5;13;;warlock;minion;At the end of your turn, gain Overload (3).
Demonic Lifebender;10;6;10;;druid;minion;Inspire: Gain Spell Power +1.
Zephyr Guardian;9;2;17;;warrior;minion;Deathrattle: Return this minion to your hand.
Grey Beefcake;8;6;6;;neutral;minion;Windfury.
Skeletal Calling;1;;;;druid;spell;Give your Overload (1) minions Overload (3). Draw a card.
Banshee Fell;10;1;;1;hunter;weapon;Whenever your opponent draws a card, Gain 9 Armor.
Black Sacrifice;1;;;;druid;spell;Give your Overload (1) minions Overload (1). Draw a card.
Blue Sight;1;;;;priest;spell;If your deck has no more than 19 Totems, Deal 7 damage to all enemy minions and Your Mechs gain "Your weapons cost (3) more". Draw a card.
Solemn Horror;4;;;;hunter;spell;Costs (3) less for each Dragon you control.
Lively Conjurer;8;4;8;;warrior;minion;Inspire: Gain Spell Power +1.
Shady Knife;2;;;;warrior;spell;Deal 3 damage to a random enemy for every minion in your hand.
High Experiment;9;0;1;;mage;minion;Inspire: Give a random friendly minion +2/+5.
Paladin Check;5;5;;3;shaman;weapon;Whenever this weapon damages a minion, Destroy a random friendly minion.
High Corruption;1;;;;warlock;spell;Give a random minion in your hand Overload (2). Draw a card.
Lonely Doom;1;;;;shaman;spell;Give your Overload (2) minions Overload (2). Draw a card.
Recruit Knife;10;1;;4;priest;weapon;At the end of your turn, Gain 8 Armor.
Ancient Corruption;9;;;;mage;spell;Give your minions +5/+1.
Ancient Bolt;1;;;;hunter;spell;If your deck has no more than 15 Beasts, Destroy a minion. Otherwise, Deal 10 damage to a random allied character. Draw a card.
Humble Gatekeeper;6;5;1;;paladin;minion;Enrage: Your minions cost (2) less.
Breadmaker Fusion;4;6;;1;warlock;weapon;Your weapons cost (2) more.
Deaf Knight;10;1;1;;paladin;minion;At the end of each turn, Give all Pirates in your hand and deck +5 Attack.
King Scroll;5;4;;1;mage;weapon;Combo: Equip a random weapon.
First Mate Blessings;5;6;;3;warrior;weapon;Inspire: Give a random friendly minion Overload (2) and lose 1 Durability.
Electric Well;0;;;;druid;spell;Combo: Add a random weapon to your hand.
Blue Fell;1;;;;paladin;spell;Combo: Deal 6 damage to a random allied character. Draw a card.
Rager Hands;6;4;;2;neutral;weapon;Battlecry: Silence a Murloc.
Electric Ambusher;6;3;4;;priest;minion;Battlecry: If your hand is empty, Deal 1 damage to an enemy character and Gain Charge until end of turn.
Bad Fell;0;;;;druid;spell;Give your minions Overload (2) until end of turn.
Wild Paladin;7;7;1;;neutral;minion;Adjacent minions have Spell Power +1.
Grey Calling;1;;;;rogue;spell;Give your Overload (2) minions Overload (3). Draw a card.
Greedy Check;3;;;;hunter;spell;Return a Pirate to your hand for every minion in your hand.
Moon Mage;8;5;5;;shaman;minion;At the end of your turn, gain Spell Power +2.
Mage Shot;8;7;;1;paladin;weapon;Combo: Draw a card.
Abomination World;8;7;;1;priest;weapon;Inspire: Give a random friendly minion "Your spells cost (1) less".
White King;8;1;15;;shaman;minion;Choose One - 50% chance to attack the wrong target; or Your Hero Power costs (1) less.
White Control;2;;;;shaman;spell;Whenever your hero is attacked this turn, Give a random friendly minion in your hand Spell Power +1.
Paladin of C'thun;7;1;;1;paladin;weapon;At the end of your turn, Your Beasts gain +3 Attack and lose 1 Durability.
Solemn Underground;8;3;15;;warrior;minion;When you draw this card, Shuffle this minion into your deck.
Amateur Paladin;9;5;6;;rogue;minion;Combo: Take control of a minion with 2 or less Attack.
Death's Bruiser;10;1;1;;hunter;minion;Battlecry: If you control a Secret, Take control of a minion with 8 or less Attack.
Stealthy Hands;0;;;;warrior;spell;Secret: When a weapon is broken, Add a random weapon to your hand.
Gold Star;1;;;;druid;spell;Whenever a Pirate with Overload (2) is summoned this turn, Put a Pirate from your hand into play. Draw a card.
Grey Old Thing;3;0;6;;druid;minion;Combo: The next Totem you play costs Health instead of mana.
Grey Apprentice;9;4;14;;paladin;minion;Your Murlocs are Totems.
Deaf Corruption;0;;;;warrior;spell;Silence a minion.
Knight Shot;9;8;;2;warlock;weapon;At the end of your turn, Discard a card and lose 1 Durability.
High Nether;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
White Brother;7;6;9;;rogue;minion;Battlecry: If your opponent controls a Secret, Return a Pirate to your hand.
Scientist Offense;3;3;;1;warrior;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2) and lose 1 Durability.
Goblin Doom;1;;;;mage;spell;Give your Overload (3) minions Overload (3). Draw a card.
Oracle Sacrifice;8;1;;1;hunter;weapon;Inspire: Gain 8 Armor and lose 1 Durability.
Amateur Squashbuckler;8;1;4;;shaman;minion;Your Demons gain +5 Health.
Commander Fit;7;1;;1;mage;weapon;Deathrattle: Your Pirates gain "Your spells cost (3) less".
Beefcake Fell;2;1;;1;neutral;weapon;Inspire: Summon a random Dragon.
Bubbling Cast;4;;;;shaman;spell;Freeze a minion for every minion in your hand.
Commander Shot;8;7;;1;priest;weapon;At the beginning of your turn, The next Pirate you play costs Health instead of mana.
Shadow of Skullsplitter;4;0;12;;neutral;minion;After this attacks and kills a minion, Destroy a Mana Crystal.
Snake Gate;6;3;;1;rogue;weapon;Battlecry: Your Murlocs gain Spell Power +1.
Armored Control;1;;;;druid;spell;Give your Overload (1) minions Overload (2). Draw a card.
Light Sergeant;4;0;1;;warlock;minion;Inspire: Gain "Your weapons cost (3) less".
Brother Well;8;1;;8;warrior;weapon;Combo: Deal 3 damage to your hero.
Critical Offense;7;;;;hunter;spell;Draw 3 cards.
Deaf Twist;1;;;;druid;spell;Equip a random weapon.
Bubbling of C'thun;1;;;;warrior;spell;At the beginning of your next turn, Equip a random weapon.
Bubbling Old One;8;7;2;;hunter;minion;Your Demons gain +2 Attack.
Lifebender Sight;7;1;;1;paladin;weapon;Deathrattle: Destroy all Pirates.
Murloc Book;4;;;;warlock;spell;Combo: Gain 4 Armor.
Elven Portal;8;;;;paladin;spell;If your deck has at least 19 Demons, Deal 5 damage to an enemy character. Otherwise, Add a random weapon to your hand.
Rowdy Gate;0;;;;mage;spell;Give your minions Overload (2) until end of turn.
Lonely Sacrifice;2;;;;paladin;spell;At the beginning of your next turn, Gain 1 Armor.
Murloc Moonlight;8;1;;1;warrior;weapon;Whenever your hero attacks, Destroy all Beasts.
Fel Bloodsucker;8;0;1;;mage;minion;Battlecry: Gain +4 Health for every spell in your hand.
Demonic Experiment;0;8;1;;druid;minion;After this attacks and kills a minion, Destroy a random friendly minion.
Shadow of Light;8;;;;priest;spell;Take control of a minion with 5 or less Attack for every spell in your hand.
Blue Shade;7;4;8;;warrior;minion;Divine Shield.
Shadow Oracle;6;0;6;;shaman;minion;Battlecry: Destroy a Beast.
Striker Moonlight;7;2;;4;druid;weapon;Battlecry: Your Demons gain "Your spells cost (1) more".
Old Thing Roar;9;8;;2;shaman;weapon;Deathrattle: Equip a random weapon.
Wild Call;1;;;;warrior;spell;Give a random minion in your deck "Your weapons cost (3) more". Draw a card.
Divine Twist;1;;;;paladin;spell;Deal 6 damage to a random enemy for every spell in your hand.
Experienced Striker;9;2;1;;mage;minion;Battlecry: Gain +5 Health for every spell in your hand.
Gatekeeper Well;4;1;;1;warlock;weapon;At the end of your turn, Discard a card.
Fel Fusion;4;;;;rogue;spell;Give a random minion in your hand "Your weapon has +3 Attack".
Reaver Weapon;7;1;;1;shaman;weapon;At the end of your turn, Destroy all Totems.
Diabolic Old Thing;5;0;1;;hunter;minion;Costs (3) less for each Totem you control.
Priestess Gate;7;1;;3;rogue;weapon;Inspire: Your Hero is Immune until end of turn.
Zephyr Rager;0;6;16;;druid;minion;Has Overload (2) while you have at least 8 cards in hand.
Divine Reaver;7;4;1;;neutral;minion;Whenever this minion loses Mega-Windfury, Shuffle this minion into your deck.
Grey Alchemist;10;4;16;;paladin;minion;Your Murlocs are Pirates.
Steamweedle Fit;3;;;;warlock;spell;Discover a weapon for every minion in your hand.
Parasitic Doom;0;;;;druid;spell;Give a random minion in your hand Overload (1).
Merchant Scroll;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Brother of C'thun;5;2;;1;neutral;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Demonic Lifebender;1;2;2;;paladin;minion;Choose One - Your minions cost (2) more; or Your weapon has +1 Attack.
Deaf Scroll;3;;;;druid;spell;Give a random minion in your hand "Your weapon has +2 Attack".
Lively Book;6;;;;warrior;spell;Give your minions +1/+2 until end of turn.
Inspiring Defense;3;;;;shaman;spell;Give a random minion in your hand +4 Health.
Diabolic Defense;5;;;;hunter;spell;At the end of your turn, Destroy all Beasts.
Critical Nether;5;;;;paladin;spell;Give a random friendly minion in your hand +4 Health.
Power of C'thun;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Dark Vampire;9;2;2;;warrior;minion;Choose One - Your Hero is Immune; or Your Hero Power costs (2) less.
Smoking Alchemist;2;4;3;;paladin;minion;After this attacks and kills a minion, Deal 8 damage to a random allied character.
Coughing Gate;2;;;;rogue;spell;Discover a 2-Cost spell.
Silver Bind;2;;;;hunter;spell;Give a random friendly minion Spell Power +1.
Seeker Weapon;6;2;;1;priest;weapon;Combo: Your Mechs gain "Your minions cost (2) less".
Skeletal Cast;1;;;;priest;spell;Give a random minion in your deck Overload (3). Draw a card.
Fel Monster;7;4;1;;shaman;minion;Whenever this minion attacks, Destroy all Pirates.
Grey Brother;8;2;1;;warlock;minion;Whenever your opponent draws a card, Your other minions gain +4 Health.
Deadly Breadmaker;4;0;15;;rogue;minion;When you draw this card, Deal 10 damage to your hero.
Deaf Summoning;1;;;;warlock;spell;At the beginning of your next turn, Add a random weapon to your hand.
Sun Giant;3;0;7;;warrior;minion;Battlecry: If you control no minions, Return a Beast to your hand and Destroy a Mana Crystal.
Kabal Demon;9;5;6;;druid;minion;Your Dragons gain +2 Attack.
Shadow of Twist;3;;;;rogue;spell;Combo: Destroy a Totem.
Bruiser Moonlight;5;7;;2;hunter;weapon;Inspire: Give a random friendly minion "Your weapons cost (3) more".
Amateur Rager;7;3;1;;paladin;minion;Combo: Your other minions gain "Your spells cost (3) less".
White Wall;3;9;9;;warrior;minion;Whenever this minion loses Charge, Destroy a random friendly minion.
Underground Twist;4;2;;2;paladin;weapon;At the end of your turn, Deal 7 damage to a random enemy and lose 1 Durability.
Lively Doom;5;;;;rogue;spell;Your Pirates gain "Your Hero is Immune".
Sergeant Sun;5;1;;3;warlock;weapon;Battlecry: Freeze a minion.
Arcane Second Mate;7;13;3;;shaman;minion;Combo: Deal 6 damage to HIMSELF.
Shady Bartender;9;0;4;;warrior;minion;Battlecry: If you control a Secret, Deal 6 damage to an enemy character.
Civilian Trap;5;1;;1;shaman;weapon;Deathrattle: Restore 3 Health to a random character.
Kabalist Star;6;4;;1;priest;weapon;At the beginning of your turn, Deal 4 damage to a random enemy and lose 1 Durability.
Marine Knife;10;5;;1;neutral;weapon;At the end of your turn, Give a random friendly minion in your hand "Your spells cost (3) less".
Red Shade;9;13;4;;shaman;minion;Whenever a weapon is played, Discard a card.
Demonic Defenses;10;;;;paladin;spell;Discover a 7-Cost spell for every spell in your hand.
Giant Book;2;1;;1;warlock;weapon;Combo: Discover a spell.
Rowdy Adventurer;4;2;1;;priest;minion;Adjacent minions have +1 Health.
Gypsy Gate;3;4;;1;hunter;weapon;At the end of your turn, Deal 9 damage to a random allied character and lose 1 Durability.
Snake Calls;8;11;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (3).
Furious Moonlight;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Shattered Gate;10;;;;hunter;spell;Give your minions +5/+5 until end of turn.
Knight Gate;7;5;;2;priest;weapon;Your weapons cost (1) less.
Vampire Calls;6;5;;1;hunter;weapon;Battlecry: Freeze a minion.
Kvaldir Rager;1;11;2;;hunter;minion;Battlecry: If your deck has no more than 15 Totems, Destroy a Beast and Destroy all Dragons.
Zephyr Demon;4;0;10;;shaman;minion;At the end of each turn, Destroy a Mana Crystal.
Worthless Recruit;0;0;1;;paladin;minion;Whenever this minion gains Overload (1), Give a random friendly minion "Your Hero Power costs (1) less".
Murloc Portal;1;;;;warrior;spell;Deal 3 damage to a random allied character for every minion in your hand.
Holy Doom;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Kabalist Fall;3;1;;1;priest;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Solemn Striker;9;5;7;;druid;minion;At the end of each turn, Put a Mech from your hand into play.
Electric Ogre;2;0;9;;hunter;minion;When this card is discarded, Discard a card.
Merchant Predator;9;2;3;;warrior;minion;Choose One - Your Hero is Immune; or Your Hero Power costs (2) less.
Smoking Destroyer;6;2;7;;neutral;minion;Whenever this minion loses Windfury, Summon a random Totem.
White Garbage;7;9;10;;priest;minion;Enrage: Your spells cost (3) more.
Vampire Light;9;7;;2;shaman;weapon;Whenever your hero attacks, Deal 4 damage to a random allied character.
Skeletal Wall;7;9;5;;paladin;minion;Whenever this minion attacks, Destroy a Mana Crystal.
Demonic Master;10;0;1;;neutral;minion;Whenever this minion attacks, Gain +5/+2 for every Demon in your hand.
Assassin Nether;7;1;;3;rogue;weapon;At the beginning of your turn, Equip a random weapon.
Predator Control;9;4;;1;paladin;weapon;At the end of your turn, Summon a random 4-Cost minion and lose 1 Durability.
Worthless Corruption;3;;;;hunter;spell;Whenever your opponent casts a spell this turn, Your Beasts gain "Your opponent's Hero Power costs (1) less".
White Sun;4;;;;hunter;spell;Costs (3) less for each Pirate you control.
High Priestess;9;1;15;;warlock;minion;Whenever this minion loses Taunt, Your Totems gain Spell Power +1.
Fel Priestess;6;5;3;;neutral;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Babbling Beefcake;3;0;2;;warlock;minion;Choose One - Draw a card; or Deal 1 damage to a random enemy.
Time Light;1;;;;warrior;spell;At the beginning of your next turn, Give a random friendly minion Overload (2). Draw a card.
Tortured First Mate;6;0;1;;hunter;minion;Choose One - Your minions cost (2) less; or Your weapon has +3 Attack.
Deadly Gate;0;;;;priest;spell;Combo: Silence a Beast.
Demonic Civilian;8;0;21;;priest;minion;Choose One - Shuffle this minion into your opponent's deck; or The next Beast you play costs Health instead of mana.
Light Keeper;9;1;6;;paladin;minion;Adjacent minions have +2/+1.
Grey Well;5;;;;warlock;spell;If you have at least 4 cards in hand, Destroy a minion and Gain 3 Armor.
Skeletal Bomber;9;8;11;;warlock;minion;Inspire: Shuffle this minion into your opponent's deck.
Wild Pact;1;;;;shaman;spell;Give your Overload (2) minions Overload (1). Draw a card.
Light Reaver;5;9;4;;warrior;minion;Whenever this minion attacks, Give a random friendly minion Overload (2).
Trapper Corruption;3;1;;4;hunter;weapon;Your weapons cost (2) more.
Armored Monster;10;6;1;;shaman;minion;When you draw this card, Restore 10 Health to a random character.
Mindbender Fusion;3;1;;1;priest;weapon;Deathrattle: Deal 1 damage to a random allied character.
Shadow Shade;10;0;1;;paladin;minion;Combo: Deal 5 damage to all enemy minions.
Silver Hand Apprentice;8;7;1;;mage;minion;After this attacks and kills a minion, Your other minions gain Spell Power +1.
Ancient Hex;8;;;;druid;spell;Give a random friendly minion +5/+2.
Wise Archer;0;0;2;;warrior;minion;After this attacks and kills a minion, Discard a card.
Greedy Summon;1;;;;warrior;spell;Give your minions Overload (3) until end of turn. Draw a card.
Shadow of Banshee;10;2;17;;shaman;minion;Inspire: Give a random friendly minion in your hand Stealth.
Kvaldir Ninja;2;0;5;;warrior;minion;Inspire: Deal 3 damage to your hero.
Monster Hex;4;10;;1;mage;weapon;Inspire: Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Shadow Priestess;10;0;1;;warrior;minion;Battlecry: Gain +5/+3 for every spell in your hand.
Power Bomber;5;2;4;;warlock;minion;Your Pirates gain Spell Power +1.
Sun Gate;5;;;;shaman;spell;Give your minions +2 Attack until end of turn.
Marine Summon;4;1;;1;priest;weapon;Combo: Your Totems gain Spell Power +1.
High Gargoyle;5;0;4;;warrior;minion;At the end of each turn, Give a random friendly minion Divine Shield.
Goblin Captain;6;0;1;;druid;minion;At the end of each turn, Destroy all Mechs.
Gypsy Weapon;6;1;;1;priest;weapon;At the end of your turn, Gain 4 Armor and lose 1 Durability.
Jade Seer;4;9;5;;mage;minion;Choose One - Gain Windfury; or Gain Overload (3).
Rager Shot;6;3;;2;rogue;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Seeker Blessings;8;1;;2;rogue;weapon;At the beginning of your turn, Draw a card.
Jade Knight;4;2;13;;druid;minion;Whenever this minion loses Stealth, Deal 7 damage to your hero.
Diamond Calling;9;;;;paladin;spell;Discover a 9-Cost spell.
Captain Star;5;1;;1;hunter;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Merchant Star;10;1;;1;rogue;weapon;Whenever a minion is healed, Summon a random 9-Cost minion.
Sun Rager;5;5;12;;paladin;minion;Choose One - Gain Taunt; or Gain Overload (2).
Bomber Growl;9;1;;3;shaman;weapon;Combo: Deal 3 damage to an enemy character.
Green Pact;3;;;;warlock;spell;Costs (2) less for each Murloc you control.
Skullsplitter Fit;8;1;;3;mage;weapon;Whenever you draw a card, Summon a random 1-Cost minion.
Bad Trap;5;;;;mage;spell;Deal 2 damage to an enemy character for every spell in your hand.
Light Control;8;;;;hunter;spell;Discover a 5-Cost spell for every spell in your hand.
Queen Sun;6;1;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your Hero Power costs (2) less" and lose 1 Durability.
Shady Murloc;7;0;5;;priest;minion;Whenever this minion loses Taunt, Your other minions gain "Your weapon has +3 Attack".
Smoking Seer;9;5;2;;warrior;minion;At the end of each turn, Gain +4 Health for each damaged minion on the battlefield.
Grey Marine;9;0;3;;neutral;minion;Battlecry: Gain +4 Attack for every spell in your hand.
Death Medic;10;13;1;;druid;minion;Inspire: Gain Spell Power +1.
Critical World;3;;;;druid;spell;At the beginning of your next turn, Give a random friendly minion +2 Health.
Divine Pact;0;;;;warlock;spell;Give a random friendly minion Overload (2) for every spell in your hand.
Divine Check;6;;;;mage;spell;Give a random minion in your deck +3/+5.
Greedy Ninja;10;4;4;;rogue;minion;Battlecry: Take control of a minion with 10 or less Attack.
Merchant Weapon;3;;;;priest;spell;If your hand is empty, Restore 4 Health to a character and Discard a card.
Light Wizard;10;0;1;;warlock;minion;Battlecry: Gain +5/+3 for every spell in your hand.
Garbage Fit;5;1;;1;mage;weapon;At the end of your turn, Put a Demon from your hand into play.
Fel Skullsplitter;9;2;7;;mage;minion;Choose One - Gain Mega-Windfury; or Gain Charge.
Brother Corruption;9;1;;1;priest;weapon;Combo: Draw 3 cards.
Inspiring Weapon;2;;;;warrior;spell;At the end of your turn, Give a random friendly minion Spell Power +1.
Elven Soulbender;7;0;3;;neutral;minion;Battlecry: Gain +5 Health for every Pirate in your hand.
Green of C'thun;7;;;;hunter;spell;If your deck has at least 10 Murlocs, Destroy a Murloc. Otherwise, Destroy a Pirate.
High Merchant;8;5;16;;warlock;minion;Choose One - Gain Taunt; or Gain Can't attack.
Fel Scientist;8;0;15;;mage;minion;Battlecry: If your opponent controls a Secret, Take control of a minion with 1 or less Health.
Lively Fit;0;;;;rogue;spell;Combo: Destroy a Mana Crystal.
Time Portal;2;;;;paladin;spell;Give a random minion in your deck +5 Health.
Shadow Hex;2;;;;warrior;spell;Combo: Draw a card.
Shadow Summoning;7;;;;shaman;spell;Deal 6 damage to an enemy character.
Shattered Defense;1;;;;hunter;spell;Give your Overload (1) minions Overload (1). Draw a card.
Old Thing Defense;5;4;;2;priest;weapon;Battlecry: Give a random friendly minion in your hand "Your weapons cost (1) more".
Solemn Oracle;10;0;1;;mage;minion;Whenever this minion takes damage, Gain 9 Armor.
Shadow of Kabalist;5;0;3;;rogue;minion;Adjacent minions have Spell Power +1.
Apprentice Calling;9;4;;2;warrior;weapon;Your opponent's Hero Power costs (2) less.
Garbage Calling;8;6;;1;shaman;weapon;Battlecry: Discover a 2-Cost spell.
Diamond Breadmaker;3;6;2;;paladin;minion;When you draw this card, Deal 6 damage to a random enemy.
Dragon Calling;2;;;;paladin;spell;Deal 0 damage to all enemy minions.
Rager Weapon;7;1;;4;druid;weapon;Whenever a minion with Overload (2) is summoned, Give a random friendly minion +3 Attack.
Goblin Ninja;5;0;1;;warrior;minion;Costs (4) less for each Pirate you control.
Merchant Demon;9;0;4;;warlock;minion;Adjacent minions have +5 Attack.
Paladin Growl;6;11;;1;mage;weapon;Your weapons cost (3) more.
Garbage Shot;10;1;;1;neutral;weapon;Whenever your hero attacks, Give all Pirates in your hand and deck +2 Health.
Elven Initiate;8;2;16;;hunter;minion;Battlecry: Return a Beast to your hand.
Diabolic Seer;6;4;2;;neutral;minion;At the end of your turn, gain Divine Shield.
Blood Corruption;1;;;;priest;spell;Give your minions Overload (3) until end of turn. Draw a card.
Seeker Light;10;3;;1;warlock;weapon;Deathrattle: Give all Mechs in your hand and deck +4/+5.
Humble Defenses;5;;;;warrior;spell;Give your minions "Your weapon has +2 Attack" until end of turn.
Ambusher Knife;3;1;;3;priest;weapon;Inspire: Deal 3 damage to a random enemy.
Steamweedle Shot;1;;;;hunter;spell;Combo: Freeze a Mech.
Moon Fusion;5;;;;rogue;spell;Give your minions +2 Attack until end of turn.
Onyx Captain;7;3;2;;warlock;minion;After this attacks and kills a minion, Give a random friendly minion in your hand +3 Attack.
Arcane Light;1;;;;rogue;spell;Give a random minion in your hand +2 Health.
Guardian Blessings;0;1;;1;mage;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Dark Civilian;7;1;4;;hunter;minion;Inspire: Gain +3 Attack.
Giant Knife;3;1;;2;hunter;weapon;Deathrattle: Discard a card.
Seer Check;7;1;;2;warlock;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Diabolic Sun;3;;;;rogue;spell;At the end of your turn, Give a random friendly minion in your hand +2 Attack.
Bomber Control;10;1;;1;rogue;weapon;Battlecry: Take control of a minion with 7 or less Health.
Rowdy Conjurer;4;0;18;;paladin;minion;Has Spell Power +1 while you have at least 5 cards in hand.
Fel Banshee;2;2;1;;shaman;minion;Your Pirates are Pirates.
Bad Bruiser;9;6;6;;mage;minion;Your Murlocs gain +2 Health.
Priestess Book;2;1;;1;shaman;weapon;Inspire: Your minions cost (2) less until end of turn.
Divine Hands;4;;;;warlock;spell;Combo: Destroy all Beasts.
Death Amazon;4;1;7;;priest;minion;Your Murlocs are Beasts.
Squashbuckler Sight;4;3;;1;warrior;weapon;Inspire: Your weapons cost (1) less until end of turn.
Oracle Calls;7;1;;1;druid;weapon;At the beginning of your turn, Destroy all Demons.
Beefcake Call;7;1;;3;warrior;weapon;Inspire: Give a random friendly minion in your hand +2 Attack and lose 1 Durability.
Silver Hand Bloodsucker;2;1;1;;hunter;minion;At the beginning of your turn, Shuffle this minion into your deck.
Babbling Amazon;4;0;5;;shaman;minion;Battlecry: If you control no minions, Deal damage equal to this minion's Health.
Green Medic;3;10;4;;warrior;minion;When this card is discarded, Destroy a random friendly minion.
Gatekeeper Cast;2;1;;1;paladin;weapon;At the end of your turn, Deal 5 damage to your hero and lose 1 Durability.
Bubbling Twist;1;;;;warrior;spell;At the beginning of your next turn, Add a random weapon to your hand.
Elven Experiment;4;10;8;;hunter;minion;At the beginning of your turn, Destroy 5 of your Mana Crystals.
Sergeant Star;10;10;;1;hunter;weapon;Combo: Discover a weapon.
Steamweedle Scientist;10;0;1;;priest;minion;Adjacent minions have +4/+3.
Bubbling Sun;1;;;;rogue;spell;Give a random minion in your deck "Your spells cost (3) more". Draw a card.
Wall Partnership;8;1;;2;shaman;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapons cost (3) less".
Sun Alchemist;9;10;3;;priest;minion;When you draw this card, Draw a card.
Critical Gargoyle;7;6;7;;paladin;minion;Enrage: Can't be targeted by spells or Hero Powers.
Trapper Hex;5;6;;1;mage;weapon;Inspire: Discard a card.
Brother Partnership;3;1;;1;neutral;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Diamond of C'thun;10;;;;rogue;spell;If your deck has no more than 12 Beasts, Deal 7 damage to all enemy minions and Summon a random 7-Cost minion.
Inspiring Sight;1;;;;hunter;spell;Give a random minion in your hand "Your spells cost (3) more". Draw a card.
Power Priestess;3;1;4;;shaman;minion;Inspire: Gain "Can't be targeted by spells".
First Mate Knife;10;1;;3;warrior;weapon;Battlecry: Discover a 5-Cost spell.
Merchant Calls;1;;;;warlock;spell;At the end of your turn, Deal 9 damage to your hero. Draw a card.
Babbling Sacrifice;0;;;;hunter;spell;If you control a Secret, Silence a minion. Otherwise, Deal 8 damage to a random enemy.
Armored Vampire;8;12;5;;druid;minion;Deathrattle: Your opponent draws a card.
Commander Sight;6;9;;1;mage;weapon;Whenever an enemy minion is summoned, Destroy a random friendly minion.
Coughing Scientist;3;4;4;;paladin;minion;Whenever this minion loses Windfury, Deal 2 damage to HIMSELF.
Orange Corruption;0;;;;warlock;spell;Secret: When an enemy minion is summoned, Destroy a Mana Crystal.
Lonely Fusion;1;;;;warlock;spell;Give your Overload (2) minions Overload (3). Draw a card.
Wise Adventurer;4;0;2;;warrior;minion;At the end of each turn, Summon a random 2-Cost minion.
Destroyer Sight;7;1;;1;druid;weapon;Combo: Summon a random 5-Cost minion.
Elven Book;2;;;;warrior;spell;Give a random minion in your deck +3/+1.
Furious Conjurer;2;0;1;;rogue;minion;Choose One - Deal damage equal to this minion's Health; or Silence a minion.
Bishop Trap;10;1;;1;priest;weapon;Whenever your hero attacks, Give a random friendly minion +4/+4.
Experienced Old Thing;3;0;1;;warrior;minion;Your Pirates gain Spell Power +1.
Paladin Check;7;1;;1;paladin;weapon;Whenever your hero attacks, Destroy all Pirates.
Beefcake Weapon;9;1;;7;warrior;weapon;Combo: Your Demons gain "Your minions cost (2) more".
Kvaldir Counter;0;;;;rogue;spell;Secret: When a weapon is broken, Destroy a Mana Crystal.
Death Conjurer;9;11;3;;rogue;minion;Battlecry: Discover a Demon.
Babbling Summoning;1;;;;warrior;spell;Combo: Deal 9 damage to your hero. Draw a card.
Diabolic Queen;5;1;1;;rogue;minion;Battlecry: If your deck has at least 3 Murlocs, Deal damage equal to this minion's Health and Equip a random weapon.
Goblin Trap;2;;;;warlock;spell;Draw a card.
Spellcaster Portal;10;3;;4;druid;weapon;Inspire: Your Demons gain Spell Power +1 and lose 1 Durability.
Abomination Region;6;3;;2;druid;weapon;Battlecry: Freeze a minion.
Awful Assassin;0;11;8;;warlock;minion;Whenever more than 10 Health is restored in a turn, Add a random weapon to your hand.
Marine Partnership;5;5;;1;shaman;weapon;Your spells cost (1) more.
Barbarian Hands;2;4;;1;mage;weapon;Battlecry: Give a random friendly minion Overload (1).
Mage Summoning;1;1;;1;mage;weapon;Combo: Freeze a Dragon.
Civilian Offense;2;1;;1;mage;weapon;Combo: Silence a Mech.
Green Counter;0;;;;paladin;spell;At the beginning of your next turn, Your opponent draws a card.
Rager Nether;8;2;;5;shaman;weapon;Whenever this weapon damages a minion, Deal 8 damage to your hero.
Kabal Fit;3;;;;paladin;spell;Costs (2) less for each Demon you control.
Marine Fit;6;1;;2;paladin;weapon;Deathrattle: Give a random friendly minion Spell Power +1.
Time Underground;1;0;1;;druid;minion;Combo: Freeze a minion.
Shadow Trap;3;;;;rogue;spell;Give your minions "Your spells cost (1) less" until end of turn.
Divine Summon;0;;;;rogue;spell;Give your minions "Your minions cost (2) more" until end of turn.
Conjurer Bind;7;3;;4;shaman;weapon;Combo: Return a Demon to your hand.
Green Gypsy;2;1;14;;druid;minion;Battlecry: If your deck has no more than 1 of any card, Silence a Pirate.
Deadly Abomination;10;0;1;;paladin;minion;Deathrattle: Give all Beasts in your hand and deck +5 Health.
Priestess Calling;1;2;;1;priest;weapon;Your minions cost (1) more.
Rager Offense;3;1;;7;warrior;weapon;Whenever more than 8 Health is restored in a turn, Equip a random weapon.
Merchant Gypsy;1;7;8;;priest;minion;Whenever this minion loses Overload (2), Deal 10 damage to your hero.
Electric Marine;2;6;7;;warlock;minion;At the end of each turn, Destroy a random friendly minion.
Demon Sight;6;5;;4;mage;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Shadow of Twist;0;;;;priest;spell;Give a random minion in your hand Spell Power +1.
Babbling Seeker;9;3;7;;hunter;minion;Whenever this minion attacks, Your Pirates gain "Your Hero Power costs (1) less".
Guardian Hex;4;1;;1;warrior;weapon;Deathrattle: Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Adventurer Partnership;9;1;;1;hunter;weapon;Whenever your hero attacks, Your Mechs gain +5 Health.
Dark Underground;10;5;1;;shaman;minion;Choose One - Restore 10 Health to a character; or Deal 6 damage to a minion.
Mindbender Defense;6;3;;1;warlock;weapon;Battlecry: Put a Beast from your hand into play.
Silver Hand Twist;6;;;;warlock;spell;Give a random minion in your deck +4/+4.
Brother Corruption;5;1;;1;warlock;weapon;Deathrattle: Draw 2 cards.
Trapper Hex;8;1;;1;warlock;weapon;Whenever this weapon damages a minion, Your Mechs gain +4 Attack.
Black Gargoyle;3;0;1;;warlock;minion;Choose One - Gain Divine Shield; or Gain Spell Power +2.
Goblin Partnership;4;;;;mage;spell;Give a random friendly minion in your hand "Your Hero is Immune".
Assassin Defenses;0;2;;1;shaman;weapon;Inspire: Your weapons cost (3) more until end of turn.
Experienced Growl;10;;;;warrior;spell;Restore 7 Health to a character for every spell in your hand.
Blue Assassin;4;0;2;;druid;minion;Enrage: Your minions cost (2) less.
Lonely Scourge;9;5;9;;hunter;minion;Combo: Give a random friendly minion in your hand Spell Power +1.
Green Bishop;8;1;10;;shaman;minion;Combo: Give a random friendly minion in your hand +2 Attack.
Kabal Summon;10;;;;rogue;spell;Draw 4 cards for every spell in your hand.
Blood Civilian;2;2;1;;mage;minion;Your Totems are Beasts.
Vampire Fusion;9;2;;1;warlock;weapon;Combo: Gain 6 Armor.
Diamond Squashbuckler;7;9;1;;shaman;minion;Stealth.
Second Mate Fell;3;1;;1;shaman;weapon;Whenever this weapon damages a minion, Your Beasts gain "Your weapons cost (2) more".
Dark Rager;8;0;1;;mage;minion;Adjacent minions have +2/+3.
Smoking Banshee;9;3;8;;paladin;minion;Inspire: Gain +2 Attack.
Breadmaker Scroll;5;1;;1;mage;weapon;Whenever a spell is cast, Summon a random Murloc.
Ancient Brother;5;4;6;;paladin;minion;At the end of each turn, Deal 3 damage to a random enemy.
Shadow of Hex;8;;;;warlock;spell;Give your minions +5 Attack.
Rowdy Control;1;;;;warrior;spell;Give your minions Overload (3) until end of turn. Draw a card.
Stealthy Sniper;8;11;8;;priest;minion;Whenever more than 1 Health is restored in a turn, Your other minions gain "Your weapons cost (3) more".
Brother Check;9;6;;2;warrior;weapon;Whenever your hero attacks, Deal 1 damage to your hero.
Gold Control;4;;;;warrior;spell;Secret: When your opponent draws a card, Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Old Thing Doom;7;4;;1;hunter;weapon;Whenever this weapon damages a minion, Summon a random 1-Cost minion.
Death Whisperer;10;0;1;;hunter;minion;When this card is discarded, Gain 10 Armor.
Kvaldir Soulbender;3;1;1;;druid;minion;Choose One - Gain Windfury; or Gain Spell Power +1.
Babbling Scourge;6;4;5;;druid;minion;Spell Power +1.
Merchant Archer;10;7;2;;warlock;minion;Your Beasts gain +4 Attack.
Silver Amazon;8;6;2;;rogue;minion;Your Totems gain +3 Health.
Gypsy Summoning;4;1;;1;mage;weapon;Whenever a Hero is healed, The next Mech you play costs Health instead of mana.
Queen Moon;6;2;;1;warrior;weapon;Inspire: Give a random friendly minion "Your weapons cost (2) less".
Stealthy Spell;2;;;;mage;spell;Costs (1) less for each Dragon you control.
Bad Call;4;;;;shaman;spell;Give your minions "Your minions cost (2) less" until end of turn.
Shattered Squashbuckler;7;0;4;;warrior;minion;Inspire: Gain "Your Hero Power costs (2) less".
Civilian Growl;7;1;;1;warrior;weapon;Combo: Take control of a minion with 6 or less Attack.
Vampire Nether;5;5;;2;mage;weapon;Deathrattle: Your opponent draws a card.
Holy Squashbuckler;5;7;1;;priest;minion;Whenever this minion loses Taunt, Give a random friendly minion Windfury.
Gypsy Hex;8;3;;1;warrior;weapon;At the end of your turn, Destroy all Beasts and lose 1 Durability.
Scientist Doom;9;1;;1;druid;weapon;At the end of your turn, Restore 7 Health to a random character and lose 1 Durability.
Snake Counter;4;6;;2;mage;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Shattered Defense;0;;;;shaman;spell;If you control a Secret, Discover a 2-Cost spell. Otherwise, Give a random friendly minion Overload (3).
Brother Roar;10;1;;1;neutral;weapon;At the beginning of your turn, Summon a random 8-Cost minion and lose 1 Durability.
High Mindbender;7;5;3;;hunter;minion;Your Demons gain +2 Attack.
Bloodsucker Star;10;1;;1;druid;weapon;Combo: Take control of a minion with 9 or less Attack.
Kvaldir Moon;0;;;;hunter;spell;At the beginning of your next turn, Your opponent draws a card.
Monster Control;9;1;;1;mage;weapon;Inspire: Give all Murlocs in your hand and deck +3 Attack and lose 1 Durability.
Lively Knife;5;;;;shaman;spell;Whenever your opponent uses their Hero Power this turn, Destroy all Murlocs.
Shattered Fell;3;;;;priest;spell;At the end of your turn, Summon a random Totem.
Tauren Medic;10;8;8;;hunter;minion;Your Dragons gain Taunt.
Armored Skullsplitter;6;2;1;;warrior;minion;When you draw this card, Your other minions gain "Your Hero is Immune".
Murloc Soldier;8;1;10;;warlock;minion;Choose One - Your weapons cost (1) less; or Your Hero is Immune.
Dragon Keeper;0;3;1;;mage;minion;Battlecry: If your opponent has at least 6 minions, Deal 3 damage to a minion.
Fel Sniper;9;1;8;;hunter;minion;Costs (4) less for each Mech you control.
Fel Partnership;0;;;;rogue;spell;Give your minions Overload (2) until end of turn.
Gatekeeper Call;10;1;;1;warrior;weapon;Deathrattle: Summon a random 10-Cost minion.
Babbling Roar;5;;;;paladin;spell;Destroy a Dragon for every spell in your hand.
Ancient Call;3;;;;shaman;spell;Equip a random weapon for every spell in your hand.
Arcane Bolt;1;;;;druid;spell;Give your Overload (1) minions Overload (2). Draw a card.
Amateur Summoning;1;;;;warlock;spell;Give your Overload (1) minions Overload (3). Draw a card.
Bad Roar;1;;;;druid;spell;Give a random minion in your deck "Your minions cost (3) more". Draw a card.
Armored Scroll;0;;;;priest;spell;Give a random minion in your deck "Your Hero is Immune".
Recruiter Horror;7;5;;2;shaman;weapon;Combo: Discover a weapon.
High Sacrifice;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Ninja Corruption;2;1;;1;neutral;weapon;Inspire: Deal 4 damage to your hero.
Shade Scroll;8;3;;1;shaman;weapon;Whenever your hero attacks, Put a Mech from your hand into play.
Orange Cast;5;;;;rogue;spell;Give your minions "Your spells cost (3) less" until end of turn.
Wizard Book;6;8;;2;neutral;weapon;At the beginning of your turn, Destroy a random friendly minion.
Black of C'thun;0;;;;druid;spell;Give a random minion in your deck +1 Attack.
Tortured Bomber;6;12;1;;mage;minion;When this card is discarded, Deal 4 damage to your hero.
High Light;0;;;;paladin;spell;Secret: When you gain Armor, Add a random weapon to your hand.
Merchant Partnership;1;;;;shaman;spell;At the beginning of your next turn, The next Pirate you play costs Health instead of mana.
Master Trap;5;3;;1;druid;weapon;Inspire: Draw a card.
Barbarian Light;4;4;;2;priest;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Silver Recruiter;8;3;12;;druid;minion;Battlecry: Freeze a minion.
Alchemist Bolt;8;1;;6;druid;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Bad Giant;2;1;1;;warrior;minion;At the beginning of your turn, Add a random weapon to your hand.
Goblin Bruiser;10;12;5;;hunter;minion;When this card is discarded, Give a random friendly minion in your hand Charge.
Power Second Mate;3;3;11;;rogue;minion;Battlecry: If your opponent has at least 4 minions, Silence a minion.
Breadmaker Defenses;4;1;;4;hunter;weapon;At the end of your turn, Give a random friendly minion Overload (3).
Silver Hand Breadmaker;6;0;6;;druid;minion;At the end of each turn, Summon a random Demon.
Dragon Fell;1;;;;mage;spell;Combo: Give a random friendly minion in your hand Overload (2). Draw a card.
Breeder Defense;8;3;;1;hunter;weapon;Inspire: Give a random friendly minion in your hand "Your Hero Power costs (2) less".
Ambusher Nether;7;9;;1;hunter;weapon;Combo: Your opponent draws a card.
Diamond Priestess;7;0;14;;paladin;minion;Combo: The next Murloc you play costs Health instead of mana.
Death's Banshee;9;13;1;;hunter;minion;At the beginning of your turn, Give a random friendly minion in your hand "50% chance to attack the wrong target".
Smoking Moon;4;;;;hunter;spell;If your opponent has at least 2 minions, Restore 1 Health to a character and Destroy all Murlocs.
Divine Moonlight;4;;;;rogue;spell;Give a random minion in your hand +2/+2.
Orange Scientist;7;3;1;;warrior;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Death Gate;1;;;;shaman;spell;Give a random minion in your deck "Your weapons cost (3) more". Draw a card.
Merchant Sight;8;1;;1;mage;weapon;Combo: Destroy a minion.
High Priestess;8;5;2;;mage;minion;When you draw this card, Give a random friendly minion +4 Attack.
Jade Defenses;9;;;;hunter;spell;Give your minions +5/+1.
Solemn Moon;1;;;;mage;spell;Give a random minion in your deck "Your weapons cost (1) less". Draw a card.
Brother Gate;9;1;;3;druid;weapon;Your Hero Power costs (2) less.
Coughing Guardian;9;3;1;;druid;minion;Choose One - Freeze a minion; or Destroy a minion.
Moon Murloc;6;0;16;;paladin;minion;Choose One - Can't be targeted by spells or Hero Powers; or Can't be targeted by spells.
Black Spell;4;;;;druid;spell;Give a random minion in your deck +4/+2.
Experiment Defenses;4;1;;1;mage;weapon;At the beginning of your turn, Add a random weapon to your hand.
Skeletal Striker;5;8;3;;neutral;minion;Your Murlocs gain Can't attack.
Bubbling Hex;1;;;;warrior;spell;Give your Overload (2) minions Overload (3). Draw a card.
Fel Apprentice;5;6;2;;druid;minion;Your Totems are Pirates.
Old Thing Moon;7;1;;3;warrior;weapon;Inspire: Gain 2 Armor.
Garbage Scroll;10;3;;1;warlock;weapon;Inspire: Give all Dragons in your hand and deck +5/+2.
Knight Hands;10;3;;1;shaman;weapon;Combo: Draw 3 cards.
Furious Moonlight;1;;;;paladin;spell;Equip a random weapon.
Mage Sun;8;2;;6;shaman;weapon;Combo: Silence a Beast.
Red Recruiter;5;7;3;;paladin;minion;Choose One - Your minions cost (3) less; or Your spells cost (3) more.
Brother Twist;5;1;;1;mage;weapon;Inspire: Summon a random Beast.
Green Check;1;;;;priest;spell;Secret: When a weapon is broken, The next Dragon you play costs Health instead of mana.
Humble Bishop;10;3;5;;neutral;minion;Choose One - Silence a minion; or Deal 5 damage to an enemy character.
Conjurer Book;8;2;;2;paladin;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Spell Power +1.
Soldier Bolt;9;2;;1;warlock;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (3) less".
Power Banshee;10;1;1;;warlock;minion;At the beginning of your turn, Gain +2/+4 for every Pirate in your hand.
Dragon Initiate;8;1;2;;mage;minion;Has Mega-Windfury while your hand is empty.
Soulbender Doom;8;1;;6;warrior;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Ghost Trap;10;1;;1;warrior;weapon;Deathrattle: Give all Pirates in your hand and deck +2/+1.
Second Mate Twist;7;5;;1;paladin;weapon;Whenever your hero attacks, Equip a random weapon.
Armored Book;1;;;;paladin;spell;Give a random minion in your hand +1 Attack.
Green Scientist;7;2;19;;mage;minion;Whenever a spell is cast, Deal 9 damage to your hero.
Conjurer Twist;4;2;;1;rogue;weapon;Your weapons cost (1) less.
Worthless Paladin;1;3;1;;hunter;minion;When you draw this card, Destroy a Mana Crystal.
Blue Well;1;;;;warlock;spell;Combo: The next Beast you play costs Health instead of mana.
Deadly Gypsy;2;0;1;;warrior;minion;At the end of each turn, Equip a random weapon.
Grey Abomination;10;4;7;;priest;minion;Inspire: Gain +3 Attack.
Wise Soulbender;4;0;1;;rogue;minion;Adjacent minions have +2 Attack.
Inspiring Summon;1;;;;warrior;spell;Destroy a random friendly minion. Draw a card.
Babbling Knife;3;;;;paladin;spell;Freeze a Beast for every minion in your hand.
Onyx Fit;3;;;;mage;spell;The next Totem you play costs Health instead of mana for every minion in your hand.
Ancient Sight;2;;;;rogue;spell;Combo: Take control of a minion with 1 or less Attack.
Fel Fall;10;;;;priest;spell;Discover a 7-Cost spell for every minion in your hand.
Dragon Check;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Lively Sergeant;4;1;2;;priest;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Merchant of C'thun;10;1;;2;druid;weapon;Deathrattle: Summon a random 10-Cost minion.
Mindbender Counter;9;3;;1;priest;weapon;At the beginning of your turn, Give a random friendly minion in your hand +2/+1 and lose 1 Durability.
Fel Corruption;1;;;;warrior;spell;Give a random minion in your hand Overload (2). Draw a card.
Murloc of C'thun;0;;;;shaman;spell;Discover a weapon.
Murloc Paladin;3;5;7;;neutral;minion;At the end of each turn, Destroy 3 of your Mana Crystals.
Gold Moon;7;;;;warlock;spell;If your deck has at least 3 Demons, Take control of a minion with 2 or less Health. Otherwise, Destroy a Dragon.
Inspiring Fusion;1;;;;warlock;spell;Give a random minion in your hand Overload (2). Draw a card.
Wise Horror;3;;;;hunter;spell;Give a random minion in your hand "Your minions cost (3) less".
Time Bind;3;;;;priest;spell;Discover a spell for every minion in your hand.
Orange Twist;3;;;;paladin;spell;The next Dragon you play costs Health instead of mana for every spell in your hand.
Green Control;0;;;;priest;spell;Give a random minion in your hand Overload (1).
Onyx Marine;1;0;1;;paladin;minion;Whenever this minion attacks, Your Beasts gain "Your weapons cost (1) more".
Dragon Spell;4;;;;rogue;spell;Secret: When you receive fatal damage, Draw a card.
Smoking Knife;10;;;;druid;spell;Deal 5 damage to all enemy minions for every spell in your hand.
Silver Captain;10;12;1;;neutral;minion;Inspire: Gain Spell Power +1.
Demon Growl;10;3;;1;warrior;weapon;At the beginning of your turn, Draw 2 cards and lose 1 Durability.
Ancient Apprentice;3;0;14;;priest;minion;Has Taunt while your deck has no more than 5 Demons.
Fel Medic;9;0;24;;mage;minion;Choose One - Can't be targeted by spells or Hero Powers; or Can't be targeted by spells.
Scientist Cast;9;3;;3;paladin;weapon;Combo: Put a Dragon from your hand into play.
Merchant Sight;1;;;;mage;spell;Give a random minion in your hand Overload (3). Draw a card.
Tortured Second Mate;5;7;5;;priest;minion;Whenever this minion attacks, Deal 4 damage to your hero.
Blue Sacrifice;0;;;;paladin;spell;Whenever a minion takes damage this turn, Give a random friendly minion in your hand Overload (1).
Greedy Fit;0;;;;mage;spell;Give your minions Overload (2) until end of turn.
Bubbling Amazon;5;3;4;;warlock;minion;Combo: Give a random friendly minion in your hand Charge.
Merchant Doom;5;;;;mage;spell;Give your minions "Your Hero is Immune" until end of turn.
Whisperer Pact;1;2;;1;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2) and lose 1 Durability.
Furious Calls;0;;;;priest;spell;Give your minions Overload (2) until end of turn.
Parasitic Scientist;9;1;2;;neutral;minion;Battlecry: If your opponent has at least 1 minions, Deal 0 damage to a minion and Your Demons gain +5 Attack.
Wise Growl;0;;;;paladin;spell;At the beginning of your next turn, Give a random friendly minion "Your minions cost (2) more".
Gatekeeper Weapon;6;6;;2;warrior;weapon;Deathrattle: Your opponent draws a card.
Greedy Defenses;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Bad Trapper;5;0;3;;mage;minion;Adjacent minions have Spell Power +1.
Deaf Ninja;1;8;5;;warrior;minion;Battlecry: If your deck has no more than 8 Dragons, Silence a Demon and Add a random weapon to your hand.
Gypsy Fall;5;1;;2;rogue;weapon;Your Hero Power costs (1) less.
Shadow Reaver;3;4;6;;shaman;minion;Combo: Deal 7 damage to a random allied character.
Electric Bishop;5;7;6;;hunter;minion;Choose One - Your Hero Power costs (1) less; or Your minions cost (3) more.
Old One Shot;5;3;;3;neutral;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Furious Defense;1;;;;mage;spell;Combo: Destroy a random friendly minion. Draw a card.
Power Gypsy;8;3;19;;druid;minion;Battlecry: If your deck has no more than 1 of any card, Deal 2 damage to an enemy character.
Amateur Sacrifice;0;;;;druid;spell;At the beginning of your next turn, Give a random friendly minion in your hand Overload (1).
Rager Summon;7;2;;1;hunter;weapon;Inspire: Give all Demons in your hand and deck Spell Power +1 and lose 1 Durability.
Time Light;2;;;;rogue;spell;Summon a random Mech.
Onyx Blessings;7;;;;warlock;spell;Give your minions +4 Attack until end of turn.
Blood Calling;0;;;;shaman;spell;Give a random friendly minion in your hand Overload (2) for every spell in your hand.
Critical Old One;4;0;1;;warrior;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Ambusher Fit;7;2;;3;mage;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Adventurer Bolt;5;8;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion Overload (3) and lose 1 Durability.
Shade Blessings;2;2;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (2) more" and lose 1 Durability.
Banshee of C'thun;6;2;;2;paladin;weapon;Combo: Freeze a minion.
Sorcerer Spell;6;5;;1;paladin;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (1).
Tortured Fit;4;;;;rogue;spell;Secret: When you receive fatal damage, Summon a random Beast.
Adventurer Moon;7;1;;4;warlock;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Bartender Region;6;1;;5;paladin;weapon;Whenever this weapon damages a minion, Deal 10 damage to your hero.
Demon Offense;3;1;;1;paladin;weapon;Whenever this weapon damages a minion, The next Demon you play costs Health instead of mana.
Smoking Moonlight;4;;;;priest;spell;Deal 1 damage to a minion for every spell in your hand.
Ambusher Summon;8;1;;1;warrior;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapon has +3 Attack".
Assassin Summon;9;1;;1;shaman;weapon;Combo: Draw 4 cards.
Diamond Master;8;1;16;;hunter;minion;Choose One - Your minions cost (2) more; or Your opponent's Hero Power costs (2) less.
Amateur Blessings;5;;;;hunter;spell;Put a Dragon from your hand into play for every spell in your hand.
Fel Archer;7;2;4;;mage;minion;Inspire: Gain "Your weapons cost (3) less".
Paladin Weapon;5;1;;1;rogue;weapon;Combo: Your Beasts gain Spell Power +1.
Soldier Partnership;9;2;;2;warlock;weapon;Combo: Destroy all Murlocs.
Bad Fell;2;;;;hunter;spell;Costs (1) less for each Dragon you control.
Bad Whisperer;7;3;14;;warrior;minion;At the end of each turn, Your other minions gain "Your spells cost (3) more".
Goblin Scroll;5;;;;warrior;spell;Give your minions "Your Hero is Immune" until end of turn.
Kabal Hands;3;;;;priest;spell;Costs (2) less for each Totem you control.
Lifebender Well;3;1;;1;shaman;weapon;At the beginning of your turn, Deal 3 damage to a random enemy and lose 1 Durability.
Ghost Summon;1;7;;1;priest;weapon;Inspire: Destroy a random friendly minion.
Stealthy Scroll;5;;;;shaman;spell;Deal 2 damage to an enemy character for every spell in your hand.
Grey Murloc;9;7;7;;paladin;minion;Costs (1) less for each Dragon you control.
Rowdy Soulbender;6;3;7;;druid;minion;When this card is discarded, Give a random friendly minion in your hand +1 Attack.
Soulbender Roar;10;1;;2;druid;weapon;Whenever this weapon damages a minion, Summon a random 10-Cost minion.
Garbage Hands;1;3;;1;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Deadly Summon;1;;;;rogue;spell;If your deck has no more than 9 Demons, Discover a Totem and Draw 3 cards.
Assassin Cast;9;5;;1;druid;weapon;Inspire: Give a random friendly minion in your hand +3 Attack and lose 1 Durability.
Critical Apprentice;6;6;6;;hunter;minion;At the end of your turn, gain Can't attack.
Blood Defense;1;;;;shaman;spell;Combo: Freeze a Murloc.
Coughing Sun;3;;;;druid;spell;Discover a weapon for every spell in your hand.
Experiment Counter;1;1;;1;shaman;weapon;Battlecry: The next Mech you play costs Health instead of mana.
Holy Book;0;;;;shaman;spell;At the beginning of your next turn, Give a random friendly minion in your hand Overload (1).
Deadly Conjurer;3;7;6;;hunter;minion;At the end of each turn, Destroy 3 of your Mana Crystals.
Red Bomber;8;0;5;;shaman;minion;Battlecry: If your hand is empty, Restore 5 Health to a character.
Babbling Underground;5;9;9;;paladin;minion;Choose One - Gain Overload (3); or Gain Stealth.
Lonely Summon;0;;;;hunter;spell;Discard a card.
Arcane Hands;4;;;;shaman;spell;Combo: Gain 4 Armor.
Shade Twist;5;3;;1;neutral;weapon;Inspire: Your weapon has +1 Attack until end of turn.
Orange Scourge;6;1;20;;warlock;minion;Overload (2).
Garbageman Check;0;1;;1;rogue;weapon;Whenever an enemy minion is summoned, Deal 6 damage to a random allied character.
Tortured Lifebender;10;5;2;;mage;minion;Whenever this minion takes damage, Gain +2/+2 for every Totem in your hand.
Reaver Bolt;9;1;;1;warlock;weapon;Whenever your hero attacks, Give a random friendly minion in your hand "Your Hero Power costs (2) less".
Second Mate Summon;4;1;;1;warrior;weapon;Inspire: Restore 2 Health to a random character and lose 1 Durability.
Deaf Destroyer;9;10;1;;shaman;minion;Inspire: Gain "Your weapons cost (3) less".
Scourge Spell;5;2;;4;priest;weapon;Inspire: Your minions cost (1) more until end of turn.
Amateur Scourge;4;11;4;;rogue;minion;Inspire: Destroy a random friendly minion.
Rager Hands;8;6;;1;paladin;weapon;Inspire: The next Demon you play costs Health instead of mana.
Death Knight;10;10;7;;paladin;minion;Deathrattle: Shuffle this minion into your deck.
Destroyer Sight;7;1;;3;mage;weapon;Your weapons cost (3) less.
Jade Scourge;6;3;16;;hunter;minion;Whenever a friendly minion is attacked, Destroy 2 of your Mana Crystals.
Furious Commander;2;9;4;;paladin;minion;Inspire: Destroy 5 of your Mana Crystals.
Death Bind;4;;;;shaman;spell;Deal 1 damage to an enemy character for every minion in your hand.
Ogre Gate;10;5;;1;rogue;weapon;Inspire: Your Mechs gain "Your Hero is Immune".
Deadly Garbage;3;4;7;;paladin;minion;Battlecry: If your opponent controls a Secret, Freeze a minion and Gain Overload (3) until end of turn.
Death's Civilian;7;10;3;;warlock;minion;Battlecry: Deal 3 damage to a random enemy.
Arcane Merchant;3;2;4;;neutral;minion;Choose One - Gain Taunt; or Gain Taunt.
Ninja Sight;4;3;;1;paladin;weapon;At the end of your turn, Deal 10 damage to a random enemy.
Onyx Breadmaker;6;0;7;;mage;minion;Whenever this minion loses Divine Shield, Your other minions gain Spell Power +1.
Electric Pact;1;;;;paladin;spell;At the beginning of your next turn, Give a random friendly minion in your hand Overload (2). Draw a card.
Humble Control;1;;;;priest;spell;Discover a Demon.
Rager Region;3;1;;2;warrior;weapon;Combo: Silence a Murloc.
Humble Horror;0;;;;paladin;spell;Discover a weapon.
Critical Sorcerer;6;1;1;;druid;minion;Costs (4) less for each Mech you control.
Second Mate Weapon;4;2;;1;priest;weapon;Whenever this weapon damages a minion, Your Dragons gain "Your weapons cost (2) more".
Goblin Calling;8;;;;warrior;spell;Deal 7 damage to a minion.
Worthless Gargoyle;2;2;18;;priest;minion;Choose One - Your other minions gain "Your spells cost (3) more"; or Destroy a random friendly minion.
Civilian Partnership;0;2;;1;paladin;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Divine Bruiser;9;0;1;;paladin;minion;Battlecry: Gain +5 Health for every spell in your hand.
Shattered Vampire;6;0;7;;hunter;minion;Combo: Discover a 2-Cost spell.
Spellcaster Scroll;3;3;;1;paladin;weapon;Inspire: Add a random weapon to your hand.
White Fusion;1;;;;druid;spell;Give a random minion in your deck +1 Health. Draw a card.
Shadow of Civilian;7;12;3;;mage;minion;At the beginning of your turn, Deal 9 damage to your hero.
Captain Fit;4;1;;2;paladin;weapon;At the end of your turn, Discard a card.
Greedy Ninja;9;5;1;;priest;minion;Battlecry: Gain +2 Health for every spell in your hand.
Death Horror;3;;;;hunter;spell;Freeze a Murloc for every spell in your hand.
Alchemist Growl;3;2;;1;neutral;weapon;Whenever your hero attacks, Your opponent draws a card.
Bishop Corruption;7;2;;3;neutral;weapon;Inspire: Add a random weapon to your hand.
Sun Region;3;;;;warrior;spell;Secret: When a weapon is broken, Give a random friendly minion +2 Attack.
Bloodsucker Blessings;7;1;;5;warlock;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Power Sun;1;;;;druid;spell;If you control no minions, Discover a weapon. Otherwise, Discover a spell.
Medic Bolt;0;1;;1;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapons cost (3) more".
Amateur Bind;3;;;;druid;spell;Discover a weapon for every minion in your hand.
Lifebender Knife;4;1;;1;shaman;weapon;Inspire: Your Murlocs gain "Your Hero Power costs (1) less" and lose 1 Durability.
Demonic Ninja;10;11;3;;rogue;minion;Costs (1) less for each Beast you control.
Zephyr Experiment;7;0;1;;warlock;minion;Adjacent minions have +5 Attack.
Humble Fusion;1;;;;shaman;spell;Give your minions Overload (3) until end of turn. Draw a card.
Soldier Sun;10;1;;1;paladin;weapon;Combo: Deal 6 damage to all enemy minions.
Grey Marine;6;4;1;;rogue;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Death Offense;4;;;;druid;spell;Take control of a minion with 3 or less Health.
Adventurer Shot;10;1;;1;warlock;weapon;Battlecry: Restore 8 Health to a random character.
Worthless Shot;1;;;;rogue;spell;At the beginning of your next turn, The next Demon you play costs Health instead of mana.
Bad First Mate;2;1;1;;priest;minion;Whenever this minion attacks, Add a random weapon to your hand.
Power Keeper;9;1;1;;neutral;minion;Whenever a weapon is broken, Draw 3 cards.
Red Adventurer;6;5;11;;priest;minion;When you draw this card, Destroy a Mana Crystal.
Silver Hand Garbageman;3;3;1;;druid;minion;Battlecry: Equip a random weapon.
Skeletal Spellcaster;3;1;4;;rogue;minion;When this card is discarded, Return this minion to your hand.
Second Mate Moonlight;3;1;;1;warlock;weapon;Combo: Discover a spell.
Recruit World;5;1;;1;mage;weapon;At the end of your turn, Restore 2 Health to a random character.
Master Blessings;7;1;;1;warlock;weapon;Battlecry: Destroy all Dragons.
Seeker Moon;7;2;;1;warrior;weapon;At the end of your turn, Summon a random Murloc.
Elven Check;4;;;;shaman;spell;If your hand is empty, Discover a weapon and Give a random friendly minion in your hand +3 Health.
Onyx Region;8;;;;mage;spell;At the beginning of your next turn, Draw 3 cards.
Tauren Star;1;;;;priest;spell;Combo: Discover a spell.
Scientist World;6;1;;2;warlock;weapon;Combo: Summon a random Dragon.
Wild Bartender;10;0;1;;neutral;minion;Deathrattle: Draw 4 cards.
Deaf Ninja;2;0;1;;warrior;minion;Whenever this minion gains Windfury, Gain 1 Armor.
Recruit Growl;3;1;;1;neutral;weapon;Combo: Put a Dragon from your hand into play.
Worthless Corruption;6;;;;warrior;spell;Give a random friendly minion "Your Hero is Immune" for every spell in your hand.
Bartender Summon;2;4;;1;rogue;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Wise Kabalist;4;13;3;;druid;minion;Deathrattle: Destroy a random friendly minion.
Merchant Gate;3;;;;shaman;spell;Whenever your opponent casts a spell this turn, Put a Beast from your hand into play.
Green Abomination;9;1;11;;rogue;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Rowdy Fit;7;;;;rogue;spell;Combo: Discover a 7-Cost spell.
Stealthy Priestess;5;1;1;;warlock;minion;After this attacks and kills a minion, Your Mechs gain Spell Power +1.
Holy Murloc;4;0;5;;warrior;minion;Windfury.
Blue Summon;2;;;;paladin;spell;Give a random minion in your deck +5 Health.
Lonely Fit;1;;;;druid;spell;Deal 7 damage to your hero. Draw a card.
Dark Whisperer;5;2;16;;priest;minion;Battlecry: If your deck has no more than 1 of any card, Deal damage equal to this minion's Health.
Breadmaker Control;9;11;;1;shaman;weapon;Deathrattle: Add a random weapon to your hand.
Goblin Offense;3;;;;warrior;spell;Return a Totem to your hand for every spell in your hand.
Amateur Mage;7;3;3;;rogue;minion;Battlecry: Gain +1 Health for every minion in your hand.
Amateur Destroyer;5;0;1;;neutral;minion;Combo: Deal 4 damage to an enemy character.
Shadow of Recruit;2;0;4;;rogue;minion;Inspire: Gain "Your spells cost (1) more".
Wise Captain;10;3;10;;warlock;minion;Choose One - Your weapon has +2 Attack; or Your weapons cost (2) less.
Fel Hands;5;;;;mage;spell;Give your minions "Your opponent's Hero Power costs (2) less" until end of turn.
Adventurer Partnership;7;8;;1;rogue;weapon;At the end of your turn, Deal 6 damage to a random allied character and lose 1 Durability.
Sun Gate;8;;;;rogue;spell;Your Pirates gain +2/+1 for every minion in your hand.
Zephyr Bruiser;8;1;2;;rogue;minion;At the end of your turn, gain Mega-Windfury.
Predator Bolt;10;4;;1;shaman;weapon;Battlecry: Give all Demons in your hand and deck +3/+5.
Orange Scroll;2;;;;mage;spell;Give a random minion in your hand "Your minions cost (2) less".
Greedy Alchemist;8;5;5;;mage;minion;Deathrattle: Your Beasts gain Spell Power +1.
Shadow of Bind;0;;;;shaman;spell;Give a random minion in your deck +2 Health.
Fel Counter;3;;;;warrior;spell;Restore 3 Health to a character.
Wild Ninja;9;0;12;;neutral;minion;Enrage: Your Hero is Immune.
Babbling Defenses;0;;;;mage;spell;Whenever your opponent casts a spell this turn, Discard a card.
Grinder Calls;8;1;;1;paladin;weapon;Combo: Your Mechs gain +5 Health.
Coughing Knife;3;;;;paladin;spell;Give a random minion in your hand "Your Hero is Immune".
Kvaldir Offense;3;;;;hunter;spell;Your Totems gain +1 Health.
Destroyer Bind;8;1;;1;mage;weapon;At the end of your turn, Destroy all Mechs.
Rowdy Old One;6;3;1;;warlock;minion;Whenever this minion loses Stealth, Your other minions gain +3 Attack.
Grey Civilian;9;4;18;;warrior;minion;Battlecry: If you control no minions, Discover a spell and Discard a card.
Black Amazon;6;0;7;;rogue;minion;Adjacent minions have Spell Power +1.
Dark Blessings;1;;;;shaman;spell;Give a random minion in your deck Overload (3). Draw a card.
Parasitic Old Thing;5;0;1;;shaman;minion;Choose One - Discover a spell; or Destroy a minion.
Dragon Beefcake;10;7;2;;rogue;minion;Your Mechs gain +4 Health.
Bruiser Book;9;1;;1;priest;weapon;Whenever your hero attacks, Your Demons gain +4 Attack.
Captain Moonlight;9;1;;2;shaman;weapon;Whenever this weapon damages a minion, Your Beasts gain "Your weapons cost (2) less".
Conjurer Spell;10;2;;1;shaman;weapon;Whenever a friendly minion is attacked, Gain 8 Armor.
Steamweedle Abomination;10;6;12;;priest;minion;After this attacks and kills a minion, Equip a random weapon.
Shadow Light;4;;;;warlock;spell;Costs (3) less for each Dragon you control.
Abomination Offense;1;1;;1;hunter;weapon;Battlecry: Destroy a Mana Crystal.
Dark Light;1;;;;druid;spell;Combo: Your Totems gain "Your spells cost (1) more".
Shadow Assassin;3;3;1;;druid;minion;Windfury.
Wizard Control;9;1;;1;warlock;weapon;Combo: Deal 3 damage to all enemy minions.
Whisperer Sight;5;1;;3;paladin;weapon;Combo: Discover a spell.
Bubbling Hex;0;;;;paladin;spell;Discover a spell.
Civilian Sacrifice;4;1;;1;neutral;weapon;At the end of your turn, Restore 2 Health to a random character and lose 1 Durability.
King Fell;8;4;;1;mage;weapon;Your minions cost (3) less.
Breeder Gate;10;1;;1;warlock;weapon;Battlecry: Draw 4 cards.
Wild Call;5;;;;shaman;spell;Costs (4) less for each Pirate you control.
Critical Bomber;2;0;1;;mage;minion;When this card is discarded, Gain Spell Power +1 for each damaged minion on the battlefield.
Furious Summon;1;;;;shaman;spell;If your deck has no more than 12 Dragons, Silence a Murloc and Give a random friendly minion "Your minions cost (3) less". Draw a card.
Kabal Merchant;5;2;2;;hunter;minion;Adjacent minions have Spell Power +1.
Tortured Rager;2;0;1;;priest;minion;Inspire: Gain "Your minions cost (1) less".
Furious Control;4;;;;warrior;spell;Discover a Dragon for every spell in your hand.
Murloc Portal;2;;;;rogue;spell;Combo: Give a random friendly minion in your hand Spell Power +1.
Parasitic Defenses;3;;;;hunter;spell;Discover a spell for every spell in your hand.
Solemn Fell;5;;;;priest;spell;Costs (4) less for each Totem you control.
Gatekeeper Offense;8;5;;1;neutral;weapon;Combo: Deal 3 damage to an enemy character.
Shadow First Mate;2;1;2;;neutral;minion;Has Charge while you control no minions.
Monster Call;2;1;;1;neutral;weapon;Deathrattle: Give a random friendly minion "Your weapons cost (1) less".
Goblin Captain;7;4;3;;hunter;minion;After this attacks and kills a minion, Put a Mech from your hand into play.
Master Shot;5;1;;1;rogue;weapon;Whenever your hero attacks, The next Demon you play costs Health instead of mana.
Barbarian Fit;7;4;;3;warlock;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Parasitic Amazon;8;1;15;;hunter;minion;Inspire: Give a random friendly minion Taunt.
Tauren Fell;2;;;;priest;spell;Give a random minion in your hand +3 Health.
Marine Call;4;1;;1;rogue;weapon;Battlecry: Summon a random Demon.
Critical Twist;0;;;;hunter;spell;Give your minions Overload (1) until end of turn.
Experienced Demon;6;0;16;;neutral;minion;Deathrattle: Give a random friendly minion in your hand "Your minions cost (2) more".
Bubbling Bloodsucker;9;1;2;;neutral;minion;Whenever this minion loses Spell Power +3, Your other minions gain "Your Hero is Immune".
Scientist Light;10;1;;1;rogue;weapon;At the end of your turn, Draw 4 cards and lose 1 Durability.
Critical Giant;6;3;3;;neutral;minion;Whenever this minion loses Charge, Destroy all Dragons.
Time Brother;4;2;1;;mage;minion;Battlecry: Restore 2 Health to a character.
First Mate Calling;8;6;;3;hunter;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Holy Pact;3;;;;hunter;spell;Give your minions +1 Health.
Jade Well;1;;;;paladin;spell;Give a random minion in your deck Overload (3). Draw a card.
Wild Spell;0;;;;shaman;spell;Give your minions Overload (1) until end of turn.
Lonely Breeder;9;0;13;;warrior;minion;Battlecry: If your deck has at least 4 Demons, Deal damage equal to this minion's Attack.
Diamond of C'thun;4;;;;rogue;spell;Secret: When a friendly minion is attacked, Restore 3 Health to a random character.
Dark Fell;1;;;;shaman;spell;Whenever a minion with Overload (1) is summoned this turn, Give a random friendly minion Overload (3). Draw a card.
Merchant Spell;1;;;;druid;spell;Give a random minion in your hand Overload (2). Draw a card.
Diabolic Partnership;10;;;;shaman;spell;At the beginning of your next turn, Give all Mechs in your hand and deck +2/+5.
Death Shade;9;0;1;;druid;minion;Battlecry: Gain +5 Health for every minion in your hand.
Gold Partnership;4;;;;mage;spell;Discover a Pirate for every minion in your hand.
Sergeant Hex;7;1;;1;rogue;weapon;Combo: Restore 6 Health to a character.
Armored King;1;7;14;;priest;minion;Battlecry: If your deck has no more than 13 Demons, Freeze a minion and Summon a random 1-Cost minion.
Stealthy World;4;;;;rogue;spell;Give your minions +2 Health until end of turn.
Stealthy Star;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
Demonic Garbage;9;0;1;;paladin;minion;Battlecry: Discover a 8-Cost spell.
Demon Sight;4;4;;2;warrior;weapon;At the beginning of your turn, Deal 8 damage to a random allied character and lose 1 Durability.
Critical Ninja;5;3;5;;warlock;minion;Your Dragons gain Stealth.
Murloc Soldier;4;8;7;;druid;minion;Overload (3).
Recruiter Book;9;2;;6;paladin;weapon;Whenever a Mech is summoned, Deal 4 damage to a random allied character.
Shadow of World;4;;;;warlock;spell;Give your minions +2 Health.
Awful Sun;2;;;;mage;spell;Give a random minion in your deck +5 Health.
Critical Queen;9;2;4;;druid;minion;Adjacent minions have +4 Health.
Shadow Soulbender;9;0;2;;paladin;minion;Combo: Deal 3 damage to all enemy minions.
Gatekeeper Portal;6;1;;1;warlock;weapon;Whenever a weapon loses durability, Give a random friendly minion "Your weapon has +1 Attack".
Wise Conjurer;2;4;13;;shaman;minion;Has Overload (2) while your deck has no more than 5 Mechs.
Giant Control;4;6;;1;hunter;weapon;Deathrattle: Destroy a Mana Crystal.
Wise Weapon;8;;;;shaman;spell;At the end of your turn, Give a random friendly minion +1/+5.
Fel Ghost;2;1;1;;neutral;minion;Combo: Deal damage equal to this minion's Health.
Zephyr Hex;1;;;;shaman;spell;If you have at least 7 cards in hand, Take control of a minion with 6 or less Health. Otherwise, Equip a random weapon.
Commander Offense;5;1;;1;warrior;weapon;Inspire: Give a random friendly minion +3 Health.
Mindbender Moon;10;1;;1;mage;weapon;Deathrattle: Summon a random 9-Cost minion.
Tortured Bishop;9;0;8;;priest;minion;Choose One - Your Hero is Immune; or Your Hero is Immune.
Skeletal Book;10;;;;rogue;spell;If your hand is empty, Deal 8 damage to a minion. Otherwise, Restore 7 Health to a random character.
Master Summoning;4;2;;2;neutral;weapon;Inspire: Your Pirates gain "Your weapons cost (1) more" and lose 1 Durability.
Beefcake Shot;1;2;;1;hunter;weapon;Inspire: Your weapons cost (1) more until end of turn.
Coughing Vampire;8;1;5;;priest;minion;Choose One - Silence a Demon; or Destroy a minion.
Striker Gate;7;2;;1;rogue;weapon;Whenever your hero attacks, Draw a card.
Kvaldir Call;8;;;;druid;spell;Combo: Restore 7 Health to a random character.
Silver Hex;0;;;;druid;spell;Give your minions Overload (2) until end of turn.
Diabolic Fit;0;;;;druid;spell;Destroy a Mana Crystal.
Coughing Seeker;6;0;2;;warlock;minion;Battlecry: Gain +2 Health for every spell in your hand.
Diamond Fusion;3;;;;shaman;spell;Whenever you discard a card this turn, Put a Pirate from your hand into play.
Squashbuckler Control;3;3;;2;rogue;weapon;Your minions cost (2) more.
Furious Fit;1;;;;paladin;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Silver Hand Predator;9;6;1;;warrior;minion;Choose One - Give a random friendly minion in your hand Taunt; or Your Murlocs gain +3 Attack.
Knight Bolt;4;1;;2;neutral;weapon;Inspire: Equip a random weapon.
Death Skullsplitter;9;6;3;;mage;minion;Choose One - Give a random friendly minion Mega-Windfury; or Discard a card.
Bruiser Call;2;6;;1;neutral;weapon;At the end of your turn, Destroy a random friendly minion.
Light Well;8;;;;paladin;spell;Deal 5 damage to a minion for every minion in your hand.
Humble Hex;1;;;;rogue;spell;Give a random minion in your deck +1 Health. Draw a card.
Dark World;1;;;;rogue;spell;Give a random minion in your hand +1 Attack.
Bomber Blessings;7;6;;1;paladin;weapon;Deathrattle: Deal 1 damage to a random enemy.
Sun Medic;10;0;2;;hunter;minion;After this attacks and kills a minion, Give a random friendly minion +3/+4.
Trapper Moon;4;3;;3;warrior;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Orange Call;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Death's Guardian;7;8;1;;priest;minion;Adjacent minions have Spell Power +1.
Blue Seeker;7;1;5;;warlock;minion;Costs (3) less for each Beast you control.
Wild Summon;3;;;;hunter;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Medic Growl;3;1;;1;paladin;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Lonely Hex;0;;;;warrior;spell;Combo: Silence a minion.
Wild Underground;7;0;2;;rogue;minion;At the end of your turn, gain Mega-Windfury.
Striker Bind;1;1;;1;neutral;weapon;At the end of your turn, Give a random friendly minion Overload (1).
Knight Twist;9;1;;1;neutral;weapon;Deathrattle: Summon a random 8-Cost minion.
Bishop Bolt;4;1;;1;priest;weapon;Whenever a Totem is summoned, The next Mech you play costs Health instead of mana.
Elven Corruption;3;;;;druid;spell;Give your minions +1 Health.
Queen Hex;5;1;;1;neutral;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand +1 Attack.
Black Well;4;;;;warrior;spell;Take control of a minion with 1 or less Attack for every minion in your hand.
Paladin Counter;5;5;;2;paladin;weapon;Inspire: Deal 8 damage to a random allied character.
Solemn Gatekeeper;3;0;6;;warrior;minion;Your Murlocs are Totems.
Shadow Skullsplitter;7;0;1;;hunter;minion;When you draw this card, Give all Mechs in your hand and deck Spell Power +1.
Medic Region;0;1;;2;druid;weapon;Inspire: Give a random friendly minion Overload (3).
Sergeant Summon;6;1;;2;warlock;weapon;Battlecry: Destroy a Mech.
Apprentice Sight;8;2;;1;hunter;weapon;Battlecry: Deal 2 damage to all enemy minions.
Fel Trapper;10;6;2;;warlock;minion;Battlecry: Gain +2 Attack for every minion in your hand.
Deaf Summoning;0;;;;warlock;spell;At the beginning of your next turn, Deal 4 damage to a random enemy.
Garbage Defense;6;1;;1;paladin;weapon;Combo: Deal 4 damage to a minion.
Wise Fusion;1;;;;shaman;spell;Deal 9 damage to your hero. Draw a card.
Divine Seeker;4;2;6;;mage;minion;At the end of your turn, gain Can't attack.
Snake Moonlight;5;1;;2;mage;weapon;At the end of your turn, Your Mechs gain "Your minions cost (1) more".
Merchant Bomber;9;1;18;;hunter;minion;Whenever this minion gains Can't attack, Put a Beast from your hand into play.
Soulbender of C'thun;1;1;;2;mage;weapon;At the beginning of your turn, Destroy a random friendly minion.
Dragon Gate;0;;;;hunter;spell;Combo: Silence a minion.
Kvaldir Old Thing;9;0;5;;rogue;minion;Your Demons gain +3/+2.
Coughing King;0;1;26;;priest;minion;Has Windfury while your deck has no more than 17 Dragons.
Awful Abomination;9;6;2;;paladin;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Demonic Scourge;6;2;1;;mage;minion;Costs (3) less for each Beast you control.
Stealthy Sun;0;;;;shaman;spell;Give a random minion in your hand Spell Power +1.
Diamond Brother;9;0;1;;shaman;minion;Combo: Take control of a minion with 8 or less Attack.
Awful Master;3;2;8;;neutral;minion;At the beginning of your turn, Your opponent draws a card.
Bubbling Soldier;5;0;2;;mage;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Smoking Merchant;8;0;2;;neutral;minion;Whenever this minion takes damage, Draw 3 cards.
Holy Second Mate;10;2;8;;rogue;minion;Deathrattle: Your other minions gain "Your minions cost (3) less".
Armored Gargoyle;3;1;4;;priest;minion;Your Pirates are Murlocs.
Gatekeeper Call;9;2;;1;warlock;weapon;Whenever this weapon damages a minion, Give a random friendly minion +3 Health.
Bishop Fell;9;1;;1;paladin;weapon;At the beginning of your turn, Gain 6 Armor.
Gold World;3;;;;paladin;spell;Return a Totem to your hand for every spell in your hand.
Awful Fit;7;;;;hunter;spell;Summon a random 4-Cost minion for every spell in your hand.
Merchant Breeder;9;8;1;;hunter;minion;At the end of your turn, gain Spell Power +3.
Awful Sacrifice;3;;;;priest;spell;At the beginning of your next turn, Summon a random Murloc.
Goblin Gate;10;;;;hunter;spell;Deal 6 damage to all enemy minions for every spell in your hand.
Demon Fall;6;9;;1;paladin;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Stealthy Portal;2;;;;paladin;spell;Give a random minion in your hand +2 Attack.
Shadow of King;6;11;5;;warlock;minion;Battlecry: If your deck has no more than 1 of any card, Discover a weapon and Summon a random 1-Cost minion.
Red Recruiter;7;5;6;;paladin;minion;Combo: Gain Spell Power +1 for each damaged minion on the battlefield.
Murloc Sacrifice;6;3;;1;mage;weapon;At the beginning of your turn, Restore 1 Health to a random character and lose 1 Durability.
Solemn Experiment;9;6;1;;druid;minion;When this card is discarded, Your other minions gain "Your Hero is Immune".
Breeder Knife;9;1;;5;paladin;weapon;At the end of your turn, Give a random friendly minion "Your weapons cost (1) less" and lose 1 Durability.
Greedy Defenses;3;;;;shaman;spell;Freeze a Demon for every minion in your hand.
Lively Moonlight;5;;;;warlock;spell;Combo: Deal 4 damage to an enemy character.
Gold Recruit;7;2;7;;neutral;minion;Battlecry: If you have at least 4 cards in hand, Take control of a minion with 5 or less Attack.
Death's Defenses;10;;;;shaman;spell;At the end of your turn, Give all Pirates in your hand and deck +5/+2.
Dark Control;3;;;;mage;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Light Region;3;;;;shaman;spell;Give a random minion in your hand "Your Hero is Immune".
Bubbling World;1;;;;warlock;spell;Give a random minion in your deck Overload (3). Draw a card.
Smoking Commander;10;0;1;;neutral;minion;Battlecry: Gain +3/+4 for every spell in your hand.
Diamond Gate;0;;;;druid;spell;Silence a minion.
Stealthy Gatekeeper;4;2;4;;shaman;minion;Choose One - Your spells cost (2) more; or Your Hero is Immune.
Shadow Defenses;1;;;;druid;spell;Equip a random weapon.
Master Sun;2;2;;1;mage;weapon;Deathrattle: Add a random weapon to your hand.
Silver World;0;;;;druid;spell;Give a random minion in your deck "Your spells cost (2) less".
Garbageman Light;6;3;;2;priest;weapon;At the end of your turn, Discard a card.
Rager Hex;3;1;;2;hunter;weapon;Whenever a minion takes damage, Give a random friendly minion in your hand Overload (2).
Ghost Counter;8;6;;2;rogue;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (1).
Experiment Twist;9;7;;2;neutral;weapon;Battlecry: Silence a minion.
Death Abomination;6;1;9;;shaman;minion;Choose One - Return a Demon to your hand; or Freeze a minion.
Soulbender Counter;5;1;;3;priest;weapon;Battlecry: Discover a spell.
Smoking Doom;6;;;;paladin;spell;Take control of a minion with 5 or less Health.
Beefcake Call;10;1;;1;paladin;weapon;At the end of your turn, Restore 8 Health to a random character.
Red Horror;1;;;;druid;spell;If you control a Secret, Discover a 1-Cost spell. Otherwise, Silence a minion.
Shattered Knife;0;;;;mage;spell;Silence a minion.
Light Second Mate;6;1;1;;mage;minion;Whenever this minion takes damage, Your Demons gain +2/+1.
Paladin Star;6;1;;1;priest;weapon;At the beginning of your turn, Summon a random 2-Cost minion.
Bomber Shot;6;6;;1;druid;weapon;Combo: The next Mech you play costs Health instead of mana.
Initiate Light;2;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand "Your minions cost (3) more".
Murloc Well;0;;;;paladin;spell;Discard a card.
Time Calling;10;;;;warrior;spell;If you have at least 7 cards in hand, Take control of a minion with 9 or less Attack. Otherwise, Gain 8 Armor.
Stealthy Sniper;8;0;1;;warrior;minion;Battlecry: Gain +5 Attack for every minion in your hand.
Moon Brother;7;2;9;;neutral;minion;Battlecry: If you control no minions, Deal damage equal to this minion's Health.
Sun Giant;8;0;1;;rogue;minion;Inspire: Gain +3/+3.
Civilian Blessings;2;2;;1;paladin;weapon;Deathrattle: Deal 9 damage to a random enemy.
Time Roar;3;;;;priest;spell;Whenever you draw a card this turn, Put a Beast from your hand into play.
Sniper Hex;10;1;;6;warrior;weapon;Whenever this weapon damages a minion, Deal 5 damage to a random enemy.
Dragon Growl;7;;;;rogue;spell;If your deck has at least 9 Pirates, Silence a Mech. Otherwise, Destroy a minion.
Fel Moon;0;;;;mage;spell;Give a random minion in your deck "Your Hero is Immune".
Squashbuckler Book;4;1;;1;neutral;weapon;Battlecry: Summon a random 2-Cost minion.
Black Knife;3;;;;mage;spell;Give your minions Spell Power +1 until end of turn.
Vampire World;2;2;;1;warlock;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your weapons cost (3) more".
Humble Underground;1;0;1;;warrior;minion;Your Pirates are Pirates.
Tauren Vampire;2;9;6;;hunter;minion;Whenever this minion gains Stealth, Destroy 4 of your Mana Crystals.
Dark Recruit;4;1;1;;priest;minion;Inspire: Gain +2 Attack.
Queen Bind;7;4;;3;druid;weapon;At the end of your turn, Give a random friendly minion "Your weapons cost (1) more" and lose 1 Durability.
Experiment Sight;10;3;;1;shaman;weapon;Inspire: Draw 3 cards.
Breeder Spell;8;2;;1;neutral;weapon;Battlecry: Deal 5 damage to an enemy character.
Shadow of Spell;2;;;;mage;spell;At the end of your turn, Give a random friendly minion +1 Attack.
Murloc Gate;1;;;;warlock;spell;Give a random minion in your deck +1 Health. Draw a card.
Armored Moon;0;;;;mage;spell;Whenever your opponent casts a spell this turn, Discard a card.
Divine Portal;7;;;;druid;spell;Destroy all Beasts for every minion in your hand.
Diamond Nether;3;;;;mage;spell;Summon a random 0-Cost minion for every minion in your hand.
Bad Scroll;7;;;;warlock;spell;Give your minions +4 Attack until end of turn.
Soldier Partnership;8;2;;1;warrior;weapon;Battlecry: Deal 4 damage to a minion.
Silver Hand Commander;4;0;8;;paladin;minion;Combo: Silence a Totem.
Death Gypsy;6;1;10;;shaman;minion;Whenever this minion loses Taunt, Gain Spell Power +1 for every Totem in your hand.
Spellcaster Pact;6;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion +2 Attack and lose 1 Durability.
Silver Bruiser;9;1;8;;mage;minion;Deathrattle: Restore 4 Health to a random character.
Death Doom;1;;;;paladin;spell;Give a random minion in your deck "Your spells cost (3) more". Draw a card.
Experiment Defense;9;3;;4;warlock;weapon;At the beginning of your turn, The next Totem you play costs Health instead of mana and lose 1 Durability.
Holy Wizard;9;0;1;;neutral;minion;At the beginning of your turn, Give all Mechs in your hand and deck +3 Attack.
Arcane Merchant;7;9;1;;druid;minion;Battlecry: Gain Stealth until end of turn.
Power Ogre;9;8;8;;paladin;minion;At the end of your turn, gain Charge.
Black Whisperer;8;1;12;;hunter;minion;When this card is discarded, Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Bubbling Spell;5;;;;paladin;spell;Combo: Give a random friendly minion +4 Health.
Smoking Bartender;10;10;5;;warlock;minion;At the end of your turn, gain Divine Shield.
Lively Defenses;10;;;;paladin;spell;If your deck has at least 15 Beasts, Take control of a minion with 8 or less Attack. Otherwise, Destroy a minion.
Second Mate Check;2;2;;1;mage;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (2) more" and lose 1 Durability.
Humble Bolt;1;;;;rogue;spell;Give a random minion in your hand Overload (2). Draw a card.
Old One Summoning;6;5;;1;hunter;weapon;Inspire: Your minions cost (1) less until end of turn.
Red Doom;2;;;;rogue;spell;Combo: Draw a card.
Goblin Counter;4;;;;shaman;spell;Give your minions +1 Attack until end of turn.
Jade Soulbender;5;0;1;;warrior;minion;Your Pirates gain +1/+2.
Stealthy Master;5;0;1;;druid;minion;Adjacent minions have +3 Health.
Awful Ogre;3;10;6;;rogue;minion;Combo: Destroy 5 of your Mana Crystals.
Bad Sacrifice;6;;;;warlock;spell;Give a random friendly minion +3 Attack for every spell in your hand.
Lonely Captain;4;3;7;;rogue;minion;Battlecry: Discard a card.
Tauren First Mate;9;3;12;;hunter;minion;Your Pirates gain +1 Attack.
Old Thing Roar;10;1;;1;druid;weapon;Inspire: Give a random friendly minion in your hand +4/+4.
Gold Bruiser;7;0;5;;warrior;minion;Whenever this minion gains Divine Shield, Your Mechs gain "Your Hero is Immune".
Deaf Control;0;;;;rogue;spell;Give your minions Overload (1) until end of turn.
Gatekeeper Fall;7;1;;1;druid;weapon;Inspire: Give all Demons in your hand and deck +2 Attack.
Scourge Call;7;1;;2;neutral;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Rowdy Sun;1;;;;rogue;spell;Whenever you gain Armor this turn, Equip a random weapon.
Elven Recruit;6;11;1;;priest;minion;After this attacks and kills a minion, Deal 5 damage to your hero.
Shady Gate;10;;;;rogue;spell;Take control of a minion with 8 or less Attack for every spell in your hand.
White Keeper;10;2;5;;priest;minion;Whenever this minion loses Overload (1), Summon a random 9-Cost minion.
Gold Experiment;4;2;7;;paladin;minion;Battlecry: Deal 1 damage to your hero.
Electric Predator;3;5;10;;druid;minion;Deathrattle: Destroy a random friendly minion.
Skeletal King;5;1;4;;warrior;minion;Enrage: Your opponent's Hero Power costs (1) less.
Old One Trap;10;2;;2;mage;weapon;Whenever this weapon damages a minion, Gain 8 Armor.
Bruiser Hands;6;1;;1;rogue;weapon;Whenever this weapon damages a minion, Destroy all Demons.
Steamweedle Ogre;5;1;1;;priest;minion;Inspire: Gain "Your opponent's Hero Power costs (2) less".
Gargoyle Growl;7;1;;1;paladin;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your Hero Power costs (2) less" and lose 1 Durability.
Bruiser Counter;6;1;;1;shaman;weapon;Battlecry: Draw 2 cards.
Diabolic Soulbender;8;0;1;;mage;minion;Combo: Restore 7 Health to a random character.
Lonely Doom;5;;;;paladin;spell;Give your minions "Your minions cost (3) less" until end of turn.
Elven Fusion;5;;;;priest;spell;If your opponent has at least 2 minions, Freeze a minion. Otherwise, Deal 5 damage to an enemy character.
Ninja Light;1;6;;1;hunter;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Demonic Commander;5;2;1;;shaman;minion;Spell Power +3.
Lifebender Offense;9;3;;1;hunter;weapon;Whenever your hero attacks, Destroy all Pirates.
Brother Sight;0;1;;1;priest;weapon;Your spells cost (1) more.
Sergeant Gate;5;2;;2;priest;weapon;Inspire: Draw a card and lose 1 Durability.
Fel Lifebender;7;6;1;;warlock;minion;Deathrattle: Your Pirates gain Spell Power +1.
Bubbling Gate;1;;;;hunter;spell;Deal 6 damage to a random enemy for every minion in your hand.
Soulbender Well;8;5;;1;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion "Your minions cost (1) less".
Orange World;1;;;;druid;spell;Combo: Give a random friendly minion Overload (3). Draw a card.
Coughing Recruiter;4;0;13;;paladin;minion;Battlecry: Deal 6 damage to a random enemy.
Banshee Shot;6;1;;1;mage;weapon;Whenever this weapon damages a minion, Give a random friendly minion Spell Power +1.
Lonely Fusion;1;;;;warrior;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Abomination Fell;7;1;;1;paladin;weapon;At the beginning of your turn, Summon a random 4-Cost minion.
Holy Bind;1;;;;paladin;spell;Give a random minion in your deck "Your minions cost (3) more". Draw a card.
Reaver Summoning;2;1;;3;druid;weapon;Inspire: Your spells cost (3) more until end of turn.
Holy First Mate;6;9;1;;druid;minion;Has Stealth while you control a Secret.
Jade Paladin;8;0;7;;hunter;minion;Choose One - Give a random friendly minion in your hand "Your weapon has +3 Attack"; or Gain 1 Armor.
Gatekeeper Sacrifice;3;5;;1;warrior;weapon;Deathrattle: Give a random friendly minion in your hand Overload (1).
Jade Cast;3;;;;druid;spell;Give your minions Spell Power +1.
Stealthy Bind;4;;;;warlock;spell;Restore 1 Health to a random character for every minion in your hand.
Elven Defense;1;;;;shaman;spell;Give a random minion in your hand Overload (3). Draw a card.
Soldier Roar;4;1;;1;hunter;weapon;Inspire: Summon a random 2-Cost minion.
Smoking Keeper;2;0;4;;warrior;minion;Choose One - Gain Can't attack; or Gain Divine Shield.
Gold Apprentice;5;1;1;;neutral;minion;Battlecry: Give a random friendly minion +3 Health.
Wise Corruption;3;;;;druid;spell;Discover a spell for every minion in your hand.
Spellcaster Partnership;4;2;;1;shaman;weapon;Inspire: Give a random friendly minion "Your opponent's Hero Power costs (1) less".
Fel Marine;7;3;8;;neutral;minion;Battlecry: If you control no minions, Deal 1 damage to an enemy character.
Goblin Soulbender;6;1;6;;priest;minion;Adjacent minions have +1 Attack.
Striker Fall;10;1;;1;paladin;weapon;Inspire: Summon a random 10-Cost minion.
Soldier Fusion;6;1;;2;warrior;weapon;At the end of your turn, Draw a card.
Experienced Underground;9;7;6;;shaman;minion;Battlecry: If your deck has no more than 1 of any card, Deal 5 damage to a minion and Give a random friendly minion "Can't be targeted by spells or Hero Powers".
Skullsplitter Light;7;10;;1;rogue;weapon;At the beginning of your turn, Deal 8 damage to a random allied character and lose 1 Durability.
Lively Commander;4;3;9;;paladin;minion;Whenever this minion gains Windfury, Destroy a Mana Crystal.
Bad Call;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Scientist Region;4;8;;1;mage;weapon;Inspire: Destroy a Mana Crystal and lose 1 Durability.
Bubbling Moon;3;;;;warlock;spell;Add a random weapon to your hand for every minion in your hand.
Inspiring Gate;8;;;;warrior;spell;Give your minions +5 Attack until end of turn.
Bubbling Nether;5;;;;rogue;spell;Give your minions "Your weapon has +2 Attack" until end of turn.
Recruit World;9;2;;1;hunter;weapon;Battlecry: Gain 6 Armor.
Rager Summoning;10;2;;1;neutral;weapon;Battlecry: Give all Totems in your hand and deck +4/+5.
Stealthy Striker;8;1;5;;paladin;minion;Battlecry: Deal 4 damage to an enemy character.
Dragon Fusion;1;;;;warrior;spell;Give a random minion in your deck Overload (3). Draw a card.
Holy Knight;8;4;18;;neutral;minion;Choose One - Deal 5 damage to your hero; or Gain Can't attack until end of turn.
Conjurer Doom;10;2;;4;rogue;weapon;Whenever this weapon damages a minion, Add a random weapon to your hand.
Ogre Moonlight;3;1;;1;shaman;weapon;Combo: Draw a card.
Rager Moonlight;10;10;;1;hunter;weapon;Whenever a weapon is equipped, Your opponent draws a card.
Abomination Summoning;7;1;;1;paladin;weapon;Combo: Summon a random 5-Cost minion.
Sergeant Trap;6;5;;1;neutral;weapon;Combo: Silence a Murloc.
Wild Ghost;2;0;1;;mage;minion;Your Beasts gain Divine Shield.
Ogre Fusion;9;1;;1;priest;weapon;Inspire: Give a random friendly minion +1/+4.
Shattered Barbarian;6;2;5;;warlock;minion;Your Totems gain Spell Power +2.
Electric of C'thun;4;;;;hunter;spell;Give your minions +1 Attack.
Sun Sight;0;;;;rogue;spell;If you control no minions, Discover a weapon. Otherwise, Deal 5 damage to a random enemy.
Whisperer Offense;9;1;;3;priest;weapon;At the end of your turn, Summon a random 1-Cost minion.
Shadow Fell;0;;;;warlock;spell;Give a random friendly minion Overload (3) for every spell in your hand.
Ancient Recruit;6;1;7;;warrior;minion;Battlecry: If your deck has no more than 2 Murlocs, Silence a Murloc and Give a random friendly minion Divine Shield.
Blood Ghost;8;0;1;;warrior;minion;Choose One - Gain Mega-Windfury; or Gain Spell Power +3.
Power Twist;0;;;;hunter;spell;If your deck has no more than 1 of any card, Discover a weapon. Otherwise, Give a random friendly minion "Your Hero is Immune".
Squashbuckler Fall;4;3;;1;druid;weapon;Whenever your hero attacks, Give a random friendly minion "Your spells cost (1) more".
Jade Keeper;3;0;1;;mage;minion;Has Windfury while your deck has at least 6 Dragons.
Humble Breeder;6;0;3;;warrior;minion;Adjacent minions have +2 Attack.
Silver Hand Growl;1;;;;rogue;spell;Deal 10 damage to a random enemy. Draw a card.
Orange Calls;5;;;;shaman;spell;Deal 2 damage to an enemy character for every spell in your hand.
Demonic Seer;8;9;1;;mage;minion;Costs (1) less for each Totem you control.
Black Portal;0;;;;paladin;spell;Discover a spell.
Murloc Hex;1;;;;warlock;spell;Give a random minion in your deck +4 Health.
Old One Light;4;1;;1;druid;weapon;Whenever this weapon damages a minion, The next Demon you play costs Health instead of mana.
Dark Well;9;;;;warlock;spell;Summon a random 9-Cost minion.
Master Bolt;5;1;;1;warlock;weapon;At the end of your turn, Gain 3 Armor.
Bishop Control;5;1;;1;shaman;weapon;Whenever a weapon is equipped, The next Totem you play costs Health instead of mana.
Diamond Ghost;2;0;1;;shaman;minion;Battlecry: Discover a 1-Cost spell.
Old Thing Scroll;2;1;;2;rogue;weapon;Battlecry: Deal 6 damage to a random allied character.
Greedy Queen;10;0;1;;druid;minion;After this attacks and kills a minion, Restore 9 Health to a random character.
Spellcaster Portal;3;4;;1;mage;weapon;At the beginning of your turn, Deal 10 damage to a random enemy and lose 1 Durability.
Wall Cast;4;1;;1;priest;weapon;Deathrattle: Restore 3 Health to a random character.
Electric Fell;5;;;;rogue;spell;Give your minions +2 Attack until end of turn.
Zephyr Star;0;;;;rogue;spell;Give your minions "Your spells cost (2) more" until end of turn.
Shade Horror;2;2;;1;warrior;weapon;Inspire: Discard a card.
Queen Defenses;9;2;;2;rogue;weapon;At the beginning of your turn, Your Totems gain "Your Hero Power costs (1) less" and lose 1 Durability.
Abomination Moon;9;1;;3;priest;weapon;Whenever your opponent draws a card, Draw a card.
Kabalist Fusion;7;3;;2;mage;weapon;Battlecry: Discover a 2-Cost spell.
First Mate Sight;6;1;;1;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand Spell Power +1.
Orange Defenses;10;;;;priest;spell;Deal 8 damage to all enemy minions for every spell in your hand.
Master Spell;10;2;;1;mage;weapon;At the end of your turn, Gain 8 Armor.
Sergeant Fall;6;1;;1;neutral;weapon;Your weapon has +3 Attack.
Power Roar;1;;;;shaman;spell;Deal 4 damage to your hero for every minion in your hand.
Recruit Calling;1;1;;1;priest;weapon;Battlecry: Discover a spell.
Second Mate Summon;10;1;;1;warrior;weapon;Combo: Deal 4 damage to all enemy minions.
Arcane Priestess;3;0;5;;paladin;minion;After this attacks and kills a minion, Shuffle this minion into your deck.
Old One Control;9;4;;1;paladin;weapon;At the end of your turn, Restore 3 Health to a random character and lose 1 Durability.
Bishop Counter;5;4;;2;mage;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Fel Bind;1;;;;hunter;spell;Your opponent draws a card. Draw a card.
Grey Commander;6;1;1;;mage;minion;Battlecry: If your opponent controls a Secret, Destroy a minion.
Abomination Well;5;1;;1;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand Spell Power +1.
Light Recruit;6;6;7;;warrior;minion;Deathrattle: Give a random friendly minion in your hand "Your minions cost (1) more".
Critical Blessings;8;;;;priest;spell;Take control of a minion with 7 or less Health.
Captain Call;7;1;;1;mage;weapon;Whenever this weapon damages a minion, Summon a random Mech.
Light Alchemist;5;0;5;;warrior;minion;At the end of each turn, Put a Beast from your hand into play.
Blood Shade;8;0;1;;neutral;minion;Battlecry: Gain +4 Attack for every spell in your hand.
Shady Garbage;9;0;17;;warlock;minion;Choose One - Deal 0 damage to a minion; or Discover a spell.
Worthless Assassin;4;1;2;;warlock;minion;At the end of each turn, Gain +1 Health for every Demon in your hand.
Garbageman World;7;1;;5;mage;weapon;Combo: The next Murloc you play costs Health instead of mana.
Adventurer Offense;8;1;;6;shaman;weapon;Battlecry: Deal 1 damage to a random enemy.
Master Bolt;4;2;;4;rogue;weapon;Inspire: Give a random friendly minion Overload (1) and lose 1 Durability.
Apprentice Calling;9;1;;1;warrior;weapon;Whenever you receive fatal damage, Give a random friendly minion in your hand +2 Health.
Experienced Weapon;1;;;;mage;spell;At the end of your turn, Equip a random weapon.
Greedy Knife;0;;;;rogue;spell;At the end of your turn, Discard a card.
Babbling Knife;9;;;;druid;spell;Give a random minion in your hand +5/+4.
Amateur Seeker;7;2;4;;hunter;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Greedy Breeder;6;3;11;;neutral;minion;When you draw this card, Return this minion to your hand.
Lonely Book;1;;;;paladin;spell;Give your Overload (2) minions Overload (2). Draw a card.
Sun Twist;1;;;;priest;spell;Combo: Deal 9 damage to a random enemy. Draw a card.
Awful Control;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Inspiring Nether;10;;;;warrior;spell;If your deck has at least 3 Dragons, Restore 9 Health to a character. Otherwise, Return a Beast to your hand.
Armored Monster;7;0;4;;druid;minion;Costs (4) less for each Demon you control.
Blood Spell;0;;;;priest;spell;Secret: When you gain Armor, Destroy a Mana Crystal.
Jade Spell;3;;;;priest;spell;Whenever you receive fatal damage this turn, Equip a random weapon.
Dark Region;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Mage Portal;8;1;;1;mage;weapon;At the end of your turn, Give a random friendly minion in your hand +3 Attack.
Shady Murloc;5;3;1;;druid;minion;Choose One - Your weapons cost (2) less; or Your Hero Power costs (1) less.
Dark Calls;0;;;;warrior;spell;If you control a Secret, Silence a Dragon. Otherwise, Destroy a Mana Crystal.
Coughing Pact;0;;;;priest;spell;At the end of your turn, Give a random friendly minion in your hand "Your weapons cost (1) more".
Elven Defenses;5;;;;warlock;spell;Destroy a minion.
Merchant Portal;10;1;;2;mage;weapon;Whenever you draw a card, Draw 4 cards.
Guardian Call;3;5;;1;warlock;weapon;Inspire: Discard a card and lose 1 Durability.
Monster Hex;5;1;;1;priest;weapon;Combo: Destroy all Mechs.
Parasitic Nether;6;;;;druid;spell;Take control of a minion with 5 or less Attack.
Goblin Fell;2;;;;mage;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Paladin Summoning;4;1;;1;druid;weapon;Whenever your hero attacks, Draw a card.
Guardian Region;6;1;;3;paladin;weapon;Whenever your opponent draws a card, Add a random weapon to your hand.
Shadow Defense;5;;;;paladin;spell;Combo: Take control of a minion with 4 or less Attack.
Ninja Horror;8;6;;1;mage;weapon;At the end of your turn, Equip a random weapon.
Moon Skullsplitter;7;0;1;;neutral;minion;Whenever this minion loses Charge, Give a random friendly minion +2/+4.
Elven Alchemist;0;26;1;;neutral;minion;Battlecry: If your deck has no more than 19 Beasts, Discover a weapon and Deal 8 damage to a random allied character.
Demonic of C'thun;1;;;;priest;spell;Give a random minion in your deck "Your spells cost (3) more". Draw a card.
Gatekeeper Check;7;1;;5;mage;weapon;At the end of your turn, Give a random friendly minion Overload (1) and lose 1 Durability.
Divine Initiate;7;2;7;;shaman;minion;Adjacent minions have Spell Power +1.
Silver Portal;4;;;;hunter;spell;Costs (3) less for each Mech you control.
Babbling Soulbender;5;2;3;;warrior;minion;At the end of each turn, Draw a card.
Tortured Control;0;;;;paladin;spell;Give a random minion in your deck +3 Health.
Ambusher Region;3;1;;1;shaman;weapon;Battlecry: Freeze a minion.
Rowdy Garbage;9;1;11;;shaman;minion;Whenever this minion takes damage, Give a random friendly minion "Your opponent's Hero Power costs (2) less".
Initiate Shot;8;1;;6;druid;weapon;At the beginning of your turn, The next Dragon you play costs Health instead of mana and lose 1 Durability.
Gold Scroll;3;;;;rogue;spell;Costs (2) less for each Dragon you control.
Solemn Portal;4;;;;warlock;spell;Discover a Murloc for every spell in your hand.
Shadow Star;1;;;;paladin;spell;Whenever a Beast dies this turn, Equip a random weapon.
Steamweedle Assassin;5;8;7;;paladin;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your minions cost (2) more.
Zephyr Fell;0;;;;shaman;spell;At the end of your turn, Deal 5 damage to a random enemy.
Murloc Bomber;9;5;2;;rogue;minion;Choose One - Gain +4 Attack for every Murloc in your hand; or Return this minion to your hand.
Gatekeeper Bind;9;3;;2;shaman;weapon;Your Hero Power costs (2) less.
Mage Twist;5;10;;1;mage;weapon;Inspire: Your spells cost (3) more until end of turn.
Silver Wizard;8;2;7;;shaman;minion;Enrage: Your spells cost (3) less.
Wild Abomination;5;1;1;;rogue;minion;Adjacent minions have +2 Attack.
Fel Mindbender;9;4;15;;warrior;minion;When this card is discarded, Give a random friendly minion in your hand Stealth.
Orange Experiment;1;0;1;;mage;minion;Your Beasts are Demons.
Steamweedle Predator;6;1;7;;priest;minion;Choose One - Your Hero is Immune; or Can't be targeted by spells.
Skullsplitter Shot;8;2;;5;warrior;weapon;Battlecry: Return a Mech to your hand.
Tauren King;7;0;1;;rogue;minion;Whenever this minion gains Windfury, Gain +2/+3 for each damaged minion on the battlefield.
Demonic Corruption;0;;;;druid;spell;Give a random minion in your hand Spell Power +1.
Deadly Merchant;10;7;3;;warrior;minion;Deathrattle: Give a random friendly minion in your hand +3 Attack.
Second Mate Bolt;5;6;;3;druid;weapon;Inspire: Give a random friendly minion Overload (2) and lose 1 Durability.
Merchant of C'thun;5;1;;1;druid;weapon;Combo: Destroy all Demons.
White Calling;1;;;;warrior;spell;Equip a random weapon.
Tortured Civilian;4;3;1;;neutral;minion;Inspire: Shuffle this minion into your deck.
Lively Scourge;10;3;1;;paladin;minion;When this card is discarded, Give all Demons in your hand and deck +2/+5.
Demonic Demon;6;4;7;;warrior;minion;Your Mechs are Beasts.
Scourge Shot;10;5;;1;mage;weapon;Whenever this weapon damages a minion, Your Pirates gain "Your minions cost (2) less".
Orange Offense;1;;;;warrior;spell;Give a random minion in your hand "Your opponent's Hero Power costs (1) less".
Shattered Region;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Ancient Roar;0;;;;hunter;spell;Silence a Beast.
Black Kabalist;7;8;1;;priest;minion;When this card is discarded, Summon a random Murloc.
Gold Fusion;1;;;;mage;spell;Give your minions Overload (3) until end of turn. Draw a card.
Blue Mindbender;8;3;4;;druid;minion;Adjacent minions have +2 Attack.
Onyx Summoning;4;;;;hunter;spell;Discover a 4-Cost spell.
Gold Breeder;1;1;1;;warlock;minion;Inspire: Destroy a Mana Crystal.
Experienced Captain;7;0;2;;hunter;minion;Choose One - Destroy all Murlocs; or Give a random friendly minion Spell Power +1.
Master Book;0;1;;1;mage;weapon;Inspire: Deal 4 damage to a random enemy and lose 1 Durability.
Rowdy Summoning;1;;;;mage;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Orange Region;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Rowdy Fusion;0;;;;warrior;spell;If your opponent controls a Secret, Silence a Mech and Discard a card.
Sun Sun;4;;;;hunter;spell;Secret: When a weapon loses durability, Destroy all Murlocs.
Gatekeeper Horror;4;1;;1;priest;weapon;Inspire: Give a random friendly minion in your hand +4 Attack and lose 1 Durability.
Murloc Well;0;;;;warlock;spell;Discover a weapon.
Awful Gate;0;;;;warrior;spell;Add a random weapon to your hand.
Marine Hands;10;1;;1;warrior;weapon;Whenever your hero attacks, Summon a random 9-Cost minion.
Snake Sacrifice;0;5;;1;hunter;weapon;Battlecry: Destroy a random friendly minion.
Fel Control;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Grinder Cast;7;3;;5;warrior;weapon;Inspire: Deal 8 damage to your hero.
Experienced Defense;1;;;;druid;spell;Give a random minion in your hand "Your opponent's Hero Power costs (1) less".
Silver Abomination;9;8;8;;paladin;minion;At the beginning of your turn, Return this minion to your hand.
Power Garbageman;9;4;4;;rogue;minion;Your Beasts gain +4 Attack.
Shattered Murloc;8;10;2;;warlock;minion;Divine Shield.
Wild Moonlight;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Tortured Adventurer;8;1;13;;neutral;minion;Inspire: Gain "Your spells cost (1) less".
Beefcake Bolt;3;2;;1;paladin;weapon;At the beginning of your turn, Deal 5 damage to a random enemy.
Lonely Demon;5;2;10;;warrior;minion;Whenever this minion takes damage, Destroy a Mana Crystal.
Sniper Portal;7;9;;1;druid;weapon;Combo: Your Dragons gain "Your minions cost (2) more".
Beefcake Weapon;5;8;;1;shaman;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Arcane Grinder;6;5;2;;mage;minion;Divine Shield.
Red Hex;5;;;;shaman;spell;Summon a random Murloc for every minion in your hand.
Skeletal Brother;7;2;6;;warrior;minion;Costs (2) less for each Demon you control.
Medic Weapon;7;2;;5;rogue;weapon;Whenever you gain Armor, Deal 8 damage to your hero.
Bloodsucker Summon;2;10;;1;paladin;weapon;Whenever more than 8 Health is restored in a turn, Deal 3 damage to a random enemy.
Civilian Fall;8;5;;2;paladin;weapon;Battlecry: Your Demons gain "Your spells cost (1) more".
Bruiser Sun;4;5;;1;paladin;weapon;Your spells cost (1) more.
Diabolic Sacrifice;0;;;;warrior;spell;Give a random minion in your deck "Your minions cost (2) less".
Goblin Star;1;;;;priest;spell;Give your Overload (2) minions Overload (3). Draw a card.
White Garbageman;5;1;1;;paladin;minion;Combo: Give a random friendly minion in your hand "Your Hero is Immune".
Murloc Corruption;8;1;;3;warlock;weapon;Your opponent's Hero Power costs (2) less.
Electric Vampire;5;0;2;;mage;minion;Your Totems gain +3 Attack.
Reaver Weapon;9;4;;2;warlock;weapon;Combo: Restore 2 Health to a random character.
Parasitic Murloc;10;3;2;;mage;minion;Battlecry: Gain +5/+2 for every minion in your hand.
Civilian Corruption;5;1;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion Spell Power +1.
Soldier Nether;0;2;;1;neutral;weapon;Combo: Give a random friendly minion Overload (1).
Blood Bolt;1;;;;priest;spell;Give a random minion in your deck +3 Attack.
Death's Alchemist;5;1;1;;paladin;minion;Battlecry: If you control a Secret, Deal 5 damage to a minion and Your opponent draws a card.
Diabolic Grinder;8;0;20;;rogue;minion;Your Beasts are Mechs.
Gypsy Defense;6;1;;3;hunter;weapon;Deathrattle: Draw a card.
White Merchant;4;2;1;;shaman;minion;At the beginning of your turn, Put a Beast from your hand into play.
Knight Hands;8;1;;4;priest;weapon;Inspire: Summon a random Beast.
Light Amazon;8;0;13;;warlock;minion;Inspire: Gain Spell Power +1.
Grinder Book;8;4;;4;mage;weapon;Whenever your opponent casts a spell, Deal 9 damage to a random enemy.
Sniper Pact;5;5;;1;rogue;weapon;Whenever your hero attacks, Deal 4 damage to your hero.
Silver Bomber;7;2;14;;rogue;minion;Deathrattle: Gain Can't attack until end of turn.
Apprentice Twist;7;5;;1;neutral;weapon;Battlecry: Destroy a Dragon.
Solemn Mage;10;4;1;;priest;minion;Battlecry: Gain +2/+1 for every spell in your hand.
Captain Fit;2;3;;1;rogue;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Shady Offense;3;;;;warrior;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Shadow World;1;;;;priest;spell;Secret: When you gain Armor, Give a random friendly minion in your hand "Your weapons cost (3) more". Draw a card.
Arcane Bind;5;;;;paladin;spell;Give a random minion in your deck +4/+3.
Time Old One;6;0;3;;paladin;minion;Whenever this minion gains Charge, Summon a random 5-Cost minion.
Deaf Offense;1;;;;rogue;spell;Secret: When you gain Armor, The next Totem you play costs Health instead of mana.
Jade Corruption;1;;;;shaman;spell;At the end of your turn, Summon a random 0-Cost minion.
Shade Gate;5;1;;1;hunter;weapon;Your minions cost (2) less.
Kvaldir Merchant;10;2;6;;warlock;minion;Your Totems gain +5 Health.
Lively Marine;2;0;1;;neutral;minion;Your Murlocs gain +1 Health.
Onyx Bruiser;1;0;1;;mage;minion;Battlecry: Freeze a Dragon.
Shadow of Apprentice;8;13;1;;warlock;minion;When this card is discarded, Add a random weapon to your hand.
Smoking Lifebender;5;4;6;;paladin;minion;At the end of your turn, gain Can't attack.
Beefcake Growl;8;1;;4;mage;weapon;At the end of your turn, The next Dragon you play costs Health instead of mana.
Holy Star;10;;;;paladin;spell;Deal 7 damage to all enemy minions.
Shade of C'thun;4;6;;1;warrior;weapon;Battlecry: Your opponent draws a card.
Steamweedle Well;3;;;;shaman;spell;Secret: When a Beast is summoned, Put a Mech from your hand into play.
Underground Region;4;2;;2;priest;weapon;At the end of your turn, Your opponent draws a card.
Rowdy Knight;9;7;2;;warlock;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Skullsplitter Defenses;8;1;;3;warrior;weapon;Battlecry: Destroy a Demon.
Ninja Nether;3;1;;1;neutral;weapon;At the end of your turn, Add a random weapon to your hand.
Alchemist Portal;10;1;;1;shaman;weapon;Deathrattle: Give all Murlocs in your hand and deck +5 Attack.
Soldier Bolt;6;1;;7;warlock;weapon;Inspire: Deal 8 damage to your hero and lose 1 Durability.
Abomination Check;4;1;;2;mage;weapon;At the end of your turn, Give a random friendly minion in your hand "Your spells cost (2) more".
Divine Commander;5;0;3;;hunter;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Dragon World;1;;;;shaman;spell;Give a random minion in your deck Overload (3). Draw a card.
Oracle Hands;10;1;;1;warrior;weapon;At the beginning of your turn, Gain 10 Armor.
Humble Gate;5;;;;druid;spell;Combo: Discover a 5-Cost spell.
Old One Counter;7;5;;1;druid;weapon;Inspire: Your weapon has +3 Attack until end of turn.
Smoking Fall;1;;;;warrior;spell;Give a random minion in your deck +1 Health. Draw a card.
Gypsy Twist;9;5;;1;priest;weapon;Whenever your hero attacks, Summon a random Dragon.
Greedy Old Thing;2;0;3;;paladin;minion;Your Mechs are Dragons.
Destroyer of C'thun;2;1;;1;warrior;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Red Hands;3;;;;mage;spell;Silence a minion for every spell in your hand.
Murloc Sacrifice;10;1;;1;rogue;weapon;Combo: Give all Totems in your hand and deck +5 Health.
Wizard Control;9;1;;2;warrior;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your minions cost (3) less".
Furious Counter;4;;;;shaman;spell;At the end of your turn, Summon a random 3-Cost minion.
Reaver Nether;7;1;;1;mage;weapon;Battlecry: Take control of a minion with 4 or less Attack.
Dragon Partnership;2;;;;shaman;spell;Secret: When a minion is healed, Restore 1 Health to a random character.
Kvaldir Calling;1;;;;shaman;spell;At the end of your turn, Destroy a random friendly minion. Draw a card.
Sergeant of C'thun;8;1;;3;priest;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Worthless Twist;1;;;;paladin;spell;Combo: The next Mech you play costs Health instead of mana.
Deaf Beefcake;9;1;1;;shaman;minion;Battlecry: Gain +3/+4 for each damaged minion on the battlefield.
Smoking Horror;2;;;;hunter;spell;Secret: When you draw a card, Draw a card.
Diamond Soldier;0;0;1;;warrior;minion;Combo: Give a random friendly minion "Your minions cost (1) more".
Barbarian Hex;9;8;;1;rogue;weapon;At the beginning of your turn, Deal 7 damage to a random enemy.
Knight Fit;3;1;;1;priest;weapon;Combo: Freeze a Dragon.
Solemn Call;1;;;;hunter;spell;Give a random minion in your deck +2/+1.
Babbling Abomination;4;1;2;;hunter;minion;Inspire: Gain +1 Attack.
Red Star;4;;;;warrior;spell;If your opponent has at least 2 minions, Destroy a minion. Otherwise, Return a Totem to your hand.
Demonic Knight;5;0;4;;mage;minion;Whenever a weapon is played, Put a Demon from your hand into play.
Worthless Oracle;9;7;5;;shaman;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Beefcake Offense;5;1;;1;shaman;weapon;Battlecry: Give a random friendly minion "Your minions cost (3) less".
Captain Sacrifice;8;7;;1;mage;weapon;At the beginning of your turn, Deal 4 damage to your hero and lose 1 Durability.
Gold Fell;1;;;;hunter;spell;Whenever you draw a card this turn, Deal 8 damage to your hero. Draw a card.
Wise Ghost;5;4;1;;warrior;minion;Battlecry: Draw a card.
Diamond Apprentice;8;3;1;;rogue;minion;Battlecry: Destroy a minion.
Old One World;4;4;;3;hunter;weapon;Battlecry: Give a random friendly minion Overload (3).
Stealthy Commander;9;0;1;;rogue;minion;Choose One - Deal damage equal to this minion's Health; or Take control of a minion with 7 or less Attack.
Dark Fit;0;;;;warlock;spell;If you have at least 4 cards in hand, Silence a minion. Otherwise, Deal 3 damage to an enemy character.
Amateur Offense;1;;;;warrior;spell;Give a random minion in your hand Overload (2). Draw a card.
Demon Bind;9;1;;3;neutral;weapon;Whenever a weapon loses durability, Summon a random Pirate.
Kvaldir Hands;5;;;;druid;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Inspiring Grinder;4;2;1;;hunter;minion;When you draw this card, Give a random friendly minion in your hand "Your minions cost (2) less".
High Summon;1;;;;mage;spell;Combo: Freeze a minion.
Apprentice Portal;3;5;;2;paladin;weapon;At the end of your turn, Destroy a random friendly minion and lose 1 Durability.
Abomination Defenses;10;1;;2;paladin;weapon;Deathrattle: Give all Dragons in your hand and deck Spell Power +1.
Tortured Barbarian;4;12;5;;neutral;minion;Combo: Destroy 4 of your Mana Crystals.
Recruit Spell;3;3;;3;mage;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Garbageman Star;10;1;;1;hunter;weapon;At the beginning of your turn, Summon a random 6-Cost minion.
Diamond Civilian;3;2;2;;paladin;minion;At the beginning of your turn, Add a random weapon to your hand.
Armored Seer;2;4;7;;rogue;minion;Battlecry: If your deck has no more than 1 of any card, Discover a Pirate.
Soulbender Horror;8;4;;5;priest;weapon;Deathrattle: Discard a card.
Wild Pact;1;;;;priest;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Tauren Merchant;5;3;1;;shaman;minion;Battlecry: If you have at least 4 cards in hand, Take control of a minion with 5 or less Attack.
Coughing Call;8;;;;hunter;spell;If your opponent controls a Secret, Deal 6 damage to an enemy character. Otherwise, Draw a card.
Sun Garbageman;2;2;1;;neutral;minion;Battlecry: Discover a spell.
Oracle Cast;6;4;;1;druid;weapon;Combo: Equip a random weapon.
Death Call;0;;;;priest;spell;Discover a weapon.
Onyx Pact;3;;;;hunter;spell;Give a random minion in your hand "Your Hero is Immune".
Knight Knife;9;1;;1;rogue;weapon;At the beginning of your turn, Your Totems gain +4 Attack.
Soldier Moonlight;3;1;;1;druid;weapon;Battlecry: Summon a random Pirate.
Diamond Region;1;;;;priest;spell;Give a random minion in your deck "Your weapons cost (1) more". Draw a card.
Armored Scourge;4;3;1;;neutral;minion;Whenever a Hero is healed, Equip a random weapon.
Inspiring Bind;1;;;;paladin;spell;If your deck has at least 7 Pirates, Take control of a minion with 2 or less Health. Otherwise, Give a random friendly minion Overload (3).
Power Grinder;9;7;2;;druid;minion;Combo: Give a random friendly minion "Your weapon has +3 Attack".
Amateur Abomination;2;1;2;;priest;minion;Battlecry: If your hand is empty, Freeze a Pirate.
Apprentice Calls;6;1;;1;priest;weapon;Inspire: Give a random friendly minion in your hand +4 Attack.
Demonic Old One;8;3;2;;warlock;minion;Whenever this minion loses Stealth, Give a random friendly minion in your hand +5 Health.
Amateur Sergeant;6;8;1;;warlock;minion;Combo: Shuffle this minion into your deck.
Inspiring Nether;3;;;;paladin;spell;Costs (2) less for each Murloc you control.
Breadmaker Sun;5;1;;1;paladin;weapon;At the beginning of your turn, Add a random weapon to your hand.
Ghost Region;4;1;;2;druid;weapon;Inspire: Equip a random weapon.
Destroyer Knife;8;1;;6;rogue;weapon;At the beginning of your turn, Deal 9 damage to a random allied character.
White Nether;3;;;;warlock;spell;Give a random minion in your hand "Your minions cost (3) less".
Holy Destroyer;4;8;10;;neutral;minion;Whenever a Pirate dies, Destroy a random friendly minion.
Fel Second Mate;7;3;1;;rogue;minion;Inspire: Destroy all Totems.
Electric Abomination;5;0;1;;paladin;minion;Costs (4) less for each Dragon you control.
Garbage Well;10;1;;7;rogue;weapon;At the end of your turn, Discard a card.
Stealthy Sun;3;;;;shaman;spell;At the end of your turn, Give a random friendly minion in your hand "Your weapon has +2 Attack".
Demonic Check;6;;;;shaman;spell;Give your minions +3 Attack until end of turn.
Arcane Moonlight;4;;;;shaman;spell;Secret: When a minion is played, Restore 3 Health to a random character.
Sun Demon;8;0;17;;druid;minion;Battlecry: Your other minions gain "Your weapons cost (1) more".
Soulbender Summoning;8;1;;1;warrior;weapon;At the beginning of your turn, Destroy all Dragons and lose 1 Durability.
Murloc Priestess;9;8;9;;warlock;minion;When you draw this card, Give a random friendly minion "Can't be targeted by spells or Hero Powers".
Stealthy Monster;10;0;1;;paladin;minion;Battlecry: If you control no minions, Discover a 8-Cost spell and Equip a random weapon.
Smoking Soldier;5;2;7;;shaman;minion;Has Taunt while your opponent controls a Secret.
Kabal Control;3;;;;hunter;spell;Combo: Put a Demon from your hand into play.
Sorcerer Twist;5;8;;1;mage;weapon;Inspire: Destroy a Mana Crystal and lose 1 Durability.
Grey Kabalist;6;3;5;;hunter;minion;Battlecry: If your deck has at least 2 Pirates, Discover a weapon.
White Portal;6;;;;hunter;spell;If your deck has at least 14 Totems, Deal 5 damage to an enemy character and Give a random friendly minion in your hand Overload (1).
Vampire Scroll;3;2;;1;druid;weapon;At the beginning of your turn, Deal 4 damage to a random enemy.
Lonely Corruption;1;;;;priest;spell;Give a random minion in your hand "Your weapons cost (1) less".
Bomber World;7;4;;1;shaman;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Captain Star;5;1;;1;warlock;weapon;Whenever your opponent draws a card, Give a random friendly minion in your hand +1 Attack.
Onyx Medic;9;15;2;;paladin;minion;At the end of each turn, Destroy a Mana Crystal.
Moon Adventurer;7;1;1;;priest;minion;Mega-Windfury.
Furious Striker;7;3;15;;hunter;minion;At the end of each turn, Deal 8 damage to HIMSELF.
Sun Gypsy;9;0;12;;druid;minion;Inspire: Gain "Your spells cost (3) less".
Priestess Horror;4;8;;1;warrior;weapon;Combo: Give a random friendly minion Overload (3).
Amateur Moonlight;0;;;;warrior;spell;Give a random friendly minion in your hand Overload (3) for every minion in your hand.
Divine Corruption;0;;;;shaman;spell;Give your minions Overload (2) until end of turn.
Shady Hands;1;;;;mage;spell;Give a random minion in your deck Overload (1). Draw a card.
Death's Predator;9;0;1;;neutral;minion;Inspire: Give all Dragons in your hand and deck +4 Health.
Lively Sergeant;2;0;1;;rogue;minion;Battlecry: If you have at least 7 cards in hand, Take control of a minion with 8 or less Health.
Amateur Seer;2;1;1;;druid;minion;At the end of each turn, Give a random friendly minion Taunt.
Oracle Sacrifice;8;1;;2;neutral;weapon;At the beginning of your turn, Your Totems gain "Your spells cost (3) less" and lose 1 Durability.
Onyx Vampire;5;1;9;;druid;minion;Inspire: Shuffle this minion into your deck.
Power Sacrifice;7;;;;warrior;spell;If your deck has at least 15 Mechs, Take control of a minion with 4 or less Attack and Add a random weapon to your hand.
Coughing Ninja;4;2;13;;warrior;minion;Whenever this minion loses Can't attack, Shuffle this minion into your opponent's deck.
Green Fall;5;;;;warrior;spell;Costs (4) less for each Demon you control.
Bruiser Portal;8;6;;1;priest;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (1) more" and lose 1 Durability.
Abomination Calling;7;5;;1;mage;weapon;Inspire: Restore 3 Health to a random character and lose 1 Durability.
Worthless King;2;4;10;;mage;minion;Deathrattle: Destroy a random friendly minion.
Kvaldir Skullsplitter;8;0;5;;neutral;minion;Mega-Windfury.
Wild Control;2;;;;warrior;spell;Secret: When a Murloc with Overload (2) is summoned, Draw 3 cards.
Tortured Recruiter;2;2;1;;rogue;minion;Combo: Add a random weapon to your hand.
Merchant Pact;0;;;;warlock;spell;At the beginning of your next turn, Deal 5 damage to a random allied character.
Sun Ambusher;5;2;9;;warrior;minion;Whenever this minion gains Windfury, Return this minion to your hand.
Red Sight;0;;;;druid;spell;Give a random minion in your hand "Your spells cost (1) more".
Deadly Trap;9;;;;warlock;spell;Discover a 6-Cost spell for every spell in your hand.
Critical Sun;9;;;;mage;spell;If your deck has at least 20 Demons, Restore 5 Health to a character. Otherwise, Deal 1 damage to an enemy character.
Zephyr Beefcake;3;2;1;;warrior;minion;Inspire: Give a random friendly minion Stealth.
Dark Guardian;2;0;1;;shaman;minion;Battlecry: Deal damage equal to this minion's Health.
Demonic Conjurer;10;7;1;;shaman;minion;Combo: Take control of a minion with 4 or less Attack.
Barbarian Calling;8;3;;6;hunter;weapon;Deathrattle: Your opponent draws a card.
Arcane Gate;1;;;;warrior;spell;Give a random minion in your deck Overload (2). Draw a card.
Amateur First Mate;1;6;5;;mage;minion;Battlecry: If your deck has no more than 7 Mechs, Silence a minion and Add a random weapon to your hand.
Garbage Summoning;7;3;;1;shaman;weapon;At the end of your turn, Summon a random 2-Cost minion and lose 1 Durability.
Electric Initiate;8;8;12;;paladin;minion;Choose One - Gain Can't attack; or Gain Taunt.
Zephyr Ninja;5;5;6;;warrior;minion;Has Can't attack while you control no minions.
Bubbling Abomination;9;0;1;;warrior;minion;Choose One - Gain Spell Power +3; or Gain Mega-Windfury.
Bad Destroyer;7;1;9;;shaman;minion;Whenever this minion attacks, Gain +1 Health for each damaged minion on the battlefield.
Death Ninja;9;12;1;;rogue;minion;Whenever your opponent draws a card, Gain Spell Power +1 for each damaged minion on the battlefield.
Tauren Defense;0;;;;paladin;spell;Give a random minion in your hand Overload (1).
Elven Guardian;7;6;8;;paladin;minion;Battlecry: Return a Dragon to your hand.
Experienced Seer;7;5;6;;priest;minion;Windfury.
Holy Giant;2;1;5;;rogue;minion;When this card is discarded, Discard a card.
Skeletal Fusion;1;;;;druid;spell;Combo: The next Mech you play costs Health instead of mana.
Electric Gatekeeper;5;6;2;;hunter;minion;Battlecry: If your hand is empty, Silence a minion and Add a random weapon to your hand.
Whisperer Summon;9;1;;1;druid;weapon;At the beginning of your turn, Your Pirates gain +1/+3 and lose 1 Durability.
Squashbuckler Weapon;10;2;;6;priest;weapon;Battlecry: Silence a minion.
Tortured Defense;10;;;;shaman;spell;If your hand is empty, Discover a spell. Otherwise, Take control of a minion with 9 or less Health.
Death's Blessings;4;;;;mage;spell;Costs (3) less for each Mech you control.
Garbage Portal;7;3;;5;hunter;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (3) more" and lose 1 Durability.
Shadow of Lifebender;7;7;9;;priest;minion;Whenever a spell is played, Your opponent draws a card.
Holy Murloc;3;3;1;;paladin;minion;Whenever this minion loses Divine Shield, Give a random friendly minion "50% chance to attack the wrong target".
Civilian Weapon;8;4;;3;warrior;weapon;At the beginning of your turn, Deal 5 damage to a random allied character.
Garbage Moon;8;3;;1;warrior;weapon;At the beginning of your turn, Draw a card.
Holy Blessings;0;;;;warrior;spell;At the end of your turn, Your opponent draws a card.
Bad Sniper;8;1;5;;mage;minion;Whenever this minion gains Windfury, Summon a random 5-Cost minion.
Murloc Horror;9;;;;warrior;spell;Restore 6 Health to a character for every minion in your hand.
Silver Hand Abomination;9;7;10;;warrior;minion;Choose One - Your weapons cost (2) less; or Can't be targeted by spells or Hero Powers.
Light Hands;4;;;;paladin;spell;Combo: Give a random friendly minion "Your spells cost (3) less".
Holy Cast;1;;;;priest;spell;At the beginning of your next turn, Add a random weapon to your hand.
Babbling Partnership;5;;;;mage;spell;Restore 5 Health to a character.
Tortured Portal;5;;;;druid;spell;Take control of a minion with 2 or less Attack for every minion in your hand.
First Mate Fit;5;1;;4;druid;weapon;Whenever your hero is attacked, Deal 7 damage to your hero.
Arcane Sacrifice;2;;;;warrior;spell;At the end of your turn, Give a random friendly minion +1 Health.
Ancient Pact;9;;;;paladin;spell;Give your minions +5/+1 until end of turn.
Gold Shot;1;;;;druid;spell;If you control a Secret, Discover a spell. Otherwise, Freeze a Dragon.
Bubbling Book;4;;;;warlock;spell;Give your minions +1 Attack until end of turn.
Priestess Spell;8;8;;1;neutral;weapon;Combo: The next Pirate you play costs Health instead of mana.
Kabal Cast;4;;;;rogue;spell;Costs (3) less for each Beast you control.
Divine Lifebender;6;0;5;;warrior;minion;After this attacks and kills a minion, Restore 3 Health to a random character.
Kabal Mindbender;6;2;4;;warrior;minion;Adjacent minions have Spell Power +1.
Awful Wizard;6;4;12;;paladin;minion;Whenever this minion attacks, Your opponent draws a card.
Vampire Defenses;7;1;;2;druid;weapon;Battlecry: Your Demons gain "Your weapon has +1 Attack".
Bloodsucker Book;8;1;;1;hunter;weapon;Inspire: Draw 3 cards.
Time Hands;1;;;;shaman;spell;Give your Overload (3) minions Overload (2). Draw a card.
Deadly World;3;;;;paladin;spell;Combo: Destroy a Totem.
Dragon Check;7;;;;mage;spell;Give your minions +5 Health.
Ogre Fell;8;2;;1;mage;weapon;Inspire: Your Murlocs gain +1/+2.
High Second Mate;0;0;8;;paladin;minion;Whenever this minion loses Divine Shield, Destroy 2 of your Mana Crystals.
Striker Light;10;1;;1;paladin;weapon;Whenever your hero attacks, Summon a random 10-Cost minion.
Lively Giant;10;6;14;;paladin;minion;Battlecry: If your hand is empty, Return a Beast to your hand.
Conjurer Light;9;1;;1;mage;weapon;At the end of your turn, Give all Pirates in your hand and deck Spell Power +1.
Green Control;3;;;;paladin;spell;Give a random minion in your hand +1/+2.
Humble Sacrifice;0;;;;shaman;spell;Give a random minion in your deck "Your opponent's Hero Power costs (2) less".
Orange Bind;10;;;;shaman;spell;If your hand is empty, Discover a spell and Give all Dragons in your hand and deck +5 Health.
Snake Light;6;1;;1;rogue;weapon;Deathrattle: Draw 2 cards.
Greedy Wall;7;0;1;;druid;minion;Choose One - Your spells cost (3) less; or Your Hero is Immune.
Bloodsucker of C'thun;8;5;;1;druid;weapon;Battlecry: Summon a random 2-Cost minion.
Giant Hex;7;1;;1;hunter;weapon;Whenever your hero attacks, Destroy all Beasts.
Rowdy Bolt;1;;;;druid;spell;Give your Overload (1) minions Overload (3). Draw a card.
Divine Horror;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Silver Bishop;9;1;11;;warlock;minion;Costs (3) less for each Mech you control.
Shadow Conjurer;2;0;8;;warrior;minion;When you draw this card, Destroy a Mana Crystal.
Critical Sacrifice;2;;;;warrior;spell;Give a random minion in your hand +2 Attack.
White Sun;1;;;;hunter;spell;Give a random minion in your deck "Your minions cost (2) more". Draw a card.
Skeletal Bruiser;8;0;2;;warrior;minion;Choose One - Deal 5 damage to a minion; or Discover a Pirate.
Monster Doom;10;1;;1;shaman;weapon;At the beginning of your turn, Summon a random 6-Cost minion.
Holy Shade;10;0;21;;warlock;minion;Battlecry: If your hand is empty, Discover a weapon.
Lonely Murloc;6;0;2;;hunter;minion;Choose One - Your Hero Power costs (1) less; or Your minions cost (3) less.
Alchemist Sight;9;1;;1;priest;weapon;Whenever your hero attacks, Gain 6 Armor.
Power Abomination;9;8;1;;hunter;minion;Battlecry: Gain +1 Attack for every minion in your hand.
Striker Summon;7;7;;1;warlock;weapon;Combo: Silence a minion.
Experienced Old One;1;3;5;;mage;minion;Overload (2).
Ghost Partnership;7;3;;4;priest;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (2).
Diabolic Horror;0;;;;shaman;spell;Give a random minion in your deck "Your opponent's Hero Power costs (2) less".
Murloc Counter;1;;;;warlock;spell;Give a random minion in your deck Overload (3). Draw a card.
Diabolic Hex;0;;;;warlock;spell;Give your minions "Your minions cost (2) more" until end of turn.
Grey Apprentice;6;0;1;;warrior;minion;Inspire: Give a random friendly minion in your hand +4 Health.
Diabolic Initiate;8;4;1;;rogue;minion;At the beginning of your turn, Destroy all Dragons.
Electric Guardian;2;2;1;;rogue;minion;Whenever this minion takes damage, The next Dragon you play costs Health instead of mana.
Shadow of Sight;5;;;;rogue;spell;Costs (4) less for each Totem you control.
Bubbling Bishop;6;0;1;;druid;minion;Inspire: Gain +2/+2.
Amazon Fusion;4;3;;2;druid;weapon;At the beginning of your turn, Deal 7 damage to a random allied character and lose 1 Durability.
Murloc Captain;2;6;13;;warrior;minion;Whenever this minion loses Can't attack, Destroy 4 of your Mana Crystals.
Wise Amazon;9;4;7;;rogue;minion;Enrage: Your spells cost (3) less.
Deaf Sergeant;10;6;13;;neutral;minion;Has Mega-Windfury while you have at least 5 cards in hand.
Dark Cast;1;;;;druid;spell;Give a random minion in your deck Overload (2). Draw a card.
Babbling Adventurer;6;1;10;;hunter;minion;After this attacks and kills a minion, Add a random weapon to your hand.
Humble Kabalist;6;0;13;;warlock;minion;Battlecry: Shuffle this minion into your deck.
Tauren Counter;0;;;;warlock;spell;Give your minions "Your weapons cost (3) more" until end of turn.
Mindbender Blessings;4;2;;1;priest;weapon;At the end of your turn, The next Mech you play costs Health instead of mana and lose 1 Durability.
Silver Hand Nether;1;;;;druid;spell;If you control no minions, Return a Mech to your hand. Otherwise, Discover a spell.
Dragon Bind;3;;;;mage;spell;Give your minions Spell Power +1 until end of turn.
Awful Garbage;4;1;2;;hunter;minion;At the end of each turn, Give a random friendly minion in your hand Divine Shield.
Experienced Seeker;0;1;1;;shaman;minion;Whenever this minion attacks, Destroy a Mana Crystal.
Recruiter Corruption;2;1;;3;rogue;weapon;At the end of your turn, Destroy a random friendly minion.
Murloc Priestess;6;3;7;;hunter;minion;Your Pirates gain Windfury.
Diabolic Blessings;10;;;;hunter;spell;At the beginning of your next turn, Gain 9 Armor.
Kabal Garbage;9;0;12;;rogue;minion;When this card is discarded, Destroy all Beasts.
Critical Fusion;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Conjurer Partnership;0;5;;1;hunter;weapon;Inspire: Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Elven Reaver;10;5;1;;mage;minion;Battlecry: Gain +5/+5 for every spell in your hand.
Green Breeder;2;2;1;;mage;minion;Your Totems gain Charge.
Shadow of Check;6;;;;warrior;spell;Give a random friendly minion in your hand "Your Hero is Immune" for every spell in your hand.
Deaf Soulbender;10;6;8;;warlock;minion;Adjacent minions have +1 Health.
Steamweedle Civilian;9;14;2;;mage;minion;Whenever this minion gains Can't attack, Give a random friendly minion in your hand Divine Shield.
Furious Hands;3;;;;rogue;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Power Sergeant;6;3;7;;warrior;minion;Whenever this minion attacks, Gain Charge until end of turn.
Rowdy Summon;0;;;;druid;spell;Give a random minion in your deck "Your opponent's Hero Power costs (2) less".
Deadly Horror;2;;;;warrior;spell;Give a random minion in your hand "Your weapons cost (2) less".
Bubbling Book;1;;;;priest;spell;Give a random minion in your deck Overload (1). Draw a card.
Awful Sacrifice;1;;;;mage;spell;Secret: When your opponent casts a spell, Give a random friendly minion Overload (3). Draw a card.
Grey Defense;5;;;;rogue;spell;Costs (4) less for each Beast you control.
Bloodsucker Summon;8;2;;3;warlock;weapon;Inspire: Summon a random Mech.
Wise Garbage;10;2;4;;rogue;minion;Whenever this minion takes damage, Give all Demons in your hand and deck Spell Power +1.
Shattered Partnership;1;;;;priest;spell;Give your minions Overload (3) until end of turn. Draw a card.
Old One Knife;2;1;;1;rogue;weapon;Battlecry: Discover a Pirate.
Grinder Fit;4;3;;1;neutral;weapon;Whenever this weapon damages a minion, Discard a card.
Critical Corruption;0;;;;paladin;spell;Give a random minion in your deck "Your weapon has +1 Attack".
Commander Trap;10;3;;3;priest;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Inspiring Vampire;10;9;1;;paladin;minion;Choose One - Your weapon has +3 Attack; or Your weapon has +1 Attack.
Goblin Striker;8;1;15;;paladin;minion;At the beginning of your turn, Deal 2 damage to a random enemy.
Guardian Region;9;6;;1;hunter;weapon;Your opponent's Hero Power costs (2) less.
Rager Cast;8;3;;4;warrior;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (1).
Armored Murloc;4;5;1;;neutral;minion;Your Murlocs are Pirates.
Solemn Garbageman;3;1;1;;paladin;minion;Choose One - Return this minion to your hand; or Summon a random Beast.
Dark Priestess;8;0;1;;warrior;minion;Combo: Gain +2/+4 for every Murloc in your hand.
Old Thing Shot;10;1;;1;neutral;weapon;Inspire: Summon a random 9-Cost minion and lose 1 Durability.
Shade Fell;10;1;;1;rogue;weapon;Combo: Deal 7 damage to all enemy minions.
Coughing Oracle;2;0;2;;mage;minion;Choose One - Gain Taunt; or Gain Divine Shield.
Murloc Wizard;4;0;3;;hunter;minion;Your Totems gain Spell Power +1.
Blue First Mate;1;0;1;;hunter;minion;Windfury.
Blue Vampire;5;6;1;;druid;minion;Divine Shield.
Old One Sight;7;9;;1;neutral;weapon;Whenever a spell is cast targeting a minion, Give a random friendly minion Overload (3).
Dragon Snake;0;7;28;;warrior;minion;Has Overload (1) while your deck has no more than 17 Mechs.
Garbage Hands;9;11;;1;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2).
Priestess Spell;4;1;;2;hunter;weapon;Inspire: Give a random friendly minion "Your minions cost (2) less" and lose 1 Durability.
Demonic Corruption;1;;;;priest;spell;Secret: When you gain Armor, Your opponent draws a card. Draw a card.
High Scroll;7;;;;hunter;spell;Give a random minion in your deck +5/+4.
Smoking Defense;3;;;;mage;spell;Destroy a Beast.
High Brother;3;2;1;;neutral;minion;Choose One - Gain Mega-Windfury; or Gain Overload (2).
Deadly Master;6;0;3;;shaman;minion;Choose One - Gain Spell Power +3; or Gain Spell Power +2.
High Summon;0;;;;rogue;spell;Combo: Discard a card.
Seeker Bolt;3;1;;3;paladin;weapon;Deathrattle: Your opponent draws a card.
Queen Summoning;5;4;;1;paladin;weapon;Combo: Freeze a minion.
Trapper Scroll;8;3;;1;mage;weapon;Deathrattle: Destroy all Mechs.
Seeker Defenses;5;3;;3;warlock;weapon;At the end of your turn, Deal 9 damage to a random enemy and lose 1 Durability.
Gold Lifebender;5;2;13;;priest;minion;Choose One - Gain Can't attack; or Gain Taunt.
Silver Hand World;0;;;;hunter;spell;Give your minions Overload (1) until end of turn.
Seeker Fell;8;1;;5;warlock;weapon;Battlecry: Add a random weapon to your hand.
Death's Garbage;6;7;6;;warrior;minion;Can't attack.
Guardian Scroll;5;3;;1;warlock;weapon;Combo: Freeze a Demon.
Apprentice Gate;5;1;;1;shaman;weapon;At the beginning of your turn, Equip a random weapon.
First Mate Fusion;7;1;;2;paladin;weapon;At the end of your turn, Your Murlocs gain Spell Power +1 and lose 1 Durability.
Lonely Twist;1;;;;rogue;spell;Freeze a minion.
Striker Fusion;8;1;;4;druid;weapon;Inspire: Your minions cost (3) less until end of turn.
Monster Sun;5;4;;4;paladin;weapon;Inspire: Give a random friendly minion in your hand Overload (2).
Deaf Sergeant;8;7;8;;priest;minion;Whenever an enemy minion is summoned, Your Murlocs gain "Your minions cost (2) more".
Zephyr Star;5;;;;hunter;spell;Give your minions +2 Attack.
Wall Sight;9;1;;4;rogue;weapon;Battlecry: Destroy all Demons.
White Bloodsucker;10;10;5;;priest;minion;Battlecry: Deal damage equal to this minion's Attack.
Vampire Blessings;5;1;;1;rogue;weapon;Combo: Deal 2 damage to a minion.
Giant Shot;2;2;;1;shaman;weapon;Battlecry: Silence a Murloc.
Rowdy Pact;8;;;;paladin;spell;Give all Dragons in your hand and deck +1 Attack for every minion in your hand.
Tortured Fall;8;;;;rogue;spell;Give a random friendly minion in your hand +5 Health for every spell in your hand.
Holy Sergeant;3;5;1;;rogue;minion;Choose One - Give a random friendly minion in your hand Stealth; or Destroy a Mana Crystal.
Armored Wall;8;2;12;;mage;minion;Your Beasts gain Stealth.
Smoking Book;10;;;;druid;spell;Combo: Deal 8 damage to all enemy minions.
Marine Trap;7;2;;3;mage;weapon;Battlecry: Freeze a minion.
Critical Fall;1;;;;priest;spell;If your deck has no more than 1 of any card, Discover a weapon. Otherwise, Silence a minion. Draw a card.
Ancient Star;1;;;;rogue;spell;Discover a Beast.
Zephyr Master;5;2;2;;priest;minion;Costs (1) less for each Murloc you control.
Assassin Portal;0;1;;1;hunter;weapon;Inspire: The next Mech you play costs Health instead of mana and lose 1 Durability.
Zephyr Lifebender;9;7;10;;warlock;minion;At the end of each turn, Add a random weapon to your hand.
Divine Defense;3;;;;warrior;spell;Secret: When your opponent draws a card, Give a random friendly minion "Your Hero Power costs (1) less".
Lifebender Pact;5;2;;1;rogue;weapon;Battlecry: Take control of a minion with 1 or less Health.
Shady Rager;5;3;2;;hunter;minion;Battlecry: Summon a random Demon.
Snake Fell;6;7;;3;paladin;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Vampire Summon;3;1;;1;hunter;weapon;Combo: Discover a weapon.
Onyx Counter;1;;;;priest;spell;Give your Overload (3) minions Overload (2). Draw a card.
Time Nether;1;;;;paladin;spell;Give your Overload (2) minions Overload (1). Draw a card.
Soulbender Moonlight;5;1;;1;hunter;weapon;Whenever this weapon damages a minion, Put a Demon from your hand into play.
Vampire Region;7;1;;3;mage;weapon;Inspire: Your Hero is Immune until end of turn.
Ancient Shade;6;0;12;;neutral;minion;Inspire: Gain "Can't be targeted by spells".
Death Sorcerer;5;6;1;;hunter;minion;Your Demons gain Charge.
Black Offense;10;;;;warlock;spell;If you control no minions, Deal 6 damage to all enemy minions. Otherwise, Freeze a minion.
Mindbender Fall;6;1;;6;shaman;weapon;Battlecry: Deal 7 damage to a random allied character.
Light Defenses;1;;;;mage;spell;Combo: Destroy a random friendly minion. Draw a card.
Coughing Summon;1;;;;rogue;spell;If you have at least 6 cards in hand, Take control of a minion with 5 or less Attack. Otherwise, Deal 7 damage to a random allied character. Draw a card.
Solemn Ogre;6;0;13;;warrior;minion;Whenever you gain Armor, Shuffle this minion into your deck.
Death Gate;0;;;;shaman;spell;At the beginning of your next turn, Your opponent draws a card.
Solemn Control;6;;;;rogue;spell;At the beginning of your next turn, Draw 2 cards.
Stealthy Calls;1;;;;priest;spell;Whenever your hero is attacked this turn, Equip a random weapon.
Abomination Sun;10;1;;3;paladin;weapon;Combo: Give a random friendly minion +5 Health.
Gold Ghost;0;6;27;;neutral;minion;Battlecry: If your deck has no more than 20 Mechs, Freeze a Pirate.
Snake Sun;5;6;;1;rogue;weapon;Combo: Destroy a Mana Crystal.
Ogre Sun;4;9;;1;neutral;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Wild Sight;0;;;;druid;spell;At the end of your turn, Deal 4 damage to your hero.
Silver Hand Breadmaker;8;3;9;;shaman;minion;Inspire: Gain "Your minions cost (1) less".
Predator Cast;8;8;;2;warlock;weapon;Deathrattle: Your opponent draws a card.
Tortured Giant;0;5;18;;rogue;minion;Battlecry: If your deck has no more than 20 Mechs, Deal 2 damage to all enemy minions.
Bubbling Defenses;6;;;;mage;spell;Combo: Take control of a minion with 5 or less Health.
Fel Scientist;9;0;12;;warlock;minion;Whenever you draw a card, Summon a random 3-Cost minion.
Striker Cast;10;1;;1;hunter;weapon;At the beginning of your turn, Give all Pirates in your hand and deck +4 Health.
Rager Partnership;2;1;;1;neutral;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Giant Twist;10;6;;2;priest;weapon;Your weapon has +2 Attack.
Power Garbage;8;1;11;;priest;minion;Enrage: Your spells cost (2) less.
Skullsplitter Sight;10;3;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (3) less" and lose 1 Durability.
Amateur Trap;1;;;;mage;spell;Secret: When you draw a card, The next Mech you play costs Health instead of mana.
Wise Commander;6;3;1;;druid;minion;Your Mechs gain +3 Health.
Orange Portal;1;;;;mage;spell;Give a random minion in your deck "Your spells cost (1) less". Draw a card.
Jade Growl;8;;;;mage;spell;Give your minions +5 Attack.
Murloc Pact;1;;;;warlock;spell;Combo: Freeze a minion.
Reaver Doom;3;1;;1;hunter;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Skeletal Gate;3;;;;warlock;spell;If your deck has no more than 1 of any card, Deal 3 damage to all enemy minions. Otherwise, Discover a weapon.
Lonely Shot;4;;;;warlock;spell;Give your minions +1 Attack.
White Book;2;;;;priest;spell;Secret: When a friendly minion is attacked, Give a random friendly minion in your hand "Your spells cost (1) less".
Civilian Gate;4;8;;1;neutral;weapon;Battlecry: Give a random friendly minion Overload (3).
Ancient Giant;3;1;1;;shaman;minion;Whenever this minion attacks, Equip a random weapon.
King Summoning;10;1;;3;priest;weapon;Whenever your hero attacks, Draw 4 cards.
Lonely Light;3;;;;paladin;spell;Discover a spell for every spell in your hand.
Fel Sergeant;3;0;7;;priest;minion;Your Pirates are Pirates.
Critical Scientist;8;2;17;;warrior;minion;Choose One - Gain Taunt; or Gain Charge.
Whisperer of C'thun;9;2;;4;warlock;weapon;Inspire: Give a random friendly minion "Your Hero Power costs (1) less".
Wise Knight;8;2;13;;warrior;minion;Choose One - Gain Divine Shield; or Gain Divine Shield.
Recruit Defense;10;1;;2;priest;weapon;At the end of your turn, Give a random friendly minion in your hand +4 Attack.
Death Old One;1;2;3;;neutral;minion;At the end of each turn, Deal 10 damage to HIMSELF.
Gold Pact;4;;;;druid;spell;Give a random minion in your hand "Your Hero Power costs (2) less".
Greedy Roar;3;;;;rogue;spell;Freeze a Beast for every minion in your hand.
Greedy Light;7;;;;shaman;spell;Give a random friendly minion in your hand +4 Attack for every minion in your hand.
Holy Seer;4;4;6;;neutral;minion;Deathrattle: Give a random friendly minion Overload (1).
Black Civilian;8;4;9;;warrior;minion;Combo: Gain Spell Power +1 for each damaged minion on the battlefield.
Zephyr Spell;7;;;;mage;spell;Destroy all Mechs for every spell in your hand.
Gatekeeper Well;7;8;;1;hunter;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Experiment Weapon;6;1;;6;shaman;weapon;Inspire: Your weapons cost (1) more until end of turn.
Armored Spell;0;;;;druid;spell;Give a random minion in your hand Overload (1).
Humble Amazon;7;6;1;;warrior;minion;Battlecry: If your opponent has at least 1 minions, Silence a minion and Your other minions gain +1 Attack.
Light Nether;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Inspiring Breeder;8;1;13;;mage;minion;Inspire: Give a random friendly minion Spell Power +1.
Lifebender Calling;3;2;;1;rogue;weapon;Your weapons cost (1) more.
Assassin Cast;8;1;;3;priest;weapon;Your Hero Power costs (2) less.
Deaf Roar;3;;;;rogue;spell;At the beginning of your next turn, Your Totems gain "Your minions cost (1) less".
Furious Alchemist;6;4;6;;paladin;minion;Your Murlocs are Mechs.
Red Knight;8;6;7;;warrior;minion;When this card is discarded, Give a random friendly minion +1 Health.
Moon Reaver;8;9;5;;druid;minion;When you draw this card, Give a random friendly minion in your hand "Can't be targeted by spells or Hero Powers".
Lively Counter;4;;;;warrior;spell;Give a random minion in your hand +3/+1.
Shattered Snake;6;1;4;;warrior;minion;Whenever this minion attacks, Put a Dragon from your hand into play.
Commander World;10;7;;1;warrior;weapon;At the end of your turn, Summon a random Dragon and lose 1 Durability.
Alchemist Control;10;1;;1;shaman;weapon;Combo: Take control of a minion with 8 or less Attack.
Death Summoning;7;;;;shaman;spell;Your Pirates gain "Your Hero is Immune" for every spell in your hand.
Wise Bloodsucker;5;0;1;;rogue;minion;Your Totems gain +4 Attack.
Gatekeeper Check;4;1;;1;neutral;weapon;Your Hero Power costs (1) less.
Ambusher Offense;6;1;;2;shaman;weapon;Combo: Destroy a Dragon.
Wild Apprentice;1;0;7;;hunter;minion;Has Overload (2) while you control a Secret.
Whisperer Well;9;5;;2;warrior;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Dragon Hex;0;;;;warlock;spell;Discard a card.
Kvaldir Horror;1;;;;paladin;spell;Equip a random weapon.
Scientist Fall;4;4;;2;shaman;weapon;Inspire: Your spells cost (2) more until end of turn.
Diamond Sorcerer;9;1;11;;neutral;minion;Choose One - Your minions cost (3) less; or Your weapon has +1 Attack.
Green Region;1;;;;rogue;spell;Give your Overload (1) minions Overload (2). Draw a card.
Humble Medic;7;2;3;;mage;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Tortured First Mate;7;5;1;;mage;minion;Inspire: Gain "Your Hero is Immune".
Red Alchemist;9;2;5;;warrior;minion;Has Mega-Windfury while your opponent controls a Secret.
Experiment Summon;8;1;;1;priest;weapon;At the beginning of your turn, Gain 6 Armor and lose 1 Durability.
Skeletal Bruiser;6;0;1;;warrior;minion;Choose One - Take control of a minion with 4 or less Attack; or Deal damage equal to this minion's Attack.
Death's Abomination;5;1;1;;priest;minion;Battlecry: Gain +1 Health for every minion in your hand.
Demon Roar;6;3;;1;hunter;weapon;Whenever your hero attacks, The next Pirate you play costs Health instead of mana.
Solemn Paladin;9;9;1;;warrior;minion;Combo: Give a random friendly minion "Your weapon has +2 Attack".
Worthless Master;10;0;1;;hunter;minion;Battlecry: Summon a random 10-Cost minion.
Murloc Nether;1;1;;1;neutral;weapon;At the beginning of your turn, Your Totems gain "Your weapons cost (3) more".
Solemn Murloc;6;0;1;;rogue;minion;Battlecry: Take control of a minion with 4 or less Health.
Time Horror;9;;;;paladin;spell;Combo: Deal 8 damage to a minion.
Experiment Check;7;2;;2;warrior;weapon;Battlecry: Destroy a Beast.
Shattered Banshee;8;3;8;;rogue;minion;At the end of each turn, Draw a card.
Bartender Fit;3;1;;2;shaman;weapon;Battlecry: Silence a Dragon.
Dragon Recruit;9;2;6;;rogue;minion;Battlecry: Gain +2 Health for every spell in your hand.
Zephyr Trapper;4;5;7;;neutral;minion;Has Overload (3) while your deck has at least 2 Totems.
Beefcake Blessings;8;1;;1;paladin;weapon;Whenever a spell is played, Give a random friendly minion in your hand +3 Attack.
Critical Gypsy;4;1;1;;rogue;minion;Your Demons gain +2 Attack.
Lively Spell;4;;;;warrior;spell;Give a random minion in your hand +5 Health.
Black Well;5;;;;priest;spell;At the beginning of your next turn, Destroy all Dragons.
Blood Counter;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
Worthless Shade;5;0;3;;shaman;minion;Costs (2) less for each Beast you control.
Lively Cast;1;;;;hunter;spell;Whenever a minion with Overload (3) is summoned this turn, Destroy a random friendly minion. Draw a card.
Elven Portal;0;;;;druid;spell;At the end of your turn, Discard a card.
Green Sacrifice;6;;;;druid;spell;Give your minions +4 Health.
Holy Gate;5;;;;mage;spell;Costs (4) less for each Dragon you control.
Keeper Moon;7;3;;3;paladin;weapon;Whenever your hero attacks, Deal 4 damage to a random allied character.
Marine Book;5;2;;1;mage;weapon;Deathrattle: Give a random friendly minion Spell Power +1.
Furious Kabalist;1;0;1;;shaman;minion;Whenever this minion attacks, The next Totem you play costs Health instead of mana.
Abomination Fit;4;2;;1;warrior;weapon;Whenever this weapon damages a minion, Add a random weapon to your hand.
Barbarian Offense;9;1;;1;hunter;weapon;Whenever your hero attacks, Destroy all Beasts.
Wall Growl;5;1;;1;mage;weapon;Battlecry: Put a Demon from your hand into play.
Gargoyle Calling;0;1;;1;warrior;weapon;At the beginning of your turn, Deal 7 damage to your hero and lose 1 Durability.
Rowdy Hands;0;;;;mage;spell;Combo: Silence a minion.
Dark Bishop;5;0;11;;priest;minion;Choose One - Gain Stealth; or Gain Windfury.
Diamond Moonlight;10;;;;priest;spell;Combo: Restore 10 Health to a character.
Diabolic Sacrifice;1;;;;warrior;spell;Whenever more than 2 Health is restored in a turn this turn, Give a random friendly minion in your hand Overload (2). Draw a card.
Parasitic Beefcake;6;4;9;;hunter;minion;Combo: Shuffle this minion into your opponent's deck.
Rager Horror;1;1;;1;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Bubbling Merchant;5;3;1;;warlock;minion;Inspire: Gain +1 Attack.
Death Apprentice;10;6;8;;hunter;minion;Adjacent minions have Spell Power +1.
Awful Fit;1;;;;shaman;spell;Secret: When more than 4 Health is restored in a turn, Restore 4 Health to a random character.
Green First Mate;10;3;17;;neutral;minion;Battlecry: Freeze a Demon.
Jade Wall;7;7;1;;priest;minion;Whenever this minion takes damage, Draw a card.
Diamond Vampire;7;1;2;;priest;minion;At the beginning of your turn, Your other minions gain "Your Hero is Immune".
Red Monster;2;0;1;;priest;minion;Inspire: Gain Spell Power +1.
Furious Monster;9;0;7;;rogue;minion;Inspire: Gain +5 Attack.
Electric Fell;0;;;;warrior;spell;Give a random friendly minion in your hand Overload (3) for every minion in your hand.
Blue Calling;1;;;;warlock;spell;Give a random minion in your hand Overload (3). Draw a card.
Tauren Spellcaster;9;8;1;;hunter;minion;Inspire: Gain +3 Health.
Snake Weapon;2;1;;1;mage;weapon;Inspire: Put a Dragon from your hand into play and lose 1 Durability.
Ancient Adventurer;3;5;1;;mage;minion;Whenever this minion takes damage, Deal 6 damage to a random enemy.
Moon Doom;1;;;;druid;spell;If your opponent has at least 5 minions, Silence a Pirate and Put a Mech from your hand into play. Draw a card.
Deadly Nether;0;;;;hunter;spell;Give a random minion in your hand Overload (1).
Experiment Pact;5;1;;3;warlock;weapon;Deathrattle: Equip a random weapon.
Wise Old Thing;10;0;1;;hunter;minion;At the end of each turn, Give all Murlocs in your hand and deck +4 Health.
Goblin Old Thing;6;1;8;;paladin;minion;Costs (1) less for each Mech you control.
Holy Nether;1;;;;hunter;spell;Give a random minion in your deck Overload (3). Draw a card.
Grey Guardian;2;2;1;;mage;minion;Inspire: Gain "50% chance to attack the wrong target".
Power Trap;2;;;;mage;spell;At the beginning of your next turn, Draw a card.
Stealthy Check;6;;;;shaman;spell;If you control a Secret, Restore 5 Health to a character. Otherwise, Silence a Beast.
Ninja Horror;10;1;;1;warrior;weapon;Whenever this weapon damages a minion, Give all Pirates in your hand and deck +3 Health.
Merchant Check;8;;;;hunter;spell;Combo: Take control of a minion with 7 or less Health.
Furious Garbage;7;1;4;;shaman;minion;Inspire: Gain "Your Hero is Immune".
Deadly Bind;3;;;;mage;spell;Secret: When a minion is played, Summon a random Murloc.
Grey Doom;6;;;;warrior;spell;Deal 3 damage to an enemy character for every spell in your hand.
Power Knife;0;;;;rogue;spell;Whenever you discard a card this turn, Deal 5 damage to a random allied character.
Shadow of Weapon;0;;;;paladin;spell;Give a random minion in your hand Overload (1).
Shattered Fusion;1;;;;shaman;spell;At the beginning of your next turn, Give a random friendly minion Overload (2). Draw a card.
Armored Old One;10;0;1;;neutral;minion;Battlecry: Gain +4/+4 for every minion in your hand.
Tauren Doom;2;;;;paladin;spell;Give a random minion in your deck +2/+2.
Coughing Fusion;7;;;;mage;spell;Give your minions +3/+1.
Snake Light;6;1;;1;rogue;weapon;Deathrattle: Draw 2 cards.
Grinder of C'thun;5;1;;1;shaman;weapon;Whenever a friendly minion is attacked, Equip a random weapon.
Tauren Check;3;;;;shaman;spell;Give a random minion in your hand +4 Health.
Mindbender Sun;9;1;;1;hunter;weapon;Whenever your hero attacks, Give all Mechs in your hand and deck +2 Health.
Keeper Partnership;5;7;;2;paladin;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Shady Sacrifice;10;;;;rogue;spell;Give your minions +5/+3 until end of turn.
Wise Monster;5;2;2;;shaman;minion;Costs (1) less for each Mech you control.
Whisperer Fusion;9;1;;1;priest;weapon;Combo: Destroy a minion.
Armored Partnership;1;;;;warrior;spell;Give your Overload (3) minions Overload (3). Draw a card.
Spellcaster Hands;2;1;;1;warlock;weapon;Combo: Silence a minion.
Amazon Call;7;2;;2;rogue;weapon;Combo: Destroy a Pirate.
Fel Growl;1;;;;priest;spell;Give a random minion in your hand +1 Attack.
Lonely Sacrifice;1;;;;warrior;spell;Give a random friendly minion Overload (1) for every spell in your hand.
Bomber Fusion;6;6;;2;warrior;weapon;Battlecry: Destroy a Mana Crystal.
Holy Bolt;6;;;;warrior;spell;At the beginning of your next turn, Gain 5 Armor.
Shadow Giant;5;2;3;;priest;minion;Inspire: Gain "Your spells cost (1) less".
Recruit Nether;7;1;;1;hunter;weapon;Inspire: Gain 7 Armor.
Time Growl;10;;;;warlock;spell;Give your minions +4/+3.
Deadly Demon;8;0;5;;paladin;minion;Battlecry: Gain +3 Health for every minion in your hand.
Ambusher Cast;6;1;;1;rogue;weapon;Deathrattle: Your Dragons gain "Your Hero Power costs (2) less".
White Cast;6;;;;shaman;spell;Combo: Deal 2 damage to all enemy minions.
Death Defenses;5;;;;paladin;spell;Give your minions +1/+1.
Lively Scientist;2;1;1;;priest;minion;Enrage: Can't be targeted by spells or Hero Powers.
Second Mate Growl;6;1;;1;mage;weapon;At the beginning of your turn, Put a Mech from your hand into play.
Electric Old One;9;0;21;;paladin;minion;At the end of your turn, gain Charge.
Armored Keeper;10;0;1;;rogue;minion;Combo: Restore 9 Health to a random character.
Electric King;0;0;1;;neutral;minion;At the end of each turn, Shuffle this minion into your opponent's deck.
Kabalist Summoning;7;2;;3;mage;weapon;Whenever a Hero is healed, Destroy a Mana Crystal.
Skeletal Pact;1;;;;mage;spell;If your deck has no more than 11 Pirates, Discover a Pirate. Otherwise, Equip a random weapon. Draw a card.
Striker Defenses;10;2;;1;neutral;weapon;At the end of your turn, Gain 5 Armor and lose 1 Durability.
Humble Priestess;8;2;2;;neutral;minion;Your Murlocs gain +5 Health.
Critical Trap;2;;;;warlock;spell;Costs (1) less for each Demon you control.
Babbling Brother;10;0;1;;rogue;minion;When you draw this card, Gain 9 Armor.
Power Fit;1;;;;shaman;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Worthless Seer;10;0;9;;neutral;minion;Choose One - Your Totems gain +1 Health; or Give a random friendly minion in your hand "Your Hero is Immune".
Ambusher Nether;6;5;;1;rogue;weapon;Inspire: Your spells cost (1) less until end of turn.
Sorcerer Spell;10;2;;1;paladin;weapon;Combo: Deal 6 damage to a minion.
Queen Twist;9;7;;1;paladin;weapon;Inspire: Give a random friendly minion in your hand "Your Hero is Immune" and lose 1 Durability.
Bishop Hands;5;2;;1;druid;weapon;Whenever your hero attacks, Deal 1 damage to a random enemy.
Assassin Gate;9;1;;2;mage;weapon;Whenever your hero attacks, Your Dragons gain "Your weapons cost (2) less".
Sniper Region;6;1;;3;mage;weapon;Whenever your hero attacks, The next Demon you play costs Health instead of mana.
Kabal Fell;3;;;;shaman;spell;Whenever a friendly minion is attacked this turn, Summon a random Mech.
Whisperer of C'thun;10;1;;1;warlock;weapon;At the end of your turn, Give all Demons in your hand and deck +2 Attack.
Murloc Region;1;;;;priest;spell;Whenever you gain Armor this turn, Deal 1 damage to a random enemy.
Fel Giant;4;0;4;;neutral;minion;Your Beasts gain +2 Health.
Greedy Brother;1;0;1;;warlock;minion;Combo: Return this minion to your hand.
King Twist;7;1;;1;druid;weapon;At the end of your turn, Restore 4 Health to a random character and lose 1 Durability.
Medic Corruption;8;1;;1;shaman;weapon;Whenever your hero attacks, Restore 6 Health to a random character.
King Fusion;6;4;;2;warrior;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Sun Knife;10;;;;rogue;spell;If you control a Secret, Deal 5 damage to all enemy minions. Otherwise, Draw a card.
Kabalist Defenses;3;1;;1;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (1).
Underground World;6;4;;1;druid;weapon;Battlecry: Silence a minion.
Light Sun;5;;;;mage;spell;At the end of your turn, Give a random friendly minion +2/+1.
Old Thing Light;7;1;;1;paladin;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (3) less" and lose 1 Durability.
Old One Shot;6;1;;3;paladin;weapon;At the end of your turn, The next Dragon you play costs Health instead of mana and lose 1 Durability.
Jade Old Thing;8;9;5;;neutral;minion;Has Stealth while your opponent controls a Secret.
Stealthy Shade;3;1;8;;shaman;minion;At the beginning of your turn, Discard a card.
Demon Partnership;10;4;;5;warlock;weapon;Inspire: Summon a random 0-Cost minion.
Commander Pact;5;1;;1;paladin;weapon;Deathrattle: Destroy all Demons.
Monster Call;9;1;;1;warlock;weapon;Inspire: Restore 7 Health to a random character.
Recruiter Summoning;6;1;;6;warlock;weapon;Inspire: Deal 6 damage to a random allied character.
Ancient Murloc;5;1;6;;rogue;minion;Enrage: Your weapons cost (1) less.
Vampire Hands;9;5;;4;mage;weapon;Whenever your hero attacks, Give a random friendly minion Overload (2).
Death's Adventurer;9;1;9;;warrior;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Babbling Recruit;4;2;2;;warlock;minion;At the beginning of your turn, Gain Divine Shield until end of turn.
Blue Recruiter;10;1;3;;shaman;minion;Deathrattle: Draw 3 cards.
Divine Growl;1;;;;hunter;spell;Give a random minion in your deck Overload (2). Draw a card.
Marine Weapon;8;3;;1;hunter;weapon;Whenever this weapon damages a minion, Draw a card.
Shadow Well;1;;;;shaman;spell;Give a random minion in your deck Overload (1). Draw a card.
Demon Doom;4;1;;2;priest;weapon;Inspire: Add a random weapon to your hand.
Jade Defenses;6;;;;rogue;spell;Give your minions +3 Attack.
Diamond Bind;3;;;;mage;spell;Give your minions Spell Power +1 until end of turn.
Kabal Hands;1;;;;warlock;spell;Secret: When a minion with Overload (2) is summoned, Draw a card. Draw a card.
Ancient Destroyer;6;1;4;;priest;minion;Adjacent minions have +1 Attack.
Demonic Destroyer;9;2;1;;warlock;minion;Choose One - Gain 7 Armor; or Shuffle this minion into your deck.
Lively Beefcake;7;1;14;;druid;minion;Whenever this minion takes damage, Your Totems gain "50% chance to attack the wrong target".
Giant Calls;5;1;;3;priest;weapon;Inspire: Put a Demon from your hand into play and lose 1 Durability.
Shade Book;10;1;;1;neutral;weapon;At the beginning of your turn, Gain 10 Armor and lose 1 Durability.
Green Brother;5;6;8;;druid;minion;Inspire: Gain "Your spells cost (3) more".
Alchemist Knife;8;1;;4;mage;weapon;Inspire: Your Hero is Immune until end of turn.
Silver Hand Experiment;0;1;1;;rogue;minion;When this card is discarded, Deal 2 damage to a random enemy.
Solemn Fusion;0;;;;paladin;spell;If you control no minions, Discover a spell and Give a random friendly minion in your hand "Your spells cost (2) more".
Ancient Marine;7;0;11;;druid;minion;Choose One - Destroy a Dragon; or Return a Demon to your hand.
Jade Guardian;6;4;13;;paladin;minion;When you draw this card, Your opponent draws a card.
Shattered Master;10;0;2;;paladin;minion;Battlecry: Take control of a minion with 7 or less Attack.
Goblin Star;7;;;;mage;spell;Restore 4 Health to a character for every minion in your hand.
Murloc Civilian;4;0;10;;warrior;minion;Has Taunt while your opponent controls a Secret.
Armored Calling;0;;;;paladin;spell;Give a random minion in your hand Spell Power +1.
Furious Bloodsucker;7;1;1;;mage;minion;Inspire: Gain +1/+3.
Death Doom;2;;;;mage;spell;If you have at least 7 cards in hand, Discover a 8-Cost spell. Otherwise, Freeze a minion.
Elven Scientist;3;0;19;;rogue;minion;Battlecry: If your deck has no more than 1 of any card, Discover a spell.
Black Bolt;2;;;;paladin;spell;Deal 1 damage to a random allied character for every spell in your hand.
Solemn Summoning;3;;;;rogue;spell;Give your minions +1 Health until end of turn.
Power Ambusher;5;1;3;;warlock;minion;Combo: Summon a random Totem.
Demonic Oracle;1;9;1;;neutral;minion;Deathrattle: Destroy a random friendly minion.
Ambusher Knife;9;4;;4;mage;weapon;Inspire: Restore 1 Health to a random character and lose 1 Durability.
Recruit Growl;1;1;;1;paladin;weapon;At the beginning of your turn, Discard a card.
Old Thing Weapon;3;4;;1;warlock;weapon;Deathrattle: Your opponent draws a card.
Dark Conjurer;4;0;5;;druid;minion;At the end of your turn, gain Taunt.
Wild Sergeant;4;2;3;;hunter;minion;Choose One - Gain Can't attack; or Gain Spell Power +3.
Vampire Calls;4;1;;1;druid;weapon;Battlecry: Give a random friendly minion "Your weapon has +2 Attack".
High Corruption;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
First Mate Sight;5;4;;3;hunter;weapon;Combo: Deal 8 damage to a random allied character.
White Fell;1;;;;hunter;spell;If you control a Secret, Silence a Dragon. Otherwise, Destroy a random friendly minion. Draw a card.
Deadly Keeper;6;1;6;;hunter;minion;Whenever this minion takes damage, Put a Murloc from your hand into play.
Seer Roar;6;4;;2;priest;weapon;Whenever your hero attacks, Your opponent draws a card.
Bad Bloodsucker;7;0;6;;paladin;minion;Enrage: Your Hero is Immune.
Old Thing Fit;1;1;;2;rogue;weapon;Inspire: Deal 9 damage to a random enemy and lose 1 Durability.
Lonely Fusion;0;;;;warlock;spell;The next Totem you play costs Health instead of mana.
Experienced Initiate;5;1;11;;neutral;minion;Inspire: Deal 5 damage to HIMSELF.
Bad Hands;3;;;;shaman;spell;Give your minions Spell Power +1.
Paladin Gate;4;1;;1;shaman;weapon;Inspire: Your Hero is Immune until end of turn.
White Bind;4;;;;warrior;spell;Give a random friendly minion in your hand "Your minions cost (1) less" for every spell in your hand.
Ambusher Bind;10;1;;7;priest;weapon;Your weapons cost (1) less.
Shade Spell;10;3;;1;shaman;weapon;Combo: Destroy a minion.
Grey Moonlight;0;;;;hunter;spell;Give a random minion in your hand Overload (1).
Mindbender Control;5;4;;3;druid;weapon;Battlecry: Your opponent draws a card.
Seeker Region;2;1;;1;hunter;weapon;Inspire: Put a Beast from your hand into play and lose 1 Durability.
Onyx Barbarian;5;1;1;;hunter;minion;Battlecry: If you have at least 2 cards in hand, Deal 5 damage to a minion.
Lively Pact;5;;;;paladin;spell;Costs (4) less for each Pirate you control.
Soldier Blessings;10;2;;7;priest;weapon;Whenever a minion is healed, Give a random friendly minion in your hand Overload (2).
Blue Giant;7;2;12;;paladin;minion;Whenever this minion attacks, Return this minion to your hand.
Sniper Hex;8;1;;1;warrior;weapon;Combo: Summon a random 5-Cost minion.
Parasitic Soulbender;6;1;10;;warrior;minion;Your Demons gain Windfury.
Vampire Fusion;8;6;;1;neutral;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Greedy Calling;1;;;;hunter;spell;Give your minions Overload (3) until end of turn. Draw a card.
Dragon Bruiser;6;6;1;;warlock;minion;Inspire: Gain +1 Health.
Destroyer Region;6;1;;1;warrior;weapon;Whenever your hero attacks, Put a Beast from your hand into play.
Breadmaker Defense;10;4;;1;neutral;weapon;Whenever your hero attacks, Destroy all Totems.
Old Thing Sacrifice;5;1;;2;warrior;weapon;Whenever more than 2 Health is restored in a turn, Gain 1 Armor.
Demonic Sacrifice;3;;;;druid;spell;Destroy a Beast.
Merchant Corruption;5;2;;5;druid;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Gatekeeper Light;7;1;;1;neutral;weapon;Inspire: Draw 3 cards and lose 1 Durability.
Furious Conjurer;10;0;1;;paladin;minion;Choose One - Discover a 6-Cost spell; or Deal 4 damage to a minion.
Demon Doom;10;1;;1;hunter;weapon;Whenever you receive fatal damage, Give all Demons in your hand and deck +5 Health.
Humble Apprentice;5;1;14;;mage;minion;Deathrattle: Destroy a Mana Crystal.
Beefcake Moonlight;7;3;;3;warlock;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Sniper Hands;10;5;;1;priest;weapon;At the end of your turn, Gain 3 Armor and lose 1 Durability.
Master Calling;9;2;;5;druid;weapon;At the end of your turn, Add a random weapon to your hand and lose 1 Durability.
White Partnership;1;;;;warlock;spell;At the end of your turn, Deal 7 damage to your hero. Draw a card.
Squashbuckler World;9;3;;1;shaman;weapon;At the beginning of your turn, Summon a random Dragon.
Red Roar;4;;;;warrior;spell;Draw a card for every minion in your hand.
Stealthy Fit;3;;;;mage;spell;Equip a random weapon for every spell in your hand.
Awful Apprentice;2;1;1;;neutral;minion;Choose One - Gain Taunt; or Gain Windfury.
Holy Priestess;6;0;1;;neutral;minion;Choose One - Give a random friendly minion Spell Power +1; or Give a random friendly minion in your hand "Your Hero is Immune".
Shady World;1;;;;shaman;spell;Deal 5 damage to your hero for every spell in your hand.
Elven Horror;10;;;;hunter;spell;If your opponent has at least 2 minions, Return a Dragon to your hand and Give all Totems in your hand and deck +4/+3.
Moon Nether;7;;;;warlock;spell;Give your minions +1/+3 until end of turn.
Black Skullsplitter;7;0;6;;druid;minion;Whenever this minion attacks, Gain 4 Armor.
Shadow Adventurer;7;2;1;;warrior;minion;Your Dragons gain +1/+2.
Commander Blessings;4;8;;1;druid;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Gatekeeper Shot;3;2;;1;priest;weapon;Inspire: Give a random friendly minion "Your weapons cost (1) less" and lose 1 Durability.
Inspiring Scourge;2;0;1;;priest;minion;Costs (1) less for each Beast you control.
Captain World;8;1;;6;rogue;weapon;Inspire: Destroy a Mana Crystal.
Blue Doom;3;;;;rogue;spell;Discover a 3-Cost spell.
Light Moon;0;;;;druid;spell;Combo: Give a random friendly minion Overload (1).
Tauren Shade;10;1;7;;rogue;minion;Inspire: Restore 10 Health to a random character.
Humble Knight;7;3;11;;mage;minion;Your Pirates are Murlocs.
Old Thing Sun;4;1;;1;warlock;weapon;At the beginning of your turn, The next Totem you play costs Health instead of mana.
Dark Amazon;6;0;2;;warrior;minion;Whenever this minion gains Taunt, Your Murlocs gain +4 Health.
Parasitic Recruiter;8;3;12;;warlock;minion;Your Demons are Murlocs.
Predator Defense;9;7;;3;hunter;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Demonic Abomination;6;5;3;;warlock;minion;Inspire: Restore 1 Health to a random character.
Jade King;7;0;2;;priest;minion;Whenever this minion attacks, Gain Mega-Windfury until end of turn.
Shadow Region;1;;;;mage;spell;Whenever a friendly minion is attacked this turn, The next Pirate you play costs Health instead of mana.
Wizard Scroll;5;7;;2;priest;weapon;Inspire: Your minions cost (3) more until end of turn.
Parasitic Calls;0;;;;rogue;spell;Give a random minion in your deck +1 Attack.
Divine Star;1;;;;mage;spell;Whenever your hero is attacked this turn, Deal 10 damage to your hero. Draw a card.
Deaf Sun;1;;;;priest;spell;Give a random minion in your hand +1 Attack.
Lonely Gargoyle;4;9;5;;mage;minion;Choose One - Your spells cost (2) more; or 50% chance to attack the wrong target.
Whisperer Light;8;9;;1;rogue;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Armored Queen;7;1;2;;warrior;minion;Choose One - Take control of a minion with 3 or less Attack; or Deal damage equal to this minion's Attack.
Shady Sun;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
Kvaldir Blessings;4;;;;warrior;spell;Costs (3) less for each Murloc you control.
Skullsplitter Hex;9;5;;1;warlock;weapon;Deathrattle: Give a random friendly minion in your hand +2 Health.
Babbling Defenses;9;;;;warlock;spell;If your hand is empty, Deal 8 damage to a minion. Otherwise, Return a Beast to your hand.
Critical Ghost;9;0;1;;hunter;minion;Inspire: Gain +5/+2.
Grinder Check;5;4;;3;druid;weapon;Your spells cost (3) more.
Queen Defense;8;1;;1;druid;weapon;Combo: Restore 6 Health to a character.
Wizard Defense;8;9;;1;neutral;weapon;Inspire: Discard a card.
Master Sight;7;1;;2;hunter;weapon;Inspire: Your Mechs gain Spell Power +1.
Shattered Defense;0;;;;priest;spell;Discard a card.
Breadmaker Shot;1;1;;1;warlock;weapon;Battlecry: Freeze a Totem.
Shadow of Pact;4;;;;hunter;spell;Deal 1 damage to an enemy character for every minion in your hand.
Gold World;1;;;;paladin;spell;Secret: When a minion with Overload (3) is summoned, Deal 9 damage to a random enemy. Draw a card.
Divine Control;1;;;;warlock;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Fel Spell;1;;;;priest;spell;Give your minions Overload (3) until end of turn. Draw a card.
Shadow Whisperer;5;0;1;;rogue;minion;Battlecry: Gain +3 Health for each damaged minion on the battlefield.
Arcane Book;0;;;;druid;spell;Give a random minion in your hand Overload (1).
Diamond Oracle;9;0;3;;mage;minion;Combo: Take control of a minion with 6 or less Attack.
Gatekeeper Fit;9;2;;1;hunter;weapon;At the beginning of your turn, Destroy all Murlocs.
Shady Star;6;;;;warrior;spell;Give a random friendly minion +3 Health for every minion in your hand.
Shadow Recruiter;7;2;1;;warlock;minion;Mega-Windfury.
Archer Region;10;1;;1;hunter;weapon;Deathrattle: Gain 10 Armor.
Deaf Horror;1;;;;paladin;spell;Give a random minion in your deck +3 Attack.
Lonely Fall;1;;;;paladin;spell;Give a random minion in your deck "Your weapons cost (3) more". Draw a card.
Sorcerer Fit;2;9;;1;warlock;weapon;Whenever a Totem with Overload (2) is summoned, Destroy a random friendly minion.
Breadmaker Calling;2;1;;1;shaman;weapon;Combo: Deal 0 damage to a minion.
Moon Rager;9;0;5;;mage;minion;Deathrattle: Your other minions gain +4 Health.
Destroyer Scroll;3;4;;2;warlock;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Parasitic Bloodsucker;9;2;4;;hunter;minion;Choose One - The next Pirate you play costs Health instead of mana; or Give a random friendly minion in your hand +5 Health.
Blue Sorcerer;2;0;1;;neutral;minion;Your Mechs gain Spell Power +1.
Gatekeeper Control;2;1;;1;priest;weapon;Combo: Return a Murloc to your hand.
Arcane Knight;3;2;2;;warlock;minion;Whenever a friendly minion is attacked, Deal 3 damage to a random enemy.
Recruiter Counter;9;2;;2;druid;weapon;At the end of your turn, Give a random friendly minion +3 Attack and lose 1 Durability.
Wild Ninja;10;1;2;;warlock;minion;Battlecry: If your deck has at least 5 Mechs, Deal 5 damage to all enemy minions.
Dark Sun;4;;;;druid;spell;Give a random minion in your hand +5 Health.
Whisperer Control;2;1;;1;hunter;weapon;Battlecry: Freeze a Pirate.
White Beefcake;7;6;12;;druid;minion;Has Taunt while you have at least 2 cards in hand.
Fel Calling;3;;;;druid;spell;Whenever more than 1 Health is restored in a turn this turn, Your Demons gain +2 Health.
Bomber Moonlight;1;2;;3;paladin;weapon;Inspire: Destroy a random friendly minion.
Abomination Defenses;7;4;;3;shaman;weapon;Inspire: The next Totem you play costs Health instead of mana and lose 1 Durability.
White Gargoyle;4;1;12;;shaman;minion;Choose One - Can't be targeted by spells or Hero Powers; or 50% chance to attack the wrong target.
Skeletal Roar;5;;;;paladin;spell;Combo: Give a random friendly minion "Your Hero Power costs (2) less".
Divine Light;1;;;;druid;spell;Give a random minion in your deck "Your weapons cost (1) more". Draw a card.
Experienced Corruption;10;;;;priest;spell;Deal 8 damage to a minion for every spell in your hand.
Knight Spell;7;4;;1;neutral;weapon;Whenever you receive fatal damage, Discard a card.
King Growl;5;3;;6;druid;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Breeder Fell;6;8;;2;paladin;weapon;Inspire: Give a random friendly minion in your hand Overload (2).
Beefcake Check;4;2;;1;mage;weapon;Whenever a weapon is equipped, Deal 4 damage to your hero.
Red Bartender;8;8;7;;hunter;minion;At the end of your turn, gain Can't attack.
Merchant Fell;10;5;;1;priest;weapon;Inspire: Destroy all Dragons.
Skeletal Bolt;9;;;;warrior;spell;Discover a 9-Cost spell.
Babbling Captain;8;0;1;;hunter;minion;Inspire: Gain +1/+5.
Dark Gypsy;4;3;1;;warlock;minion;When this card is discarded, Give a random friendly minion +1 Attack.
Deadly Keeper;4;1;3;;shaman;minion;Enrage: Your opponent's Hero Power costs (1) less.
Dark Second Mate;8;12;1;;neutral;minion;At the beginning of your turn, Add a random weapon to your hand.
Wild Shade;9;3;7;;priest;minion;Combo: Destroy all Murlocs.
Arcane Gatekeeper;10;9;2;;priest;minion;Whenever your opponent uses their Hero Power, Your other minions gain Spell Power +1.
Blue Corruption;3;;;;druid;spell;If your deck has at least 8 Murlocs, Silence a minion. Otherwise, Discover a Demon.
Wise Amazon;1;0;1;;rogue;minion;Your Murlocs are Beasts.
Skullsplitter Defenses;10;1;;1;shaman;weapon;Whenever a Hero is healed, Restore 9 Health to a random character.
Onyx Defenses;3;;;;druid;spell;Combo: Give a random friendly minion +2 Attack.
Babbling Priestess;5;0;1;;druid;minion;Battlecry: If your deck has no more than 1 of any card, Deal 8 damage to a minion.
Mage Calls;5;1;;1;neutral;weapon;Whenever your opponent casts a spell, Give a random friendly minion Spell Power +1.
Red Star;6;;;;druid;spell;Whenever a spell is cast targeting a minion this turn, Draw 2 cards.
Furious Banshee;8;0;3;;mage;minion;Battlecry: Gain +3 Health for every spell in your hand.
Arcane Bloodsucker;8;0;1;;warrior;minion;Battlecry: Gain +4 Health for every spell in your hand.
Blue Counter;1;;;;shaman;spell;Give a random minion in your deck "Your weapons cost (3) more". Draw a card.
Lonely Spell;6;;;;mage;spell;At the end of your turn, Restore 5 Health to a random character.
Light Scroll;1;;;;rogue;spell;Give a random minion in your deck Overload (2). Draw a card.
Assassin Nether;8;7;;1;priest;weapon;Battlecry: Discover a spell.
Moon Snake;1;0;1;;neutral;minion;At the beginning of your turn, Return this minion to your hand.
Paladin Weapon;2;1;;2;hunter;weapon;Deathrattle: Deal 2 damage to your hero.
Silver Portal;8;;;;hunter;spell;If you control no minions, Take control of a minion with 4 or less Attack. Otherwise, Destroy a Mech.
Tortured Calls;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Diabolic Mage;0;0;1;;warrior;minion;After this attacks and kills a minion, Deal 2 damage to your hero.
Scientist Region;5;4;;1;shaman;weapon;Whenever a Demon is summoned, Deal 9 damage to a random enemy.
Paladin Roar;4;1;;1;neutral;weapon;At the end of your turn, Put a Demon from your hand into play and lose 1 Durability.
King Doom;7;2;;2;priest;weapon;Deathrattle: Summon a random Pirate.
Arcane Ambusher;1;0;2;;hunter;minion;Your Dragons gain Can't attack.
Sergeant Moon;8;11;;1;rogue;weapon;Inspire: Discard a card.
Marine Moon;8;1;;8;neutral;weapon;Deathrattle: Deal 7 damage to your hero.
Silver Sacrifice;5;;;;druid;spell;Put a Demon from your hand into play for every minion in your hand.
Divine Ninja;8;9;6;;warrior;minion;Your Beasts are Mechs.
Divine Sun;4;;;;druid;spell;Give your minions +2 Health.
Sun Growl;3;;;;druid;spell;Costs (2) less for each Totem you control.
Assassin Well;4;2;;1;neutral;weapon;Deathrattle: Draw a card.
Amateur Summon;3;;;;druid;spell;The next Demon you play costs Health instead of mana for every spell in your hand.
Guardian Pact;8;4;;5;warlock;weapon;Inspire: Your Beasts gain "Your minions cost (2) more" and lose 1 Durability.
Garbage Bolt;10;1;;1;warlock;weapon;Whenever your hero attacks, Give all Murlocs in your hand and deck Spell Power +1.
Wise Marine;10;1;10;;rogue;minion;Battlecry: Summon a random 10-Cost minion.
Mage Calling;1;1;;1;hunter;weapon;Whenever an enemy minion is summoned, Discard a card.
Jade Guardian;8;3;3;;neutral;minion;At the beginning of your turn, Give a random friendly minion "Your weapon has +3 Attack".
Orange Nether;1;;;;mage;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Silver Hand Gypsy;10;1;1;;warlock;minion;Battlecry: Gain +5/+2 for each damaged minion on the battlefield.
Captain Fit;9;1;;4;paladin;weapon;Inspire: Give a random friendly minion "Your Hero Power costs (2) less" and lose 1 Durability.
Ghost Calling;5;1;;1;rogue;weapon;Whenever this weapon damages a minion, Gain 2 Armor.
Conjurer Twist;3;1;;1;paladin;weapon;Inspire: The next Demon you play costs Health instead of mana.
Gold Portal;0;;;;warlock;spell;Whenever a weapon is broken this turn, Deal 9 damage to a random enemy.
Second Mate Knife;1;1;;1;neutral;weapon;Whenever your hero attacks, Deal 5 damage to a random allied character.
Smoking Calls;3;;;;warlock;spell;Give your minions Spell Power +1 until end of turn.
Diabolic Bartender;2;1;1;;hunter;minion;Your Pirates gain Charge.
Garbage Bind;7;3;;4;warrior;weapon;Battlecry: Give a random friendly minion in your hand Overload (1).
Death Defense;1;;;;paladin;spell;Give a random minion in your hand Overload (2). Draw a card.
Shade Scroll;3;1;;1;paladin;weapon;At the end of your turn, Add a random weapon to your hand and lose 1 Durability.
Power Shot;3;;;;warlock;spell;Combo: Put a Mech from your hand into play.
Solemn Well;8;;;;druid;spell;Give all Pirates in your hand and deck Spell Power +1 for every spell in your hand.
Jade Conjurer;9;7;3;;hunter;minion;Choose One - Your Hero Power costs (2) less; or Can't be targeted by spells or Hero Powers.
Tauren Captain;10;0;1;;druid;minion;Battlecry: Gain +1/+5 for every spell in your hand.
Deaf Well;5;;;;priest;spell;If your hand is empty, Discover a weapon and Destroy all Totems.
Blue Book;1;;;;mage;spell;Give a random minion in your deck Overload (1). Draw a card.
Initiate Gate;9;5;;4;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Babbling Garbageman;10;2;5;;mage;minion;Battlecry: If your deck has at least 16 Totems, Deal 3 damage to all enemy minions and Destroy all Dragons.
Blood Captain;4;2;6;;druid;minion;Enrage: 50% chance to attack the wrong target.
Divine Captain;2;3;1;;druid;minion;Enrage: Your spells cost (1) more.
Electric of C'thun;9;;;;mage;spell;If your opponent has at least 2 minions, Take control of a minion with 8 or less Health. Otherwise, Put a Mech from your hand into play.
Deadly Moon;0;;;;warlock;spell;Give a random minion in your hand "Your spells cost (1) more".
Tortured Priestess;10;8;1;;priest;minion;After this attacks and kills a minion, Gain 4 Armor.
Babbling First Mate;7;3;17;;warrior;minion;Whenever this minion loses Taunt, Discard a card.
Orange Call;0;;;;priest;spell;Give a random minion in your hand Overload (1).
Experienced Whisperer;10;1;1;;neutral;minion;Battlecry: Deal 5 damage to all enemy minions.
Grinder Calling;5;3;;2;hunter;weapon;At the end of your turn, Give a random friendly minion Overload (1).
Shadow of Fusion;9;;;;druid;spell;Secret: When a minion is healed, Draw 4 cards.
Inspiring Soldier;6;5;1;;hunter;minion;When this card is discarded, Restore 2 Health to a random character.
Ancient Partnership;3;;;;druid;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Wild Beefcake;1;1;1;;shaman;minion;Your Totems are Totems.
Breadmaker Hands;4;3;;1;priest;weapon;Whenever this weapon damages a minion, Your opponent draws a card.
Dark Trap;6;;;;druid;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Murloc World;1;;;;paladin;spell;Give your Overload (2) minions Overload (2). Draw a card.
Armored Growl;4;;;;shaman;spell;Freeze a minion for every minion in your hand.
Wild Calls;0;;;;paladin;spell;Give your minions Overload (2) until end of turn.
Kvaldir Sergeant;10;4;13;;warlock;minion;After this attacks and kills a minion, Gain 1 Armor.
Civilian Cast;6;1;;3;druid;weapon;Whenever your hero attacks, Deal 1 damage to your hero.
Worthless Ogre;10;9;1;;neutral;minion;Battlecry: Summon a random 3-Cost minion.
Marine Portal;3;4;;2;warlock;weapon;Deathrattle: Give a random friendly minion Overload (3).
Diamond King;7;11;1;;priest;minion;Has Can't attack while you control a Secret.
Diamond Kabalist;2;8;5;;mage;minion;Has Can't attack while your deck has no more than 1 of any card.
Deadly Fell;0;;;;warrior;spell;Secret: When a weapon is broken, Add a random weapon to your hand.
Silver Hand Sacrifice;10;;;;warlock;spell;Draw 3 cards for every spell in your hand.
Diabolic Sacrifice;0;;;;paladin;spell;If your opponent controls a Secret, Return a Mech to your hand. Otherwise, Summon a random 0-Cost minion.
Murloc Bruiser;4;4;7;;rogue;minion;Deathrattle: Your Mechs gain "Your spells cost (3) more".
Kabalist Pact;9;1;;1;hunter;weapon;At the end of your turn, Give all Mechs in your hand and deck +1/+1 and lose 1 Durability.
Lonely Offense;1;;;;warrior;spell;Give your minions Overload (3) until end of turn. Draw a card.
Murloc Hands;7;2;;2;paladin;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
White Fit;0;;;;druid;spell;Give a random minion in your hand Spell Power +1.
Gatekeeper Summoning;3;1;;1;mage;weapon;Your weapon has +2 Attack.
Murloc Captain;5;5;3;;hunter;minion;Battlecry: If your hand is empty, Discover a weapon.
Keeper of C'thun;5;1;;1;warlock;weapon;Whenever this weapon damages a minion, Gain 1 Armor.
Babbling Fit;4;;;;shaman;spell;Combo: Destroy all Totems.
Steamweedle Weapon;1;;;;mage;spell;Give a random minion in your deck "Your spells cost (1) less". Draw a card.
Amazon Calls;4;1;;2;priest;weapon;At the beginning of your turn, Add a random weapon to your hand and lose 1 Durability.
Furious Hands;5;;;;mage;spell;Put a Totem from your hand into play for every minion in your hand.
Barbarian Fit;10;1;;1;shaman;weapon;Battlecry: Deal 5 damage to all enemy minions.
Humble Banshee;9;1;14;;paladin;minion;At the beginning of your turn, Draw a card.
Gypsy Knife;5;1;;1;hunter;weapon;At the end of your turn, Give a random friendly minion Spell Power +1.
Skullsplitter Hex;9;7;;2;mage;weapon;At the beginning of your turn, Deal 3 damage to a random enemy and lose 1 Durability.
Amazon Moonlight;10;1;;7;druid;weapon;Battlecry: Summon a random 0-Cost minion.
Babbling Brother;7;0;9;;warlock;minion;Whenever this minion loses Mega-Windfury, Shuffle this minion into your opponent's deck.
Wild Medic;10;1;1;;priest;minion;Choose One - Deal 8 damage to all enemy minions; or Discover a weapon.
Old Thing Gate;7;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand +3 Attack.
Soldier Pact;8;1;;7;mage;weapon;Combo: Discard a card.
Diamond Striker;10;0;1;;paladin;minion;Choose One - Draw 4 cards; or Equip a random weapon.
Wall Nether;7;2;;1;shaman;weapon;At the beginning of your turn, Summon a random Totem and lose 1 Durability.
Rowdy Gate;1;;;;shaman;spell;Give a random minion in your deck "Your weapons cost (1) more". Draw a card.
Awful Bind;3;;;;warlock;spell;Silence a Murloc for every minion in your hand.
Monster Star;7;1;;4;mage;weapon;At the beginning of your turn, The next Beast you play costs Health instead of mana.
Murloc Calls;5;1;;1;shaman;weapon;At the end of your turn, Give a random friendly minion "Your spells cost (3) less" and lose 1 Durability.
Dark Soulbender;6;0;1;;priest;minion;Battlecry: Gain +3 Health for every minion in your hand.
Stealthy Captain;7;3;1;;rogue;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Kvaldir Wall;9;1;2;;druid;minion;Battlecry: Gain +4 Attack for every minion in your hand.
Breeder Moon;10;1;;3;warlock;weapon;Whenever your opponent draws a card, Give all Beasts in your hand and deck +3 Attack.
White Nether;4;;;;paladin;spell;Give your minions "Your weapon has +1 Attack" until end of turn.
Onyx Vampire;1;1;1;;neutral;minion;Combo: Shuffle this minion into your opponent's deck.
Spellcaster Sacrifice;2;1;;1;paladin;weapon;Battlecry: Deal 0 damage to all enemy minions.
Experiment Blessings;3;5;;1;neutral;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (3).
Steamweedle Demon;3;8;2;;druid;minion;At the end of each turn, Deal 10 damage to HIMSELF.
Ambusher Light;5;3;;3;hunter;weapon;Whenever a friendly minion is attacked, Give a random friendly minion in your hand Overload (3).
Inspiring Destroyer;7;8;1;;warlock;minion;Combo: Deal damage equal to this minion's Health.
Steamweedle Bolt;1;;;;warlock;spell;Give a random minion in your deck "Your weapons cost (1) more". Draw a card.
Arcane Shot;0;;;;warrior;spell;Give a random minion in your deck "Your Hero is Immune".
Coughing Book;4;;;;warlock;spell;Costs (3) less for each Mech you control.
Ghost Moonlight;10;1;;1;priest;weapon;Battlecry: Take control of a minion with 8 or less Health.
Stealthy Roar;10;;;;shaman;spell;If you control a Secret, Take control of a minion with 10 or less Attack and Restore 4 Health to a random character.
Marine Summoning;7;1;;2;hunter;weapon;Your weapon has +3 Attack.
Gargoyle Offense;3;1;;1;paladin;weapon;Your opponent's Hero Power costs (2) less.
Critical Control;4;;;;priest;spell;Discover a Totem for every minion in your hand.
Stealthy Medic;7;0;1;;warrior;minion;Whenever this minion takes damage, Summon a random 6-Cost minion.
Humble Oracle;0;1;21;;warlock;minion;Choose One - Gain Overload (3); or Gain Overload (3).
Moon Destroyer;4;6;1;;warrior;minion;Choose One - Can't be targeted by spells; or Can't be targeted by spells or Hero Powers.
Gypsy Light;6;4;;1;neutral;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Skeletal Scientist;7;0;8;;mage;minion;Battlecry: If your opponent controls a Secret, Deal 3 damage to a minion.
Diamond Star;1;;;;rogue;spell;Give your Overload (3) minions Overload (2). Draw a card.
Skeletal Fell;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Holy Fell;1;;;;rogue;spell;Give your Overload (3) minions Overload (3). Draw a card.
Arcane Rager;9;6;1;;mage;minion;Battlecry: Gain +2 Attack for every minion in your hand.
Power Giant;6;5;2;;rogue;minion;Your Dragons gain Spell Power +1.
Diamond Lifebender;7;0;2;;priest;minion;Combo: Destroy a minion.
Coughing Sniper;4;2;1;;neutral;minion;Your Mechs gain Spell Power +1.
Black Counter;9;;;;warrior;spell;Give a random minion in your hand +5/+4.
Gatekeeper Summon;8;5;;3;paladin;weapon;Whenever this weapon damages a minion, Deal 9 damage to a random allied character.
Spellcaster Star;9;9;;1;shaman;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your spells cost (2) more".
Gatekeeper Bind;4;1;;1;warlock;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Wizard of C'thun;4;1;;2;warrior;weapon;Whenever your hero attacks, Discard a card.
Silver Sniper;2;7;13;;hunter;minion;Choose One - Gain Overload (3); or Gain Overload (1).
Steamweedle Destroyer;9;0;1;;druid;minion;Battlecry: Gain +2/+3 for every minion in your hand.
Goblin Civilian;5;9;6;;warlock;minion;Choose One - Gain Spell Power +2; or Gain Overload (3).
Abomination Blessings;0;1;;1;warrior;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Experienced Breadmaker;8;4;9;;paladin;minion;Battlecry: Deal damage equal to this minion's Health.
Awful Alchemist;4;1;2;;rogue;minion;At the end of each turn, Give a random friendly minion Spell Power +1.
Jade Shot;5;;;;shaman;spell;Summon a random Mech for every spell in your hand.
Red Garbageman;3;1;2;;priest;minion;At the end of each turn, Shuffle this minion into your deck.
Abomination Moon;2;4;;1;shaman;weapon;Your minions cost (3) more.
Shadow of Hex;3;;;;rogue;spell;Give a random minion in your deck +4/+1.
Death Trap;5;;;;paladin;spell;Give your minions "Your minions cost (3) less" until end of turn.
Shadow of Calling;0;;;;warrior;spell;If your hand is empty, Return a Pirate to your hand and Destroy a Mana Crystal.
Babbling Well;1;;;;hunter;spell;Combo: Deal 9 damage to your hero. Draw a card.
Parasitic Gargoyle;9;9;10;;warrior;minion;After this attacks and kills a minion, Discard a card.
Skeletal Archer;7;2;7;;paladin;minion;At the end of your turn, gain Divine Shield.
Wild Moonlight;0;;;;shaman;spell;Give your minions Overload (2) until end of turn.
Diamond Priestess;10;6;1;;hunter;minion;Adjacent minions have +4 Health.
Moon Soldier;5;0;2;;warlock;minion;Inspire: Gain +3 Attack.
Solemn Merchant;4;1;1;;hunter;minion;After this attacks and kills a minion, Gain +2 Attack for every Totem in your hand.
Power Portal;1;;;;warlock;spell;Give a random minion in your hand Overload (3). Draw a card.
Shadow of Sun;4;;;;paladin;spell;Give a random minion in your deck +2/+4.
Blue Monster;6;1;1;;shaman;minion;At the end of each turn, Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Whisperer Bind;8;4;;1;hunter;weapon;At the beginning of your turn, Put a Beast from your hand into play and lose 1 Durability.
White of C'thun;6;;;;druid;spell;Combo: Give a random friendly minion +3/+1.
Tortured Hands;10;;;;rogue;spell;Give all Pirates in your hand and deck +2/+2 for every minion in your hand.
Seer Defense;9;7;;1;warrior;weapon;Your weapons cost (3) less.
Guardian Calls;6;1;;1;shaman;weapon;Battlecry: Deal 4 damage to an enemy character.
Blood Scientist;7;6;3;;warlock;minion;Combo: Draw a card.
Silver Bomber;8;0;1;;druid;minion;Your Beasts gain +3/+3.
Furious Skullsplitter;6;4;1;;priest;minion;Inspire: Gain +2 Health for each damaged minion on the battlefield.
Shattered Giant;4;5;2;;neutral;minion;When you draw this card, The next Totem you play costs Health instead of mana.
High Wizard;9;2;4;;priest;minion;Adjacent minions have +4 Attack.
Elven Striker;7;5;10;;neutral;minion;Combo: Your other minions gain "Your minions cost (2) more".
Snake Hex;9;1;;1;warrior;weapon;Whenever this weapon damages a minion, Give all Beasts in your hand and deck Spell Power +1.
Merchant Well;10;;;;priest;spell;Combo: Restore 9 Health to a character.
Blood Light;4;;;;warlock;spell;Combo: Take control of a minion with 3 or less Health.
Bruiser Nether;7;3;;1;warlock;weapon;Inspire: Your weapons cost (3) less until end of turn.
Critical Keeper;7;1;20;;neutral;minion;Choose One - Gain Divine Shield; or Gain Overload (1).
Awful Archer;7;1;1;;neutral;minion;Whenever this minion attacks, Draw 2 cards.
Deaf Banshee;7;0;4;;warrior;minion;Combo: Destroy all Mechs.
Deaf Shot;0;;;;priest;spell;Silence a minion.
Wizard Pact;4;7;;1;warrior;weapon;Your minions cost (2) more.
Reaver Calling;8;3;;1;warrior;weapon;Whenever a Dragon is summoned, Give a random friendly minion Spell Power +1.
Shady Call;6;;;;hunter;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Critical Offense;0;;;;warrior;spell;Give a random minion in your hand Overload (1).
Goblin Knife;1;;;;warrior;spell;Combo: Freeze a minion.
Bishop Calling;6;3;;1;druid;weapon;Inspire: Restore 2 Health to a random character and lose 1 Durability.
Striker Light;7;1;;3;priest;weapon;Inspire: Your spells cost (2) less until end of turn.
Merchant Weapon;9;3;;2;mage;weapon;Inspire: Destroy all Dragons.
Brother Shot;9;1;;1;warlock;weapon;Battlecry: Gain 9 Armor.
Orange Destroyer;1;1;1;;neutral;minion;Your Pirates are Murlocs.
Scourge Hands;10;1;;1;neutral;weapon;Battlecry: Deal 5 damage to all enemy minions.
Worthless Weapon;10;;;;mage;spell;Draw 4 cards for every minion in your hand.
Steamweedle Commander;3;1;2;;shaman;minion;Combo: Discover a Totem.
Tortured Fit;7;;;;hunter;spell;Give your minions +5 Health until end of turn.
Arcane Second Mate;0;0;1;;warrior;minion;Your Totems are Dragons.
Banshee Fit;10;1;;1;mage;weapon;Combo: Take control of a minion with 10 or less Attack.
Shadow Hex;1;;;;rogue;spell;At the beginning of your next turn, Give a random friendly minion "Your weapons cost (3) more". Draw a card.
Smoking Grinder;4;2;6;;neutral;minion;Whenever this minion gains Windfury, Add a random weapon to your hand.
Marine Doom;8;1;;1;rogue;weapon;Whenever a friendly minion is attacked, Destroy all Pirates.
Bad Sacrifice;6;;;;shaman;spell;Give a random friendly minion in your hand +2/+3.
Babbling Portal;0;;;;warlock;spell;Give a random minion in your deck +3 Health.
Oracle World;8;1;;2;paladin;weapon;At the end of your turn, Give a random friendly minion in your hand +2 Attack.
Silver Control;7;;;;warrior;spell;If your opponent controls a Secret, Discover a spell and Give all Murlocs in your hand and deck +2 Health.
Experienced Guardian;6;1;6;;priest;minion;Enrage: Your weapon has +2 Attack.
Critical Striker;5;1;6;;paladin;minion;Whenever your opponent casts a spell, Give a random friendly minion Divine Shield.
Experienced Cast;4;;;;warlock;spell;Take control of a minion with 1 or less Attack for every minion in your hand.
Second Mate Sun;1;1;;1;hunter;weapon;Battlecry: The next Dragon you play costs Health instead of mana.
Diamond Check;7;;;;mage;spell;If you control a Secret, Take control of a minion with 1 or less Attack. Otherwise, Destroy a minion.
Rowdy Marine;9;0;1;;warrior;minion;Whenever this minion loses Mega-Windfury, Your Pirates gain "Your weapons cost (3) less".
White Bishop;4;0;3;;warlock;minion;Choose One - Deal damage equal to this minion's Attack; or Discover a Dragon.
Mage Scroll;6;5;;2;hunter;weapon;Deathrattle: Deal 3 damage to your hero.
Armored Sacrifice;1;;;;paladin;spell;Deal 3 damage to a random allied character for every minion in your hand.
Lively Ogre;7;0;1;;druid;minion;Combo: Deal 5 damage to a minion.
Black Roar;0;;;;warlock;spell;Combo: Deal 6 damage to a random enemy.
Barbarian Control;4;4;;2;mage;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Shady Horror;9;;;;paladin;spell;If your deck has at least 15 Totems, Deal 6 damage to an enemy character. Otherwise, Discover a spell.
Skeletal Marine;1;0;8;;warrior;minion;Whenever this minion loses Can't attack, Deal 3 damage to a random allied character.
Inspiring Scientist;6;1;1;;shaman;minion;Deathrattle: Gain +4 Health for each damaged minion on the battlefield.
Stealthy Predator;6;1;9;;rogue;minion;At the end of your turn, gain Charge.
Red Spell;2;;;;hunter;spell;Combo: Deal 1 damage to an enemy character.
Tauren Roar;6;;;;paladin;spell;Take control of a minion with 3 or less Health for every minion in your hand.
Bad of C'thun;9;;;;priest;spell;Combo: Take control of a minion with 8 or less Attack.
Whisperer Defenses;7;1;;1;priest;weapon;Combo: Discover a 6-Cost spell.
Blue Hex;2;;;;hunter;spell;Give a random minion in your hand "Your weapons cost (2) less".
White Captain;8;5;13;;shaman;minion;Whenever this minion loses Spell Power +2, Deal 10 damage to a random enemy.
Steamweedle Well;6;;;;hunter;spell;Give your minions +3 Attack.
Murloc Sun;9;9;;1;paladin;weapon;Combo: Equip a random weapon.
Shady Bruiser;7;12;1;;neutral;minion;When this card is discarded, Give a random friendly minion Can't attack.
Fel Whisperer;3;0;1;;warlock;minion;Battlecry: If your deck has at least 8 Pirates, Freeze a Dragon.
Experiment Sun;9;1;;1;druid;weapon;Whenever a Murloc is summoned, Your Mechs gain +5 Health.
Wise Priestess;10;3;1;;shaman;minion;Adjacent minions have +5 Health.
Sun Calling;2;;;;hunter;spell;Costs (1) less for each Totem you control.
Kabalist Summon;8;3;;3;hunter;weapon;Inspire: Summon a random Beast and lose 1 Durability.
Kvaldir Garbageman;8;3;1;;paladin;minion;Costs (4) less for each Demon you control.
Grey Archer;7;0;1;;warrior;minion;Adjacent minions have +3/+1.
Diabolic Mindbender;1;4;2;;priest;minion;Whenever this minion attacks, Deal 10 damage to your hero.
Bartender Moon;1;1;;2;warlock;weapon;At the beginning of your turn, Destroy a random friendly minion.
Bubbling Well;1;;;;warlock;spell;At the end of your turn, Destroy a random friendly minion. Draw a card.
Demonic Well;4;;;;shaman;spell;Costs (3) less for each Totem you control.
Death's Recruiter;5;5;5;;mage;minion;At the end of your turn, gain Can't attack.
Mage World;2;1;;1;rogue;weapon;At the beginning of your turn, Deal 6 damage to your hero.
Orange Initiate;6;4;18;;druid;minion;Has Stealth while your deck has no more than 1 of any card.
Deaf Portal;2;;;;mage;spell;Take control of a minion with 1 or less Attack.
Deaf Sight;3;;;;priest;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Time Roar;1;;;;priest;spell;Give a random minion in your hand Overload (2). Draw a card.
Bloodsucker Blessings;5;3;;1;shaman;weapon;Whenever this weapon damages a minion, Add a random weapon to your hand.
Queen Sacrifice;10;7;;3;warlock;weapon;At the beginning of your turn, Deal 10 damage to a random enemy.
Wild Fell;2;;;;paladin;spell;Give a random minion in your deck +1/+3.
Tauren Gypsy;7;2;1;;druid;minion;Your Totems gain +4 Health.
Demonic Archer;7;2;1;;priest;minion;Your Dragons gain +5 Health.
Kabal Kabalist;8;1;13;;warrior;minion;Spell Power +1.
Dragon Seer;5;7;2;;paladin;minion;Choose One - Your minions cost (2) more; or Your minions cost (2) less.
Lonely Reaver;2;0;1;;warrior;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your minions cost (3) less.
Bubbling Bishop;4;11;2;;warlock;minion;Your Mechs gain Overload (3).
Bad Corruption;0;;;;warrior;spell;Whenever your hero is attacked this turn, Your Demons gain "Your weapons cost (3) more".
Furious Fit;0;;;;druid;spell;If your deck has at least 10 Demons, Discover a spell. Otherwise, Give a random friendly minion Overload (2).
Babbling Portal;1;;;;druid;spell;Give a random minion in your hand "Your minions cost (1) less".
Elven Medic;9;0;12;;neutral;minion;When this card is discarded, Destroy all Mechs.
Wizard Sacrifice;9;5;;1;mage;weapon;At the end of your turn, Summon a random 2-Cost minion and lose 1 Durability.
Rowdy Vampire;10;3;6;;shaman;minion;Adjacent minions have +4/+5.
Monster Spell;3;1;;3;hunter;weapon;Combo: Destroy a Mana Crystal.
Shattered Sun;5;;;;mage;spell;Costs (4) less for each Demon you control.
Squashbuckler Shot;4;1;;1;priest;weapon;At the beginning of your turn, Draw a card and lose 1 Durability.
Blue Striker;3;1;1;;hunter;minion;Battlecry: If you control no minions, Silence a minion and Give a random friendly minion in your hand Divine Shield.
Light Blessings;0;;;;rogue;spell;Give a random minion in your hand Spell Power +1.
Critical Fall;3;;;;paladin;spell;Combo: Your Mechs gain +1 Health.
Orange Growl;6;;;;warrior;spell;Combo: Destroy a minion.
Black Mindbender;10;0;1;;warrior;minion;Battlecry: If you have at least 7 cards in hand, Deal 7 damage to all enemy minions.
Captain Book;4;1;;2;rogue;weapon;Battlecry: Silence a minion.
Silver Hand Partnership;5;;;;hunter;spell;Deal 2 damage to an enemy character for every spell in your hand.
Skullsplitter Moon;0;1;;1;warlock;weapon;Inspire: The next Murloc you play costs Health instead of mana.
Skeletal Breeder;9;2;16;;druid;minion;Combo: Discover a Pirate.
Blood Grinder;6;1;4;;druid;minion;Battlecry: Destroy a Beast.
Lively World;1;;;;paladin;spell;At the end of your turn, Equip a random weapon.
Experienced King;4;0;1;;paladin;minion;At the end of each turn, Give a random friendly minion in your hand Spell Power +2.
Awful Fell;1;;;;druid;spell;If your deck has no more than 1 of any card, Silence a Demon. Otherwise, Put a Murloc from your hand into play. Draw a card.
Greedy Second Mate;10;8;1;;paladin;minion;Combo: Deal 1 damage to all enemy minions.
Orange Book;1;;;;warrior;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Bomber Blessings;2;3;;1;priest;weapon;Deathrattle: Deal 7 damage to a random enemy.
Merchant Region;4;;;;warlock;spell;Deal 0 damage to all enemy minions for every spell in your hand.
Civilian Well;7;8;;1;warlock;weapon;At the end of your turn, Deal 1 damage to a random allied character and lose 1 Durability.
Abomination Trap;7;10;;1;warlock;weapon;Battlecry: Give a random friendly minion in your hand "Your spells cost (2) more".
Orange Ghost;1;0;1;;rogue;minion;Choose One - Can't be targeted by spells; or Your spells cost (1) less.
Zephyr Giant;3;0;1;;warrior;minion;Choose One - Put a Mech from your hand into play; or Add a random weapon to your hand.
Death's Sergeant;8;0;3;;shaman;minion;Choose One - Deal 0 damage to a minion; or Discover a 6-Cost spell.
Diamond Second Mate;5;5;15;;warrior;minion;Whenever a Hero is healed, Destroy a random friendly minion.
Diamond Scroll;2;;;;hunter;spell;Whenever a minion takes damage this turn, Draw a card.
Underground Summon;1;1;;1;druid;weapon;At the end of your turn, Deal 9 damage to a random enemy.
Lonely Snake;4;1;1;;warrior;minion;Whenever this minion takes damage, Your other minions gain "Your weapon has +1 Attack".
Lifebender Sight;9;1;;1;hunter;weapon;At the beginning of your turn, Draw 3 cards.
Medic Scroll;4;9;;1;mage;weapon;Inspire: Your weapons cost (3) more until end of turn.
Vampire Counter;7;6;;1;warrior;weapon;Whenever a weapon is equipped, Give a random friendly minion in your hand Overload (1).
Spellcaster Control;4;3;;5;rogue;weapon;Deathrattle: Destroy a random friendly minion.
Fel Blessings;4;;;;shaman;spell;Draw a card for every minion in your hand.
Brother Summon;4;9;;1;rogue;weapon;At the end of your turn, Destroy a random friendly minion and lose 1 Durability.
Deaf Recruit;7;2;3;;warrior;minion;Adjacent minions have +3 Attack.
Bishop Summoning;4;2;;1;warlock;weapon;Battlecry: The next Demon you play costs Health instead of mana.
Scientist Counter;9;3;;1;priest;weapon;Deathrattle: Draw 2 cards.
Worthless Roar;3;;;;warlock;spell;Give a random minion in your hand "Your minions cost (3) less".
High Call;1;;;;rogue;spell;At the end of your turn, Add a random weapon to your hand.
Abomination Cast;3;1;;3;shaman;weapon;Inspire: Deal 10 damage to a random enemy.
Fel Fall;1;;;;priest;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Civilian Bolt;7;1;;1;druid;weapon;At the end of your turn, Destroy all Beasts.
Elven Scroll;0;;;;paladin;spell;At the end of your turn, Discard a card.
White Bruiser;5;4;14;;hunter;minion;Whenever this minion gains Windfury, Give a random friendly minion Overload (3).
Priestess Well;9;2;;2;druid;weapon;Inspire: Draw 2 cards.
Predator Doom;1;3;;1;warrior;weapon;Whenever this weapon damages a minion, Destroy a random friendly minion.
Conjurer Summoning;9;2;;1;priest;weapon;Whenever you discard a card, Destroy all Pirates.
Silver Hand Medic;10;0;1;;mage;minion;Battlecry: If your hand is empty, Silence a Dragon and Your other minions gain +3/+5.
Stealthy Region;1;;;;paladin;spell;Combo: Freeze a Murloc.
Lively Fell;3;;;;mage;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Bubbling Trap;4;;;;rogue;spell;Give a random minion in your hand +5 Health.
Blue Blessings;1;;;;paladin;spell;Give your Overload (1) minions Overload (2). Draw a card.
Light Nether;1;;;;shaman;spell;Combo: Freeze a Demon.
Death Shot;10;;;;warlock;spell;If your deck has no more than 4 Dragons, Deal 6 damage to all enemy minions. Otherwise, Summon a random Beast.
Jade Recruit;4;5;1;;hunter;minion;Battlecry: Return a Beast to your hand.
Sergeant Cast;6;2;;2;rogue;weapon;At the beginning of your turn, The next Dragon you play costs Health instead of mana and lose 1 Durability.
Scientist Calling;4;1;;5;neutral;weapon;Combo: Give a random friendly minion Overload (1).
Zephyr Twist;4;;;;priest;spell;Combo: Destroy all Beasts.
Greedy Fell;1;;;;rogue;spell;Discard a card for every spell in your hand.
Kvaldir Initiate;1;0;14;;druid;minion;Whenever this minion gains Spell Power +1, Destroy a random friendly minion.
Coughing Old One;8;10;3;;hunter;minion;Battlecry: Return a Murloc to your hand.
Sun Cast;0;;;;hunter;spell;If your deck has at least 17 Murlocs, Discover a spell and Deal 6 damage to your hero.
Critical Ogre;7;7;4;;warrior;minion;Choose One - Give a random friendly minion Spell Power +1; or Deal 3 damage to a random enemy.
Death's Civilian;1;1;1;;rogue;minion;Whenever this minion takes damage, Destroy a Mana Crystal.
Soulbender Defense;6;1;;1;neutral;weapon;Inspire: Give a random friendly minion in your hand +1/+4.
Medic Pact;1;2;;1;paladin;weapon;Combo: Your opponent draws a card.
Death's Seeker;2;1;1;;shaman;minion;At the end of your turn, gain Charge.
Experienced Well;3;;;;warlock;spell;Give a random minion in your hand "Your minions cost (3) less".
Solemn Gatekeeper;2;1;9;;warlock;minion;Whenever this minion loses Overload (1), Return this minion to your hand.
Gold Spell;0;;;;hunter;spell;Give a random friendly minion in your hand Overload (3) for every minion in your hand.
Shattered Bruiser;8;0;1;;druid;minion;When you draw this card, Give all Demons in your hand and deck +3 Health.
Dark Book;7;;;;warlock;spell;Give your minions +5 Health until end of turn.
Lifebender Sacrifice;4;1;;1;hunter;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Guardian Book;9;5;;1;druid;weapon;Whenever your hero attacks, Draw a card.
Stealthy Mage;9;0;1;;neutral;minion;Inspire: Gain +3/+4.
Lonely Light;5;;;;rogue;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Brother Weapon;4;8;;1;rogue;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Inspiring Partnership;5;;;;warrior;spell;Give your minions +3 Health.
Wizard Calling;5;3;;1;mage;weapon;Your minions cost (1) less.
Diamond Calling;6;;;;warrior;spell;Whenever you gain Armor this turn, Give a random friendly minion in your hand +5 Health.
Bad Initiate;7;2;1;;warlock;minion;Your Beasts gain +2/+2.
Commander Twist;8;1;;2;neutral;weapon;At the end of your turn, Give a random friendly minion in your hand "Your Hero is Immune" and lose 1 Durability.
Sun Mage;8;1;1;;priest;minion;Deathrattle: Summon a random 7-Cost minion.
Shadow of Region;1;;;;paladin;spell;Give a random minion in your hand Overload (2). Draw a card.
Worthless Scroll;1;;;;warlock;spell;If your deck has no more than 1 of any card, Silence a minion and Add a random weapon to your hand. Draw a card.
Destroyer Corruption;10;1;;1;hunter;weapon;Whenever you gain Armor, Restore 10 Health to a random character.
Bubbling Recruit;2;2;13;;shaman;minion;Whenever this minion gains Divine Shield, Destroy a random friendly minion.
Smoking Brother;7;0;17;;neutral;minion;At the end of your turn, gain Can't attack.
Babbling Light;1;;;;warlock;spell;Equip a random weapon.
Moon Defenses;0;;;;druid;spell;Secret: When your opponent casts a spell, Deal 5 damage to your hero.
Wise Captain;3;2;5;;warrior;minion;Whenever this minion takes damage, Your Demons gain "Your minions cost (3) more".
Black Defense;0;;;;rogue;spell;At the end of your turn, Deal 2 damage to a random enemy.
Marine Bolt;7;1;;3;shaman;weapon;Whenever this weapon damages a minion, Summon a random 0-Cost minion.
Onyx Assassin;7;3;11;;paladin;minion;Battlecry: Return this minion to your hand.
Death Kabalist;9;13;2;;mage;minion;Whenever you gain Armor, Return this minion to your hand.
Deaf Reaver;6;6;5;;shaman;minion;Choose One - Gain Charge; or Gain Spell Power +1.
Holy Spell;0;;;;druid;spell;Give a random minion in your deck +2 Attack.
Banshee Partnership;3;1;;1;druid;weapon;Combo: Summon a random 3-Cost minion.
Furious Corruption;1;;;;warrior;spell;Whenever a Totem dies this turn, Give a random friendly minion in your hand Overload (3). Draw a card.
Shady Rager;2;1;1;;warlock;minion;Deathrattle: Return this minion to your hand.
Silver Hand Scroll;3;;;;paladin;spell;At the end of your turn, Summon a random Murloc.
Blue Bind;1;;;;warrior;spell;Whenever more than 10 Health is restored in a turn this turn, Equip a random weapon. Draw a card.
Amateur Summoning;4;;;;hunter;spell;Freeze a minion for every minion in your hand.
Stealthy Hex;0;;;;warlock;spell;Freeze a Totem.
Wizard Growl;5;1;;1;rogue;weapon;At the beginning of your turn, Give a random friendly minion +2 Health and lose 1 Durability.
Death Scourge;4;3;3;;neutral;minion;Whenever this minion takes damage, Equip a random weapon.
Mage of C'thun;3;1;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion Overload (1).
Steamweedle Doom;9;;;;mage;spell;Restore 6 Health to a character for every spell in your hand.
Shadow of Sun;0;;;;priest;spell;Combo: Destroy a Mana Crystal.
Experienced Whisperer;6;1;2;;warlock;minion;Choose One - Your weapons cost (3) less; or Your Hero Power costs (1) less.
Ancient Twist;0;;;;shaman;spell;Add a random weapon to your hand.
Death Brother;7;5;2;;warrior;minion;Whenever this minion gains Can't attack, Draw 2 cards.
Time Doom;3;;;;rogue;spell;Give your minions Spell Power +1.
Parasitic Lifebender;4;3;16;;warlock;minion;Battlecry: If your deck has no more than 1 of any card, Freeze a Pirate.
Vampire Weapon;6;8;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Shadow of Mage;8;4;11;;warrior;minion;Your Murlocs are Mechs.
Sniper Gate;7;2;;6;shaman;weapon;Combo: Your opponent draws a card.
Deadly Moon;6;;;;rogue;spell;At the end of your turn, Draw 2 cards.
Guardian Calls;2;9;;1;warrior;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Civilian Light;8;3;;1;shaman;weapon;Combo: Discover a 4-Cost spell.
Mindbender Check;6;7;;3;shaman;weapon;Whenever a minion with Overload (1) is summoned, Deal 10 damage to your hero.
Merchant Corruption;3;;;;warrior;spell;Give your minions Spell Power +1.
Adventurer Check;4;1;;1;priest;weapon;Your Hero is Immune.
Green Doom;5;;;;warrior;spell;At the beginning of your next turn, Your Dragons gain "Your Hero is Immune".
Humble Grinder;2;0;1;;warlock;minion;After this attacks and kills a minion, Summon a random 1-Cost minion.
Greedy Calls;1;;;;mage;spell;Give your Overload (3) minions Overload (1). Draw a card.
Wizard Scroll;5;1;;1;mage;weapon;Inspire: Draw 2 cards and lose 1 Durability.
Breeder Calls;4;4;;1;paladin;weapon;Battlecry: Return a Beast to your hand.
Greedy Sacrifice;5;;;;priest;spell;Give a random friendly minion "Your weapons cost (2) less" for every minion in your hand.
Arcane Medic;7;0;1;;paladin;minion;Battlecry: Gain +3 Attack for every spell in your hand.
Red Striker;4;0;3;;warrior;minion;Inspire: Your other minions gain "Your minions cost (1) less".
Striker Bind;10;1;;1;warlock;weapon;Combo: Draw 4 cards.
Shattered Amazon;10;1;1;;hunter;minion;Whenever this minion attacks, Gain 8 Armor.
Skullsplitter Growl;9;1;;1;shaman;weapon;Inspire: Summon a random 8-Cost minion.
Silver Call;1;;;;paladin;spell;Give your Overload (1) minions Overload (3). Draw a card.
Shady Medic;5;2;2;;paladin;minion;Whenever this minion gains Divine Shield, Give a random friendly minion in your hand "Your spells cost (2) less".
Bad Skullsplitter;8;3;9;;shaman;minion;After this attacks and kills a minion, Put a Mech from your hand into play.
Onyx Snake;10;0;1;;paladin;minion;At the beginning of your turn, Summon a random 8-Cost minion.
Parasitic Ogre;6;5;1;;hunter;minion;Choose One - Destroy a Totem; or Return a Totem to your hand.
Stealthy Sergeant;2;1;1;;hunter;minion;Whenever this minion takes damage, The next Murloc you play costs Health instead of mana.
Alchemist Defenses;4;4;;1;warrior;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Elven Moon;1;;;;warlock;spell;Freeze a minion.
Divine Fit;1;;;;priest;spell;Give a random minion in your deck Overload (2). Draw a card.
Diabolic Alchemist;3;0;3;;paladin;minion;Inspire: Gain Spell Power +1.
Moon Book;7;;;;rogue;spell;Draw 3 cards.
Seer Nether;3;3;;2;druid;weapon;Inspire: Deal 4 damage to your hero.
Abomination Hands;9;1;;1;mage;weapon;At the beginning of your turn, Your Beasts gain +5 Attack.
Inspiring Fall;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Greedy Hex;9;;;;warrior;spell;If your opponent controls a Secret, Deal 1 damage to a minion. Otherwise, Restore 7 Health to a character.
Giant Region;5;2;;1;warlock;weapon;Battlecry: Deal 2 damage to an enemy character.
Gatekeeper Bolt;4;6;;3;warrior;weapon;Combo: Destroy a random friendly minion.
Barbarian Offense;7;4;;1;neutral;weapon;Combo: Deal 2 damage to an enemy character.
Amateur Breeder;4;2;3;;hunter;minion;Inspire: Gain "Your weapons cost (1) less".
Captain Bolt;4;4;;1;hunter;weapon;Inspire: Deal 7 damage to a random allied character.
Alchemist Fusion;6;6;;2;shaman;weapon;Inspire: Discard a card and lose 1 Durability.
Holy Predator;4;3;1;;hunter;minion;Whenever a spell is played, Your other minions gain "Your minions cost (1) more".
Sun Calling;3;;;;rogue;spell;Whenever a weapon is equipped this turn, Put a Dragon from your hand into play.
Zephyr Horror;8;;;;shaman;spell;Give your minions +4/+1 until end of turn.
Smoking Trap;0;;;;hunter;spell;Give your minions "Your weapons cost (3) more" until end of turn.
Ogre Bolt;3;1;;1;neutral;weapon;Inspire: Gain 1 Armor.
Garbageman Horror;3;1;;7;mage;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Oracle Well;5;1;;7;shaman;weapon;Battlecry: Give a random friendly minion Overload (2).
Destroyer Doom;10;2;;5;hunter;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Shady Recruiter;9;3;20;;neutral;minion;Combo: Shuffle this minion into your opponent's deck.
Shade Sight;10;1;;1;warlock;weapon;Combo: Take control of a minion with 9 or less Attack.
Striker Weapon;7;1;;3;mage;weapon;At the end of your turn, Add a random weapon to your hand and lose 1 Durability.
Time Twist;6;;;;mage;spell;Summon a random 3-Cost minion for every minion in your hand.
Diabolic First Mate;10;6;7;;paladin;minion;Your Demons gain Spell Power +2.
Power Alchemist;3;3;2;;hunter;minion;Battlecry: If you control no minions, Discover a Murloc and Deal 5 damage to HIMSELF.
Bruiser Shot;10;2;;1;hunter;weapon;Combo: Restore 10 Health to a random character.
Amateur Hex;1;;;;druid;spell;If you have at least 2 cards in hand, Discover a Murloc and Deal 5 damage to a random allied character. Draw a card.
Death Offense;8;;;;shaman;spell;Give your minions +5 Attack until end of turn.
Gargoyle Shot;7;2;;7;rogue;weapon;Inspire: Your weapons cost (2) more until end of turn.
Recruiter Corruption;3;1;;1;rogue;weapon;Your spells cost (2) less.
Awful Whisperer;8;1;5;;paladin;minion;Mega-Windfury.
Old One Sacrifice;10;1;;1;shaman;weapon;At the end of your turn, Draw 3 cards.
Monster Roar;8;11;;1;hunter;weapon;Deathrattle: Give a random friendly minion in your hand "Your minions cost (1) more".
Master Pact;7;10;;1;paladin;weapon;Inspire: Your minions cost (1) more until end of turn.
Blood World;2;;;;rogue;spell;Summon a random Dragon.
Murloc Apprentice;8;5;12;;paladin;minion;Whenever this minion loses Can't attack, Draw a card.
Bubbling Fall;4;;;;shaman;spell;Costs (3) less for each Dragon you control.
Armored Fit;10;;;;paladin;spell;Give your minions +5/+4.
Amateur Cast;1;;;;priest;spell;Give your Overload (3) minions Overload (2). Draw a card.
Holy Light;4;;;;warlock;spell;Combo: Take control of a minion with 3 or less Health.
Scientist Corruption;1;3;;1;warlock;weapon;Combo: Give a random friendly minion Overload (2).
Wild Recruit;9;1;1;;neutral;minion;Whenever this minion gains Mega-Windfury, Destroy all Murlocs.
Tauren Second Mate;9;7;13;;rogue;minion;When this card is discarded, Add a random weapon to your hand.
Bartender Hex;4;2;;1;warrior;weapon;Combo: Discover a weapon.
Ghost Offense;0;1;;1;shaman;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Orange Garbage;10;0;1;;neutral;minion;Choose One - Destroy a Dragon; or Restore 9 Health to a character.
Power Knight;3;0;5;;shaman;minion;Combo: Freeze a Totem.
Stealthy Roar;5;;;;warlock;spell;Give your minions "Your Hero is Immune" until end of turn.
Grinder Spell;2;2;;1;warrior;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Power Brother;9;0;1;;warlock;minion;Battlecry: Gain +5 Attack for every minion in your hand.
Sorcerer Sun;9;9;;1;priest;weapon;Whenever a spell is cast, Your opponent draws a card.
Electric Spell;1;;;;warlock;spell;Give a random minion in your deck "Your minions cost (1) less". Draw a card.
Predator Counter;0;1;;1;warlock;weapon;Battlecry: Discover a weapon.
Red Knight;2;0;1;;hunter;minion;Choose One - 50% chance to attack the wrong target; or Your Hero is Immune.
Coughing Growl;1;;;;rogue;spell;At the beginning of your next turn, Destroy a random friendly minion. Draw a card.
Apprentice Calling;6;1;;4;druid;weapon;Combo: The next Dragon you play costs Health instead of mana.
Smoking Knight;4;3;4;;hunter;minion;Your Murlocs are Dragons.
Initiate Sacrifice;6;1;;5;warlock;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Demon Fusion;5;5;;2;paladin;weapon;Battlecry: Destroy a Mana Crystal.
Kabal Assassin;6;0;3;;hunter;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Critical Fit;3;;;;hunter;spell;Freeze a Murloc for every spell in your hand.
Paladin Portal;7;1;;1;priest;weapon;At the beginning of your turn, Put a Pirate from your hand into play.
Steamweedle Breadmaker;10;0;1;;shaman;minion;After this attacks and kills a minion, Gain 9 Armor.
Bad Guardian;4;0;7;;druid;minion;Choose One - Discover a Totem; or Freeze a Demon.
Assassin Hex;9;7;;2;rogue;weapon;Combo: Return a Dragon to your hand.
Sorcerer Book;10;5;;1;druid;weapon;Your opponent's Hero Power costs (2) less.
Wild Shot;5;;;;warlock;spell;Take control of a minion with 2 or less Health for every spell in your hand.
Greedy Queen;8;0;13;;rogue;minion;At the end of each turn, Give a random friendly minion Spell Power +1.
Dark Summon;1;;;;mage;spell;Secret: When a Totem with Overload (2) is summoned, Destroy a random friendly minion. Draw a card.
Blue Destroyer;7;2;1;;paladin;minion;Mega-Windfury.
Steamweedle Guardian;7;1;11;;mage;minion;Divine Shield.
Breadmaker Blessings;8;1;;1;rogue;weapon;Battlecry: Draw 3 cards.
Greedy Moonlight;6;;;;hunter;spell;If your opponent has at least 6 minions, Silence a Demon. Otherwise, Deal 5 damage to all enemy minions.
Dark Abomination;5;8;1;;rogue;minion;Choose One - Your weapon has +1 Attack; or 50% chance to attack the wrong target.
Gatekeeper World;5;6;;1;shaman;weapon;Inspire: Destroy a Mana Crystal and lose 1 Durability.
Medic Bolt;8;1;;5;warlock;weapon;Whenever this weapon damages a minion, Deal 4 damage to a random enemy.
Whisperer Hands;3;4;;1;shaman;weapon;Inspire: Your Totems gain "Your minions cost (1) more" and lose 1 Durability.
Beefcake Roar;10;1;;1;warlock;weapon;At the beginning of your turn, Give all Demons in your hand and deck +3/+1.
Steamweedle Knife;3;;;;hunter;spell;Give your minions Spell Power +1 until end of turn.
Knight Bind;7;8;;1;druid;weapon;At the beginning of your turn, Deal 4 damage to a random allied character.
Striker of C'thun;10;6;;2;mage;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Experiment Knife;10;7;;1;warrior;weapon;Combo: Summon a random Dragon.
Dark Nether;1;;;;priest;spell;Give a random minion in your deck Overload (1). Draw a card.
Deadly Skullsplitter;7;12;1;;druid;minion;Choose One - Gain Stealth; or Gain Stealth.
Medic Fusion;9;1;;1;warlock;weapon;Whenever your hero attacks, Gain 7 Armor.
Sorcerer Partnership;9;1;;1;shaman;weapon;At the end of your turn, Give all Pirates in your hand and deck +2 Attack.
Tauren Sergeant;10;1;13;;warrior;minion;Whenever a friendly minion is attacked, Your other minions gain "Your spells cost (1) less".
Experienced Hands;2;;;;priest;spell;Give a random minion in your hand "Your weapon has +1 Attack".
Silver Hand Shade;10;5;8;;paladin;minion;Battlecry: If your hand is empty, Destroy a minion and Deal 7 damage to your hero.
Dark Grinder;4;3;1;;warlock;minion;After this attacks and kills a minion, Give a random friendly minion in your hand "Your minions cost (1) less".
Murloc Sight;5;1;;1;druid;weapon;At the beginning of your turn, Give a random friendly minion in your hand +1 Health.
Experienced Region;3;;;;warlock;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Master Hands;8;1;;3;paladin;weapon;Combo: Destroy all Beasts.
Greedy Sacrifice;0;;;;hunter;spell;Secret: When you discard a card, Destroy a Mana Crystal.
Ogre Corruption;7;5;;3;mage;weapon;Battlecry: Deal 8 damage to a random enemy.
Grey Captain;8;0;1;;mage;minion;Whenever this minion loses Spell Power +1, Draw 3 cards.
Smoking Predator;7;8;1;;rogue;minion;Whenever this minion takes damage, Your Mechs gain "Can't be targeted by spells".
Inspiring Trapper;8;1;1;;druid;minion;At the end of your turn, gain Mega-Windfury.
Ninja Star;10;3;;1;hunter;weapon;Battlecry: Give all Mechs in your hand and deck Spell Power +1.
Critical Blessings;3;;;;rogue;spell;Secret: When a Beast dies, Restore 2 Health to a random character.
Awful Check;4;;;;shaman;spell;If your hand is empty, Destroy a minion and Discard a card.
Commander Call;8;2;;6;mage;weapon;Inspire: Deal 6 damage to a random allied character.
Assassin Roar;9;7;;3;druid;weapon;Battlecry: Discover a weapon.
Deaf Reaver;9;2;20;;shaman;minion;Choose One - Your minions cost (1) less; or Can't be targeted by spells.
Greedy Assassin;9;6;7;;neutral;minion;Whenever this minion takes damage, Draw a card.
Goblin Shot;10;;;;rogue;spell;Restore 7 Health to a random character for every spell in your hand.
Inspiring Book;1;;;;warrior;spell;If you have at least 4 cards in hand, Take control of a minion with 1 or less Attack. Otherwise, Silence a minion. Draw a card.
Deaf Roar;9;;;;warlock;spell;Discover a 6-Cost spell for every spell in your hand.
Sergeant Moonlight;2;1;;1;druid;weapon;Inspire: Your minions cost (2) less until end of turn.
Knight Check;4;1;;1;hunter;weapon;Battlecry: Deal 1 damage to an enemy character.
Arcane World;0;;;;hunter;spell;Give a random minion in your hand +1 Health.
Amateur Spell;8;;;;priest;spell;Gain 8 Armor.
Red Guardian;4;0;1;;hunter;minion;Whenever a weapon loses durability, Your Totems gain +2 Attack.
Spellcaster Fell;6;1;;1;priest;weapon;Inspire: Your Totems gain "Your Hero Power costs (1) less" and lose 1 Durability.
Bishop Fit;10;1;;1;shaman;weapon;Deathrattle: Gain 10 Armor.
Destroyer Cast;5;1;;1;hunter;weapon;Combo: Destroy a Demon.
Death Murloc;3;1;2;;warlock;minion;Enrage: Your weapon has +1 Attack.
Kabal Star;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
Steamweedle Underground;7;2;3;;druid;minion;Choose One - Your Hero is Immune; or Your weapons cost (2) less.
Skeletal Scientist;4;3;4;;paladin;minion;When you draw this card, Give a random friendly minion in your hand Charge.
Furious Assassin;2;1;2;;warlock;minion;Charge.
Guardian Summoning;10;1;;1;shaman;weapon;Whenever your hero attacks, Gain 6 Armor.
Electric Sergeant;6;2;3;;warlock;minion;Battlecry: Destroy a Dragon.
Light Breeder;10;13;1;;mage;minion;Whenever this minion loses Spell Power +3, Shuffle this minion into your opponent's deck.
Silver Garbageman;7;11;4;;neutral;minion;When this card is discarded, Discard a card.
Elven Summoning;4;;;;shaman;spell;Freeze a minion for every spell in your hand.
Shadow of Calls;6;;;;priest;spell;Give your minions +1/+2 until end of turn.
Whisperer Horror;9;1;;1;rogue;weapon;At the beginning of your turn, Summon a random 6-Cost minion.
Blue Garbageman;10;0;6;;hunter;minion;Battlecry: If your deck has at least 4 Murlocs, Destroy a minion.
Power Kabalist;8;7;2;;warrior;minion;Whenever a spell is cast, Give a random friendly minion Spell Power +1.
Trapper Summon;5;2;;1;neutral;weapon;Your minions cost (3) less.
Babbling Striker;6;0;2;;druid;minion;Battlecry: Gain +2 Health for every minion in your hand.
Conjurer Well;9;5;;2;neutral;weapon;Combo: Destroy a Pirate.
Lively Call;3;;;;druid;spell;If you control no minions, Silence a minion and Put a Totem from your hand into play.
Archer Well;6;4;;3;hunter;weapon;Inspire: Your weapons cost (1) more until end of turn.
Old One Corruption;8;8;;1;neutral;weapon;At the end of your turn, Your opponent draws a card.
Adventurer Book;8;1;;1;shaman;weapon;At the end of your turn, Give all Mechs in your hand and deck +1 Health and lose 1 Durability.
Dragon Oracle;5;2;4;;druid;minion;Inspire: Gain +1 Health.
Dragon Pact;1;;;;druid;spell;Combo: Your opponent draws a card. Draw a card.
Ancient Scroll;5;;;;rogue;spell;Give your minions "Your Hero is Immune" until end of turn.
Garbageman Trap;9;1;;7;neutral;weapon;Battlecry: Add a random weapon to your hand.
Rowdy Wizard;3;2;1;;hunter;minion;After this attacks and kills a minion, Gain 1 Armor.
Merchant Well;9;;;;warrior;spell;Combo: Restore 8 Health to a character.
Murloc Sniper;6;9;7;;shaman;minion;Choose One - Gain Charge; or Gain Can't attack.
Dragon Second Mate;2;1;7;;mage;minion;Whenever this minion gains Overload (3), Give a random friendly minion +3 Attack.
Silver Oracle;9;5;1;;mage;minion;Adjacent minions have +4 Health.
Kabal Nether;3;;;;warrior;spell;The next Mech you play costs Health instead of mana for every minion in your hand.
Time Garbageman;8;0;10;;warrior;minion;Deathrattle: Gain +2 Attack for every Murloc in your hand.
High Mage;2;0;1;;druid;minion;Inspire: Gain Spell Power +1.
Blood Defense;8;;;;druid;spell;Combo: Discover a 8-Cost spell.
Old Thing Region;7;2;;2;priest;weapon;At the end of your turn, Add a random weapon to your hand.
High Nether;1;;;;druid;spell;Combo: Freeze a Demon.
Soldier Calls;4;3;;1;shaman;weapon;Whenever you draw a card, Give a random friendly minion in your hand "Your weapons cost (1) more".
Smoking Oracle;9;0;1;;hunter;minion;Adjacent minions have +2/+4.
Armored Star;1;;;;paladin;spell;Give a random minion in your hand Overload (2). Draw a card.
Furious Weapon;7;;;;shaman;spell;Take control of a minion with 4 or less Health for every minion in your hand.
Rager Trap;8;1;;1;paladin;weapon;Deathrattle: Your Mechs gain +1/+3.
Reaver Doom;2;1;;2;priest;weapon;Battlecry: Destroy a Mana Crystal.
Lively Fall;3;;;;mage;spell;At the beginning of your next turn, Put a Beast from your hand into play.
Diamond Roar;10;;;;priest;spell;Discover a 10-Cost spell.
Red Bloodsucker;7;4;4;;shaman;minion;Adjacent minions have Spell Power +1.
Mindbender Fusion;9;1;;1;hunter;weapon;At the beginning of your turn, Restore 5 Health to a random character.
Merchant Partnership;2;;;;mage;spell;Costs (1) less for each Demon you control.
Lonely Paladin;8;6;3;;paladin;minion;Choose One - Your minions cost (3) less; or Your minions cost (1) less.
Brother Fit;2;4;;1;druid;weapon;Combo: Your opponent draws a card.
Assassin of C'thun;7;1;;4;hunter;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Critical Mage;8;1;3;;mage;minion;After this attacks and kills a minion, Give a random friendly minion Mega-Windfury.
Blood Shot;0;;;;mage;spell;Give a random minion in your deck +1 Attack.
Death's Lifebender;8;3;3;;shaman;minion;When this card is discarded, Draw 2 cards.
Humble Pact;3;;;;warrior;spell;Equip a random weapon for every minion in your hand.
Sun Calling;3;;;;warrior;spell;If your deck has no more than 1 of any card, Destroy a minion. Otherwise, Take control of a minion with 2 or less Attack.
Ambusher Calls;6;6;;1;hunter;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Priestess Region;8;2;;1;warlock;weapon;At the end of your turn, Destroy all Dragons and lose 1 Durability.
Captain Well;8;1;;4;warlock;weapon;Combo: Deal 2 damage to a minion.
Elven Priestess;8;5;2;;hunter;minion;Inspire: Gain +1/+1.
Tortured Merchant;7;6;3;;druid;minion;Inspire: Gain "Your weapons cost (2) less".
Grinder Knife;3;1;;2;warrior;weapon;Your spells cost (1) more.
Soldier Shot;6;1;;1;warlock;weapon;Whenever you discard a card, Draw a card.
Shadow of Ghost;6;0;1;;druid;minion;Inspire: Restore 4 Health to a random character.
Striker Hex;8;7;;1;mage;weapon;Combo: Freeze a Murloc.
Destroyer Calls;4;2;;1;neutral;weapon;Combo: Give a random friendly minion in your hand "Your opponent's Hero Power costs (1) less".
Wild Barbarian;3;0;1;;warrior;minion;Battlecry: Put a Beast from your hand into play.
High Calling;3;;;;warlock;spell;Equip a random weapon for every spell in your hand.
Breadmaker Trap;10;1;;1;warrior;weapon;Whenever your hero attacks, Gain 8 Armor.
Grey Bind;10;;;;mage;spell;If your deck has no more than 1 of any card, Deal 8 damage to all enemy minions and Give a random friendly minion +5/+2.
High Summon;4;;;;warlock;spell;Give a random minion in your hand "Your Hero Power costs (2) less".
Old One Blessings;8;1;;7;paladin;weapon;Combo: Silence a minion.
Bad Sight;9;;;;rogue;spell;Give your minions +1/+5.
Civilian Fall;9;5;;5;druid;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Dark Region;1;;;;priest;spell;Destroy a random friendly minion for every minion in your hand. Draw a card.
Skeletal Moonlight;10;;;;priest;spell;Restore 8 Health to a random character for every minion in your hand.
Parasitic Old Thing;8;2;1;;neutral;minion;Adjacent minions have +4 Attack.
Shady Reaver;4;7;4;;warrior;minion;Inspire: Deal 8 damage to a random allied character.
Deaf Apprentice;9;1;2;;rogue;minion;Battlecry: Gain +2/+2 for every spell in your hand.
Solemn Summoning;1;;;;rogue;spell;Give your Overload (3) minions Overload (2). Draw a card.
Power Fall;0;;;;hunter;spell;Combo: Silence a minion.
Bruiser Pact;8;3;;2;mage;weapon;Inspire: Put a Pirate from your hand into play.
Babbling Abomination;6;10;1;;hunter;minion;Inspire: Gain "Your minions cost (1) more".
Diamond Offense;3;;;;priest;spell;Give your minions Spell Power +1.
Skeletal Murloc;6;8;4;;mage;minion;Has Stealth while your opponent has at least 1 minions.
Deaf Doom;0;;;;rogue;spell;Give your minions Overload (1) until end of turn.
Guardian Roar;2;1;;3;warlock;weapon;Inspire: Your spells cost (2) more until end of turn.
Ancient Breeder;6;3;3;;warrior;minion;Deathrattle: Put a Demon from your hand into play.
Grinder Region;3;1;;1;priest;weapon;Combo: Add a random weapon to your hand.
Smoking Hex;9;;;;druid;spell;If you have at least 2 cards in hand, Silence a Mech. Otherwise, Gain 10 Armor.
Orange Bloodsucker;9;0;12;;warlock;minion;Choose One - Your spells cost (3) less; or Your weapons cost (1) less.
Diabolic Control;3;;;;rogue;spell;Give your minions Spell Power +1 until end of turn.
Critical Old Thing;7;6;8;;hunter;minion;Your Beasts are Dragons.
Bubbling Rager;9;1;5;;priest;minion;Battlecry: Gain +3 Health for every minion in your hand.
Amazon Region;9;3;;1;warrior;weapon;Whenever this weapon damages a minion, Destroy all Pirates.
Humble Recruiter;7;6;5;;warlock;minion;At the beginning of your turn, Return this minion to your hand.
Dark Sorcerer;8;10;1;;neutral;minion;At the end of each turn, Gain 1 Armor.
Ogre Region;2;1;;1;rogue;weapon;Combo: Your Murlocs gain "Your spells cost (3) more".
Rager Call;9;1;;4;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand +1 Attack.
Armored Star;1;;;;paladin;spell;Give a random friendly minion in your hand "Your weapons cost (2) more". Draw a card.
Orange Abomination;7;6;1;;neutral;minion;Battlecry: Summon a random 3-Cost minion.
Babbling Mindbender;4;0;5;;paladin;minion;Battlecry: If your deck has no more than 1 of any card, Restore 8 Health to a character and Deal 9 damage to HIMSELF.
Sergeant Moon;9;1;;1;mage;weapon;Whenever your hero attacks, Draw 3 cards.
Medic Summoning;5;7;;2;rogue;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Shade of C'thun;3;1;;1;druid;weapon;Inspire: Summon a random Mech.
Dragon Bomber;4;3;1;;neutral;minion;Your Murlocs gain Windfury.
Banshee Region;1;2;;1;mage;weapon;Inspire: Give a random friendly minion Overload (1).
Sun Spell;1;;;;rogue;spell;If your deck has no more than 6 Demons, Silence a Totem. Otherwise, Discover a spell. Draw a card.
Black Mindbender;10;2;1;;rogue;minion;Battlecry: Gain +1/+3 for every spell in your hand.
Goblin Recruiter;3;1;1;;druid;minion;Has Windfury while you control no minions.
Gold Calls;4;;;;priest;spell;Costs (3) less for each Dragon you control.
Kvaldir Grinder;9;7;8;;mage;minion;Combo: Deal damage equal to this minion's Attack.
Barbarian Roar;4;1;;2;priest;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Electric Well;0;;;;paladin;spell;Combo: Return a Dragon to your hand.
Armored Book;0;;;;warrior;spell;Give your minions Overload (1) until end of turn.
Critical of C'thun;1;;;;shaman;spell;At the beginning of your next turn, Give a random friendly minion Overload (2). Draw a card.
Ancient Portal;3;;;;shaman;spell;Silence a minion for every minion in your hand.
Jade Moonlight;4;;;;priest;spell;Give your minions +1 Attack until end of turn.
Zephyr Alchemist;3;1;6;;shaman;minion;Whenever this minion gains Charge, The next Murloc you play costs Health instead of mana.
Parasitic Book;3;;;;paladin;spell;Combo: Summon a random 2-Cost minion.
Fel Scroll;1;;;;warlock;spell;Give a random minion in your deck Overload (2). Draw a card.
Kabal Bind;3;;;;priest;spell;At the beginning of your next turn, Give a random friendly minion in your hand +2 Health.
Humble Civilian;2;2;1;;rogue;minion;Whenever this minion loses Overload (3), Restore 5 Health to a random character.
Worthless Old Thing;9;12;7;;paladin;minion;Choose One - Deal 7 damage to a random enemy; or Summon a random 0-Cost minion.
Smoking Counter;4;;;;paladin;spell;If your deck has at least 2 Mechs, Discover a spell. Otherwise, Put a Dragon from your hand into play.
Zephyr Barbarian;8;1;12;;rogue;minion;Whenever this minion gains Divine Shield, Summon a random Dragon.
Experienced Hands;6;;;;druid;spell;If you have at least 6 cards in hand, Deal 3 damage to all enemy minions. Otherwise, Deal 3 damage to a minion.
Lively Garbageman;6;2;13;;hunter;minion;Whenever this minion loses Charge, Give a random friendly minion in your hand Charge.
Elven Squashbuckler;9;0;1;;warlock;minion;Combo: Your other minions gain +3/+3.
Bad Medic;8;0;1;;mage;minion;Whenever this minion attacks, Draw 3 cards.
Critical Cast;1;;;;shaman;spell;Give a random minion in your deck Overload (1). Draw a card.
Gargoyle Fall;5;5;;1;shaman;weapon;Whenever this weapon damages a minion, Deal 7 damage to your hero.
Tauren Banshee;10;0;1;;neutral;minion;Battlecry: Gain +4/+2 for every minion in your hand.
Shadow of Civilian;2;0;2;;warlock;minion;Whenever this minion takes damage, Return this minion to your hand.
Jade Adventurer;10;8;11;;mage;minion;Battlecry: If you control no minions, Silence a minion.
Bomber Weapon;10;1;;1;hunter;weapon;At the end of your turn, Give a random friendly minion +4/+4.
Dark Skullsplitter;5;0;1;;priest;minion;At the end of each turn, Give a random friendly minion +3 Attack.
Wise Trap;5;;;;priest;spell;Give your minions "Your spells cost (3) less" until end of turn.
Power Soulbender;8;0;1;;druid;minion;Adjacent minions have +3/+3.
Arcane Doom;4;;;;priest;spell;Combo: Deal 3 damage to a minion.
Silver Hand Control;3;;;;mage;spell;The next Mech you play costs Health instead of mana for every minion in your hand.
Predator Control;7;1;;1;shaman;weapon;Battlecry: Give all Mechs in your hand and deck Spell Power +1.
Critical Second Mate;4;0;1;;warrior;minion;Your Murlocs gain +3 Health.
Shady Region;4;;;;rogue;spell;Combo: Deal 3 damage to an enemy character.
Scourge Knife;5;1;;1;warrior;weapon;Whenever you draw a card, Draw a card.
Humble Banshee;10;1;1;;shaman;minion;Choose One - Discover a 6-Cost spell; or Restore 4 Health to a character.
Diamond Offense;0;;;;priest;spell;If you control a Secret, Discover a Dragon. Otherwise, Your opponent draws a card.
Worthless Ninja;10;6;2;;warlock;minion;Inspire: Gain +4 Health.
Furious Vampire;8;10;2;;shaman;minion;Enrage: Your spells cost (1) less.
Abomination Fit;7;3;;1;hunter;weapon;Combo: Summon a random 3-Cost minion.
Scientist Sacrifice;8;1;;2;hunter;weapon;Deathrattle: Destroy all Totems.
Green Shade;1;1;11;;priest;minion;Battlecry: If you have at least 5 cards in hand, Destroy a minion and Destroy a random friendly minion.
Armored Alchemist;7;6;5;;warlock;minion;Has Windfury while your hand is empty.
Deaf Fell;1;;;;shaman;spell;Give a random friendly minion in your hand "Your spells cost (2) more" for every spell in your hand.
Seeker Moon;8;1;;3;neutral;weapon;Deathrattle: Gain 4 Armor.
Barbarian Knife;7;3;;1;warlock;weapon;Battlecry: Destroy a Totem.
Deadly Second Mate;5;5;10;;hunter;minion;Your Beasts gain Overload (2).
Lively Weapon;1;;;;shaman;spell;Destroy a Mana Crystal for every spell in your hand.
Skeletal Skullsplitter;6;0;23;;mage;minion;Choose One - Your spells cost (3) more; or 50% chance to attack the wrong target.
Underground Summon;10;1;;1;mage;weapon;Battlecry: Give a random friendly minion in your hand +5/+5.
Apprentice Star;7;2;;3;hunter;weapon;Inspire: Draw a card and lose 1 Durability.
Holy Striker;2;0;2;;priest;minion;Your Totems gain Taunt.
Critical Second Mate;8;5;1;;shaman;minion;At the end of each turn, Destroy all Murlocs.
Wild Vampire;2;0;3;;warrior;minion;Whenever this minion takes damage, Return this minion to your hand.
Red Sacrifice;6;;;;rogue;spell;Give your minions +1/+2.
Recruit Weapon;7;1;;1;druid;weapon;Battlecry: Deal 5 damage to an enemy character.
Soulbender Spell;5;1;;2;warrior;weapon;Combo: Destroy a Pirate.
Deadly Second Mate;1;0;1;;hunter;minion;Inspire: Gain "Can't be targeted by spells".
Critical Paladin;7;1;1;;priest;minion;Battlecry: If your hand is empty, Deal 5 damage to an enemy character.
Grey Breadmaker;9;1;14;;druid;minion;At the end of your turn, gain Divine Shield.
Adventurer Region;3;1;;3;hunter;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Silver Hand Book;1;;;;warlock;spell;Give your minions "Your spells cost (1) more" until end of turn.
Shady Nether;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Death Barbarian;8;1;17;;shaman;minion;Your Dragons are Pirates.
Merchant Abomination;6;2;6;;warlock;minion;Your Dragons gain Spell Power +1.
Steamweedle Moon;1;;;;hunter;spell;Give a random minion in your hand +1 Attack.
White Mage;8;0;9;;rogue;minion;Inspire: Gain +3 Attack.
Awful Blessings;3;;;;warlock;spell;Give a random minion in your hand +3 Attack.
Wizard Sacrifice;10;2;;3;warlock;weapon;At the beginning of your turn, Draw a card.
Stealthy Scientist;1;6;3;;druid;minion;Battlecry: If you have at least 2 cards in hand, Silence a Pirate and Deal 8 damage to HIMSELF.
Snake Call;7;1;;1;mage;weapon;Deathrattle: Give a random friendly minion in your hand +5 Health.
Breadmaker Roar;6;2;;3;priest;weapon;Deathrattle: Add a random weapon to your hand.
Diabolic Moonlight;1;;;;hunter;spell;Give your Overload (1) minions Overload (2). Draw a card.
Old One Defenses;3;1;;3;mage;weapon;Combo: Destroy a Mana Crystal.
Stealthy Horror;6;;;;hunter;spell;Your Demons gain "Your Hero Power costs (2) less".
Grey Barbarian;10;3;1;;warrior;minion;Combo: Take control of a minion with 9 or less Health.
Lonely Region;0;;;;rogue;spell;The next Mech you play costs Health instead of mana.
Jade Alchemist;3;0;7;;shaman;minion;Deathrattle: Shuffle this minion into your opponent's deck.
Orange Fall;4;;;;hunter;spell;Freeze a minion for every minion in your hand.
Inspiring Knife;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Gold Demon;10;0;1;;priest;minion;Inspire: Draw 4 cards.
Ambusher Hex;4;1;;1;neutral;weapon;Deathrattle: Draw a card.
Grinder Summon;4;3;;3;shaman;weapon;Your weapons cost (2) more.
Lonely Monster;1;4;1;;rogue;minion;Choose One - Gain Charge; or Gain Can't attack.
Breadmaker Fall;5;1;;2;warrior;weapon;At the beginning of your turn, Add a random weapon to your hand.
Diabolic Fall;1;;;;hunter;spell;If your deck has no more than 16 Demons, Silence a Pirate and Your opponent draws a card. Draw a card.
Onyx of C'thun;3;;;;priest;spell;Combo: Put a Dragon from your hand into play.
Orange Fit;5;;;;paladin;spell;Give your minions "Your Hero is Immune" until end of turn.
Coughing Corruption;1;;;;rogue;spell;Give a random minion in your deck Overload (3). Draw a card.
Awful Shade;7;1;6;;hunter;minion;When you draw this card, Your other minions gain "Your spells cost (2) less".
Amateur Murloc;7;8;1;;paladin;minion;Inspire: Gain "Your weapons cost (1) less".
Ogre Growl;7;1;;3;neutral;weapon;Battlecry: Your Dragons gain Spell Power +1.
Amateur Hex;7;;;;druid;spell;Give your minions +5 Health.
Ancient Scientist;8;1;4;;rogue;minion;Battlecry: Gain +2 Health for every minion in your hand.
Initiate Moonlight;8;6;;4;mage;weapon;At the end of your turn, Deal 10 damage to your hero and lose 1 Durability.
Kvaldir Ghost;2;0;5;;mage;minion;Deathrattle: Shuffle this minion into your opponent's deck.
Reaver Doom;4;4;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion "Your weapons cost (3) more" and lose 1 Durability.
Deaf Pact;1;;;;priest;spell;Give your Overload (2) minions Overload (3). Draw a card.
Goblin Offense;2;;;;warlock;spell;Costs (1) less for each Beast you control.
Deaf Wall;0;0;5;;warrior;minion;At the beginning of your turn, Deal 8 damage to your hero.
Lonely Garbageman;1;2;1;;druid;minion;Battlecry: Destroy a Mana Crystal.
Marine Summon;5;1;;1;warlock;weapon;Deathrattle: Restore 3 Health to a random character.
Murloc Pact;4;4;;1;warrior;weapon;Whenever this weapon damages a minion, Your opponent draws a card.
Kabal Sacrifice;0;;;;priest;spell;Secret: When a minion is played, Destroy a Mana Crystal.
Soldier Weapon;1;1;;1;hunter;weapon;Battlecry: Destroy a Mana Crystal.
Parasitic Gate;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Deaf Call;3;;;;mage;spell;Destroy a Dragon.
Red Ambusher;4;3;2;;warrior;minion;Your Pirates gain Windfury.
Moon Sniper;10;0;2;;rogue;minion;Battlecry: Gain +5/+5 for every minion in your hand.
Shadow of Summoning;4;;;;warlock;spell;Give your minions "Your spells cost (2) less" until end of turn.
Tortured Growl;0;;;;mage;spell;Give a random minion in your hand Overload (1).
Worthless Bishop;8;7;1;;druid;minion;At the beginning of your turn, Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Orange Ambusher;4;0;16;;rogue;minion;Choose One - Deal 8 damage to a random enemy; or Discard a card.
Barbarian Bind;10;1;;1;mage;weapon;Whenever this weapon damages a minion, Restore 8 Health to a random character.
Experiment Hex;2;1;;1;warlock;weapon;At the end of your turn, Deal 6 damage to a random enemy and lose 1 Durability.
Deadly Fall;3;;;;rogue;spell;Return a Pirate to your hand for every minion in your hand.
Moon Trap;3;;;;shaman;spell;Whenever a minion is healed this turn, Put a Dragon from your hand into play.
Rager Bind;7;1;;1;priest;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapon has +2 Attack".
Death's Calling;2;;;;priest;spell;At the end of your turn, Draw a card.
Bloodsucker Star;5;2;;1;warrior;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Commander Doom;3;1;;2;rogue;weapon;At the beginning of your turn, Your opponent draws a card.
Diamond Moon;3;;;;druid;spell;Combo: Summon a random Demon.
Rowdy Wizard;4;8;7;;shaman;minion;Choose One - Your spells cost (3) more; or Can't be targeted by spells.
Goblin Mage;0;3;1;;hunter;minion;At the end of your turn, gain Overload (2).
Sun Nether;4;;;;paladin;spell;Costs (3) less for each Beast you control.
Bad Portal;5;;;;paladin;spell;Secret: When a minion is healed, Your Pirates gain "Your weapon has +3 Attack".
Black Bind;5;;;;shaman;spell;Give your minions "Your Hero is Immune" until end of turn.
Old One Light;10;2;;2;warlock;weapon;Combo: Deal 5 damage to a minion.
Greedy Alchemist;1;0;1;;paladin;minion;Your Murlocs are Totems.
Solemn First Mate;10;0;9;;warlock;minion;Battlecry: Gain +5/+3 for every spell in your hand.
Tauren Pact;1;;;;paladin;spell;Give your Overload (3) minions Overload (3). Draw a card.
Death Old Thing;9;2;1;;warlock;minion;Whenever a minion is healed, Draw 3 cards.
Barbarian Light;2;2;;1;priest;weapon;Whenever your hero attacks, Deal 9 damage to a random allied character.
Garbageman of C'thun;10;1;;1;druid;weapon;At the beginning of your turn, Give a random friendly minion +5/+2.
Keeper Calls;10;1;;1;hunter;weapon;Combo: Take control of a minion with 9 or less Health.
Second Mate Star;7;1;;1;shaman;weapon;Battlecry: Your Mechs gain +1/+3.
Kabalist Growl;10;4;;2;hunter;weapon;Your minions cost (3) less.
Dragon Trap;1;;;;warlock;spell;Give a random minion in your hand "Your weapons cost (2) more". Draw a card.
Bomber Fall;6;1;;2;neutral;weapon;Your opponent's Hero Power costs (2) less.
Holy Region;0;;;;paladin;spell;Silence a minion.
Rager Partnership;7;10;;1;mage;weapon;Inspire: Your opponent draws a card.
Grey Ogre;10;2;19;;paladin;minion;Stealth.
Spellcaster Call;5;3;;2;warlock;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Parasitic Hex;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Blue Star;4;;;;mage;spell;Freeze a minion for every minion in your hand.
Deadly Ghost;9;4;5;;warlock;minion;Combo: Take control of a minion with 3 or less Health.
Spellcaster Knife;9;4;;1;warrior;weapon;At the end of your turn, Your Demons gain Spell Power +1.
Steamweedle Sniper;6;0;3;;hunter;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Lively Spell;5;;;;priest;spell;Summon a random Mech for every minion in your hand.
Deadly Knight;5;0;12;;warlock;minion;Your Demons are Pirates.
Bartender Fusion;9;5;;2;warlock;weapon;Inspire: Your Hero is Immune until end of turn.
Skeletal Beefcake;2;0;3;;warrior;minion;After this attacks and kills a minion, Give a random friendly minion "Can't be targeted by spells or Hero Powers".
Electric Bloodsucker;4;1;11;;shaman;minion;Whenever your opponent casts a spell, Your opponent draws a card.
Adventurer Light;7;3;;5;paladin;weapon;Deathrattle: Give a random friendly minion Overload (1).
Rowdy Call;5;;;;druid;spell;Summon a random 5-Cost minion.
Diamond Gargoyle;9;4;6;;warlock;minion;Whenever this minion gains Charge, Destroy all Beasts.
Ancient Initiate;7;1;1;;warrior;minion;Battlecry: If your hand is empty, Deal 2 damage to a minion and Summon a random Demon.
Second Mate Corruption;10;1;;7;warlock;weapon;Whenever an enemy minion is summoned, Give a random friendly minion "Your minions cost (1) more".
Worthless Counter;8;;;;shaman;spell;Give your minions +2/+3 until end of turn.
Babbling Bloodsucker;1;0;1;;warrior;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Demon Weapon;9;7;;1;rogue;weapon;Whenever a Murloc with Overload (2) is summoned, Gain 5 Armor.
Electric Sergeant;6;2;16;;paladin;minion;Whenever this minion takes damage, Deal 7 damage to a random allied character.
Predator Check;5;6;;1;paladin;weapon;At the beginning of your turn, Deal 5 damage to a random allied character and lose 1 Durability.
Coughing Calls;6;;;;warrior;spell;Discover a 6-Cost spell.
Initiate Gate;7;1;;7;warrior;weapon;Deathrattle: Destroy a Mana Crystal.
Commander Book;2;1;;1;paladin;weapon;Combo: Freeze a Totem.
Goblin Bind;5;;;;priest;spell;Costs (4) less for each Dragon you control.
Greedy Summon;3;;;;shaman;spell;Give your minions +1 Health until end of turn.
Deadly Offense;4;;;;shaman;spell;Give your minions "Your spells cost (2) less" until end of turn.
Bad Squashbuckler;3;0;2;;paladin;minion;At the end of your turn, gain Windfury.
Sorcerer Region;6;2;;1;neutral;weapon;Whenever this weapon damages a minion, Your Murlocs gain "Your weapons cost (1) more".
Inspiring Sun;1;;;;hunter;spell;Destroy a Mana Crystal for every minion in your hand.
Experienced King;4;1;4;;neutral;minion;Deathrattle: Restore 1 Health to a random character.
Lifebender of C'thun;7;5;;1;neutral;weapon;At the end of your turn, Deal 5 damage to your hero.
Stealthy Old Thing;7;4;11;;priest;minion;Your Dragons gain Can't attack.
Divine Destroyer;10;7;7;;shaman;minion;At the end of each turn, Give a random friendly minion in your hand Spell Power +1.
Old One Scroll;5;1;;1;paladin;weapon;Inspire: Your Hero is Immune until end of turn.
Apprentice Fall;6;1;;1;paladin;weapon;Deathrattle: Destroy all Totems.
Humble First Mate;5;10;5;;druid;minion;Choose One - 50% chance to attack the wrong target; or Your spells cost (2) more.
Trapper Fell;9;1;;1;mage;weapon;At the beginning of your turn, Restore 7 Health to a random character and lose 1 Durability.
Amazon Blessings;5;3;;5;warlock;weapon;Deathrattle: Give a random friendly minion in your hand Overload (3).
Steamweedle Fit;2;;;;rogue;spell;At the beginning of your next turn, Give a random friendly minion +1 Health.
Diabolic Old One;8;2;6;;paladin;minion;Battlecry: Gain +1 Attack for every minion in your hand.
Guardian Calling;10;1;;1;shaman;weapon;At the beginning of your turn, Give a random friendly minion +4/+4.
Light Star;1;;;;warrior;spell;Give a random minion in your hand Overload (3). Draw a card.
Light Whisperer;6;0;3;;hunter;minion;Your Totems gain +4 Attack.
Snake Bolt;9;9;;1;hunter;weapon;At the beginning of your turn, Add a random weapon to your hand and lose 1 Durability.
Snake Call;1;1;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion Overload (3).
Stealthy Merchant;2;3;13;;warlock;minion;Inspire: Destroy 4 of your Mana Crystals.
Wild Growl;1;;;;priest;spell;Discover a Beast.
Dark Light;1;;;;hunter;spell;Give a random friendly minion Overload (3). Draw a card.
Initiate Control;6;1;;4;priest;weapon;Combo: Silence a Dragon.
Wizard Calls;10;5;;1;rogue;weapon;Combo: Restore 4 Health to a character.
Armored Merchant;3;2;4;;warrior;minion;Your Demons gain Can't attack.
Sergeant Bolt;5;1;;2;shaman;weapon;Whenever a friendly minion is attacked, Discard a card.
Grinder Cast;6;1;;1;hunter;weapon;At the beginning of your turn, Put a Beast from your hand into play.
Vampire Fit;3;1;;1;priest;weapon;Combo: Discover a spell.
Whisperer Scroll;10;1;;1;warlock;weapon;At the beginning of your turn, Give all Totems in your hand and deck +4/+4.
Recruiter Fall;10;1;;1;druid;weapon;Battlecry: Your Dragons gain +5/+5.
Merchant Hands;9;9;;1;hunter;weapon;Combo: Silence a Pirate.
Red Monster;7;0;1;;warlock;minion;At the end of each turn, Give all Mechs in your hand and deck +2 Health.
Stealthy Breeder;10;0;1;;priest;minion;Inspire: Gain +4/+5.
First Mate Counter;9;1;;7;neutral;weapon;Your minions cost (1) more.
Skeletal Doom;0;;;;paladin;spell;Secret: When your opponent casts a spell, Add a random weapon to your hand.
Smoking Growl;7;;;;shaman;spell;If your deck has at least 3 Beasts, Silence a Pirate. Otherwise, Draw 2 cards.
Amateur Sacrifice;4;;;;hunter;spell;Give a random minion in your hand "Your weapon has +3 Attack".
Parasitic Beefcake;7;7;8;;hunter;minion;Deathrattle: Shuffle this minion into your opponent's deck.
Divine First Mate;1;1;1;;rogue;minion;Battlecry: Return this minion to your hand.
Banshee Sacrifice;5;1;;1;warlock;weapon;Combo: Discover a 5-Cost spell.
Lonely Oracle;7;0;1;;neutral;minion;Whenever this minion loses Stealth, Summon a random 7-Cost minion.
Arcane Trap;2;;;;mage;spell;Put a Pirate from your hand into play.
Ogre Sacrifice;10;2;;2;warlock;weapon;At the end of your turn, Gain 9 Armor.
Lonely Partnership;1;;;;shaman;spell;Combo: Discover a Dragon.
Trapper Call;1;5;;1;druid;weapon;Deathrattle: Destroy a random friendly minion.
Garbage Twist;10;1;;2;hunter;weapon;At the beginning of your turn, Summon a random 9-Cost minion and lose 1 Durability.
Bubbling Sight;3;;;;paladin;spell;Silence a minion for every spell in your hand.
Shady Captain;0;2;14;;neutral;minion;Battlecry: If your deck has no more than 9 Pirates, Freeze a Dragon.
Shattered Sergeant;3;3;1;;warrior;minion;Whenever a friendly minion is attacked, Shuffle this minion into your deck.
High Scroll;8;;;;rogue;spell;Gain 5 Armor for every minion in your hand.
Critical Bolt;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Squashbuckler Roar;9;2;;2;rogue;weapon;Battlecry: Deal 4 damage to a minion.
Lonely Wall;4;5;15;;rogue;minion;When you draw this card, Destroy a random friendly minion.
Old One Portal;8;1;;1;priest;weapon;At the end of your turn, Give all Beasts in your hand and deck +1 Attack and lose 1 Durability.
Initiate Shot;5;1;;1;warrior;weapon;Whenever you draw a card, Give a random friendly minion Spell Power +1.
Moon Recruiter;10;7;1;;druid;minion;Battlecry: Gain +5/+5 for every minion in your hand.
Electric Sergeant;9;3;5;;druid;minion;Whenever this minion loses Mega-Windfury, Return this minion to your hand.
Barbarian Hands;10;3;;1;warrior;weapon;Whenever you discard a card, Gain 4 Armor.
Fel Queen;6;0;1;;mage;minion;Inspire: Your other minions gain "Your spells cost (3) less".
Tortured Book;1;;;;rogue;spell;Give your Overload (2) minions Overload (2). Draw a card.
Light Merchant;8;0;3;;mage;minion;Whenever this minion loses Taunt, Restore 7 Health to a random character.
Murloc Gargoyle;6;1;5;;shaman;minion;Enrage: Your opponent's Hero Power costs (2) less.
Blood Reaver;10;0;1;;neutral;minion;Battlecry: Gain +3/+2 for every minion in your hand.
King World;4;5;;1;paladin;weapon;Whenever your hero attacks, Deal 9 damage to your hero.
Monster Cast;10;4;;1;warrior;weapon;At the end of your turn, Restore 3 Health to a random character.
Shattered Predator;7;6;7;;warrior;minion;Battlecry: Silence a Pirate.
Light Sacrifice;4;;;;warrior;spell;Give a random friendly minion Spell Power +1 for every minion in your hand.
Green Pact;0;;;;hunter;spell;Silence a minion.
Holy Garbage;5;3;7;;mage;minion;Choose One - Your weapons cost (2) less; or Your minions cost (1) more.
Scientist Fall;9;6;;1;priest;weapon;At the beginning of your turn, Give a random friendly minion "Your opponent's Hero Power costs (1) less" and lose 1 Durability.
Holy Breeder;5;5;12;;hunter;minion;At the end of your turn, gain Overload (3).
Merchant Sun;10;;;;rogue;spell;If your hand is empty, Destroy a minion. Otherwise, Take control of a minion with 7 or less Attack.
Brother Well;9;1;;1;neutral;weapon;Inspire: Draw 3 cards.
Bubbling Bolt;5;;;;mage;spell;If your opponent controls a Secret, Discover a 6-Cost spell and Deal 4 damage to a random allied character.
Civilian Fell;7;1;;1;warlock;weapon;Whenever your hero attacks, Your Beasts gain "Your Hero is Immune".
Tortured Fell;5;;;;hunter;spell;At the end of your turn, Destroy all Murlocs.
Lively Growl;4;;;;mage;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Onyx Whisperer;6;0;11;;warrior;minion;Choose One - Freeze a Beast; or Deal damage equal to this minion's Attack.
Conjurer Bolt;7;2;;3;rogue;weapon;Whenever your opponent uses their Hero Power, Deal 1 damage to a random allied character.
Silver Hand Calling;9;;;;hunter;spell;If you control a Secret, Deal 2 damage to all enemy minions and Your Murlocs gain Spell Power +1.
Dragon Old One;8;1;1;;warrior;minion;Your Pirates gain +2/+3.
Wild Scroll;6;;;;hunter;spell;At the beginning of your next turn, Your Dragons gain +4 Attack.
Seeker Fusion;10;7;;3;warrior;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Death's Spellcaster;9;10;6;;warrior;minion;Whenever a Murloc dies, Return this minion to your hand.
Tauren Bomber;8;4;5;;shaman;minion;Whenever this minion takes damage, Give a random friendly minion in your hand +2 Health.
Rowdy Horror;6;;;;mage;spell;Deal 5 damage to an enemy character.
Sun Monster;4;9;1;;mage;minion;At the beginning of your turn, Deal 8 damage to a random enemy.
Gargoyle Partnership;0;2;;1;druid;weapon;Your weapons cost (3) more.
Shady Scientist;9;2;5;;warrior;minion;At the end of each turn, Draw 2 cards.
Amateur Control;3;;;;mage;spell;Freeze a Mech for every minion in your hand.
Elven Shot;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Blood Striker;8;15;1;;shaman;minion;When this card is discarded, Deal 3 damage to a random allied character.
Coughing Demon;4;3;18;;druid;minion;Inspire: Destroy 4 of your Mana Crystals.
Dark Calls;0;;;;druid;spell;Give your minions Overload (1) until end of turn.
Dragon Scroll;1;;;;warrior;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Sniper World;6;1;;1;warlock;weapon;At the end of your turn, Destroy all Demons and lose 1 Durability.
Worthless Squashbuckler;4;4;2;;priest;minion;Battlecry: If your deck has no more than 7 Pirates, Take control of a minion with 5 or less Attack and Deal 3 damage to a random enemy.
Seeker Counter;9;1;;1;mage;weapon;Battlecry: Your Pirates gain +5 Health.
Gargoyle Star;7;1;;4;mage;weapon;At the end of your turn, Deal 2 damage to your hero.
Monster Star;10;1;;2;warrior;weapon;At the end of your turn, Give a random friendly minion "Your Hero Power costs (2) less".
Experiment Hands;9;2;;2;rogue;weapon;Whenever this weapon damages a minion, Put a Demon from your hand into play.
Elven Counter;0;;;;shaman;spell;At the end of your turn, Give a random friendly minion in your hand Overload (1).
Inspiring Skullsplitter;8;12;4;;rogue;minion;Can't attack.
Rager Partnership;10;3;;4;warlock;weapon;Deathrattle: Draw a card.
Sorcerer of C'thun;3;2;;1;paladin;weapon;At the end of your turn, The next Mech you play costs Health instead of mana and lose 1 Durability.
Silver Hand Bomber;10;7;1;;druid;minion;Battlecry: Gain +4/+5 for every spell in your hand.
Elven Garbage;10;11;2;;neutral;minion;Combo: Summon a random Mech.
Ogre Book;7;3;;1;shaman;weapon;Combo: Destroy all Beasts.
Mindbender Summoning;6;2;;1;druid;weapon;Inspire: Your Totems gain Spell Power +1.
Divine Gatekeeper;9;6;3;;warrior;minion;Inspire: Gain "Your opponent's Hero Power costs (2) less".
Dragon Bolt;7;;;;rogue;spell;Give your minions +5 Health.
Lively Barbarian;5;0;1;;priest;minion;Your Dragons gain Spell Power +3.
Predator Moon;7;1;;1;warrior;weapon;At the beginning of your turn, Gain 4 Armor.
Light Defenses;1;;;;paladin;spell;Give a random minion in your hand "Your spells cost (2) more". Draw a card.
Experienced Old Thing;4;1;3;;warlock;minion;Battlecry: Gain Spell Power +1 for each damaged minion on the battlefield.
Gatekeeper Trap;10;1;;1;druid;weapon;Whenever your hero attacks, Give a random friendly minion +5/+2.
Death's Gypsy;6;1;1;;paladin;minion;Battlecry: Gain +2 Attack for every spell in your hand.
Guardian Fit;8;3;;1;neutral;weapon;Inspire: Destroy all Murlocs.
Oracle Blessings;6;1;;5;druid;weapon;Battlecry: Add a random weapon to your hand.
Awful Giant;7;1;12;;priest;minion;Your Dragons gain Taunt.
Underground of C'thun;2;1;;2;warrior;weapon;Inspire: Your minions cost (1) more until end of turn.
Guardian Check;7;1;;1;mage;weapon;Combo: Give all Totems in your hand and deck +1 Health.
Rowdy Sacrifice;1;;;;rogue;spell;Give a random minion in your hand "Your minions cost (3) more". Draw a card.
Reaver Growl;10;1;;1;warlock;weapon;Battlecry: Deal 6 damage to an enemy character.
Keeper Summon;3;1;;1;warrior;weapon;Whenever a Beast is summoned, Give a random friendly minion in your hand "Your spells cost (3) more".
Black Seer;4;0;1;;hunter;minion;Adjacent minions have +2 Health.
Dragon Trap;1;;;;rogue;spell;Give a random minion in your deck Overload (3). Draw a card.
Worthless Fit;3;;;;hunter;spell;Give your minions Spell Power +1.
Abomination Sun;4;1;;1;priest;weapon;At the end of your turn, Give a random friendly minion +1 Attack.
Dark Old Thing;8;1;2;;rogue;minion;Inspire: Gain +5 Health.
Green Scroll;1;;;;druid;spell;Secret: When a minion is healed, Give a random friendly minion Overload (3). Draw a card.
Grey Hands;6;;;;priest;spell;At the end of your turn, Give all Beasts in your hand and deck Spell Power +1.
Moon Banshee;8;6;15;;warrior;minion;Whenever this minion gains Windfury, Gain Overload (1) until end of turn.
Grey Sight;4;;;;paladin;spell;Destroy all Totems.
Garbageman Star;10;1;;1;druid;weapon;At the end of your turn, Restore 8 Health to a random character and lose 1 Durability.
Breadmaker Control;3;1;;5;shaman;weapon;Whenever your hero attacks, Destroy a random friendly minion.
Assassin Moonlight;4;2;;1;warrior;weapon;Inspire: Summon a random Beast and lose 1 Durability.
First Mate of C'thun;5;1;;3;rogue;weapon;Combo: Silence a Pirate.
Apprentice Summon;4;7;;3;shaman;weapon;Battlecry: Destroy a random friendly minion.
Blue Scroll;1;;;;paladin;spell;Combo: Freeze a Pirate.
Wise Snake;9;2;14;;neutral;minion;Your Beasts gain Spell Power +1.
Arcane Banshee;3;0;4;;shaman;minion;Battlecry: Discover a Demon.
Sun Fusion;1;;;;rogue;spell;Give a random minion in your deck +1 Health. Draw a card.
Scourge Light;7;6;;1;warlock;weapon;Inspire: The next Pirate you play costs Health instead of mana.
Experienced Growl;1;;;;warlock;spell;Gain 1 Armor.
Fel Weapon;0;;;;warlock;spell;Give a random minion in your deck +3 Health.
Beefcake Pact;5;1;;2;druid;weapon;Inspire: Restore 3 Health to a random character and lose 1 Durability.
Reaver Growl;5;1;;4;mage;weapon;Inspire: Discard a card and lose 1 Durability.
Guardian Book;5;4;;1;hunter;weapon;Whenever this weapon damages a minion, Add a random weapon to your hand.
Abomination of C'thun;2;2;;1;warrior;weapon;Inspire: Discard a card.
Sun Captain;7;2;2;;shaman;minion;Choose One - Your minions cost (2) less; or Your weapon has +3 Attack.
Light Assassin;8;4;9;;paladin;minion;At the beginning of your turn, Give a random friendly minion Stealth.
Kabal Moon;6;;;;warrior;spell;Combo: Destroy a minion.
Death Bolt;3;;;;hunter;spell;Give a random minion in your hand "Your Hero is Immune".
Ambusher Defenses;10;7;;1;shaman;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Diabolic Ninja;5;1;3;;warrior;minion;Battlecry: If your hand is empty, Destroy a Totem and Give a random friendly minion "Can't be targeted by spells".
Black Summon;1;;;;shaman;spell;Give your Overload (3) minions Overload (1). Draw a card.
Elven Whisperer;5;5;4;;priest;minion;Enrage: Your spells cost (1) more.
Trapper Weapon;10;2;;1;warlock;weapon;Whenever your hero is attacked, Give all Murlocs in your hand and deck +1/+2.
Second Mate Counter;8;1;;1;paladin;weapon;At the beginning of your turn, Gain 5 Armor and lose 1 Durability.
Scourge Trap;8;1;;5;paladin;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Solemn Corruption;6;;;;rogue;spell;Give your minions +2/+1 until end of turn.
Wall Moon;4;1;;4;shaman;weapon;Your minions cost (1) more.
Monster Summoning;3;1;;1;mage;weapon;At the end of your turn, Deal 4 damage to your hero and lose 1 Durability.
Beefcake Counter;10;1;;1;rogue;weapon;At the beginning of your turn, Give a random friendly minion in your hand +4/+5 and lose 1 Durability.
Elven Recruiter;6;4;7;;mage;minion;Battlecry: Silence a minion.
Worthless Roar;2;;;;rogue;spell;Secret: When your opponent casts a spell, Draw a card.
Onyx Sun;0;;;;paladin;spell;At the beginning of your next turn, Deal 1 damage to a random allied character.
Green Horror;2;;;;mage;spell;Combo: Draw a card.
Deadly Garbageman;7;1;5;;paladin;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Bubbling Kabalist;10;0;6;;warrior;minion;Battlecry: Gain +1/+2 for every spell in your hand.
Demonic Bolt;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Worthless Ninja;9;0;10;;neutral;minion;Choose One - Gain Mega-Windfury; or Gain Charge.
Light Seer;3;0;1;;shaman;minion;Inspire: Gain "Your weapons cost (2) less".
Parasitic Fall;6;;;;rogue;spell;Give a random friendly minion in your hand +1/+4.
Wild Scientist;5;2;7;;warrior;minion;Battlecry: Freeze a Mech.
Merchant Twist;3;;;;warrior;spell;Give a random minion in your deck +2/+3.
Marine Horror;7;5;;2;shaman;weapon;Battlecry: Silence a minion.
Tortured Breeder;9;1;6;;rogue;minion;Inspire: Gain +4 Attack.
Stealthy Spellcaster;6;7;1;;druid;minion;Spell Power +1.
Jade Whisperer;10;5;1;;warrior;minion;At the beginning of your turn, Give all Pirates in your hand and deck +1 Attack.
King Partnership;2;1;;1;mage;weapon;Whenever a Mech with Overload (1) is summoned, Give a random friendly minion in your hand "Your minions cost (2) less".
Elven Barbarian;6;0;6;;paladin;minion;Choose One - Destroy a Demon; or Discover a Beast.
Grinder Star;7;1;;2;rogue;weapon;Whenever you draw a card, Draw a card.
Seer Knife;8;1;;1;priest;weapon;Combo: Discover a 8-Cost spell.
Grey Sacrifice;0;;;;rogue;spell;Give a random minion in your deck "Your spells cost (3) less".
Stealthy Priestess;5;0;1;;priest;minion;Inspire: Gain +3 Health.
Red Weapon;0;;;;warrior;spell;Freeze a Pirate.
King Book;8;1;;4;paladin;weapon;At the end of your turn, Equip a random weapon.
Arcane Conjurer;3;1;1;;shaman;minion;Inspire: Gain Spell Power +1.
Ambusher Knife;10;1;;1;paladin;weapon;Whenever you gain Armor, Draw 4 cards.
Furious Abomination;3;0;4;;druid;minion;Choose One - Your spells cost (1) more; or Your spells cost (2) less.
Death Mage;8;1;8;;hunter;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Knight Star;6;1;;4;shaman;weapon;Combo: Equip a random weapon.
High Counter;5;;;;hunter;spell;At the end of your turn, Give a random friendly minion +4 Health.
Shadow of Recruit;8;4;12;;paladin;minion;Battlecry: If you control no minions, Freeze a Pirate.
Kvaldir Hands;1;;;;warrior;spell;Give your Overload (3) minions Overload (2). Draw a card.
Wild Gypsy;2;1;1;;paladin;minion;Whenever this minion attacks, The next Beast you play costs Health instead of mana.
Zephyr Region;4;;;;druid;spell;Give your minions +1 Attack until end of turn.
Fel Trap;1;;;;warrior;spell;Give your Overload (2) minions Overload (2). Draw a card.
Snake Control;1;1;;1;priest;weapon;Deathrattle: Destroy a Mana Crystal.
Breeder Doom;7;3;;1;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapons cost (2) less".
Commander Partnership;9;6;;3;druid;weapon;Combo: Silence a minion.
Arcane Doom;0;;;;rogue;spell;Give a random minion in your hand "Your weapons cost (1) more".
Demonic Amazon;6;3;7;;mage;minion;Divine Shield.
Recruit Well;7;3;;4;priest;weapon;At the beginning of your turn, Your opponent draws a card.
Snake Hands;4;1;;1;druid;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Shady Kabalist;7;3;2;;druid;minion;Whenever you gain Armor, Give a random friendly minion "Your spells cost (3) less".
Diabolic Predator;7;8;1;;warrior;minion;Costs (1) less for each Totem you control.
Holy Calling;9;;;;rogue;spell;If your deck has at least 5 Beasts, Deal 6 damage to a minion. Otherwise, Discover a spell.
Mage Trap;4;1;;4;druid;weapon;Inspire: Your minions cost (1) more until end of turn.
Power Conjurer;4;2;6;;mage;minion;When you draw this card, Equip a random weapon.
Master Control;6;5;;2;neutral;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Grey Ninja;4;0;4;;mage;minion;When you draw this card, Summon a random Beast.
Rowdy Experiment;9;0;1;;neutral;minion;Inspire: Gain +4/+3.
Red Wizard;1;1;4;;shaman;minion;Choose One - Gain Overload (1); or Gain Divine Shield.
Tauren Hands;3;;;;paladin;spell;Equip a random weapon for every minion in your hand.
Commander Fit;9;1;;1;neutral;weapon;At the end of your turn, Give all Pirates in your hand and deck Spell Power +1.
Deadly Beefcake;10;3;1;;warlock;minion;Battlecry: If your opponent controls a Secret, Deal 6 damage to all enemy minions and Shuffle this minion into your opponent's deck.
Shade Shot;4;1;;1;druid;weapon;Whenever your hero attacks, Draw a card.
Greedy Hands;2;;;;paladin;spell;At the beginning of your next turn, Draw a card.
Skeletal Summon;1;;;;druid;spell;Give your Overload (2) minions Overload (3). Draw a card.
Blue Brother;7;7;1;;rogue;minion;Adjacent minions have +1 Attack.
Knight Moon;7;5;;4;mage;weapon;Combo: Your opponent draws a card.
Worthless Priestess;4;10;1;;hunter;minion;Choose One - Shuffle this minion into your opponent's deck; or Your opponent draws a card.
Humble Initiate;7;7;5;;paladin;minion;Inspire: Gain "Can't be targeted by spells".
Blood Mage;10;2;1;;priest;minion;At the beginning of your turn, Give all Demons in your hand and deck +2 Health.
Inspiring Spellcaster;3;3;6;;warlock;minion;Has Can't attack while your opponent controls a Secret.
Deadly Hex;3;;;;rogue;spell;If your opponent controls a Secret, Freeze a minion and Gain 2 Armor.
Diabolic Trap;6;;;;shaman;spell;Your Mechs gain "Your minions cost (2) less" for every minion in your hand.
Green Sacrifice;1;;;;warrior;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Shady Defense;1;;;;warrior;spell;Give your Overload (3) minions Overload (1). Draw a card.
Sergeant Fell;7;1;;2;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion "Your spells cost (1) less".
Lonely Wizard;8;2;1;;priest;minion;Battlecry: If you control a Secret, Destroy a minion.
Goblin Nether;3;;;;druid;spell;Give your minions Spell Power +1.
Green Snake;6;2;9;;priest;minion;Your Dragons gain Charge.
Stealthy Sun;0;;;;rogue;spell;Give your minions Overload (2) until end of turn.
Worthless Ogre;9;0;3;;rogue;minion;Battlecry: Gain +4 Health for every spell in your hand.
Shadow of Sorcerer;6;0;1;;mage;minion;Inspire: Gain +5 Health.
Old Thing Cast;8;5;;3;warrior;weapon;Combo: Silence a Totem.
Jade Twist;3;;;;rogue;spell;Give a random minion in your hand +4 Health.
White Second Mate;10;7;1;;warrior;minion;Choose One - Take control of a minion with 1 or less Health; or Restore 10 Health to a character.
Armored Ninja;4;0;2;;paladin;minion;Enrage: Your weapon has +2 Attack.
Silver Recruit;9;0;1;;druid;minion;Whenever this minion attacks, Give a random friendly minion +5/+2.
Merchant Twist;3;;;;druid;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Skeletal Gypsy;9;6;9;;warrior;minion;Divine Shield.
Medic of C'thun;5;1;;1;paladin;weapon;Whenever your hero attacks, Put a Murloc from your hand into play.
Wall of C'thun;2;2;;3;mage;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Spellcaster Book;3;5;;2;paladin;weapon;Inspire: Your spells cost (3) more until end of turn.
Gargoyle Counter;6;1;;1;mage;weapon;Whenever a weapon is equipped, Draw a card.
Captain Defenses;6;1;;1;paladin;weapon;Whenever your hero attacks, Summon a random Dragon.
Alchemist Spell;7;2;;1;shaman;weapon;At the end of your turn, Draw a card.
Gold Hex;3;;;;warrior;spell;Silence a Murloc for every spell in your hand.
Skullsplitter of C'thun;10;1;;1;rogue;weapon;Whenever your hero attacks, Restore 8 Health to a random character.
Light World;10;;;;priest;spell;If your opponent controls a Secret, Destroy a minion. Otherwise, Deal 8 damage to all enemy minions.
Captain Summon;6;1;;4;hunter;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Bishop Check;6;1;;2;neutral;weapon;Battlecry: Destroy a Beast.
Amateur Summoning;8;;;;warrior;spell;Deal 5 damage to an enemy character for every minion in your hand.
Brother Twist;5;4;;1;warlock;weapon;At the end of your turn, Add a random weapon to your hand.
Kvaldir Fit;0;;;;priest;spell;Secret: When a Hero is healed, Add a random weapon to your hand.
Deadly Twist;0;;;;shaman;spell;Silence a minion.
Babbling Captain;7;6;1;;druid;minion;At the beginning of your turn, Put a Dragon from your hand into play.
Inspiring Sniper;7;0;1;;rogue;minion;Combo: Give a random friendly minion in your hand Mega-Windfury.
Humble Fell;6;;;;warlock;spell;Combo: Destroy a minion.
Greedy Garbageman;6;2;1;;hunter;minion;After this attacks and kills a minion, Gain 4 Armor.
Reaver Moon;7;2;;3;paladin;weapon;Battlecry: Freeze a minion.
Greedy Bruiser;3;12;1;;hunter;minion;Battlecry: If your deck has no more than 1 of any card, Discover a spell.
Rowdy Bind;10;;;;druid;spell;Give your minions +4/+3.
Experienced Master;9;2;18;;druid;minion;Combo: Your Pirates gain "Your minions cost (1) more".
Worthless Master;7;2;2;;warlock;minion;Whenever a spell is played, Destroy all Beasts.
Parasitic Weapon;1;;;;warlock;spell;At the end of your turn, Equip a random weapon.
Merchant Seeker;9;0;1;;priest;minion;Your Demons gain +5/+2.
Bartender Trap;10;1;;1;hunter;weapon;Inspire: Restore 9 Health to a random character and lose 1 Durability.
Wild Partnership;0;;;;hunter;spell;Give a random minion in your hand Spell Power +1.
Bubbling Conjurer;0;1;6;;warlock;minion;Choose One - Gain Can't attack; or Gain Can't attack.
Keeper Offense;5;1;;1;rogue;weapon;Inspire: Give a random friendly minion in your hand +2 Health.
Barbarian Blessings;2;1;;1;priest;weapon;At the end of your turn, Give a random friendly minion in your hand "Your spells cost (1) more" and lose 1 Durability.
Experienced Star;0;;;;hunter;spell;Give your minions Overload (2) until end of turn.
Awful Soldier;6;5;6;;rogue;minion;Your Pirates are Murlocs.
Alchemist Region;9;1;;5;shaman;weapon;Inspire: Your Hero is Immune until end of turn.
Rowdy Weapon;1;;;;priest;spell;Give a random minion in your deck +3 Attack.
Underground Summoning;1;1;;1;shaman;weapon;At the beginning of your turn, Deal 9 damage to a random enemy.
Red Calling;1;;;;rogue;spell;Give your Overload (3) minions Overload (3). Draw a card.
Initiate Sacrifice;6;6;;2;mage;weapon;Battlecry: Your opponent draws a card.
Archer Doom;9;1;;6;warrior;weapon;Inspire: Give a random friendly minion in your hand +2 Attack and lose 1 Durability.
Predator Weapon;10;2;;4;druid;weapon;At the beginning of your turn, Give a random friendly minion "Your opponent's Hero Power costs (1) less" and lose 1 Durability.
Time Check;10;;;;mage;spell;If your deck has at least 9 Totems, Destroy a minion. Otherwise, Gain 6 Armor.
Blue Soldier;10;1;4;;warlock;minion;Battlecry: Deal 8 damage to all enemy minions.
Diabolic Breeder;10;3;18;;mage;minion;Your Pirates are Beasts.
Moon Corruption;10;;;;shaman;spell;Give your minions +4/+4.
Black Scroll;4;;;;shaman;spell;If your opponent controls a Secret, Discover a weapon and Give a random friendly minion in your hand "Your Hero is Immune".
Electric Alchemist;1;0;1;;paladin;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Demon Trap;5;1;;1;rogue;weapon;Your opponent's Hero Power costs (1) less.
Guardian Twist;2;5;;1;priest;weapon;Whenever a minion with Overload (1) is summoned, Give a random friendly minion in your hand Overload (1).
Elven Blessings;2;;;;druid;spell;If your opponent controls a Secret, Deal 1 damage to all enemy minions. Otherwise, Deal 4 damage to your hero.
Coughing Fusion;0;;;;hunter;spell;Give a random minion in your hand Overload (1).
Tauren Gatekeeper;8;6;5;;paladin;minion;Whenever this minion loses Can't attack, Gain +4 Attack for each damaged minion on the battlefield.
Stealthy Gate;2;;;;mage;spell;Deal 2 damage to your hero for every minion in your hand.
Murloc Partnership;2;1;;1;paladin;weapon;Whenever your hero attacks, Deal 5 damage to your hero.
Amateur Soldier;9;7;10;;druid;minion;At the end of your turn, gain Charge.
Ancient Moonlight;1;;;;priest;spell;Give a random minion in your hand Overload (2). Draw a card.
Rowdy Guardian;5;7;1;;hunter;minion;Your Beasts are Mechs.
Parasitic Spellcaster;10;2;1;;warlock;minion;After this attacks and kills a minion, Give all Beasts in your hand and deck +5 Attack.
Gold Spellcaster;7;0;1;;warlock;minion;Battlecry: Gain +3 Health for every spell in your hand.
Old Thing Shot;7;1;;1;rogue;weapon;Whenever a weapon loses durability, Give a random friendly minion "Your Hero is Immune".
Silver Control;0;;;;warrior;spell;Give a random minion in your deck "Your Hero is Immune".
Humble Gate;2;;;;warlock;spell;Combo: Give a random friendly minion in your hand Spell Power +1.
Greedy Squashbuckler;5;6;2;;warrior;minion;Your Murlocs gain Charge.
Jade Vampire;6;0;2;;priest;minion;Your Murlocs gain +2/+2.
Shady Wall;2;8;6;;shaman;minion;Whenever this minion loses Divine Shield, Destroy 4 of your Mana Crystals.
White Mindbender;10;7;3;;druid;minion;Choose One - Discover a 4-Cost spell; or Discover a spell.
Tortured Pact;3;;;;hunter;spell;Give your minions Spell Power +1.
Gatekeeper Calls;8;1;;1;hunter;weapon;Combo: Gain 7 Armor.
Jade Sacrifice;0;;;;shaman;spell;Give a random minion in your deck "Your weapons cost (3) less".
Deadly Summon;2;;;;rogue;spell;Take control of a minion with 1 or less Attack.
Wild Defense;1;;;;hunter;spell;Give a random minion in your hand "Your minions cost (1) less".
Silver Mage;8;1;1;;warrior;minion;Whenever this minion loses Divine Shield, Gain +3/+2 for each damaged minion on the battlefield.
Shadow of Knight;8;1;1;;neutral;minion;Battlecry: Gain +4 Health for every minion in your hand.
Shadow of Cast;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Fel Grinder;9;0;1;;warlock;minion;Battlecry: If you control a Secret, Destroy a minion and Give a random friendly minion +2 Attack.
Coughing Lifebender;5;10;6;;mage;minion;Overload (3).
Skullsplitter Summon;8;8;;1;warlock;weapon;Whenever your hero attacks, Deal 9 damage to a random allied character.
Monster Trap;8;1;;7;shaman;weapon;Inspire: Deal 5 damage to your hero.
Skeletal King;7;11;1;;mage;minion;Battlecry: If your hand is empty, Destroy a Demon and Give a random friendly minion in your hand Overload (2).
Shady Conjurer;8;2;8;;neutral;minion;Deathrattle: Gain +2 Attack for every Murloc in your hand.
Dragon Marine;3;0;8;;warlock;minion;Can't attack.
White Summoning;3;;;;paladin;spell;Return a Murloc to your hand for every minion in your hand.
Bubbling Twist;0;;;;mage;spell;Combo: Give a random friendly minion in your hand Overload (1).
Silver Queen;0;0;1;;hunter;minion;Enrage: 50% chance to attack the wrong target.
Fel Twist;1;;;;rogue;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Zephyr Lifebender;4;4;1;;rogue;minion;Your Murlocs gain Stealth.
Diabolic Calls;0;;;;paladin;spell;Give your minions Overload (2) until end of turn.
Spellcaster Knife;9;2;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion "Your Hero is Immune".
Merchant Monster;5;7;1;;paladin;minion;Battlecry: If you control a Secret, Silence a minion.
Alchemist Weapon;5;1;;1;warlock;weapon;Combo: Deal 4 damage to an enemy character.
Kabalist Sacrifice;7;3;;2;paladin;weapon;At the end of your turn, The next Totem you play costs Health instead of mana and lose 1 Durability.
Scourge Control;8;2;;5;hunter;weapon;Combo: Discover a weapon.
Scientist Cast;8;1;;1;warlock;weapon;Combo: Deal 6 damage to a minion.
Worthless Conjurer;4;7;2;;hunter;minion;Choose One - Your spells cost (2) less; or Your minions cost (3) more.
Jade Offense;1;;;;warrior;spell;Give a random minion in your deck "Your spells cost (1) more". Draw a card.
Babbling Recruit;10;4;13;;druid;minion;Enrage: Your weapon has +1 Attack.
Babbling Scientist;7;4;2;;warlock;minion;Costs (3) less for each Murloc you control.
Oracle Moon;0;4;;1;priest;weapon;Inspire: Your spells cost (3) more until end of turn.
Gargoyle Book;4;7;;1;hunter;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Abomination Light;9;5;;1;rogue;weapon;Whenever a Hero is healed, Draw a card.
Dark Ninja;5;0;1;;warlock;minion;Choose One - Your Demons gain "Your Hero Power costs (1) less"; or Return this minion to your hand.
Gatekeeper Control;10;2;;1;neutral;weapon;At the beginning of your turn, Give a random friendly minion +4/+5.
Worthless Fell;1;;;;shaman;spell;If your opponent has at least 5 minions, Destroy a minion. Otherwise, Silence a minion.
Lively Demon;9;1;3;;rogue;minion;Adjacent minions have +5 Attack.
Queen Well;6;2;;4;warrior;weapon;Battlecry: Destroy a Mana Crystal.
Wild Check;1;;;;rogue;spell;Combo: Equip a random weapon.
Stealthy Wall;10;4;5;;druid;minion;Inspire: Gain "Your Hero Power costs (2) less".
Bubbling Partnership;1;;;;priest;spell;Whenever a minion with Overload (2) is summoned this turn, Discard a card. Draw a card.
Light Sacrifice;0;;;;shaman;spell;Deal 10 damage to a random allied character for every spell in your hand.
Experienced Beefcake;5;4;15;;warlock;minion;Has Stealth while your deck has no more than 1 of any card.
Ninja Moonlight;4;6;;1;warrior;weapon;Deathrattle: Deal 7 damage to your hero.
Green Vampire;10;15;1;;rogue;minion;At the end of each turn, Return this minion to your hand.
Banshee Doom;8;1;;5;neutral;weapon;Deathrattle: Equip a random weapon.
Coughing Mage;7;4;1;;warrior;minion;Costs (3) less for each Mech you control.
Awful Ambusher;7;1;3;;rogue;minion;Your Murlocs gain +4 Health.
Blue Knight;7;12;1;;shaman;minion;Your Pirates are Mechs.
Beefcake Roar;5;2;;1;paladin;weapon;Inspire: Your weapons cost (3) less until end of turn.
Zephyr Hands;1;;;;hunter;spell;Secret: When a Totem is summoned, Your opponent draws a card. Draw a card.
Inspiring Old Thing;4;0;1;;shaman;minion;Enrage: Your opponent's Hero Power costs (2) less.
Grinder Call;1;1;;1;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Breeder Partnership;8;9;;1;druid;weapon;Battlecry: Return a Demon to your hand.
Wise Star;3;;;;druid;spell;Freeze a Pirate for every spell in your hand.
Breeder Calls;4;1;;2;hunter;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Sorcerer Control;9;1;;1;neutral;weapon;Combo: Discover a 9-Cost spell.
Inspiring Bishop;10;0;1;;warlock;minion;Adjacent minions have +4/+3.
Lively Star;0;;;;rogue;spell;If your opponent controls a Secret, Silence a Murloc. Otherwise, Return a Beast to your hand.
Seeker Region;9;5;;2;warlock;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Steamweedle Rager;6;10;3;;warrior;minion;Has Can't attack while your opponent controls a Secret.
Awful Calling;3;;;;warlock;spell;Discover a spell for every minion in your hand.
Knight Pact;0;3;;1;mage;weapon;Whenever a minion with Overload (3) is summoned, Deal 6 damage to a random enemy.
Gatekeeper Region;5;6;;2;mage;weapon;Inspire: Your spells cost (2) more until end of turn.
High Bartender;0;0;3;;rogue;minion;Whenever this minion loses Windfury, Discard a card.
Spellcaster Partnership;6;3;;4;warrior;weapon;At the end of your turn, Give a random friendly minion Overload (2) and lose 1 Durability.
Electric Defense;1;;;;hunter;spell;If your hand is empty, Return a Murloc to your hand. Otherwise, Discover a 1-Cost spell.
Arcane Archer;5;10;5;;paladin;minion;Choose One - Gain Stealth; or Gain Overload (2).
Skeletal Old Thing;7;0;1;;warlock;minion;Deathrattle: Draw 3 cards.
Critical Breadmaker;8;8;6;;warlock;minion;At the end of your turn, gain Stealth.
Recruiter Bolt;6;4;;2;warrior;weapon;Deathrattle: Add a random weapon to your hand.
Kvaldir Marine;6;14;3;;priest;minion;Has Divine Shield while your deck has no more than 1 of any card.
Smoking Bloodsucker;8;0;1;;druid;minion;When this card is discarded, Your Totems gain +2/+4.
Electric Scroll;3;;;;priest;spell;Discover a spell for every spell in your hand.
Fel Underground;10;0;20;;warlock;minion;Deathrattle: Summon a random 1-Cost minion.
Amazon Well;7;4;;1;priest;weapon;At the beginning of your turn, Deal 1 damage to a random allied character.
Recruiter Calls;7;6;;3;warrior;weapon;Combo: Give a random friendly minion Overload (2).
Striker Light;2;1;;2;warlock;weapon;At the end of your turn, Give a random friendly minion Overload (2).
Parasitic Defense;3;;;;mage;spell;If you control a Secret, Freeze a minion and Give a random friendly minion in your hand "Your weapon has +1 Attack".
Coughing Summoning;4;;;;druid;spell;If you control no minions, Freeze a minion. Otherwise, Give a random friendly minion in your hand +2 Attack.
Jade Cast;2;;;;paladin;spell;Give a random minion in your hand +3 Health.
Amateur Old Thing;9;1;1;;paladin;minion;Battlecry: Gain +5 Attack for every minion in your hand.
Oracle Cast;7;7;;1;priest;weapon;Battlecry: Discover a spell.
First Mate Partnership;9;1;;6;warlock;weapon;Whenever your hero attacks, Deal 5 damage to a random enemy.
Diamond Garbage;1;1;1;;neutral;minion;Enrage: 50% chance to attack the wrong target.
Lively Knight;2;6;14;;mage;minion;Has Overload (2) while your deck has no more than 1 of any card.
Greedy Defense;10;;;;shaman;spell;Draw 3 cards for every spell in your hand.
Diabolic Kabalist;2;1;1;;priest;minion;When this card is discarded, Give a random friendly minion Stealth.
Death Experiment;7;7;3;;paladin;minion;At the beginning of your turn, Summon a random 0-Cost minion.
Deadly Old Thing;10;4;1;;rogue;minion;Battlecry: If your deck has at least 2 Murlocs, Deal 4 damage to an enemy character.
Solemn Roar;1;;;;priest;spell;Combo: The next Demon you play costs Health instead of mana.
Shadow of Book;2;;;;paladin;spell;Give a random minion in your hand +2 Attack.
Divine Squashbuckler;7;4;1;;shaman;minion;Enrage: Your Hero is Immune.
Coughing Call;9;;;;paladin;spell;Deal 6 damage to an enemy character for every minion in your hand.
Silver Hand Check;1;;;;paladin;spell;At the beginning of your next turn, Give a random friendly minion in your hand Overload (2). Draw a card.
Humble Archer;6;0;9;;paladin;minion;Inspire: Give a random friendly minion +1 Health.
Gypsy Calls;10;1;;1;priest;weapon;At the beginning of your turn, Gain 9 Armor.
Smoking Calls;6;;;;priest;spell;If your deck has no more than 1 of any card, Silence a minion. Otherwise, Take control of a minion with 10 or less Attack.
Ancient Fell;0;;;;priest;spell;Silence a Beast.
Goblin Weapon;6;;;;mage;spell;Combo: Destroy a minion.
First Mate Pact;5;2;;1;warrior;weapon;Inspire: Give a random friendly minion in your hand +2 Attack.
Sergeant Moon;2;1;;1;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Holy Reaver;10;7;13;;warrior;minion;Your Pirates are Dragons.
Diabolic First Mate;8;0;6;;mage;minion;Your Totems gain +4 Attack.
Sun Region;1;;;;paladin;spell;Combo: Freeze a Beast.
Reaver Defense;8;1;;3;druid;weapon;At the end of your turn, Summon a random Totem.
Whisperer Nether;10;1;;6;shaman;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Keeper Fall;1;1;;1;rogue;weapon;Battlecry: Your Mechs gain "Your spells cost (3) more".
Zephyr Kabalist;7;0;2;;paladin;minion;Choose One - Your Hero Power costs (2) less; or Your Hero is Immune.
Giant Sight;1;5;;1;paladin;weapon;Combo: Give a random friendly minion in your hand Overload (3).
Armored Ogre;2;3;1;;hunter;minion;Taunt.
Onyx Sacrifice;10;;;;hunter;spell;Give your minions +4/+4 until end of turn.
Stealthy Fusion;8;;;;warlock;spell;Give your minions +1/+4 until end of turn.
Coughing Predator;4;0;1;;warlock;minion;Deathrattle: Give a random friendly minion in your hand +3 Health.
Diamond Star;3;;;;warlock;spell;Give a random minion in your deck +5 Attack.
Murloc Defenses;2;;;;hunter;spell;Put a Totem from your hand into play.
Babbling Counter;0;;;;rogue;spell;Give a random minion in your deck "Your Hero Power costs (1) less".
Marine Horror;7;2;;4;priest;weapon;Combo: Silence a Murloc.
Rowdy Gargoyle;3;4;1;;warlock;minion;At the beginning of your turn, Deal 1 damage to a random allied character.
Fel Reaver;9;0;3;;mage;minion;Inspire: Restore 6 Health to a random character.
Gatekeeper Fusion;10;4;;1;rogue;weapon;Combo: Deal 8 damage to all enemy minions.
Deadly Well;1;;;;warrior;spell;Give a random minion in your deck +3 Attack.
Paladin Check;7;10;;1;warrior;weapon;Battlecry: Give a random friendly minion Overload (1).
Striker Fall;4;1;;3;neutral;weapon;At the beginning of your turn, Give a random friendly minion Overload (1) and lose 1 Durability.
Brother Cast;6;2;;2;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Kabal Paladin;1;5;2;;mage;minion;Has Windfury while your deck has no more than 1 of any card.
Light Bartender;2;13;3;;priest;minion;Has Can't attack while your deck has no more than 8 Pirates.
Master Calling;8;3;;1;priest;weapon;Whenever this weapon damages a minion, Put a Totem from your hand into play.
Underground Defense;10;4;;1;warlock;weapon;At the beginning of your turn, Gain 10 Armor and lose 1 Durability.
Death Sight;1;;;;priest;spell;If your deck has no more than 1 of any card, Silence a Dragon. Otherwise, Discover a spell. Draw a card.
Merchant Bind;1;;;;priest;spell;If your opponent controls a Secret, Freeze a Pirate. Otherwise, Deal 10 damage to your hero. Draw a card.
Ancient First Mate;9;3;4;;rogue;minion;Inspire: Destroy all Totems.
Blue Sacrifice;0;;;;paladin;spell;Give a random minion in your hand +1 Health.
Archer Fit;6;1;;1;priest;weapon;At the end of your turn, Give a random friendly minion in your hand +4 Health and lose 1 Durability.
Orange Calling;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Green Portal;1;;;;druid;spell;Give a random minion in your hand Overload (3). Draw a card.
Demonic Defenses;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Blood Sacrifice;5;;;;priest;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Demon Scroll;10;8;;3;priest;weapon;Deathrattle: Add a random weapon to your hand.
Garbageman Call;3;1;;1;mage;weapon;Battlecry: Discover a Murloc.
Mage Sacrifice;3;2;;1;mage;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
White Blessings;4;;;;priest;spell;Give a random friendly minion in your hand Spell Power +1 for every minion in your hand.
Jade Twist;0;;;;paladin;spell;Give your minions Overload (2) until end of turn.
Mindbender Knife;8;1;;6;shaman;weapon;At the beginning of your turn, Deal 8 damage to a random enemy and lose 1 Durability.
Electric Trap;4;;;;rogue;spell;Deal 1 damage to an enemy character for every spell in your hand.
Alchemist Twist;6;1;;1;neutral;weapon;Inspire: Your Demons gain +4 Attack and lose 1 Durability.
Worthless Master;5;2;3;;neutral;minion;Whenever you discard a card, Gain Windfury until end of turn.
Priestess Moon;9;1;;2;warrior;weapon;Whenever a spell is played, Give a random friendly minion +2 Health.
Bloodsucker Calling;7;1;;5;priest;weapon;Whenever this weapon damages a minion, Deal 6 damage to a random allied character.
Smoking Offense;0;;;;hunter;spell;If you control a Secret, Freeze a minion. Otherwise, Deal 5 damage to a random enemy.
Diamond Pact;8;;;;shaman;spell;Give your minions +5 Attack.
Humble Skullsplitter;5;1;16;;mage;minion;Battlecry: Give a random friendly minion in your hand "Your spells cost (3) more".
Deaf Bind;7;;;;warrior;spell;Give your minions +4 Attack until end of turn.
Ancient Summoning;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Merchant Portal;0;;;;paladin;spell;Discover a spell.
Initiate Nether;5;2;;1;rogue;weapon;Battlecry: Destroy a Murloc.
Greedy Commander;3;7;7;;mage;minion;Deathrattle: Destroy 3 of your Mana Crystals.
Red Keeper;1;3;1;;druid;minion;Whenever this minion loses Divine Shield, Deal 4 damage to a random allied character.
Abomination Hands;10;1;;1;warlock;weapon;At the end of your turn, Summon a random 8-Cost minion.
Ancient Medic;1;0;1;;neutral;minion;Choose One - Discover a spell; or Freeze a Totem.
White Call;0;;;;shaman;spell;Secret: When a minion is healed, Give a random friendly minion Overload (1).
Fel Partnership;8;;;;shaman;spell;If your hand is empty, Deal 4 damage to an enemy character. Otherwise, Take control of a minion with 2 or less Health.
Kvaldir Scroll;1;;;;priest;spell;If you have at least 6 cards in hand, Freeze a minion. Otherwise, Destroy a Mech. Draw a card.
Armored Mindbender;5;4;1;;mage;minion;Whenever this minion attacks, Gain Divine Shield until end of turn.
Holy Bolt;3;;;;shaman;spell;Give a random minion in your hand +4 Health.
Scientist Sacrifice;2;2;;1;mage;weapon;Inspire: Add a random weapon to your hand and lose 1 Durability.
Goblin Soldier;6;0;1;;warlock;minion;At the end of your turn, gain Mega-Windfury.
Elven Twist;3;;;;priest;spell;Give a random minion in your hand "Your spells cost (3) less".
Dark Monster;6;1;11;;mage;minion;After this attacks and kills a minion, Shuffle this minion into your deck.
Gargoyle Blessings;1;2;;1;rogue;weapon;Combo: Give a random friendly minion in your hand Overload (2).
Predator Fusion;7;5;;3;hunter;weapon;Inspire: Destroy a Mana Crystal.
Initiate Summoning;10;1;;1;neutral;weapon;Battlecry: Take control of a minion with 8 or less Attack.
Squashbuckler Fusion;4;1;;2;mage;weapon;Inspire: Your weapon has +1 Attack until end of turn.
First Mate Defenses;7;8;;1;paladin;weapon;Inspire: The next Mech you play costs Health instead of mana and lose 1 Durability.
Gypsy Gate;1;1;;1;shaman;weapon;Combo: Discover a weapon.
Demonic Check;0;;;;priest;spell;Give a random minion in your hand Spell Power +1.
Smoking Fell;2;;;;priest;spell;Give a random minion in your deck +3/+1.
Onyx Shot;1;;;;warrior;spell;Give a random minion in your hand "Your minions cost (1) less".
Sun Scroll;1;;;;rogue;spell;Destroy a random friendly minion for every minion in your hand. Draw a card.
King Hex;9;2;;1;priest;weapon;At the end of your turn, Your Dragons gain "Your Hero Power costs (2) less".
Shadow Fusion;3;;;;shaman;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Captain Trap;10;1;;1;hunter;weapon;Combo: Gain 8 Armor.
Seeker Gate;8;6;;1;neutral;weapon;Combo: Summon a random Pirate.
Babbling Roar;5;;;;priest;spell;Restore 5 Health to a random character.
Blood Spell;4;;;;shaman;spell;Draw a card for every minion in your hand.
Gold Hands;1;;;;mage;spell;Give a random minion in your deck "Your spells cost (1) less". Draw a card.
Skullsplitter Sacrifice;5;1;;1;rogue;weapon;Whenever this weapon damages a minion, The next Beast you play costs Health instead of mana.
Wild Hands;6;;;;hunter;spell;Give your minions +3 Attack until end of turn.
Furious Pact;1;;;;warlock;spell;Whenever your opponent draws a card this turn, Add a random weapon to your hand.
Worthless Partnership;6;;;;druid;spell;Give your minions "Your Hero Power costs (2) less" until end of turn.
Deaf Shot;3;;;;warlock;spell;Combo: Gain 3 Armor.
Worthless Fusion;7;;;;warlock;spell;Combo: Restore 6 Health to a random character.
Awful Gargoyle;4;4;7;;mage;minion;Inspire: Gain "Your minions cost (3) more".
Oracle Call;8;1;;1;rogue;weapon;Battlecry: Draw 3 cards.
Garbageman Portal;10;1;;2;priest;weapon;Deathrattle: Draw 3 cards.
Blood Sight;0;;;;warrior;spell;Combo: Add a random weapon to your hand.
Shady Sight;3;;;;priest;spell;Give your minions Spell Power +1.
Armored Growl;1;;;;rogue;spell;Give your minions "Your minions cost (1) more" until end of turn.
Merchant Bind;7;1;;1;warlock;weapon;At the beginning of your turn, Restore 4 Health to a random character.
Inspiring Gargoyle;6;3;1;;priest;minion;Enrage: Your Hero is Immune.
Striker Check;1;1;;1;mage;weapon;Whenever a friendly minion is attacked, Deal 10 damage to a random enemy.
Diamond Portal;3;;;;druid;spell;Costs (2) less for each Murloc you control.
Inspiring Spell;5;;;;warrior;spell;Give your minions "Your Hero is Immune" until end of turn.
Rowdy Fit;2;;;;rogue;spell;Give a random minion in your hand "Your weapons cost (2) less".
Silver King;4;1;6;;warlock;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Orange Captain;10;5;1;;paladin;minion;Choose One - Destroy a minion; or Discover a Demon.
Babbling Counter;4;;;;rogue;spell;Discover a 4-Cost spell.
Ambusher Book;5;1;;6;mage;weapon;Inspire: Give a random friendly minion in your hand "Your spells cost (3) more" and lose 1 Durability.
Shadow of World;1;;;;hunter;spell;Give your minions "Your weapons cost (1) more" until end of turn.
Dragon Counter;1;;;;warlock;spell;Give a random minion in your hand "Your spells cost (2) more". Draw a card.
Amateur Soulbender;6;8;1;;hunter;minion;Stealth.
Experienced Twist;2;;;;hunter;spell;If you control a Secret, Return a Murloc to your hand. Otherwise, Deal 1 damage to an enemy character.
Arcane Region;10;;;;hunter;spell;Take control of a minion with 9 or less Health for every spell in your hand.
Skullsplitter Doom;10;2;;1;neutral;weapon;Whenever this weapon damages a minion, Destroy all Dragons.
Smoking Garbageman;3;0;1;;rogue;minion;Deathrattle: Your Demons gain "Can't be targeted by spells".
Parasitic Call;4;;;;druid;spell;Deal 0 damage to all enemy minions for every spell in your hand.
Green Snake;10;0;1;;paladin;minion;Inspire: Restore 10 Health to a random character.
Deadly Wizard;10;0;8;;hunter;minion;When you draw this card, Give all Pirates in your hand and deck +3/+5.
Orange Spell;1;;;;paladin;spell;Give a random friendly minion Overload (1) for every minion in your hand.
Deadly Corruption;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Kabalist Cast;9;2;;4;neutral;weapon;Your weapons cost (2) less.
Sniper Nether;8;6;;2;warlock;weapon;Your weapons cost (1) less.
Elven Defenses;1;;;;druid;spell;Give a random friendly minion Overload (1). Draw a card.
Breadmaker Scroll;9;2;;5;druid;weapon;At the end of your turn, Your opponent draws a card.
Spellcaster Shot;3;1;;1;warrior;weapon;Combo: Destroy a Pirate.
Soulbender Sacrifice;5;1;;1;neutral;weapon;Your minions cost (3) less.
Rowdy Ghost;8;1;17;;paladin;minion;Choose One - Return this minion to your hand; or Add a random weapon to your hand.
Dragon Moonlight;1;;;;druid;spell;Give a random minion in your hand Overload (2). Draw a card.
Stealthy Roar;1;;;;mage;spell;At the beginning of your next turn, Give a random friendly minion Overload (3). Draw a card.
Sun Calling;0;;;;warlock;spell;Give your minions "Your minions cost (2) more" until end of turn.
Elven Shot;5;;;;mage;spell;Destroy a minion.
Blue Region;3;;;;druid;spell;Give your minions Spell Power +1.
Shadow of Murloc;9;7;1;;druid;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Awful Partnership;1;;;;hunter;spell;Give a random minion in your deck "Your weapons cost (1) less". Draw a card.
Oracle Trap;3;2;;2;warrior;weapon;At the beginning of your turn, Deal 7 damage to your hero and lose 1 Durability.
Black Check;5;;;;mage;spell;Destroy a Demon for every spell in your hand.
Abomination Blessings;10;2;;2;hunter;weapon;Whenever your hero attacks, Give all Pirates in your hand and deck +5/+1.
Humble Region;0;;;;paladin;spell;Give a random minion in your deck "Your weapon has +1 Attack".
Silver Hand Summon;6;;;;hunter;spell;At the beginning of your next turn, Summon a random 5-Cost minion.
Soulbender Gate;3;1;;1;rogue;weapon;Battlecry: Silence a minion.
Lively Portal;0;;;;priest;spell;Combo: Discard a card.
Amateur Ambusher;10;0;5;;priest;minion;Deathrattle: Give a random friendly minion +3/+3.
Gold Assassin;6;6;2;;hunter;minion;At the end of each turn, Equip a random weapon.
Tauren Master;5;3;7;;warrior;minion;Your Mechs are Totems.
Queen Growl;5;1;;3;warlock;weapon;Battlecry: Return a Demon to your hand.
Deaf of C'thun;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Smoking Ogre;9;1;9;;shaman;minion;Costs (4) less for each Beast you control.
Moon World;3;;;;warlock;spell;Discover a weapon for every minion in your hand.
Humble Sacrifice;3;;;;hunter;spell;Add a random weapon to your hand for every minion in your hand.
Beefcake Cast;4;4;;1;warlock;weapon;Inspire: The next Totem you play costs Health instead of mana and lose 1 Durability.
Tauren Star;5;;;;paladin;spell;Restore 2 Health to a character for every spell in your hand.
Sun Garbageman;10;0;1;;mage;minion;At the end of each turn, Restore 10 Health to a random character.
White Beefcake;10;2;1;;druid;minion;Battlecry: Gain +5 Attack for every spell in your hand.
Shady Gate;1;;;;mage;spell;Give your Overload (2) minions Overload (2). Draw a card.
Goblin Keeper;7;6;9;;neutral;minion;Battlecry: If you have at least 6 cards in hand, Destroy a minion.
Shady Well;4;;;;mage;spell;Draw a card for every minion in your hand.
Shattered Pact;1;;;;warlock;spell;At the end of your turn, Give a random friendly minion in your hand "Your spells cost (3) more". Draw a card.
Solemn Summon;0;;;;druid;spell;Freeze a Murloc.
Wild World;1;;;;rogue;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Time Nether;4;;;;warrior;spell;Give a random minion in your hand "Your Hero Power costs (2) less".
Babbling Breadmaker;6;14;4;;shaman;minion;After this attacks and kills a minion, Destroy 3 of your Mana Crystals.
Kvaldir Captain;1;0;2;;druid;minion;Whenever this minion gains Overload (2), Give a random friendly minion Spell Power +3.
Time Sorcerer;2;1;3;;rogue;minion;At the end of each turn, Give a random friendly minion in your hand Can't attack.
Furious Moonlight;5;;;;shaman;spell;Take control of a minion with 4 or less Attack.
Parasitic Light;10;;;;hunter;spell;Discover a 8-Cost spell for every spell in your hand.
Kvaldir Shot;7;;;;druid;spell;Secret: When a spell is played, Your Dragons gain +5 Attack.
Wise Defense;3;;;;hunter;spell;At the beginning of your next turn, Summon a random 2-Cost minion.
Awful Ninja;7;7;1;;mage;minion;Inspire: Gain 1 Armor.
Lively Ogre;6;2;1;;hunter;minion;Choose One - Your other minions gain "Your minions cost (1) less"; or Put a Mech from your hand into play.
Black Fall;3;;;;priest;spell;If your deck has no more than 1 of any card, Return a Demon to your hand. Otherwise, Gain 7 Armor.
Shadow Destroyer;6;8;1;;paladin;minion;Combo: Freeze a minion.
Murloc Cast;7;1;;1;rogue;weapon;At the end of your turn, Give a random friendly minion in your hand "Your spells cost (2) less".
Kabalist Shot;5;2;;2;priest;weapon;Whenever this weapon damages a minion, Discard a card.
Snake Roar;6;2;;1;hunter;weapon;At the end of your turn, Your Mechs gain Spell Power +1 and lose 1 Durability.
Elven Assassin;7;0;2;;mage;minion;Whenever this minion loses Stealth, Give a random friendly minion in your hand +3/+2.
Parasitic Cast;10;;;;shaman;spell;Give your minions +4/+5 until end of turn.
Awful Whisperer;7;1;2;;shaman;minion;Mega-Windfury.
Holy Control;1;;;;hunter;spell;Give your Overload (1) minions Overload (2). Draw a card.
Wild Assassin;7;0;17;;rogue;minion;When this card is discarded, Give a random friendly minion in your hand "50% chance to attack the wrong target".
Shattered Giant;3;0;1;;hunter;minion;Whenever this minion takes damage, Your Pirates gain "Your weapon has +1 Attack".
Stealthy Sniper;4;1;1;;hunter;minion;Inspire: Summon a random Demon.
Merchant Doom;1;;;;hunter;spell;Deal 3 damage to a random allied character for every spell in your hand.
Parasitic Twist;1;;;;mage;spell;Give a random minion in your deck Overload (1). Draw a card.
Gatekeeper Hands;7;6;;1;paladin;weapon;Inspire: Your Murlocs gain "Your spells cost (1) less" and lose 1 Durability.
Moon Predator;5;5;7;;shaman;minion;When this card is discarded, Deal 5 damage to a random enemy.
Experiment Pact;7;7;;1;druid;weapon;Inspire: Add a random weapon to your hand.
Scientist Roar;6;3;;1;shaman;weapon;At the beginning of your turn, Draw a card and lose 1 Durability.
Merchant Sacrifice;1;;;;mage;spell;Give your Overload (3) minions Overload (1). Draw a card.
Zephyr Sacrifice;1;;;;mage;spell;At the beginning of your next turn, Add a random weapon to your hand.
Queen Defenses;9;3;;2;hunter;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Babbling Nether;4;;;;shaman;spell;Discover a 4-Cost spell.
Predator Sun;5;2;;2;warlock;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Breeder Growl;9;2;;1;shaman;weapon;At the end of your turn, Restore 3 Health to a random character.
Death Bloodsucker;7;4;14;;hunter;minion;At the beginning of your turn, Deal 4 damage to your hero.
Kvaldir Corruption;0;;;;hunter;spell;Give a random minion in your hand "Your spells cost (1) more".
Bad Doom;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Kabal Moon;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Bruiser Doom;6;1;;1;shaman;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (2) less" and lose 1 Durability.
Solemn Bind;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Deadly Shot;3;;;;priest;spell;Give your minions Spell Power +1 until end of turn.
Orange Knife;0;;;;druid;spell;Give a random minion in your hand Overload (1).
Divine First Mate;2;2;4;;priest;minion;Deathrattle: Give a random friendly minion Overload (1).
Solemn Scourge;10;0;1;;mage;minion;Battlecry: If you control a Secret, Take control of a minion with 3 or less Health and Gain 10 Armor.
Guardian Shot;6;1;;1;mage;weapon;Battlecry: Put a Beast from your hand into play.
Solemn Adventurer;5;3;1;;warlock;minion;Costs (2) less for each Totem you control.
Kvaldir Defenses;1;;;;shaman;spell;Discard a card for every minion in your hand.
Experienced Second Mate;6;1;1;;warrior;minion;After this attacks and kills a minion, Your Dragons gain "Your weapon has +2 Attack".
Skeletal Soldier;8;3;2;;warrior;minion;After this attacks and kills a minion, Restore 4 Health to a random character.
Sun Experiment;1;2;14;;warrior;minion;Battlecry: If your deck has no more than 8 Pirates, Silence a Demon.
Rowdy Underground;0;3;1;;shaman;minion;When you draw this card, Discard a card.
Deaf of C'thun;1;;;;hunter;spell;If you have at least 6 cards in hand, Discover a Totem and Give a random friendly minion in your hand Overload (3). Draw a card.
Spellcaster Moonlight;5;10;;1;shaman;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Silver Hand First Mate;8;5;6;;warlock;minion;Whenever this minion loses Stealth, Give a random friendly minion +2 Attack.
Jade Doom;1;;;;priest;spell;Give your Overload (3) minions Overload (1). Draw a card.
Second Mate Pact;6;4;;1;neutral;weapon;At the end of your turn, Deal 1 damage to a random enemy and lose 1 Durability.
Queen Pact;0;1;;1;rogue;weapon;Inspire: Your opponent draws a card.
Rager Region;10;3;;1;mage;weapon;Battlecry: Gain 10 Armor.
Orange Scourge;8;0;14;;warlock;minion;At the beginning of your turn, Gain +1 Attack for each damaged minion on the battlefield.
Blue Moon;1;;;;shaman;spell;Whenever a spell is played this turn, Deal 10 damage to a random allied character. Draw a card.
Goblin Roar;0;;;;rogue;spell;Give a random minion in your hand "Your minions cost (1) more".
Murloc King;9;2;2;;priest;minion;Battlecry: Summon a random 6-Cost minion.
Parasitic Doom;1;;;;warrior;spell;Give your Overload (1) minions Overload (1). Draw a card.
Amateur Underground;8;4;3;;warlock;minion;Inspire: Gain "Your opponent's Hero Power costs (2) less".
Merchant Old Thing;6;10;2;;druid;minion;Inspire: Deal 4 damage to your hero.
Critical Weapon;5;;;;druid;spell;Give your minions +2 Attack until end of turn.
Ancient Commander;2;5;1;;mage;minion;Inspire: Deal 9 damage to HIMSELF.
Assassin Control;8;2;;2;priest;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Giant Growl;5;1;;3;mage;weapon;Battlecry: Silence a minion.
Rager Pact;6;1;;1;paladin;weapon;Whenever your hero attacks, Restore 2 Health to a random character.
White Old One;10;2;5;;mage;minion;After this attacks and kills a minion, Gain 6 Armor.
Ogre of C'thun;4;1;;1;shaman;weapon;Inspire: Give a random friendly minion in your hand "Your Hero Power costs (2) less" and lose 1 Durability.
Kabal Hex;1;;;;mage;spell;Give your minions Overload (3) until end of turn. Draw a card.
Soulbender Fusion;3;5;;1;paladin;weapon;Battlecry: Give a random friendly minion in your hand Overload (2).
Arcane Scroll;1;;;;shaman;spell;At the end of your turn, Destroy a random friendly minion. Draw a card.
Silver Hand Summon;0;;;;rogue;spell;Discover a weapon.
Reaver Calling;7;7;;1;neutral;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Time Knight;9;0;17;;warrior;minion;Your Pirates gain Spell Power +1.
Soulbender Shot;7;1;;1;neutral;weapon;Combo: Give all Murlocs in your hand and deck +1 Attack.
Green Knife;0;;;;warrior;spell;Give your minions Overload (1) until end of turn.
Grey Light;2;;;;rogue;spell;Costs (1) less for each Mech you control.
Time Corruption;1;;;;priest;spell;At the end of your turn, Add a random weapon to your hand.
Holy Merchant;2;0;1;;rogue;minion;Inspire: Draw a card.
Bubbling Roar;5;;;;paladin;spell;Give your minions +1/+1.
Divine Bomber;4;3;1;;warrior;minion;Has Windfury while you control a Secret.
Black Star;2;;;;rogue;spell;Give a random minion in your hand "Your weapon has +1 Attack".
Solemn Cast;3;;;;warrior;spell;Give a random minion in your hand +4 Health.
Tauren Queen;3;0;4;;mage;minion;Combo: Discover a spell.
Babbling Roar;5;;;;paladin;spell;Deal 2 damage to an enemy character for every spell in your hand.
Dragon Brother;8;10;6;;druid;minion;After this attacks and kills a minion, Deal 3 damage to a random enemy.
Death Twist;1;;;;druid;spell;At the beginning of your next turn, Your Beasts gain "Your weapons cost (1) more".
Bruiser Nether;6;5;;1;priest;weapon;Whenever a minion is healed, Destroy a Mana Crystal.
Moon Calling;1;;;;paladin;spell;Give your Overload (1) minions Overload (2). Draw a card.
Death's Star;4;;;;druid;spell;Combo: Destroy all Beasts.
Mage Moon;6;2;;1;shaman;weapon;Combo: Destroy a Pirate.
Bomber Twist;4;1;;1;priest;weapon;Battlecry: Discover a Beast.
Skeletal Gate;1;;;;warrior;spell;Give a random friendly minion in your hand Overload (1) for every spell in your hand.
Elven Offense;6;;;;warrior;spell;Deal 5 damage to an enemy character.
Electric Knife;1;;;;rogue;spell;Discard a card for every minion in your hand.
Sun Control;4;;;;priest;spell;If you control a Secret, Discover a Murloc. Otherwise, Restore 2 Health to a character.
Elven Light;1;;;;rogue;spell;Combo: Discover a 1-Cost spell.
Captain Calls;7;1;;1;priest;weapon;At the end of your turn, Destroy all Totems and lose 1 Durability.
Wild Bartender;7;2;15;;neutral;minion;Whenever this minion gains Divine Shield, Gain Can't attack until end of turn.
Ogre Fit;6;4;;3;warlock;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Vampire Control;8;1;;1;hunter;weapon;At the end of your turn, Give a random friendly minion "Your Hero Power costs (2) less" and lose 1 Durability.
Queen Hex;8;1;;1;warrior;weapon;Inspire: Give a random friendly minion in your hand +5/+3 and lose 1 Durability.
Rowdy Underground;3;1;12;;warlock;minion;Battlecry: Destroy 2 of your Mana Crystals.
Diabolic Trap;5;;;;druid;spell;Give your minions +2 Attack.
Electric Moonlight;4;;;;warlock;spell;Your Demons gain "Your Hero Power costs (1) less".
Amateur Gatekeeper;6;1;11;;druid;minion;Your Mechs are Murlocs.
Wild Bolt;2;;;;warrior;spell;Combo: Give a random friendly minion Spell Power +1.
Gargoyle Sacrifice;6;3;;2;shaman;weapon;Inspire: Equip a random weapon.
Grinder Cast;2;1;;1;neutral;weapon;Inspire: Equip a random weapon.
Power Shade;10;5;3;;mage;minion;Deathrattle: Give a random friendly minion in your hand +4 Health.
Humble Roar;4;;;;warrior;spell;Combo: Discover a 4-Cost spell.
Diabolic Shot;2;;;;hunter;spell;Combo: Take control of a minion with 1 or less Health.
Kabalist Fusion;1;1;;1;warlock;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (2).
Elven Partnership;1;;;;druid;spell;If you have at least 6 cards in hand, Silence a minion. Otherwise, Destroy a Beast. Draw a card.
Old One Call;7;1;;5;shaman;weapon;Battlecry: Discover a weapon.
Kabalist Bind;5;1;;6;shaman;weapon;Inspire: Your spells cost (2) more until end of turn.
Gypsy Cast;10;7;;1;hunter;weapon;At the end of your turn, Give a random friendly minion Spell Power +1 and lose 1 Durability.
Giant Bolt;4;2;;1;rogue;weapon;Combo: Deal 1 damage to an enemy character.
Bubbling Seer;5;8;4;;mage;minion;Inspire: Gain "Your spells cost (3) more".
Amazon Summon;10;1;;2;priest;weapon;At the end of your turn, Give all Demons in your hand and deck +3/+4 and lose 1 Durability.
Death's Control;0;;;;hunter;spell;Discover a weapon.
Steamweedle Lifebender;10;2;1;;warlock;minion;Inspire: Gain +5/+5.
Deadly Marine;3;4;5;;rogue;minion;Whenever this minion loses Windfury, Discard a card.
Humble Defense;5;;;;warrior;spell;If your deck has no more than 1 of any card, Take control of a minion with 5 or less Health. Otherwise, Destroy all Dragons.
Priestess Counter;7;1;;1;rogue;weapon;Inspire: Summon a random 6-Cost minion.
Critical Spell;1;;;;priest;spell;Combo: Freeze a Murloc.
Black Queen;9;8;3;;rogue;minion;Costs (2) less for each Totem you control.
White Region;1;;;;warrior;spell;Give a random minion in your deck "Your minions cost (3) more". Draw a card.
Demon Shot;9;1;;1;priest;weapon;At the beginning of your turn, Give all Beasts in your hand and deck +3 Attack and lose 1 Durability.
Gold Calling;8;;;;rogue;spell;Give a random minion in your hand +4/+4.
Reaver Fit;7;1;;1;hunter;weapon;Battlecry: Restore 5 Health to a random character.
Paladin Horror;8;1;;3;priest;weapon;Inspire: Summon a random Pirate.
Amateur Monster;10;8;11;;hunter;minion;Battlecry: If you control no minions, Silence a Dragon.
Vampire Moonlight;6;2;;1;paladin;weapon;Inspire: Your weapon has +3 Attack until end of turn.
Lively Horror;1;;;;paladin;spell;If you control a Secret, Discover a Totem. Otherwise, Deal 2 damage to a random enemy.
Gold Soldier;10;7;1;;shaman;minion;When this card is discarded, Give a random friendly minion in your hand +5/+5.
Deadly Bishop;6;3;4;;mage;minion;At the beginning of your turn, Gain Spell Power +1 for every Mech in your hand.
Moon Barbarian;6;5;1;;warrior;minion;Choose One - Gain Charge; or Gain Spell Power +3.
Blue Nether;8;;;;druid;spell;Give your minions +5 Attack.
Wise Commander;7;0;8;;neutral;minion;Combo: Deal 2 damage to an enemy character.
Keeper Growl;1;1;;2;neutral;weapon;Battlecry: Your opponent draws a card.
Critical Calls;1;;;;mage;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Kabal Abomination;5;0;1;;warlock;minion;When you draw this card, Destroy all Demons.
Experienced Marine;5;0;7;;warlock;minion;Choose One - Give a random friendly minion in your hand +1 Health; or The next Pirate you play costs Health instead of mana.
Wise Bind;1;;;;hunter;spell;Deal 7 damage to your hero. Draw a card.
Marine World;8;1;;5;warlock;weapon;Inspire: Give a random friendly minion in your hand Spell Power +1 and lose 1 Durability.
Holy Paladin;10;0;1;;priest;minion;At the beginning of your turn, Restore 10 Health to a random character.
Bloodsucker Control;9;1;;1;hunter;weapon;At the beginning of your turn, Your Mechs gain +5 Attack.
Oracle Light;5;4;;2;hunter;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Grey Queen;2;0;1;;warlock;minion;Has Divine Shield while you control a Secret.
Demonic Corruption;1;;;;rogue;spell;Give your Overload (2) minions Overload (3). Draw a card.
Experiment Fusion;6;5;;1;paladin;weapon;Inspire: Equip a random weapon.
Ancient Star;0;;;;warrior;spell;If your deck has no more than 16 Demons, Take control of a minion with 10 or less Attack. Otherwise, Restore 3 Health to a random character.
Tauren Sniper;10;2;7;;mage;minion;Choose One - Deal 2 damage to a minion; or Destroy a Demon.
Light Scientist;1;6;9;;warrior;minion;Inspire: Destroy 5 of your Mana Crystals.
Moon Knight;10;4;5;;warlock;minion;Choose One - Restore 6 Health to a character; or Restore 7 Health to a character.
Holy Counter;1;;;;shaman;spell;Give a random minion in your hand Overload (3). Draw a card.
Murloc Summon;2;;;;paladin;spell;If your deck has no more than 2 Pirates, Destroy a Mech. Otherwise, Return a Pirate to your hand.
Goblin Old One;9;0;1;;mage;minion;Battlecry: Deal 7 damage to a minion.
Humble Wall;7;4;6;;hunter;minion;Inspire: Gain Spell Power +1.
Bad Garbage;6;0;1;;priest;minion;Choose One - Your opponent's Hero Power costs (2) less; or Your weapon has +2 Attack.
Inspiring Reaver;10;0;3;;priest;minion;Battlecry: Gain +3/+4 for each damaged minion on the battlefield.
Bartender Blessings;5;2;;1;warrior;weapon;Combo: Summon a random 2-Cost minion.
Tortured Wizard;5;2;3;;mage;minion;Has Taunt while your deck has at least 14 Mechs.
Queen Doom;5;1;;1;priest;weapon;Whenever your opponent casts a spell, Draw a card.
Worthless Mage;8;2;2;;paladin;minion;Adjacent minions have +4 Attack.
Experienced Light;1;;;;paladin;spell;Give a random minion in your deck +4 Health.
Shattered Calling;7;;;;druid;spell;Deal 6 damage to a minion.
Murloc Hex;2;3;;3;druid;weapon;Inspire: Your weapons cost (3) more until end of turn.
Bomber Hands;5;1;;1;mage;weapon;Battlecry: Destroy a minion.
Greedy Region;3;;;;warlock;spell;Give a random minion in your hand "Your Hero is Immune".
Awful Civilian;2;0;2;;druid;minion;Your Pirates gain Charge.
High Roar;1;;;;paladin;spell;Combo: Discover a Murloc.
Banshee Hex;7;2;;1;warrior;weapon;Deathrattle: Gain 5 Armor.
Wild World;2;;;;paladin;spell;Combo: Give a random friendly minion "Your weapons cost (1) less".
Skeletal Snake;10;2;1;;rogue;minion;Choose One - Deal 1 damage to all enemy minions; or Discover a 7-Cost spell.
Knight Defenses;6;2;;1;druid;weapon;At the beginning of your turn, Summon a random 1-Cost minion and lose 1 Durability.
Sniper Sun;6;1;;1;paladin;weapon;Whenever your hero attacks, Equip a random weapon.
Deaf Shot;6;;;;shaman;spell;Give your minions +1/+2.
Time Garbageman;4;2;2;;priest;minion;Your Demons gain Spell Power +1.
Breadmaker Portal;8;4;;5;paladin;weapon;Deathrattle: Destroy a Mana Crystal.
Babbling Star;6;;;;rogue;spell;Combo: Restore 5 Health to a character.
Time Queen;7;1;7;;neutral;minion;Costs (2) less for each Murloc you control.
Worthless Light;10;;;;priest;spell;If your opponent controls a Secret, Deal 5 damage to a minion. Otherwise, Deal 5 damage to an enemy character.
Shady Bloodsucker;4;1;3;;neutral;minion;At the end of each turn, Give a random friendly minion in your hand Stealth.
Garbage Summoning;2;1;;4;hunter;weapon;Inspire: Give a random friendly minion Overload (3).
Solemn Calling;7;;;;hunter;spell;Combo: Deal 6 damage to a minion.
Critical Moonlight;0;;;;priest;spell;Add a random weapon to your hand.
Bad Summon;1;;;;priest;spell;Secret: When an enemy minion is summoned, The next Beast you play costs Health instead of mana.
Death Guardian;7;0;1;;druid;minion;At the beginning of your turn, Give a random friendly minion +5 Health.
Power Scroll;3;;;;warlock;spell;Give a random minion in your hand "Your Hero is Immune".
Second Mate Summon;4;1;;1;druid;weapon;Inspire: Your Murlocs gain "Your spells cost (3) less" and lose 1 Durability.
Medic Doom;4;1;;1;priest;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Bubbling Roar;0;;;;druid;spell;Give a random minion in your deck "Your Hero is Immune".
King Region;7;1;;4;hunter;weapon;Combo: Your Mechs gain "Your weapons cost (1) less".
Shadow Seer;7;0;21;;paladin;minion;At the end of each turn, Deal 8 damage to HIMSELF.
Kabal King;9;0;5;;shaman;minion;At the beginning of your turn, Give a random friendly minion in your hand +5 Attack.
Furious Well;1;;;;warlock;spell;Deal 7 damage to a random enemy for every spell in your hand.
Spellcaster Defenses;9;3;;2;druid;weapon;Whenever your hero attacks, Restore 1 Health to a random character.
Deaf Bind;0;;;;rogue;spell;Give your minions Overload (1) until end of turn.
Striker Gate;7;1;;8;druid;weapon;Inspire: Deal 8 damage to a random allied character.
Divine Gatekeeper;5;0;2;;shaman;minion;Inspire: Gain "Your weapons cost (3) less".
Orange Call;5;;;;shaman;spell;At the beginning of your next turn, Destroy all Beasts.
Grey Bolt;3;;;;warrior;spell;Give a random minion in your deck +5 Attack.
Steamweedle Priestess;10;8;2;;neutral;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Blue Trapper;9;9;3;;shaman;minion;Inspire: Gain +1 Health.
Soulbender Doom;8;1;;1;warlock;weapon;At the beginning of your turn, Gain 6 Armor.
Stealthy Calls;3;;;;hunter;spell;Costs (2) less for each Beast you control.
Coughing Abomination;4;6;1;;mage;minion;Battlecry: Silence a Mech.
Fel Sight;3;;;;druid;spell;Give your minions "Your minions cost (1) less" until end of turn.
Babbling Soldier;8;0;1;;rogue;minion;Adjacent minions have +5 Attack.
Gold Calling;1;;;;druid;spell;Discard a card for every minion in your hand.
Adventurer Check;9;1;;3;warrior;weapon;Combo: Give a random friendly minion "Your opponent's Hero Power costs (2) less".
Recruiter Fusion;8;1;;4;priest;weapon;Battlecry: Destroy a Beast.
Fel Rager;2;3;3;;mage;minion;Deathrattle: Destroy a Mana Crystal.
Death Captain;5;5;3;;mage;minion;Battlecry: Return this minion to your hand.
Red Second Mate;8;2;17;;rogue;minion;Whenever you draw a card, Deal 1 damage to your hero.
Zephyr Merchant;10;0;1;;priest;minion;Whenever you discard a card, Summon a random 9-Cost minion.
Fel Banshee;10;3;9;;paladin;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Bubbling Monster;6;1;2;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Tortured Initiate;4;7;1;;mage;minion;After this attacks and kills a minion, Destroy a Mana Crystal.
Green Gypsy;7;11;6;;warlock;minion;Whenever this minion takes damage, Deal 6 damage to your hero.
Commander Corruption;9;1;;1;priest;weapon;Combo: Deal 8 damage to a minion.
Electric Vampire;5;11;1;;rogue;minion;Whenever this minion loses Divine Shield, Your opponent draws a card.
Green Whisperer;2;10;1;;priest;minion;Has Taunt while your deck has no more than 1 of any card.
Shadow of Ogre;6;1;6;;druid;minion;After this attacks and kills a minion, Gain Spell Power +1 until end of turn.
Shattered Trapper;5;0;4;;paladin;minion;At the beginning of your turn, Give a random friendly minion +2 Attack.
Bad Demon;7;6;1;;paladin;minion;Deathrattle: Put a Totem from your hand into play.
Barbarian Star;2;2;;1;druid;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (3).
Diamond Book;1;;;;paladin;spell;Whenever a Hero is healed this turn, Give a random friendly minion in your hand Overload (2). Draw a card.
Diabolic Bolt;4;;;;warrior;spell;At the beginning of your next turn, Summon a random 3-Cost minion.
Sun Moonlight;1;;;;paladin;spell;If your deck has no more than 1 of any card, Silence a minion. Otherwise, Draw a card. Draw a card.
Bad Summon;4;;;;warrior;spell;Whenever an enemy minion is summoned this turn, Your Dragons gain "Your Hero Power costs (1) less".
Diamond Snake;8;7;8;;neutral;minion;Combo: Silence a minion.
Wise Hex;1;;;;mage;spell;At the beginning of your next turn, Equip a random weapon.
Demonic Spell;8;;;;hunter;spell;Give your minions +1/+4 until end of turn.
Diabolic Shot;1;;;;paladin;spell;Give a random minion in your deck Overload (3). Draw a card.
Priestess Portal;10;3;;2;priest;weapon;Combo: Destroy a minion.
Kabal Cast;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Shady Roar;6;;;;druid;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Garbage Hands;8;1;;1;warlock;weapon;Battlecry: Take control of a minion with 6 or less Health.
Silver Gargoyle;7;2;2;;warlock;minion;Battlecry: Gain +2 Health for every spell in your hand.
Guardian Region;1;1;;5;neutral;weapon;Whenever a Dragon with Overload (3) is summoned, Deal 9 damage to your hero.
Solemn Ogre;9;8;4;;mage;minion;Adjacent minions have Spell Power +1.
Zephyr Keeper;3;0;11;;priest;minion;At the end of each turn, Deal 9 damage to HIMSELF.
Steamweedle Grinder;5;3;8;;warrior;minion;Choose One - Your minions cost (2) more; or Your Hero is Immune.
Zephyr Gatekeeper;3;0;9;;warlock;minion;At the beginning of your turn, Deal 4 damage to your hero.
Recruiter Bind;8;1;;6;paladin;weapon;Your spells cost (1) more.
Holy Demon;7;6;6;;rogue;minion;Combo: The next Demon you play costs Health instead of mana.
Old Thing Summon;2;4;;1;paladin;weapon;Your weapons cost (3) more.
Alchemist Sun;8;2;;1;druid;weapon;At the beginning of your turn, Give a random friendly minion in your hand +3 Health.
Black Spell;8;;;;priest;spell;Take control of a minion with 5 or less Health for every spell in your hand.
High Guardian;7;2;1;;priest;minion;Adjacent minions have +4 Attack.
Light Spellcaster;8;9;4;;mage;minion;At the end of your turn, gain Stealth.
Underground Fall;4;1;;1;priest;weapon;Whenever this weapon damages a minion, Give a random friendly minion Spell Power +1.
Steamweedle Ninja;9;5;1;;warlock;minion;Battlecry: Gain +2 Attack for every spell in your hand.
Dark Soldier;9;3;6;;warlock;minion;Inspire: Gain +1/+2.
Jade Cast;9;;;;druid;spell;Whenever a Demon is summoned this turn, Gain 8 Armor.
Striker Book;7;2;;4;hunter;weapon;Whenever a friendly minion is attacked, Discard a card.
Wild Conjurer;8;2;2;;druid;minion;Battlecry: If your opponent controls a Secret, Destroy a minion.
Sun Ogre;4;0;1;;warlock;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Dark Conjurer;8;1;17;;druid;minion;Your Beasts are Beasts.
Wise Well;0;;;;hunter;spell;Give your minions Overload (2) until end of turn.
Lonely Moonlight;1;;;;druid;spell;Whenever a minion with Overload (2) is summoned this turn, Add a random weapon to your hand. Draw a card.
Paladin Scroll;4;1;;1;paladin;weapon;Your weapons cost (3) less.
Time Check;4;;;;warrior;spell;If your opponent controls a Secret, Discover a spell. Otherwise, Give a random friendly minion in your hand +3 Attack.
Gypsy Cast;4;5;;1;neutral;weapon;At the end of your turn, Deal 9 damage to a random enemy and lose 1 Durability.
Reaver Summon;8;4;;1;warrior;weapon;Battlecry: Deal 3 damage to a minion.
Ambusher Doom;10;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion +3/+5 and lose 1 Durability.
Soulbender Offense;4;1;;1;druid;weapon;Deathrattle: Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Sergeant Sun;3;1;;1;paladin;weapon;At the beginning of your turn, Deal 1 damage to a random enemy.
Priestess Growl;4;1;;1;druid;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Sun Wizard;9;0;1;;shaman;minion;Battlecry: Gain +2/+3 for every minion in your hand.
Worthless Portal;0;;;;shaman;spell;Discover a spell.
Sergeant World;0;1;;2;hunter;weapon;At the beginning of your turn, Destroy a random friendly minion.
Knight Hex;9;6;;1;priest;weapon;At the beginning of your turn, Summon a random Mech and lose 1 Durability.
Steamweedle Well;7;;;;hunter;spell;Give a random friendly minion in your hand +4 Attack for every spell in your hand.
Deaf Beefcake;4;1;7;;paladin;minion;Combo: Return a Beast to your hand.
Merchant Gate;10;1;;1;neutral;weapon;Battlecry: Give all Beasts in your hand and deck +5 Attack.
Inspiring Striker;7;0;1;;neutral;minion;Adjacent minions have +4 Attack.
Queen Moon;2;1;;1;hunter;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Humble Medic;4;4;1;;mage;minion;Combo: Freeze a minion.
Wild Control;10;;;;rogue;spell;Whenever a minion takes damage this turn, Give a random friendly minion +3/+5.
Power Bolt;3;;;;warlock;spell;The next Totem you play costs Health instead of mana for every spell in your hand.
Death's Trap;4;;;;priest;spell;At the end of your turn, Summon a random 3-Cost minion.
Bubbling Control;1;;;;paladin;spell;Give a random minion in your hand Overload (3). Draw a card.
Diabolic Book;8;;;;warlock;spell;If your opponent controls a Secret, Freeze a minion and Your Murlocs gain +5 Attack.
Babbling Sacrifice;5;;;;shaman;spell;Put a Demon from your hand into play for every minion in your hand.
Predator Fusion;3;1;;2;warrior;weapon;Combo: Return a Demon to your hand.
Silver Offense;5;;;;priest;spell;Costs (4) less for each Totem you control.
Deadly Sun;0;;;;paladin;spell;Return a Demon to your hand.
Garbage Summon;7;1;;2;hunter;weapon;Whenever your hero attacks, Equip a random weapon.
Mindbender Bolt;8;1;;1;druid;weapon;At the beginning of your turn, Summon a random 6-Cost minion and lose 1 Durability.
Mage Shot;10;1;;1;warrior;weapon;Battlecry: Draw 4 cards.
Shady Star;3;;;;hunter;spell;Give your minions Spell Power +1 until end of turn.
Jade Summon;5;;;;druid;spell;If your opponent controls a Secret, Destroy a Pirate. Otherwise, Put a Totem from your hand into play.
Wild Abomination;10;10;3;;neutral;minion;Whenever this minion attacks, Put a Demon from your hand into play.
Parasitic Old Thing;6;1;5;;hunter;minion;Battlecry: Your other minions gain Spell Power +1.
Lifebender Cast;1;2;;1;warlock;weapon;Battlecry: Destroy a Mana Crystal.
Elven Star;1;;;;warrior;spell;Destroy a random friendly minion for every spell in your hand. Draw a card.
Greedy Moon;7;;;;warrior;spell;Give your minions +3/+1 until end of turn.
Smoking Knight;9;10;1;;rogue;minion;Battlecry: If your deck has no more than 1 of any card, Take control of a minion with 1 or less Attack and Gain 5 Armor.
Grey Archer;10;4;5;;shaman;minion;Battlecry: Restore 10 Health to a character.
Ogre Light;9;6;;2;mage;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Experienced Moonlight;5;;;;warlock;spell;Whenever a minion is healed this turn, Your Demons gain "Your Hero is Immune".
Priestess Sun;6;1;;1;mage;weapon;At the end of your turn, Summon a random Beast.
Black Calling;3;;;;druid;spell;Discover a spell for every spell in your hand.
Sun Region;1;;;;warlock;spell;Give your Overload (1) minions Overload (2). Draw a card.
Coughing Bind;9;;;;hunter;spell;Combo: Summon a random 8-Cost minion.
Holy Sun;7;;;;priest;spell;Give a random minion in your deck +5/+4.
Breadmaker Pact;1;1;;2;paladin;weapon;Inspire: Deal 3 damage to a random allied character.
Stealthy Offense;2;;;;warlock;spell;Give a random minion in your deck +1/+3.
Armored Demon;8;13;1;;hunter;minion;Deathrattle: Give a random friendly minion in your hand "50% chance to attack the wrong target".
Vampire Defenses;2;1;;6;priest;weapon;Combo: Destroy a random friendly minion.
Armored Wall;7;2;12;;shaman;minion;Whenever this minion takes damage, Add a random weapon to your hand.
Gold First Mate;7;0;7;;priest;minion;After this attacks and kills a minion, Give a random friendly minion in your hand "Your spells cost (3) less".
Wizard Nether;8;1;;2;neutral;weapon;Combo: Take control of a minion with 3 or less Attack.
Armored Civilian;9;1;1;;neutral;minion;Battlecry: Gain +3/+1 for every spell in your hand.
King Nether;9;1;;1;priest;weapon;Battlecry: Restore 8 Health to a character.
High Bartender;10;1;1;;shaman;minion;Choose One - Freeze a minion; or Deal 7 damage to a minion.
Wild Hands;5;;;;priest;spell;Take control of a minion with 4 or less Health.
Worthless Recruit;3;11;6;;paladin;minion;Combo: Destroy 5 of your Mana Crystals.
Wizard Bind;7;5;;1;mage;weapon;At the beginning of your turn, The next Totem you play costs Health instead of mana.
Scourge Region;4;1;;1;mage;weapon;At the end of your turn, Summon a random Dragon and lose 1 Durability.
Kabalist Nether;7;1;;5;priest;weapon;At the beginning of your turn, Discard a card.
Tortured Fit;5;;;;paladin;spell;Give your minions +3 Health.
Old Thing Portal;8;2;;3;druid;weapon;Inspire: Give a random friendly minion in your hand +2 Attack.
Gold Breeder;3;2;8;;mage;minion;Whenever this minion attacks, Deal 6 damage to a random allied character.
Blue Moonlight;1;;;;priest;spell;Combo: Discover a Demon.
Gargoyle Spell;7;4;;2;hunter;weapon;Your opponent's Hero Power costs (1) less.
Murloc Scroll;7;1;;5;paladin;weapon;At the end of your turn, Give a random friendly minion Overload (1).
Grey Lifebender;10;2;2;;shaman;minion;Adjacent minions have +3/+2.
Death Squashbuckler;5;4;1;;priest;minion;Choose One - Put a Murloc from your hand into play; or Give a random friendly minion Charge.
Fel Soulbender;2;3;6;;warrior;minion;Overload (2).
Rowdy Gate;10;;;;warrior;spell;If your deck has at least 7 Murlocs, Discover a 7-Cost spell. Otherwise, Restore 4 Health to a character.
Lifebender Fell;9;7;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your opponent's Hero Power costs (1) less" and lose 1 Durability.
Divine Calling;4;;;;druid;spell;Give a random minion in your hand +4 Attack.
Death's Region;0;;;;priest;spell;Discard a card.
Fel Knight;10;0;9;;priest;minion;Choose One - Put a Pirate from your hand into play; or Give a random friendly minion in your hand Spell Power +3.
Onyx Corruption;0;;;;shaman;spell;Give a random minion in your deck +1 Attack.
Keeper Nether;10;2;;2;priest;weapon;Whenever a weapon loses durability, Your Murlocs gain +1 Attack.
Second Mate Weapon;3;1;;2;neutral;weapon;Combo: Return a Totem to your hand.
Amateur Bomber;3;0;4;;druid;minion;Inspire: Gain "Your weapons cost (1) less".
Electric Summon;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
Grey Ambusher;8;2;4;;hunter;minion;Battlecry: If your hand is empty, Destroy a minion.
Power Ambusher;5;1;7;;hunter;minion;Whenever a friendly minion is attacked, Restore 1 Health to a random character.
Bartender of C'thun;4;4;;2;neutral;weapon;Deathrattle: Your opponent draws a card.
Babbling Moon;3;;;;warlock;spell;Silence a Demon for every spell in your hand.
Beefcake Twist;10;1;;1;paladin;weapon;Battlecry: Deal 3 damage to all enemy minions.
Divine Horror;5;;;;priest;spell;Costs (4) less for each Murloc you control.
Orange Seeker;9;1;1;;druid;minion;Choose One - Draw 4 cards; or Discard a card.
Giant Scroll;8;2;;3;druid;weapon;Deathrattle: Summon a random Beast.
Deadly Sight;1;;;;shaman;spell;Give a random minion in your hand "Your spells cost (2) more". Draw a card.
Greedy Recruit;10;3;6;;shaman;minion;Inspire: Gain +4 Health.
Oracle Calling;6;1;;1;neutral;weapon;At the end of your turn, Give a random friendly minion +2 Attack.
Black Horror;4;;;;druid;spell;Combo: Restore 3 Health to a character.
Gatekeeper Fusion;9;5;;1;mage;weapon;Deathrattle: Destroy all Totems.
Bad Sacrifice;2;;;;priest;spell;Whenever a weapon loses durability this turn, Give a random friendly minion Spell Power +1.
Death Abomination;9;1;4;;druid;minion;At the beginning of your turn, Gain +1/+4 for each damaged minion on the battlefield.
Silver Hand Check;0;;;;paladin;spell;Deal 1 damage to a random allied character.
Parasitic King;5;0;1;;paladin;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Tauren Scientist;7;4;2;;druid;minion;Choose One - Deal damage equal to this minion's Attack; or Destroy a Murloc.
Grey Check;3;;;;shaman;spell;Give your minions Spell Power +1.
Ninja Fall;10;1;;2;mage;weapon;At the beginning of your turn, Give a random friendly minion in your hand +4 Attack.
Awful Twist;3;;;;paladin;spell;Whenever a spell is cast targeting a minion this turn, Restore 2 Health to a random character.
Ogre Portal;2;3;;1;mage;weapon;Combo: Deal 8 damage to a random allied character.
Humble Reaver;8;0;2;;shaman;minion;Battlecry: Gain +3 Attack for every minion in your hand.
Tauren Scientist;7;1;3;;hunter;minion;Whenever this minion takes damage, Destroy all Murlocs.
Queen Moonlight;5;2;;2;mage;weapon;Inspire: Give a random friendly minion in your hand Spell Power +1 and lose 1 Durability.
Electric Bartender;5;3;2;;neutral;minion;Your Murlocs gain Spell Power +1.
Humble Trap;1;;;;warrior;spell;Give a random minion in your hand Overload (3). Draw a card.
Bubbling Corruption;3;;;;warlock;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Guardian Control;9;1;;2;druid;weapon;Battlecry: Take control of a minion with 5 or less Attack.
Bomber Knife;9;1;;1;warrior;weapon;Battlecry: Give all Totems in your hand and deck +3 Health.
Garbage Calls;3;1;;1;hunter;weapon;Combo: Take control of a minion with 1 or less Attack.
Red Medic;9;0;12;;warlock;minion;Combo: Take control of a minion with 3 or less Attack.
Predator Defense;7;1;;1;shaman;weapon;At the beginning of your turn, Draw a card.
Blood Call;7;;;;mage;spell;Give your minions +1/+3.
Sorcerer Cast;9;1;;1;warlock;weapon;At the end of your turn, Summon a random 7-Cost minion.
White Predator;7;4;8;;neutral;minion;Choose One - Discover a spell; or Deal damage equal to this minion's Health.
Orange Control;9;;;;warlock;spell;At the beginning of your next turn, Give a random friendly minion in your hand +3/+4.
Recruit Sun;6;1;;5;warrior;weapon;At the beginning of your turn, Deal 9 damage to a random enemy.
Lonely Initiate;3;0;15;;paladin;minion;At the end of your turn, gain Overload (3).
Monster Partnership;5;1;;4;warrior;weapon;Your spells cost (2) more.
Solemn Moon;0;;;;druid;spell;Give your minions Overload (1) until end of turn.
Lonely Archer;5;0;7;;neutral;minion;Your Beasts gain Divine Shield.
Goblin Nether;1;;;;druid;spell;Give your Overload (1) minions Overload (1). Draw a card.
Red Growl;6;;;;priest;spell;Whenever you draw a card this turn, Draw 2 cards.
Red Initiate;10;0;1;;mage;minion;Whenever this minion gains Mega-Windfury, Give a random friendly minion +5 Health.
Sorcerer Knife;8;5;;1;hunter;weapon;Battlecry: Give a random friendly minion +3 Attack.
Bad Twist;1;;;;paladin;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Wizard Counter;8;9;;1;paladin;weapon;Battlecry: Discover a weapon.
Divine Wall;9;2;5;;rogue;minion;Combo: Take control of a minion with 5 or less Health.
Bloodsucker Doom;6;1;;1;warlock;weapon;Deathrattle: Restore 3 Health to a random character.
Tauren Bruiser;5;9;4;;mage;minion;Has Overload (3) while your deck has at least 2 Mechs.
Commander Shot;9;5;;4;warlock;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Ogre Light;9;1;;8;priest;weapon;Inspire: Discard a card.
Experienced Blessings;2;;;;hunter;spell;Costs (1) less for each Pirate you control.
Shady Scientist;8;0;18;;priest;minion;Whenever this minion gains Charge, Gain Spell Power +1 for every Pirate in your hand.
Coughing Blessings;1;;;;rogue;spell;Deal 5 damage to a random allied character. Draw a card.
Awful Knife;6;;;;druid;spell;Give a random minion in your hand +1/+5.
Wall Doom;7;2;;1;priest;weapon;At the beginning of your turn, Give a random friendly minion in your hand Spell Power +1 and lose 1 Durability.
Steamweedle Horror;0;;;;priest;spell;Give your minions Overload (2) until end of turn.
Steamweedle Ghost;9;15;1;;neutral;minion;Your Demons are Dragons.
Steamweedle Defenses;3;;;;paladin;spell;Give your minions Spell Power +1.
Green Weapon;2;;;;priest;spell;Discover a 2-Cost spell.
Dragon Check;0;;;;druid;spell;Give a random minion in your hand "Your weapons cost (1) more".
Power Blessings;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
Amateur Cast;1;;;;druid;spell;Give a random minion in your hand Overload (3). Draw a card.
Fel Guardian;6;1;2;;hunter;minion;Inspire: Your other minions gain "Your weapons cost (2) less".
Spellcaster Summoning;6;1;;1;rogue;weapon;At the end of your turn, Destroy all Dragons.
Lively Check;3;;;;druid;spell;If your hand is empty, Deal 2 damage to a minion. Otherwise, Discover a spell.
Demonic Bloodsucker;9;1;21;;paladin;minion;Whenever this minion gains Charge, Gain Charge until end of turn.
Goblin Roar;1;;;;rogue;spell;Give a random minion in your deck Overload (2). Draw a card.
Furious Skullsplitter;1;1;10;;neutral;minion;At the end of each turn, Destroy a random friendly minion.
Adventurer Pact;4;3;;1;rogue;weapon;Your minions cost (1) less.
Rager Fall;9;2;;1;warlock;weapon;At the end of your turn, Destroy all Murlocs and lose 1 Durability.
Tortured Control;2;;;;druid;spell;Secret: When your opponent draws a card, Give a random friendly minion in your hand "Your minions cost (1) less".
Zephyr Moon;1;;;;warlock;spell;Give a random minion in your deck Overload (2). Draw a card.
Black Recruiter;3;3;3;;warlock;minion;Deathrattle: Your other minions gain "Your weapons cost (2) more".
Wall Trap;1;1;;1;neutral;weapon;Battlecry: Silence a Mech.
Death's Snake;10;0;1;;shaman;minion;Battlecry: Gain +5/+1 for every spell in your hand.
Bloodsucker Scroll;2;1;;1;druid;weapon;Whenever your hero attacks, Your opponent draws a card.
White Control;4;;;;warrior;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Holy Pact;2;;;;warrior;spell;Secret: When you receive fatal damage, Add a random weapon to your hand.
Deadly Sniper;3;0;3;;mage;minion;Divine Shield.
Stealthy Barbarian;9;9;1;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Ghost Portal;10;1;;1;shaman;weapon;Deathrattle: Give all Beasts in your hand and deck +3/+4.
Snake Horror;2;3;;1;neutral;weapon;At the beginning of your turn, Give a random friendly minion Overload (2).
Sergeant Hex;8;5;;1;rogue;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Stealthy Shot;6;;;;hunter;spell;Give your minions +3 Attack.
Trapper Summon;8;1;;2;shaman;weapon;At the beginning of your turn, Put a Beast from your hand into play.
Bad Mage;6;0;6;;mage;minion;At the end of each turn, Give a random friendly minion +1 Attack.
Seer Call;4;4;;2;priest;weapon;At the beginning of your turn, Give a random friendly minion Overload (2) and lose 1 Durability.
Orange Old One;4;3;4;;priest;minion;Taunt.
Black Portal;10;;;;druid;spell;If your deck has at least 17 Dragons, Deal 3 damage to an enemy character and Give all Totems in your hand and deck +2/+4.
Green Moonlight;3;;;;priest;spell;Give a random minion in your hand "Your spells cost (3) less".
First Mate Nether;5;8;;1;priest;weapon;Inspire: Your opponent draws a card.
Ambusher Weapon;5;1;;1;hunter;weapon;Whenever your hero attacks, Summon a random 0-Cost minion.
Grey Moon;3;;;;warrior;spell;If you control no minions, Return a Murloc to your hand and Summon a random Demon.
Tauren Alchemist;5;5;3;;warrior;minion;When this card is discarded, Your other minions gain "50% chance to attack the wrong target".
Parasitic Portal;3;;;;mage;spell;Return a Murloc to your hand for every minion in your hand.
Seer Sight;3;1;;1;warlock;weapon;Combo: Summon a random Demon.
Green Old One;10;6;1;;neutral;minion;Whenever this minion loses Taunt, Gain +2/+3 for every Dragon in your hand.
Electric Sergeant;5;3;1;;hunter;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Red Offense;8;;;;mage;spell;Draw 2 cards for every minion in your hand.
Bishop Well;3;1;;1;druid;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Wild Oracle;3;1;1;;warlock;minion;Your Dragons gain Spell Power +1.
Snake Star;6;1;;1;mage;weapon;Whenever your hero attacks, Give a random friendly minion +1 Attack.
Power Hex;4;;;;warrior;spell;Give a random friendly minion "Your opponent's Hero Power costs (1) less" for every minion in your hand.
Rager Moon;6;5;;1;priest;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
High Guardian;2;0;1;;rogue;minion;Your Beasts gain Divine Shield.
Marine Sacrifice;5;3;;3;warrior;weapon;Inspire: Your minions cost (1) more until end of turn.
Second Mate Call;2;1;;3;warlock;weapon;Whenever a minion with Overload (2) is summoned, Deal 3 damage to your hero.
Captain Scroll;7;1;;2;druid;weapon;Your Hero is Immune.
Furious Priestess;8;0;15;;paladin;minion;At the end of your turn, gain Taunt.
Critical Adventurer;10;7;9;;paladin;minion;Inspire: Gain Spell Power +1.
Death World;5;;;;mage;spell;Destroy a Dragon for every minion in your hand.
Ancient Summoning;1;;;;rogue;spell;Give your minions "Your minions cost (1) more" until end of turn.
Old One Hands;8;1;;1;druid;weapon;At the end of your turn, Your Dragons gain +2/+3 and lose 1 Durability.
Power Light;2;;;;rogue;spell;If you have at least 4 cards in hand, Freeze a Murloc. Otherwise, Give all Totems in your hand and deck +1 Health.
Moon Knife;1;;;;hunter;spell;Give your Overload (2) minions Overload (1). Draw a card.
Shady Second Mate;9;9;5;;rogue;minion;Choose One - Return this minion to your hand; or Equip a random weapon.
Recruit of C'thun;7;4;;1;rogue;weapon;At the end of your turn, The next Demon you play costs Health instead of mana.
Garbage Hands;3;1;;1;warrior;weapon;Combo: Summon a random Mech.
Shattered Spell;5;;;;priest;spell;If your hand is empty, Silence a minion. Otherwise, Deal 4 damage to an enemy character.
Kabalist Blessings;6;4;;5;rogue;weapon;Inspire: Give a random friendly minion Overload (3).
Divine Merchant;8;2;14;;shaman;minion;Whenever this minion takes damage, Equip a random weapon.
Merchant Roar;3;;;;hunter;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Stealthy Light;0;;;;shaman;spell;Give a random minion in your deck +1/+1.
Fel Old One;6;10;3;;shaman;minion;At the end of your turn, gain Overload (1).
Death Fell;8;;;;warlock;spell;Whenever a spell is played this turn, Summon a random 7-Cost minion.
Kabalist Well;4;2;;3;rogue;weapon;Combo: Your opponent draws a card.
Orange Gate;0;;;;rogue;spell;Whenever a minion takes damage this turn, Give a random friendly minion in your hand Overload (1).
Apprentice Calling;3;1;;1;priest;weapon;Your weapons cost (3) less.
Shadow Growl;9;;;;warrior;spell;If you control no minions, Deal 4 damage to an enemy character and Destroy all Dragons.
Holy Defenses;1;;;;paladin;spell;Secret: When an enemy minion is summoned, Give a random friendly minion in your hand Overload (2). Draw a card.
Wild Ninja;4;3;1;;shaman;minion;Your Dragons gain Divine Shield.
Assassin Hex;5;2;;2;rogue;weapon;Whenever your hero attacks, Your Murlocs gain "Your spells cost (3) more".
Solemn Nether;10;;;;paladin;spell;At the beginning of your next turn, Give all Pirates in your hand and deck +5 Attack.
Power Fit;0;;;;warlock;spell;The next Mech you play costs Health instead of mana.
Deaf Recruiter;6;0;1;;paladin;minion;At the end of each turn, Gain 5 Armor.
Ancient Merchant;9;7;3;;hunter;minion;When this card is discarded, Give a random friendly minion in your hand "Your weapon has +3 Attack".
Murloc Fall;1;;;;shaman;spell;If your hand is empty, Destroy a Murloc and Destroy a random friendly minion. Draw a card.
Coughing Sorcerer;1;0;5;;priest;minion;When you draw this card, Deal 5 damage to your hero.
Wise Abomination;10;0;3;;rogue;minion;Combo: Take control of a minion with 7 or less Attack.
Worthless Book;1;;;;warlock;spell;If your deck has no more than 1 of any card, Discover a 3-Cost spell and Destroy a Mana Crystal. Draw a card.
Bishop Calls;10;1;;1;paladin;weapon;Combo: Deal 6 damage to all enemy minions.
Skullsplitter Book;2;1;;1;paladin;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Solemn Seer;9;16;1;;neutral;minion;Choose One - Deal 5 damage to a random enemy; or Give a random friendly minion in your hand "Can't be targeted by spells or Hero Powers".
Red Call;5;;;;hunter;spell;Discover a 2-Cost spell for every minion in your hand.
Humble Striker;10;0;1;;paladin;minion;Whenever your opponent draws a card, Gain +5/+3 for each damaged minion on the battlefield.
Blood Keeper;10;6;5;;shaman;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Bartender World;5;1;;1;priest;weapon;At the end of your turn, Summon a random Demon.
Inspiring Scourge;7;4;1;;rogue;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Murloc Fit;8;11;;1;mage;weapon;At the beginning of your turn, Give a random friendly minion Overload (2) and lose 1 Durability.
Steamweedle Amazon;2;1;4;;warlock;minion;Has Charge while your opponent controls a Secret.
Death's Growl;10;;;;warlock;spell;Take control of a minion with 10 or less Health.
Gold Guardian;8;3;7;;paladin;minion;Combo: Take control of a minion with 2 or less Attack.
Time Medic;1;0;1;;paladin;minion;Choose One - Your weapons cost (2) more; or Your Hero Power costs (2) less.
King Control;7;1;;1;warlock;weapon;Whenever you gain Armor, Give a random friendly minion in your hand "Your Hero is Immune".
Shade Sacrifice;5;2;;1;druid;weapon;Inspire: Give a random friendly minion +1 Attack.
Diamond Beefcake;9;1;1;;shaman;minion;Adjacent minions have +5/+1.
Sun Ninja;4;1;8;;warrior;minion;When this card is discarded, Add a random weapon to your hand.
Tauren Civilian;3;4;5;;rogue;minion;When this card is discarded, Give a random friendly minion "Your weapons cost (2) more".
Archer Weapon;4;1;;1;neutral;weapon;Battlecry: Destroy a Pirate.
Smoking Kabalist;3;0;12;;warrior;minion;When this card is discarded, Give a random friendly minion "Your weapons cost (2) more".
Shadow of Queen;3;1;3;;mage;minion;Combo: Return a Totem to your hand.
Sun Moonlight;1;;;;druid;spell;Combo: Discover a Pirate.
Sun Bind;10;;;;warlock;spell;Combo: Deal 4 damage to all enemy minions.
Murloc Reaver;6;0;9;;rogue;minion;Your Totems gain +1 Attack.
Moon Monster;3;0;2;;druid;minion;At the end of your turn, gain Windfury.
Mindbender World;4;1;;5;mage;weapon;At the end of your turn, Destroy a random friendly minion.
Gypsy Fell;8;1;;1;druid;weapon;Inspire: Gain 7 Armor.
Critical Defenses;3;;;;druid;spell;Give your minions Spell Power +1.
Lonely Hands;1;;;;druid;spell;Give your minions Overload (3) until end of turn. Draw a card.
Blood Medic;4;1;14;;paladin;minion;Inspire: Destroy 2 of your Mana Crystals.
Dragon Snake;10;5;8;;shaman;minion;Enrage: Your spells cost (3) less.
Gold Sergeant;2;2;1;;paladin;minion;Your Pirates are Totems.
Light Brother;7;11;5;;mage;minion;Overload (1).
Wise Priestess;6;1;1;;warlock;minion;Costs (4) less for each Dragon you control.
Coughing Wall;7;3;2;;rogue;minion;Inspire: Gain "Your opponent's Hero Power costs (2) less".
Skeletal Grinder;1;1;2;;shaman;minion;Whenever this minion loses Stealth, Add a random weapon to your hand.
Breeder Star;7;2;;4;hunter;weapon;Combo: Discover a spell.
Armored Doom;3;;;;shaman;spell;The next Pirate you play costs Health instead of mana for every minion in your hand.
Ninja Defenses;8;1;;1;warrior;weapon;Battlecry: Deal 2 damage to all enemy minions.
Sun Demon;9;5;10;;shaman;minion;Whenever this minion takes damage, Draw a card.
Kvaldir Garbageman;4;4;11;;shaman;minion;Combo: Destroy 2 of your Mana Crystals.
Moon Roar;9;;;;shaman;spell;Give a random minion in your hand +4/+5.
Bad Hands;4;;;;hunter;spell;Freeze a minion for every minion in your hand.
Experienced Sergeant;9;2;1;;warlock;minion;Whenever this minion takes damage, Restore 6 Health to a random character.
Old Thing Defenses;5;3;;1;rogue;weapon;At the beginning of your turn, Your Pirates gain "Your weapons cost (1) more".
Death's Ninja;7;5;7;;hunter;minion;Has Windfury while you control a Secret.
Brother Calls;5;1;;3;warlock;weapon;Combo: Discover a spell.
Diamond Queen;8;5;15;;hunter;minion;At the beginning of your turn, Give a random friendly minion in your hand "Your weapons cost (2) more".
Silver Hand Snake;2;6;1;;priest;minion;After this attacks and kills a minion, Your opponent draws a card.
Giant Summon;8;1;;1;paladin;weapon;At the end of your turn, Draw 2 cards.
Shady Roar;1;;;;warlock;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Kabal Fell;1;;;;warlock;spell;If your deck has no more than 12 Beasts, Return a Murloc to your hand and Put a Beast from your hand into play. Draw a card.
Amateur Garbageman;1;0;1;;druid;minion;Stealth.
Oracle Star;8;4;;1;mage;weapon;Combo: Take control of a minion with 3 or less Health.
Armored Fit;0;;;;warrior;spell;At the end of your turn, Discard a card.
Amazon Fall;8;1;;5;warlock;weapon;Whenever your hero attacks, Discard a card.
Steamweedle Queen;10;1;6;;mage;minion;Choose One - Deal 7 damage to a minion; or Restore 5 Health to a character.
Shadow of Trapper;9;6;3;;mage;minion;Whenever this minion gains Taunt, Give a random friendly minion +4 Attack.
Paladin Summon;2;1;;2;paladin;weapon;At the end of your turn, Give a random friendly minion Overload (2).
Shady Corruption;0;;;;warrior;spell;At the end of your turn, Destroy a Mana Crystal.
Skullsplitter Moon;6;5;;3;shaman;weapon;Inspire: Deal 6 damage to your hero.
Experienced Squashbuckler;6;2;18;;paladin;minion;Choose One - 50% chance to attack the wrong target; or Your spells cost (2) more.
Demonic Trap;1;;;;shaman;spell;Give a random minion in your hand Overload (2). Draw a card.
Mage Nether;6;5;;1;paladin;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Awful Spellcaster;10;10;4;;hunter;minion;Enrage: Your opponent's Hero Power costs (1) less.
Tauren Blessings;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Ancient Region;6;;;;hunter;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Experienced Defense;0;;;;rogue;spell;Give a random minion in your deck "Your Hero is Immune".
Alchemist Blessings;5;5;;1;paladin;weapon;At the beginning of your turn, Deal 2 damage to a random allied character and lose 1 Durability.
Coughing Garbageman;7;3;6;;mage;minion;At the end of your turn, gain Divine Shield.
Wall Blessings;6;3;;1;shaman;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Death's Portal;5;;;;rogue;spell;At the end of your turn, Summon a random 4-Cost minion.
Silver Hand Growl;6;;;;mage;spell;Combo: Destroy a minion.
Gold Archer;3;0;1;;paladin;minion;Your Mechs gain Spell Power +1.
Amazon Knife;8;1;;4;neutral;weapon;Inspire: Gain 4 Armor and lose 1 Durability.
Old One Sight;6;9;;1;neutral;weapon;Deathrattle: Discard a card.
Adventurer Spell;4;1;;1;druid;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Armored World;3;;;;mage;spell;Return a Pirate to your hand for every minion in your hand.
Bruiser Weapon;10;2;;6;hunter;weapon;Whenever this weapon damages a minion, Discard a card.
Seer Nether;3;1;;1;paladin;weapon;Deathrattle: Draw a card.
Moon Pact;5;;;;paladin;spell;Secret: When your hero is attacked, Your Pirates gain "Your weapons cost (3) less".
Scientist Knife;8;1;;1;mage;weapon;Whenever this weapon damages a minion, Gain 4 Armor.
Shady Squashbuckler;10;3;16;;neutral;minion;Windfury.
Wise Roar;0;;;;druid;spell;Give your minions Overload (2) until end of turn.
Tortured Well;10;;;;paladin;spell;Give your minions +3/+5 until end of turn.
Amateur Soldier;6;5;1;;neutral;minion;Whenever a Hero is healed, Put a Dragon from your hand into play.
Sorcerer Trap;9;1;;1;mage;weapon;Whenever a spell is cast, Give a random friendly minion in your hand +2/+3.
Smoking Gargoyle;3;6;5;;hunter;minion;At the end of your turn, gain Overload (3).
High Ambusher;10;0;1;;paladin;minion;Battlecry: Deal 8 damage to a minion.
Apprentice Blessings;6;3;;2;priest;weapon;Combo: Return a Pirate to your hand.
Solemn Control;3;;;;druid;spell;Silence a Pirate for every spell in your hand.
Armored Garbageman;9;4;2;;paladin;minion;Adjacent minions have +4 Health.
Red Pact;8;;;;warlock;spell;Deal 5 damage to a minion for every minion in your hand.
Skeletal Striker;8;12;4;;druid;minion;Battlecry: Destroy a Mana Crystal.
Keeper Moon;8;6;;1;druid;weapon;Whenever this weapon damages a minion, Deal 1 damage to a random allied character.
Arcane Defenses;0;;;;mage;spell;Give a random minion in your hand Overload (1).
Electric Apprentice;9;1;8;;neutral;minion;Whenever this minion attacks, Your Dragons gain "Your Hero is Immune".
Marine Bind;5;1;;2;warrior;weapon;Combo: Freeze a minion.
Shadow of Region;1;;;;paladin;spell;Give a random minion in your deck Overload (3). Draw a card.
Master World;4;1;;1;rogue;weapon;Battlecry: Destroy a Totem.
Furious Roar;5;;;;mage;spell;Summon a random Pirate for every spell in your hand.
Black Alchemist;4;0;3;;neutral;minion;Your Murlocs gain Divine Shield.
Tortured Region;1;;;;priest;spell;Combo: Deal 10 damage to a random allied character. Draw a card.
Death's Amazon;8;10;2;;priest;minion;At the end of your turn, gain Stealth.
Fel Hands;1;;;;mage;spell;At the beginning of your next turn, Destroy a random friendly minion. Draw a card.
Recruit Knife;9;2;;1;shaman;weapon;Whenever your hero attacks, Destroy all Pirates.
Marine Check;3;1;;1;neutral;weapon;Combo: Give a random friendly minion in your hand "Your weapon has +1 Attack".
Steamweedle Sergeant;5;3;1;;warrior;minion;Costs (1) less for each Dragon you control.
Master Fall;9;3;;1;priest;weapon;At the beginning of your turn, Summon a random 5-Cost minion and lose 1 Durability.
Scourge Call;6;1;;1;mage;weapon;At the beginning of your turn, Put a Totem from your hand into play and lose 1 Durability.
Seer Growl;3;2;;2;neutral;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (3).
Abomination Moonlight;10;2;;1;priest;weapon;At the beginning of your turn, Summon a random 10-Cost minion.
Worthless Second Mate;9;2;1;;warlock;minion;Battlecry: Gain +4 Attack for every minion in your hand.
Arcane Seer;8;7;1;;warrior;minion;Costs (3) less for each Murloc you control.
Humble Fell;6;;;;warrior;spell;Combo: Deal 5 damage to an enemy character.
Time Rager;4;0;1;;mage;minion;When you draw this card, Restore 4 Health to a random character.
Breeder Trap;8;1;;1;rogue;weapon;At the end of your turn, Draw 2 cards.
Solemn Twist;0;;;;priest;spell;Whenever a weapon is equipped this turn, Your opponent draws a card.
Fel Paladin;6;3;1;;mage;minion;Choose One - Restore 10 Health to a random character; or Destroy 5 of your Mana Crystals.
Critical Initiate;7;3;9;;hunter;minion;Your Demons gain Stealth.
Blue Scroll;0;;;;rogue;spell;Secret: When a weapon is broken, Deal 1 damage to a random enemy.
Gold Amazon;10;0;1;;hunter;minion;Whenever this minion attacks, Gain +5/+3 for every Murloc in your hand.
Steamweedle Murloc;6;0;1;;priest;minion;Battlecry: Gain +3 Attack for every spell in your hand.
Tortured Archer;10;0;1;;neutral;minion;Choose One - Give all Pirates in your hand and deck +2 Health; or Gain +3 Attack for every Dragon in your hand.
Merchant Calling;5;;;;hunter;spell;Give your minions +3 Health.
Goblin Banshee;6;5;3;;rogue;minion;When this card is discarded, Draw a card.
Demonic Moon;3;;;;priest;spell;Discover a weapon for every minion in your hand.
Initiate Light;9;1;;1;warlock;weapon;Inspire: Draw 4 cards.
Sun Doom;9;;;;warrior;spell;Give all Murlocs in your hand and deck +4 Health.
Lively Defenses;3;;;;warlock;spell;Discover a weapon for every minion in your hand.
Armored Oracle;9;1;12;;mage;minion;Costs (2) less for each Beast you control.
Blue Medic;4;0;1;;warlock;minion;Whenever you gain Armor, Your Beasts gain Spell Power +1.
Seeker Well;3;4;;1;warlock;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Tortured Commander;8;4;15;;hunter;minion;Choose One - Return a Totem to your hand; or Return a Beast to your hand.
White Oracle;8;6;6;;warrior;minion;Costs (1) less for each Mech you control.
Diabolic Striker;2;0;1;;hunter;minion;Your Totems gain Windfury.
White Trap;8;;;;mage;spell;If your opponent controls a Secret, Freeze a minion. Otherwise, Draw 3 cards.
Divine Moonlight;1;;;;paladin;spell;If your deck has no more than 17 Mechs, Restore 8 Health to a character. Otherwise, Destroy a minion. Draw a card.
Electric Sight;1;;;;mage;spell;Give a random minion in your deck Overload (1). Draw a card.
Bruiser Book;9;2;;1;hunter;weapon;Whenever this weapon damages a minion, Put a Mech from your hand into play.
Murloc Striker;10;3;1;;druid;minion;Battlecry: If your opponent controls a Secret, Deal 3 damage to a minion and Give all Totems in your hand and deck +4/+5.
Furious Blessings;4;;;;warlock;spell;If your opponent has at least 2 minions, Freeze a Totem and Your Mechs gain "Your opponent's Hero Power costs (2) less".
Seeker Defense;8;1;;6;warlock;weapon;Combo: Discover a spell.
Solemn Merchant;4;1;1;;hunter;minion;Costs (2) less for each Demon you control.
Solemn Calls;0;;;;mage;spell;Silence a minion.
Abomination Blessings;5;1;;3;warlock;weapon;Whenever this weapon damages a minion, Deal 6 damage to a random enemy.
Predator Horror;9;1;;6;warrior;weapon;Deathrattle: Equip a random weapon.
Wise Archer;7;14;2;;hunter;minion;Inspire: Gain "Your spells cost (3) more".
Arcane Initiate;1;0;1;;warlock;minion;Whenever this minion takes damage, The next Totem you play costs Health instead of mana.
Rowdy Roar;2;;;;warlock;spell;Take control of a minion with 1 or less Attack.
Kabal Knight;10;1;2;;rogue;minion;At the end of each turn, Restore 7 Health to a random character.
Murloc Bruiser;6;3;8;;shaman;minion;Combo: Freeze a Mech.
Inspiring Summoning;5;;;;shaman;spell;Destroy a Demon for every minion in your hand.
Blood Bruiser;8;2;5;;paladin;minion;Battlecry: If you have at least 3 cards in hand, Deal 6 damage to a minion.
Black Recruit;8;8;1;;neutral;minion;Costs (2) less for each Beast you control.
Seeker Sacrifice;4;2;;1;paladin;weapon;Deathrattle: Equip a random weapon.
Blood Fall;10;;;;paladin;spell;If your opponent has at least 4 minions, Take control of a minion with 5 or less Attack. Otherwise, Your Demons gain +5/+1.
Medic Calls;4;1;;3;rogue;weapon;At the end of your turn, Deal 8 damage to your hero.
Seer Fusion;9;3;;1;druid;weapon;Combo: Your Totems gain +2/+1.
Stealthy Sun;1;;;;priest;spell;Destroy a Mana Crystal for every spell in your hand.
High Star;1;;;;hunter;spell;Whenever a spell is cast this turn, Give a random friendly minion "Your minions cost (3) more". Draw a card.
Onyx Striker;2;1;1;;hunter;minion;Choose One - Return a Murloc to your hand; or Freeze a Mech.
Armored Vampire;7;6;3;;warrior;minion;Choose One - Gain Overload (2); or Gain Mega-Windfury.
Parasitic Light;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Monster Blessings;5;1;;1;rogue;weapon;Inspire: Your spells cost (3) less until end of turn.
Diabolic Trapper;7;7;11;;warrior;minion;Combo: Deal 5 damage to HIMSELF.
Seer Moonlight;3;1;;1;hunter;weapon;Battlecry: Discover a Beast.
Abomination Book;9;1;;7;rogue;weapon;At the beginning of your turn, Deal 2 damage to a random allied character and lose 1 Durability.
Furious Sight;1;;;;paladin;spell;Secret: When you discard a card, The next Mech you play costs Health instead of mana.
Conjurer Summoning;8;1;;6;rogue;weapon;Combo: Silence a Murloc.
Green Underground;4;0;1;;hunter;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Rowdy Soldier;9;1;15;;mage;minion;Battlecry: If your deck has at least 19 Demons, Return a Dragon to your hand.
High Alchemist;10;1;1;;rogue;minion;At the beginning of your turn, Gain 8 Armor.
Wise Wizard;9;6;1;;shaman;minion;When you draw this card, Your other minions gain "Your Hero Power costs (2) less".
Abomination Summon;3;2;;1;neutral;weapon;Battlecry: Freeze a Dragon.
Blood Initiate;2;0;5;;druid;minion;Battlecry: Shuffle this minion into your opponent's deck.
Commander Twist;0;1;;1;rogue;weapon;Inspire: Destroy a Mana Crystal.
High Nether;3;;;;warlock;spell;Costs (2) less for each Pirate you control.
Smoking Shade;2;0;2;;priest;minion;Has Can't attack while your deck has at least 11 Murlocs.
Garbage Summoning;1;3;;1;hunter;weapon;At the end of your turn, Destroy a random friendly minion.
Breeder Offense;9;1;;4;druid;weapon;Your Hero is Immune.
Vampire Well;6;1;;2;mage;weapon;Combo: Give a random friendly minion +2 Health.
Shattered Ghost;5;0;1;;neutral;minion;Choose One - Your weapon has +2 Attack; or Your weapon has +3 Attack.
Wild Abomination;7;4;7;;druid;minion;Whenever this minion takes damage, Give a random friendly minion in your hand Windfury.
Old One Corruption;10;1;;1;paladin;weapon;Battlecry: Draw 4 cards.
Arcane Adventurer;9;1;2;;rogue;minion;Battlecry: Gain +4 Health for every minion in your hand.
Blue Fall;4;;;;paladin;spell;Draw a card for every minion in your hand.
Recruiter Doom;8;1;;1;paladin;weapon;Whenever your hero attacks, Your Dragons gain "Your weapon has +3 Attack".
Silver Hand Counter;0;;;;druid;spell;Deal 9 damage to your hero for every minion in your hand.
Banshee Twist;10;2;;4;priest;weapon;Combo: Deal 2 damage to an enemy character.
Goblin Counter;8;;;;hunter;spell;Destroy a minion for every minion in your hand.
King Spell;4;3;;1;paladin;weapon;Battlecry: Return a Mech to your hand.
Seer Defense;2;2;;1;neutral;weapon;Combo: Freeze a Mech.
Red Initiate;3;0;1;;druid;minion;Your Beasts gain +2 Attack.
High Ninja;7;0;3;;warrior;minion;Battlecry: Destroy a minion.
Gargoyle Hex;9;1;;1;paladin;weapon;Whenever your opponent uses their Hero Power, Give all Beasts in your hand and deck Spell Power +1.
Solemn Sniper;9;10;4;;warlock;minion;Inspire: The next Totem you play costs Health instead of mana.
Solemn Call;1;;;;priest;spell;Give your Overload (2) minions Overload (3). Draw a card.
Furious Beefcake;9;0;4;;warrior;minion;Battlecry: Gain +2/+2 for every minion in your hand.
Death's Check;7;;;;warlock;spell;At the beginning of your next turn, Give a random friendly minion in your hand +1/+4.
Brother Calling;8;1;;1;rogue;weapon;Whenever this weapon damages a minion, Give a random friendly minion "Your Hero is Immune".
Seer Nether;6;7;;1;mage;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (2).
Power Amazon;10;0;1;;rogue;minion;Choose One - Take control of a minion with 4 or less Attack; or Destroy a minion.
Experienced Conjurer;9;0;12;;rogue;minion;Inspire: Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Dragon Medic;5;3;1;;druid;minion;Costs (2) less for each Dragon you control.
Diamond Bolt;5;;;;druid;spell;Costs (4) less for each Dragon you control.
Bubbling First Mate;7;6;1;;warlock;minion;Choose One - Your minions cost (2) less; or Your weapons cost (2) less.
Ambusher Partnership;7;6;;1;shaman;weapon;Inspire: Your weapons cost (3) less until end of turn.
Amateur Sorcerer;7;1;5;;shaman;minion;Deathrattle: Destroy all Dragons.
Soldier Book;9;1;;8;shaman;weapon;Combo: Your Beasts gain "Your minions cost (2) more".
Kvaldir Bind;0;;;;druid;spell;Give a random minion in your deck +1/+1.
Kabal Moon;6;;;;warrior;spell;If your deck has at least 9 Totems, Return a Pirate to your hand and Destroy all Pirates.
Blue Defenses;8;;;;warrior;spell;Give your minions +5 Attack.
Knight Bolt;7;1;;1;hunter;weapon;Whenever this weapon damages a minion, Restore 4 Health to a random character.
Bubbling Vampire;10;15;2;;druid;minion;After this attacks and kills a minion, Give a random friendly minion in your hand "50% chance to attack the wrong target".
Ancient Medic;3;10;7;;paladin;minion;Battlecry: If you have at least 2 cards in hand, Return a Demon to your hand and Destroy a random friendly minion.
Diamond Shot;3;;;;warrior;spell;Secret: When your opponent casts a spell, Summon a random Totem.
Breadmaker Calls;6;5;;3;warrior;weapon;Combo: Deal 7 damage to a random allied character.
Arcane Gargoyle;4;0;1;;warrior;minion;When you draw this card, Destroy all Totems.
Onyx Second Mate;8;5;5;;warlock;minion;Whenever this minion loses Charge, Your other minions gain "Your opponent's Hero Power costs (1) less".
Death's Gate;0;;;;paladin;spell;Whenever a Totem dies this turn, Your opponent draws a card.
Amateur Bruiser;6;5;1;;neutral;minion;Battlecry: Put a Dragon from your hand into play.
Ancient Soulbender;10;12;1;;shaman;minion;Choose One - Destroy a Dragon; or Discover a spell.
Silver Moonlight;3;;;;warlock;spell;Silence a Murloc for every spell in your hand.
Skeletal Star;0;;;;paladin;spell;Return a Demon to your hand.
Death Gatekeeper;7;11;5;;warlock;minion;Whenever this minion takes damage, Deal 7 damage to HIMSELF.
Merchant Sight;7;3;;1;warlock;weapon;At the beginning of your turn, Give a random friendly minion in your hand Spell Power +1 and lose 1 Durability.
Kabal Bloodsucker;5;8;11;;hunter;minion;Has Can't attack while your opponent has at least 4 minions.
Green Bishop;9;12;2;;rogue;minion;Whenever a spell is cast, Gain Charge until end of turn.
Ambusher Trap;9;1;;3;priest;weapon;Inspire: Destroy all Mechs.
Diamond of C'thun;1;;;;priest;spell;Whenever a Mech with Overload (2) is summoned this turn, Put a Pirate from your hand into play. Draw a card.
Onyx Twist;2;;;;mage;spell;If you control no minions, Deal 1 damage to an enemy character. Otherwise, Deal 1 damage to your hero.
Conjurer Weapon;8;1;;4;priest;weapon;Combo: Your Pirates gain +1 Health.
Solemn Defense;1;;;;shaman;spell;Give a random minion in your hand Overload (2). Draw a card.
Destroyer Counter;6;1;;1;neutral;weapon;Battlecry: Destroy all Dragons.
Stealthy Sergeant;8;10;8;;warrior;minion;Has Overload (1) while you control a Secret.
White Monster;9;1;8;;warlock;minion;Battlecry: Deal 4 damage to an enemy character.
Lifebender Scroll;8;1;;6;warrior;weapon;Combo: Silence a minion.
High Weapon;7;;;;warrior;spell;Combo: Draw 3 cards.
Skeletal Twist;1;;;;warlock;spell;If your opponent has at least 6 minions, Discover a spell. Otherwise, Summon a random 3-Cost minion. Draw a card.
Sniper Weapon;2;2;;4;hunter;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Solemn Garbage;7;6;4;;shaman;minion;Your Pirates gain Stealth.
Wise Breadmaker;4;1;7;;mage;minion;Your Demons are Murlocs.
Demonic Initiate;5;6;7;;shaman;minion;Choose One - Your spells cost (2) more; or Your weapon has +1 Attack.
Tortured Horror;5;;;;hunter;spell;Give a random minion in your hand +2/+3.
Assassin Shot;8;1;;3;paladin;weapon;Combo: Gain 4 Armor.
Shadow of Spell;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Blood Sniper;7;3;11;;warrior;minion;Combo: Give a random friendly minion in your hand Stealth.
Critical Fusion;1;;;;mage;spell;Whenever a Totem with Overload (1) is summoned this turn, Give a random friendly minion +4 Attack.
Goblin Trap;1;;;;druid;spell;Secret: When more than 10 Health is restored in a turn, Destroy all Demons. Draw a card.
Old Thing Moon;7;7;;2;paladin;weapon;Inspire: Your minions cost (1) more until end of turn.
Moon Alchemist;7;5;1;;druid;minion;Whenever this minion loses Mega-Windfury, Deal 5 damage to a random enemy.
Black Summoning;3;;;;priest;spell;Silence a minion for every minion in your hand.
Amateur Skullsplitter;5;6;2;;warrior;minion;Has Stealth while your opponent controls a Secret.
Shadow Rager;8;4;2;;druid;minion;Adjacent minions have +1/+1.
Squashbuckler Moon;3;1;;1;warrior;weapon;Combo: Discover a Mech.
Electric Breadmaker;6;0;1;;paladin;minion;After this attacks and kills a minion, Give a random friendly minion in your hand +4 Attack.
Ancient Region;2;;;;mage;spell;Costs (1) less for each Pirate you control.
Wild Seeker;4;0;9;;druid;minion;Your Totems are Murlocs.
Sniper World;5;1;;2;paladin;weapon;Battlecry: Freeze a minion.
Bloodsucker Spell;6;3;;1;mage;weapon;Inspire: Your spells cost (3) less until end of turn.
Furious Roar;10;;;;shaman;spell;If your opponent controls a Secret, Deal 1 damage to an enemy character and Draw 4 cards.
Bruiser Horror;1;2;;1;hunter;weapon;Combo: Deal 7 damage to a random allied character.
Shattered Mage;6;3;7;;rogue;minion;Inspire: Return this minion to your hand.
Murloc Knife;0;;;;mage;spell;At the beginning of your next turn, Discard a card.
Scourge Nether;10;2;;1;priest;weapon;Whenever your hero attacks, Your Murlocs gain +3 Health.
Stealthy Guardian;5;0;5;;priest;minion;When you draw this card, Put a Beast from your hand into play.
Worthless Summon;3;;;;hunter;spell;Freeze a Beast for every spell in your hand.
Tauren Control;4;;;;rogue;spell;Draw a card for every spell in your hand.
Deadly Calling;1;;;;rogue;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Shadow Oracle;10;0;1;;hunter;minion;Choose One - Deal 6 damage to a minion; or Destroy a Mech.
Alchemist Roar;3;1;;1;druid;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Diamond Bind;1;;;;druid;spell;Discard a card for every minion in your hand.
Scientist Star;8;9;;1;shaman;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (3).
Jade Wizard;7;6;4;;priest;minion;Choose One - Summon a random 1-Cost minion; or The next Demon you play costs Health instead of mana.
Fel Initiate;9;0;7;;hunter;minion;After this attacks and kills a minion, Draw 2 cards.
Death Assassin;9;0;1;;rogue;minion;Battlecry: Gain +5 Health for every minion in your hand.
Lifebender Trap;7;1;;1;druid;weapon;Combo: Gain 5 Armor.
Garbage Roar;5;1;;1;shaman;weapon;Battlecry: Restore 1 Health to a character.
Kabal Shade;3;0;6;;druid;minion;Battlecry: Silence a Demon.
Shady Moon;3;;;;priest;spell;Costs (2) less for each Demon you control.
Blue Paladin;8;9;8;;rogue;minion;Battlecry: If your hand is empty, Discover a spell and Destroy a Mana Crystal.
Merchant Defenses;6;;;;paladin;spell;Combo: Give a random friendly minion in your hand +5 Health.
White Apprentice;7;3;2;;druid;minion;Battlecry: Deal 3 damage to an enemy character.
Time Knife;10;;;;druid;spell;If you control no minions, Deal 6 damage to all enemy minions and Equip a random weapon.
Monster Call;9;4;;2;druid;weapon;Combo: Take control of a minion with 2 or less Health.
Critical Hands;1;;;;druid;spell;Give a random minion in your hand Overload (3). Draw a card.
Solemn Breadmaker;9;6;13;;druid;minion;When you draw this card, The next Murloc you play costs Health instead of mana.
Onyx Fusion;5;;;;priest;spell;Give your minions "Your spells cost (3) less" until end of turn.
Power of C'thun;0;;;;paladin;spell;Give a random friendly minion Overload (3) for every minion in your hand.
Blood Oracle;7;1;7;;mage;minion;Adjacent minions have Spell Power +1.
Monster Light;3;1;;6;rogue;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Ancient Fit;3;;;;shaman;spell;Give a random minion in your hand "Your weapon has +2 Attack".
Blue Light;0;;;;druid;spell;Give a random minion in your hand Overload (1).
Old One Call;7;1;;1;shaman;weapon;Inspire: Your Totems gain +4/+1.
Shadow of Bolt;1;;;;priest;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Garbageman Sacrifice;0;1;;1;mage;weapon;At the end of your turn, Deal 8 damage to a random allied character and lose 1 Durability.
Armored Book;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Mage Hex;7;1;;2;paladin;weapon;Your weapon has +3 Attack.
Wise Bomber;7;5;2;;hunter;minion;Inspire: Put a Dragon from your hand into play.
Onyx Control;1;;;;priest;spell;At the beginning of your next turn, Give a random friendly minion in your hand Overload (3). Draw a card.
Sniper Book;8;2;;6;shaman;weapon;Inspire: Deal 3 damage to a random allied character.
Deadly Weapon;6;;;;warrior;spell;Secret: When a spell is played, Your Beasts gain +4 Health.
Rager Bolt;5;1;;2;neutral;weapon;Deathrattle: Summon a random Totem.
Goblin Cast;8;;;;priest;spell;Give all Dragons in your hand and deck Spell Power +1 for every minion in your hand.
Green Civilian;6;0;1;;warrior;minion;Battlecry: Gain +2 Attack for every minion in your hand.
Dragon Old Thing;7;6;8;;warrior;minion;Your Totems are Dragons.
Bubbling King;1;4;1;;warlock;minion;Choose One - Your weapons cost (2) more; or Your spells cost (1) less.
Awful Growl;1;;;;hunter;spell;Give your Overload (3) minions Overload (3). Draw a card.
Deadly Check;5;;;;shaman;spell;Your Murlocs gain "Your weapons cost (1) less" for every minion in your hand.
Coughing Master;0;6;1;;neutral;minion;Has Overload (3) while your hand is empty.
Parasitic Queen;10;0;1;;neutral;minion;Deathrattle: Your Beasts gain +5/+2.
Shady Keeper;7;0;1;;priest;minion;Battlecry: If your opponent controls a Secret, Destroy a minion and Give a random friendly minion in your hand "Your spells cost (1) less".
Rowdy Well;4;;;;druid;spell;Deal 1 damage to an enemy character for every spell in your hand.
Silver Hand Bloodsucker;5;2;1;;paladin;minion;Spell Power +3.
Grey Sorcerer;3;2;1;;druid;minion;Combo: Discover a Dragon.
Diabolic Skullsplitter;9;6;6;;shaman;minion;Inspire: Gain "Your Hero Power costs (1) less".
Power Destroyer;4;2;2;;rogue;minion;Inspire: Gain "Your spells cost (1) less".
Goblin Guardian;8;2;3;;mage;minion;Adjacent minions have +1/+2.
Death's Counter;10;;;;paladin;spell;Deal 7 damage to a minion for every spell in your hand.
White Twist;1;;;;mage;spell;Combo: Deal 9 damage to a random enemy. Draw a card.
Inspiring Wizard;7;5;1;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Tortured Mage;7;4;11;;hunter;minion;At the end of each turn, Shuffle this minion into your opponent's deck.
Ambusher Fit;6;5;;2;warrior;weapon;Whenever a spell is cast, Give a random friendly minion Overload (3).
Experienced Trap;6;;;;priest;spell;Deal 3 damage to an enemy character for every minion in your hand.
Vampire Hex;9;1;;1;hunter;weapon;At the end of your turn, Give a random friendly minion +5 Attack.
Sorcerer Blessings;10;1;;1;neutral;weapon;Whenever this weapon damages a minion, Summon a random 7-Cost minion.
Critical Breadmaker;5;10;4;;paladin;minion;Whenever this minion gains Taunt, Deal 7 damage to a random enemy.
Lively Defense;1;;;;warlock;spell;Whenever an enemy minion is summoned this turn, Add a random weapon to your hand.
Spellcaster Fell;2;1;;1;hunter;weapon;Deathrattle: Add a random weapon to your hand.
Skeletal Calls;3;;;;shaman;spell;Combo: Destroy a Murloc.
Whisperer Summoning;7;12;;1;druid;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Monster Well;9;9;;1;hunter;weapon;Inspire: Summon a random 2-Cost minion and lose 1 Durability.
Death's Bartender;4;2;8;;rogue;minion;Enrage: Your weapons cost (1) more.
Holy Ambusher;2;1;1;;mage;minion;Battlecry: If you control no minions, Discover a Demon.
King Hex;10;1;;7;mage;weapon;Whenever this weapon damages a minion, Deal 6 damage to your hero.
Arcane Sight;2;;;;warrior;spell;Give a random friendly minion in your hand Spell Power +1.
Medic Cast;9;1;;1;shaman;weapon;Battlecry: Take control of a minion with 8 or less Attack.
Worthless Scroll;9;;;;warlock;spell;Give your minions +5/+1 until end of turn.
Spellcaster Sight;3;7;;1;hunter;weapon;Battlecry: Give a random friendly minion in your hand "Your weapons cost (3) more".
Murloc Recruit;4;2;1;;shaman;minion;Enrage: Your minions cost (2) less.
Merchant Destroyer;1;0;1;;mage;minion;Choose One - Gain Stealth; or Gain Divine Shield.
Zephyr Roar;1;;;;druid;spell;Give a random minion in your hand Overload (2). Draw a card.
Demon Call;5;1;;1;warrior;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Jade Cast;2;;;;rogue;spell;At the end of your turn, Give a random friendly minion Spell Power +1.
Bomber Call;6;1;;1;shaman;weapon;At the beginning of your turn, Gain 4 Armor and lose 1 Durability.
Jade Predator;3;1;1;;paladin;minion;Has Divine Shield while you control a Secret.
Divine Demon;3;0;1;;shaman;minion;Has Divine Shield while you control no minions.
Breadmaker Pact;7;1;;1;shaman;weapon;Inspire: Give a random friendly minion +5 Attack.
Amateur Oracle;9;3;1;;warlock;minion;Adjacent minions have +4 Attack.
Furious Roar;1;;;;rogue;spell;Give a random friendly minion Overload (3). Draw a card.
Stealthy Moonlight;2;;;;shaman;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Death Well;1;;;;mage;spell;Whenever a Pirate with Overload (2) is summoned this turn, Deal 2 damage to your hero. Draw a card.
Lonely Sniper;9;0;1;;hunter;minion;Battlecry: Gain +3/+2 for every minion in your hand.
Vampire Star;1;1;;1;paladin;weapon;Battlecry: Discover a weapon.
Onyx Bruiser;10;1;16;;rogue;minion;When this card is discarded, Give a random friendly minion Spell Power +2.
Scientist Calls;10;1;;6;druid;weapon;Combo: Put a Murloc from your hand into play.
Skullsplitter Pact;9;5;;4;warrior;weapon;Inspire: Add a random weapon to your hand.
Zephyr Fall;7;;;;warrior;spell;At the end of your turn, Gain 6 Armor.
Grinder Summoning;6;1;;1;paladin;weapon;Deathrattle: Draw 2 cards.
Garbage Moon;4;3;;1;hunter;weapon;Your minions cost (1) less.
Ancient Merchant;2;6;3;;warlock;minion;Whenever this minion gains Spell Power +2, Destroy a random friendly minion.
Death Soldier;6;3;2;;paladin;minion;At the end of each turn, Your Beasts gain +1 Health.
Experienced Check;3;;;;paladin;spell;Give a random minion in your hand +2/+1.
Wild Ghost;3;1;3;;shaman;minion;Inspire: Shuffle this minion into your deck.
Dark Soulbender;7;5;4;;neutral;minion;Enrage: Your weapons cost (1) less.
Orange Control;3;;;;shaman;spell;Silence a minion for every minion in your hand.
Recruiter Sacrifice;3;6;;1;priest;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Silver Bomber;9;2;4;;rogue;minion;At the end of each turn, Restore 5 Health to a random character.
Divine Wall;9;5;8;;druid;minion;Enrage: Your spells cost (2) less.
Garbage Portal;9;3;;1;paladin;weapon;At the beginning of your turn, Put a Pirate from your hand into play.
Gypsy Hands;7;4;;2;druid;weapon;At the beginning of your turn, Your opponent draws a card.
Moon Underground;8;5;7;;hunter;minion;Battlecry: Give a random friendly minion Spell Power +1.
Dark Twist;1;;;;druid;spell;Give a random minion in your deck +4 Health.
Jade Sight;1;;;;rogue;spell;Give your Overload (3) minions Overload (1). Draw a card.
Squashbuckler Fell;8;1;;7;warrior;weapon;Deathrattle: Destroy a Mana Crystal.
Demonic Hex;0;;;;paladin;spell;Give your minions Overload (2) until end of turn.
Giant Fit;8;9;;1;warrior;weapon;Whenever a spell is cast targeting a minion, Your opponent draws a card.
Death Barbarian;9;6;2;;warlock;minion;At the end of each turn, Summon a random 3-Cost minion.
Holy Fit;2;;;;priest;spell;Secret: When a Hero is healed, Give a random friendly minion Spell Power +1.
Gatekeeper Twist;7;7;;2;shaman;weapon;Battlecry: Deal 6 damage to a random allied character.
Underground Pact;7;1;;1;paladin;weapon;Whenever your opponent draws a card, Draw a card.
Abomination Region;5;5;;1;shaman;weapon;Inspire: Destroy a Mana Crystal.
Conjurer Bolt;9;1;;1;mage;weapon;Deathrattle: Give all Mechs in your hand and deck +2 Health.
Merchant Moonlight;1;;;;warlock;spell;Secret: When a minion is played, Equip a random weapon.
Diabolic Barbarian;6;7;7;;neutral;minion;At the end of each turn, Discard a card.
Awful of C'thun;4;;;;shaman;spell;Secret: When a Dragon is summoned, Give a random friendly minion "Your weapons cost (3) less".
Scourge Fusion;8;6;;2;hunter;weapon;Combo: Add a random weapon to your hand.
Skeletal Murloc;8;5;1;;warlock;minion;Whenever this minion takes damage, Destroy all Totems.
Shade Counter;7;1;;3;shaman;weapon;Whenever an enemy minion is summoned, Deal 4 damage to a random enemy.
Shattered Second Mate;0;22;2;;neutral;minion;Battlecry: If your deck has no more than 19 Beasts, Discover a 2-Cost spell and Deal 8 damage to HIMSELF.
Kabal of C'thun;1;;;;shaman;spell;Give a random minion in your hand Overload (2). Draw a card.
Shadow Control;5;;;;priest;spell;Destroy a Totem for every spell in your hand.
Shattered Roar;1;;;;shaman;spell;Secret: When you gain Armor, Deal 8 damage to a random enemy. Draw a card.
Civilian Defense;3;2;;1;warlock;weapon;Battlecry: Discover a Totem.
Armored Brother;3;1;1;;hunter;minion;Whenever this minion gains Divine Shield, Your other minions gain "Can't be targeted by spells or Hero Powers".
Shattered Vampire;7;3;7;;rogue;minion;Costs (1) less for each Murloc you control.
Merchant Hands;3;1;;1;shaman;weapon;At the end of your turn, Summon a random 0-Cost minion.
Abomination Sacrifice;5;1;;1;hunter;weapon;Combo: Gain 4 Armor.
Electric Master;5;3;10;;warrior;minion;Inspire: Gain "Your minions cost (2) more".
Bruiser Summon;8;1;;4;druid;weapon;Battlecry: Summon a random Demon.
Jade Scroll;1;;;;shaman;spell;Give a random minion in your deck Overload (3). Draw a card.
Power Commander;6;3;1;;mage;minion;Has Spell Power +3 while your hand is empty.
Demonic Moonlight;1;;;;warrior;spell;Give a random minion in your hand Overload (3). Draw a card.
Armored Marine;6;8;9;;neutral;minion;Choose One - Your spells cost (1) more; or 50% chance to attack the wrong target.
Kabal Hands;1;;;;druid;spell;Secret: When a minion with Overload (2) is summoned, Deal 1 damage to your hero. Draw a card.
Gold Rager;7;2;10;;warrior;minion;Choose One - Discover a Murloc; or Return a Mech to your hand.
Parasitic Kabalist;9;0;2;;paladin;minion;Battlecry: If your deck has at least 16 Mechs, Take control of a minion with 5 or less Health and Shuffle this minion into your deck.
Skeletal Assassin;10;10;2;;warrior;minion;Adjacent minions have +1 Health.
Light Ambusher;3;0;1;;rogue;minion;After this attacks and kills a minion, Summon a random Demon.
Bishop of C'thun;8;4;;1;hunter;weapon;Whenever your opponent draws a card, Summon a random Pirate.
Red Fit;3;;;;druid;spell;At the beginning of your next turn, Summon a random Murloc.
Paladin Fall;9;1;;1;warrior;weapon;Combo: Deal 7 damage to a minion.
Critical Book;3;;;;priest;spell;Freeze a Beast for every minion in your hand.
Ambusher Fall;7;1;;1;priest;weapon;Combo: Take control of a minion with 5 or less Health.
Death Corruption;0;;;;mage;spell;Combo: Silence a minion.
Murloc Fit;8;3;;3;warlock;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Merchant Whisperer;4;1;3;;priest;minion;Your Demons gain Spell Power +1.
Merchant Calling;4;;;;druid;spell;Discover a Totem for every minion in your hand.
Smoking Region;0;;;;priest;spell;Give a random minion in your deck "Your spells cost (3) less".
Murloc World;2;1;;1;druid;weapon;Battlecry: Silence a minion.
Diamond Growl;0;;;;shaman;spell;Silence a Dragon.
Scientist Knife;10;5;;1;paladin;weapon;Combo: Discover a 10-Cost spell.
Death Fit;3;;;;mage;spell;Costs (2) less for each Dragon you control.
Elven Fell;1;;;;priest;spell;Give a random minion in your deck "Your minions cost (1) more". Draw a card.
Beefcake Call;10;1;;2;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand +5/+5.
Blood Keeper;10;5;2;;paladin;minion;Whenever this minion gains Stealth, Summon a random 6-Cost minion.
Elven Knife;6;;;;paladin;spell;Give a random minion in your hand +5/+1.
Blood Sacrifice;0;;;;paladin;spell;If your opponent has at least 3 minions, Freeze a Dragon. Otherwise, Summon a random Mech.
Second Mate Counter;7;2;;4;priest;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Wise Guardian;5;0;1;;warlock;minion;Your Beasts gain +4 Health.
Tauren Book;3;;;;druid;spell;Take control of a minion with 2 or less Attack.
Diamond Reaver;8;10;3;;mage;minion;Choose One - Gain Divine Shield; or Gain Charge.
Parasitic Master;6;8;1;;rogue;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Garbageman Book;4;1;;1;priest;weapon;Combo: Your Totems gain Spell Power +1.
Spellcaster Moonlight;6;1;;1;shaman;weapon;Your minions cost (3) less.
Awful Commander;9;10;6;;rogue;minion;Inspire: Gain "Can't be targeted by spells".
Murloc Partnership;9;2;;1;mage;weapon;At the end of your turn, Your Beasts gain "Your opponent's Hero Power costs (2) less".
Brother Book;8;4;;1;neutral;weapon;Your minions cost (2) less.
Ancient Old One;2;4;12;;shaman;minion;Has Can't attack while your deck has no more than 1 of any card.
Bartender Scroll;3;1;;2;neutral;weapon;Battlecry: Silence a minion.
Light Barbarian;9;2;1;;mage;minion;Battlecry: Gain +4 Attack for every minion in your hand.
Guardian Offense;7;6;;1;druid;weapon;Inspire: Your weapons cost (3) less until end of turn.
Parasitic Wizard;4;0;1;;rogue;minion;Costs (3) less for each Pirate you control.
Captain World;5;3;;1;shaman;weapon;Deathrattle: Summon a random 1-Cost minion.
Blood Monster;10;0;10;;neutral;minion;Adjacent minions have +3/+5.
Master Trap;10;1;;1;hunter;weapon;At the end of your turn, Gain 9 Armor.
Sun Book;1;;;;warlock;spell;Give a random minion in your deck Overload (2). Draw a card.
Tortured Spellcaster;7;2;1;;druid;minion;Choose One - Your weapon has +3 Attack; or Your Hero is Immune.
Green Summoning;0;;;;shaman;spell;Secret: When a weapon is broken, Give a random friendly minion Overload (1).
Old Thing Corruption;2;4;;1;warlock;weapon;Inspire: Deal 3 damage to a random allied character and lose 1 Durability.
Skullsplitter Defenses;0;1;;1;shaman;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Green Adventurer;6;0;1;;warlock;minion;Inspire: Gain +4 Attack.
Murloc Hands;10;5;;4;priest;weapon;Inspire: Your spells cost (1) less until end of turn.
Black Guardian;1;0;1;;warlock;minion;Combo: Freeze a minion.
Kabal Well;8;;;;rogue;spell;Destroy a minion for every minion in your hand.
Coughing Scroll;0;;;;rogue;spell;Secret: When a Dragon is summoned, Give a random friendly minion in your hand "Your weapons cost (1) more".
Commander of C'thun;9;6;;1;warlock;weapon;Battlecry: Take control of a minion with 3 or less Health.
Wild Paladin;10;14;2;;shaman;minion;At the beginning of your turn, Deal 3 damage to a random enemy.
Squashbuckler Defenses;3;2;;5;neutral;weapon;Inspire: Destroy a random friendly minion.
Arcane First Mate;8;2;13;;shaman;minion;Whenever you discard a card, Shuffle this minion into your deck.
Amazon Fall;8;1;;3;priest;weapon;Combo: Your Dragons gain "Your weapon has +2 Attack".
White Gate;4;;;;rogue;spell;Give a random minion in your hand +5 Health.
Wild Ambusher;7;0;8;;shaman;minion;Inspire: Gain +2 Attack.
Tauren Bind;1;;;;shaman;spell;Combo: Discover a weapon.
Lonely Book;3;;;;warlock;spell;Combo: Put a Demon from your hand into play.
Rowdy Knife;1;;;;warlock;spell;Destroy a Mana Crystal for every spell in your hand.
Humble Moon;1;;;;druid;spell;Whenever a minion takes damage this turn, The next Totem you play costs Health instead of mana.
Bad Pact;0;;;;priest;spell;Discover a weapon.
Rowdy Summon;4;;;;mage;spell;Costs (3) less for each Totem you control.
Rowdy Cast;0;;;;hunter;spell;Give your minions Overload (1) until end of turn.
Arcane Book;0;;;;shaman;spell;Give a random minion in your hand Spell Power +1.
Shattered Medic;10;12;4;;warrior;minion;Your Dragons are Demons.
First Mate Fall;10;2;;2;mage;weapon;At the beginning of your turn, Summon a random 8-Cost minion.
Experiment Summoning;4;6;;1;neutral;weapon;Combo: Destroy a Mana Crystal.
Death's Book;1;;;;paladin;spell;Give a random minion in your deck Overload (1). Draw a card.
Captain Bolt;1;1;;1;mage;weapon;Inspire: Your weapons cost (1) more until end of turn.
Destroyer Partnership;3;1;;2;paladin;weapon;At the beginning of your turn, Give a random friendly minion Overload (1) and lose 1 Durability.
Tortured Summon;0;;;;shaman;spell;Give a random minion in your deck "Your Hero Power costs (1) less".
Onyx Alchemist;2;3;1;;warlock;minion;Battlecry: If your deck has at least 13 Murlocs, Deal 0 damage to all enemy minions and Destroy 3 of your Mana Crystals.
Moon Knife;1;;;;warlock;spell;Give your Overload (1) minions Overload (2). Draw a card.
Lonely Breeder;2;5;2;;druid;minion;Whenever this minion gains Overload (2), Give a random friendly minion Spell Power +1.
Archer Growl;1;1;;1;mage;weapon;Battlecry: Freeze a minion.
Arcane Summoning;6;;;;rogue;spell;If your hand is empty, Deal 6 damage to an enemy character and Destroy a Mana Crystal.
Garbageman Weapon;1;1;;1;priest;weapon;Inspire: Your weapons cost (1) less until end of turn.
Blue Apprentice;10;6;1;;warlock;minion;Choose One - Take control of a minion with 4 or less Attack; or Deal damage equal to this minion's Attack.
Lonely Hands;7;;;;druid;spell;Destroy all Demons for every minion in your hand.
Elven Cast;0;;;;paladin;spell;If your deck has no more than 1 of any card, Destroy a minion and Destroy a Mana Crystal.
Greedy Alchemist;9;1;5;;warrior;minion;Inspire: Gain +5 Health.
Soulbender Spell;2;1;;2;paladin;weapon;Battlecry: Deal 8 damage to a random allied character.
Greedy Region;1;;;;druid;spell;Whenever a spell is cast this turn, Equip a random weapon.
Babbling Abomination;5;2;4;;paladin;minion;Enrage: Your spells cost (1) less.
Skeletal Growl;0;;;;paladin;spell;Give a random minion in your hand Overload (1).
Breadmaker Star;8;1;;1;warlock;weapon;Combo: Give all Dragons in your hand and deck +3 Attack.
Gold Captain;9;14;4;;priest;minion;Enrage: Your weapons cost (1) more.
High of C'thun;4;;;;rogue;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Inspiring Marine;10;4;13;;mage;minion;Combo: Deal damage equal to this minion's Attack.
Barbarian Twist;9;4;;5;neutral;weapon;Inspire: The next Beast you play costs Health instead of mana and lose 1 Durability.
Giant Pact;4;1;;1;mage;weapon;Your opponent's Hero Power costs (1) less.
Dragon Abomination;6;3;1;;paladin;minion;Your Murlocs gain +1/+1.
Wild Seer;7;7;4;;hunter;minion;Combo: The next Demon you play costs Health instead of mana.
Old One Twist;9;1;;1;warlock;weapon;Combo: Deal 8 damage to a minion.
Smoking Summon;1;;;;warlock;spell;Whenever a Murloc dies this turn, Deal 1 damage to a random enemy.
Gold Defense;1;;;;mage;spell;If your deck has no more than 2 Totems, Silence a minion and Your opponent draws a card. Draw a card.
Electric Archer;7;2;5;;hunter;minion;Costs (3) less for each Murloc you control.
Soldier Light;9;1;;1;paladin;weapon;At the beginning of your turn, Give a random friendly minion in your hand +3/+2.
Solemn Skullsplitter;9;5;10;;hunter;minion;Your Pirates gain Spell Power +1.
Banshee Hands;3;1;;1;warrior;weapon;Whenever this weapon damages a minion, The next Dragon you play costs Health instead of mana.
Skullsplitter Twist;9;4;;1;warlock;weapon;Combo: Draw 2 cards.
Wild Ninja;3;0;2;;rogue;minion;Inspire: Gain Spell Power +1.
Archer Moonlight;4;1;;1;hunter;weapon;At the end of your turn, Put a Beast from your hand into play.
Grey Fall;1;;;;warrior;spell;Give a random minion in your deck Overload (3). Draw a card.
Shadow Defense;1;;;;hunter;spell;Give a random minion in your deck Overload (2). Draw a card.
Diabolic Summoning;1;;;;warlock;spell;At the beginning of your next turn, Destroy a random friendly minion. Draw a card.
Wild Moon;6;;;;warlock;spell;Give a random friendly minion "Your weapon has +3 Attack" for every minion in your hand.
Parasitic Roar;7;;;;paladin;spell;Give your minions +2/+2.
Bloodsucker Moon;4;1;;1;priest;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Old Thing World;8;1;;7;neutral;weapon;Your spells cost (2) more.
Ancient Sacrifice;1;;;;priest;spell;Give a random minion in your hand Overload (3). Draw a card.
Death Breadmaker;9;1;1;;priest;minion;Deathrattle: Summon a random 8-Cost minion.
Keeper of C'thun;6;3;;4;mage;weapon;Your minions cost (2) more.
Diamond Horror;6;;;;druid;spell;Give a random friendly minion in your hand "Your minions cost (3) less" for every spell in your hand.
Grey Hands;7;;;;hunter;spell;Take control of a minion with 6 or less Health.
Parasitic Scroll;0;;;;paladin;spell;Discover a spell.
Underground Cast;4;1;;4;shaman;weapon;Inspire: The next Totem you play costs Health instead of mana and lose 1 Durability.
Furious Commander;5;0;1;;rogue;minion;When you draw this card, Your other minions gain "Your Hero is Immune".
Paladin Cast;1;1;;2;shaman;weapon;Your weapons cost (3) more.
Red Oracle;9;6;5;;priest;minion;At the end of your turn, gain Spell Power +2.
Elven Sun;8;;;;mage;spell;At the end of your turn, Draw 3 cards.
Bad Queen;3;0;1;;shaman;minion;When this card is discarded, Give a random friendly minion in your hand "Your minions cost (2) less".
Divine Fall;4;;;;warrior;spell;Freeze a minion for every spell in your hand.
Monster Hands;2;1;;4;hunter;weapon;Inspire: Destroy a Mana Crystal and lose 1 Durability.
Beefcake Corruption;7;2;;4;rogue;weapon;Deathrattle: Add a random weapon to your hand.
Smoking Shade;3;1;1;;paladin;minion;At the end of each turn, Draw a card.
Murloc Soldier;7;0;2;;paladin;minion;Inspire: Gain +4 Attack.
Time Bind;1;;;;mage;spell;Give your Overload (1) minions Overload (1). Draw a card.
Silver Call;0;;;;hunter;spell;Give a random minion in your hand Spell Power +1.
Barbarian Moonlight;7;2;;2;paladin;weapon;Combo: Destroy a Pirate.
Red Corruption;2;;;;priest;spell;At the end of your turn, Draw a card.
Solemn of C'thun;0;;;;druid;spell;Give a random friendly minion in your hand Overload (3) for every spell in your hand.
Deaf Breadmaker;1;1;1;;priest;minion;Your Mechs are Murlocs.
Green Assassin;10;0;1;;priest;minion;Inspire: Gain +5/+3.
Kvaldir Trap;0;;;;warrior;spell;At the beginning of your next turn, Discard a card.
Armored Bloodsucker;2;0;1;;druid;minion;Deathrattle: Give a random friendly minion in your hand Windfury.
Gargoyle Weapon;8;1;;5;warrior;weapon;Inspire: Give a random friendly minion +2 Attack and lose 1 Durability.
Lively Calling;0;;;;paladin;spell;Silence a Dragon.
Fel Bolt;0;;;;rogue;spell;Give a random minion in your hand "Your minions cost (1) more".
Ambusher World;3;2;;1;warrior;weapon;Combo: Discard a card.
Elven Calling;0;;;;hunter;spell;Combo: Silence a minion.
Power Sorcerer;8;6;10;;paladin;minion;Whenever this minion takes damage, Add a random weapon to your hand.
Death Partnership;4;;;;priest;spell;Secret: When your opponent casts a spell, Destroy all Pirates.
Ninja Call;9;4;;1;shaman;weapon;At the end of your turn, Give a random friendly minion "Your weapon has +3 Attack" and lose 1 Durability.
Murloc Squashbuckler;7;3;4;;neutral;minion;Your Murlocs gain +1/+1.
White Region;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Knight Nether;4;2;;1;rogue;weapon;Your weapons cost (1) less.
Moon Fall;5;;;;shaman;spell;At the end of your turn, Summon a random 4-Cost minion.
Humble First Mate;7;2;8;;priest;minion;At the end of each turn, Draw a card.
Experiment Star;6;3;;1;neutral;weapon;Battlecry: Put a Totem from your hand into play.
White Assassin;2;5;3;;warrior;minion;When this card is discarded, Your opponent draws a card.
Shadow of Initiate;4;4;1;;mage;minion;Your Totems gain Stealth.
Time First Mate;8;0;1;;priest;minion;Battlecry: Gain +5 Health for every spell in your hand.
Holy Bolt;1;;;;warrior;spell;Combo: Your opponent draws a card. Draw a card.
Bubbling Gate;7;;;;mage;spell;Whenever a weapon loses durability this turn, Give all Dragons in your hand and deck +2 Attack.
Arcane Bolt;1;;;;mage;spell;Secret: When a weapon is played, Your opponent draws a card. Draw a card.
Sun Scientist;6;8;11;;neutral;minion;Has Stealth while your deck has no more than 6 Totems.
Divine Weapon;1;;;;druid;spell;Give a random minion in your hand "Your minions cost (3) more". Draw a card.
Garbageman Offense;9;2;;1;rogue;weapon;Inspire: Gain 5 Armor.
Goblin Destroyer;7;0;2;;neutral;minion;Whenever your opponent draws a card, Your other minions gain "Your Hero is Immune".
Conjurer Bind;10;1;;6;priest;weapon;Your minions cost (2) less.
Steamweedle Adventurer;4;0;4;;rogue;minion;Whenever this minion gains Taunt, Put a Demon from your hand into play.
Wise Well;0;;;;rogue;spell;Combo: Silence a minion.
Snake Bolt;7;1;;1;rogue;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your weapon has +3 Attack".
Garbage Star;3;3;;2;paladin;weapon;Inspire: Deal 5 damage to a random enemy and lose 1 Durability.
Bruiser Fusion;8;6;;3;mage;weapon;Battlecry: Deal 6 damage to a random enemy.
Ambusher Partnership;9;1;;1;warrior;weapon;Whenever your hero attacks, Your Mechs gain +4 Attack.
Deadly Offense;9;;;;warrior;spell;Deal 6 damage to an enemy character for every spell in your hand.
High Ambusher;3;4;4;;priest;minion;Battlecry: If your deck has no more than 1 of any card, Take control of a minion with 2 or less Health.
Conjurer Partnership;4;5;;2;druid;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Kvaldir Book;1;;;;warlock;spell;Give a random minion in your deck Overload (1). Draw a card.
Shady Spellcaster;7;1;1;;hunter;minion;Choose One - Take control of a minion with 4 or less Attack; or Discover a Pirate.
Inspiring Call;1;;;;hunter;spell;Combo: Discover a Demon.
Gold Scroll;6;;;;druid;spell;If your hand is empty, Deal 2 damage to all enemy minions. Otherwise, Discover a weapon.
Lonely Growl;2;;;;mage;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Beefcake Summoning;9;2;;1;paladin;weapon;Battlecry: Deal 5 damage to a minion.
Diabolic Garbage;7;6;1;;shaman;minion;Choose One - Deal 0 damage to all enemy minions; or Deal damage equal to this minion's Health.
Scientist Fall;8;2;;1;neutral;weapon;Inspire: Give all Pirates in your hand and deck Spell Power +1.
Power Oracle;3;0;1;;shaman;minion;Your Dragons gain +2 Health.
Master Well;4;5;;1;priest;weapon;Your spells cost (1) more.
Power Cast;8;;;;druid;spell;Deal 5 damage to an enemy character for every spell in your hand.
Amateur Fit;6;;;;druid;spell;Give your minions +4 Health.
Fel Hands;3;;;;hunter;spell;Give a random minion in your hand +1/+2.
Amazon Summoning;3;9;;1;warrior;weapon;Combo: Destroy a random friendly minion.
Tauren Blessings;0;;;;priest;spell;Combo: Return a Dragon to your hand.
Breeder Horror;10;1;;1;warlock;weapon;Whenever your hero attacks, Your Pirates gain +5/+1.
Shadow of Check;1;;;;mage;spell;At the beginning of your next turn, Give a random friendly minion Overload (2). Draw a card.
Mage Roar;7;3;;1;paladin;weapon;Inspire: Your Hero is Immune until end of turn.
Beefcake Fell;10;1;;1;druid;weapon;At the beginning of your turn, Summon a random 10-Cost minion.
Bloodsucker Moonlight;10;1;;2;priest;weapon;At the end of your turn, Your Demons gain +4/+5.
Gatekeeper Bolt;1;4;;1;warlock;weapon;Inspire: Give a random friendly minion Overload (1) and lose 1 Durability.
Merchant Pact;3;2;;1;priest;weapon;Deathrattle: Add a random weapon to your hand.
Underground of C'thun;0;1;;1;rogue;weapon;Your weapons cost (3) more.
Babbling Shot;1;;;;paladin;spell;If your deck has no more than 18 Beasts, Deal 4 damage to a minion. Otherwise, Give all Dragons in your hand and deck +5/+2.
Jade Sorcerer;1;0;3;;warrior;minion;Has Can't attack while your opponent controls a Secret.
Wild Gargoyle;7;2;12;;rogue;minion;Your Dragons gain Stealth.
Babbling Gatekeeper;1;0;1;;rogue;minion;Battlecry: If your deck has no more than 8 Totems, Take control of a minion with 6 or less Health and Destroy a Mana Crystal.
Amateur Gate;7;;;;mage;spell;Give a random minion in your deck +4/+5.
Knight Counter;7;4;;1;shaman;weapon;At the end of your turn, Deal 1 damage to a random enemy and lose 1 Durability.
Blue Fell;1;;;;druid;spell;Give your Overload (1) minions Overload (1). Draw a card.
Bomber Check;5;1;;3;hunter;weapon;Battlecry: The next Beast you play costs Health instead of mana.
Light Experiment;10;5;2;;rogue;minion;Mega-Windfury.
Humble Fell;4;;;;warrior;spell;Draw a card for every spell in your hand.
Arcane Fit;1;;;;paladin;spell;If your hand is empty, Return a Mech to your hand. Otherwise, Your opponent draws a card. Draw a card.
Gypsy Roar;8;4;;1;neutral;weapon;Deathrattle: Summon a random Totem.
Power Fusion;6;;;;druid;spell;Combo: Destroy a minion.
Sun Bishop;10;12;1;;paladin;minion;Your Totems gain Divine Shield.
White Control;4;;;;priest;spell;Discover a Pirate for every minion in your hand.
Paladin Spell;9;3;;2;paladin;weapon;Your weapon has +2 Attack.
Diabolic Shade;5;0;3;;neutral;minion;At the end of your turn, gain Spell Power +3.
Trapper Partnership;2;2;;1;paladin;weapon;Combo: Return a Demon to your hand.
Silver Hand Partnership;3;;;;druid;spell;Return a Totem to your hand for every minion in your hand.
Ghost Roar;7;6;;1;shaman;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
White Lifebender;6;4;6;;mage;minion;At the beginning of your turn, Shuffle this minion into your deck.
Reaver Bolt;3;3;;4;shaman;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Silver Skullsplitter;3;2;1;;hunter;minion;After this attacks and kills a minion, Equip a random weapon.
Rowdy Bolt;1;;;;warlock;spell;Give your Overload (3) minions Overload (3). Draw a card.
Ancient Corruption;6;;;;hunter;spell;Combo: Destroy a minion.
Bruiser Gate;4;6;;1;priest;weapon;At the beginning of your turn, Deal 10 damage to your hero and lose 1 Durability.
Sun Banshee;5;3;1;;paladin;minion;Whenever this minion attacks, Summon a random Demon.
High Monster;5;2;4;;shaman;minion;Choose One - Gain Taunt; or Gain Spell Power +2.
Rager Pact;0;1;;1;shaman;weapon;Combo: Give a random friendly minion in your hand "Your spells cost (2) more".
Parasitic Offense;3;;;;rogue;spell;Discover a spell for every spell in your hand.
Soldier Portal;9;1;;5;shaman;weapon;At the beginning of your turn, The next Beast you play costs Health instead of mana.
Adventurer Fit;7;1;;2;paladin;weapon;Inspire: Your Mechs gain +2/+1 and lose 1 Durability.
Master Bind;8;6;;1;hunter;weapon;At the beginning of your turn, Deal 1 damage to a random enemy.
Parasitic Hex;1;;;;mage;spell;Give a random minion in your hand Overload (2). Draw a card.
Adventurer Spell;9;1;;3;warlock;weapon;Whenever your hero attacks, Your Beasts gain "Your weapon has +1 Attack".
Shade Cast;6;2;;1;shaman;weapon;At the end of your turn, The next Mech you play costs Health instead of mana.
Furious Seeker;8;0;11;;warrior;minion;Adjacent minions have Spell Power +1.
Tauren Moon;4;;;;mage;spell;Discover a Dragon for every minion in your hand.
Shade Hex;4;4;;1;priest;weapon;Battlecry: Silence a Murloc.
Monster Moonlight;5;2;;1;shaman;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Inspiring Ninja;8;0;12;;warrior;minion;Battlecry: If your hand is empty, Deal 0 damage to all enemy minions.
Parasitic Hex;5;;;;druid;spell;Destroy a Dragon for every spell in your hand.
Destroyer Sun;5;1;;1;rogue;weapon;Whenever this weapon damages a minion, Give a random friendly minion "Your minions cost (2) less".
Barbarian Bind;8;2;;4;shaman;weapon;Inspire: Put a Totem from your hand into play and lose 1 Durability.
Commander Light;3;1;;1;paladin;weapon;At the beginning of your turn, The next Mech you play costs Health instead of mana and lose 1 Durability.
Shady Marine;5;0;11;;rogue;minion;After this attacks and kills a minion, Gain Can't attack until end of turn.
Murloc Bind;4;;;;priest;spell;Give a random friendly minion Spell Power +1 for every spell in your hand.
Paladin Fell;9;2;;3;warlock;weapon;Inspire: Give a random friendly minion "Your weapon has +3 Attack" and lose 1 Durability.
Moon Seer;10;1;2;;shaman;minion;Battlecry: Gain +3/+1 for every minion in your hand.
Ambusher Bolt;9;11;;1;mage;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (2).
Diabolic Summoning;8;;;;shaman;spell;Restore 5 Health to a character for every minion in your hand.
Furious Doom;4;;;;warrior;spell;At the beginning of your next turn, Give a random friendly minion "Your minions cost (3) less".
Onyx Underground;7;1;4;;shaman;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Steamweedle Horror;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Arcane Squashbuckler;8;1;1;;rogue;minion;Adjacent minions have +5 Health.
Worthless Bishop;4;14;2;;druid;minion;Whenever this minion gains Stealth, Destroy a random friendly minion.
Kabal Fell;0;;;;paladin;spell;Give a random minion in your deck +3 Health.
Solemn Knight;10;10;1;;shaman;minion;At the end of each turn, Gain 2 Armor.
Garbage Cast;8;1;;1;paladin;weapon;Whenever this weapon damages a minion, Draw 2 cards.
Bruiser Summoning;4;1;;2;paladin;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (1) less" and lose 1 Durability.
Deadly Bruiser;5;4;5;;warlock;minion;Battlecry: If you control no minions, Discover a weapon.
Time Twist;7;;;;hunter;spell;Secret: When a weapon loses durability, Draw 3 cards.
Zephyr Doom;2;;;;warlock;spell;If your opponent controls a Secret, Discover a spell. Otherwise, Deal 1 damage to an enemy character.
Solemn Murloc;9;8;4;;warrior;minion;Costs (1) less for each Demon you control.
Holy Keeper;8;0;1;;druid;minion;Battlecry: Gain +3/+1 for every spell in your hand.
Master Book;2;1;;1;druid;weapon;Combo: Draw a card.
Smoking Fusion;4;;;;hunter;spell;At the end of your turn, Restore 3 Health to a random character.
Priestess Summon;8;1;;1;neutral;weapon;At the end of your turn, Draw 3 cards and lose 1 Durability.
Tauren of C'thun;8;;;;hunter;spell;Combo: Take control of a minion with 7 or less Attack.
Gold Ambusher;5;1;1;;rogue;minion;Choose One - Gain +1 Attack for each damaged minion on the battlefield; or Draw a card.
Awful Striker;4;1;1;;neutral;minion;At the beginning of your turn, Draw a card.
Dragon Twist;5;;;;hunter;spell;If your opponent controls a Secret, Take control of a minion with 4 or less Health and Add a random weapon to your hand.
Deadly Light;6;;;;mage;spell;Combo: Destroy a minion.
Elven Predator;7;8;2;;shaman;minion;Inspire: Give a random friendly minion in your hand Taunt.
Apprentice Pact;7;3;;1;druid;weapon;Battlecry: Give a random friendly minion +3 Health.
Silver Adventurer;8;2;3;;mage;minion;Choose One - Restore 2 Health to a random character; or Summon a random Totem.
Elven Moonlight;10;;;;druid;spell;Give your minions +4/+3.
Lonely Counter;1;;;;druid;spell;Whenever you gain Armor this turn, Give a random friendly minion Overload (2). Draw a card.
Shady Lifebender;6;4;10;;druid;minion;Battlecry: If your opponent controls a Secret, Silence a Demon.
Holy Nether;5;;;;warlock;spell;Combo: Deal 4 damage to an enemy character.
Steamweedle Partnership;0;;;;priest;spell;Give your minions "Your spells cost (2) more" until end of turn.
Deadly Shot;3;;;;mage;spell;Freeze a Beast for every spell in your hand.
Moon Beefcake;6;0;10;;mage;minion;Inspire: Gain +1 Attack.
Zephyr Bomber;9;1;1;;warlock;minion;After this attacks and kills a minion, Give all Dragons in your hand and deck +2 Health.
Blue Commander;5;6;1;;warrior;minion;Inspire: Gain "Can't be targeted by spells".
Inspiring Underground;9;9;2;;warrior;minion;Battlecry: Gain Spell Power +1 for each damaged minion on the battlefield.
Kvaldir Garbageman;10;0;1;;hunter;minion;Battlecry: Take control of a minion with 8 or less Health.
Wall Horror;4;1;;1;mage;weapon;Your Hero Power costs (1) less.
Time Underground;8;7;7;;warrior;minion;Windfury.
Ancient Wall;9;2;4;;priest;minion;At the end of each turn, Give a random friendly minion in your hand +4 Health.
Armored Bind;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Oracle Twist;6;3;;2;hunter;weapon;Combo: Return a Demon to your hand.
Shadow of Defenses;7;;;;hunter;spell;Give your minions +5 Health until end of turn.
Deadly Kabalist;6;2;5;;shaman;minion;Deathrattle: Restore 2 Health to a random character.
Silver Murloc;2;0;1;;paladin;minion;Whenever this minion gains Spell Power +2, Equip a random weapon.
Skullsplitter Twist;3;1;;2;warlock;weapon;Battlecry: Discover a weapon.
Blood Soldier;7;7;11;;neutral;minion;Whenever this minion takes damage, Deal 8 damage to HIMSELF.
High Book;3;;;;warrior;spell;Give a random minion in your hand "Your minions cost (3) less".
Skeletal Sergeant;7;0;1;;hunter;minion;Adjacent minions have +5 Health.
Red Doom;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Tauren Master;5;6;10;;warrior;minion;Inspire: Gain "Your weapons cost (3) more".
Diamond Sight;0;;;;warlock;spell;Give a random minion in your hand Overload (1).
Sun Check;4;;;;warlock;spell;Give a random minion in your hand +5 Health.
Ancient Growl;5;;;;priest;spell;Your Murlocs gain +1 Attack for every minion in your hand.
Solemn Second Mate;10;3;9;;warlock;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Arcane First Mate;9;1;8;;warlock;minion;When this card is discarded, Your other minions gain "Your weapon has +3 Attack".
Initiate Pact;10;4;;1;hunter;weapon;Whenever this weapon damages a minion, Gain 3 Armor.
White Wall;8;2;5;;druid;minion;Battlecry: If your opponent has at least 3 minions, Take control of a minion with 6 or less Health.
Diamond Hex;0;;;;shaman;spell;Whenever a Beast with Overload (2) is summoned this turn, Destroy all Totems.
High Grinder;10;9;10;;neutral;minion;Battlecry: Return this minion to your hand.
King Fit;8;1;;1;rogue;weapon;Combo: Restore 6 Health to a character.
Stealthy Spellcaster;7;11;6;;druid;minion;Combo: Deal 9 damage to a random enemy.
Assassin Light;9;9;;1;paladin;weapon;Inspire: Give a random friendly minion in your hand "Your weapons cost (1) less".
Mindbender Growl;4;3;;2;warlock;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (2).
Oracle Growl;9;1;;2;warrior;weapon;At the end of your turn, Give a random friendly minion "Your spells cost (3) less".
Critical Calling;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Stealthy Sergeant;10;8;2;;hunter;minion;Enrage: Your spells cost (3) less.
Gypsy Check;10;1;;2;priest;weapon;At the beginning of your turn, Summon a random 10-Cost minion and lose 1 Durability.
Green Wizard;9;4;4;;rogue;minion;Inspire: Gain +1/+2.
Fel Shot;5;;;;paladin;spell;Give your minions "Your minions cost (3) less" until end of turn.
Onyx Doom;1;;;;warrior;spell;Give a random minion in your deck Overload (2). Draw a card.
Bruiser Gate;9;4;;1;druid;weapon;Combo: Destroy a minion.
Banshee Trap;1;4;;1;druid;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Awful Fit;2;;;;hunter;spell;Give a random minion in your hand "Your weapons cost (2) less".
Shade Shot;9;1;;6;priest;weapon;At the end of your turn, Give a random friendly minion Overload (1).
Reaver Twist;6;1;;3;priest;weapon;At the end of your turn, Destroy a Mana Crystal.
Amateur Initiate;6;0;11;;rogue;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your Hero Power costs (1) less.
Babbling Calls;10;;;;rogue;spell;Draw 3 cards for every minion in your hand.
Kvaldir Knife;2;;;;mage;spell;Draw a card.
Bruiser Horror;6;1;;1;warrior;weapon;Inspire: Give all Beasts in your hand and deck +1 Health and lose 1 Durability.
Recruit Defense;5;4;;2;warrior;weapon;Combo: Deal 1 damage to a random enemy.
Kvaldir Bruiser;9;3;6;;paladin;minion;After this attacks and kills a minion, Summon a random 4-Cost minion.
Gypsy Blessings;9;5;;2;priest;weapon;Inspire: Draw a card.
Shady Skullsplitter;0;0;4;;shaman;minion;Deathrattle: Deal 6 damage to HIMSELF.
Bad Offense;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Black Calls;2;;;;mage;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Moon Sorcerer;5;5;1;;warrior;minion;At the end of your turn, gain Charge.
Time Hex;0;;;;paladin;spell;Freeze a Pirate.
Ghost Region;4;1;;2;paladin;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1).
Giant Call;9;11;;1;hunter;weapon;Whenever this weapon damages a minion, Deal 10 damage to your hero.
Red Garbageman;4;1;13;;warrior;minion;Enrage: Your weapons cost (3) more.
Rowdy Call;1;;;;paladin;spell;Give your Overload (3) minions Overload (1). Draw a card.
Civilian Summoning;4;1;;1;hunter;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Parasitic Call;1;;;;mage;spell;Give a random minion in your deck "Your spells cost (2) more". Draw a card.
Whisperer Fit;3;1;;1;druid;weapon;Whenever this weapon damages a minion, The next Beast you play costs Health instead of mana.
Orange Fell;1;;;;shaman;spell;Give a random minion in your hand "Your minions cost (3) more". Draw a card.
Wizard Spell;4;1;;1;shaman;weapon;Battlecry: Destroy a Totem.
Destroyer Cast;8;4;;1;warrior;weapon;Inspire: Destroy all Murlocs and lose 1 Durability.
Underground Moon;9;1;;1;rogue;weapon;Inspire: Summon a random 9-Cost minion and lose 1 Durability.
Smoking Calls;5;;;;druid;spell;Costs (4) less for each Murloc you control.
Wise Portal;3;;;;paladin;spell;Secret: When a weapon is equipped, Give a random friendly minion "Your Hero Power costs (1) less".
Giant Hex;8;1;;1;shaman;weapon;At the end of your turn, Draw 2 cards.
Rowdy Giant;6;3;9;;mage;minion;When this card is discarded, Return this minion to your hand.
Rager Portal;9;1;;1;warlock;weapon;Deathrattle: Restore 6 Health to a random character.
Stealthy Light;1;;;;warrior;spell;Give a random minion in your hand Overload (2). Draw a card.
Shadow of Giant;6;4;7;;mage;minion;Whenever this minion gains Taunt, Gain Charge until end of turn.
Silver Hand Fell;3;;;;mage;spell;Give a random minion in your deck +3/+2.
Initiate Nether;2;4;;1;paladin;weapon;Deathrattle: Your opponent draws a card.
Mindbender Sight;10;5;;3;paladin;weapon;Combo: Freeze a minion.
Merchant Old Thing;8;0;1;;mage;minion;Battlecry: Gain +5 Attack for every spell in your hand.
Grey Guardian;1;1;1;;warrior;minion;Your Demons are Pirates.
Blood Calls;3;;;;warlock;spell;Discover a spell for every minion in your hand.
Experienced Sniper;9;5;7;;neutral;minion;Choose One - Gain Spell Power +1; or Gain Spell Power +2.
Gypsy Bind;9;2;;4;warlock;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (1) less" and lose 1 Durability.
Mage Nether;1;4;;1;paladin;weapon;Inspire: Your spells cost (3) more until end of turn.
White Fall;4;;;;warrior;spell;Restore 1 Health to a random character for every minion in your hand.
Reaver Calls;4;1;;1;mage;weapon;Whenever your hero attacks, Discard a card.
Rowdy Blessings;1;;;;paladin;spell;If your deck has no more than 17 Dragons, Freeze a minion and Your Demons gain "Your spells cost (3) more". Draw a card.
Steamweedle Growl;5;;;;druid;spell;Give a random minion in your hand +4/+1.
Elven Predator;8;2;13;;paladin;minion;Inspire: Return this minion to your hand.
Jade Portal;0;;;;hunter;spell;Give your minions Overload (1) until end of turn.
Smoking Nether;1;;;;druid;spell;Give your Overload (2) minions Overload (2). Draw a card.
Brother Partnership;1;1;;1;priest;weapon;Battlecry: Return a Dragon to your hand.
Shadow of Cast;5;;;;hunter;spell;Give your minions +1/+1.
Elven Sniper;7;8;1;;neutral;minion;Combo: Give a random friendly minion in your hand Windfury.
Shadow of Recruit;5;2;2;;hunter;minion;At the end of your turn, gain Divine Shield.
Bubbling Defenses;1;;;;rogue;spell;Secret: When an enemy minion is summoned, Deal 8 damage to a random allied character. Draw a card.
Holy Seer;2;2;1;;neutral;minion;Has Taunt while you control a Secret.
Blood Brother;8;9;5;;priest;minion;At the end of your turn, gain Stealth.
Dragon Gate;0;;;;mage;spell;Give a random minion in your hand Spell Power +1.
Mage Hex;5;1;;1;rogue;weapon;At the beginning of your turn, Equip a random weapon.
Rager Call;5;3;;1;warlock;weapon;Your minions cost (1) less.
Dragon Ninja;5;9;1;;shaman;minion;Has Can't attack while you control no minions.
Steamweedle Nether;4;;;;rogue;spell;Your Murlocs gain "Your weapons cost (3) less".
Elven Adventurer;3;0;23;;warrior;minion;Battlecry: If your deck has no more than 7 Mechs, Return a Totem to your hand and Discard a card.
Parasitic Hex;3;;;;priest;spell;Give a random minion in your hand "Your Hero is Immune".
Apprentice Cast;6;7;;1;rogue;weapon;Combo: Give a random friendly minion in your hand "Your weapons cost (2) more".
Wall Check;7;1;;1;priest;weapon;At the beginning of your turn, Your Mechs gain "Your Hero is Immune".
Shade World;8;1;;1;mage;weapon;At the beginning of your turn, Your Demons gain "Your weapons cost (3) less".
Rager Hands;7;5;;1;paladin;weapon;Whenever this weapon damages a minion, The next Murloc you play costs Health instead of mana.
Squashbuckler Weapon;7;6;;1;mage;weapon;At the end of your turn, Discard a card.
Holy Partnership;1;;;;warlock;spell;Give a random minion in your deck Overload (2). Draw a card.
Blood Bolt;0;;;;shaman;spell;Give your minions "Your spells cost (3) more" until end of turn.
Breadmaker Check;5;6;;1;paladin;weapon;Deathrattle: Your opponent draws a card.
Demon Moonlight;7;4;;4;paladin;weapon;Deathrattle: Deal 4 damage to your hero.
Worthless Oracle;10;0;3;;priest;minion;When this card is discarded, Your Beasts gain +1/+5.
Solemn Trap;1;;;;hunter;spell;Give your minions Overload (3) until end of turn. Draw a card.
Shadow of Gatekeeper;9;7;5;;hunter;minion;Whenever this minion takes damage, Summon a random Totem.
Steamweedle Commander;7;2;14;;warrior;minion;Whenever this minion gains Taunt, Shuffle this minion into your deck.
Dragon Knight;5;0;3;;druid;minion;After this attacks and kills a minion, Your Totems gain +1 Health.
Old One Star;2;5;;2;mage;weapon;Combo: Destroy a random friendly minion.
Lonely Hands;2;;;;warlock;spell;Draw a card.
Spellcaster Counter;5;1;;4;hunter;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2).
Amazon Light;3;1;;1;warrior;weapon;Battlecry: Discover a weapon.
Armored Doom;4;;;;druid;spell;Discover a Totem for every minion in your hand.
Bomber Bolt;5;4;;1;rogue;weapon;Combo: Discover a Pirate.
Merchant Sacrifice;10;1;;1;paladin;weapon;Combo: Take control of a minion with 10 or less Attack.
Demonic Scroll;0;;;;warrior;spell;Combo: Deal 6 damage to a random enemy.
Vampire of C'thun;8;11;;1;rogue;weapon;Combo: Give a random friendly minion in your hand Overload (1).
Sergeant Roar;10;2;;4;rogue;weapon;Inspire: Your weapon has +3 Attack until end of turn.
Master Sight;2;3;;3;priest;weapon;Combo: Destroy a random friendly minion.
Bruiser Book;8;5;;1;priest;weapon;Inspire: Your Hero is Immune until end of turn.
Wall Book;9;4;;5;rogue;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (2) more" and lose 1 Durability.
Banshee Defense;10;1;;1;druid;weapon;Whenever this weapon damages a minion, Gain 10 Armor.
Ninja Summon;3;2;;1;rogue;weapon;Battlecry: Add a random weapon to your hand.
Banshee Region;3;1;;1;warrior;weapon;At the beginning of your turn, Put a Totem from your hand into play and lose 1 Durability.
Conjurer Fall;3;1;;1;shaman;weapon;Your weapon has +2 Attack.
Lively Portal;7;;;;priest;spell;Deal 4 damage to a minion for every minion in your hand.
Parasitic Mindbender;10;4;2;;paladin;minion;Combo: Take control of a minion with 10 or less Attack.
Stealthy Archer;7;1;15;;warlock;minion;Inspire: Gain "Can't be targeted by spells".
Experienced Region;0;;;;priest;spell;Add a random weapon to your hand.
Murloc Demon;9;3;16;;priest;minion;Whenever this minion gains Divine Shield, Equip a random weapon.
Paladin Offense;9;6;;1;neutral;weapon;Combo: Deal 2 damage to a minion.
Grey Scroll;10;;;;druid;spell;Give your minions +4/+3.
Experienced Medic;8;1;3;;rogue;minion;Whenever this minion gains Spell Power +1, Give all Murlocs in your hand and deck +1 Attack.
Old One Offense;8;9;;1;warrior;weapon;Combo: Silence a Murloc.
Guardian Partnership;6;2;;6;warrior;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Smoking Shot;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Bomber Roar;1;1;;1;warrior;weapon;Inspire: Destroy a Mana Crystal.
Bomber Spell;9;3;;1;priest;weapon;At the beginning of your turn, Draw 2 cards and lose 1 Durability.
Snake Call;5;1;;1;warrior;weapon;At the beginning of your turn, The next Mech you play costs Health instead of mana.
Banshee Sun;4;2;;1;warlock;weapon;Combo: Silence a minion.
Ninja Trap;5;1;;2;warlock;weapon;Combo: Equip a random weapon.
Parasitic Civilian;2;6;5;;mage;minion;Choose One - Give a random friendly minion in your hand Overload (2); or Deal 6 damage to a random enemy.
High Grinder;6;1;3;;priest;minion;Inspire: Gain "Your Hero is Immune".
Keeper Fell;6;3;;1;warlock;weapon;At the end of your turn, Draw a card.
Rowdy Wall;2;0;2;;paladin;minion;Whenever this minion gains Taunt, Give a random friendly minion Spell Power +1.
Paladin Light;9;8;;1;rogue;weapon;Deathrattle: Put a Totem from your hand into play.
Steamweedle Soulbender;8;2;13;;warrior;minion;Whenever this minion loses Stealth, Give a random friendly minion Spell Power +1.
Smoking Calling;1;;;;shaman;spell;Combo: Discover a weapon.
Ancient Bartender;3;2;2;;priest;minion;Taunt.
Lifebender Knife;6;8;;1;hunter;weapon;Your minions cost (2) more.
Ambusher Trap;1;1;;1;hunter;weapon;Deathrattle: Equip a random weapon.
Deadly Keeper;5;0;13;;warrior;minion;When this card is discarded, Shuffle this minion into your opponent's deck.
Elven Soldier;1;0;1;;mage;minion;At the end of your turn, gain Taunt.
Silver Hand Call;1;;;;shaman;spell;Give your minions "Your spells cost (1) more" until end of turn.
Demonic Calls;7;;;;hunter;spell;Give your minions +4 Attack until end of turn.
Shadow of Summoning;6;;;;mage;spell;Give your minions +4 Health until end of turn.
Armored Book;3;;;;mage;spell;Combo: Destroy a Pirate.
Parasitic Recruit;9;0;1;;rogue;minion;Whenever this minion gains Mega-Windfury, Your Mechs gain +1/+1.
Conjurer Knife;4;8;;1;shaman;weapon;Inspire: Your spells cost (3) more until end of turn.
Ambusher Sacrifice;7;4;;1;rogue;weapon;Combo: Deal 3 damage to a minion.
Dragon King;2;3;1;;mage;minion;Battlecry: Shuffle this minion into your opponent's deck.
Tauren Snake;7;3;14;;rogue;minion;Combo: Deal 6 damage to a random enemy.
Skeletal Spellcaster;5;0;1;;mage;minion;Battlecry: Gain +1 Health for every minion in your hand.
Goblin Corruption;0;;;;warlock;spell;Give a random minion in your deck +2 Health.
Bomber Spell;6;2;;3;priest;weapon;Battlecry: Freeze a minion.
Humble Alchemist;4;4;1;;warrior;minion;When you draw this card, Summon a random Beast.
Bishop Doom;6;2;;1;hunter;weapon;Whenever a minion is played, Put a Totem from your hand into play.
Rowdy Archer;10;5;2;;hunter;minion;Battlecry: Gain +1/+1 for every spell in your hand.
Goblin Bind;1;;;;paladin;spell;If you have at least 7 cards in hand, Silence a Demon and Add a random weapon to your hand. Draw a card.
Initiate Hands;9;2;;1;neutral;weapon;Whenever a spell is cast, Your Totems gain "Your spells cost (2) less".
Breadmaker Defense;5;1;;1;neutral;weapon;Inspire: Summon a random 3-Cost minion.
Striker Fusion;5;1;;1;hunter;weapon;Whenever this weapon damages a minion, Your Dragons gain +1 Attack.
Scientist Defenses;4;2;;1;priest;weapon;Inspire: Put a Demon from your hand into play.
Grinder Roar;6;1;;1;paladin;weapon;Whenever this weapon damages a minion, Draw a card.
Diabolic Trapper;5;0;1;;warlock;minion;Choose One - Your weapons cost (2) less; or Your minions cost (3) less.
Ancient Beefcake;8;9;1;;paladin;minion;Adjacent minions have +1 Health.
Humble Spell;1;;;;druid;spell;Combo: Discover a Murloc.
Critical Spell;9;;;;rogue;spell;Draw 4 cards.
Silver Moon;1;;;;shaman;spell;Give a random minion in your hand Overload (2). Draw a card.
Gatekeeper Trap;7;1;;1;warlock;weapon;Whenever this weapon damages a minion, Restore 2 Health to a random character.
Amazon Fell;4;2;;1;warrior;weapon;Battlecry: Discover a spell.
Armored Fusion;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Shady Twist;1;;;;rogue;spell;If your hand is empty, Discover a spell. Otherwise, Add a random weapon to your hand.
White Gate;5;;;;mage;spell;If your deck has at least 4 Murlocs, Take control of a minion with 2 or less Health. Otherwise, Discover a spell.
Smoking Well;0;;;;warrior;spell;At the end of your turn, Deal 4 damage to a random allied character.
Medic Moonlight;8;5;;1;shaman;weapon;At the end of your turn, Gain 1 Armor.
Steamweedle Sorcerer;9;4;1;;neutral;minion;Battlecry: Gain +3 Health for every spell in your hand.
Rowdy World;1;;;;hunter;spell;Deal 10 damage to a random enemy. Draw a card.
Murloc Giant;10;4;5;;paladin;minion;Battlecry: Gain +2 Health for every spell in your hand.
Deaf Blessings;5;;;;paladin;spell;Give your minions "Your spells cost (3) less" until end of turn.
Murloc Gate;7;1;;4;neutral;weapon;Inspire: Your Hero is Immune until end of turn.
Moon Conjurer;4;1;8;;rogue;minion;Your Demons are Beasts.
Wizard Spell;8;4;;2;neutral;weapon;At the end of your turn, Add a random weapon to your hand and lose 1 Durability.
Bloodsucker Check;2;1;;1;hunter;weapon;Whenever more than 5 Health is restored in a turn, Put a Totem from your hand into play.
Parasitic Partnership;5;;;;mage;spell;Costs (4) less for each Beast you control.
Lively Oracle;5;1;4;;warlock;minion;Whenever this minion takes damage, Gain Spell Power +1 for each damaged minion on the battlefield.
High Shot;6;;;;warrior;spell;Give a random friendly minion in your hand +5 Attack.
Priestess Bolt;10;1;;1;druid;weapon;Deathrattle: Summon a random 10-Cost minion.
Onyx Nether;1;;;;hunter;spell;Give a random minion in your hand Overload (3). Draw a card.
Gold Cast;4;;;;mage;spell;Costs (3) less for each Beast you control.
Holy Predator;9;8;2;;shaman;minion;Your Dragons gain Spell Power +2.
Demonic Blessings;0;;;;hunter;spell;Give a random minion in your deck +1 Attack.
Bishop Well;7;1;;4;shaman;weapon;Whenever your hero attacks, Your Demons gain "Your spells cost (3) more".
Wise Sergeant;8;7;9;;rogue;minion;Charge.
Bloodsucker Nether;1;1;;1;warlock;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your spells cost (3) more".
Skeletal Experiment;3;5;5;;warrior;minion;Enrage: Your minions cost (3) more.
Initiate Well;4;3;;2;priest;weapon;At the end of your turn, Deal 7 damage to your hero and lose 1 Durability.
Civilian Check;5;4;;1;rogue;weapon;Whenever your opponent uses their Hero Power, Deal 4 damage to a random enemy.
Mage Twist;4;1;;1;shaman;weapon;Whenever your hero attacks, Your Murlocs gain "Your minions cost (2) more".
Medic Region;8;1;;1;warlock;weapon;At the beginning of your turn, Give all Murlocs in your hand and deck Spell Power +1 and lose 1 Durability.
Wise Scourge;8;2;2;;warlock;minion;When you draw this card, Your other minions gain "Your Hero Power costs (2) less".
Murloc Gate;1;;;;priest;spell;Deal 10 damage to your hero. Draw a card.
Gargoyle Hands;7;1;;1;mage;weapon;Whenever this weapon damages a minion, Your Pirates gain +3 Attack.
Smoking Ghost;3;0;1;;druid;minion;Deathrattle: Put a Murloc from your hand into play.
Electric Ogre;8;4;13;;warlock;minion;Whenever this minion loses Windfury, Give a random friendly minion "Your spells cost (1) more".
Blue Portal;8;;;;paladin;spell;If you control no minions, Deal 2 damage to an enemy character and Draw 2 cards.
Destroyer Sight;5;1;;1;neutral;weapon;Your weapon has +3 Attack.
Zephyr Wizard;9;1;1;;neutral;minion;Battlecry: Gain +4/+1 for every spell in your hand.
Arcane Blessings;3;;;;druid;spell;Give your minions Spell Power +1 until end of turn.
Blood Trap;4;;;;druid;spell;Discover a Mech for every spell in your hand.
Ancient Cast;3;;;;warlock;spell;Give a random minion in your hand "Your Hero is Immune".
Electric Wall;8;7;8;;shaman;minion;Battlecry: If your deck has at least 4 Demons, Discover a 4-Cost spell and Destroy 4 of your Mana Crystals.
Greedy Adventurer;10;0;9;;neutral;minion;Choose One - Give a random friendly minion Windfury; or Your other minions gain +2/+5.
Murloc Paladin;4;9;5;;neutral;minion;At the end of each turn, Destroy 3 of your Mana Crystals.
Bloodsucker Well;9;7;;2;paladin;weapon;Whenever your hero attacks, Deal 7 damage to a random enemy.
Divine Beefcake;4;1;2;;warlock;minion;At the end of your turn, gain Spell Power +1.
Arcane Captain;3;6;1;;warrior;minion;Whenever this minion takes damage, Deal 4 damage to your hero.
Civilian Region;3;1;;1;mage;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Fel Knife;5;;;;hunter;spell;Give your minions "Your spells cost (3) less" until end of turn.
Recruit Corruption;9;6;;1;mage;weapon;Your Hero Power costs (2) less.
Bubbling Bloodsucker;8;0;5;;warrior;minion;Whenever this minion loses Taunt, Restore 6 Health to a random character.
Demonic Recruiter;6;4;8;;druid;minion;Whenever this minion attacks, Add a random weapon to your hand.
Jade Bomber;6;7;2;;hunter;minion;Combo: Discover a spell.
Garbageman Horror;8;1;;2;warlock;weapon;Your Hero is Immune.
Awful Barbarian;7;0;1;;warlock;minion;Whenever this minion gains Divine Shield, Give all Beasts in your hand and deck Spell Power +1.
Scientist Blessings;8;4;;3;paladin;weapon;Combo: Your Demons gain "Your weapons cost (1) more".
Demon Calling;9;6;;1;rogue;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Bartender Region;9;1;;1;warlock;weapon;At the end of your turn, Your Murlocs gain +2/+1.
Bubbling Brother;3;3;5;;druid;minion;After this attacks and kills a minion, Discard a card.
Paladin Hex;9;1;;1;warlock;weapon;Battlecry: Gain 8 Armor.
Adventurer Blessings;5;3;;1;priest;weapon;Your weapon has +1 Attack.
Shadow of Control;1;;;;shaman;spell;Give a random minion in your deck Overload (1). Draw a card.
Holy Bruiser;2;0;2;;warlock;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Humble Moonlight;1;;;;warrior;spell;Give your Overload (2) minions Overload (1). Draw a card.
Inspiring Queen;4;11;7;;rogue;minion;Has Charge while your deck has no more than 7 Pirates.
Holy Bind;6;;;;mage;spell;Give a random minion in your hand +3/+3.
Silver Hand Bomber;2;8;9;;neutral;minion;Battlecry: If you have at least 7 cards in hand, Silence a minion.
Experiment Sacrifice;10;1;;1;rogue;weapon;Deathrattle: Draw 4 cards.
King Shot;7;1;;3;mage;weapon;Deathrattle: Summon a random Pirate.
Keeper Offense;2;2;;1;druid;weapon;Combo: Silence a minion.
Green Paladin;7;0;15;;paladin;minion;At the end of each turn, Shuffle this minion into your deck.
Bad Monster;7;3;1;;priest;minion;Costs (4) less for each Murloc you control.
Grey Knife;5;;;;rogue;spell;At the beginning of your next turn, Give a random friendly minion in your hand +4 Health.
Critical Sun;0;;;;rogue;spell;Whenever a Mech dies this turn, Discard a card.
White Squashbuckler;6;0;11;;mage;minion;Inspire: Gain "Can't be targeted by spells".
Commander Nether;8;3;;1;druid;weapon;Battlecry: Destroy all Beasts.
Breadmaker Hands;1;1;;1;warrior;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Inspiring Counter;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
Ghost Gate;6;1;;1;druid;weapon;Inspire: Destroy all Mechs and lose 1 Durability.
Oracle Moon;5;5;;1;neutral;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Dragon Paladin;1;1;2;;warrior;minion;Has Can't attack while your opponent controls a Secret.
Awful Destroyer;6;10;8;;warrior;minion;Combo: Destroy 3 of your Mana Crystals.
Shadow Bruiser;8;0;1;;warrior;minion;Whenever this minion takes damage, Draw 3 cards.
Parasitic Portal;7;;;;hunter;spell;Give a random minion in your hand +5/+2.
Captain Fit;2;4;;1;druid;weapon;Whenever this weapon damages a minion, Destroy a random friendly minion.
Deaf Seeker;1;0;1;;paladin;minion;Your Totems gain Charge.
Shadow Sacrifice;3;;;;warlock;spell;Give a random minion in your hand "Your weapon has +2 Attack".
Parasitic Roar;1;;;;paladin;spell;Give your Overload (1) minions Overload (2). Draw a card.
Greedy Underground;3;0;1;;paladin;minion;Combo: Take control of a minion with 1 or less Health.
Old Thing Roar;10;3;;1;hunter;weapon;At the end of your turn, Gain 6 Armor and lose 1 Durability.
Knight Calls;6;3;;1;shaman;weapon;At the beginning of your turn, Put a Beast from your hand into play and lose 1 Durability.
Merchant Moon;1;;;;rogue;spell;At the beginning of your next turn, Deal 10 damage to a random enemy. Draw a card.
Fel World;0;;;;warlock;spell;If you control a Secret, Discover a Mech. Otherwise, Give a random friendly minion "Your spells cost (3) more".
Ninja Sun;9;10;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Stealthy Sight;2;;;;priest;spell;Give a random minion in your hand "Your weapons cost (2) less".
Black Merchant;8;7;2;;druid;minion;Inspire: Gain "Your weapons cost (2) less".
Abomination Sun;2;1;;1;warlock;weapon;Deathrattle: Equip a random weapon.
Coughing Destroyer;7;2;2;;paladin;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Commander Check;6;2;;1;hunter;weapon;At the beginning of your turn, Equip a random weapon.
Adventurer Portal;10;1;;1;mage;weapon;At the beginning of your turn, Your Totems gain +4 Health.
Lifebender Roar;8;1;;1;shaman;weapon;At the beginning of your turn, Give a random friendly minion +4 Attack.
Underground Scroll;7;1;;1;druid;weapon;Whenever your hero attacks, Your Demons gain +2 Health.
Elven Horror;1;;;;paladin;spell;Give a random friendly minion in your hand "Your weapons cost (2) more" for every spell in your hand.
Demonic Guardian;10;14;2;;paladin;minion;Choose One - Gain Taunt; or Gain Windfury.
Fel Portal;3;;;;hunter;spell;Your Pirates gain "Your spells cost (1) more" for every spell in your hand.
Murloc Horror;5;;;;shaman;spell;Destroy a Totem for every spell in your hand.
Smoking of C'thun;10;;;;hunter;spell;At the end of your turn, Summon a random 9-Cost minion.
Smoking Moon;1;;;;warlock;spell;At the beginning of your next turn, Deal 7 damage to your hero. Draw a card.
Bomber Calls;5;11;;1;rogue;weapon;Inspire: Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Bad Garbageman;7;0;1;;hunter;minion;When you draw this card, Your Murlocs gain +5 Health.
Amateur Blessings;3;;;;paladin;spell;Freeze a Murloc for every minion in your hand.
Deadly of C'thun;10;;;;mage;spell;Give all Mechs in your hand and deck +5 Attack.
Murloc Knife;10;3;;1;mage;weapon;At the end of your turn, Give a random friendly minion in your hand +4/+4.
Bartender Pact;10;2;;1;shaman;weapon;At the end of your turn, Your Demons gain +3/+4.
Seeker Growl;5;3;;1;paladin;weapon;Battlecry: Destroy a Beast.
Silver Sun;0;;;;paladin;spell;Give a random minion in your deck +2 Attack.
Demonic Corruption;8;;;;druid;spell;Give your minions +3/+2 until end of turn.
Armored Paladin;6;9;1;;mage;minion;Inspire: Give a random friendly minion in your hand Can't attack.
Merchant Bind;4;;;;paladin;spell;At the end of your turn, Your Dragons gain "Your weapon has +2 Attack".
Shady Murloc;1;0;1;;priest;minion;Your Mechs are Murlocs.
Jade Blessings;5;;;;shaman;spell;Costs (4) less for each Demon you control.
Shadow Trapper;9;12;1;;hunter;minion;Battlecry: Discover a Dragon.
Gatekeeper Fit;9;1;;1;warlock;weapon;At the end of your turn, Give all Dragons in your hand and deck +3 Attack and lose 1 Durability.
Death's Snake;10;0;1;;warrior;minion;Whenever this minion takes damage, Give all Totems in your hand and deck +4 Health.
Dark Horror;3;;;;hunter;spell;Give a random minion in your hand "Your Hero is Immune".
Skullsplitter Light;9;1;;2;warrior;weapon;Battlecry: Destroy a minion.
Elven Mindbender;1;0;1;;warlock;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Bomber Sacrifice;8;1;;3;hunter;weapon;At the end of your turn, Put a Pirate from your hand into play and lose 1 Durability.
Kvaldir Book;1;;;;priest;spell;At the end of your turn, Equip a random weapon.
Demonic Summoning;1;;;;hunter;spell;Give your Overload (1) minions Overload (2). Draw a card.
Demonic Trap;10;;;;hunter;spell;Discover a 10-Cost spell.
Orange Barbarian;9;1;4;;warlock;minion;Inspire: Your other minions gain +2/+1.
Gold Sacrifice;3;;;;hunter;spell;Costs (2) less for each Murloc you control.
Babbling Counter;3;;;;priest;spell;Silence a Mech for every minion in your hand.
Humble Counter;10;;;;shaman;spell;If you have at least 2 cards in hand, Discover a 4-Cost spell. Otherwise, Take control of a minion with 7 or less Health.
Blue Knife;5;;;;mage;spell;Put a Mech from your hand into play for every minion in your hand.
Sniper Calls;1;2;;1;warrior;weapon;Your weapons cost (2) more.
Shady Apprentice;6;0;1;;warlock;minion;Inspire: Gain +3/+1.
Deaf Striker;7;5;10;;hunter;minion;When this card is discarded, Deal 2 damage to HIMSELF.
High Bomber;8;2;1;;druid;minion;Adjacent minions have +2/+2.
Deadly Shade;7;2;1;;druid;minion;Combo: Your other minions gain "Your spells cost (3) less".
Deaf Summon;7;;;;mage;spell;Give your minions +2/+2 until end of turn.
Dark Cast;3;;;;paladin;spell;Discover a weapon for every spell in your hand.
Awful Giant;8;1;2;;priest;minion;Your Dragons gain +5 Attack.
Banshee Partnership;9;4;;2;paladin;weapon;Combo: Destroy a Beast.
Shadow Oracle;7;10;10;;paladin;minion;Enrage: Your minions cost (3) more.
Death's Ghost;7;0;2;;warlock;minion;Whenever this minion gains Stealth, Gain +3/+2 for every Dragon in your hand.
Experienced Cast;5;;;;paladin;spell;At the beginning of your next turn, Destroy all Dragons.
Arcane Fit;3;;;;shaman;spell;Give a random minion in your hand "Your Hero is Immune".
Shattered Fit;5;;;;rogue;spell;Your Beasts gain Spell Power +1 for every spell in your hand.
Grey Priestess;2;11;1;;druid;minion;Whenever this minion loses Taunt, Destroy 3 of your Mana Crystals.
Queen Partnership;7;1;;1;hunter;weapon;Deathrattle: Draw 3 cards.
Gold Moonlight;0;;;;paladin;spell;Give a random minion in your hand "Your weapons cost (1) more".
Sun Reaver;1;0;1;;warlock;minion;Choose One - Your opponent's Hero Power costs (2) less; or Your spells cost (2) more.
Tauren Predator;10;2;8;;rogue;minion;Battlecry: If your deck has at least 2 Murlocs, Take control of a minion with 9 or less Health.
Sun Sun;1;;;;paladin;spell;Give a random minion in your hand Overload (2). Draw a card.
Deaf Old One;6;10;2;;mage;minion;Whenever a minion is healed, Deal 5 damage to HIMSELF.
High Corruption;10;;;;paladin;spell;If your deck has at least 9 Demons, Discover a 8-Cost spell and Summon a random Demon.
Deaf Defenses;0;;;;druid;spell;Whenever a weapon is equipped this turn, Discard a card.
Kabal Growl;1;;;;mage;spell;Give your Overload (3) minions Overload (3). Draw a card.
Power Portal;0;;;;rogue;spell;At the beginning of your next turn, Give a random friendly minion in your hand Overload (1).
Kabal Horror;10;;;;warrior;spell;At the beginning of your next turn, Gain 10 Armor.
Demonic Conjurer;4;2;1;;paladin;minion;Whenever this minion takes damage, Draw a card.
Steamweedle Rager;6;6;4;;warrior;minion;At the end of your turn, gain Taunt.
Holy Calling;1;;;;druid;spell;Give a random minion in your hand Overload (2). Draw a card.
Demon Offense;7;1;;1;shaman;weapon;Whenever your hero is attacked, Draw 2 cards.
Experienced Spell;5;;;;druid;spell;Costs (4) less for each Mech you control.
Zephyr Gatekeeper;6;3;2;;priest;minion;Costs (2) less for each Pirate you control.
High Fall;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Armored Striker;8;3;13;;warrior;minion;Your Demons are Murlocs.
Reaver Moonlight;9;1;;5;warrior;weapon;At the beginning of your turn, Draw a card and lose 1 Durability.
Inspiring Sun;5;;;;shaman;spell;At the beginning of your next turn, Destroy all Murlocs.
King Light;10;1;;1;rogue;weapon;Combo: Restore 10 Health to a random character.
Predator Calling;8;1;;1;warlock;weapon;At the beginning of your turn, Give all Totems in your hand and deck +1 Attack.
Sun Region;1;;;;mage;spell;Combo: Freeze a Dragon.
Divine Marine;9;8;1;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Fel Region;0;;;;shaman;spell;Give a random minion in your hand Overload (1).
Adventurer Bolt;8;4;;2;warrior;weapon;At the beginning of your turn, Add a random weapon to your hand.
Knight Partnership;5;1;;1;shaman;weapon;At the beginning of your turn, Summon a random 1-Cost minion.
Inspiring Sniper;8;2;5;;rogue;minion;Inspire: Gain "Your weapon has +3 Attack".
Lively Horror;3;;;;shaman;spell;Deal 1 damage to a random enemy for every spell in your hand.
Demonic Summon;3;;;;warrior;spell;Give your minions Spell Power +1.
Holy Trap;2;;;;hunter;spell;Give a random minion in your hand "Your weapons cost (2) less".
Scientist Roar;4;1;;2;priest;weapon;Inspire: Your minions cost (2) less until end of turn.
Merchant Underground;8;2;8;;mage;minion;Inspire: Gain +2 Attack.
Beefcake Hex;7;1;;2;priest;weapon;Your Hero is Immune.
Diamond Old One;7;2;1;;priest;minion;After this attacks and kills a minion, Draw 2 cards.
Bubbling Check;3;;;;paladin;spell;Give a random minion in your hand "Your weapon has +2 Attack".
Bubbling Horror;5;;;;mage;spell;Give a random minion in your deck +2/+5.
Mindbender Sight;4;5;;1;priest;weapon;At the beginning of your turn, Deal 7 damage to your hero and lose 1 Durability.
Moon Blessings;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Divine Bind;1;;;;druid;spell;Equip a random weapon.
Light Star;1;;;;warrior;spell;Give a random minion in your deck "Your minions cost (2) more". Draw a card.
Gold Nether;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Amateur Gypsy;4;0;1;;hunter;minion;When you draw this card, Destroy all Totems.
Kvaldir Moon;3;;;;rogue;spell;Give a random minion in your deck +3/+2.
Mage Fit;8;2;;2;mage;weapon;Whenever this weapon damages a minion, Summon a random Dragon.
Lonely Doom;1;;;;druid;spell;At the beginning of your next turn, The next Totem you play costs Health instead of mana.
Lonely Sight;0;;;;paladin;spell;Deal 10 damage to a random enemy for every minion in your hand.
Sorcerer Corruption;5;1;;1;warrior;weapon;At the end of your turn, Summon a random Demon.
Bubbling Gate;1;;;;shaman;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Skeletal Scroll;1;;;;hunter;spell;Give a random minion in your deck +2/+1.
Red Calls;5;;;;warrior;spell;Give your minions "Your Hero is Immune" until end of turn.
Steamweedle Twist;0;;;;warrior;spell;Combo: Silence a minion.
Diamond Counter;5;;;;shaman;spell;At the end of your turn, Summon a random 4-Cost minion.
Skeletal Roar;3;;;;mage;spell;If your deck has at least 2 Demons, Silence a minion. Otherwise, Equip a random weapon.
Parasitic Civilian;8;0;1;;warlock;minion;Your Beasts gain +2/+4.
Lonely Blessings;0;;;;druid;spell;Give a random minion in your deck "Your spells cost (3) less".
Seeker Partnership;4;5;;4;druid;weapon;Deathrattle: Destroy a random friendly minion.
Black Ogre;4;0;4;;neutral;minion;Inspire: Gain "Your weapon has +1 Attack".
Sniper Spell;1;1;;1;warlock;weapon;Battlecry: Freeze a minion.
Bad Twist;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Snake Weapon;6;3;;1;paladin;weapon;Your Hero is Immune.
Solemn Recruiter;7;0;3;;priest;minion;Battlecry: Gain +3 Health for every spell in your hand.
White Destroyer;9;4;14;;priest;minion;After this attacks and kills a minion, Add a random weapon to your hand.
Diabolic Knight;3;0;8;;mage;minion;Choose One - Gain Can't attack; or Gain Divine Shield.
Captain Scroll;10;1;;1;warrior;weapon;Whenever your hero attacks, Give all Pirates in your hand and deck +5 Health.
Merchant Calling;1;1;;1;hunter;weapon;Battlecry: Return a Pirate to your hand.
Sun Fit;3;;;;priest;spell;Give your minions Spell Power +1 until end of turn.
Lively Fell;1;;;;priest;spell;Give a random minion in your hand Overload (3). Draw a card.
Onyx Moon;1;;;;druid;spell;Give a random minion in your hand "Your minions cost (1) less".
Queen Light;5;2;;4;rogue;weapon;Inspire: Deal 3 damage to a random allied character and lose 1 Durability.
Stealthy Doom;3;;;;priest;spell;Secret: When your opponent uses their Hero Power, Summon a random Pirate.
Murloc Seeker;3;5;1;;priest;minion;Choose One - Your minions cost (3) more; or Your Hero is Immune.
Skullsplitter Calls;6;7;;1;paladin;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Green Horror;0;;;;rogue;spell;Secret: When a Hero is healed, Add a random weapon to your hand.
Fel Sergeant;7;0;3;;warlock;minion;Choose One - Gain Windfury; or Gain Mega-Windfury.
Murloc Medic;3;1;3;;shaman;minion;Whenever this minion attacks, Add a random weapon to your hand.
Tortured Bloodsucker;8;3;7;;warrior;minion;At the end of your turn, gain Spell Power +2.
Deaf Medic;3;6;1;;shaman;minion;Inspire: Your opponent draws a card.
Blue Scientist;6;0;9;;druid;minion;Your Murlocs gain Divine Shield.
Armored Scientist;0;13;7;;druid;minion;Has Mega-Windfury while your deck has no more than 18 Demons.
Second Mate Star;7;1;;1;druid;weapon;At the beginning of your turn, Destroy all Dragons.
Medic Star;9;5;;1;paladin;weapon;At the beginning of your turn, Summon a random Dragon.
Black Scourge;1;2;3;;shaman;minion;Choose One - Gain Spell Power +1; or Gain Overload (1).
King Fit;4;3;;2;paladin;weapon;Your weapons cost (2) more.
Bruiser Sacrifice;7;1;;1;neutral;weapon;Deathrattle: Your Pirates gain +4 Attack.
Electric Fell;0;;;;paladin;spell;Give your minions "Your weapons cost (2) more" until end of turn.
Ancient Light;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Solemn Weapon;1;;;;warrior;spell;Give a random minion in your deck +1 Health. Draw a card.
Queen Bolt;9;4;;1;rogue;weapon;Inspire: Destroy all Dragons.
Greedy Corruption;1;;;;warrior;spell;Combo: Your opponent draws a card. Draw a card.
Green Gatekeeper;3;6;1;;mage;minion;Inspire: Gain "Your minions cost (2) more".
Kabalist Calling;1;1;;1;warlock;weapon;Battlecry: Add a random weapon to your hand.
Critical Guardian;2;0;2;;hunter;minion;Enrage: Can't be targeted by spells.
Banshee Fit;2;1;;5;paladin;weapon;Combo: Destroy a random friendly minion.
Bartender Light;9;1;;1;druid;weapon;At the beginning of your turn, Give a random friendly minion in your hand +3/+1.
Grinder Hex;2;1;;1;neutral;weapon;Your opponent's Hero Power costs (1) less.
Moon Gate;3;;;;warlock;spell;At the beginning of your next turn, Put a Totem from your hand into play.
Gatekeeper Blessings;7;6;;1;hunter;weapon;Inspire: Your weapons cost (2) less until end of turn.
Sorcerer Defense;4;11;;1;druid;weapon;Deathrattle: Destroy a random friendly minion.
Civilian Roar;9;2;;4;warlock;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Skeletal Apprentice;9;3;5;;shaman;minion;Battlecry: If your opponent controls a Secret, Deal 4 damage to an enemy character.
Elven Bomber;9;2;3;;neutral;minion;Adjacent minions have +5 Health.
Deadly Old Thing;9;15;1;;rogue;minion;Choose One - Your weapons cost (1) more; or Your opponent's Hero Power costs (1) less.
Whisperer Fell;5;5;;1;paladin;weapon;Whenever this weapon damages a minion, Deal 5 damage to a random allied character.
Tortured Well;4;;;;hunter;spell;Take control of a minion with 3 or less Attack.
Humble Fell;1;;;;mage;spell;Give a random minion in your hand Overload (2). Draw a card.
Murloc Fit;1;;;;warlock;spell;Give a random minion in your hand "Your weapons cost (1) less".
Captain Sacrifice;1;2;;1;mage;weapon;Inspire: Discard a card.
Sorcerer Cast;8;3;;1;hunter;weapon;Combo: Restore 5 Health to a character.
Light Bishop;10;4;1;;druid;minion;Has Mega-Windfury while your deck has at least 4 Totems.
Tauren Fit;3;;;;priest;spell;Discover a spell for every spell in your hand.
Shadow of Medic;1;1;1;;paladin;minion;Charge.
Sergeant Shot;10;5;;1;warlock;weapon;Whenever this weapon damages a minion, Draw 4 cards.
Wise Pact;3;;;;paladin;spell;At the beginning of your next turn, Summon a random Dragon.
Steamweedle Experiment;9;4;1;;warlock;minion;Choose One - Discover a 3-Cost spell; or Restore 3 Health to a character.
Bloodsucker Book;10;5;;1;hunter;weapon;Whenever a minion takes damage, Give a random friendly minion in your hand Spell Power +1.
Stealthy Recruiter;2;0;4;;shaman;minion;Your Totems are Pirates.
Power Twist;0;;;;hunter;spell;At the end of your turn, Destroy a Mana Crystal.
Barbarian Trap;2;2;;2;priest;weapon;Deathrattle: Give a random friendly minion in your hand Overload (3).
Bad Summoning;3;;;;mage;spell;Discover a 3-Cost spell.
Smoking Control;2;;;;mage;spell;Combo: Discover a 2-Cost spell.
Merchant Scroll;8;;;;mage;spell;Secret: When an enemy minion is summoned, Give a random friendly minion +4/+2.
Onyx Knife;10;;;;warrior;spell;Discover a 10-Cost spell.
Deadly Corruption;1;;;;druid;spell;Give a random minion in your deck Overload (3). Draw a card.
Death's Bind;1;;;;warlock;spell;Whenever a Beast dies this turn, Equip a random weapon.
Merchant Nether;5;;;;rogue;spell;Give your minions "Your weapon has +2 Attack" until end of turn.
Awful Fell;1;;;;paladin;spell;Combo: Freeze a minion.
Worthless Scroll;4;;;;paladin;spell;Discover a Murloc for every spell in your hand.
Captain Well;0;1;;1;mage;weapon;At the beginning of your turn, Deal 3 damage to your hero and lose 1 Durability.
Coughing Second Mate;4;1;1;;druid;minion;Inspire: Gain +1 Attack.
Shadow Portal;5;;;;rogue;spell;Whenever you receive fatal damage this turn, Summon a random Murloc.
Steamweedle Skullsplitter;9;1;19;;shaman;minion;Whenever this minion loses Charge, Draw a card.
Green Civilian;3;2;1;;mage;minion;Inspire: Gain "Your minions cost (1) less".
Banshee Spell;10;1;;1;priest;weapon;Combo: Take control of a minion with 9 or less Attack.
Babbling Bind;0;;;;priest;spell;Return a Pirate to your hand.
Blue Nether;0;;;;paladin;spell;Give a random minion in your deck +2 Health.
Apprentice Book;10;1;;1;hunter;weapon;Combo: Take control of a minion with 8 or less Health.
King Partnership;9;6;;1;neutral;weapon;Battlecry: Put a Murloc from your hand into play.
Kvaldir Shade;1;0;1;;shaman;minion;Battlecry: Add a random weapon to your hand.
Bruiser Defenses;6;4;;2;warrior;weapon;Battlecry: Discover a weapon.
Shattered Control;8;;;;shaman;spell;Combo: Deal 7 damage to a minion.
Red Counter;10;;;;druid;spell;Deal 6 damage to all enemy minions for every spell in your hand.
Light Destroyer;9;0;3;;paladin;minion;Adjacent minions have +5 Health.
High Gatekeeper;3;3;2;;neutral;minion;Combo: Freeze a Murloc.
Soulbender Horror;7;1;;4;priest;weapon;At the beginning of your turn, Add a random weapon to your hand and lose 1 Durability.
Dragon Bind;3;;;;druid;spell;Give a random minion in your hand "Your minions cost (3) less".
Armored Ambusher;9;8;8;;hunter;minion;Taunt.
Tortured Brother;10;5;2;;paladin;minion;Choose One - Give a random friendly minion +4/+2; or Give a random friendly minion +5 Attack.
Fel Fall;0;;;;warrior;spell;Secret: When you gain Armor, Give a random friendly minion "Your minions cost (2) more".
Jade Sacrifice;8;;;;rogue;spell;Give a random minion in your hand +5/+3.
Murloc Cast;6;1;;1;warlock;weapon;Inspire: Give all Mechs in your hand and deck Spell Power +1 and lose 1 Durability.
Critical Mage;8;3;4;;warlock;minion;Costs (3) less for each Dragon you control.
Dragon Growl;1;;;;druid;spell;At the end of your turn, Equip a random weapon.
Shattered Spell;5;;;;warlock;spell;Costs (4) less for each Demon you control.
Soulbender Trap;1;1;;1;warrior;weapon;Whenever a spell is cast targeting a minion, Your opponent draws a card.
Rowdy Giant;10;0;1;;neutral;minion;Whenever this minion takes damage, Gain 9 Armor.
Moon Skullsplitter;4;9;2;;mage;minion;Deathrattle: Deal 7 damage to a random allied character.
Old One Book;4;1;;1;shaman;weapon;Whenever this weapon damages a minion, Draw a card.
Parasitic Corruption;8;;;;druid;spell;Whenever a spell is cast targeting a minion this turn, Give a random friendly minion in your hand +5/+1.
Apprentice Fit;10;1;;1;neutral;weapon;Combo: Deal 5 damage to all enemy minions.
Fel Giant;8;10;3;;neutral;minion;Combo: Freeze a Pirate.
Greedy Keeper;9;3;16;;druid;minion;At the end of each turn, Add a random weapon to your hand.
Assassin Region;9;1;;1;warrior;weapon;Combo: Summon a random 7-Cost minion.
Silver World;1;;;;paladin;spell;Discard a card for every minion in your hand.
Keeper Cast;7;1;;2;rogue;weapon;At the beginning of your turn, Your Demons gain Spell Power +1 and lose 1 Durability.
Sniper Spell;10;1;;1;rogue;weapon;Combo: Deal 3 damage to all enemy minions.
Lonely Bruiser;0;0;7;;neutral;minion;Has Stealth while your opponent has at least 4 minions.
Monster Portal;1;1;;1;warrior;weapon;Battlecry: The next Pirate you play costs Health instead of mana.
Diamond Commander;10;9;4;;druid;minion;Has Mega-Windfury while your opponent has at least 3 minions.
Fel Bomber;9;3;2;;warrior;minion;Battlecry: Destroy a minion.
Assassin Offense;8;5;;1;rogue;weapon;Your Hero is Immune.
Deadly Soulbender;6;4;14;;warrior;minion;Enrage: Your minions cost (3) more.
Grinder Growl;7;6;;1;warrior;weapon;Inspire: Your minions cost (3) less until end of turn.
Shattered Moon;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Gold Bruiser;6;3;1;;warlock;minion;Adjacent minions have +2 Attack.
Time Priestess;7;2;3;;druid;minion;Battlecry: If you control no minions, Discover a 4-Cost spell.
Whisperer Pact;9;1;;1;neutral;weapon;Whenever a Pirate dies, Your Dragons gain +4 Attack.
Goblin Fell;5;;;;hunter;spell;Combo: Take control of a minion with 4 or less Health.
Experienced Sergeant;7;10;7;;hunter;minion;Choose One - Your minions cost (1) more; or Can't be targeted by spells.
Diamond Rager;5;1;3;;druid;minion;Battlecry: Deal 2 damage to a minion.
Shadow Striker;3;0;1;;priest;minion;When you draw this card, Give a random friendly minion "Your Hero Power costs (1) less".
Civilian Cast;9;1;;1;hunter;weapon;Inspire: Gain 7 Armor.
Gargoyle Knife;3;4;;1;hunter;weapon;Inspire: Give a random friendly minion in your hand Overload (1).
Soldier Calling;9;10;;1;warrior;weapon;Whenever your hero attacks, Give a random friendly minion Overload (2).
Abomination Well;2;1;;1;shaman;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1).
Priestess Fit;9;1;;1;druid;weapon;Combo: Discover a 9-Cost spell.
Goblin Bind;10;;;;warlock;spell;Whenever your opponent draws a card this turn, Give all Totems in your hand and deck +5 Attack.
Onyx Doom;1;;;;warlock;spell;Combo: Your opponent draws a card. Draw a card.
Power Conjurer;6;2;6;;paladin;minion;Enrage: Your weapon has +2 Attack.
Time Trapper;9;0;12;;priest;minion;Whenever this minion attacks, Gain +3 Health for each damaged minion on the battlefield.
Gypsy Fall;5;4;;1;priest;weapon;Battlecry: Equip a random weapon.
Awful Sacrifice;5;;;;rogue;spell;Give your minions +3 Health until end of turn.
Furious King;7;8;1;;warrior;minion;Has Spell Power +1 while your opponent controls a Secret.
Bad Bruiser;8;1;1;;paladin;minion;When you draw this card, Gain +4/+2 for each damaged minion on the battlefield.
Old One Defenses;6;3;;1;druid;weapon;At the beginning of your turn, Add a random weapon to your hand.
Garbage Star;10;1;;1;hunter;weapon;Combo: Discover a 9-Cost spell.
Arcane Offense;1;;;;shaman;spell;Give a random minion in your hand "Your weapons cost (3) more". Draw a card.
Rowdy Murloc;10;4;17;;warrior;minion;Has Charge while you control no minions.
Lively Amazon;7;2;6;;mage;minion;Battlecry: Your Totems gain +1 Health.
Deaf Bind;3;;;;rogue;spell;Add a random weapon to your hand for every spell in your hand.
Ancient Fall;5;;;;druid;spell;At the beginning of your next turn, Destroy all Demons.
Steamweedle Mindbender;8;1;22;;priest;minion;Inspire: Gain "Your weapons cost (2) more".
Lonely Conjurer;7;8;7;;mage;minion;Battlecry: Deal 1 damage to HIMSELF.
Goblin Control;0;;;;rogue;spell;Give a random minion in your hand Spell Power +1.
Onyx Initiate;5;2;9;;warrior;minion;Whenever you draw a card, Destroy a Mana Crystal.
Death Summon;0;;;;rogue;spell;Give a random minion in your hand "Your minions cost (1) more".
Beefcake Region;10;3;;1;warrior;weapon;At the end of your turn, Give all Demons in your hand and deck +4/+3.
Kvaldir Ninja;3;0;1;;rogue;minion;Deathrattle: Give a random friendly minion "Your weapon has +1 Attack".
Lively Demon;4;0;2;;hunter;minion;Adjacent minions have Spell Power +1.
Garbageman Scroll;9;4;;1;hunter;weapon;Combo: Restore 5 Health to a character.
Death's Moonlight;0;;;;rogue;spell;Deal 8 damage to your hero for every spell in your hand.
Amazon Moonlight;8;1;;1;paladin;weapon;Combo: Deal 5 damage to a minion.
Bubbling Garbage;8;1;15;;hunter;minion;Divine Shield.
Wizard of C'thun;6;1;;1;hunter;weapon;Inspire: Restore 4 Health to a random character and lose 1 Durability.
Arcane Skullsplitter;3;7;2;;warrior;minion;Battlecry: Deal 9 damage to a random enemy.
Red Blessings;3;;;;paladin;spell;Take control of a minion with 2 or less Health.
Grey Sight;1;;;;mage;spell;At the end of your turn, Equip a random weapon.
Kabal Offense;10;;;;rogue;spell;Give your minions +4/+4.
Goblin Knife;10;;;;mage;spell;If your deck has no more than 4 Demons, Destroy a minion. Otherwise, Gain 7 Armor.
Marine Pact;4;1;;1;rogue;weapon;Combo: Gain 4 Armor.
Destroyer Fall;8;7;;1;warrior;weapon;Your weapons cost (2) less.
Banshee Calls;0;1;;1;shaman;weapon;Combo: Discover a spell.
Blood Defenses;7;;;;warrior;spell;Give your minions +2/+2.
Stealthy Rager;10;3;7;;druid;minion;Choose One - Gain Taunt; or Gain Mega-Windfury.
Blue Sun;1;;;;warrior;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Banshee Doom;3;2;;1;paladin;weapon;Your weapons cost (1) less.
Captain Bolt;6;9;;1;neutral;weapon;Deathrattle: Deal 8 damage to your hero.
Inspiring Bind;1;;;;shaman;spell;Secret: When a spell is cast, The next Dragon you play costs Health instead of mana.
Bad Mage;10;11;2;;rogue;minion;Battlecry: Deal 0 damage to all enemy minions.
Armored Summoning;1;;;;warrior;spell;Give your Overload (1) minions Overload (3). Draw a card.
Green Conjurer;8;5;1;;paladin;minion;Inspire: Destroy all Demons.
Soulbender Hex;5;1;;1;warrior;weapon;At the beginning of your turn, Equip a random weapon.
Banshee Summoning;7;7;;1;warrior;weapon;Combo: Silence a minion.
Red Check;3;;;;rogue;spell;Give your minions Spell Power +1.
Oracle Calling;6;1;;1;paladin;weapon;At the end of your turn, Give a random friendly minion Spell Power +1.
Deadly Bind;3;;;;shaman;spell;Give your minions +1 Health until end of turn.
Divine Region;1;;;;rogue;spell;Give a random minion in your hand Overload (2). Draw a card.
Moon Guardian;7;2;8;;shaman;minion;Inspire: Gain +1 Attack.
Rowdy Master;3;2;1;;mage;minion;Whenever this minion loses Taunt, Summon a random Mech.
Smoking Commander;9;2;21;;hunter;minion;Whenever this minion gains Windfury, Destroy a Mana Crystal.
Deadly Knight;7;1;1;;mage;minion;Choose One - Destroy all Dragons; or Put a Demon from your hand into play.
Deadly Medic;6;0;1;;rogue;minion;Choose One - Gain Mega-Windfury; or Gain Divine Shield.
Dragon Defense;3;;;;shaman;spell;Give a random minion in your deck +4/+1.
Murloc Whisperer;4;1;1;;shaman;minion;Your Mechs gain Spell Power +2.
Elven Bloodsucker;7;0;1;;druid;minion;Your Totems gain Mega-Windfury.
Humble Adventurer;2;0;2;;priest;minion;Whenever a minion takes damage, Return this minion to your hand.
Wild Gate;3;;;;hunter;spell;Costs (2) less for each Beast you control.
Gypsy Weapon;2;2;;1;warrior;weapon;At the end of your turn, Give a random friendly minion "Your minions cost (3) more".
Critical Gate;1;;;;druid;spell;Give your Overload (2) minions Overload (1). Draw a card.
Diamond Spell;0;;;;mage;spell;Give a random minion in your hand Overload (1).
Deadly Gate;1;;;;mage;spell;Give your Overload (3) minions Overload (1). Draw a card.
High Knight;10;1;1;;hunter;minion;Battlecry: Gain +4/+4 for every spell in your hand.
Ancient Paladin;4;0;1;;neutral;minion;At the end of each turn, Gain +2 Attack for every Totem in your hand.
Divine Moonlight;4;;;;priest;spell;Give your minions "Your weapon has +1 Attack" until end of turn.
Old One Book;5;4;;2;warlock;weapon;Inspire: Your weapons cost (1) more until end of turn.
Greedy Skullsplitter;2;2;5;;shaman;minion;Battlecry: Your opponent draws a card.
Death's Soldier;4;1;1;;neutral;minion;Combo: Destroy a Murloc.
Bloodsucker Growl;4;1;;1;warrior;weapon;Inspire: Your Hero is Immune until end of turn.
Humble Fusion;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Critical Rager;8;7;4;;mage;minion;At the beginning of your turn, Gain Divine Shield until end of turn.
Gatekeeper Fusion;8;1;;5;paladin;weapon;Inspire: The next Totem you play costs Health instead of mana.
Conjurer Bind;4;1;;1;shaman;weapon;Combo: Discover a 4-Cost spell.
Diabolic Destroyer;3;2;3;;mage;minion;Deathrattle: The next Murloc you play costs Health instead of mana.
Trapper Partnership;2;1;;1;warrior;weapon;Inspire: Your Demons gain "Your spells cost (2) more".
Experienced Mindbender;5;10;6;;paladin;minion;Battlecry: If your deck has no more than 1 of any card, Discover a Totem.
Garbage Bolt;1;1;;1;neutral;weapon;At the beginning of your turn, Deal 3 damage to your hero.
Breeder World;1;1;;1;mage;weapon;Combo: Return a Murloc to your hand.
Ancient Destroyer;2;1;2;;priest;minion;Choose One - Freeze a Demon; or Silence a Totem.
Light Beefcake;2;1;1;;rogue;minion;Battlecry: Discover a spell.
Shady Old One;6;8;8;;mage;minion;Whenever this minion takes damage, Your opponent draws a card.
Greedy Growl;2;;;;rogue;spell;Costs (1) less for each Beast you control.
Light Queen;7;5;2;;hunter;minion;Combo: Put a Totem from your hand into play.
Shadow of Star;0;;;;rogue;spell;If you control no minions, Silence a Demon. Otherwise, Add a random weapon to your hand.
Blood Gate;4;;;;paladin;spell;Secret: When a spell is cast targeting a minion, Summon a random 3-Cost minion.
Marine Spell;2;4;;1;druid;weapon;Your spells cost (3) more.
Bubbling Hex;6;;;;shaman;spell;Deal 1 damage to all enemy minions for every spell in your hand.
Stealthy Abomination;2;0;5;;neutral;minion;Whenever this minion loses Charge, The next Demon you play costs Health instead of mana.
Commander Fusion;8;7;;1;neutral;weapon;At the end of your turn, Destroy a Mana Crystal.
Breeder Book;6;7;;1;rogue;weapon;Deathrattle: Destroy a Mana Crystal.
Merchant of C'thun;2;1;;1;hunter;weapon;Whenever your hero attacks, The next Totem you play costs Health instead of mana.
Blue Cast;10;;;;warlock;spell;At the end of your turn, Draw 4 cards.
Bad Book;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Diabolic Moon;5;;;;mage;spell;Whenever you discard a card this turn, Destroy all Dragons.
Gargoyle Counter;3;1;;1;rogue;weapon;Your Hero Power costs (1) less.
Silver Kabalist;9;0;1;;hunter;minion;Combo: Draw 4 cards.
Shadow Adventurer;2;2;7;;paladin;minion;When you draw this card, Your opponent draws a card.
Light Sniper;8;6;2;;mage;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your Hero Power costs (2) less.
Light Offense;4;;;;druid;spell;Freeze a minion for every minion in your hand.
Scientist of C'thun;10;7;;2;warrior;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Snake Calls;5;1;;1;neutral;weapon;Your Hero Power costs (2) less.
Black Adventurer;6;7;7;;shaman;minion;At the beginning of your turn, Deal 7 damage to your hero.
Bishop of C'thun;3;1;;1;hunter;weapon;Battlecry: Summon a random 1-Cost minion.
Silver Hand Calling;1;;;;hunter;spell;Give a random minion in your deck Overload (3). Draw a card.
Dragon Sacrifice;0;;;;druid;spell;Give your minions Overload (1) until end of turn.
Recruit Scroll;8;4;;1;shaman;weapon;At the end of your turn, Summon a random Pirate.
Alchemist Sight;6;1;;3;neutral;weapon;Your spells cost (2) less.
Armored of C'thun;3;;;;warrior;spell;Give a random minion in your hand "Your weapons cost (3) less".
Skeletal Reaver;5;7;6;;neutral;minion;Choose One - Deal 3 damage to a random allied character; or Discard a card.
Skeletal Banshee;10;1;20;;warrior;minion;At the end of your turn, gain Charge.
Demonic Captain;9;1;2;;shaman;minion;Adjacent minions have +1/+4.
Sniper Blessings;7;1;;3;druid;weapon;At the end of your turn, The next Beast you play costs Health instead of mana and lose 1 Durability.
Wise Star;2;;;;warlock;spell;If you control a Secret, Discover a weapon. Otherwise, Discover a Mech.
Power Gate;1;;;;priest;spell;Give your minions Overload (3) until end of turn. Draw a card.
Death's Breeder;3;1;5;;druid;minion;At the end of each turn, Deal 3 damage to your hero.
Silver Star;1;;;;mage;spell;Give your minions "Your weapons cost (1) more" until end of turn.
Archer Well;10;1;;2;priest;weapon;Whenever your hero attacks, Destroy all Beasts.
Worthless Sorcerer;4;0;1;;neutral;minion;At the end of each turn, Gain Spell Power +2 until end of turn.
Stealthy Defense;1;;;;warlock;spell;Give a random minion in your deck +4 Health.
Fel Region;4;;;;priest;spell;Secret: When your opponent uses their Hero Power, Give a random friendly minion in your hand +3 Attack.
Steamweedle Roar;5;;;;shaman;spell;Give your minions +2 Attack.
Inspiring Breadmaker;10;1;1;;warlock;minion;After this attacks and kills a minion, Gain +2/+5 for each damaged minion on the battlefield.
Sniper Gate;7;1;;1;druid;weapon;Inspire: Your Totems gain "Your minions cost (3) less".
Divine Barbarian;7;13;1;;rogue;minion;At the end of each turn, Your opponent draws a card.
Dragon Skullsplitter;10;6;1;;druid;minion;After this attacks and kills a minion, Summon a random 10-Cost minion.
Apprentice Light;3;1;;1;druid;weapon;Your weapons cost (1) less.
Skullsplitter Sun;3;1;;1;paladin;weapon;Combo: Freeze a minion.
Steamweedle Control;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Tauren Spell;3;;;;druid;spell;At the end of your turn, Give a random friendly minion in your hand +2 Health.
Seeker Corruption;7;2;;6;rogue;weapon;Inspire: Give a random friendly minion "Your minions cost (3) more".
Silver Star;3;;;;shaman;spell;Give your minions Spell Power +1.
Awful Mindbender;4;12;1;;rogue;minion;Whenever this minion gains Can't attack, Discard a card.
Silver Bartender;7;3;7;;paladin;minion;At the end of your turn, gain Divine Shield.
Death Reaver;7;2;4;;neutral;minion;Battlecry: Give a random friendly minion "Your weapon has +3 Attack".
Inspiring Breadmaker;5;3;3;;warrior;minion;Inspire: The next Totem you play costs Health instead of mana.
Bloodsucker Fusion;1;1;;1;hunter;weapon;Combo: Add a random weapon to your hand.
Bartender Book;7;2;;1;mage;weapon;At the end of your turn, Give a random friendly minion "Your spells cost (1) less".
Predator Fell;2;1;;2;warrior;weapon;Whenever a friendly minion is attacked, Give a random friendly minion Overload (3).
Green Captain;3;0;3;;mage;minion;Battlecry: Discover a Mech.
Skeletal Control;2;;;;mage;spell;If your opponent controls a Secret, Silence a minion. Otherwise, Summon a random Pirate.
Green Sun;0;;;;warrior;spell;Give a random minion in your deck +2 Health.
Kabalist Offense;2;1;;1;mage;weapon;Battlecry: The next Totem you play costs Health instead of mana.
Ogre Fell;7;2;;4;druid;weapon;Deathrattle: Add a random weapon to your hand.
Steamweedle Cast;3;;;;mage;spell;Secret: When your opponent draws a card, Summon a random 2-Cost minion.
Ambusher Book;9;1;;4;hunter;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Second Mate Sight;5;1;;1;rogue;weapon;Combo: Restore 4 Health to a random character.
Keeper Check;6;5;;4;warrior;weapon;Your spells cost (3) more.
Elven Beefcake;8;9;4;;paladin;minion;Your Pirates are Pirates.
Shattered Gypsy;6;1;1;;druid;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Gatekeeper Knife;5;3;;1;hunter;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Divine Fell;1;;;;paladin;spell;Give a random minion in your deck Overload (3). Draw a card.
Lifebender Summoning;9;7;;1;priest;weapon;Whenever this weapon damages a minion, Summon a random 0-Cost minion.
Sun Trap;8;;;;warrior;spell;Give a random minion in your hand +5/+3.
Lonely Doom;0;;;;mage;spell;Destroy a Mana Crystal.
Scientist Weapon;10;4;;5;druid;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Breadmaker Star;10;1;;2;druid;weapon;Battlecry: Discover a 6-Cost spell.
Shade Corruption;4;1;;1;paladin;weapon;At the beginning of your turn, Put a Demon from your hand into play and lose 1 Durability.
Shadow Archer;6;1;1;;priest;minion;Whenever this minion takes damage, Give a random friendly minion in your hand +4 Attack.
Awful Well;2;;;;shaman;spell;Costs (1) less for each Murloc you control.
Fel Assassin;5;0;1;;priest;minion;Combo: Take control of a minion with 3 or less Attack.
Old Thing Partnership;4;1;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion in your hand Spell Power +1.
Moon Fit;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Murloc Medic;7;1;3;;druid;minion;Choose One - Your Demons gain "Your Hero is Immune"; or Equip a random weapon.
Amateur Fall;1;;;;rogue;spell;Your Murlocs gain "Your spells cost (3) more" for every spell in your hand.
Steamweedle Archer;7;11;1;;druid;minion;Whenever this minion loses Stealth, Equip a random weapon.
Bad Shot;2;;;;mage;spell;Secret: When a friendly minion is attacked, Give a random friendly minion +1 Health.
Holy Alchemist;0;1;1;;rogue;minion;Whenever a weapon is equipped, Discard a card.
First Mate Doom;5;1;;1;paladin;weapon;Inspire: Put a Demon from your hand into play.
Sniper Sight;4;1;;1;shaman;weapon;At the end of your turn, Add a random weapon to your hand.
Onyx Wizard;3;7;3;;druid;minion;Inspire: Deal 10 damage to your hero.
Blue of C'thun;3;;;;shaman;spell;Costs (2) less for each Murloc you control.
Lifebender Portal;10;1;;1;paladin;weapon;At the end of your turn, Give all Pirates in your hand and deck +4 Health.
Conjurer Corruption;10;1;;1;warlock;weapon;Combo: Your Demons gain +5/+1.
Inspiring Hex;0;;;;shaman;spell;Give your minions Overload (1) until end of turn.
Inspiring Apprentice;7;1;12;;shaman;minion;Choose One - Gain Charge until end of turn; or Give a random friendly minion in your hand "Can't be targeted by spells".
Monster Summon;7;1;;2;neutral;weapon;Deathrattle: Summon a random 3-Cost minion.
Trapper Fall;7;7;;2;warlock;weapon;Inspire: Deal 6 damage to a random allied character.
Merchant Summon;5;3;;3;druid;weapon;Combo: Give a random friendly minion Overload (1).
Stealthy Kabalist;9;0;11;;neutral;minion;Whenever this minion loses Taunt, Gain +4 Health for each damaged minion on the battlefield.
Brother Corruption;7;7;;1;druid;weapon;Inspire: The next Murloc you play costs Health instead of mana.
Garbage Moon;8;1;;4;neutral;weapon;Whenever your opponent draws a card, Deal 3 damage to a random enemy.
Mage Well;2;1;;1;priest;weapon;Your spells cost (2) more.
Shady Sight;0;;;;paladin;spell;Give your minions Overload (2) until end of turn.
Shadow of Merchant;4;0;4;;warlock;minion;Battlecry: Give a random friendly minion Stealth.
Shadow Corruption;10;;;;paladin;spell;Combo: Take control of a minion with 10 or less Attack.
Blue of C'thun;0;;;;druid;spell;Give a random minion in your deck "Your minions cost (2) less".
Second Mate Sight;3;1;;1;warlock;weapon;Deathrattle: Put a Dragon from your hand into play.
Solemn King;8;13;1;;warlock;minion;When you draw this card, Give a random friendly minion in your hand "50% chance to attack the wrong target".
Worthless Sorcerer;0;0;1;;priest;minion;Battlecry: Deal 2 damage to a random enemy.
Trapper Fall;2;3;;1;paladin;weapon;Combo: Your opponent draws a card.
Experienced Region;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Red Queen;7;2;11;;priest;minion;Battlecry: If you control a Secret, Discover a Pirate.
Striker Book;8;1;;1;shaman;weapon;Whenever you discard a card, Your Dragons gain "Your weapon has +2 Attack".
Onyx Brother;10;2;17;;warlock;minion;Choose One - Deal 2 damage to a random allied character; or Put a Totem from your hand into play.
Kvaldir World;4;;;;druid;spell;Give a random minion in your hand +4 Attack.
Silver Fell;4;;;;druid;spell;Freeze a minion for every spell in your hand.
Ambusher Weapon;10;1;;1;druid;weapon;At the end of your turn, Give all Mechs in your hand and deck +3/+3 and lose 1 Durability.
Recruiter Weapon;6;1;;4;hunter;weapon;Inspire: The next Demon you play costs Health instead of mana.
Whisperer Summon;7;1;;1;warrior;weapon;Deathrattle: Your Demons gain +3 Health.
Deadly Destroyer;2;8;5;;shaman;minion;Whenever this minion gains Overload (2), Shuffle this minion into your opponent's deck.
Shadow Ogre;4;3;4;;shaman;minion;Combo: Silence a Demon.
Inspiring Wizard;2;1;1;;shaman;minion;Stealth.
Diamond Moon;0;;;;paladin;spell;Give your minions Overload (1) until end of turn.
Holy Sacrifice;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Vampire Fit;5;4;;1;priest;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Abomination Horror;9;4;;2;warrior;weapon;Your Hero is Immune.
Light of C'thun;5;;;;warlock;spell;If you control a Secret, Freeze a Beast. Otherwise, Take control of a minion with 3 or less Attack.
Seer Defenses;2;2;;1;paladin;weapon;Deathrattle: Discard a card.
Electric Shot;0;;;;druid;spell;At the end of your turn, Give a random friendly minion in your hand Overload (1).
Bad Giant;7;4;4;;rogue;minion;After this attacks and kills a minion, Summon a random Totem.
Commander Scroll;10;1;;3;warlock;weapon;Whenever your hero attacks, Give a random friendly minion "Your minions cost (3) less".
Bruiser Shot;8;1;;3;shaman;weapon;At the beginning of your turn, Summon a random Murloc and lose 1 Durability.
Orange Horror;8;;;;mage;spell;Destroy a minion for every spell in your hand.
Humble Bishop;2;0;1;;rogue;minion;Inspire: Gain "Your minions cost (1) less".
Deadly Predator;9;3;11;;paladin;minion;Inspire: Gain +1 Attack.
Deadly Captain;8;0;11;;hunter;minion;Adjacent minions have Spell Power +1.
Bubbling Shade;1;4;3;;hunter;minion;Has Stealth while your opponent has at least 4 minions.
Breadmaker Spell;1;2;;3;shaman;weapon;Combo: Destroy a random friendly minion.
Silver Hand Sacrifice;1;;;;mage;spell;If your deck has no more than 1 of any card, Freeze a Pirate and Destroy a Mana Crystal. Draw a card.
Garbageman Blessings;3;1;;1;warlock;weapon;Battlecry: Gain 1 Armor.
Squashbuckler Control;10;3;;1;mage;weapon;At the beginning of your turn, Give all Demons in your hand and deck +4/+1 and lose 1 Durability.
King Trap;0;1;;1;priest;weapon;Battlecry: Silence a minion.
Marine Calling;9;5;;1;druid;weapon;Combo: Give a random friendly minion +2 Attack.
Merchant Region;3;;;;priest;spell;Give a random friendly minion "Your weapon has +2 Attack".
Holy Defense;2;;;;druid;spell;At the beginning of your next turn, Draw a card.
Kvaldir Horror;1;;;;rogue;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Red Fit;2;;;;hunter;spell;Costs (1) less for each Pirate you control.
Scourge Bind;7;2;;1;hunter;weapon;Combo: Give a random friendly minion in your hand +2 Health.
Humble Gate;5;;;;warrior;spell;Give your minions "Your Hero is Immune" until end of turn.
Rager Knife;6;9;;1;priest;weapon;Inspire: Deal 2 damage to a random allied character and lose 1 Durability.
Keeper Partnership;9;1;;1;druid;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand +5 Health.
Mindbender Portal;2;1;;1;mage;weapon;Inspire: Add a random weapon to your hand.
Shattered Scientist;5;3;1;;priest;minion;Adjacent minions have Spell Power +1.
Wise Ogre;6;2;3;;neutral;minion;Your Murlocs gain +3 Health.
Jade Soldier;10;2;2;;priest;minion;Battlecry: If your opponent has at least 1 minions, Deal 6 damage to all enemy minions and Deal 9 damage to your hero.
Wise Sun;4;;;;rogue;spell;Restore 4 Health to a random character.
Demon Shot;5;6;;1;druid;weapon;Combo: Deal 6 damage to a random enemy.
Tortured Experiment;7;2;1;;druid;minion;Choose One - Destroy a minion; or Silence a minion.
Oracle Defense;4;1;;1;warlock;weapon;Combo: Take control of a minion with 3 or less Health.
Green Growl;3;;;;hunter;spell;Give your minions Spell Power +1 until end of turn.
Deaf Book;10;;;;hunter;spell;Take control of a minion with 9 or less Health for every minion in your hand.
Moon Cast;3;;;;druid;spell;At the beginning of your next turn, Give a random friendly minion in your hand +2 Attack.
Bad Sergeant;5;3;6;;priest;minion;Your Murlocs are Dragons.
Arcane Beefcake;8;1;10;;shaman;minion;Whenever a weapon is equipped, Summon a random Pirate.
Dragon Star;1;;;;warlock;spell;Deal 0 damage to a minion.
Lonely Scourge;9;14;4;;neutral;minion;Whenever an enemy minion is summoned, Deal 3 damage to a random allied character.
Red Medic;7;6;10;;mage;minion;Battlecry: Discard a card.
Bloodsucker Book;9;6;;1;warlock;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Divine Destroyer;5;1;3;;warrior;minion;Choose One - Discover a weapon; or Deal 2 damage to an enemy character.
Green Summoning;0;;;;paladin;spell;If you have at least 8 cards in hand, Deal 4 damage to all enemy minions. Otherwise, Deal 10 damage to a random allied character.
Divine Adventurer;3;0;1;;warlock;minion;Choose One - Your Hero is Immune; or Can't be targeted by spells.
Tauren Fall;8;;;;priest;spell;If your deck has at least 19 Murlocs, Discover a Pirate. Otherwise, Destroy a minion.
Sergeant Doom;8;1;;2;rogue;weapon;Combo: Deal 4 damage to a minion.
Brother Fit;6;10;;1;druid;weapon;Inspire: Your Beasts gain "Your weapons cost (3) more" and lose 1 Durability.
Kvaldir Bartender;9;3;7;;mage;minion;After this attacks and kills a minion, Gain +3 Health for every Pirate in your hand.
Experienced Defense;8;;;;hunter;spell;Restore 8 Health to a random character.
Shady Offense;0;;;;druid;spell;Give a random minion in your hand +1 Health.
Dragon Demon;8;4;7;;warlock;minion;Deathrattle: Gain 2 Armor.
Inspiring Scientist;9;0;1;;shaman;minion;When you draw this card, Gain 9 Armor.
Shattered Fusion;3;;;;mage;spell;At the end of your turn, Summon a random Totem.
Lifebender Bind;10;1;;1;hunter;weapon;Battlecry: Discover a 10-Cost spell.
Garbageman Sacrifice;7;1;;5;neutral;weapon;Battlecry: Return a Mech to your hand.
Murloc Kabalist;2;7;2;;rogue;minion;At the beginning of your turn, Destroy 3 of your Mana Crystals.
Solemn Archer;0;1;1;;warlock;minion;When this card is discarded, Deal 3 damage to a random enemy.
Holy Mindbender;4;2;2;;priest;minion;Battlecry: Deal damage equal to this minion's Health.
Fel Destroyer;9;4;16;;priest;minion;Whenever this minion attacks, Shuffle this minion into your opponent's deck.
Steamweedle Giant;3;0;1;;priest;minion;When this card is discarded, Summon a random Murloc.
Tortured Ogre;8;2;5;;paladin;minion;After this attacks and kills a minion, Give a random friendly minion in your hand +3 Attack.
Demonic Light;3;;;;warlock;spell;Combo: Summon a random Beast.
Inspiring Region;8;;;;rogue;spell;Give all Beasts in your hand and deck Spell Power +1 for every spell in your hand.
Parasitic Skullsplitter;1;0;1;;shaman;minion;Stealth.
Dark Garbageman;4;5;1;;druid;minion;Choose One - Your minions cost (1) less; or Can't be targeted by spells or Hero Powers.
Onyx Hex;1;;;;druid;spell;If your deck has no more than 18 Totems, Deal 2 damage to an enemy character. Otherwise, Discard a card. Draw a card.
Sorcerer Weapon;5;1;;3;priest;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Shade Summoning;3;1;;1;neutral;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Wall Corruption;3;1;;1;mage;weapon;At the end of your turn, Destroy a Mana Crystal.
Onyx Ghost;7;0;2;;paladin;minion;Combo: Your Beasts gain +3 Health.
Recruiter Offense;5;5;;2;druid;weapon;Whenever a Mech with Overload (3) is summoned, Draw a card.
Bartender Bolt;9;1;;1;shaman;weapon;Whenever this weapon damages a minion, Give a random friendly minion +5 Attack.
Dragon Call;5;;;;shaman;spell;Your Murlocs gain +3 Attack.
Assassin Gate;10;1;;1;hunter;weapon;Combo: Deal 3 damage to all enemy minions.
Solemn Scientist;8;10;2;;warrior;minion;Choose One - Gain +2 Health for each damaged minion on the battlefield; or Deal 4 damage to HIMSELF.
Commander Doom;6;8;;1;druid;weapon;Inspire: Give a random friendly minion "Your weapons cost (2) more" and lose 1 Durability.
Humble Corruption;7;;;;paladin;spell;Destroy all Dragons for every minion in your hand.
Demonic Calls;1;;;;warrior;spell;Combo: Deal 7 damage to your hero. Draw a card.
Zephyr Brother;6;0;1;;neutral;minion;Combo: Destroy a minion.
Experienced Underground;7;4;9;;hunter;minion;Enrage: Can't be targeted by spells or Hero Powers.
Death's Ghost;6;6;8;;druid;minion;Whenever this minion attacks, Destroy a Mana Crystal.
Paladin of C'thun;6;1;;1;druid;weapon;Whenever your hero attacks, Put a Mech from your hand into play.
Civilian Defenses;10;1;;2;paladin;weapon;Combo: Deal 5 damage to all enemy minions.
Dark Marine;8;4;2;;rogue;minion;Whenever this minion attacks, Destroy all Beasts.
Tauren Archer;3;3;2;;neutral;minion;Choose One - Gain Taunt; or Gain Stealth.
Ghost Book;3;1;;1;priest;weapon;At the end of your turn, Add a random weapon to your hand.
Garbage Trap;10;6;;3;hunter;weapon;Whenever your hero attacks, Discard a card.
Master Fusion;4;1;;1;mage;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Rowdy Moon;1;;;;shaman;spell;Give a random minion in your hand "Your weapons cost (3) more". Draw a card.
Seeker Bind;6;3;;4;warlock;weapon;Deathrattle: Your opponent draws a card.
Jade Breeder;6;4;1;;hunter;minion;Whenever your hero is attacked, Draw a card.
Shady Pact;2;;;;priest;spell;Give a random minion in your deck +4 Attack.
Soldier Partnership;9;2;;4;mage;weapon;At the end of your turn, Give a random friendly minion +1 Health and lose 1 Durability.
Ninja Fusion;10;1;;1;priest;weapon;Whenever an enemy minion is summoned, Gain 8 Armor.
Blood Assassin;6;4;1;;paladin;minion;Your Pirates gain +2 Attack.
Keeper Growl;8;4;;2;mage;weapon;Combo: Draw a card.
Deadly Sight;5;;;;mage;spell;Your Dragons gain Spell Power +1 for every minion in your hand.
Blue Underground;5;10;3;;hunter;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your spells cost (2) more.
Solemn Sun;1;;;;mage;spell;Combo: Discover a spell.
Divine Fell;2;;;;priest;spell;If your opponent controls a Secret, Freeze a Beast. Otherwise, Draw a card.
Stealthy Nether;1;;;;druid;spell;Give a random minion in your deck "Your spells cost (1) more". Draw a card.
Garbage Moon;10;3;;1;priest;weapon;Whenever a weapon is broken, Restore 10 Health to a random character.
Merchant Seer;5;0;3;;shaman;minion;Inspire: Gain "Your weapons cost (3) less".
Worthless Scroll;4;;;;hunter;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Greedy Knife;3;;;;rogue;spell;Combo: Destroy a Dragon.
Bubbling Knife;0;;;;warlock;spell;Give a random minion in your deck "Your Hero is Immune".
Jade Marine;3;4;2;;rogue;minion;After this attacks and kills a minion, Deal 6 damage to a random enemy.
Tortured Vampire;2;3;7;;neutral;minion;Battlecry: If your deck has no more than 7 Dragons, Deal damage equal to this minion's Attack and Return this minion to your hand.
Wall Light;7;2;;4;neutral;weapon;At the end of your turn, Your Murlocs gain "Your spells cost (2) more" and lose 1 Durability.
Oracle Moon;2;1;;2;priest;weapon;Combo: Give a random friendly minion "Your weapons cost (2) more".
Giant Portal;8;1;;1;warrior;weapon;Battlecry: Draw 2 cards.
Bad Defenses;1;;;;mage;spell;Whenever your opponent casts a spell this turn, Add a random weapon to your hand.
Stealthy Region;10;;;;warrior;spell;Take control of a minion with 10 or less Health for every spell in your hand.
Silver World;7;;;;rogue;spell;Give a random friendly minion in your hand +4 Attack for every minion in your hand.
Ogre Moonlight;9;1;;1;mage;weapon;Whenever this weapon damages a minion, Summon a random 6-Cost minion.
Bomber Book;6;7;;2;neutral;weapon;Combo: Deal 8 damage to your hero.
Elven Bolt;3;;;;mage;spell;Give your minions +1 Health.
Murloc Defense;6;1;;2;hunter;weapon;Combo: Put a Murloc from your hand into play.
Ninja Partnership;3;1;;3;warrior;weapon;Inspire: Give a random friendly minion "Your spells cost (1) more" and lose 1 Durability.
Monster Corruption;8;4;;1;warrior;weapon;Your Hero is Immune.
Diabolic Corruption;5;;;;druid;spell;Put a Totem from your hand into play for every spell in your hand.
Moon Old One;7;9;3;;rogue;minion;Whenever this minion gains Windfury, Shuffle this minion into your deck.
Predator Cast;2;1;;2;warlock;weapon;Inspire: Deal 5 damage to a random allied character.
Recruiter Defense;8;4;;1;neutral;weapon;At the end of your turn, Summon a random Beast and lose 1 Durability.
Furious First Mate;10;4;3;;neutral;minion;Battlecry: Gain +3 Health for every minion in your hand.
Wall World;8;4;;5;warlock;weapon;Whenever a Pirate with Overload (3) is summoned, Summon a random Totem.
Mage Sacrifice;4;1;;1;mage;weapon;Your weapon has +3 Attack.
Bad Calls;5;;;;shaman;spell;Costs (4) less for each Pirate you control.
Onyx Summon;10;;;;mage;spell;If your opponent controls a Secret, Deal 8 damage to all enemy minions and Your Beasts gain Spell Power +1.
Diamond Apprentice;6;3;1;;paladin;minion;Spell Power +3.
Deaf Hands;9;;;;mage;spell;If you control no minions, Deal 3 damage to an enemy character. Otherwise, Destroy a minion.
Grey Knight;7;1;2;;paladin;minion;Adjacent minions have +3 Attack.
Priestess Sacrifice;4;2;;1;rogue;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Breadmaker Growl;7;8;;1;warrior;weapon;Battlecry: Add a random weapon to your hand.
Grey Portal;9;;;;paladin;spell;Combo: Deal 8 damage to a minion.
Furious Offense;1;;;;priest;spell;Give your Overload (1) minions Overload (1). Draw a card.
Electric Partnership;4;;;;shaman;spell;At the end of your turn, Your Murlocs gain "Your weapons cost (2) less".
Blood Horror;8;;;;warlock;spell;Discover a 8-Cost spell.
Onyx Adventurer;8;11;1;;shaman;minion;Whenever this minion takes damage, Equip a random weapon.
Dragon Reaver;3;0;1;;rogue;minion;Inspire: Summon a random Beast.
Moon Blessings;1;;;;paladin;spell;Give a random minion in your hand "Your minions cost (1) less".
Recruit Sacrifice;9;9;;1;priest;weapon;Combo: Freeze a Dragon.
Power Partnership;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Greedy Knight;10;7;6;;priest;minion;Whenever this minion gains Divine Shield, Gain +2 Attack for each damaged minion on the battlefield.
Jade Partnership;1;;;;druid;spell;Deal 8 damage to a random enemy. Draw a card.
Parasitic Defenses;10;;;;druid;spell;Your Demons gain +5/+5 for every minion in your hand.
Seeker Twist;8;2;;3;mage;weapon;Whenever this weapon damages a minion, Deal 1 damage to your hero.
Jade Seeker;10;0;3;;warrior;minion;When this card is discarded, Restore 8 Health to a random character.
Seer Defense;2;1;;1;druid;weapon;Inspire: Your weapons cost (3) less until end of turn.
White Amazon;9;3;7;;priest;minion;At the beginning of your turn, Give a random friendly minion +3 Attack.
Bad Master;9;5;6;;shaman;minion;Inspire: Gain "Your opponent's Hero Power costs (2) less".
Dark Fall;8;;;;warlock;spell;Destroy a minion for every spell in your hand.
Critical Horror;7;;;;warlock;spell;If you control a Secret, Return a Pirate to your hand. Otherwise, Draw 3 cards.
Tauren Soulbender;4;2;1;;hunter;minion;Inspire: Gain 2 Armor.
Divine King;7;0;17;;mage;minion;Whenever this minion loses Taunt, Equip a random weapon.
Goblin Doom;0;;;;warrior;spell;Give a random minion in your deck "Your weapons cost (2) less".
Electric Blessings;4;;;;druid;spell;Combo: Destroy all Beasts.
Silver Sorcerer;3;0;2;;rogue;minion;Deathrattle: Draw a card.
Skullsplitter Trap;10;2;;4;warlock;weapon;Battlecry: Destroy a Mech.
Furious Calls;1;;;;hunter;spell;Give a random minion in your hand +1 Attack.
Silver Hand Summon;1;;;;warrior;spell;If your hand is empty, Freeze a Pirate and Give a random friendly minion Overload (2). Draw a card.
Blood Keeper;8;6;7;;warlock;minion;Inspire: Add a random weapon to your hand.
Skeletal Fall;3;;;;hunter;spell;Give your minions Spell Power +1 until end of turn.
Paladin Corruption;3;1;;1;rogue;weapon;Deathrattle: Put a Mech from your hand into play.
Ogre Book;4;5;;1;paladin;weapon;At the end of your turn, Deal 10 damage to a random allied character.
Orange Demon;2;1;21;;neutral;minion;Battlecry: If you have at least 8 cards in hand, Silence a Mech.
Breeder Moonlight;4;4;;2;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Mage Twist;6;1;;1;neutral;weapon;At the end of your turn, Your Demons gain "Your minions cost (2) less" and lose 1 Durability.
Gypsy Corruption;9;5;;3;shaman;weapon;Combo: Silence a Totem.
Shattered Fell;3;;;;rogue;spell;Give a random minion in your hand +4 Health.
Elven Gate;8;;;;shaman;spell;Secret: When a Totem dies, Give all Pirates in your hand and deck +3 Health.
Jade Squashbuckler;3;7;5;;hunter;minion;Choose One - Gain Stealth; or Gain Overload (2).
Murloc Spell;1;;;;rogue;spell;Give a random minion in your deck Overload (1). Draw a card.
Marine Nether;8;6;;1;priest;weapon;Deathrattle: Give a random friendly minion in your hand "Your spells cost (1) less".
Captain Weapon;7;5;;1;mage;weapon;At the end of your turn, Destroy a Mana Crystal.
Power Shot;0;;;;rogue;spell;Give a random minion in your hand Spell Power +1.
Arcane Bartender;7;8;2;;hunter;minion;Divine Shield.
Apprentice Spell;8;4;;3;rogue;weapon;Battlecry: Discover a Totem.
Silver Hand Giant;10;2;2;;mage;minion;Choose One - Add a random weapon to your hand; or Give all Murlocs in your hand and deck +4/+1.
Awful Beefcake;3;5;2;;shaman;minion;Enrage: 50% chance to attack the wrong target.
Guardian Pact;10;1;;2;warrior;weapon;At the end of your turn, Give all Mechs in your hand and deck +2/+5 and lose 1 Durability.
Soulbender Portal;7;1;;1;warrior;weapon;Combo: Destroy a minion.
Experienced Nether;5;;;;mage;spell;Summon a random Demon for every minion in your hand.
Wise Sun;5;;;;druid;spell;Put a Pirate from your hand into play for every minion in your hand.
Grey Blessings;2;;;;warrior;spell;Secret: When a friendly minion is attacked, Give a random friendly minion in your hand Spell Power +1.
High Seer;9;0;15;;shaman;minion;Adjacent minions have Spell Power +1.
Amateur World;5;;;;priest;spell;Give your minions +2 Attack.
Kvaldir Adventurer;8;2;18;;druid;minion;When this card is discarded, Destroy a Mana Crystal.
Fel Seer;6;0;13;;rogue;minion;Inspire: Return this minion to your hand.
Lonely Bind;1;;;;mage;spell;If your deck has no more than 2 Mechs, Freeze a minion. Otherwise, Silence a minion.
Experiment Gate;5;1;;1;paladin;weapon;At the beginning of your turn, Your Pirates gain "Your weapon has +2 Attack" and lose 1 Durability.
Deaf Sight;2;;;;paladin;spell;Give a random minion in your hand "Your spells cost (2) less".
Dragon Sacrifice;0;;;;hunter;spell;Secret: When a Demon with Overload (2) is summoned, Draw 2 cards.
Ancient Roar;9;;;;rogue;spell;Give a random minion in your hand +4/+5.
Murloc Well;8;8;;2;neutral;weapon;Battlecry: Give a random friendly minion "Your spells cost (2) more".
Silver Call;0;;;;warlock;spell;Give a random friendly minion in your hand "Your weapons cost (3) more" for every minion in your hand.
Onyx Seer;7;2;13;;neutral;minion;After this attacks and kills a minion, Gain Charge until end of turn.
Onyx Queen;9;0;1;;mage;minion;Battlecry: Gain +1/+4 for every minion in your hand.
Amateur Fell;0;;;;warrior;spell;Combo: Silence a Demon.
Gold Summoning;0;;;;druid;spell;Give a random minion in your hand Overload (1).
White Soulbender;6;1;1;;shaman;minion;Choose One - Gain +3/+3 for every Mech in your hand; or Deal 6 damage to HIMSELF.
Goblin Paladin;3;1;9;;mage;minion;Choose One - Your weapons cost (1) less; or Your weapons cost (1) more.
Tauren Master;0;3;1;;neutral;minion;Choose One - Your spells cost (2) less; or Your weapons cost (3) more.
Paladin Pact;5;1;;4;mage;weapon;Your spells cost (1) more.
Stealthy Knife;0;;;;warrior;spell;Give a random minion in your deck +2 Health.
Archer Scroll;3;1;;4;warlock;weapon;Inspire: Give a random friendly minion in your hand "Your weapons cost (3) more".
Solemn Commander;4;1;1;;neutral;minion;Has Taunt while your deck has at least 9 Murlocs.
Civilian Summon;7;1;;4;rogue;weapon;Your minions cost (1) less.
Moon Garbage;10;1;8;;rogue;minion;Choose One - Deal 6 damage to all enemy minions; or Discover a 9-Cost spell.
Wild Bomber;7;4;13;;druid;minion;Whenever this minion attacks, Give a random friendly minion "Your spells cost (2) more".
Demonic Corruption;1;;;;paladin;spell;Secret: When a Dragon dies, Destroy a random friendly minion. Draw a card.
Predator Well;1;1;;1;priest;weapon;Combo: Equip a random weapon.
Armored Blessings;9;;;;druid;spell;Give your minions +2/+4.
Kvaldir Brother;5;0;7;;druid;minion;At the end of each turn, Gain Taunt until end of turn.
Death's Control;4;;;;shaman;spell;If you control a Secret, Take control of a minion with 2 or less Attack. Otherwise, Freeze a Mech.
Giant Nether;7;1;;7;warlock;weapon;Inspire: Your spells cost (1) more until end of turn.
Parasitic Soulbender;5;4;3;;paladin;minion;Battlecry: Gain 1 Armor.
Reaver Light;5;1;;3;shaman;weapon;At the beginning of your turn, Give a random friendly minion Overload (1) and lose 1 Durability.
Bad Amazon;6;2;7;;warrior;minion;At the end of your turn, gain Taunt.
Bubbling Sacrifice;1;;;;shaman;spell;Secret: When a minion with Overload (2) is summoned, Give a random friendly minion in your hand +2 Health. Draw a card.
Trapper Defenses;9;1;;2;paladin;weapon;Battlecry: Destroy a minion.
Kabal Defenses;1;;;;rogue;spell;Give your Overload (1) minions Overload (1). Draw a card.
Kvaldir Medic;10;10;8;;warlock;minion;Your Murlocs are Mechs.
Rager Star;6;6;;3;druid;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Commander Spell;3;1;;1;mage;weapon;Inspire: Your minions cost (3) less until end of turn.
Merchant Nether;9;;;;priest;spell;If your opponent has at least 3 minions, Restore 10 Health to a character. Otherwise, Draw a card.
Beefcake Roar;4;1;;5;warlock;weapon;Your minions cost (3) more.
Queen Calls;9;1;;1;paladin;weapon;Combo: Take control of a minion with 8 or less Attack.
Striker Offense;3;1;;6;priest;weapon;Combo: Destroy a random friendly minion.
Babbling Scroll;7;;;;warlock;spell;If your deck has at least 5 Demons, Take control of a minion with 1 or less Attack and Give a random friendly minion in your hand "Your weapons cost (3) less".
Amateur Fusion;9;;;;shaman;spell;If your hand is empty, Silence a minion and Gain 8 Armor.
Stealthy First Mate;1;0;1;;warrior;minion;Battlecry: Return a Totem to your hand.
Black Twist;2;;;;mage;spell;Costs (1) less for each Totem you control.
Tauren of C'thun;3;;;;priest;spell;Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Snake Hands;8;3;;1;warrior;weapon;Battlecry: Draw 2 cards.
Rowdy Hands;5;;;;priest;spell;Put a Murloc from your hand into play for every minion in your hand.
Lonely Bartender;8;6;7;;mage;minion;Choose One - Gain Spell Power +2 until end of turn; or Deal 4 damage to a random enemy.
Wild Light;3;;;;warrior;spell;If you control a Secret, Destroy a Beast. Otherwise, Add a random weapon to your hand.
Blood Twist;7;;;;hunter;spell;Your Pirates gain +1/+1 for every minion in your hand.
Humble Fall;6;;;;priest;spell;Discover a 3-Cost spell for every minion in your hand.
Blood Guardian;8;10;4;;paladin;minion;Whenever your opponent casts a spell, Deal 1 damage to HIMSELF.
Smoking Bolt;0;;;;priest;spell;Give a random minion in your hand +1 Health.
Blue Garbage;2;0;4;;neutral;minion;Inspire: Gain "Your spells cost (1) more".
Fel Spell;1;;;;hunter;spell;Give a random minion in your deck Overload (1). Draw a card.
Time Pact;10;;;;shaman;spell;Combo: Give all Beasts in your hand and deck +2/+3.
Worthless Weapon;8;;;;shaman;spell;Give a random friendly minion in your hand +1/+3 for every spell in your hand.
Reaver Fit;9;2;;1;warlock;weapon;Battlecry: Your Mechs gain +5 Health.
Awful Squashbuckler;7;3;5;;shaman;minion;Whenever this minion gains Can't attack, Give a random friendly minion +4 Attack.
Diamond Well;1;;;;rogue;spell;Destroy a random friendly minion for every minion in your hand. Draw a card.
Black Bind;1;;;;druid;spell;Give a random minion in your deck Overload (3). Draw a card.
Rowdy Gate;0;;;;priest;spell;Silence a minion.
Tortured Scourge;10;11;3;;paladin;minion;Inspire: Gain Spell Power +1.
High Partnership;1;;;;rogue;spell;Give your Overload (1) minions Overload (1). Draw a card.
Experienced Partnership;1;;;;paladin;spell;At the beginning of your next turn, Give a random friendly minion Overload (3). Draw a card.
Experienced Barbarian;7;9;2;;paladin;minion;Battlecry: Add a random weapon to your hand.
Ambusher Fell;10;1;;1;priest;weapon;Whenever this weapon damages a minion, Draw 4 cards.
Shade Fusion;8;2;;5;warlock;weapon;Whenever your hero attacks, Discard a card.
Jade Offense;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
Murloc Fell;1;;;;priest;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Experienced Giant;4;0;1;;hunter;minion;Choose One - Discover a Pirate; or Destroy a Demon.
Divine Keeper;10;0;1;;druid;minion;Battlecry: Gain +2/+5 for every minion in your hand.
Parasitic Garbageman;3;1;1;;hunter;minion;When this card is discarded, Summon a random 2-Cost minion.
Sun Sniper;7;0;1;;rogue;minion;After this attacks and kills a minion, Gain +5 Attack for each damaged minion on the battlefield.
Goblin Control;0;;;;warlock;spell;At the beginning of your next turn, Deal 1 damage to a random allied character.
Bubbling Star;1;;;;shaman;spell;Your opponent draws a card for every minion in your hand.
Underground Summon;8;1;;1;warrior;weapon;At the end of your turn, Restore 5 Health to a random character and lose 1 Durability.
Bad Fusion;0;;;;shaman;spell;At the beginning of your next turn, Deal 2 damage to a random enemy.
Grey Horror;4;;;;hunter;spell;Give your minions +1 Attack until end of turn.
Skeletal Rager;10;0;1;;mage;minion;Battlecry: If you control a Secret, Take control of a minion with 10 or less Health and Discard a card.
Garbageman Moonlight;2;1;;1;mage;weapon;Combo: The next Dragon you play costs Health instead of mana.
Apprentice Check;10;2;;1;paladin;weapon;Whenever your hero attacks, Give all Mechs in your hand and deck +4 Health.
Kabal Summon;1;;;;paladin;spell;Give a random minion in your deck "Your spells cost (1) more". Draw a card.
Gold Abomination;8;2;1;;rogue;minion;Whenever this minion loses Mega-Windfury, Draw a card.
Bubbling Commander;2;9;3;;priest;minion;Whenever this minion attacks, Destroy a random friendly minion.
Beefcake Calls;6;2;;1;druid;weapon;Your opponent's Hero Power costs (2) less.
Bruiser Partnership;7;7;;1;hunter;weapon;Whenever your hero attacks, Deal 4 damage to your hero.
Dragon Scourge;5;4;8;;druid;minion;Choose One - Gain Spell Power +1 for every Totem in your hand; or Give a random friendly minion Overload (2).
Light Roar;3;;;;shaman;spell;Combo: Summon a random Beast.
Seer Shot;9;7;;1;warlock;weapon;Battlecry: Give a random friendly minion "Your Hero Power costs (1) less".
Breadmaker Horror;10;1;;1;hunter;weapon;Whenever your hero attacks, Your Demons gain +5/+2.
Solemn Nether;4;;;;hunter;spell;Costs (3) less for each Dragon you control.
Orange Portal;6;;;;hunter;spell;At the beginning of your next turn, Give all Beasts in your hand and deck +1 Attack.
Bomber Hands;6;1;;1;neutral;weapon;Inspire: Destroy all Demons and lose 1 Durability.
Giant Hands;8;1;;1;priest;weapon;Combo: Take control of a minion with 7 or less Health.
Trapper Roar;6;1;;2;druid;weapon;At the beginning of your turn, Put a Totem from your hand into play and lose 1 Durability.
Goblin Partnership;10;;;;rogue;spell;Deal 8 damage to all enemy minions for every spell in your hand.
Bomber Nether;2;3;;3;mage;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Shade Weapon;9;1;;1;shaman;weapon;Inspire: Restore 8 Health to a random character.
Monster Nether;8;1;;3;rogue;weapon;Your opponent's Hero Power costs (2) less.
Lifebender Pact;9;1;;1;neutral;weapon;Inspire: Summon a random 7-Cost minion.
Giant Hands;1;1;;2;mage;weapon;Inspire: Deal 2 damage to your hero and lose 1 Durability.
Jade Master;2;2;1;;neutral;minion;Inspire: Gain "Your minions cost (1) more".
Power Summon;0;;;;mage;spell;Give a random minion in your deck +3 Health.
Death Doom;4;;;;warrior;spell;Combo: Destroy all Dragons.
Ogre Fusion;9;2;;1;neutral;weapon;Inspire: Draw 3 cards and lose 1 Durability.
Ogre Calls;7;3;;3;warlock;weapon;Inspire: Your spells cost (1) less until end of turn.
Green Nether;5;;;;paladin;spell;Give your minions "Your opponent's Hero Power costs (2) less" until end of turn.
Garbage Moonlight;4;9;;1;druid;weapon;Deathrattle: Destroy a random friendly minion.
Green Moonlight;0;;;;hunter;spell;Give your minions Overload (2) until end of turn.
Skeletal Rager;6;0;5;;neutral;minion;Costs (3) less for each Pirate you control.
Lively Wizard;10;0;1;;warlock;minion;Your Beasts gain +4/+4.
Jade Bolt;3;;;;rogue;spell;Costs (2) less for each Murloc you control.
Solemn Recruiter;3;1;4;;paladin;minion;Choose One - Shuffle this minion into your opponent's deck; or Your Beasts gain "Can't be targeted by spells".
Jade Fell;10;;;;priest;spell;If your opponent controls a Secret, Take control of a minion with 6 or less Health. Otherwise, Destroy a minion.
Old One Weapon;1;1;;3;hunter;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Zephyr Bartender;4;7;2;;neutral;minion;At the beginning of your turn, Deal 8 damage to a random enemy.
Solemn Moon;2;;;;warrior;spell;Give a random friendly minion in your hand Spell Power +1.
Scientist Summoning;10;2;;1;rogue;weapon;Inspire: Give all Totems in your hand and deck +1/+5.
Holy Barbarian;2;0;1;;mage;minion;At the beginning of your turn, Give a random friendly minion in your hand Windfury.
Shadow Knife;3;;;;paladin;spell;Give a random minion in your hand "Your spells cost (3) less".
Wild Wall;5;2;16;;druid;minion;At the end of your turn, gain Overload (3).
Master Moon;9;1;;1;hunter;weapon;Whenever your opponent uses their Hero Power, Give a random friendly minion +3/+2.
Skeletal Calls;8;;;;paladin;spell;Give all Murlocs in your hand and deck +3 Health.
Kvaldir Wizard;5;2;1;;priest;minion;Your Mechs gain +3 Health.
Paladin Spell;6;1;;1;warrior;weapon;Whenever a weapon is broken, Give a random friendly minion "Your minions cost (3) less".
Bubbling Experiment;7;7;4;;paladin;minion;Your Beasts are Totems.
Merchant of C'thun;7;1;;5;warrior;weapon;At the beginning of your turn, Deal 4 damage to a random allied character.
Conjurer Blessings;5;2;;1;druid;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Bishop Defense;5;3;;1;priest;weapon;Deathrattle: Your Mechs gain "Your weapons cost (1) more".
Conjurer Light;7;2;;1;paladin;weapon;Inspire: Give all Mechs in your hand and deck Spell Power +1 and lose 1 Durability.
Master Growl;9;1;;7;warlock;weapon;At the beginning of your turn, Deal 3 damage to a random allied character and lose 1 Durability.
Shady Mage;3;4;1;;hunter;minion;Stealth.
Medic Calls;10;7;;1;paladin;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Sun Sacrifice;3;;;;rogue;spell;Costs (2) less for each Demon you control.
Divine Adventurer;9;2;2;;neutral;minion;Battlecry: Gain +2/+1 for every spell in your hand.
Mage Counter;3;1;;1;paladin;weapon;Your spells cost (1) less.
Ancient Grinder;9;3;16;;druid;minion;Whenever this minion attacks, Return this minion to your hand.
Inspiring Murloc;8;1;15;;mage;minion;At the end of each turn, Add a random weapon to your hand.
Parasitic Whisperer;8;1;3;;warrior;minion;Choose One - Destroy a Totem; or Discover a 4-Cost spell.
Old One Control;5;8;;2;druid;weapon;Whenever a Demon with Overload (1) is summoned, Your opponent draws a card.
Garbageman Partnership;5;1;;1;warrior;weapon;At the end of your turn, Draw a card.
Moon Barbarian;5;1;9;;hunter;minion;At the end of each turn, Deal 1 damage to your hero.
Diamond Nether;3;;;;warrior;spell;Costs (2) less for each Murloc you control.
Solemn Fit;3;;;;priest;spell;Return a Mech to your hand for every spell in your hand.
Kabal Hands;8;;;;paladin;spell;Give your minions +1/+4.
Red Moon;0;;;;shaman;spell;Combo: Silence a minion.
Solemn Beefcake;3;2;1;;warrior;minion;Battlecry: If you control a Secret, Silence a minion and Give a random friendly minion in your hand Charge.
Furious Hands;0;;;;paladin;spell;Combo: Add a random weapon to your hand.
Shattered Mage;10;0;6;;druid;minion;Battlecry: If your deck has at least 2 Pirates, Deal 1 damage to all enemy minions and Restore 1 Health to a random character.
Wild Star;1;;;;shaman;spell;Give your minions Overload (3) until end of turn. Draw a card.
Paladin Hex;10;2;;6;hunter;weapon;Combo: Silence a minion.
Elven Counter;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Garbage of C'thun;8;9;;2;mage;weapon;Your weapons cost (2) more.
Steamweedle Banshee;4;4;1;;hunter;minion;Enrage: Your minions cost (1) less.
White Horror;1;;;;rogue;spell;If your opponent controls a Secret, Return a Murloc to your hand. Otherwise, Discover a Dragon.
Ogre Growl;6;3;;1;rogue;weapon;At the end of your turn, The next Dragon you play costs Health instead of mana and lose 1 Durability.
Shattered Counter;3;;;;warrior;spell;Silence a Dragon for every spell in your hand.
Squashbuckler Bolt;2;1;;1;hunter;weapon;Battlecry: Give a random friendly minion in your hand Spell Power +1.
Onyx Counter;5;;;;shaman;spell;Give a random minion in your hand +4/+1.
Silver Hand Captain;4;4;1;;paladin;minion;Your Demons gain Charge.
Shady Barbarian;7;4;8;;rogue;minion;After this attacks and kills a minion, Return this minion to your hand.
Moon Mage;9;2;9;;hunter;minion;Inspire: Gain +3 Attack.
Armored Recruiter;8;7;13;;hunter;minion;Battlecry: If your deck has no more than 1 of any card, Destroy a Beast.
Time Summoning;1;;;;rogue;spell;Give a random minion in your hand +1 Attack.
Death Offense;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Ghost Summon;2;2;;1;mage;weapon;Your spells cost (2) more.
Shady Knight;4;0;1;;druid;minion;Deathrattle: Gain +3 Health for each damaged minion on the battlefield.
Wall Weapon;7;1;;6;hunter;weapon;At the end of your turn, Give a random friendly minion in your hand "Your minions cost (3) more" and lose 1 Durability.
Breadmaker Growl;6;1;;1;rogue;weapon;At the beginning of your turn, Summon a random Mech.
Giant Region;6;6;;1;mage;weapon;Battlecry: Silence a minion.
Jade Shade;8;0;3;;neutral;minion;Inspire: Gain 6 Armor.
Light World;0;;;;druid;spell;Give your minions "Your minions cost (3) more" until end of turn.
Demon Weapon;9;3;;3;shaman;weapon;Whenever a minion takes damage, The next Murloc you play costs Health instead of mana.
Striker Defense;6;5;;3;mage;weapon;Deathrattle: Your opponent draws a card.
Arcane Captain;0;1;5;;neutral;minion;Overload (2).
Apprentice Knife;5;1;;1;mage;weapon;Battlecry: Destroy a Totem.
Breeder Summoning;9;4;;4;paladin;weapon;Deathrattle: The next Mech you play costs Health instead of mana.
Bartender Weapon;7;1;;1;warrior;weapon;At the end of your turn, Give a random friendly minion in your hand +5 Attack and lose 1 Durability.
Skeletal Summoning;8;;;;warrior;spell;If your opponent has at least 2 minions, Discover a Pirate and Give all Pirates in your hand and deck +4 Health.
Dark Control;4;;;;druid;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Vampire Portal;6;1;;6;rogue;weapon;Inspire: Deal 5 damage to a random allied character.
Kabal Breadmaker;9;0;1;;warlock;minion;Whenever your hero is attacked, Gain 8 Armor.
Barbarian Fit;1;1;;1;rogue;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Silver Hand Control;0;;;;paladin;spell;Give a random minion in your hand Overload (1).
Humble Summoning;0;;;;rogue;spell;Give a random minion in your deck +2 Attack.
Humble Whisperer;5;8;1;;rogue;minion;Whenever this minion loses Spell Power +1, Shuffle this minion into your opponent's deck.
Experienced Murloc;7;2;12;;neutral;minion;At the beginning of your turn, The next Murloc you play costs Health instead of mana.
Light Soldier;2;0;2;;druid;minion;Taunt.
Awful of C'thun;3;;;;priest;spell;Costs (2) less for each Mech you control.
Babbling Captain;1;2;8;;rogue;minion;Your Dragons gain Overload (3).
Light Sniper;1;1;3;;hunter;minion;At the end of each turn, Deal 8 damage to a random enemy.
Coughing Monster;8;5;5;;warlock;minion;Whenever this minion attacks, Put a Beast from your hand into play.
Paladin Moonlight;7;7;;1;rogue;weapon;Inspire: Add a random weapon to your hand and lose 1 Durability.
Time Second Mate;8;10;8;;paladin;minion;Combo: Destroy a Mana Crystal.
Banshee Twist;7;5;;1;neutral;weapon;Whenever your hero attacks, Discard a card.
Zephyr Counter;0;;;;warrior;spell;Combo: Discard a card.
Merchant Scientist;10;14;2;;priest;minion;Charge.
Wizard Fall;6;1;;1;warlock;weapon;Whenever a minion takes damage, Gain 1 Armor.
Dragon Sun;5;;;;paladin;spell;Combo: Your Demons gain "Your opponent's Hero Power costs (2) less".
Lively Marine;2;9;2;;warrior;minion;Combo: Destroy a random friendly minion.
Critical Corruption;3;;;;warlock;spell;Silence a minion for every spell in your hand.
Sniper Partnership;3;1;;1;warrior;weapon;Whenever you receive fatal damage, Destroy a Mana Crystal.
Shadow Growl;3;;;;shaman;spell;If you control no minions, Silence a Dragon. Otherwise, Your Dragons gain +1 Attack.
Jade Striker;9;1;3;;neutral;minion;Combo: Take control of a minion with 6 or less Health.
Green Fell;4;;;;paladin;spell;Combo: Destroy all Mechs.
Grey Conjurer;10;3;5;;druid;minion;Adjacent minions have +4 Attack.
Breadmaker Growl;8;6;;1;mage;weapon;Your opponent's Hero Power costs (2) less.
Death's Knight;3;2;2;;hunter;minion;Your Dragons are Dragons.
Rager Knife;3;1;;1;priest;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Recruit Book;2;2;;4;shaman;weapon;Combo: Destroy a random friendly minion.
Grey Breadmaker;6;2;2;;mage;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Archer Scroll;7;1;;3;shaman;weapon;Whenever an enemy minion is summoned, Add a random weapon to your hand.
Smoking Sergeant;9;8;9;;warlock;minion;Your Mechs are Beasts.
Brother Knife;3;2;;4;neutral;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Kabalist Moon;8;1;;1;paladin;weapon;Inspire: Your Totems gain "Your opponent's Hero Power costs (2) less".
Scientist Blessings;8;1;;1;hunter;weapon;Whenever this weapon damages a minion, Summon a random 5-Cost minion.
Apprentice Sight;7;1;;1;warlock;weapon;Inspire: Summon a random 4-Cost minion.
Gargoyle Check;10;5;;1;priest;weapon;Battlecry: Your Dragons gain +4 Health.
King Sight;2;1;;1;neutral;weapon;At the end of your turn, Deal 9 damage to a random enemy.
Bartender Offense;2;2;;1;hunter;weapon;At the end of your turn, Give a random friendly minion Overload (3).
Light Calling;1;;;;paladin;spell;If your deck has no more than 8 Murlocs, Deal 8 damage to a minion. Otherwise, Discard a card.
Mindbender of C'thun;3;1;;3;paladin;weapon;Deathrattle: Discard a card.
Greedy Corruption;8;;;;shaman;spell;Give your minions +5 Attack.
Blood Partnership;2;;;;paladin;spell;Combo: Draw a card.
Awful Growl;3;;;;priest;spell;At the end of your turn, Give a random friendly minion "Your weapons cost (2) less".
Green Giant;9;15;1;;rogue;minion;At the end of each turn, Deal 2 damage to HIMSELF.
Bishop Summoning;8;8;;2;shaman;weapon;Inspire: Give a random friendly minion in your hand Overload (1).
Grey Call;7;;;;priest;spell;Give your minions +5 Health until end of turn.
Zephyr Portal;0;;;;warlock;spell;Give a random minion in your hand Spell Power +1.
Worthless Alchemist;3;0;1;;rogue;minion;Adjacent minions have +1 Attack.
Bubbling King;7;1;12;;warlock;minion;At the end of each turn, The next Totem you play costs Health instead of mana.
Onyx Spell;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Reaver Call;5;7;;1;hunter;weapon;Battlecry: Give a random friendly minion Overload (1).
Brother Book;10;1;;1;shaman;weapon;Whenever you draw a card, Draw 3 cards.
Zephyr Growl;1;;;;warlock;spell;Secret: When more than 5 Health is restored in a turn, Deal 3 damage to your hero. Draw a card.
Priestess Weapon;10;1;;2;rogue;weapon;Combo: Take control of a minion with 10 or less Attack.
Experienced Bishop;9;0;3;;rogue;minion;Choose One - Your Hero Power costs (2) less; or Your Hero Power costs (2) less.
Old Thing Knife;7;1;;6;priest;weapon;Battlecry: Deal 1 damage to your hero.
Babbling Well;2;;;;hunter;spell;If your deck has no more than 1 of any card, Deal 7 damage to a minion. Otherwise, Give a random friendly minion in your hand Overload (1).
High Bolt;6;;;;priest;spell;Your Pirates gain +4 Attack.
Seer Fit;5;1;;1;neutral;weapon;Whenever your hero attacks, Summon a random Beast.
Power Medic;8;0;16;;rogue;minion;Battlecry: If your hand is empty, Freeze a minion.
Dark Civilian;4;1;2;;neutral;minion;Costs (1) less for each Dragon you control.
Bloodsucker Book;7;1;;1;mage;weapon;Whenever your opponent draws a card, Summon a random 3-Cost minion.
Fel Gatekeeper;4;0;1;;neutral;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
King Blessings;0;3;;1;druid;weapon;Whenever a Beast with Overload (2) is summoned, Your Beasts gain "Your spells cost (1) more".
Tortured Medic;5;4;3;;rogue;minion;Inspire: Return this minion to your hand.
Wise Rager;4;0;6;;rogue;minion;At the end of each turn, Equip a random weapon.
Divine Wizard;3;8;7;;warrior;minion;When this card is discarded, Destroy a random friendly minion.
Demonic Trap;3;;;;paladin;spell;Give your minions Spell Power +1.
Archer Twist;7;4;;1;rogue;weapon;Whenever your hero attacks, The next Pirate you play costs Health instead of mana.
Monster Bolt;5;1;;2;mage;weapon;Inspire: Summon a random 2-Cost minion.
Humble Defense;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Steamweedle Bind;1;;;;hunter;spell;If you control a Secret, Destroy a minion and Destroy a random friendly minion.
King Light;8;2;;3;shaman;weapon;Battlecry: Give a random friendly minion in your hand "Your opponent's Hero Power costs (1) less".
Mindbender Weapon;6;1;;3;mage;weapon;Combo: Silence a Demon.
Solemn Bolt;1;;;;hunter;spell;Give a random minion in your hand "Your weapons cost (2) more". Draw a card.
Marine Counter;7;4;;2;priest;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Murloc Star;6;1;;1;shaman;weapon;Battlecry: Summon a random Dragon.
Stealthy Gate;1;;;;mage;spell;Give a random minion in your hand Overload (3). Draw a card.
Arcane Kabalist;7;2;4;;warlock;minion;Choose One - Your minions cost (2) less; or Your minions cost (3) less.
Wizard Region;10;2;;1;rogue;weapon;At the end of your turn, Your Mechs gain +5/+5 and lose 1 Durability.
Wild Region;9;;;;rogue;spell;Give your minions +3/+3 until end of turn.
Lifebender Scroll;8;1;;7;warlock;weapon;Battlecry: Deal 5 damage to your hero.
Dark Blessings;0;;;;druid;spell;Discover a weapon.
Merchant Portal;7;4;;1;warlock;weapon;Battlecry: Give a random friendly minion +2 Health.
Apprentice Horror;9;8;;3;mage;weapon;At the beginning of your turn, Your opponent draws a card and lose 1 Durability.
Soulbender Counter;2;4;;2;druid;weapon;At the end of your turn, Destroy a random friendly minion and lose 1 Durability.
Coughing Skullsplitter;8;1;7;;hunter;minion;Whenever this minion loses Spell Power +3, Put a Murloc from your hand into play.
White Moon;5;;;;druid;spell;Give your minions +2 Attack.
Death's Mage;5;0;6;;warlock;minion;Inspire: Gain Spell Power +1.
Experiment Partnership;4;1;;1;druid;weapon;At the end of your turn, Gain 1 Armor and lose 1 Durability.
Amateur Gate;1;;;;mage;spell;Combo: Give a random friendly minion Overload (3). Draw a card.
Wall Shot;7;8;;1;druid;weapon;Combo: Silence a Totem.
Brother Nether;2;2;;1;mage;weapon;At the end of your turn, Deal 4 damage to your hero and lose 1 Durability.
Skullsplitter Trap;8;1;;1;paladin;weapon;Whenever this weapon damages a minion, Give all Beasts in your hand and deck Spell Power +1.
Garbageman Cast;9;8;;2;rogue;weapon;Battlecry: Freeze a Pirate.
Tauren Squashbuckler;7;1;1;;paladin;minion;Choose One - Deal 5 damage to a minion; or Freeze a Beast.
Death Moonlight;2;;;;paladin;spell;Costs (1) less for each Dragon you control.
Orange Abomination;5;0;1;;warlock;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Knight of C'thun;9;3;;4;warrior;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Priestess Calling;6;1;;6;priest;weapon;Deathrattle: Your opponent draws a card.
Sun Moon;1;;;;warrior;spell;If your deck has no more than 1 of any card, Discover a Demon. Otherwise, Give a random friendly minion +4 Health.
Shadow of Moonlight;6;;;;paladin;spell;Give your minions +3 Attack until end of turn.
Recruiter Horror;9;8;;1;neutral;weapon;Inspire: Gain 1 Armor.
Merchant Initiate;9;3;2;;warrior;minion;Adjacent minions have +4 Attack.
Demon Check;8;2;;1;warrior;weapon;Whenever your hero attacks, Put a Murloc from your hand into play.
Shadow of Growl;1;;;;druid;spell;Give a random friendly minion "Your minions cost (3) more". Draw a card.
Shadow Fit;4;;;;mage;spell;Freeze a minion for every minion in your hand.
Deaf Grinder;2;4;6;;neutral;minion;Whenever this minion gains Overload (1), Shuffle this minion into your deck.
Queen Hex;6;4;;1;shaman;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Blood Summoning;1;;;;warrior;spell;Give a random friendly minion Overload (3). Draw a card.
Assassin Region;6;1;;1;rogue;weapon;Battlecry: Take control of a minion with 5 or less Health.
Diamond Corruption;3;;;;priest;spell;Combo: Destroy a Demon.
Experienced Guardian;7;0;1;;priest;minion;Battlecry: If you control a Secret, Destroy a minion and Give a random friendly minion Stealth.
High Abomination;4;0;10;;rogue;minion;Has Can't attack while you control no minions.
Demonic Rager;8;1;10;;rogue;minion;Whenever this minion attacks, Summon a random Beast.
Assassin Hex;9;2;;4;paladin;weapon;Deathrattle: Summon a random Pirate.
Bubbling Grinder;7;1;6;;neutral;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Medic Control;1;4;;1;paladin;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Grey Light;5;;;;priest;spell;Give a random minion in your deck +3/+4.
Murloc Kabalist;5;1;1;;rogue;minion;Enrage: Your weapon has +2 Attack.
Underground Summoning;5;2;;1;druid;weapon;Whenever this weapon damages a minion, Your Murlocs gain "Your weapons cost (2) more".
Arcane Bishop;7;2;1;;hunter;minion;At the beginning of your turn, Draw 2 cards.
Silver Hand Bind;5;;;;shaman;spell;Deal 2 damage to an enemy character for every spell in your hand.
Wild Garbageman;6;4;7;;neutral;minion;Choose One - Silence a minion; or Freeze a Totem.
Destroyer Fall;8;1;;1;rogue;weapon;Whenever your hero attacks, Restore 4 Health to a random character.
Humble Roar;3;;;;druid;spell;Give a random minion in your hand "Your Hero is Immune".
Giant Moon;4;1;;1;paladin;weapon;Your weapons cost (3) less.
Monster Sight;7;2;;2;rogue;weapon;Combo: Take control of a minion with 2 or less Attack.
Zephyr Soulbender;8;0;4;;hunter;minion;At the beginning of your turn, Give a random friendly minion +4 Attack.
Sniper Fell;8;9;;1;rogue;weapon;At the end of your turn, Give a random friendly minion Overload (2) and lose 1 Durability.
Experiment Trap;8;2;;5;neutral;weapon;Whenever a Demon is summoned, Give a random friendly minion Overload (1).
Shadow of Fit;3;;;;hunter;spell;Give a random minion in your hand +3 Attack.
Seeker Sun;4;1;;4;druid;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (1) more" and lose 1 Durability.
Amateur Sun;7;;;;paladin;spell;Deal 4 damage to a minion for every spell in your hand.
Murloc Wizard;10;0;1;;neutral;minion;Whenever this minion takes damage, Gain 9 Armor.
Dragon Defenses;5;;;;shaman;spell;Give a random minion in your hand +4/+1.
Merchant Light;10;;;;shaman;spell;Give your minions +3/+4 until end of turn.
Tauren Twist;0;;;;paladin;spell;Deal 9 damage to your hero for every minion in your hand.
Deaf Sniper;9;0;22;;neutral;minion;Inspire: Gain "Your weapons cost (1) more".
Light Shade;7;0;16;;priest;minion;When this card is discarded, Return this minion to your hand.
Demonic World;1;;;;warrior;spell;Whenever an enemy minion is summoned this turn, Give a random friendly minion Overload (3). Draw a card.
Deadly Seer;3;0;1;;neutral;minion;Whenever this minion attacks, Summon a random Beast.
Greedy Weapon;10;;;;warlock;spell;Give all Murlocs in your hand and deck +3 Health for every minion in your hand.
Kabal Squashbuckler;9;3;8;;shaman;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Bruiser Bolt;8;5;;1;rogue;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Ninja Nether;1;3;;1;warlock;weapon;Battlecry: Give a random friendly minion in your hand Overload (2).
Humble Doom;5;;;;priest;spell;Costs (4) less for each Beast you control.
Diabolic Ambusher;6;1;19;;druid;minion;Choose One - Your spells cost (2) more; or Can't be targeted by spells or Hero Powers.
Wizard Cast;5;8;;2;rogue;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Amazon Twist;4;3;;2;hunter;weapon;Your weapons cost (2) more.
Experienced Recruit;2;0;1;;priest;minion;At the end of each turn, Equip a random weapon.
Power Counter;4;;;;druid;spell;Costs (3) less for each Dragon you control.
Goblin Bolt;1;;;;warrior;spell;Give a random minion in your hand "Your weapons cost (1) less".
Recruiter Summon;9;1;;4;priest;weapon;Deathrattle: Give a random friendly minion "Your weapons cost (3) less".
Humble Trap;10;;;;priest;spell;Discover a 8-Cost spell for every minion in your hand.
Fel Bind;2;;;;paladin;spell;Secret: When a minion is healed, Give a random friendly minion in your hand +1 Attack.
Sergeant Check;4;1;;1;paladin;weapon;Inspire: Give a random friendly minion in your hand "Your Hero is Immune" and lose 1 Durability.
Amateur Abomination;4;1;1;;warlock;minion;Deathrattle: Draw a card.
Shadow Corruption;0;;;;warrior;spell;Give a random minion in your deck "Your weapons cost (2) less".
Elven Doom;2;;;;druid;spell;Give a random minion in your deck +4 Attack.
Bubbling Garbageman;10;7;1;;mage;minion;Deathrattle: Restore 4 Health to a random character.
Bomber Shot;5;1;;1;hunter;weapon;At the beginning of your turn, Summon a random Beast.
Spellcaster Shot;7;1;;1;warrior;weapon;At the beginning of your turn, Summon a random Totem.
Sergeant Cast;6;3;;1;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Gypsy Control;9;5;;1;shaman;weapon;At the beginning of your turn, Equip a random weapon.
Shade Counter;6;8;;1;druid;weapon;Combo: Give a random friendly minion in your hand Overload (2).
Time Garbageman;8;0;1;;priest;minion;Battlecry: Gain +4 Health for every minion in your hand.
Solemn World;1;;;;warlock;spell;Your opponent draws a card for every spell in your hand.
Conjurer Trap;10;1;;1;druid;weapon;At the end of your turn, Give a random friendly minion in your hand +1/+5.
Goblin Bomber;8;0;17;;hunter;minion;At the end of each turn, Add a random weapon to your hand.
Shady Sergeant;8;5;11;;druid;minion;Your Murlocs are Pirates.
Deaf Shot;1;;;;hunter;spell;Give a random minion in your deck Overload (1). Draw a card.
Bloodsucker Weapon;5;1;;1;warrior;weapon;Your Hero is Immune.
Oracle Trap;3;2;;1;druid;weapon;At the end of your turn, Deal 3 damage to your hero and lose 1 Durability.
Greedy Partnership;8;;;;hunter;spell;Deal 2 damage to all enemy minions for every minion in your hand.
Goblin Archer;8;0;4;;hunter;minion;Battlecry: If you control no minions, Deal 5 damage to an enemy character.
High Sacrifice;7;;;;warrior;spell;Give your minions +2/+2.
Wise Gatekeeper;10;0;1;;paladin;minion;Inspire: Gain +3/+5.
Wall Light;6;1;;1;priest;weapon;Inspire: Give a random friendly minion in your hand +3/+1 and lose 1 Durability.
Predator Pact;8;1;;1;druid;weapon;Combo: Deal 6 damage to a minion.
Murloc Sight;5;1;;5;mage;weapon;Battlecry: Destroy a Mana Crystal.
Diabolic First Mate;10;0;1;;shaman;minion;Whenever this minion takes damage, Your Mechs gain +5/+2.
Adventurer Moonlight;9;1;;2;neutral;weapon;Whenever this weapon damages a minion, Destroy all Totems.
Solemn Sight;3;;;;hunter;spell;Discover a spell for every spell in your hand.
Beefcake Portal;4;2;;1;shaman;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (1) less".
Squashbuckler Well;4;3;;1;neutral;weapon;Whenever this weapon damages a minion, Deal 5 damage to a random allied character.
Parasitic Weapon;1;;;;hunter;spell;Give your Overload (1) minions Overload (2). Draw a card.
Silver Hand Gatekeeper;5;14;3;;priest;minion;Battlecry: If your deck has no more than 1 of any card, Discover a spell.
High Mindbender;10;6;1;;neutral;minion;Your Demons gain +4/+5.
Sun Skullsplitter;8;3;12;;rogue;minion;When you draw this card, Gain Taunt until end of turn.
Experienced Abomination;6;0;9;;priest;minion;Your Beasts gain Windfury.
Ghost Fall;9;1;;1;druid;weapon;At the beginning of your turn, Draw 3 cards and lose 1 Durability.
Underground Portal;10;1;;1;shaman;weapon;Battlecry: Gain 9 Armor.
Soldier Cast;10;3;;1;neutral;weapon;At the end of your turn, Give a random friendly minion +3/+5.
Abomination Bolt;9;1;;1;neutral;weapon;At the beginning of your turn, Your Totems gain +5 Attack.
Brother Fit;8;6;;1;rogue;weapon;Battlecry: Summon a random Beast.
Power Corruption;10;;;;rogue;spell;Give your minions +5/+4.
Demonic Nether;6;;;;warrior;spell;If your opponent has at least 2 minions, Deal 5 damage to an enemy character and Put a Pirate from your hand into play.
Marine Calling;5;2;;1;neutral;weapon;Whenever this weapon damages a minion, The next Mech you play costs Health instead of mana.
Wise Roar;1;;;;druid;spell;Give your minions Overload (3) until end of turn. Draw a card.
Ninja Moonlight;10;1;;3;priest;weapon;Whenever an enemy minion is summoned, Summon a random Mech.
Lifebender Region;7;2;;5;shaman;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Queen Pact;4;1;;2;rogue;weapon;Combo: Freeze a minion.
Light Summon;1;;;;druid;spell;Whenever a minion is played this turn, Add a random weapon to your hand.
Beefcake Partnership;1;1;;1;paladin;weapon;At the beginning of your turn, Your opponent draws a card.
Merchant Bind;2;1;;1;rogue;weapon;Battlecry: Put a Dragon from your hand into play.
Experiment Growl;9;5;;3;mage;weapon;At the end of your turn, Give a random friendly minion Overload (1).
Sun Underground;7;1;18;;warlock;minion;Inspire: Your opponent draws a card.
Blood Captain;6;0;10;;mage;minion;Whenever this minion attacks, Summon a random 1-Cost minion.
Giant Check;7;12;;1;neutral;weapon;Deathrattle: Give a random friendly minion in your hand Overload (2).
Tortured Gargoyle;8;1;1;;shaman;minion;Your Totems gain +2/+4.
Stealthy Scroll;0;;;;paladin;spell;Give your minions Overload (2) until end of turn.
Stealthy Well;6;;;;hunter;spell;Give your minions +3 Attack until end of turn.
Shadow of Horror;5;;;;priest;spell;If you have at least 5 cards in hand, Discover a 5-Cost spell. Otherwise, Discover a 5-Cost spell.
Coughing Old Thing;3;0;1;;hunter;minion;Choose One - Your Dragons gain +4 Health; or Deal 10 damage to a random enemy.
Civilian Bind;9;6;;3;druid;weapon;Battlecry: The next Demon you play costs Health instead of mana.
Wall Pact;6;1;;1;hunter;weapon;Whenever your hero attacks, Put a Murloc from your hand into play.
Priestess Check;0;2;;2;priest;weapon;Inspire: Your minions cost (3) more until end of turn.
Grey Sight;2;;;;priest;spell;Secret: When a Murloc dies, Give a random friendly minion +1 Attack.
Moon Hex;1;;;;rogue;spell;If your deck has no more than 20 Pirates, Destroy a Totem and Deal 10 damage to your hero. Draw a card.
Whisperer Bolt;7;1;;2;warlock;weapon;Whenever this weapon damages a minion, Draw a card.
Green First Mate;9;12;2;;hunter;minion;Whenever your opponent uses their Hero Power, Return this minion to your hand.
Sun Whisperer;9;0;1;;hunter;minion;Inspire: Gain +3/+4.
Divine Oracle;5;0;5;;shaman;minion;Battlecry: If your deck has at least 5 Dragons, Silence a Murloc.
Kabal Weapon;1;;;;priest;spell;Give your Overload (3) minions Overload (1). Draw a card.
Shade Shot;6;1;;3;hunter;weapon;Inspire: Your weapon has +1 Attack until end of turn.
Inspiring Sun;1;;;;warlock;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Dark Check;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Arcane Sergeant;5;6;4;;warrior;minion;Whenever your opponent casts a spell, Destroy a Mana Crystal.
Diamond Experiment;10;13;3;;warlock;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Marine Horror;3;1;;2;neutral;weapon;Your spells cost (1) more.
Garbageman Sight;7;1;;1;shaman;weapon;Inspire: Restore 6 Health to a random character and lose 1 Durability.
Kabal Monster;10;5;1;;hunter;minion;Battlecry: Gain +2/+1 for every minion in your hand.
Experienced Sorcerer;2;0;1;;warrior;minion;Combo: Draw a card.
Gold Garbage;1;0;1;;mage;minion;Battlecry: Silence a minion.
Amazon Fusion;7;1;;1;warlock;weapon;At the end of your turn, Put a Pirate from your hand into play.
Striker Shot;3;2;;1;priest;weapon;Inspire: The next Dragon you play costs Health instead of mana and lose 1 Durability.
Blood Giant;8;0;8;;priest;minion;Costs (4) less for each Mech you control.
Underground Scroll;5;1;;1;paladin;weapon;Inspire: Put a Mech from your hand into play.
Time Banshee;9;2;8;;priest;minion;Enrage: Your Hero is Immune.
Furious Fit;10;;;;shaman;spell;Draw 4 cards for every minion in your hand.
Goblin Keeper;5;0;9;;shaman;minion;Combo: Discover a spell.
Diamond Conjurer;7;0;4;;neutral;minion;Choose One - Your weapons cost (2) less; or Your Hero Power costs (2) less.
Tauren Check;9;;;;rogue;spell;Restore 6 Health to a random character for every spell in your hand.
Awful Garbageman;3;0;1;;mage;minion;Choose One - Silence a minion; or Destroy a Mech.
Skullsplitter Blessings;10;1;;1;mage;weapon;Whenever this weapon damages a minion, Give all Beasts in your hand and deck +2/+1.
King Horror;4;1;;1;warlock;weapon;Inspire: Add a random weapon to your hand.
Commander Control;1;1;;1;rogue;weapon;Battlecry: Silence a Dragon.
Moon Captain;9;13;5;;priest;minion;Combo: Shuffle this minion into your opponent's deck.
Skeletal Mage;3;0;4;;neutral;minion;After this attacks and kills a minion, Shuffle this minion into your deck.
Holy Brother;5;2;3;;paladin;minion;At the beginning of your turn, Gain Spell Power +1 for every Demon in your hand.
White Bartender;6;6;8;;warrior;minion;Inspire: Destroy a Mana Crystal.
Breeder Calling;10;5;;1;paladin;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your minions cost (1) less".
Brother Call;5;2;;1;hunter;weapon;Deathrattle: Your Totems gain "Your weapons cost (1) less".
Shade Knife;7;5;;1;warrior;weapon;Inspire: Your spells cost (2) less until end of turn.
Civilian Twist;7;1;;1;mage;weapon;Whenever your hero attacks, Destroy all Mechs.
Solemn Trapper;6;2;10;;hunter;minion;Taunt.
Vampire Sight;9;1;;1;mage;weapon;At the end of your turn, Summon a random 5-Cost minion.
Wise Bloodsucker;9;10;1;;hunter;minion;Battlecry: If your deck has at least 18 Murlocs, Discover a Demon.
Oracle Growl;4;1;;1;neutral;weapon;Deathrattle: Put a Dragon from your hand into play.
Sergeant of C'thun;5;1;;5;rogue;weapon;Your weapons cost (2) more.
Black Knight;9;9;3;;rogue;minion;Battlecry: Put a Murloc from your hand into play.
Mage Fit;2;1;;1;warrior;weapon;Battlecry: Freeze a minion.
Deadly Seer;10;6;5;;neutral;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Goblin Pact;1;;;;rogue;spell;Give your Overload (1) minions Overload (3). Draw a card.
Light Weapon;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Babbling Brother;4;1;11;;warrior;minion;When this card is discarded, Deal 3 damage to HIMSELF.
Blue Sight;0;;;;paladin;spell;Give a random minion in your hand Spell Power +1.
Solemn Fell;6;;;;mage;spell;Deal 3 damage to an enemy character for every minion in your hand.
Furious Fall;5;;;;shaman;spell;Give your minions "Your Hero is Immune" until end of turn.
Murloc Wall;3;0;3;;mage;minion;Inspire: Gain "Your spells cost (1) less".
Sergeant Roar;4;1;;1;druid;weapon;Inspire: Your Dragons gain +3 Health and lose 1 Durability.
Stealthy Sight;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Red Sorcerer;9;6;13;;druid;minion;Enrage: 50% chance to attack the wrong target.
Greedy Spell;1;;;;warrior;spell;Give a random minion in your deck +1 Health. Draw a card.
Wild Corruption;4;;;;mage;spell;If your deck has no more than 1 of any card, Freeze a Pirate and Summon a random 8-Cost minion.
Goblin Corruption;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Kabal Keeper;4;0;1;;paladin;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Diabolic Old Thing;2;2;7;;warrior;minion;Inspire: Gain "Your minions cost (3) more".
Green Calls;10;;;;priest;spell;If your opponent controls a Secret, Take control of a minion with 2 or less Attack. Otherwise, Deal 5 damage to all enemy minions.
Elven Bind;1;;;;warrior;spell;Give your minions Overload (3) until end of turn. Draw a card.
Initiate Sacrifice;2;1;;5;shaman;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
High Summoning;5;;;;warrior;spell;Give your minions "Your weapon has +2 Attack" until end of turn.
Skeletal Bloodsucker;8;10;2;;neutral;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your Hero Power costs (1) less.
Grey Scroll;3;;;;hunter;spell;Combo: Put a Totem from your hand into play.
Bad Wall;3;0;20;;warlock;minion;Whenever this minion gains Windfury, Destroy a random friendly minion.
Bubbling Fell;1;;;;warrior;spell;If your deck has no more than 1 of any card, Deal 5 damage to an enemy character. Otherwise, Silence a minion.
Lonely Knife;1;;;;shaman;spell;At the end of your turn, Add a random weapon to your hand.
Recruit Fell;5;1;;1;neutral;weapon;Inspire: Your Dragons gain "Your Hero is Immune".
High Shot;1;;;;druid;spell;Deal 9 damage to a random allied character. Draw a card.
Murloc Mage;6;0;1;;rogue;minion;Battlecry: Gain +2 Attack for every minion in your hand.
Shadow of Soulbender;5;3;5;;priest;minion;After this attacks and kills a minion, Return this minion to your hand.
Apprentice Light;9;3;;3;shaman;weapon;Deathrattle: Draw a card.
Critical Book;0;;;;rogue;spell;Give a random minion in your deck "Your Hero is Immune".
Silver Hand Well;4;;;;paladin;spell;Give your minions +1 Attack until end of turn.
Zephyr Moonlight;0;;;;druid;spell;Give a random minion in your deck "Your opponent's Hero Power costs (2) less".
Ancient Call;0;;;;shaman;spell;Discover a weapon.
Coughing Partnership;5;;;;mage;spell;Your Dragons gain Spell Power +1 for every minion in your hand.
Kvaldir Keeper;4;4;1;;rogue;minion;At the end of your turn, gain Charge.
Time Spell;3;;;;hunter;spell;Deal 0 damage to a minion for every spell in your hand.
Destroyer Defense;4;1;;1;neutral;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (1).
Awful Well;5;;;;paladin;spell;Destroy a minion.
Fel Brother;8;4;3;;rogue;minion;Your Totems gain +4 Health.
Deaf Weapon;4;;;;warrior;spell;Costs (3) less for each Beast you control.
Divine Portal;1;;;;warrior;spell;Give a random minion in your hand "Your minions cost (1) less".
Death Conjurer;6;2;1;;druid;minion;Inspire: Gain +3 Health.
Tortured Old One;0;3;5;;mage;minion;Choose One - Your opponent draws a card; or Discard a card.
Ancient Portal;1;;;;priest;spell;Give a random minion in your deck +3 Attack.
Kabal Knife;0;;;;mage;spell;Silence a Totem.
Bartender Blessings;3;5;;1;neutral;weapon;Battlecry: Destroy a Mana Crystal.
Recruiter Sun;2;4;;1;warrior;weapon;Inspire: Your spells cost (2) more until end of turn.
Furious World;5;;;;mage;spell;Costs (4) less for each Dragon you control.
Shadow Banshee;7;4;5;;neutral;minion;Costs (1) less for each Demon you control.
Humble Growl;6;;;;hunter;spell;Give your minions +4 Health.
Black Hands;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
High of C'thun;4;;;;rogue;spell;Give a random minion in your deck +4/+2.
Dragon Bruiser;4;4;1;;neutral;minion;Whenever this minion attacks, Shuffle this minion into your deck.
Wise Second Mate;3;0;3;;paladin;minion;When you draw this card, Give a random friendly minion in your hand Windfury.
Power Pact;0;;;;rogue;spell;Give a random minion in your hand "Your minions cost (1) more".
Wild Wizard;10;0;3;;priest;minion;Battlecry: Gain +5 Attack for every minion in your hand.
Amateur Check;3;;;;mage;spell;If your deck has at least 14 Murlocs, Discover a Murloc. Otherwise, The next Beast you play costs Health instead of mana.
Paladin Defenses;8;1;;1;priest;weapon;Inspire: Draw 4 cards and lose 1 Durability.
Lonely Doom;1;;;;hunter;spell;Give your minions Overload (3) until end of turn. Draw a card.
Furious Brother;6;1;3;;mage;minion;Whenever this minion gains Spell Power +1, Your other minions gain +2 Health.
Rowdy Counter;1;;;;shaman;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Greedy Striker;3;0;2;;mage;minion;Your Totems gain Windfury.
Light Portal;1;;;;priest;spell;Give a random minion in your hand Overload (2). Draw a card.
Deadly of C'thun;0;;;;rogue;spell;Give your minions Overload (1) until end of turn.
Sun Defense;3;;;;warlock;spell;Combo: Destroy a Demon.
Deaf Mindbender;9;6;1;;warrior;minion;Battlecry: Take control of a minion with 4 or less Attack.
Bubbling Underground;8;1;14;;shaman;minion;Inspire: Gain +1 Health.
Solemn Archer;9;4;2;;druid;minion;Battlecry: Gain +2 Health for every spell in your hand.
Diamond Shade;4;12;6;;rogue;minion;Combo: Destroy a random friendly minion.
Sun Wizard;9;2;16;;rogue;minion;Has Taunt while your hand is empty.
Skullsplitter Call;7;2;;1;shaman;weapon;Battlecry: Take control of a minion with 4 or less Attack.
Lifebender Call;9;1;;5;hunter;weapon;Inspire: Your Hero is Immune until end of turn.
Critical Shot;3;;;;warlock;spell;Give your minions Spell Power +1.
Babbling Knife;3;;;;priest;spell;Add a random weapon to your hand for every minion in your hand.
Barbarian Corruption;6;1;;1;hunter;weapon;Whenever your hero attacks, Your Pirates gain "Your weapons cost (2) less".
Inspiring Calling;9;;;;paladin;spell;Whenever a Dragon is summoned this turn, Give a random friendly minion in your hand +4/+3.
Snake Nether;9;1;;1;hunter;weapon;Whenever your hero attacks, Your Mechs gain +3 Health.
Light World;7;;;;warrior;spell;Give your minions +4 Attack until end of turn.
Time Sorcerer;3;5;1;;warrior;minion;Battlecry: If your hand is empty, Silence a Mech and Deal 4 damage to a random enemy.
King Scroll;5;3;;1;paladin;weapon;Inspire: Your weapon has +1 Attack until end of turn.
Grinder Weapon;6;7;;1;mage;weapon;At the beginning of your turn, Deal 9 damage to a random allied character and lose 1 Durability.
Shattered Kabalist;9;1;1;;neutral;minion;Battlecry: Your Mechs gain +4/+1.
Shady Old Thing;9;4;6;;neutral;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Ogre Knife;2;1;;3;rogue;weapon;Your minions cost (3) more.
Humble Shot;5;;;;druid;spell;Give your minions "Your minions cost (3) less" until end of turn.
Murloc Sight;8;1;;3;warrior;weapon;Battlecry: Deal 1 damage to an enemy character.
Time Monster;6;4;2;;rogue;minion;Enrage: Your minions cost (2) less.
Squashbuckler Portal;7;3;;1;warlock;weapon;At the beginning of your turn, Summon a random Murloc and lose 1 Durability.
Experienced Region;7;;;;shaman;spell;At the beginning of your next turn, Restore 6 Health to a random character.
Parasitic Gatekeeper;7;0;7;;shaman;minion;Enrage: Your opponent's Hero Power costs (2) less.
Jade Fit;6;;;;druid;spell;Give your minions +4 Health.
Divine Calls;0;;;;hunter;spell;Deal 4 damage to your hero.
Gatekeeper Calls;4;2;;1;mage;weapon;Combo: Discover a Mech.
Silver Hand Fit;10;;;;hunter;spell;Discover a 10-Cost spell.
Death Mindbender;5;3;5;;hunter;minion;Divine Shield.
Mindbender Shot;1;1;;1;warlock;weapon;Whenever your hero attacks, Deal 4 damage to a random allied character.
Greedy Nether;8;;;;warlock;spell;Discover a 8-Cost spell.
Time Kabalist;5;0;1;;warlock;minion;Adjacent minions have +3 Attack.
Bad Gatekeeper;10;0;1;;warlock;minion;Deathrattle: Restore 9 Health to a random character.
Red Hex;0;;;;warrior;spell;Give a random minion in your hand Spell Power +1.
Jade Cast;1;;;;hunter;spell;If your deck has no more than 13 Murlocs, Freeze a Mech. Otherwise, Deal 7 damage to your hero. Draw a card.
Banshee Nether;9;9;;1;rogue;weapon;Battlecry: Return a Dragon to your hand.
Squashbuckler Star;10;1;;2;druid;weapon;Whenever this weapon damages a minion, Draw 4 cards.
Kvaldir Summon;1;;;;shaman;spell;Combo: Discover a 1-Cost spell.
Elven Hex;1;;;;paladin;spell;Combo: Your opponent draws a card. Draw a card.
Orange Seeker;4;3;1;;shaman;minion;Has Spell Power +2 while you control a Secret.
Lifebender Trap;1;1;;2;priest;weapon;Deathrattle: Your opponent draws a card.
Goblin Nether;7;;;;paladin;spell;If your opponent controls a Secret, Return a Dragon to your hand and Your Demons gain +5 Health.
Knight Growl;7;2;;1;hunter;weapon;At the end of your turn, Restore 1 Health to a random character.
Ancient Region;2;;;;rogue;spell;Combo: Take control of a minion with 1 or less Attack.
Amateur Gatekeeper;5;3;6;;warrior;minion;Battlecry: If your opponent controls a Secret, Deal damage equal to this minion's Health.
Kabal Bind;0;;;;mage;spell;Give a random minion in your deck +3 Health.
Gatekeeper Shot;3;2;;1;druid;weapon;Whenever your hero attacks, Give a random friendly minion in your hand Overload (2).
Shady Horror;4;;;;paladin;spell;Give your minions "Your weapon has +1 Attack" until end of turn.
Furious Mindbender;1;0;1;;hunter;minion;Whenever this minion attacks, Gain Stealth until end of turn.
Gypsy Counter;7;12;;1;rogue;weapon;Inspire: Give a random friendly minion Overload (2).
Squashbuckler Scroll;6;4;;2;warlock;weapon;Whenever your hero attacks, Deal 7 damage to a random allied character.
Soulbender Star;10;1;;3;mage;weapon;Combo: Give a random friendly minion in your hand +4 Attack.
Giant Bolt;6;1;;1;mage;weapon;Inspire: Draw 3 cards and lose 1 Durability.
Humble Captain;8;0;5;;shaman;minion;Choose One - Gain Mega-Windfury; or Gain Divine Shield.
First Mate Gate;9;3;;4;druid;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Coughing Scourge;7;6;1;;rogue;minion;Choose One - Your Hero Power costs (1) less; or Your weapon has +1 Attack.
Barbarian Twist;5;1;;1;druid;weapon;Combo: Give a random friendly minion +3 Health.
Babbling Rager;3;9;1;;priest;minion;Enrage: Your minions cost (3) more.
Beefcake Moon;7;7;;1;priest;weapon;Battlecry: Freeze a Totem.
Bad Roar;6;;;;paladin;spell;Give your minions "Your weapon has +3 Attack" until end of turn.
Diamond Gate;0;;;;mage;spell;Give a random minion in your deck "Your spells cost (3) less".
Wizard Check;5;7;;1;druid;weapon;At the end of your turn, Deal 4 damage to a random allied character and lose 1 Durability.
Awful Sergeant;8;1;3;;paladin;minion;When this card is discarded, Gain +5 Attack for every Dragon in your hand.
Shattered Soldier;10;1;2;;neutral;minion;Battlecry: Gain +2/+2 for every spell in your hand.
Second Mate Fusion;2;1;;1;warlock;weapon;At the end of your turn, Destroy a Mana Crystal.
Humble Moon;3;;;;shaman;spell;Costs (2) less for each Mech you control.
Sun Ninja;9;1;7;;hunter;minion;Combo: Deal 4 damage to an enemy character.
Underground Knife;10;3;;1;paladin;weapon;Deathrattle: Draw 2 cards.
Shadow of Bartender;3;7;13;;rogue;minion;Choose One - Destroy a random friendly minion; or Discard a card.
Lonely Offense;3;;;;shaman;spell;Give a random minion in your hand "Your Hero is Immune".
Lonely Roar;1;;;;rogue;spell;Give a random minion in your hand +1 Attack.
Stealthy Twist;3;;;;paladin;spell;At the end of your turn, Summon a random Demon.
Green Pact;4;;;;rogue;spell;Give your minions +2 Health until end of turn.
Electric Scourge;2;2;1;;paladin;minion;After this attacks and kills a minion, Add a random weapon to your hand.
Murloc Pact;9;2;;7;rogue;weapon;At the beginning of your turn, Deal 5 damage to your hero and lose 1 Durability.
Lonely Hands;1;;;;priest;spell;Combo: Discover a spell.
Wise Bolt;9;;;;warrior;spell;Deal 6 damage to a minion for every minion in your hand.
Death's Calls;3;;;;druid;spell;Give your minions +1 Health until end of turn.
Death Ghost;7;9;1;;warrior;minion;Your Dragons are Beasts.
Diamond Captain;10;0;1;;priest;minion;Battlecry: Gain +3/+3 for every minion in your hand.
Fel Priestess;7;1;1;;warrior;minion;Your Totems gain +5 Health.
Adventurer Calling;6;1;;6;druid;weapon;Inspire: Discard a card and lose 1 Durability.
Soulbender Counter;9;1;;2;rogue;weapon;Inspire: Give a random friendly minion +5 Attack and lose 1 Durability.
Blue Master;7;8;4;;rogue;minion;Choose One - Freeze a minion; or Silence a minion.
Guardian Summoning;4;1;;2;hunter;weapon;Inspire: Your minions cost (2) less until end of turn.
Shadow Whisperer;2;2;14;;druid;minion;Choose One - Gain Overload (2); or Gain Can't attack.
Green Archer;8;4;4;;neutral;minion;When this card is discarded, Destroy all Demons.
Awful Fit;1;;;;priest;spell;Give a random minion in your deck "Your weapons cost (1) less". Draw a card.
Bishop Fell;7;1;;5;mage;weapon;At the end of your turn, Deal 10 damage to your hero.
Apprentice Nether;6;2;;1;priest;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapon has +1 Attack".
Paladin Star;7;9;;1;druid;weapon;Combo: Give a random friendly minion "Your weapons cost (2) more".
Gatekeeper Counter;2;1;;1;rogue;weapon;Your spells cost (2) less.
Murloc Conjurer;6;0;1;;rogue;minion;Inspire: Gain +5 Attack.
Smoking Guardian;6;1;1;;paladin;minion;Battlecry: Gain +2 Health for every minion in your hand.
Soulbender Call;7;8;;1;rogue;weapon;Battlecry: Give a random friendly minion "Your spells cost (3) more".
Bishop Partnership;10;1;;1;warlock;weapon;Combo: Restore 10 Health to a character.
Priestess Fit;6;1;;1;druid;weapon;Whenever an enemy minion is summoned, Summon a random Murloc.
Shadow Guardian;4;2;1;;warlock;minion;At the end of your turn, gain Windfury.
Gold Gate;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Parasitic Banshee;8;0;1;;paladin;minion;Battlecry: Gain +4 Health for every minion in your hand.
Kvaldir Vampire;6;0;1;;warlock;minion;After this attacks and kills a minion, Gain +4 Health for each damaged minion on the battlefield.
Diabolic Well;1;;;;shaman;spell;If you control no minions, Silence a minion. Otherwise, Your opponent draws a card. Draw a card.
Deaf Garbage;4;1;5;;priest;minion;Deathrattle: Shuffle this minion into your deck.
Goblin Nether;1;;;;paladin;spell;Give your Overload (2) minions Overload (2). Draw a card.
Demon Star;9;3;;1;mage;weapon;At the end of your turn, Restore 4 Health to a random character and lose 1 Durability.
Skullsplitter Control;6;2;;1;warrior;weapon;Inspire: Your Hero is Immune until end of turn.
Guardian Cast;5;5;;1;priest;weapon;At the beginning of your turn, Deal 4 damage to your hero and lose 1 Durability.
Demonic Queen;9;0;14;;druid;minion;Combo: Destroy a Murloc.
Shady Summoning;7;;;;hunter;spell;Give your minions +5 Health until end of turn.
Soulbender Growl;3;1;;1;warrior;weapon;Deathrattle: Summon a random Dragon.
Recruit Roar;1;1;;1;shaman;weapon;Whenever a friendly minion is attacked, Give a random friendly minion Overload (3).
Silver Hand Trap;4;;;;warrior;spell;Discover a Beast for every minion in your hand.
Spellcaster World;10;1;;1;neutral;weapon;Inspire: Summon a random 7-Cost minion.
Lifebender Region;9;1;;4;paladin;weapon;Whenever a spell is cast targeting a minion, Equip a random weapon.
Scourge Summoning;8;7;;2;shaman;weapon;At the beginning of your turn, Your opponent draws a card.
Shadow of Twist;0;;;;shaman;spell;Give your minions Overload (2) until end of turn.
Armored Recruiter;9;1;19;;hunter;minion;Choose One - Freeze a Murloc; or Discover a Beast.
Death's Skullsplitter;8;2;3;;priest;minion;Mega-Windfury.
Demon Pact;9;1;;5;hunter;weapon;Whenever a minion is played, Add a random weapon to your hand.
Zephyr Light;0;;;;mage;spell;Give your minions "Your minions cost (2) more" until end of turn.
Soldier Partnership;7;1;;1;neutral;weapon;Whenever your hero attacks, Restore 3 Health to a random character.
Armored Initiate;8;8;10;;shaman;minion;After this attacks and kills a minion, Discard a card.
Red Call;0;;;;shaman;spell;Give a random minion in your hand Overload (1).
Grinder Calling;4;1;;1;hunter;weapon;Deathrattle: Put a Demon from your hand into play.
Kvaldir Check;8;;;;paladin;spell;Give your minions +5 Attack.
Furious Calling;3;;;;shaman;spell;Secret: When a spell is cast targeting a minion, Put a Demon from your hand into play.
Moon Sun;2;;;;rogue;spell;If your deck has no more than 9 Demons, Take control of a minion with 10 or less Health and Discard a card.
King Weapon;5;3;;1;paladin;weapon;Whenever your hero attacks, The next Murloc you play costs Health instead of mana.
Kvaldir Offense;0;;;;warlock;spell;Combo: Return a Beast to your hand.
Gold Blessings;9;;;;priest;spell;Gain 9 Armor.
Jade Initiate;4;1;3;;rogue;minion;Has Charge while your deck has at least 18 Demons.
Banshee Shot;6;1;;6;mage;weapon;Deathrattle: Give a random friendly minion in your hand "Your weapons cost (2) more".
Sergeant Shot;2;3;;1;neutral;weapon;Inspire: Destroy a Mana Crystal.
Silver Trapper;10;0;1;;shaman;minion;Combo: Gain 9 Armor.
Lifebender Doom;10;1;;1;mage;weapon;Battlecry: Deal 5 damage to all enemy minions.
Commander Hands;7;1;;1;rogue;weapon;Deathrattle: Give all Mechs in your hand and deck +2 Attack.
Moon Captain;10;0;5;;rogue;minion;Deathrattle: Gain 10 Armor.
Deadly Banshee;3;1;1;;rogue;minion;Has Spell Power +2 while you control no minions.
Shadow Fusion;0;;;;mage;spell;If your opponent has at least 2 minions, Freeze a Totem. Otherwise, Silence a minion.
Kabal Fusion;1;;;;priest;spell;Give a random minion in your hand "Your weapons cost (1) less".
Stealthy Offense;1;;;;priest;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Inspiring Bruiser;9;0;5;;druid;minion;Choose One - Deal 3 damage to an enemy character; or Take control of a minion with 2 or less Attack.
Stealthy Calls;1;;;;paladin;spell;If you have at least 5 cards in hand, Deal 2 damage to an enemy character. Otherwise, Give a random friendly minion in your hand "Your minions cost (2) less".
Priestess Weapon;9;8;;1;neutral;weapon;Your weapons cost (1) less.
Ancient Predator;9;1;2;;priest;minion;Battlecry: Discover a 7-Cost spell.
Jade Bruiser;5;0;8;;shaman;minion;At the beginning of your turn, Equip a random weapon.
Armored Garbageman;10;5;13;;priest;minion;Whenever this minion takes damage, Gain Taunt until end of turn.
Experiment Weapon;5;7;;1;warrior;weapon;Inspire: Destroy a Mana Crystal.
Soldier Well;3;1;;1;hunter;weapon;Whenever your hero attacks, Discard a card.
Mindbender Defenses;8;1;;1;rogue;weapon;Battlecry: Restore 5 Health to a character.
Tortured Sacrifice;1;;;;druid;spell;Give a random minion in your deck Overload (2). Draw a card.
Red Beefcake;3;5;6;;neutral;minion;Choose One - Your spells cost (1) more; or Your minions cost (1) more.
Wild Recruiter;2;2;3;;druid;minion;At the beginning of your turn, Deal 3 damage to HIMSELF.
Shade Fell;10;7;;2;shaman;weapon;Battlecry: Restore 1 Health to a character.
Banshee Portal;5;5;;1;paladin;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your spells cost (2) more".
Deadly Garbage;8;1;1;;priest;minion;Deathrattle: Your other minions gain +5 Attack.
Onyx Roar;1;;;;druid;spell;Give a random minion in your deck Overload (3). Draw a card.
Gold Garbageman;9;12;3;;paladin;minion;Whenever this minion takes damage, Return this minion to your hand.
Dark Rager;7;3;8;;warlock;minion;Enrage: Your weapon has +1 Attack.
Death Soldier;9;0;15;;mage;minion;Adjacent minions have Spell Power +1.
Gold Underground;7;12;1;;paladin;minion;Deathrattle: Gain Can't attack until end of turn.
Soldier Defense;2;1;;1;shaman;weapon;At the end of your turn, The next Totem you play costs Health instead of mana and lose 1 Durability.
Lively Spell;1;;;;rogue;spell;Deal 8 damage to a random enemy for every minion in your hand.
Medic Sight;5;5;;1;hunter;weapon;Inspire: Add a random weapon to your hand and lose 1 Durability.
Shadow of Fit;4;;;;paladin;spell;Freeze a minion for every spell in your hand.
Steamweedle Pact;1;;;;warrior;spell;Secret: When a minion with Overload (2) is summoned, Summon a random 1-Cost minion. Draw a card.
Kvaldir Moon;2;;;;hunter;spell;Deal 0 damage to all enemy minions.
White Ghost;7;3;11;;hunter;minion;Has Charge while you control a Secret.
Ancient Ninja;10;1;1;;hunter;minion;Choose One - Restore 6 Health to a character; or Restore 9 Health to a character.
Civilian Summoning;8;3;;2;paladin;weapon;Inspire: Restore 3 Health to a random character and lose 1 Durability.
King Offense;4;1;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion "Your spells cost (1) less".
Ninja Calls;1;2;;1;warrior;weapon;Deathrattle: Discard a card.
Electric Bruiser;9;5;16;;paladin;minion;Whenever this minion gains Windfury, Destroy a Mana Crystal.
Apprentice Sight;6;2;;3;druid;weapon;Whenever a Pirate dies, Destroy a Mana Crystal.
Goblin Garbageman;6;5;3;;mage;minion;Choose One - Gain +1/+2 for each damaged minion on the battlefield; or Deal 10 damage to HIMSELF.
Initiate Fusion;10;1;;1;neutral;weapon;Battlecry: Give all Demons in your hand and deck +3/+2.
Moon Nether;3;;;;shaman;spell;If your opponent controls a Secret, Take control of a minion with 2 or less Health. Otherwise, Discover a spell.
Underground Offense;8;4;;1;rogue;weapon;Whenever this weapon damages a minion, Draw a card.
Electric Garbage;8;0;1;;hunter;minion;Whenever this minion gains Windfury, Summon a random 8-Cost minion.
Vampire Star;8;5;;2;warrior;weapon;Inspire: Your weapon has +2 Attack until end of turn.
Murloc Calls;8;5;;2;hunter;weapon;Battlecry: Discover a Pirate.
Bomber Corruption;3;1;;1;warrior;weapon;Combo: Add a random weapon to your hand.
Assassin Corruption;5;7;;1;warrior;weapon;Battlecry: Your opponent draws a card.
Zephyr Trap;2;;;;hunter;spell;Deal 3 damage to a random enemy for every spell in your hand.
Merchant Moon;1;;;;druid;spell;If your deck has no more than 12 Dragons, Deal 5 damage to an enemy character. Otherwise, Give a random friendly minion Overload (3). Draw a card.
Paladin Summon;8;9;;1;rogue;weapon;Combo: Return a Demon to your hand.
Civilian Control;6;8;;1;neutral;weapon;Whenever a friendly minion is attacked, Give a random friendly minion in your hand Overload (3).
Old Thing Partnership;1;1;;2;mage;weapon;Inspire: Deal 2 damage to your hero and lose 1 Durability.
Bad Fit;1;;;;hunter;spell;Give a random friendly minion "Your weapons cost (2) more" for every spell in your hand.
Power Nether;1;;;;rogue;spell;Give a random minion in your deck +1 Health. Draw a card.
Rowdy Predator;8;5;8;;shaman;minion;At the end of your turn, gain Windfury.
Green World;3;;;;rogue;spell;Give a random minion in your hand "Your spells cost (3) less".
Demonic Horror;0;;;;hunter;spell;At the beginning of your next turn, Deal 5 damage to a random enemy.
Goblin Conjurer;9;2;1;;hunter;minion;Battlecry: If your opponent has at least 5 minions, Deal 1 damage to a minion and Gain 10 Armor.
Sun Summon;1;;;;warlock;spell;Give a random minion in your deck "Your minions cost (1) more". Draw a card.
Time Priestess;9;1;22;;warlock;minion;At the end of each turn, Destroy a Mana Crystal.
Murloc Nether;6;1;;6;rogue;weapon;Combo: Your opponent draws a card.
Shadow Portal;9;;;;mage;spell;If you control no minions, Deal 6 damage to a minion. Otherwise, Take control of a minion with 1 or less Attack.
Parasitic Keeper;10;5;4;;mage;minion;Choose One - Your Murlocs gain +4/+3; or Give a random friendly minion in your hand Spell Power +1.
Monster Spell;8;1;;4;neutral;weapon;Your spells cost (3) less.
Electric Growl;1;;;;priest;spell;Give a random minion in your deck Overload (3). Draw a card.
Blood Moonlight;10;;;;paladin;spell;If your deck has at least 19 Totems, Discover a spell. Otherwise, Deal 4 damage to all enemy minions.
Steamweedle Fell;2;;;;mage;spell;Give a random minion in your hand +3 Health.
Demonic Bloodsucker;10;0;8;;paladin;minion;Your Beasts gain +5 Attack.
Giant Scroll;1;1;;1;shaman;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Dragon Bolt;1;;;;hunter;spell;Give a random friendly minion Overload (1). Draw a card.
High Civilian;3;1;2;;warlock;minion;At the end of each turn, The next Demon you play costs Health instead of mana.
Furious Fell;0;;;;mage;spell;At the beginning of your next turn, Your opponent draws a card.
Critical Merchant;4;1;1;;mage;minion;Adjacent minions have Spell Power +1.
Power Calls;0;;;;druid;spell;If your hand is empty, Freeze a minion and Your opponent draws a card.
First Mate Call;5;2;;1;hunter;weapon;Combo: Give a random friendly minion in your hand "Your spells cost (1) less".
Wise Scroll;4;;;;shaman;spell;Give your minions "Your spells cost (2) less" until end of turn.
Murloc Counter;5;1;;4;warrior;weapon;Battlecry: Equip a random weapon.
Elven Spell;0;;;;priest;spell;Whenever you draw a card this turn, Discard a card.
Murloc Well;3;;;;priest;spell;Give a random minion in your deck +5 Attack.
Jade Sacrifice;10;;;;druid;spell;Restore 7 Health to a random character for every spell in your hand.
Bad Summoning;1;;;;shaman;spell;Give your Overload (3) minions Overload (2). Draw a card.
Shade Pact;7;3;;2;mage;weapon;At the end of your turn, Deal 2 damage to a random allied character.
Arcane Grinder;8;0;9;;priest;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Murloc Mage;5;0;1;;rogue;minion;Deathrattle: Give a random friendly minion in your hand +4 Attack.
Rowdy Bartender;10;0;1;;mage;minion;Battlecry: Gain +2/+3 for every spell in your hand.
Skeletal Calling;3;;;;rogue;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Green Master;1;1;1;;warrior;minion;Whenever this minion takes damage, Shuffle this minion into your opponent's deck.
Diabolic Initiate;9;0;8;;druid;minion;When you draw this card, Give all Dragons in your hand and deck +1 Attack.
Black Bartender;3;2;2;;warlock;minion;Battlecry: If your hand is empty, Silence a minion and Return this minion to your hand.
Monster Portal;8;1;;2;warrior;weapon;At the beginning of your turn, Give a random friendly minion "Your weapons cost (3) less".
Critical Second Mate;9;3;4;;mage;minion;Choose One - Your other minions gain +2/+2; or Deal 3 damage to a random enemy.
Priestess World;1;1;;1;mage;weapon;Battlecry: Deal 0 damage to a minion.
Breeder Offense;10;6;;4;warlock;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (3) more".
Arcane Soldier;1;3;7;;priest;minion;Has Windfury while your opponent has at least 5 minions.
Kvaldir Knife;1;;;;shaman;spell;If your hand is empty, Take control of a minion with 3 or less Attack. Otherwise, Give a random friendly minion in your hand Overload (3).
Kabal Check;0;;;;druid;spell;At the end of your turn, Deal 5 damage to a random enemy.
Red Initiate;3;6;1;;shaman;minion;Inspire: Your opponent draws a card.
Kabal Seer;10;2;17;;neutral;minion;Battlecry: If your deck has at least 13 Demons, Silence a Demon.
Blood Master;10;0;1;;shaman;minion;Inspire: Gain +2/+5.
Snake Partnership;8;5;;2;rogue;weapon;Combo: Discover a weapon.
Inspiring Check;4;;;;warlock;spell;Take control of a minion with 1 or less Health for every spell in your hand.
Rowdy Seer;5;0;1;;hunter;minion;Costs (3) less for each Pirate you control.
Fel Conjurer;9;0;1;;shaman;minion;After this attacks and kills a minion, Gain 8 Armor.
Fel Old Thing;6;1;7;;hunter;minion;Combo: Discover a 2-Cost spell.
Deadly Summon;1;;;;priest;spell;Whenever you draw a card this turn, Equip a random weapon.
Experienced Summoning;2;;;;priest;spell;At the end of your turn, Give a random friendly minion Spell Power +1.
Monster Knife;8;2;;4;shaman;weapon;Whenever your opponent uses their Hero Power, Discard a card.
Inspiring Twist;0;;;;druid;spell;Combo: Discard a card.
Skeletal Murloc;10;4;1;;neutral;minion;Battlecry: Gain +4/+5 for every minion in your hand.
Green Bishop;9;0;1;;warlock;minion;Combo: Draw 4 cards.
Beefcake Summon;4;2;;1;shaman;weapon;Battlecry: Discover a spell.
Babbling Hex;3;;;;druid;spell;At the end of your turn, Summon a random Totem.
Soulbender Weapon;10;1;;1;rogue;weapon;Deathrattle: Your Murlocs gain +5/+2.
Humble Old One;10;0;21;;warlock;minion;Inspire: Shuffle this minion into your deck.
Divine Wall;5;0;2;;paladin;minion;Battlecry: If your opponent controls a Secret, Deal 3 damage to an enemy character.
Death Shade;8;0;1;;priest;minion;At the beginning of your turn, Gain +4/+2 for each damaged minion on the battlefield.
Destroyer of C'thun;7;3;;1;rogue;weapon;Whenever this weapon damages a minion, Gain 2 Armor.
Barbarian Sun;2;2;;1;paladin;weapon;At the end of your turn, Deal 8 damage to a random enemy.
Gargoyle Trap;10;1;;1;warlock;weapon;At the end of your turn, Your Beasts gain +1/+4 and lose 1 Durability.
Deadly Calls;6;;;;warrior;spell;Combo: Destroy a minion.
Initiate Sun;7;2;;1;mage;weapon;At the beginning of your turn, Summon a random Pirate.
Shadow of King;8;6;12;;shaman;minion;Has Can't attack while your hand is empty.
Gold Hands;0;;;;shaman;spell;Give your minions Overload (1) until end of turn.
Diabolic Control;3;;;;warrior;spell;At the end of your turn, Summon a random Dragon.
Striker Corruption;10;1;;6;neutral;weapon;Inspire: Your minions cost (3) less until end of turn.
Snake Horror;10;1;;1;shaman;weapon;At the beginning of your turn, Give all Dragons in your hand and deck +3 Health and lose 1 Durability.
Shady Corruption;4;;;;shaman;spell;Costs (3) less for each Mech you control.
Shattered Partnership;10;;;;warlock;spell;If your deck has no more than 1 of any card, Take control of a minion with 10 or less Attack and Restore 3 Health to a random character.
Smoking Bind;6;;;;mage;spell;Give your minions +3 Attack.
Blood Abomination;7;1;1;;druid;minion;Choose One - Gain Mega-Windfury; or Gain Windfury.
Blood Bruiser;9;0;1;;priest;minion;Whenever this minion gains Divine Shield, Give a random friendly minion in your hand +3/+4.
Recruit Moonlight;5;8;;2;rogue;weapon;Whenever a minion with Overload (2) is summoned, Deal 10 damage to a random enemy.
Sniper Roar;0;1;;1;priest;weapon;Battlecry: Discard a card.
Electric Ogre;7;8;2;;hunter;minion;Your Demons gain Stealth.
Reaver Roar;10;9;;1;neutral;weapon;Whenever this weapon damages a minion, Deal 2 damage to a random allied character.
Sniper Knife;2;2;;2;warlock;weapon;Battlecry: Give a random friendly minion Overload (2).
Breadmaker Calls;10;1;;1;shaman;weapon;Battlecry: Draw 4 cards.
Wild Squashbuckler;10;3;4;;priest;minion;At the end of your turn, gain Mega-Windfury.
Furious Twist;1;;;;rogue;spell;If your deck has no more than 1 of any card, Discover a weapon. Otherwise, Take control of a minion with 5 or less Health.
Lively Partnership;1;;;;mage;spell;Give your Overload (3) minions Overload (3). Draw a card.
Time Spell;6;;;;shaman;spell;Combo: Destroy a minion.
Babbling Check;0;;;;warlock;spell;Return a Dragon to your hand.
Wall Moon;4;1;;2;druid;weapon;Battlecry: Draw a card.
Light Ghost;1;0;3;;warlock;minion;Deathrattle: Deal 2 damage to your hero.
Vampire Calling;7;3;;1;rogue;weapon;Whenever your hero attacks, Restore 2 Health to a random character.
Blood Star;1;;;;druid;spell;Destroy a Mana Crystal for every minion in your hand.
Electric Squashbuckler;2;3;1;;shaman;minion;Deathrattle: Shuffle this minion into your deck.
Whisperer Offense;1;1;;1;neutral;weapon;Deathrattle: Discard a card.
Furious Trap;1;;;;paladin;spell;Secret: When you gain Armor, Your opponent draws a card. Draw a card.
Priestess Trap;6;1;;1;hunter;weapon;Combo: Destroy a minion.
Moon Marine;3;2;2;;paladin;minion;Enrage: Can't be targeted by spells.
Kvaldir Seeker;4;0;3;;mage;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Awful Sight;3;;;;rogue;spell;Silence a minion for every spell in your hand.
Sergeant Weapon;6;3;;3;hunter;weapon;Combo: Discover a spell.
Awful Bomber;5;1;4;;paladin;minion;Choose One - Your minions cost (2) less; or Your weapon has +1 Attack.
Shade Sacrifice;10;4;;3;priest;weapon;Your opponent's Hero Power costs (2) less.
Death's Snake;3;4;3;;warlock;minion;Inspire: Gain "Your weapons cost (2) more".
Breadmaker Calling;5;1;;1;rogue;weapon;Inspire: Gain 4 Armor and lose 1 Durability.
Smoking Bolt;4;;;;mage;spell;At the end of your turn, Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Dark Whisperer;1;7;7;;shaman;minion;Battlecry: If your deck has no more than 13 Mechs, Take control of a minion with 4 or less Attack.
Worthless Ninja;9;0;7;;rogue;minion;Your Pirates gain +5 Health.
Arcane Mage;6;0;7;;rogue;minion;Inspire: Gain +2 Health.
Soldier of C'thun;10;5;;1;neutral;weapon;Whenever you discard a card, Gain 2 Armor.
Death Archer;8;4;18;;warrior;minion;Choose One - Deal 2 damage to your hero; or Deal 3 damage to your hero.
Old One Sight;6;3;;3;mage;weapon;At the beginning of your turn, Give a random friendly minion Overload (1) and lose 1 Durability.
Gold Check;4;;;;rogue;spell;At the beginning of your next turn, Give a random friendly minion "Your Hero is Immune".
Orange Defenses;3;;;;warrior;spell;Combo: Destroy a Murloc.
Parasitic World;6;;;;warlock;spell;Combo: Destroy a minion.
Dragon Abomination;9;1;1;;warlock;minion;Combo: Discover a 7-Cost spell.
White Squashbuckler;7;0;9;;rogue;minion;Your Pirates gain +2 Health.
Experiment Light;9;1;;5;warlock;weapon;At the beginning of your turn, Draw a card and lose 1 Durability.
Skeletal Reaver;8;6;1;;warrior;minion;Inspire: Gain "Your spells cost (3) less".
Bubbling Summon;7;;;;warlock;spell;Deal 6 damage to a minion.
Murloc Gate;4;;;;paladin;spell;Give your minions "Your spells cost (2) less" until end of turn.
Experienced Star;0;;;;mage;spell;Give your minions Overload (2) until end of turn.
Abomination Twist;4;2;;5;paladin;weapon;Combo: Destroy a random friendly minion.
Seeker Cast;7;1;;1;neutral;weapon;Inspire: Give a random friendly minion +5 Attack.
Worthless Defense;4;;;;rogue;spell;Discover a Dragon for every minion in your hand.
Orange Alchemist;9;3;5;;neutral;minion;Costs (4) less for each Murloc you control.
Commander Shot;4;1;;1;warrior;weapon;Combo: Silence a Demon.
Electric Lifebender;4;0;5;;warlock;minion;Your Dragons gain Spell Power +1.
Smoking Soldier;0;3;2;;rogue;minion;Choose One - Gain Overload (1); or Gain Stealth.
Spellcaster Light;10;1;;1;warrior;weapon;Whenever this weapon damages a minion, Gain 8 Armor.
Humble Gargoyle;1;0;1;;warlock;minion;Enrage: Can't be targeted by spells or Hero Powers.
Diamond Fell;2;;;;paladin;spell;Give a random minion in your hand "Your spells cost (2) less".
Old Thing Trap;5;5;;1;warrior;weapon;Your weapons cost (1) more.
Predator Moon;7;1;;1;paladin;weapon;Battlecry: Draw 3 cards.
Blood Beefcake;2;1;1;;hunter;minion;Stealth.
Gold Ogre;8;3;18;;paladin;minion;Overload (1).
Babbling King;10;0;1;;druid;minion;Whenever this minion takes damage, Your Murlocs gain +2/+5.
Shadow of Defense;1;;;;warrior;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Bishop Well;6;4;;2;warlock;weapon;Your spells cost (1) more.
Gold Fall;10;;;;warrior;spell;Give your minions +5/+2 until end of turn.
Lifebender Cast;10;3;;2;shaman;weapon;Whenever a minion is healed, Put a Demon from your hand into play.
Striker Fell;9;1;;3;hunter;weapon;Whenever your hero attacks, Summon a random Dragon.
Assassin Twist;10;2;;5;warrior;weapon;At the end of your turn, Summon a random 1-Cost minion and lose 1 Durability.
Skeletal Bruiser;10;2;1;;mage;minion;Whenever this minion takes damage, Give all Beasts in your hand and deck +2/+4.
Alchemist Call;7;2;;5;warrior;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (2).
Wise Star;10;;;;mage;spell;Take control of a minion with 7 or less Health for every minion in your hand.
Furious Underground;3;3;1;;warlock;minion;Battlecry: Deal 1 damage to HIMSELF.
Death World;3;;;;rogue;spell;Secret: When you draw a card, Give a random friendly minion in your hand "Your weapon has +2 Attack".
Skeletal Whisperer;5;1;1;;warrior;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Snake Region;7;1;;6;priest;weapon;At the beginning of your turn, Deal 10 damage to a random enemy and lose 1 Durability.
Steamweedle Pact;8;;;;warlock;spell;Give your minions +3/+2.
Blue Summon;4;;;;mage;spell;Give a random minion in your hand +1/+3.
Ancient Bolt;1;;;;shaman;spell;If your opponent has at least 3 minions, Discover a weapon and Give a random friendly minion +2 Attack.
Seer Call;5;3;;1;rogue;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
White Second Mate;5;0;5;;rogue;minion;Costs (1) less for each Murloc you control.
Armored Partnership;1;;;;paladin;spell;Give your Overload (3) minions Overload (3). Draw a card.
Queen Horror;8;1;;5;priest;weapon;Combo: Discover a weapon.
Bomber Fusion;10;2;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion in your hand +3 Health.
Gold Scientist;7;3;10;;neutral;minion;Whenever this minion attacks, Give a random friendly minion Stealth.
Parasitic Twist;1;;;;shaman;spell;Give a random minion in your hand "Your weapons cost (1) less".
Elven Experiment;9;2;1;;rogue;minion;Battlecry: If your hand is empty, Destroy a minion and Summon a random Beast.
Wise Commander;4;2;5;;neutral;minion;At the beginning of your turn, Deal 3 damage to a random enemy.
Amateur Initiate;6;0;1;;hunter;minion;Your Demons gain Mega-Windfury.
Steamweedle Control;3;;;;warrior;spell;Gain 3 Armor.
Lifebender Summon;10;3;;1;druid;weapon;At the end of your turn, Destroy all Demons.
Bartender Portal;6;1;;7;mage;weapon;Your minions cost (3) more.
Shadow Star;0;;;;paladin;spell;Give a random minion in your deck "Your Hero is Immune".
Arcane Star;2;;;;druid;spell;Give a random minion in your hand +2 Attack.
Smoking Conjurer;4;0;6;;rogue;minion;Choose One - Gain Stealth; or Gain Spell Power +1.
Critical Reaver;6;3;1;;warrior;minion;Choose One - Destroy a Murloc; or Discover a Demon.
Squashbuckler Star;8;1;;2;warrior;weapon;Deathrattle: Your Beasts gain +1/+1.
Blue Sight;1;;;;warrior;spell;Give a random minion in your deck +4 Health.
Archer Fusion;4;2;;1;paladin;weapon;Battlecry: Draw a card.
Commander Bind;6;1;;1;priest;weapon;Inspire: Gain 4 Armor.
Parasitic Bruiser;7;8;7;;hunter;minion;Enrage: Your weapons cost (1) more.
Diabolic Scourge;10;0;1;;warlock;minion;Choose One - Destroy all Demons; or Restore 5 Health to a random character.
Gypsy Call;4;4;;1;warlock;weapon;At the end of your turn, Your opponent draws a card.
Time Alchemist;3;0;2;;hunter;minion;Whenever your opponent casts a spell, Draw a card.
Steamweedle Assassin;4;0;1;;mage;minion;Battlecry: Gain +1 Health for every minion in your hand.
Black Oracle;0;2;5;;neutral;minion;Choose One - Gain Overload (2); or Gain Stealth.
Diamond Scroll;3;;;;paladin;spell;If your hand is empty, Discover a weapon. Otherwise, Put a Mech from your hand into play.
Greedy Seer;4;1;11;;warlock;minion;Can't attack.
Dragon Portal;0;;;;mage;spell;Give a random minion in your deck +3 Health.
Master Control;5;2;;1;rogue;weapon;Battlecry: Gain 3 Armor.
Squashbuckler Offense;4;1;;2;mage;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Adventurer Calling;4;4;;1;hunter;weapon;Inspire: Deal 4 damage to a random allied character.
Humble Sergeant;6;4;1;;warrior;minion;Enrage: Your Hero is Immune.
Green Counter;10;;;;warlock;spell;Give your minions +3/+5.
Kabal Giant;1;4;10;;warrior;minion;Whenever more than 5 Health is restored in a turn, Deal 4 damage to HIMSELF.
Divine Mage;3;5;8;;shaman;minion;Whenever this minion gains Can't attack, Your Beasts gain "Your minions cost (3) more".
High Shot;4;;;;warlock;spell;Give a random minion in your deck +4/+2.
Murloc Recruiter;5;11;7;;paladin;minion;When you draw this card, Destroy 3 of your Mana Crystals.
Kvaldir Gargoyle;6;3;4;;rogue;minion;Costs (1) less for each Murloc you control.
Wild Sight;4;;;;paladin;spell;Costs (3) less for each Demon you control.
Critical Shot;6;;;;paladin;spell;Give a random minion in your hand +2/+4.
Electric Bind;3;;;;warrior;spell;Silence a minion for every minion in your hand.
Furious Bishop;9;5;1;;priest;minion;At the end of each turn, Give all Mechs in your hand and deck Spell Power +1.
Lively Sun;0;;;;shaman;spell;Silence a minion.
Blood Summoning;0;;;;paladin;spell;Give a random minion in your deck "Your Hero is Immune".
Ancient Calling;1;;;;priest;spell;Summon a random 1-Cost minion.
Tortured Defense;0;;;;priest;spell;Deal 2 damage to a random allied character.
Greedy Hex;1;;;;rogue;spell;Give a random minion in your hand "Your weapons cost (1) less".
Elven Partnership;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Inspiring Seeker;7;3;6;;paladin;minion;Whenever this minion loses Windfury, Your other minions gain Spell Power +1.
Shadow of Shade;5;8;6;;shaman;minion;Choose One - Your minions cost (1) more; or Can't be targeted by spells or Hero Powers.
Steamweedle Queen;8;0;20;;warrior;minion;Deathrattle: Shuffle this minion into your opponent's deck.
Power Second Mate;6;1;8;;neutral;minion;Costs (1) less for each Demon you control.
Sniper Portal;7;7;;2;druid;weapon;Inspire: Your spells cost (2) more until end of turn.
Death's Gatekeeper;10;3;2;;warlock;minion;Choose One - Silence a minion; or Deal 6 damage to a minion.
Green First Mate;2;0;1;;neutral;minion;Combo: Freeze a minion.
Tauren Garbage;8;5;7;;priest;minion;Your Totems gain Windfury.
Bubbling Paladin;4;0;6;;rogue;minion;Windfury.
Smoking Paladin;9;4;2;;shaman;minion;Combo: Destroy a minion.
Merchant Whisperer;10;0;1;;priest;minion;Choose One - Restore 10 Health to a random character; or Gain 6 Armor.
Garbage Nether;10;1;;2;warrior;weapon;Whenever this weapon damages a minion, Your Demons gain +2 Health.
Solemn Rager;9;10;10;;hunter;minion;Inspire: Gain "Your spells cost (2) more".
Humble Counter;1;;;;mage;spell;Give a random minion in your deck "Your spells cost (3) more". Draw a card.
Garbage Fit;9;2;;1;warlock;weapon;Whenever this weapon damages a minion, Gain 4 Armor.
Trapper Blessings;10;2;;1;warrior;weapon;Whenever your hero attacks, Restore 4 Health to a random character.
Holy Summon;1;;;;druid;spell;Give your Overload (1) minions Overload (3). Draw a card.
Critical Summoning;1;;;;rogue;spell;Give a random minion in your hand Overload (3). Draw a card.
Alchemist Bolt;5;1;;2;druid;weapon;Battlecry: Put a Mech from your hand into play.
Critical Trapper;6;2;1;;druid;minion;Your Beasts gain +3 Health.
Deaf Kabalist;6;4;8;;priest;minion;Battlecry: The next Mech you play costs Health instead of mana.
Murloc Bind;8;10;;1;priest;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Dark Garbage;8;5;1;;druid;minion;Adjacent minions have +3 Health.
Greedy Brother;5;7;1;;warlock;minion;Choose One - Gain Stealth; or Gain Stealth.
Whisperer Defenses;7;3;;1;hunter;weapon;Your weapon has +3 Attack.
Zephyr Knife;3;;;;warlock;spell;Equip a random weapon for every minion in your hand.
Holy Scourge;5;0;1;;hunter;minion;Battlecry: If your deck has no more than 1 of any card, Take control of a minion with 9 or less Attack.
Orange Ambusher;10;6;12;;shaman;minion;Choose One - Summon a random Pirate; or Discard a card.
Sun Guardian;8;0;7;;rogue;minion;Whenever this minion gains Taunt, Draw 2 cards.
Holy Moon;5;;;;priest;spell;If you control a Secret, Deal 2 damage to a minion. Otherwise, Summon a random Murloc.
Experiment Portal;10;1;;1;priest;weapon;Whenever you receive fatal damage, Gain 4 Armor.
Monster Blessings;10;1;;1;mage;weapon;At the end of your turn, Give all Pirates in your hand and deck +1/+2 and lose 1 Durability.
Sergeant Fall;8;1;;4;shaman;weapon;Combo: Summon a random Murloc.
Deaf Bloodsucker;10;0;2;;shaman;minion;Combo: Restore 10 Health to a character.
Adventurer Sight;1;1;;1;neutral;weapon;Combo: Destroy a Mana Crystal.
Demonic Predator;8;0;4;;druid;minion;Your Murlocs gain Mega-Windfury.
Electric Weapon;1;;;;warlock;spell;At the end of your turn, Equip a random weapon.
Demon Shot;3;1;;1;priest;weapon;Deathrattle: Put a Demon from your hand into play.
Worthless Amazon;6;1;1;;hunter;minion;Battlecry: Gain +2 Health for every spell in your hand.
Skeletal Region;1;;;;shaman;spell;Give your Overload (3) minions Overload (2). Draw a card.
Steamweedle Defenses;0;;;;mage;spell;Give your minions Overload (2) until end of turn.
Merchant Check;0;;;;rogue;spell;Give a random minion in your deck "Your weapon has +2 Attack".
Dragon Guardian;8;1;1;;neutral;minion;Adjacent minions have +4/+1.
Kabal Star;3;;;;priest;spell;Give your minions Spell Power +1.
Bomber World;6;1;;3;neutral;weapon;Inspire: Draw a card and lose 1 Durability.
Dragon Sight;0;;;;hunter;spell;Give a random minion in your hand +1 Health.
Skeletal Bartender;5;2;5;;hunter;minion;Inspire: Gain "Can't be targeted by spells or Hero Powers".
Alchemist Control;10;1;;1;warrior;weapon;Whenever a Dragon dies, Give all Demons in your hand and deck +1/+3.
Diamond Rager;5;3;10;;shaman;minion;At the end of each turn, Destroy a Mana Crystal.
Seer of C'thun;9;4;;3;shaman;weapon;Inspire: Your Hero Power costs (1) less until end of turn.
Furious Recruit;1;0;1;;shaman;minion;Choose One - Destroy a Mana Crystal; or Your other minions gain +1 Health.
Goblin Doom;4;;;;paladin;spell;Discover a Demon for every minion in your hand.
Demonic Garbage;1;1;2;;hunter;minion;Inspire: Gain "Your weapons cost (1) more".
Greedy Mage;8;8;3;;rogue;minion;Enrage: Your opponent's Hero Power costs (1) less.
High Scientist;10;2;1;;mage;minion;Choose One - Discover a 9-Cost spell; or Restore 6 Health to a character.
Bomber Defenses;6;1;;7;priest;weapon;Inspire: Your minions cost (2) more until end of turn.
Power Weapon;1;;;;rogue;spell;If you control a Secret, Freeze a Totem. Otherwise, Discover a weapon.
Death Squashbuckler;9;2;1;;priest;minion;Battlecry: Gain +4 Attack for every spell in your hand.
Squashbuckler Bolt;6;1;;1;paladin;weapon;At the end of your turn, Summon a random 4-Cost minion and lose 1 Durability.
Bubbling Shot;0;;;;paladin;spell;Give your minions "Your minions cost (2) more" until end of turn.
Moon Call;0;;;;priest;spell;At the beginning of your next turn, Discard a card.
Deadly Predator;10;5;4;;druid;minion;Combo: Take control of a minion with 10 or less Attack.
Babbling Wizard;6;0;9;;warlock;minion;At the beginning of your turn, Draw a card.
Demonic Ogre;4;6;1;;priest;minion;Combo: The next Mech you play costs Health instead of mana.
Murloc Ogre;7;7;2;;warrior;minion;Battlecry: Deal damage equal to this minion's Health.
Death's King;7;2;6;;warlock;minion;Whenever a weapon loses durability, Summon a random Mech.
Shady Spell;8;;;;druid;spell;Restore 5 Health to a random character for every spell in your hand.
Smoking Bolt;3;;;;rogue;spell;If your deck has no more than 7 Murlocs, Destroy a minion and Give a random friendly minion in your hand +2 Health.
Oracle Sight;6;2;;5;priest;weapon;Inspire: Your minions cost (1) more until end of turn.
Amateur Murloc;8;2;2;;warlock;minion;Battlecry: If your opponent controls a Secret, Deal 5 damage to a minion.
Snake Shot;7;6;;1;rogue;weapon;At the beginning of your turn, Discard a card.
Spellcaster Fall;10;1;;1;hunter;weapon;Whenever this weapon damages a minion, Summon a random 8-Cost minion.
Coughing Light;1;;;;shaman;spell;Give your minions Overload (3) until end of turn. Draw a card.
Initiate Roar;7;1;;2;warrior;weapon;Battlecry: Your Dragons gain "Your opponent's Hero Power costs (2) less".
Blue Knight;7;4;1;;mage;minion;Battlecry: Gain +1 Attack for every spell in your hand.
Old One Partnership;9;4;;1;paladin;weapon;Battlecry: Give a random friendly minion in your hand "Your Hero is Immune".
Garbageman Offense;9;3;;1;warrior;weapon;Battlecry: Summon a random 5-Cost minion.
Guardian Sight;8;1;;1;priest;weapon;At the end of your turn, Restore 4 Health to a random character.
High Offense;9;;;;rogue;spell;If your opponent controls a Secret, Freeze a minion. Otherwise, Discover a 8-Cost spell.
Silver Mage;1;0;1;;neutral;minion;Your Beasts are Demons.
Second Mate Sacrifice;4;4;;1;rogue;weapon;Battlecry: Silence a Murloc.
Divine Alchemist;8;5;1;;rogue;minion;Whenever this minion takes damage, Destroy all Dragons.
Moon Control;7;;;;hunter;spell;Give your minions +4 Attack until end of turn.
Coughing Mage;10;7;1;;shaman;minion;Battlecry: Draw 2 cards.
Old Thing Cast;10;1;;1;druid;weapon;At the end of your turn, Draw 4 cards and lose 1 Durability.
Sorcerer Trap;9;1;;1;shaman;weapon;Combo: Deal 3 damage to all enemy minions.
Second Mate Knife;9;2;;6;neutral;weapon;Whenever this weapon damages a minion, Deal 5 damage to your hero.
Diabolic Skullsplitter;8;2;10;;druid;minion;Costs (1) less for each Demon you control.
Recruit Portal;4;1;;3;paladin;weapon;Battlecry: Silence a Demon.
Coughing Region;0;;;;warlock;spell;Freeze a Dragon.
Deaf Cast;2;;;;druid;spell;Discover a 2-Cost spell.
Shady Queen;8;6;7;;hunter;minion;At the end of your turn, gain Windfury.
Deadly Pact;2;;;;warlock;spell;If your deck has no more than 12 Beasts, Deal 4 damage to all enemy minions and Your Demons gain "Your minions cost (1) less".
Demonic Shot;0;;;;shaman;spell;Give a random minion in your deck +2 Attack.
Tortured Fusion;1;;;;warrior;spell;Give your Overload (3) minions Overload (3). Draw a card.
Reaver Sacrifice;10;2;;2;neutral;weapon;At the beginning of your turn, Give a random friendly minion in your hand +4/+5.
Gatekeeper Fit;8;4;;5;shaman;weapon;At the end of your turn, Deal 5 damage to your hero and lose 1 Durability.
White Oracle;5;0;1;;hunter;minion;Battlecry: Destroy all Pirates.
Electric Bishop;4;11;3;;mage;minion;At the end of each turn, Destroy a random friendly minion.
Demonic Soulbender;3;3;1;;hunter;minion;Combo: Add a random weapon to your hand.
Shady Barbarian;8;7;9;;priest;minion;At the beginning of your turn, Your other minions gain "Your minions cost (2) more".
Holy Weapon;1;;;;paladin;spell;Combo: Destroy a random friendly minion. Draw a card.
Shattered Portal;0;;;;mage;spell;Combo: Destroy a Mana Crystal.
Babbling Defense;2;;;;druid;spell;Costs (1) less for each Demon you control.
Blue Fell;6;;;;warlock;spell;Take control of a minion with 5 or less Attack.
Silver Hand Bind;2;;;;warlock;spell;Costs (1) less for each Pirate you control.
Assassin Weapon;1;1;;1;warrior;weapon;At the beginning of your turn, Deal 4 damage to a random allied character and lose 1 Durability.
Armored Moonlight;0;;;;rogue;spell;Give a random friendly minion Overload (2) for every minion in your hand.
Armored Hands;4;;;;warrior;spell;Give your minions +2 Health until end of turn.
Keeper Offense;9;2;;1;paladin;weapon;Whenever a weapon is equipped, Give a random friendly minion "Your Hero is Immune".
First Mate Light;8;1;;1;druid;weapon;At the beginning of your turn, Gain 6 Armor and lose 1 Durability.
Giant Summoning;7;2;;1;neutral;weapon;At the end of your turn, Give a random friendly minion "Your opponent's Hero Power costs (2) less" and lose 1 Durability.
Breeder Pact;7;1;;1;rogue;weapon;At the end of your turn, Summon a random Mech.
Coughing Calling;1;;;;warlock;spell;Give a random minion in your deck Overload (3). Draw a card.
Grey Hands;0;;;;warlock;spell;Give your minions Overload (2) until end of turn.
Smoking Soldier;2;0;3;;warlock;minion;Battlecry: If your opponent has at least 6 minions, Deal 5 damage to a minion.
Old One Nether;9;1;;1;druid;weapon;Combo: Take control of a minion with 6 or less Attack.
Deaf King;8;0;7;;warlock;minion;Whenever this minion takes damage, Your other minions gain "Your Hero is Immune".
Civilian Well;1;1;;1;mage;weapon;Combo: Return a Totem to your hand.
Blue Beefcake;0;0;2;;priest;minion;At the end of each turn, Your other minions gain "Your minions cost (3) more".
Reaver Well;9;1;;2;neutral;weapon;Whenever your hero attacks, Summon a random 4-Cost minion.
Parasitic Call;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Dragon Hex;3;;;;warlock;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
Silver Region;1;;;;priest;spell;Give a random friendly minion Overload (1). Draw a card.
Shadow of Bind;7;;;;paladin;spell;Give your minions +1/+3 until end of turn.
Diamond Partnership;1;;;;warlock;spell;Give your Overload (3) minions Overload (1). Draw a card.
Banshee Pact;2;4;;1;priest;weapon;At the end of your turn, Give a random friendly minion "Your weapons cost (3) more" and lose 1 Durability.
Holy Control;9;;;;druid;spell;Deal 6 damage to an enemy character for every minion in your hand.
Lively Beefcake;5;2;7;;neutral;minion;Battlecry: Silence a Murloc.
Bloodsucker Portal;7;1;;1;hunter;weapon;Whenever this weapon damages a minion, Give a random friendly minion "Your opponent's Hero Power costs (2) less".
Alchemist Nether;10;2;;1;warrior;weapon;At the end of your turn, Summon a random 10-Cost minion and lose 1 Durability.
Demon Knife;9;9;;1;warlock;weapon;Inspire: Summon a random Mech and lose 1 Durability.
Zephyr Book;0;;;;druid;spell;Give your minions Overload (1) until end of turn.
Blood Hex;6;;;;priest;spell;Combo: Give a random friendly minion +5 Health.
Babbling Summoning;5;;;;rogue;spell;Costs (4) less for each Dragon you control.
Trapper Fit;4;1;;2;mage;weapon;At the end of your turn, Destroy a Mana Crystal.
Solemn Abomination;4;4;6;;mage;minion;Can't attack.
Arcane Defense;10;;;;druid;spell;If your deck has at least 5 Pirates, Take control of a minion with 1 or less Attack. Otherwise, Draw 3 cards.
Shady Doom;10;;;;shaman;spell;If your opponent controls a Secret, Deal 1 damage to an enemy character and Give all Mechs in your hand and deck +4 Health.
Abomination Fusion;8;9;;1;rogue;weapon;Battlecry: Freeze a minion.
Humble Bloodsucker;6;2;1;;paladin;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Bad Fit;3;;;;shaman;spell;Give your minions Spell Power +1.
Ancient Murloc;8;3;1;;neutral;minion;Battlecry: Your other minions gain "Your Hero Power costs (2) less".
Shady Call;1;;;;mage;spell;If you control no minions, Discover a Dragon and Deal 2 damage to your hero.
Green Experiment;9;2;13;;mage;minion;Battlecry: Take control of a minion with 1 or less Health.
Spellcaster Pact;7;1;;5;warlock;weapon;Inspire: The next Totem you play costs Health instead of mana.
Death Sniper;4;0;4;;warlock;minion;Deathrattle: Draw a card.
Bartender Defenses;4;4;;2;rogue;weapon;At the beginning of your turn, Give a random friendly minion Overload (3) and lose 1 Durability.
Gargoyle Growl;10;1;;6;warlock;weapon;Combo: Put a Pirate from your hand into play.
Green Growl;3;;;;mage;spell;Secret: When you draw a card, Your Murlocs gain +1 Health.
Shattered Beefcake;3;7;1;;druid;minion;Enrage: Your spells cost (2) more.
Diamond Portal;1;;;;mage;spell;Give your Overload (3) minions Overload (1). Draw a card.
Furious Blessings;1;;;;paladin;spell;Destroy a Mana Crystal for every minion in your hand.
Shady Doom;3;;;;warrior;spell;Give a random minion in your hand "Your Hero is Immune".
Bartender Growl;7;5;;2;rogue;weapon;Combo: Silence a minion.
Trapper Blessings;6;1;;1;shaman;weapon;Your Hero is Immune.
Bubbling Gate;5;;;;warrior;spell;Give your minions +3 Health.
Bartender Defenses;2;1;;1;hunter;weapon;At the end of your turn, Deal 6 damage to a random enemy and lose 1 Durability.
Shattered Murloc;1;0;1;;paladin;minion;Combo: Silence a minion.
Elven Garbage;8;1;2;;hunter;minion;Battlecry: Destroy a minion.
Holy Twist;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Light Scientist;6;0;1;;mage;minion;Mega-Windfury.
Red Snake;0;2;1;;rogue;minion;At the end of each turn, Your opponent draws a card.
Awful Book;6;;;;warlock;spell;Take control of a minion with 3 or less Health for every spell in your hand.
Lively Partnership;2;;;;warlock;spell;Secret: When a weapon is equipped, Draw a card.
White Bloodsucker;1;10;3;;warlock;minion;Whenever this minion loses Overload (3), Destroy a Mana Crystal.
Diamond Bolt;5;;;;priest;spell;Costs (4) less for each Dragon you control.
Greedy Commander;4;1;4;;shaman;minion;Has Windfury while you control a Secret.
Bad Gate;3;;;;rogue;spell;Costs (2) less for each Demon you control.
Green Master;2;3;11;;rogue;minion;Whenever this minion loses Overload (2), Deal 1 damage to a random enemy.
Grey Fusion;0;;;;priest;spell;Give your minions Overload (1) until end of turn.
Lively Archer;10;0;1;;warlock;minion;At the end of each turn, Give a random friendly minion +5/+3.
Orange Striker;7;1;1;;druid;minion;Your Totems gain +5 Attack.
Critical Paladin;6;3;5;;druid;minion;Your Mechs gain Divine Shield.
Silver Hand Queen;7;1;1;;paladin;minion;Your Pirates gain +5 Health.
Awful Fusion;0;;;;priest;spell;Combo: Silence a Pirate.
Shady World;1;;;;shaman;spell;Give your minions Overload (3) until end of turn. Draw a card.
Time Summon;1;;;;shaman;spell;Give your Overload (1) minions Overload (1). Draw a card.
Armored Fit;1;;;;rogue;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Lively Blessings;8;;;;warrior;spell;If you control a Secret, Deal 1 damage to an enemy character. Otherwise, Give all Mechs in your hand and deck +1 Health.
Deaf Barbarian;2;2;4;;priest;minion;Inspire: Your opponent draws a card.
Underground Counter;9;6;;1;shaman;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Divine Horror;6;;;;druid;spell;Combo: Destroy a minion.
Second Mate Counter;7;3;;2;rogue;weapon;At the end of your turn, Your Dragons gain "Your minions cost (1) more" and lose 1 Durability.
Zephyr Star;2;;;;paladin;spell;At the beginning of your next turn, Draw a card.
Dark Paladin;10;6;13;;rogue;minion;Battlecry: Return this minion to your hand.
Armored Bolt;5;;;;warlock;spell;Give your minions "Your spells cost (3) less" until end of turn.
Greedy Trapper;6;8;8;;rogue;minion;Choose One - Your minions cost (1) more; or Can't be targeted by spells or Hero Powers.
Experiment Spell;6;1;;2;warrior;weapon;Combo: Destroy a Pirate.
Merchant Fell;1;1;;1;priest;weapon;At the end of your turn, Give a random friendly minion Overload (3).
Wise Apprentice;6;2;4;;shaman;minion;Whenever this minion takes damage, Your other minions gain +1 Attack.
Orange Demon;10;0;2;;shaman;minion;Whenever this minion gains Divine Shield, Summon a random 8-Cost minion.
Onyx of C'thun;4;;;;mage;spell;If you control no minions, Deal 5 damage to an enemy character. Otherwise, Your opponent draws a card.
Gatekeeper Spell;10;1;;2;mage;weapon;Inspire: Restore 10 Health to a random character.
Furious Twist;0;;;;shaman;spell;Give a random minion in your hand Spell Power +1.
High Moonlight;10;;;;rogue;spell;Take control of a minion with 8 or less Attack for every minion in your hand.
Breeder Offense;7;5;;1;neutral;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Jade Hex;8;;;;priest;spell;Deal 2 damage to all enemy minions for every minion in your hand.
Silver Hand Recruiter;8;0;20;;neutral;minion;Whenever a spell is cast targeting a minion, Shuffle this minion into your opponent's deck.
Grey Striker;9;0;1;;shaman;minion;Choose One - Destroy all Murlocs; or Gain +4 Attack for each damaged minion on the battlefield.
Babbling Call;1;;;;priest;spell;Give your Overload (1) minions Overload (2). Draw a card.
Green Spellcaster;4;2;1;;shaman;minion;Inspire: Gain Spell Power +1.
Stealthy Calling;8;;;;warlock;spell;Draw 2 cards for every spell in your hand.
Shadow of Murloc;6;2;9;;paladin;minion;Enrage: Can't be targeted by spells.
Elven Weapon;1;;;;priest;spell;Combo: Destroy a random friendly minion. Draw a card.
Whisperer Moonlight;9;1;;3;rogue;weapon;Deathrattle: Destroy all Demons.
Armored Horror;1;;;;rogue;spell;If your opponent has at least 5 minions, Discover a 4-Cost spell. Otherwise, Deal 1 damage to a minion.
Smoking Sacrifice;4;;;;warlock;spell;Draw a card for every spell in your hand.
Sun Adventurer;6;0;1;;paladin;minion;Battlecry: Give all Totems in your hand and deck Spell Power +1.
Onyx Knight;8;3;2;;warlock;minion;Has Mega-Windfury while your opponent controls a Secret.
Lively Amazon;3;2;3;;shaman;minion;Your Murlocs are Mechs.
Time Squashbuckler;0;1;1;;warlock;minion;Battlecry: Discard a card.
Seeker Cast;2;1;;1;shaman;weapon;Battlecry: Discover a spell.
Murloc Partnership;4;;;;druid;spell;Give your minions "Your weapon has +1 Attack" until end of turn.
Stealthy Marine;2;4;1;;hunter;minion;Whenever this minion takes damage, Discard a card.
Divine Reaver;3;0;4;;warlock;minion;Choose One - Gain Taunt; or Gain Windfury.
Sun Garbage;3;2;1;;priest;minion;Choose One - Freeze a Pirate; or Discover a Mech.
Sniper Sun;1;1;;1;paladin;weapon;Combo: Silence a Mech.
Rager Sacrifice;9;1;;3;shaman;weapon;At the beginning of your turn, Give a random friendly minion Spell Power +1.
Snake Bolt;5;1;;1;druid;weapon;Inspire: Gain 6 Armor and lose 1 Durability.
Oracle Bolt;4;5;;2;rogue;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Kvaldir Sergeant;6;7;2;;mage;minion;Stealth.
Spellcaster Knife;7;2;;1;neutral;weapon;Inspire: Destroy all Demons.
Alchemist Sacrifice;5;1;;2;warlock;weapon;Inspire: Your minions cost (3) less until end of turn.
Merchant Scourge;8;2;14;;mage;minion;Battlecry: Freeze a minion.
Experienced Corruption;1;;;;warrior;spell;Equip a random weapon.
Death's Marine;6;1;1;;warlock;minion;Battlecry: Gain +2 Health for every minion in your hand.
Shattered Partnership;1;;;;paladin;spell;If your deck has no more than 16 Beasts, Destroy a minion. Otherwise, Discover a spell. Draw a card.
Ghost Star;1;1;;2;rogue;weapon;Inspire: Your minions cost (3) more until end of turn.
Armored Horror;0;;;;druid;spell;Discard a card.
Demonic Fall;1;;;;shaman;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Grey Initiate;2;1;2;;warlock;minion;At the beginning of your turn, Deal 1 damage to your hero.
Bad Book;3;;;;druid;spell;Your Dragons gain +1 Health.
Deaf Abomination;2;0;1;;rogue;minion;Battlecry: Discover a Mech.
Coughing Captain;9;0;22;;druid;minion;Inspire: Give a random friendly minion in your hand "50% chance to attack the wrong target".
Garbage Region;4;7;;1;warlock;weapon;At the end of your turn, Destroy a random friendly minion.
Death Light;1;;;;paladin;spell;Give your Overload (1) minions Overload (1). Draw a card.
Armored Calls;4;;;;warrior;spell;If you control no minions, Take control of a minion with 5 or less Attack. Otherwise, Give a random friendly minion Overload (2).
Priestess Fell;10;1;;1;shaman;weapon;Whenever you gain Armor, Give a random friendly minion +1/+5.
Lively Hex;2;;;;mage;spell;Costs (1) less for each Totem you control.
Keeper Weapon;3;1;;1;hunter;weapon;Deathrattle: Give a random friendly minion +1 Attack.
Bomber Check;8;2;;1;warrior;weapon;Combo: Draw 2 cards.
Soldier Hex;9;5;;1;neutral;weapon;Battlecry: Deal 2 damage to a minion.
Conjurer Cast;4;1;;4;rogue;weapon;Inspire: Discard a card and lose 1 Durability.
Blue Queen;7;4;5;;druid;minion;Inspire: Gain "Your spells cost (2) less".
Smoking of C'thun;1;;;;druid;spell;Combo: Deal 9 damage to your hero. Draw a card.
Reaver Portal;4;3;;2;hunter;weapon;Deathrattle: Discard a card.
Conjurer Trap;9;7;;2;neutral;weapon;Battlecry: Equip a random weapon.
Awful Growl;7;;;;mage;spell;Draw 3 cards.
Ambusher Defenses;10;1;;2;neutral;weapon;Whenever a minion is played, Give all Totems in your hand and deck +1/+5.
Amazon Roar;2;1;;1;hunter;weapon;At the beginning of your turn, Deal 4 damage to a random enemy.
Rowdy Gypsy;8;6;5;;shaman;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Fel Nether;4;;;;mage;spell;Whenever you receive fatal damage this turn, Give a random friendly minion Spell Power +1.
Conjurer Counter;6;1;;1;neutral;weapon;Battlecry: Destroy a minion.
Goblin Bind;10;;;;priest;spell;If your opponent controls a Secret, Restore 10 Health to a character. Otherwise, Discover a 7-Cost spell.
Lively Shot;0;;;;warrior;spell;Give your minions "Your spells cost (2) more" until end of turn.
Tortured Oracle;7;5;2;;rogue;minion;Choose One - Can't be targeted by spells; or Your Hero is Immune.
Master Sight;8;2;;1;warlock;weapon;At the end of your turn, Gain 3 Armor and lose 1 Durability.
Gatekeeper Knife;4;4;;3;warlock;weapon;Inspire: Your minions cost (3) more until end of turn.
Goblin Seeker;6;5;5;;warlock;minion;Combo: Discover a spell.
Commander Portal;9;1;;1;druid;weapon;Whenever your hero attacks, Draw 2 cards.
Skeletal Pact;0;;;;rogue;spell;Destroy a Mana Crystal.
Gatekeeper Light;10;5;;4;shaman;weapon;Inspire: Your minions cost (2) less until end of turn.
Diamond Growl;3;;;;priest;spell;Discover a spell for every minion in your hand.
Babbling Offense;1;;;;druid;spell;At the end of your turn, Deal 10 damage to your hero. Draw a card.
Parasitic Conjurer;7;5;1;;shaman;minion;Choose One - Destroy a Murloc; or Freeze a minion.
Lifebender Moonlight;2;3;;1;paladin;weapon;Inspire: Deal 6 damage to a random enemy and lose 1 Durability.
Smoking Assassin;6;2;12;;mage;minion;Deathrattle: Shuffle this minion into your opponent's deck.
King Fusion;6;1;;4;warrior;weapon;At the beginning of your turn, Your opponent draws a card.
Black Fusion;0;;;;mage;spell;If your deck has no more than 1 of any card, Silence a minion. Otherwise, Deal 4 damage to an enemy character.
Inspiring Sorcerer;10;4;1;;warrior;minion;Battlecry: Gain +5/+5 for every minion in your hand.
Coughing Cast;1;;;;warrior;spell;Give your minions "Your weapons cost (1) more" until end of turn.
Elven Underground;3;4;2;;druid;minion;When you draw this card, Give a random friendly minion in your hand Can't attack.
Grey Wall;4;1;7;;neutral;minion;Whenever this minion gains Stealth, Your Mechs gain "Your minions cost (1) more".
Power Scroll;1;;;;shaman;spell;Give a random minion in your deck "Your spells cost (1) less". Draw a card.
Green Predator;4;1;1;;shaman;minion;Battlecry: Discover a 2-Cost spell.
Kabal Gypsy;8;0;1;;mage;minion;Adjacent minions have +2/+3.
Humble Sniper;4;1;13;;rogue;minion;Whenever this minion attacks, Your opponent draws a card.
Light Seer;6;1;3;;druid;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Critical Oracle;4;1;4;;paladin;minion;Whenever this minion gains Spell Power +2, The next Demon you play costs Health instead of mana.
Rager Defense;6;1;;2;priest;weapon;Combo: Put a Demon from your hand into play.
Captain Counter;6;4;;5;priest;weapon;Inspire: Deal 8 damage to a random enemy and lose 1 Durability.
Death Offense;0;;;;warlock;spell;If your deck has no more than 20 Pirates, Take control of a minion with 10 or less Attack. Otherwise, Take control of a minion with 6 or less Health.
Worthless Call;1;;;;warlock;spell;At the beginning of your next turn, Equip a random weapon.
Shadow Hex;0;;;;druid;spell;Give a random minion in your deck +2 Health.
Amateur Fell;3;;;;shaman;spell;Silence a minion for every minion in your hand.
Predator Hex;7;3;;1;shaman;weapon;Battlecry: Take control of a minion with 3 or less Attack.
Humble Soulbender;2;0;2;;shaman;minion;Taunt.
Onyx Sight;1;;;;paladin;spell;Give a random minion in your hand Overload (3). Draw a card.
Merchant Medic;5;2;8;;neutral;minion;Choose One - Freeze a Demon; or Return a Pirate to your hand.
Black Squashbuckler;8;6;1;;druid;minion;Costs (2) less for each Beast you control.
Worthless Bolt;1;;;;warrior;spell;Combo: Equip a random weapon.
Demonic Light;3;;;;priest;spell;The next Totem you play costs Health instead of mana for every spell in your hand.
Blood Wall;3;1;8;;hunter;minion;At the end of each turn, Deal 5 damage to a random allied character.
Dragon Medic;8;0;1;;rogue;minion;After this attacks and kills a minion, Gain 7 Armor.
Merchant Shot;8;3;;6;neutral;weapon;Inspire: Discard a card.
Skullsplitter Well;4;2;;1;neutral;weapon;Combo: Freeze a Mech.
Vampire Calls;6;3;;1;mage;weapon;Your minions cost (1) less.
Worthless Wall;4;2;12;;priest;minion;Has Taunt while your opponent has at least 3 minions.
Shadow Mage;8;2;2;;priest;minion;Combo: Restore 5 Health to a character.
Scientist Call;9;3;;1;priest;weapon;Whenever this weapon damages a minion, Summon a random Demon.
Queen Moonlight;7;7;;1;druid;weapon;Whenever this weapon damages a minion, Your opponent draws a card.
Recruiter of C'thun;9;2;;1;priest;weapon;At the beginning of your turn, Restore 4 Health to a random character and lose 1 Durability.
Kvaldir Defense;1;;;;paladin;spell;Combo: Discover a spell.
Rowdy Knife;0;;;;rogue;spell;At the beginning of your next turn, Destroy a Mana Crystal.
Demonic Breeder;4;1;3;;hunter;minion;Combo: Deal damage equal to this minion's Attack.
Tauren Bartender;2;4;16;;warrior;minion;Choose One - Your minions cost (3) more; or Your weapons cost (3) more.
Gold Book;1;;;;warlock;spell;Give your minions Overload (3) until end of turn. Draw a card.
Ogre Hex;6;1;;2;neutral;weapon;At the end of your turn, Deal 2 damage to a random allied character.
Skeletal Lifebender;2;0;1;;rogue;minion;Battlecry: Gain Spell Power +1 for every Totem in your hand.
Smoking Well;1;;;;druid;spell;Give a random minion in your hand "Your weapons cost (1) less".
Inspiring Garbage;4;3;2;;neutral;minion;Battlecry: If your opponent has at least 1 minions, Deal 1 damage to an enemy character.
Old One Spell;6;3;;5;druid;weapon;Inspire: Discard a card and lose 1 Durability.
Civilian Hands;5;1;;3;priest;weapon;Battlecry: Discover a spell.
Shady Abomination;7;2;17;;warrior;minion;Whenever this minion gains Charge, Shuffle this minion into your opponent's deck.
Bartender Summon;10;7;;1;warrior;weapon;Your weapon has +3 Attack.
Deaf Bishop;5;7;4;;druid;minion;Combo: Destroy a Mana Crystal.
Rager Bind;2;1;;1;neutral;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Merchant Scroll;9;1;;1;warrior;weapon;Whenever your hero attacks, Gain 4 Armor.
Black Recruiter;9;2;8;;warlock;minion;Battlecry: If your opponent controls a Secret, Restore 4 Health to a character.
Bishop Doom;7;3;;1;druid;weapon;Whenever a friendly minion is attacked, Equip a random weapon.
Spellcaster Hex;10;2;;1;warrior;weapon;At the end of your turn, Give all Murlocs in your hand and deck +4 Attack.
Garbage Sacrifice;3;2;;1;paladin;weapon;Deathrattle: Deal 5 damage to a random enemy.
Smoking Old One;1;7;1;;paladin;minion;Choose One - Deal 10 damage to your hero; or Deal 1 damage to your hero.
Silver Hand Snake;7;9;4;;warrior;minion;Combo: Give a random friendly minion "Your minions cost (1) more".
Silver Partnership;2;;;;warlock;spell;If you control no minions, Silence a minion. Otherwise, Restore 1 Health to a character.
Brother Call;9;1;;1;hunter;weapon;Battlecry: Take control of a minion with 8 or less Attack.
Barbarian Star;9;2;;4;rogue;weapon;Whenever your hero attacks, Add a random weapon to your hand.
Murloc Bartender;3;0;2;;warrior;minion;When you draw this card, Draw a card.
Dragon Beefcake;4;0;1;;mage;minion;After this attacks and kills a minion, Gain +2 Health for every Totem in your hand.
Critical Shot;4;;;;rogue;spell;Discover a 1-Cost spell for every minion in your hand.
High Control;5;;;;warrior;spell;Give your minions +3 Health until end of turn.
Captain Weapon;7;1;;1;shaman;weapon;At the beginning of your turn, Gain 4 Armor.
Silver Summoning;5;;;;priest;spell;Costs (4) less for each Pirate you control.
Deadly Well;3;;;;hunter;spell;Silence a Demon for every spell in your hand.
Solemn Breadmaker;9;0;1;;neutral;minion;Inspire: Gain +5/+2.
Jade Offense;4;;;;shaman;spell;Combo: Deal 3 damage to an enemy character.
Demon Pact;10;3;;1;priest;weapon;At the beginning of your turn, Give all Pirates in your hand and deck +2/+4 and lose 1 Durability.
Death's Nether;1;;;;shaman;spell;Give a random minion in your hand "Your spells cost (1) less".
Coughing Spell;5;;;;priest;spell;Summon a random Demon for every spell in your hand.
Death's Ogre;3;6;5;;warlock;minion;Choose One - Your minions cost (3) more; or Your opponent's Hero Power costs (1) less.
Lifebender Nether;2;1;;1;warlock;weapon;Whenever this weapon damages a minion, Discard a card.
Bubbling Lifebender;4;0;4;;warrior;minion;Inspire: Gain "Your weapon has +1 Attack".
Garbageman Summon;4;7;;1;neutral;weapon;At the beginning of your turn, Deal 9 damage to your hero and lose 1 Durability.
Arcane Twist;1;;;;paladin;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Solemn Counter;4;;;;warlock;spell;Costs (3) less for each Totem you control.
Solemn Captain;4;2;7;;shaman;minion;Whenever this minion loses Charge, Equip a random weapon.
Kvaldir Star;5;;;;warrior;spell;Give a random minion in your hand +5 Attack.
Divine Gate;3;;;;warrior;spell;Give a random minion in your deck +3/+2.
Monster Partnership;3;1;;1;warrior;weapon;Inspire: Your spells cost (3) less until end of turn.
Kabal Whisperer;7;9;1;;paladin;minion;Inspire: The next Mech you play costs Health instead of mana.
Armored Fit;1;;;;warlock;spell;Give a random minion in your hand +1 Attack.
Shadow of Wizard;7;0;14;;neutral;minion;At the beginning of your turn, Give a random friendly minion "Can't be targeted by spells or Hero Powers".
Silver Knife;3;;;;rogue;spell;Discover a spell for every spell in your hand.
Abomination Twist;7;2;;2;hunter;weapon;Inspire: Your Hero is Immune until end of turn.
Sun Knife;3;;;;druid;spell;Combo: Take control of a minion with 2 or less Attack.
Master Well;10;1;;2;mage;weapon;Whenever this weapon damages a minion, Destroy all Dragons.
Ninja Defenses;4;1;;1;warlock;weapon;Inspire: Your spells cost (3) less until end of turn.
Barbarian Moon;7;5;;2;hunter;weapon;Combo: Add a random weapon to your hand.
Wise Spell;1;;;;mage;spell;Secret: When a Hero is healed, Deal 6 damage to your hero. Draw a card.
Time King;3;4;1;;druid;minion;Charge.
Coughing Garbage;3;0;1;;warlock;minion;Costs (1) less for each Beast you control.
Seer Bolt;9;5;;1;neutral;weapon;Battlecry: Destroy all Totems.
Shadow Blessings;5;;;;warrior;spell;If your deck has at least 5 Pirates, Discover a Beast and Draw a card.
Medic Hands;7;1;;4;priest;weapon;Inspire: Draw a card and lose 1 Durability.
Squashbuckler Growl;2;1;;1;warlock;weapon;Inspire: Put a Totem from your hand into play.
Garbageman of C'thun;7;4;;1;priest;weapon;Inspire: Summon a random Beast.
Wild Giant;3;7;7;;paladin;minion;Battlecry: Destroy 3 of your Mana Crystals.
Arcane Commander;6;8;1;;druid;minion;Choose One - Your weapon has +2 Attack; or Your spells cost (1) more.
Orange Sun;1;;;;druid;spell;Secret: When a Demon is summoned, Your opponent draws a card. Draw a card.
Wise Gargoyle;10;4;8;;shaman;minion;Inspire: Your Pirates gain "Your weapons cost (2) less".
Kvaldir Wall;7;5;3;;priest;minion;Adjacent minions have Spell Power +1.
Striker Spell;7;1;;1;rogue;weapon;Whenever this weapon damages a minion, Your Murlocs gain "Your weapon has +1 Attack".
Scourge Scroll;9;6;;1;mage;weapon;At the end of your turn, Give a random friendly minion Spell Power +1 and lose 1 Durability.
White Gypsy;6;2;10;;priest;minion;Enrage: Can't be targeted by spells.
Grey Fit;0;;;;druid;spell;Give your minions Overload (2) until end of turn.
Tauren Moon;2;;;;paladin;spell;Whenever your opponent casts a spell this turn, Draw a card.
Lively Pact;10;;;;priest;spell;If your hand is empty, Restore 8 Health to a character and Your Dragons gain +5 Attack.
Shadow of Knife;4;;;;hunter;spell;Combo: Take control of a minion with 3 or less Attack.
Striker Summon;10;1;;1;paladin;weapon;Battlecry: Take control of a minion with 10 or less Health.
Brother Star;2;1;;1;shaman;weapon;At the end of your turn, Give a random friendly minion "Your minions cost (2) more".
Tauren Gate;5;;;;priest;spell;Give your minions +2 Attack.
Bruiser Fusion;3;2;;1;priest;weapon;Inspire: Give a random friendly minion in your hand Spell Power +1 and lose 1 Durability.
Conjurer Offense;5;2;;4;druid;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (3).
Ghost Bolt;6;1;;1;neutral;weapon;Whenever a spell is cast, Draw a card.
Dark Captain;6;5;1;;rogue;minion;Whenever this minion attacks, Put a Pirate from your hand into play.
Whisperer Counter;10;3;;3;warlock;weapon;Your spells cost (3) less.
Stealthy Scroll;0;;;;mage;spell;Secret: When a Mech is summoned, Give a random friendly minion in your hand "Your minions cost (1) more".
Blood Knight;6;1;2;;warrior;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Whisperer Call;8;1;;3;warrior;weapon;At the beginning of your turn, Restore 3 Health to a random character and lose 1 Durability.
Kabal Star;3;;;;warrior;spell;Give a random minion in your deck +5 Attack.
Ghost Defenses;4;1;;1;warrior;weapon;Inspire: Draw a card.
High Spell;0;;;;warrior;spell;Add a random weapon to your hand.
Grey Amazon;7;5;1;;shaman;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Reaver Check;8;5;;1;neutral;weapon;Your spells cost (3) less.
Banshee Summon;4;5;;1;mage;weapon;Inspire: Your opponent draws a card.
Silver Gate;1;;;;hunter;spell;Give a random minion in your deck "Your weapons cost (1) less". Draw a card.
Holy Calling;1;;;;paladin;spell;Whenever an enemy minion is summoned this turn, Destroy a random friendly minion. Draw a card.
Lifebender Scroll;8;5;;1;shaman;weapon;Battlecry: Destroy a Beast.
Red Light;1;;;;hunter;spell;Give a random minion in your hand "Your minions cost (1) less".
Kabalist Control;10;1;;2;paladin;weapon;Whenever a minion is healed, Summon a random 8-Cost minion.
Parasitic Soldier;10;0;1;;mage;minion;Battlecry: Gain +4/+5 for every spell in your hand.
Wizard Fall;10;1;;1;paladin;weapon;Deathrattle: Give all Pirates in your hand and deck +5 Health.
Breadmaker Doom;6;1;;1;warrior;weapon;Combo: Draw 2 cards.
Deaf Check;7;;;;mage;spell;If your hand is empty, Discover a 3-Cost spell. Otherwise, Give a random friendly minion in your hand +3 Attack.
Ninja Fit;7;6;;1;druid;weapon;Battlecry: Give a random friendly minion Spell Power +1.
Kabal Weapon;1;;;;paladin;spell;Give your Overload (2) minions Overload (3). Draw a card.
Vampire Blessings;7;1;;1;shaman;weapon;At the beginning of your turn, Your Murlocs gain "Your Hero is Immune" and lose 1 Durability.
Underground Star;6;10;;1;mage;weapon;At the beginning of your turn, Destroy a random friendly minion.
Critical Hands;1;;;;priest;spell;Whenever a minion takes damage this turn, Add a random weapon to your hand.
Wild Calls;10;;;;warrior;spell;If your deck has no more than 1 of any card, Deal 7 damage to a minion. Otherwise, Draw 3 cards.
Holy Fall;2;;;;warlock;spell;Secret: When your hero is attacked, Draw a card.
King of C'thun;4;1;;1;neutral;weapon;Your minions cost (3) less.
Arcane Sergeant;4;2;6;;neutral;minion;Battlecry: If you control a Secret, Discover a spell.
Old One Defenses;2;2;;2;paladin;weapon;At the beginning of your turn, Give a random friendly minion Overload (3) and lose 1 Durability.
Sun Call;1;;;;mage;spell;Give a random minion in your hand "Your opponent's Hero Power costs (1) less".
Moon Nether;1;;;;druid;spell;Deal 4 damage to your hero for every minion in your hand.
Mage Pact;6;4;;2;priest;weapon;Deathrattle: Give a random friendly minion "Your weapons cost (1) more".
Soulbender World;3;2;;2;paladin;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Demonic Region;3;;;;rogue;spell;At the beginning of your next turn, Summon a random Murloc.
Murloc Guardian;6;3;9;;warlock;minion;Stealth.
Jade Keeper;2;12;4;;warrior;minion;Whenever this minion gains Overload (3), Deal 9 damage to your hero.
Bubbling Sniper;9;0;15;;neutral;minion;At the end of your turn, gain Divine Shield.
Steamweedle Master;2;0;1;;shaman;minion;Inspire: Equip a random weapon.
Bruiser Bind;1;1;;1;shaman;weapon;Battlecry: The next Beast you play costs Health instead of mana.
Death's Calling;1;;;;mage;spell;Give your minions "Your weapons cost (1) more" until end of turn.
Goblin First Mate;8;9;4;;warrior;minion;Battlecry: Shuffle this minion into your deck.
Fel Doom;0;;;;rogue;spell;Give your minions Overload (2) until end of turn.
High Queen;9;0;3;;druid;minion;Choose One - Deal 5 damage to an enemy character; or Deal damage equal to this minion's Health.
Scientist Well;5;10;;1;mage;weapon;Combo: Destroy a random friendly minion.
Ogre Portal;4;11;;1;shaman;weapon;Combo: Destroy a random friendly minion.
Orange Defenses;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Greedy Breadmaker;8;10;3;;shaman;minion;Whenever this minion attacks, The next Beast you play costs Health instead of mana.
Demonic Hex;7;;;;rogue;spell;Restore 4 Health to a character for every minion in your hand.
Dark First Mate;2;3;3;;warrior;minion;Battlecry: If you have at least 3 cards in hand, Deal 1 damage to an enemy character.
Death's Call;2;;;;priest;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Wild Wizard;9;0;1;;druid;minion;When you draw this card, Restore 8 Health to a random character.
Arcane Sacrifice;1;;;;hunter;spell;Give your Overload (2) minions Overload (2). Draw a card.
Critical Underground;7;1;9;;mage;minion;Whenever this minion attacks, Give a random friendly minion "Your weapons cost (2) less".
Archer Summoning;8;1;;1;paladin;weapon;Inspire: Gain 8 Armor and lose 1 Durability.
Oracle Gate;5;1;;2;neutral;weapon;Inspire: Your minions cost (2) less until end of turn.
Skeletal Predator;1;0;1;;warrior;minion;Choose One - Gain Windfury; or Gain Taunt.
Critical Gate;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Old One Offense;10;1;;1;priest;weapon;At the beginning of your turn, Restore 10 Health to a random character and lose 1 Durability.
Seer Knife;10;1;;1;priest;weapon;At the beginning of your turn, Give a random friendly minion in your hand +5 Attack.
Parasitic Bolt;10;;;;rogue;spell;At the beginning of your next turn, Gain 10 Armor.
Monster Region;6;2;;2;rogue;weapon;Deathrattle: Draw a card.
Conjurer Moon;8;2;;3;rogue;weapon;Combo: Summon a random Dragon.
Armored Call;3;;;;shaman;spell;Give a random minion in your hand "Your minions cost (3) less".
Queen Spell;7;1;;3;warrior;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Furious Bolt;7;;;;paladin;spell;Destroy all Mechs for every spell in your hand.
Grinder Calling;9;1;;1;neutral;weapon;Whenever this weapon damages a minion, Summon a random 7-Cost minion.
Ancient Banshee;10;1;22;;priest;minion;Choose One - Gain Taunt; or Gain Taunt.
Deaf Calling;3;;;;hunter;spell;At the beginning of your next turn, Your Mechs gain +1 Health.
Rowdy Grinder;9;0;1;;shaman;minion;Inspire: Gain +5/+2.
Sun Lifebender;10;5;1;;rogue;minion;Whenever this minion loses Divine Shield, Give all Pirates in your hand and deck +2/+5.
Demonic Soldier;4;2;3;;priest;minion;Your Dragons gain Stealth.
Skullsplitter Doom;10;1;;3;druid;weapon;Battlecry: Deal 8 damage to all enemy minions.
Parasitic Breadmaker;5;0;13;;warrior;minion;Whenever this minion gains Taunt, The next Mech you play costs Health instead of mana.
Armored Soldier;9;1;12;;priest;minion;At the beginning of your turn, Put a Mech from your hand into play.
Experienced Control;1;;;;hunter;spell;At the end of your turn, Equip a random weapon.
Solemn Moon;0;;;;druid;spell;At the beginning of your next turn, Discard a card.
Lively Bruiser;10;0;1;;druid;minion;Choose One - Deal 7 damage to a minion; or Deal 2 damage to all enemy minions.
Coughing Oracle;6;2;9;;warrior;minion;At the end of each turn, The next Demon you play costs Health instead of mana.
Green Light;0;;;;druid;spell;Deal 8 damage to your hero for every minion in your hand.
Elven Keeper;8;2;7;;mage;minion;Costs (2) less for each Beast you control.
Murloc Spell;3;1;;1;shaman;weapon;Inspire: Add a random weapon to your hand.
Soulbender Offense;3;2;;2;priest;weapon;Battlecry: Deal 10 damage to a random enemy.
Merchant Sacrifice;10;1;;1;hunter;weapon;Battlecry: Give a random friendly minion +4/+3.
Dragon Adventurer;7;0;1;;shaman;minion;Choose One - Deal 2 damage to all enemy minions; or Deal damage equal to this minion's Health.
White Giant;2;8;5;;shaman;minion;Whenever this minion loses Overload (3), Add a random weapon to your hand.
Bubbling Whisperer;7;5;1;;druid;minion;At the end of your turn, gain Spell Power +3.
Assassin Defense;10;3;;1;priest;weapon;Whenever your hero attacks, Draw 4 cards.
Amateur Fall;1;;;;shaman;spell;Give a random minion in your deck Overload (3). Draw a card.
Babbling Grinder;7;3;9;;paladin;minion;Whenever this minion gains Divine Shield, Your other minions gain "50% chance to attack the wrong target".
Greedy Garbageman;2;0;6;;hunter;minion;Inspire: Discard a card.
Wise Old One;9;0;5;;warrior;minion;Whenever this minion attacks, Give all Demons in your hand and deck +1 Attack.
Mindbender Region;3;2;;4;rogue;weapon;Inspire: Your minions cost (3) more until end of turn.
Assassin Sacrifice;10;1;;1;priest;weapon;Whenever your hero attacks, Gain 8 Armor.
Blood Seeker;1;0;1;;neutral;minion;Combo: The next Totem you play costs Health instead of mana.
Sergeant Counter;9;3;;1;warrior;weapon;Battlecry: Restore 5 Health to a character.
Tortured Calling;3;;;;priest;spell;Give your minions +1 Health.
Moon Bind;1;;;;priest;spell;Equip a random weapon.
Merchant Horror;9;1;;1;warrior;weapon;Inspire: Restore 8 Health to a random character.
Beefcake Summon;1;1;;1;warrior;weapon;Whenever this weapon damages a minion, Deal 9 damage to your hero.
Parasitic King;9;6;9;;paladin;minion;Combo: Gain Stealth until end of turn.
Green Sight;1;;;;druid;spell;Secret: When a weapon is broken, Deal 9 damage to a random allied character. Draw a card.
Dark Adventurer;8;1;15;;priest;minion;Battlecry: If you control no minions, Discover a spell.
Monster Spell;9;1;;1;shaman;weapon;At the beginning of your turn, Give all Totems in your hand and deck +1 Health and lose 1 Durability.
Beefcake Region;10;2;;1;priest;weapon;Whenever this weapon damages a minion, Your Totems gain +5/+1.
Old One Shot;10;1;;2;rogue;weapon;Whenever a weapon is broken, Restore 10 Health to a random character.
Amateur Trap;1;;;;hunter;spell;Give a random minion in your deck Overload (2). Draw a card.
Predator Doom;8;1;;5;hunter;weapon;Your weapon has +2 Attack.
Banshee Growl;10;1;;1;paladin;weapon;Whenever your opponent uses their Hero Power, Restore 10 Health to a random character.
Commander Defense;9;2;;1;warlock;weapon;Whenever your hero attacks, Gain 5 Armor.
Bomber Bind;6;1;;1;mage;weapon;Whenever your hero attacks, Your Demons gain Spell Power +1.
Death Scroll;2;;;;paladin;spell;At the end of your turn, Give a random friendly minion in your hand Spell Power +1.
Diabolic of C'thun;1;;;;warlock;spell;If you have at least 7 cards in hand, Restore 3 Health to a character. Otherwise, Silence a minion. Draw a card.
Kabal Ghost;6;5;1;;druid;minion;Adjacent minions have Spell Power +1.
Ancient Demon;5;8;1;;rogue;minion;Combo: Discover a spell.
Wild Fell;0;;;;warrior;spell;At the end of your turn, Deal 5 damage to a random enemy.
Red Civilian;9;4;1;;mage;minion;Adjacent minions have +5 Health.
Parasitic Breadmaker;8;5;12;;rogue;minion;At the end of your turn, gain Can't attack.
Green Moon;0;;;;priest;spell;Whenever you receive fatal damage this turn, Give a random friendly minion in your hand Overload (3).
Amateur Well;5;;;;hunter;spell;Restore 2 Health to a random character for every minion in your hand.
Ghost Light;9;3;;2;hunter;weapon;At the end of your turn, Summon a random 2-Cost minion.
Dark Captain;10;0;1;;warlock;minion;Your Beasts gain +4/+4.
Armored Check;0;;;;warrior;spell;At the beginning of your next turn, Discard a card.
Keeper Portal;5;5;;1;neutral;weapon;Whenever your hero attacks, Deal 8 damage to your hero.
Shady Abomination;4;0;12;;rogue;minion;After this attacks and kills a minion, Deal 7 damage to HIMSELF.
Grey Trapper;6;7;1;;shaman;minion;Your Mechs gain Spell Power +1.
Humble Gargoyle;9;7;10;;mage;minion;Combo: The next Mech you play costs Health instead of mana.
Wise Fit;1;;;;paladin;spell;Give a random minion in your deck Overload (1). Draw a card.
Merchant Trap;0;;;;warlock;spell;Give a random minion in your deck "Your weapon has +2 Attack".
Monster Moon;9;3;;1;neutral;weapon;Inspire: Your Totems gain +4 Attack.
Greedy Ninja;8;13;4;;shaman;minion;Battlecry: Deal 8 damage to your hero.
Babbling Snake;10;0;1;;hunter;minion;At the end of each turn, Restore 9 Health to a random character.
Brother Sun;7;2;;1;neutral;weapon;Whenever a minion is healed, Draw a card.
Captain Cast;8;4;;1;rogue;weapon;Combo: Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Tortured Blessings;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
Blue Recruiter;8;8;5;;warrior;minion;Choose One - Gain Mega-Windfury; or Gain Overload (2).
Shattered Paladin;10;6;2;;priest;minion;Choose One - Gain +4/+2 for every Totem in your hand; or Summon a random 4-Cost minion.
Wild Knife;10;;;;rogue;spell;If your deck has at least 6 Totems, Restore 6 Health to a character. Otherwise, Deal 3 damage to all enemy minions.
Tortured Mindbender;4;4;13;;druid;minion;Battlecry: If your deck has no more than 1 of any card, Silence a Mech.
Lively Amazon;10;1;7;;warlock;minion;Battlecry: Discover a 6-Cost spell.
Coughing Merchant;7;0;13;;mage;minion;Has Divine Shield while your opponent controls a Secret.
Orange Calls;5;;;;warlock;spell;If your deck has at least 10 Mechs, Destroy a Demon. Otherwise, Discover a spell.
Bad Ghost;1;0;1;;hunter;minion;Has Divine Shield while your opponent controls a Secret.
Conjurer Hex;10;1;;1;warrior;weapon;Whenever this weapon damages a minion, Draw 3 cards.
Solemn Summoning;1;;;;warrior;spell;Combo: Discover a weapon.
Gatekeeper Hex;2;6;;1;druid;weapon;Battlecry: Give a random friendly minion Overload (3).
Silver Lifebender;4;0;2;;hunter;minion;Whenever this minion takes damage, Summon a random Murloc.
Master Trap;10;7;;3;druid;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Shadow Defense;3;;;;hunter;spell;At the beginning of your next turn, Give a random friendly minion "Your weapons cost (2) less".
Breadmaker Fusion;8;2;;1;shaman;weapon;Battlecry: Deal 4 damage to an enemy character.
Shade Bind;7;2;;1;shaman;weapon;Combo: Deal 4 damage to a minion.
Light Archer;0;3;4;;shaman;minion;At the end of each turn, Destroy 3 of your Mana Crystals.
Squashbuckler Check;8;10;;1;paladin;weapon;Your spells cost (2) more.
Deaf Garbage;5;3;2;;neutral;minion;When this card is discarded, Put a Mech from your hand into play.
Moon Spell;1;;;;hunter;spell;Give a random friendly minion in your hand Overload (1) for every spell in your hand.
Deaf Scourge;6;0;1;;priest;minion;Battlecry: If you control no minions, Destroy a minion and Give a random friendly minion in your hand "Can't be targeted by spells or Hero Powers".
Second Mate Defenses;10;1;;5;rogue;weapon;Inspire: Your Demons gain "Your minions cost (1) less".
Demonic Hands;1;;;;mage;spell;Give a random minion in your deck "Your minions cost (2) more". Draw a card.
Tauren Moonlight;0;;;;rogue;spell;Give your minions Overload (2) until end of turn.
Parasitic Banshee;8;3;12;;neutral;minion;At the beginning of your turn, Shuffle this minion into your deck.
Dark Soldier;10;0;1;;neutral;minion;Battlecry: Gain +1/+4 for every spell in your hand.
Banshee Trap;9;6;;1;rogue;weapon;Whenever this weapon damages a minion, The next Mech you play costs Health instead of mana.
Orange Gate;6;;;;paladin;spell;Give your minions +4 Health until end of turn.
Diabolic Defenses;1;;;;druid;spell;Discover a Demon.
Ninja Defenses;8;4;;3;neutral;weapon;At the beginning of your turn, Deal 2 damage to a random enemy and lose 1 Durability.
Babbling Partnership;1;;;;rogue;spell;Give a random minion in your deck "Your minions cost (3) more". Draw a card.
Parasitic Fall;0;;;;warrior;spell;Combo: Deal 4 damage to your hero.
Deadly Knight;8;1;3;;neutral;minion;At the end of your turn, gain Mega-Windfury.
Stealthy Moonlight;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
Awful Keeper;5;3;1;;priest;minion;Combo: Destroy a Murloc.
Skullsplitter Fusion;9;1;;3;priest;weapon;At the beginning of your turn, Your Mechs gain Spell Power +1.
Skeletal Calling;2;;;;mage;spell;Costs (1) less for each Mech you control.
Inspiring Fusion;1;;;;shaman;spell;If your deck has no more than 1 of any card, Freeze a minion. Otherwise, Silence a minion. Draw a card.
Lifebender Moon;4;1;;1;mage;weapon;Inspire: Your Beasts gain Spell Power +1.
Spellcaster Summon;2;3;;1;priest;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
White Garbageman;9;0;7;;mage;minion;Battlecry: Give all Beasts in your hand and deck Spell Power +1.
Fel Check;1;;;;rogue;spell;Secret: When more than 7 Health is restored in a turn, Your opponent draws a card. Draw a card.
Soldier Bind;9;1;;1;warlock;weapon;At the beginning of your turn, Draw 3 cards and lose 1 Durability.
Death's Skullsplitter;9;5;10;;priest;minion;Inspire: Gain +1 Attack.
Merchant Trapper;9;0;20;;paladin;minion;Your Totems are Totems.
Coughing Blessings;6;;;;shaman;spell;Deal 3 damage to an enemy character for every spell in your hand.
Babbling Doom;5;;;;paladin;spell;Give your minions +3 Health.
Silver Hand of C'thun;0;;;;shaman;spell;Give a random minion in your deck "Your weapons cost (2) less".
Merchant Wizard;8;7;3;;priest;minion;Whenever this minion attacks, Summon a random Totem.
Orange Striker;9;1;10;;warlock;minion;When this card is discarded, Destroy all Pirates.
Banshee Region;1;3;;1;druid;weapon;Combo: Deal 7 damage to a random allied character.
Coughing Horror;3;;;;warrior;spell;Combo: Destroy a Totem.
Orange Hex;3;;;;priest;spell;At the beginning of your next turn, Summon a random Pirate.
Soulbender Control;8;1;;1;rogue;weapon;Battlecry: Give a random friendly minion in your hand +1/+5.
Merchant Brother;9;11;7;;mage;minion;Enrage: Your weapons cost (1) more.
Elven Guardian;4;0;1;;hunter;minion;Inspire: Gain "Your weapon has +3 Attack".
Amateur of C'thun;3;;;;priest;spell;Give your minions "Your spells cost (1) less" until end of turn.
Beefcake Doom;6;4;;4;rogue;weapon;Battlecry: Your opponent draws a card.
Merchant Pact;1;;;;warrior;spell;Give your Overload (2) minions Overload (1). Draw a card.
Inspiring Gate;0;;;;warrior;spell;Combo: Silence a minion.
Kabalist Sun;7;3;;5;hunter;weapon;Inspire: Your opponent draws a card.
Demonic Counter;6;;;;shaman;spell;Gain 3 Armor for every spell in your hand.
Blue Sacrifice;5;;;;priest;spell;Secret: When a Dragon dies, Draw 2 cards.
Blood Defenses;1;;;;druid;spell;Give a random minion in your deck Overload (1). Draw a card.
Dark Recruiter;8;1;16;;shaman;minion;Your Mechs are Mechs.
Ancient Roar;0;;;;mage;spell;Silence a minion.
Ancient Check;4;;;;warlock;spell;Give a random friendly minion Spell Power +1 for every minion in your hand.
Alchemist Defense;8;4;;1;priest;weapon;Combo: Destroy all Mechs.
Smoking Book;10;;;;mage;spell;Restore 8 Health to a random character for every spell in your hand.
Skeletal Hex;1;;;;priest;spell;Give a random minion in your hand "Your weapons cost (1) less".
Amateur Gargoyle;9;3;8;;paladin;minion;Inspire: Gain +3 Health.
Diamond Hands;9;;;;hunter;spell;Deal 6 damage to an enemy character for every minion in your hand.
Shadow Defenses;0;;;;mage;spell;Whenever a weapon is broken this turn, Deal 6 damage to a random allied character.
Lifebender Call;7;2;;2;rogue;weapon;Your opponent's Hero Power costs (1) less.
Bad Roar;4;;;;warrior;spell;Give your minions "Your spells cost (2) less" until end of turn.
Blue Light;2;;;;warrior;spell;Give a random friendly minion "Your spells cost (1) more" for every minion in your hand.
Gypsy Sun;6;1;;4;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Shadow of Summoning;3;;;;warlock;spell;Give your minions Spell Power +1 until end of turn.
Orange Bomber;4;4;16;;druid;minion;Choose One - Gain Taunt; or Gain Overload (3).
Silver Hand Ambusher;8;2;10;;rogue;minion;Whenever a Pirate with Spell Power +3 is summoned, Add a random weapon to your hand.
Jade of C'thun;1;;;;warrior;spell;Give a random minion in your deck Overload (2). Draw a card.
Underground Calling;5;5;;1;priest;weapon;Your spells cost (1) more.
Blood Banshee;10;1;9;;rogue;minion;Costs (4) less for each Pirate you control.
Snake Counter;9;5;;3;druid;weapon;Deathrattle: Equip a random weapon.
Stealthy Cast;5;;;;hunter;spell;Give your minions "Your Hero is Immune" until end of turn.
Shady Fusion;6;;;;druid;spell;If you control a Secret, Discover a Pirate. Otherwise, Your Totems gain +3 Attack.
Demon Fall;1;1;;1;shaman;weapon;Inspire: The next Mech you play costs Health instead of mana and lose 1 Durability.
Striker Region;8;1;;7;mage;weapon;At the end of your turn, Deal 7 damage to a random allied character and lose 1 Durability.
Conjurer Calls;7;1;;3;shaman;weapon;Whenever your hero attacks, Gain 1 Armor.
Bartender Defenses;10;4;;2;warlock;weapon;Battlecry: Take control of a minion with 3 or less Attack.
Kabal First Mate;10;0;5;;warrior;minion;Battlecry: Gain +4/+4 for every spell in your hand.
Bubbling Gate;0;;;;hunter;spell;Discover a spell.
Trapper Knife;7;1;;1;druid;weapon;Deathrattle: Destroy all Dragons.
Merchant Keeper;7;9;4;;priest;minion;Choose One - Your opponent draws a card; or Your Totems gain "Your weapons cost (1) less".
Queen Call;6;1;;3;mage;weapon;Inspire: Draw a card and lose 1 Durability.
Moon Reaver;2;2;1;;warrior;minion;Choose One - Return a Murloc to your hand; or Return a Dragon to your hand.
Amazon Calling;7;3;;4;hunter;weapon;Deathrattle: Destroy a Mana Crystal.
Kvaldir Kabalist;1;0;1;;hunter;minion;Inspire: Gain "Can't be targeted by spells".
Civilian Well;6;2;;1;hunter;weapon;Your weapon has +2 Attack.
Ancient Defenses;3;;;;shaman;spell;Costs (2) less for each Beast you control.
Banshee Well;2;1;;1;warrior;weapon;At the end of your turn, Add a random weapon to your hand and lose 1 Durability.
Armored Knife;6;;;;rogue;spell;Give a random friendly minion +3 Attack for every spell in your hand.
Initiate Fit;9;1;;1;mage;weapon;Whenever a weapon is broken, Draw 3 cards.
Scientist Sun;7;1;;1;mage;weapon;Combo: Destroy a minion.
Blood Trap;1;;;;paladin;spell;Give a random minion in your deck +1 Health. Draw a card.
Stealthy Old One;9;2;12;;warrior;minion;Battlecry: If your opponent has at least 6 minions, Take control of a minion with 10 or less Health and Deal 7 damage to your hero.
Bad Underground;2;1;3;;priest;minion;Your Beasts are Beasts.
Shattered King;6;0;1;;warrior;minion;Combo: Take control of a minion with 5 or less Attack.
Shadow of Calling;10;;;;rogue;spell;Draw 4 cards for every minion in your hand.
Second Mate Horror;8;1;;6;priest;weapon;At the beginning of your turn, Deal 3 damage to a random allied character.
Shade Moon;4;1;;1;neutral;weapon;Combo: Give a random friendly minion in your hand "Your minions cost (3) less".
Death's Corruption;7;;;;shaman;spell;Destroy all Demons for every spell in your hand.
Smoking Fusion;1;;;;priest;spell;Deal 7 damage to a random enemy for every spell in your hand.
Murloc Doom;1;;;;hunter;spell;Equip a random weapon.
White Check;4;;;;mage;spell;Give your minions +2 Health.
First Mate Sight;7;1;;6;paladin;weapon;Deathrattle: Deal 5 damage to a random allied character.
Experienced Partnership;1;;;;warrior;spell;At the end of your turn, Give a random friendly minion in your hand Overload (3). Draw a card.
Shadow of C'thun;0;;;;warlock;spell;At the end of your turn, Your opponent draws a card.
Ancient Underground;10;3;14;;hunter;minion;Costs (1) less for each Dragon you control.
Green Counter;7;;;;rogue;spell;Give a random minion in your deck +4/+5.
Giant Nether;3;7;;1;shaman;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Lonely Master;8;0;1;;paladin;minion;Inspire: Draw 3 cards.
Divine Wizard;2;1;1;;rogue;minion;Battlecry: Silence a Beast.
Garbage Corruption;7;4;;3;shaman;weapon;Whenever this weapon damages a minion, Discard a card.
Dragon Civilian;9;11;1;;warrior;minion;Combo: Give a random friendly minion "Your opponent's Hero Power costs (1) less".
Critical Destroyer;4;8;5;;shaman;minion;Whenever this minion loses Taunt, Deal 9 damage to HIMSELF.
Silver Well;0;;;;paladin;spell;Whenever a weapon is broken this turn, Your opponent draws a card.
Tauren Civilian;8;6;3;;warrior;minion;Choose One - Your weapon has +2 Attack; or Your opponent's Hero Power costs (1) less.
Bishop Control;5;3;;1;druid;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1).
Apprentice of C'thun;0;4;;1;warlock;weapon;Inspire: Destroy a random friendly minion.
Bishop Knife;9;5;;1;neutral;weapon;Inspire: Give all Dragons in your hand and deck Spell Power +1 and lose 1 Durability.
Smoking Recruit;2;2;2;;priest;minion;Battlecry: If your deck has no more than 16 Beasts, Deal 5 damage to a minion and Gain +3/+3 for each damaged minion on the battlefield.
Bloodsucker Corruption;3;3;;1;paladin;weapon;Combo: Discard a card.
Death's Seer;8;2;18;;warlock;minion;Deathrattle: Discard a card.
Deaf Pact;5;;;;priest;spell;Give a random minion in your hand +4/+1.
Captain Horror;9;2;;1;neutral;weapon;Combo: Restore 6 Health to a character.
Elven Scroll;4;;;;priest;spell;If you control a Secret, Return a Demon to your hand and Your Dragons gain +2 Attack.
Knight Corruption;4;1;;1;hunter;weapon;Inspire: Give a random friendly minion "Your weapons cost (3) less".
Brother Book;2;1;;1;hunter;weapon;Whenever your hero is attacked, Deal 6 damage to a random enemy.
Sorcerer Fell;9;4;;1;priest;weapon;At the end of your turn, Your Pirates gain "Your weapons cost (3) less" and lose 1 Durability.
Shady Rager;2;0;1;;priest;minion;Inspire: Equip a random weapon.
Awful Region;5;;;;mage;spell;Summon a random Mech for every spell in your hand.
Lifebender Sight;9;4;;3;hunter;weapon;Inspire: Your spells cost (2) less until end of turn.
Demonic Ogre;9;3;3;;neutral;minion;Battlecry: Gain +1/+1 for every minion in your hand.
Kabal Wall;1;2;2;;shaman;minion;Enrage: Your minions cost (2) more.
Sorcerer Well;2;1;;3;warrior;weapon;Deathrattle: Deal 10 damage to your hero.
Amateur Scientist;10;0;9;;neutral;minion;Choose One - Summon a random 8-Cost minion; or Give all Dragons in your hand and deck +3 Attack.
Kvaldir Amazon;8;3;1;;warrior;minion;Combo: Restore 5 Health to a character.
Bubbling Corruption;1;;;;warlock;spell;Give a random minion in your deck Overload (2). Draw a card.
Murloc Fusion;0;;;;warrior;spell;At the beginning of your next turn, Discard a card.
Dark Striker;2;0;1;;neutral;minion;Battlecry: Give a random friendly minion in your hand Divine Shield.
Banshee Shot;7;1;;1;druid;weapon;Whenever you gain Armor, Give a random friendly minion "Your Hero is Immune".
Awful Assassin;7;2;2;;neutral;minion;Whenever a minion takes damage, Your other minions gain "Your Hero Power costs (1) less".
Orange Priestess;6;2;1;;druid;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Holy World;3;;;;priest;spell;Combo: Your Dragons gain Spell Power +1.
Bartender Star;5;3;;1;hunter;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your weapon has +1 Attack" and lose 1 Durability.
Experienced Gypsy;6;1;8;;paladin;minion;When you draw this card, Give a random friendly minion Divine Shield.
Murloc Pact;7;2;;1;priest;weapon;Whenever your hero attacks, Equip a random weapon.
Dragon Soldier;10;0;1;;warrior;minion;Choose One - Gain Mega-Windfury; or Gain Mega-Windfury.
Skullsplitter Fit;6;4;;2;warrior;weapon;At the end of your turn, Destroy a Mana Crystal.
Apprentice World;8;1;;1;warlock;weapon;Battlecry: Discover a 8-Cost spell.
Smoking Call;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Silver Summon;0;;;;priest;spell;Secret: When a minion is healed, Destroy a Mana Crystal.
Solemn Soldier;10;0;1;;warlock;minion;Adjacent minions have +4/+5.
Inspiring Bind;4;;;;shaman;spell;Give a random friendly minion in your hand "Your minions cost (1) less" for every minion in your hand.
Tortured Sniper;5;1;1;;priest;minion;Your Murlocs gain +3 Health.
Gold Horror;1;;;;warrior;spell;Give a random minion in your deck Overload (2). Draw a card.
Kvaldir Underground;8;5;12;;shaman;minion;Whenever this minion takes damage, Shuffle this minion into your opponent's deck.
Queen Moonlight;8;2;;1;shaman;weapon;At the end of your turn, Give a random friendly minion "Your weapons cost (1) less".
Orange Shot;3;;;;priest;spell;Discover a weapon for every spell in your hand.
Whisperer Light;10;10;;1;warrior;weapon;Battlecry: Add a random weapon to your hand.
Gold First Mate;10;0;5;;druid;minion;Inspire: Gain +5/+4.
Stealthy Cast;8;;;;warlock;spell;Take control of a minion with 5 or less Attack for every minion in your hand.
Bubbling Sun;4;;;;shaman;spell;Discover a Mech for every spell in your hand.
Breeder Blessings;4;8;;1;paladin;weapon;Inspire: Your weapons cost (3) more until end of turn.
Ambusher Hex;8;1;;2;priest;weapon;At the end of your turn, Draw a card.
Medic Summon;6;3;;4;hunter;weapon;Battlecry: Destroy a Mana Crystal.
Light Horror;1;;;;warlock;spell;Give your Overload (1) minions Overload (3). Draw a card.
Murloc Priestess;8;2;12;;neutral;minion;Inspire: Gain +1 Health.
Ninja Bolt;9;3;;1;rogue;weapon;Whenever your opponent draws a card, Give a random friendly minion "Your Hero is Immune".
Banshee Trap;8;1;;1;priest;weapon;At the beginning of your turn, Destroy all Beasts and lose 1 Durability.
Blue Spell;1;;;;hunter;spell;Give your Overload (2) minions Overload (1). Draw a card.
Armored Squashbuckler;10;2;1;;rogue;minion;Battlecry: Gain +5 Attack for every minion in your hand.
Time Murloc;7;3;3;;neutral;minion;Battlecry: Gain +1 Attack for every spell in your hand.
Power Fell;0;;;;warlock;spell;Secret: When your opponent casts a spell, Destroy a Mana Crystal.
Coughing Bind;1;;;;shaman;spell;Freeze a minion.
Kabal Vampire;6;1;7;;shaman;minion;Inspire: Gain Spell Power +1.
Grey Assassin;10;14;4;;neutral;minion;Combo: Give a random friendly minion in your hand Can't attack.
Silver Fall;0;;;;priest;spell;Give a random friendly minion in your hand Overload (3) for every spell in your hand.
Keeper Sight;5;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion "Your spells cost (3) less" and lose 1 Durability.
Moon Portal;6;;;;warrior;spell;If you have at least 6 cards in hand, Discover a 7-Cost spell and Destroy all Beasts.
Whisperer Corruption;5;1;;3;priest;weapon;Inspire: Equip a random weapon.
Holy Shot;3;;;;warlock;spell;At the end of your turn, Your Murlocs gain Spell Power +1.
Shadow Abomination;8;0;3;;warrior;minion;Choose One - Your opponent draws a card; or Your Mechs gain +2/+4.
Garbage Light;7;3;;2;hunter;weapon;Deathrattle: Put a Totem from your hand into play.
Onyx Gate;1;;;;mage;spell;Give your minions "Your spells cost (1) more" until end of turn.
Experiment Nether;10;1;;2;warrior;weapon;Combo: Summon a random 10-Cost minion.
Shadow Priestess;6;3;8;;hunter;minion;Choose One - Gain Spell Power +1; or Gain Taunt.
Jade Murloc;9;2;5;;priest;minion;Whenever this minion takes damage, Draw 2 cards.
Shattered Hex;5;;;;warlock;spell;Secret: When a friendly minion is attacked, Your Beasts gain "Your minions cost (3) less".
Stealthy Bind;8;;;;druid;spell;Secret: When your opponent uses their Hero Power, Give a random friendly minion in your hand +3/+3.
Bishop Fall;6;5;;1;priest;weapon;Battlecry: Deal 1 damage to an enemy character.
Banshee Defense;2;3;;1;hunter;weapon;Inspire: The next Demon you play costs Health instead of mana and lose 1 Durability.
Skeletal Gargoyle;9;1;3;;warlock;minion;Battlecry: Gain +4 Health for every spell in your hand.
Soulbender Summoning;8;1;;1;hunter;weapon;Inspire: Give a random friendly minion in your hand +3/+4 and lose 1 Durability.
Grey Hands;8;;;;hunter;spell;Draw 2 cards for every minion in your hand.
Master Scroll;5;1;;3;warlock;weapon;Whenever your hero attacks, Deal 4 damage to a random allied character.
Time Old Thing;8;2;2;;neutral;minion;At the beginning of your turn, Gain +1/+3 for each damaged minion on the battlefield.
Rowdy World;1;;;;warlock;spell;Give a random minion in your hand Overload (2). Draw a card.
Tauren Nether;5;;;;mage;spell;At the beginning of your next turn, Give a random friendly minion in your hand +4 Attack.
Giant Call;7;4;;5;paladin;weapon;Combo: Give a random friendly minion "Your minions cost (3) more".
Diabolic First Mate;6;3;10;;warlock;minion;At the end of each turn, Shuffle this minion into your opponent's deck.
Steamweedle Region;8;;;;warlock;spell;Combo: Give a random friendly minion in your hand +5/+1.
Critical Blessings;2;;;;warlock;spell;Costs (1) less for each Dragon you control.
Sun Second Mate;4;0;6;;hunter;minion;After this attacks and kills a minion, Give a random friendly minion in your hand Windfury.
Garbage Defense;7;1;;3;rogue;weapon;Your weapons cost (2) less.
Electric Knight;10;1;5;;paladin;minion;Battlecry: Gain +5/+2 for every spell in your hand.
Fel Check;5;;;;rogue;spell;Combo: Your Murlocs gain +3 Attack.
Shadow Hands;1;;;;druid;spell;If your deck has no more than 1 of any card, Silence a minion and Deal 7 damage to a random enemy. Draw a card.
Solemn Squashbuckler;5;10;2;;warlock;minion;Choose One - Destroy a random friendly minion; or Your other minions gain "Your minions cost (2) less".
Wizard Light;5;1;;1;warrior;weapon;At the end of your turn, Add a random weapon to your hand.
Steamweedle Doom;7;;;;druid;spell;Combo: Restore 6 Health to a character.
Skeletal Old Thing;10;0;7;;mage;minion;Whenever this minion gains Windfury, Your other minions gain +5 Attack.
Dragon Keeper;9;2;9;;mage;minion;Enrage: Your weapon has +3 Attack.
Shadow Offense;3;;;;warrior;spell;At the beginning of your next turn, Summon a random Murloc.
Lively Knife;2;;;;shaman;spell;If your hand is empty, Freeze a Totem and Give a random friendly minion in your hand Spell Power +1.
Gold Star;2;;;;druid;spell;Give a random minion in your hand "Your minions cost (2) less".
Divine Pact;1;;;;warrior;spell;Whenever an enemy minion is summoned this turn, Equip a random weapon.
Greedy Scroll;9;;;;mage;spell;At the end of your turn, Gain 8 Armor.
Trapper Offense;4;1;;5;paladin;weapon;At the end of your turn, Destroy a random friendly minion.
Orange Garbage;3;6;4;;rogue;minion;Choose One - 50% chance to attack the wrong target; or 50% chance to attack the wrong target.
Babbling Recruiter;10;1;1;;mage;minion;Inspire: Gain +3/+4.
Spellcaster Light;3;1;;1;warlock;weapon;Inspire: Your spells cost (2) less until end of turn.
Murloc Sniper;2;5;6;;rogue;minion;Whenever this minion loses Overload (1), Gain Can't attack until end of turn.
Scientist Scroll;7;6;;1;hunter;weapon;At the end of your turn, Deal 6 damage to a random allied character.
Shady Twist;10;;;;priest;spell;If your hand is empty, Deal 4 damage to all enemy minions. Otherwise, Freeze a minion.
Onyx Calls;3;;;;hunter;spell;Return a Murloc to your hand for every minion in your hand.
Seer Hex;10;1;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion in your hand +2/+3.
Red Squashbuckler;5;6;1;;hunter;minion;Choose One - Gain 2 Armor; or Deal 4 damage to your hero.
Blood Star;1;;;;shaman;spell;Give your Overload (1) minions Overload (2). Draw a card.
Queen Doom;9;2;;1;druid;weapon;At the end of your turn, Draw 2 cards and lose 1 Durability.
Bruiser Fell;4;1;;4;paladin;weapon;Battlecry: Give a random friendly minion Overload (1).
Steamweedle World;3;;;;mage;spell;Give your minions Spell Power +1.
Stealthy Demon;9;6;1;;mage;minion;Your Demons gain +4 Health.
Skeletal Defenses;2;;;;priest;spell;Give a random friendly minion "Your weapons cost (1) more" for every spell in your hand.
Holy Keeper;5;0;1;;warlock;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Lively Grinder;9;1;9;;priest;minion;Adjacent minions have +3 Health.
Bad Bolt;1;;;;warrior;spell;Whenever your opponent casts a spell this turn, Add a random weapon to your hand.
Stealthy Vampire;10;0;1;;rogue;minion;Whenever this minion gains Mega-Windfury, Give a random friendly minion +4 Health.
Priestess Calling;10;1;;1;warlock;weapon;At the beginning of your turn, Give all Totems in your hand and deck +5 Health.
Wild Calling;1;;;;paladin;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Steamweedle First Mate;4;2;3;;priest;minion;After this attacks and kills a minion, Equip a random weapon.
Skullsplitter Control;5;1;;1;rogue;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your Hero Power costs (1) less".
Merchant Kabalist;3;0;1;;warrior;minion;Battlecry: Destroy a Totem.
Bomber Star;2;1;;1;hunter;weapon;Whenever a Pirate with Overload (2) is summoned, Summon a random Mech.
Deaf Ambusher;10;2;19;;warlock;minion;At the end of your turn, gain Stealth.
Diamond Well;0;;;;hunter;spell;Give your minions Overload (1) until end of turn.
Time Summoning;5;;;;paladin;spell;Give your minions "Your minions cost (3) less" until end of turn.
Light Spellcaster;2;0;4;;shaman;minion;Your Totems are Demons.
Gatekeeper Gate;10;3;;5;priest;weapon;Whenever your hero attacks, Destroy a Mana Crystal.
Rager Check;8;7;;1;neutral;weapon;Whenever your hero is attacked, Your opponent draws a card.
Light Bolt;3;;;;priest;spell;Add a random weapon to your hand for every spell in your hand.
Demon Call;9;7;;2;priest;weapon;Battlecry: Add a random weapon to your hand.
Deadly Horror;1;;;;shaman;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Jade Ambusher;7;0;6;;warlock;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Rowdy Shot;1;;;;shaman;spell;Give your Overload (3) minions Overload (2). Draw a card.
Parasitic Defense;10;;;;druid;spell;Give all Beasts in your hand and deck +3 Attack for every spell in your hand.
Whisperer Trap;6;2;;6;hunter;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Tortured Grinder;1;1;4;;druid;minion;Whenever a spell is cast, Your opponent draws a card.
Critical Knife;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Gold Assassin;4;1;5;;shaman;minion;Combo: Give a random friendly minion in your hand Stealth.
Silver Beefcake;1;3;11;;druid;minion;When you draw this card, Destroy 4 of your Mana Crystals.
Old Thing Check;9;10;;1;druid;weapon;Combo: Silence a minion.
Bishop Sacrifice;9;1;;5;warrior;weapon;Whenever a minion is healed, Equip a random weapon.
Arcane Amazon;5;3;1;;rogue;minion;At the beginning of your turn, Your other minions gain "Can't be targeted by spells or Hero Powers".
Amateur Book;2;;;;hunter;spell;Whenever you discard a card this turn, Draw a card.
Blue Region;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Ninja Offense;8;1;;6;priest;weapon;At the end of your turn, Deal 5 damage to a random allied character and lose 1 Durability.
Bubbling Ogre;2;0;1;;hunter;minion;Inspire: Gain "Can't be targeted by spells".
White Scroll;0;;;;rogue;spell;Give your minions "Your minions cost (2) more" until end of turn.
Kabal Trap;0;;;;paladin;spell;Give a random minion in your deck "Your spells cost (3) less".
Tortured Light;0;;;;rogue;spell;Give a random minion in your hand Overload (1).
Sergeant Fit;10;1;;1;priest;weapon;Battlecry: Take control of a minion with 9 or less Attack.
Red Calling;6;;;;hunter;spell;Whenever a weapon is broken this turn, Your Murlocs gain +4 Health.
Humble Oracle;10;0;5;;shaman;minion;Battlecry: If you control no minions, Take control of a minion with 8 or less Attack and Give a random friendly minion +3/+5.
Stealthy Growl;0;;;;paladin;spell;Combo: Return a Pirate to your hand.
Bartender Region;10;1;;7;shaman;weapon;At the beginning of your turn, Add a random weapon to your hand and lose 1 Durability.
Moon Kabalist;5;2;1;;paladin;minion;Enrage: Your weapons cost (3) less.
Queen Region;3;3;;1;rogue;weapon;Inspire: Your weapons cost (1) less until end of turn.
Orange Abomination;10;3;10;;rogue;minion;Your Dragons gain +3 Health.
Shade Shot;5;3;;1;warrior;weapon;Battlecry: Discover a Mech.
Smoking Recruit;8;0;1;;shaman;minion;Battlecry: Gain +5 Attack for every spell in your hand.
Civilian Summon;5;6;;3;shaman;weapon;Battlecry: Give a random friendly minion in your hand Overload (3).
Scourge Partnership;9;9;;1;druid;weapon;Inspire: Put a Demon from your hand into play and lose 1 Durability.
Shattered Garbageman;5;2;8;;mage;minion;Your Pirates are Totems.
Oracle Shot;10;7;;2;neutral;weapon;Whenever a weapon is broken, Deal 7 damage to a random enemy.
Divine Offense;1;;;;rogue;spell;Give your Overload (2) minions Overload (3). Draw a card.
Shattered Vampire;1;2;16;;druid;minion;Has Taunt while you have at least 8 cards in hand.
Garbageman Hex;2;1;;1;druid;weapon;Combo: Restore 1 Health to a character.
Wild Bishop;5;1;5;;rogue;minion;Adjacent minions have +1 Health.
Soulbender Hex;8;2;;1;neutral;weapon;At the end of your turn, Give a random friendly minion "Your spells cost (3) less" and lose 1 Durability.
Banshee Blessings;9;2;;2;paladin;weapon;Battlecry: Destroy a minion.
Silver Hand Breadmaker;5;5;2;;warlock;minion;Your Pirates gain Charge.
Silver Sight;2;;;;rogue;spell;Give a random friendly minion in your hand Spell Power +1.
Ghost Weapon;7;1;;1;neutral;weapon;At the end of your turn, Restore 5 Health to a random character and lose 1 Durability.
Inspiring Partnership;3;;;;warrior;spell;Combo: Destroy a Demon.
Adventurer Call;7;2;;4;shaman;weapon;Whenever you discard a card, Your opponent draws a card.
Bloodsucker Pact;5;1;;1;druid;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your weapons cost (1) less".
Shattered Roar;10;;;;paladin;spell;Whenever a Demon dies this turn, Give all Murlocs in your hand and deck +5 Attack.
Grey Trap;0;;;;mage;spell;Whenever a Demon dies this turn, Destroy a Mana Crystal.
Soldier Hex;5;5;;1;mage;weapon;Whenever your hero attacks, Give a random friendly minion "Your spells cost (2) more".
Holy of C'thun;10;;;;mage;spell;Your Beasts gain +3/+5 for every spell in your hand.
Orange Moon;5;;;;shaman;spell;Costs (4) less for each Beast you control.
Green Sacrifice;3;;;;druid;spell;Discover a weapon for every minion in your hand.
Humble Well;4;;;;warrior;spell;Give your minions "Your weapons cost (2) less" until end of turn.
Amazon Defenses;7;2;;1;hunter;weapon;Battlecry: Destroy all Dragons.
Seeker Defense;10;1;;1;rogue;weapon;Whenever your hero attacks, Summon a random 8-Cost minion.
Elven Trapper;1;4;10;;warrior;minion;Battlecry: Destroy 5 of your Mana Crystals.
Time Sniper;4;5;2;;shaman;minion;Choose One - Silence a minion; or Return a Mech to your hand.
Silver Hand Well;0;;;;paladin;spell;Give your minions "Your spells cost (2) more" until end of turn.
Grinder Control;2;1;;1;hunter;weapon;Deathrattle: Give a random friendly minion Spell Power +1.
Time Book;10;;;;hunter;spell;Give your minions +2/+5.
Gypsy Blessings;3;1;;1;mage;weapon;At the beginning of your turn, Give a random friendly minion Overload (1).
Critical Demon;3;0;2;;priest;minion;At the end of your turn, gain Taunt.
Rowdy Giant;7;3;3;;neutral;minion;When you draw this card, Your Murlocs gain +2 Health.
Gold Underground;8;2;16;;warlock;minion;Combo: Return a Beast to your hand.
Smoking Light;7;;;;paladin;spell;Combo: Give all Demons in your hand and deck +2 Health.
Stealthy Queen;1;0;1;;paladin;minion;Your Demons are Totems.
Sorcerer Portal;0;3;;2;hunter;weapon;Whenever a Pirate with Overload (2) is summoned, Your opponent draws a card.
Amateur Guardian;10;0;1;;mage;minion;Whenever this minion loses Mega-Windfury, Summon a random 5-Cost minion.
Sun Bind;4;;;;warlock;spell;If your deck has no more than 1 of any card, Destroy a Demon. Otherwise, Deal 5 damage to an enemy character.
Old One Region;9;1;;1;shaman;weapon;At the end of your turn, Destroy all Beasts.
Kabalist Sun;6;4;;1;warrior;weapon;Whenever your opponent uses their Hero Power, Your Mechs gain "Your spells cost (3) more".
Bad Sun;2;;;;shaman;spell;Draw a card.
Merchant Bomber;5;1;12;;hunter;minion;At the beginning of your turn, Deal 6 damage to a random enemy.
Deaf Master;5;7;3;;neutral;minion;Enrage: Your minions cost (1) more.
Initiate Bolt;5;1;;1;shaman;weapon;Whenever a minion is healed, Give a random friendly minion in your hand +1 Attack.
Moon Check;3;;;;hunter;spell;Discover a spell for every minion in your hand.
Rowdy Call;10;;;;priest;spell;Take control of a minion with 9 or less Attack for every minion in your hand.
Skeletal Fell;0;;;;mage;spell;At the beginning of your next turn, Your opponent draws a card.
Demonic Breeder;3;0;1;;rogue;minion;Adjacent minions have Spell Power +1.
Whisperer Roar;3;1;;1;warlock;weapon;At the beginning of your turn, Equip a random weapon.
Bruiser Sacrifice;5;1;;1;rogue;weapon;Whenever this weapon damages a minion, Your Beasts gain +1 Health.
Awful Moon;0;;;;priest;spell;Secret: When an enemy minion is summoned, Destroy a Mana Crystal.
Commander Moon;1;1;;1;warlock;weapon;Inspire: Your weapons cost (1) less until end of turn.
Dragon Brother;3;3;15;;warlock;minion;Combo: Destroy a random friendly minion.
Deaf Offense;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Sergeant of C'thun;2;1;;2;hunter;weapon;Combo: Destroy a Mana Crystal.
Light Twist;1;;;;paladin;spell;Secret: When a minion with Overload (3) is summoned, Add a random weapon to your hand. Draw a card.
Ogre Pact;9;8;;1;shaman;weapon;At the beginning of your turn, The next Totem you play costs Health instead of mana and lose 1 Durability.
Tortured Calls;2;;;;rogue;spell;Give a random minion in your deck +2/+2.
Stealthy Guardian;7;4;1;;mage;minion;Battlecry: Gain +1 Health for every spell in your hand.
Black Bruiser;8;0;1;;priest;minion;Adjacent minions have +4/+1.
Smoking Fit;0;;;;mage;spell;Give your minions "Your weapons cost (3) more" until end of turn.
Jade Fusion;0;;;;mage;spell;Give your minions Overload (2) until end of turn.
High Knife;1;;;;shaman;spell;Whenever your opponent draws a card this turn, Add a random weapon to your hand.
Lifebender Corruption;8;12;;1;warrior;weapon;Your minions cost (2) more.
Underground Hands;2;8;;1;priest;weapon;Inspire: Destroy a random friendly minion.
Mage Control;8;4;;1;priest;weapon;Your Hero is Immune.
High Offense;1;;;;hunter;spell;Give your Overload (3) minions Overload (1). Draw a card.
Skullsplitter of C'thun;9;1;;1;warrior;weapon;Whenever this weapon damages a minion, Draw 3 cards.
Shattered Moonlight;1;;;;rogue;spell;Give a random minion in your hand Overload (3). Draw a card.
Furious Sorcerer;9;10;4;;hunter;minion;Your Dragons gain Stealth.
Elven Assassin;0;3;2;;neutral;minion;When this card is discarded, Deal 10 damage to a random enemy.
Stealthy Calling;5;;;;druid;spell;Costs (4) less for each Murloc you control.
Giant Weapon;7;2;;1;warlock;weapon;Combo: Give a random friendly minion in your hand +4 Health.
Jade Counter;8;;;;priest;spell;Give your minions +5 Attack until end of turn.
Dark Moon;0;;;;hunter;spell;Give a random minion in your hand Overload (1).
Alchemist Blessings;4;3;;1;warrior;weapon;At the beginning of your turn, Destroy a Mana Crystal and lose 1 Durability.
Gatekeeper Sight;1;1;;1;rogue;weapon;Battlecry: Return a Pirate to your hand.
Shadow of Bind;1;;;;rogue;spell;Give a random minion in your hand Overload (2). Draw a card.
Lifebender Shot;6;1;;1;hunter;weapon;At the end of your turn, Your Mechs gain Spell Power +1.
Silver Hand Keeper;8;10;3;;paladin;minion;At the end of each turn, The next Murloc you play costs Health instead of mana.
Bubbling Apprentice;10;1;1;;hunter;minion;Whenever this minion attacks, Restore 8 Health to a random character.
Stealthy Paladin;2;0;10;;shaman;minion;Choose One - Your minions cost (1) less; or Your spells cost (3) more.
Diabolic King;9;12;1;;neutral;minion;Deathrattle: Your other minions gain "Can't be targeted by spells or Hero Powers".
Jade Bomber;5;1;1;;warrior;minion;Battlecry: Gain +1 Health for every spell in your hand.
King Nether;1;1;;1;rogue;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Dragon Doom;3;;;;hunter;spell;Give a random minion in your hand +3 Attack.
Smoking Vampire;8;5;4;;warlock;minion;Spell Power +3.
Coughing Sacrifice;1;;;;warrior;spell;Give your minions Overload (3) until end of turn. Draw a card.
Ancient Calls;2;;;;shaman;spell;Costs (1) less for each Pirate you control.
Deaf Horror;8;;;;druid;spell;Destroy a minion for every spell in your hand.
Jade Horror;7;;;;warrior;spell;Deal 4 damage to a minion for every minion in your hand.
Skeletal Vampire;8;0;1;;druid;minion;At the end of each turn, Summon a random 7-Cost minion.
Gold Book;1;;;;priest;spell;Give a random minion in your hand "Your spells cost (3) more". Draw a card.
Zephyr Old One;9;0;3;;mage;minion;Battlecry: Gain +1/+3 for every minion in your hand.
Medic Hands;10;1;;1;priest;weapon;At the end of your turn, Restore 9 Health to a random character.
Tortured Banshee;3;6;6;;rogue;minion;At the end of your turn, gain Overload (3).
Holy Calling;3;;;;druid;spell;Discover a weapon for every minion in your hand.
Diabolic World;3;;;;paladin;spell;Discover a spell for every minion in your hand.
Solemn Nether;0;;;;paladin;spell;Secret: When a minion with Overload (1) is summoned, Summon a random Pirate.
First Mate Weapon;2;2;;1;hunter;weapon;Combo: Freeze a Murloc.
Babbling Cast;6;;;;hunter;spell;Give your minions +4 Health.
Greedy Brother;3;5;2;;shaman;minion;When this card is discarded, Deal 3 damage to a random allied character.
Death Call;0;;;;mage;spell;Give a random minion in your deck "Your weapon has +1 Attack".
Awful Rager;6;3;7;;warrior;minion;Battlecry: If your opponent has at least 3 minions, Discover a weapon and Gain +2 Attack for every Totem in your hand.
Kabalist Sacrifice;0;1;;1;mage;weapon;Your minions cost (1) more.
Critical Trap;6;;;;druid;spell;Take control of a minion with 5 or less Health.
Red Kabalist;9;5;1;;hunter;minion;Battlecry: Gain +2 Health for every spell in your hand.
Initiate Horror;7;1;;1;rogue;weapon;At the end of your turn, Destroy all Pirates.
Amateur Mage;4;1;3;;warlock;minion;Costs (1) less for each Murloc you control.
Merchant Scroll;2;2;;1;warlock;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your spells cost (3) more".
Coughing Priestess;9;0;1;;rogue;minion;Whenever this minion loses Windfury, Restore 9 Health to a random character.
Jade Soulbender;1;2;2;;paladin;minion;Battlecry: Destroy a Mana Crystal.
Rager Shot;10;1;;1;hunter;weapon;Inspire: Gain 10 Armor and lose 1 Durability.
Elven Sergeant;1;0;1;;warrior;minion;Whenever this minion attacks, The next Mech you play costs Health instead of mana.
Recruiter Counter;2;2;;1;rogue;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (2) and lose 1 Durability.
Awful Barbarian;8;2;5;;neutral;minion;Inspire: Gain +2/+1.
Snake Fall;3;1;;1;warrior;weapon;Whenever your hero attacks, Give a random friendly minion Overload (1).
Breeder Defenses;10;1;;1;priest;weapon;At the beginning of your turn, Your Pirates gain +5 Attack.
Rowdy Breeder;7;10;1;;druid;minion;Your Dragons are Demons.
Critical Queen;7;0;9;;druid;minion;Combo: Your Dragons gain +1 Health.
Wise Old Thing;7;3;3;;shaman;minion;Spell Power +3.
Holy Counter;1;;;;warrior;spell;Give a random minion in your deck "Your minions cost (2) more". Draw a card.
Awful King;8;3;4;;shaman;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Vampire Region;10;3;;2;mage;weapon;Inspire: Your Hero Power costs (2) less until end of turn.
Amateur Cast;0;;;;warlock;spell;Give your minions "Your minions cost (3) more" until end of turn.
Ancient Fit;1;;;;rogue;spell;Secret: When you draw a card, Deal 7 damage to a random allied character. Draw a card.
Priestess Counter;8;5;;1;shaman;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your spells cost (1) less".
Gold Shot;1;;;;paladin;spell;Combo: Freeze a Dragon.
Experienced Ninja;6;4;11;;neutral;minion;Whenever a weapon is equipped, Destroy a Mana Crystal.
Breeder Well;10;2;;1;warrior;weapon;Combo: Summon a random 7-Cost minion.
Goblin Partnership;7;;;;warlock;spell;If your opponent controls a Secret, Discover a weapon and Your Murlocs gain +5 Health.
Smoking Well;0;;;;shaman;spell;Give a random minion in your deck "Your minions cost (2) less".
Moon Breeder;4;7;9;;warlock;minion;Whenever this minion takes damage, Destroy a random friendly minion.
Bomber Sun;9;3;;3;hunter;weapon;Inspire: Summon a random Dragon.
Black Summoning;0;;;;shaman;spell;Discover a weapon.
Lonely Portal;4;;;;shaman;spell;Costs (3) less for each Murloc you control.
Smoking Cast;1;;;;druid;spell;Give a random minion in your hand Overload (3). Draw a card.
Abomination Sun;9;1;;8;druid;weapon;At the end of your turn, Deal 9 damage to a random enemy and lose 1 Durability.
Moon Fit;2;;;;druid;spell;At the beginning of your next turn, Give a random friendly minion Spell Power +1.
Rager Check;3;9;;1;mage;weapon;Deathrattle: Destroy a random friendly minion.
Coughing Scourge;7;0;8;;druid;minion;Whenever a minion takes damage, Give a random friendly minion +2 Attack.
Deaf Shot;5;;;;rogue;spell;Give your minions "Your opponent's Hero Power costs (2) less" until end of turn.
Diamond Sight;3;;;;druid;spell;Give your minions Spell Power +1 until end of turn.
Merchant Moon;1;;;;paladin;spell;Combo: Discover a Dragon.
Coughing Scourge;6;0;1;;warrior;minion;At the end of your turn, gain Mega-Windfury.
Wise Garbageman;2;0;1;;druid;minion;Combo: Deal 1 damage to a minion.
Solemn Mage;7;0;3;;hunter;minion;Mega-Windfury.
Parasitic Region;10;;;;hunter;spell;If you control a Secret, Discover a 7-Cost spell. Otherwise, Summon a random Pirate.
Destroyer Moonlight;4;4;;2;hunter;weapon;Combo: Your opponent draws a card.
Wise Bishop;5;0;10;;priest;minion;Stealth.
Green Striker;10;0;1;;warrior;minion;Choose One - Take control of a minion with 5 or less Attack; or Take control of a minion with 3 or less Health.
Scourge Summoning;10;3;;1;priest;weapon;Whenever a spell is cast targeting a minion, Destroy all Murlocs.
Ogre Pact;5;1;;1;druid;weapon;Your opponent's Hero Power costs (2) less.
Shady Breeder;10;13;2;;paladin;minion;Combo: Give a random friendly minion Charge.
Greedy Sniper;7;6;14;;warrior;minion;At the end of your turn, gain Overload (2).
Experienced Murloc;7;3;2;;warrior;minion;Whenever a weapon is broken, Give a random friendly minion in your hand "Your opponent's Hero Power costs (2) less".
Bubbling Defense;10;;;;paladin;spell;Take control of a minion with 9 or less Attack for every spell in your hand.
Deadly Counter;8;;;;rogue;spell;Summon a random 5-Cost minion for every minion in your hand.
Time Civilian;9;0;2;;neutral;minion;At the end of each turn, Summon a random 7-Cost minion.
Zephyr Commander;7;6;2;;shaman;minion;When you draw this card, Your Demons gain +1 Attack.
Deaf Reaver;5;4;1;;warlock;minion;Costs (1) less for each Dragon you control.
Squashbuckler Well;7;3;;1;hunter;weapon;At the end of your turn, Gain 2 Armor and lose 1 Durability.
Merchant Nether;8;1;;8;paladin;weapon;At the beginning of your turn, Give a random friendly minion Overload (3).
Furious Rager;2;0;2;;warlock;minion;At the end of your turn, gain Taunt.
Sun Fit;3;;;;paladin;spell;Destroy a Dragon.
Oracle Region;1;1;;3;shaman;weapon;Inspire: Deal 10 damage to a random allied character and lose 1 Durability.
Bad Ghost;9;3;1;;warrior;minion;Inspire: Gain +1/+4.
Shattered Pact;5;;;;priest;spell;Give a random minion in your hand +4/+1.
Tortured Gatekeeper;8;2;16;;rogue;minion;At the beginning of your turn, Your Mechs gain "Your weapons cost (2) more".
Smoking of C'thun;3;;;;shaman;spell;Give your minions "Your minions cost (1) less" until end of turn.
Conjurer Spell;8;1;;1;druid;weapon;Battlecry: Summon a random 8-Cost minion.
Dragon Trap;5;;;;warlock;spell;Give a random minion in your deck +4/+3.
Barbarian Spell;3;1;;1;mage;weapon;Battlecry: Return a Mech to your hand.
Dragon Fell;5;;;;priest;spell;If you control a Secret, Freeze a minion. Otherwise, Take control of a minion with 3 or less Health.
Amateur Roar;10;;;;rogue;spell;Deal 7 damage to a minion for every minion in your hand.
Kvaldir Portal;2;;;;druid;spell;Give a random minion in your deck +5 Health.
Holy Trap;1;;;;warlock;spell;Give a random minion in your deck Overload (3). Draw a card.
Kvaldir Calls;3;;;;hunter;spell;Give a random minion in your deck +1/+4.
Power Wizard;4;7;12;;priest;minion;Whenever this minion loses Windfury, Destroy 4 of your Mana Crystals.
Brother Bind;9;5;;1;druid;weapon;Inspire: Give a random friendly minion in your hand +3 Health.
Greedy Master;10;2;5;;warrior;minion;Battlecry: Gain +4/+3 for every minion in your hand.
Armored Book;9;;;;warrior;spell;Discover a 6-Cost spell for every minion in your hand.
Archer Control;9;3;;3;warrior;weapon;Inspire: Your Murlocs gain "Your spells cost (1) less".
Rager Calls;9;1;;1;mage;weapon;Whenever your hero attacks, Restore 5 Health to a random character.
Goblin Trap;4;;;;warlock;spell;Give your minions +2 Health until end of turn.
Scourge Moonlight;10;3;;3;shaman;weapon;Your Hero is Immune.
Kabal Growl;8;;;;warlock;spell;Discover a 5-Cost spell for every minion in your hand.
Babbling Ambusher;5;0;1;;paladin;minion;After this attacks and kills a minion, Destroy all Dragons.
Oracle Well;10;2;;5;shaman;weapon;At the end of your turn, Your Beasts gain "Your spells cost (1) more" and lose 1 Durability.
Deaf Guardian;5;1;19;;hunter;minion;Overload (3).
Skullsplitter Fell;1;1;;1;rogue;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Diamond Summon;5;;;;shaman;spell;At the end of your turn, Destroy all Demons.
Tortured Hex;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
First Mate Calls;5;3;;4;paladin;weapon;Inspire: Your minions cost (1) more until end of turn.
Silver Grinder;5;3;13;;priest;minion;Deathrattle: Deal 9 damage to your hero.
Monster Hex;7;10;;1;shaman;weapon;Your spells cost (2) more.
Awful Fell;1;;;;rogue;spell;At the beginning of your next turn, Add a random weapon to your hand.
Shadow Sight;4;;;;warlock;spell;Give your minions +1 Attack until end of turn.
Diamond Old Thing;10;1;1;;warlock;minion;Battlecry: Gain +3/+5 for every spell in your hand.
Shattered Giant;2;4;1;;warlock;minion;At the beginning of your turn, Gain Overload (1) until end of turn.
Light Mage;4;0;3;;shaman;minion;After this attacks and kills a minion, Draw a card.
Amateur Paladin;6;0;13;;hunter;minion;Charge.
Smoking Destroyer;5;0;1;;neutral;minion;Costs (4) less for each Dragon you control.
Greedy Assassin;3;4;1;;hunter;minion;When you draw this card, Give a random friendly minion Charge.
Gypsy Call;4;2;;1;warlock;weapon;At the end of your turn, Give a random friendly minion in your hand "Your weapons cost (1) less" and lose 1 Durability.
Humble Trap;3;;;;warrior;spell;Give a random minion in your hand +3 Attack.
Shady Ogre;9;6;10;;hunter;minion;Choose One - Gain Divine Shield; or Gain Stealth.
Silver Old One;6;3;1;;neutral;minion;When you draw this card, Your Beasts gain +2 Attack.
Shady Moonlight;1;;;;warlock;spell;If your deck has no more than 11 Mechs, Take control of a minion with 8 or less Health. Otherwise, Take control of a minion with 1 or less Health.
Greedy Medic;9;1;1;;rogue;minion;Whenever this minion loses Stealth, Summon a random 8-Cost minion.
Wall Bind;6;6;;2;paladin;weapon;At the end of your turn, Give a random friendly minion Overload (2) and lose 1 Durability.
Skullsplitter Nether;10;1;;1;mage;weapon;At the end of your turn, Restore 8 Health to a random character and lose 1 Durability.
Wizard Portal;7;8;;1;hunter;weapon;Battlecry: Discover a spell.
Armored Medic;9;7;7;;rogue;minion;Whenever your hero is attacked, Give a random friendly minion Taunt.
Holy Seeker;8;2;1;;druid;minion;Battlecry: Gain +1/+2 for every spell in your hand.
Fel Summon;6;;;;hunter;spell;Discover a 6-Cost spell.
Shady Ogre;7;5;2;;priest;minion;After this attacks and kills a minion, Your other minions gain "Your spells cost (1) less".
Deadly Breeder;7;3;9;;neutral;minion;Your Demons gain Spell Power +1.
King Fusion;8;4;;1;paladin;weapon;Whenever your hero attacks, Gain 2 Armor.
Dark Demon;6;3;17;;neutral;minion;Whenever a Dragon with Windfury is summoned, Deal 9 damage to your hero.
White Wall;9;1;18;;priest;minion;After this attacks and kills a minion, Shuffle this minion into your deck.
Shadow of Adventurer;8;2;2;;warrior;minion;Battlecry: Gain +2 Health for every spell in your hand.
Smoking Seer;3;1;6;;mage;minion;At the end of your turn, gain Can't attack.
Tortured Predator;9;1;18;;priest;minion;Battlecry: If you have at least 4 cards in hand, Deal 4 damage to an enemy character.
Skeletal Monster;2;0;1;;warlock;minion;At the beginning of your turn, Equip a random weapon.
Archer Roar;9;2;;1;paladin;weapon;Inspire: Draw 3 cards and lose 1 Durability.
Dragon Destroyer;10;0;4;;priest;minion;Whenever this minion takes damage, Give all Murlocs in your hand and deck +5 Attack.
Gypsy Bolt;3;1;;1;druid;weapon;At the beginning of your turn, Draw a card and lose 1 Durability.
Inspiring Sight;10;;;;shaman;spell;Restore 9 Health to a character for every spell in your hand.
Dark Adventurer;8;8;4;;warrior;minion;When you draw this card, Give a random friendly minion in your hand Divine Shield.
Old Thing Sacrifice;10;2;;1;neutral;weapon;Combo: Deal 3 damage to all enemy minions.
Squashbuckler Portal;9;1;;2;druid;weapon;At the beginning of your turn, Your Dragons gain +3 Health and lose 1 Durability.
Squashbuckler Moon;0;1;;1;warlock;weapon;Deathrattle: Add a random weapon to your hand.
Medic of C'thun;5;1;;4;priest;weapon;Inspire: Add a random weapon to your hand.
Seer Nether;2;1;;1;warlock;weapon;Battlecry: Give a random friendly minion "Your minions cost (1) less".
Kabal Portal;5;;;;warrior;spell;Give your minions +3 Health.
Greedy Sight;1;;;;druid;spell;Secret: When more than 9 Health is restored in a turn, Give a random friendly minion in your hand "Your minions cost (2) less". Draw a card.
Death's Portal;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Abomination Counter;6;2;;2;rogue;weapon;Deathrattle: Give a random friendly minion in your hand "Your minions cost (1) less".
Kabal Apprentice;3;4;2;;warrior;minion;Your Pirates are Mechs.
Demonic Fell;2;;;;warrior;spell;Give a random minion in your hand +1/+1.
Jade Medic;10;1;6;;priest;minion;Choose One - Deal 8 damage to a minion; or Destroy a Totem.
Critical First Mate;10;6;1;;rogue;minion;Combo: Destroy a minion.
Diamond Recruiter;3;3;1;;rogue;minion;When this card is discarded, Gain Windfury until end of turn.
Skullsplitter Blessings;9;1;;1;warlock;weapon;Combo: Discover a 8-Cost spell.
Bartender Summoning;10;1;;1;hunter;weapon;At the end of your turn, Gain 8 Armor and lose 1 Durability.
Lonely Ambusher;6;2;6;;shaman;minion;Combo: Deal 0 damage to all enemy minions.
Mindbender Check;3;3;;1;priest;weapon;Inspire: Deal 2 damage to a random enemy.
Bruiser Summon;10;7;;1;neutral;weapon;At the end of your turn, Add a random weapon to your hand.
Ninja Trap;5;1;;1;priest;weapon;Your weapon has +3 Attack.
Captain Nether;7;4;;1;rogue;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (3) less".
Electric Abomination;9;7;1;;hunter;minion;Costs (3) less for each Beast you control.
Wild Whisperer;8;5;8;;druid;minion;Divine Shield.
Holy Horror;6;;;;priest;spell;Give your minions "Your Hero Power costs (2) less" until end of turn.
Shadow of Trap;5;;;;shaman;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Red Fall;10;;;;shaman;spell;Give your minions +2/+5.
Merchant Defense;3;;;;rogue;spell;Give your minions Spell Power +1 until end of turn.
Beefcake Gate;6;1;;3;warlock;weapon;Inspire: Give a random friendly minion in your hand "Your weapon has +1 Attack" and lose 1 Durability.
Merchant Trap;7;;;;paladin;spell;Give a random friendly minion "Your Hero Power costs (2) less" for every minion in your hand.
Awful Spell;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Demonic Growl;0;;;;rogue;spell;Give a random minion in your deck "Your minions cost (2) less".
Lively Soulbender;4;0;2;;mage;minion;Battlecry: If your deck has at least 16 Mechs, Deal 0 damage to a minion.
Death Sun;5;;;;warrior;spell;Give your minions +2 Attack.
Blood Paladin;4;1;17;;druid;minion;Choose One - Gain Overload (3); or Gain Divine Shield.
Death Civilian;10;1;1;;warlock;minion;Combo: Deal 7 damage to all enemy minions.
Murloc Squashbuckler;9;2;17;;hunter;minion;Has Can't attack while your deck has at least 15 Mechs.
Blue Lifebender;2;0;1;;druid;minion;Inspire: Gain "Your spells cost (1) less".
Black Breeder;9;9;5;;paladin;minion;Whenever this minion loses Spell Power +1, Gain Divine Shield until end of turn.
Critical Well;5;;;;warrior;spell;Give your minions "Your weapons cost (3) less" until end of turn.
Bubbling Fall;5;;;;paladin;spell;Restore 2 Health to a character for every spell in your hand.
Medic Knife;7;1;;1;rogue;weapon;At the end of your turn, Your Mechs gain "Your Hero is Immune".
Gypsy Bind;5;3;;1;priest;weapon;Battlecry: Discover a weapon.
Shady Moon;4;;;;warlock;spell;Restore 1 Health to a random character for every minion in your hand.
Light Fall;5;;;;hunter;spell;Give your minions "Your opponent's Hero Power costs (2) less" until end of turn.
Goblin Medic;5;2;1;;shaman;minion;At the end of your turn, gain Spell Power +3.
Furious Bishop;4;0;1;;druid;minion;After this attacks and kills a minion, Give a random friendly minion "Your weapon has +2 Attack".
Kabal Doom;0;;;;warrior;spell;Deal 2 damage to a random enemy.
Worthless Vampire;6;0;10;;druid;minion;Choose One - Your Hero is Immune; or Your spells cost (1) more.
Trapper Bind;4;1;;1;paladin;weapon;At the end of your turn, Add a random weapon to your hand.
Master Sun;8;1;;1;shaman;weapon;Whenever this weapon damages a minion, Destroy all Pirates.
Ancient Calls;1;;;;mage;spell;Give a random minion in your deck Overload (2). Draw a card.
Reaver Weapon;9;2;;2;paladin;weapon;Whenever your hero attacks, Summon a random 2-Cost minion.
Death Abomination;8;2;5;;neutral;minion;Battlecry: Gain +1 Health for every spell in your hand.
Dark Growl;8;;;;rogue;spell;Deal 7 damage to a minion.
Smoking Beefcake;5;1;5;;hunter;minion;Battlecry: Freeze a minion.
Vampire Book;3;1;;1;rogue;weapon;Inspire: Put a Pirate from your hand into play.
Rager Bind;10;1;;4;hunter;weapon;At the beginning of your turn, Give a random friendly minion "Your Hero Power costs (1) less" and lose 1 Durability.
Ancient Kabalist;7;8;1;;rogue;minion;Whenever a weapon is broken, Give a random friendly minion in your hand Divine Shield.
Ghost Horror;5;4;;2;shaman;weapon;Battlecry: Your opponent draws a card.
Gold Defenses;6;;;;shaman;spell;Give your minions +3 Attack until end of turn.
Divine Ambusher;4;0;1;;mage;minion;When you draw this card, Your Murlocs gain "Your opponent's Hero Power costs (2) less".
Time Whisperer;6;1;3;;shaman;minion;Deathrattle: Your other minions gain Spell Power +1.
Kvaldir Priestess;10;0;1;;hunter;minion;Battlecry: Gain +3/+3 for every minion in your hand.
Deadly Sergeant;9;4;4;;shaman;minion;Whenever this minion loses Spell Power +2, Give a random friendly minion in your hand "Your minions cost (2) less".
Sun Rager;6;0;1;;hunter;minion;Whenever this minion loses Windfury, Draw 2 cards.
Old Thing Twist;9;4;;3;hunter;weapon;At the beginning of your turn, Deal 2 damage to a random enemy.
Striker Star;4;1;;2;shaman;weapon;Combo: Discover a Pirate.
Shadow of Master;9;2;13;;hunter;minion;Whenever this minion gains Taunt, Put a Mech from your hand into play.
Blue Gypsy;3;1;4;;hunter;minion;Whenever this minion takes damage, Shuffle this minion into your opponent's deck.
Orange Hands;7;;;;warrior;spell;Destroy all Beasts for every spell in your hand.
Silver Cast;0;;;;paladin;spell;Combo: Return a Demon to your hand.
Armored Blessings;1;;;;shaman;spell;Give a random minion in your deck Overload (3). Draw a card.
Rowdy Alchemist;4;2;3;;warrior;minion;Battlecry: Deal 1 damage to an enemy character.
Stealthy Doom;1;;;;warrior;spell;Give a random minion in your hand "Your spells cost (3) more". Draw a card.
Divine Moon;6;;;;hunter;spell;If your opponent controls a Secret, Return a Pirate to your hand. Otherwise, Deal 5 damage to a minion.
Old Thing Pact;8;7;;1;warrior;weapon;Whenever a friendly minion is attacked, Discard a card.
Experienced Ogre;10;7;1;;warrior;minion;Adjacent minions have +1/+2.
Beefcake Sight;0;7;;1;neutral;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Red Soulbender;7;1;1;;druid;minion;Battlecry: If your hand is empty, Deal damage equal to this minion's Attack and Destroy all Beasts.
Soldier Bolt;6;2;;1;shaman;weapon;At the beginning of your turn, Draw a card.
Jade Vampire;6;3;6;;warlock;minion;Battlecry: Deal damage equal to this minion's Health.
Banshee Summoning;9;4;;1;shaman;weapon;Inspire: Destroy all Beasts.
Orange Queen;1;0;1;;paladin;minion;Enrage: Can't be targeted by spells.
Holy Moonlight;0;;;;mage;spell;Give a random minion in your deck "Your weapons cost (3) less".
Bubbling Archer;4;6;1;;neutral;minion;Enrage: Can't be targeted by spells.
Experiment of C'thun;8;6;;1;warlock;weapon;At the end of your turn, Summon a random Demon and lose 1 Durability.
Silver Region;0;;;;hunter;spell;Give a random minion in your deck "Your spells cost (2) less".
Fel Scientist;5;7;1;;shaman;minion;Inspire: The next Pirate you play costs Health instead of mana.
Bruiser Hands;10;2;;6;shaman;weapon;At the end of your turn, Deal 8 damage to a random enemy.
Bishop Fit;6;10;;1;neutral;weapon;At the beginning of your turn, Give a random friendly minion Overload (3) and lose 1 Durability.
Deadly Light;1;;;;mage;spell;Combo: Freeze a minion.
Commander Gate;3;1;;1;warlock;weapon;Battlecry: Return a Beast to your hand.
Goblin Ninja;8;10;3;;paladin;minion;Battlecry: If your hand is empty, Freeze a Totem.
Kabal Horror;2;;;;rogue;spell;Deal 1 damage to your hero for every minion in your hand.
Second Mate Moonlight;9;3;;2;neutral;weapon;Whenever your hero attacks, Draw a card.
Shady World;5;;;;druid;spell;Costs (4) less for each Beast you control.
Light Old One;9;3;6;;rogue;minion;Inspire: Gain "Your weapon has +3 Attack".
Fel Archer;5;1;1;;neutral;minion;Whenever this minion attacks, Your other minions gain "Your Hero Power costs (1) less".
Death Sorcerer;2;3;3;;shaman;minion;Choose One - Gain Spell Power +3; or Gain Overload (3).
Rowdy Destroyer;4;1;19;;paladin;minion;After this attacks and kills a minion, Destroy a random friendly minion.
Shadow Horror;1;;;;warlock;spell;Your opponent draws a card for every spell in your hand.
Inspiring Bartender;7;1;5;;neutral;minion;Choose One - Your Hero is Immune; or Your minions cost (2) less.
Worthless Check;7;;;;hunter;spell;If your opponent has at least 2 minions, Take control of a minion with 9 or less Attack. Otherwise, Give a random friendly minion in your hand Overload (1).
Worthless Garbage;3;7;2;;priest;minion;Whenever this minion loses Taunt, Your Murlocs gain "Your weapons cost (3) more".
Onyx Mindbender;5;0;1;;warlock;minion;Costs (3) less for each Demon you control.
Priestess Scroll;9;3;;2;hunter;weapon;At the beginning of your turn, Draw a card.
Breeder Defense;1;2;;1;priest;weapon;Battlecry: Deal 6 damage to a random allied character.
Black Partnership;1;;;;paladin;spell;Give a random minion in your deck "Your Hero Power costs (2) less".
Tauren Trapper;9;1;2;;paladin;minion;Battlecry: If your deck has at least 8 Beasts, Take control of a minion with 5 or less Attack.
Fel Murloc;6;4;1;;warlock;minion;Costs (1) less for each Murloc you control.
Gargoyle Partnership;1;1;;1;warrior;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Babbling Trap;5;;;;warrior;spell;If your deck has no more than 7 Pirates, Discover a 2-Cost spell and Give all Totems in your hand and deck +2/+1.
Kabal Moon;8;;;;rogue;spell;Destroy a minion for every minion in your hand.
Snake Light;1;1;;1;paladin;weapon;Inspire: Gain 2 Armor and lose 1 Durability.
Death Sun;1;;;;priest;spell;Give a random friendly minion in your hand Overload (3). Draw a card.
Worthless Bind;8;;;;paladin;spell;Give a random minion in your hand +4/+4.
Tauren Bolt;1;;;;druid;spell;Give a random minion in your hand Overload (2). Draw a card.
Bomber Scroll;4;1;;4;warlock;weapon;Inspire: Give a random friendly minion Overload (2).
Experienced Mage;8;0;21;;warlock;minion;Choose One - Give a random friendly minion +4 Health; or Destroy a random friendly minion.
Red Spell;1;;;;priest;spell;Give your minions "Your spells cost (1) more" until end of turn.
Babbling Garbageman;8;2;1;;warrior;minion;Choose One - Gain 9 Armor; or Deal 9 damage to HIMSELF.
Dragon Demon;3;6;9;;warlock;minion;Combo: Destroy 4 of your Mana Crystals.
Onyx Sorcerer;5;3;6;;warlock;minion;Your Murlocs are Mechs.
Greedy Soulbender;9;0;1;;hunter;minion;Battlecry: Discover a 9-Cost spell.
Sun Sun;10;;;;druid;spell;Deal 6 damage to all enemy minions for every spell in your hand.
Death's Call;3;;;;warrior;spell;Give a random minion in your deck +5 Attack.
Demonic Soulbender;5;1;1;;druid;minion;Battlecry: Deal 3 damage to a minion.
Barbarian Calling;7;10;;1;druid;weapon;Deathrattle: Deal 5 damage to your hero.
High Ogre;1;4;3;;neutral;minion;Has Mega-Windfury while your deck has no more than 10 Demons.
Second Mate Moon;5;1;;1;shaman;weapon;Your minions cost (3) less.
Old Thing Trap;8;3;;1;shaman;weapon;Inspire: Restore 4 Health to a random character and lose 1 Durability.
Reaver Growl;1;1;;1;neutral;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand Overload (1).
Zephyr Commander;6;2;2;;neutral;minion;Battlecry: Gain Spell Power +1 for every minion in your hand.
Lonely Sorcerer;4;0;10;;rogue;minion;Deathrattle: Deal 3 damage to your hero.
Ancient Twist;2;;;;rogue;spell;Costs (1) less for each Pirate you control.
Dragon Book;0;;;;warlock;spell;Destroy a Mana Crystal.
Scourge Pact;6;1;;7;paladin;weapon;Battlecry: Deal 9 damage to a random allied character.
Skeletal Breeder;10;0;1;;neutral;minion;Inspire: Draw 4 cards.
Predator Growl;7;5;;1;neutral;weapon;Your Hero Power costs (1) less.
Arcane Bind;1;;;;hunter;spell;Give a random minion in your hand Overload (2). Draw a card.
Fel Twist;2;;;;warrior;spell;Give a random minion in your deck +4 Attack.
Beefcake Check;5;1;;3;warrior;weapon;At the end of your turn, Give a random friendly minion in your hand Overload (1) and lose 1 Durability.
Armored Gate;3;;;;mage;spell;Whenever a friendly minion is attacked this turn, Put a Murloc from your hand into play.
Skullsplitter Defense;2;4;;1;warrior;weapon;Inspire: Deal 4 damage to your hero and lose 1 Durability.
Blue Garbage;4;1;9;;hunter;minion;Combo: Deal 3 damage to a random enemy.
Deaf Weapon;8;;;;druid;spell;If your hand is empty, Destroy a minion. Otherwise, Take control of a minion with 2 or less Health.
Shadow of Moon;1;;;;hunter;spell;Give a random minion in your deck Overload (2). Draw a card.
Vampire Calling;5;1;;1;warrior;weapon;Your Hero is Immune.
Smoking Growl;2;;;;priest;spell;Deal 2 damage to a random allied character for every minion in your hand.
Red Sorcerer;4;1;1;;rogue;minion;Spell Power +3.
Inspiring Whisperer;9;6;6;;hunter;minion;Adjacent minions have Spell Power +1.
Second Mate Spell;6;1;;1;warrior;weapon;Inspire: Give a random friendly minion in your hand +5 Attack.
Zephyr Scientist;4;1;1;;paladin;minion;Adjacent minions have Spell Power +1.
Recruit Trap;10;6;;1;priest;weapon;Inspire: Draw 2 cards and lose 1 Durability.
Steamweedle Ogre;10;0;1;;shaman;minion;Whenever a Pirate is summoned, Restore 9 Health to a random character.
Coughing Recruit;5;7;12;;warlock;minion;Battlecry: If your opponent has at least 6 minions, Discover a Demon and Add a random weapon to your hand.
Diabolic Pact;10;;;;mage;spell;Combo: Take control of a minion with 9 or less Attack.
Time Counter;0;;;;druid;spell;Give a random minion in your deck "Your spells cost (2) less".
Armored Mage;9;6;5;;druid;minion;Whenever your opponent uses their Hero Power, Gain Spell Power +1 for each damaged minion on the battlefield.
Monster Weapon;3;1;;1;warrior;weapon;Your spells cost (2) less.
Death's Fit;2;;;;priest;spell;Secret: When a minion is played, Give a random friendly minion Spell Power +1.
Wild Doom;1;;;;hunter;spell;Give a random minion in your hand Overload (3). Draw a card.
Diamond Recruiter;4;4;1;;warrior;minion;At the end of your turn, gain Charge.
Demonic Scourge;5;11;6;;neutral;minion;Has Overload (1) while your opponent has at least 3 minions.
Abomination Calling;4;1;;1;paladin;weapon;Battlecry: Freeze a minion.
Worthless Call;1;;;;paladin;spell;Give a random minion in your deck Overload (3). Draw a card.
Solemn Horror;0;;;;rogue;spell;Give a random friendly minion in your hand Overload (2) for every minion in your hand.
Lonely Monster;8;11;1;;neutral;minion;Taunt.
Wild Weapon;4;;;;hunter;spell;Combo: Destroy all Pirates.
Breeder Fit;10;1;;1;shaman;weapon;At the beginning of your turn, Restore 5 Health to a random character.
Silver Lifebender;7;10;9;;druid;minion;When you draw this card, Deal 7 damage to a random allied character.
Apprentice Roar;2;3;;1;mage;weapon;Your weapons cost (2) more.
Divine Sun;1;;;;mage;spell;Deal 4 damage to your hero for every minion in your hand.
Furious Sight;9;;;;paladin;spell;At the beginning of your next turn, Gain 8 Armor.
Death's Guardian;9;3;7;;neutral;minion;Battlecry: Your other minions gain "Your spells cost (2) less".
Grey Sorcerer;8;8;1;;shaman;minion;Battlecry: Destroy a Pirate.
Silver Hand Star;1;;;;druid;spell;Give your minions Overload (3) until end of turn. Draw a card.
Humble Growl;3;;;;hunter;spell;If you control no minions, Freeze a minion. Otherwise, Give a random friendly minion Spell Power +1.
Ancient Summoning;2;;;;rogue;spell;Deal 1 damage to a random allied character for every spell in your hand.
Blood Call;1;;;;priest;spell;Secret: When a weapon is broken, Your opponent draws a card. Draw a card.
Old One Light;5;1;;7;druid;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Worthless Bolt;1;;;;warrior;spell;At the end of your turn, Give a random friendly minion in your hand Overload (2). Draw a card.
Shadow of World;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Lonely Partnership;0;;;;mage;spell;Give a random minion in your hand Overload (1).
Bartender Portal;6;1;;2;neutral;weapon;At the end of your turn, Give a random friendly minion in your hand Spell Power +1 and lose 1 Durability.
Deaf Star;5;;;;rogue;spell;Give your minions +3 Health until end of turn.
Wizard Partnership;3;1;;1;druid;weapon;Deathrattle: Give a random friendly minion in your hand "Your weapon has +2 Attack".
Wizard Pact;3;3;;1;paladin;weapon;Inspire: Your weapons cost (1) less until end of turn.
Old Thing Call;7;1;;1;mage;weapon;At the beginning of your turn, Destroy all Dragons and lose 1 Durability.
Murloc Shot;1;;;;druid;spell;Your opponent draws a card for every minion in your hand.
Light Oracle;4;0;1;;paladin;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Gargoyle Doom;9;1;;1;warrior;weapon;At the end of your turn, Give a random friendly minion +4/+2 and lose 1 Durability.
Dark Gate;6;;;;druid;spell;Your Demons gain +2 Health for every minion in your hand.
Monster Fall;8;2;;4;hunter;weapon;Battlecry: Discover a weapon.
Marine Cast;1;1;;1;neutral;weapon;Deathrattle: The next Murloc you play costs Health instead of mana.
Orange Book;4;;;;hunter;spell;If you control a Secret, Return a Pirate to your hand and Your Dragons gain "Your spells cost (2) less".
Zephyr Growl;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
Vampire Growl;3;6;;1;shaman;weapon;Inspire: Your spells cost (1) more until end of turn.
Furious Oracle;6;4;2;;mage;minion;At the beginning of your turn, Draw a card.
Gold Adventurer;9;3;9;;warlock;minion;At the end of each turn, Put a Demon from your hand into play.
Wild Sight;3;;;;rogue;spell;Give a random minion in your hand +4 Health.
Deaf Seer;5;0;12;;rogue;minion;Battlecry: If you have at least 2 cards in hand, Take control of a minion with 1 or less Health.
Assassin Region;6;3;;3;warrior;weapon;Battlecry: Discover a weapon.
Solemn Striker;8;1;7;;hunter;minion;Whenever this minion takes damage, Give a random friendly minion in your hand +3 Health.
Striker Sight;7;8;;1;warrior;weapon;Combo: Return a Murloc to your hand.
High World;3;;;;priest;spell;Freeze a Dragon for every spell in your hand.
Monster Region;6;1;;1;warlock;weapon;Combo: Discover a 4-Cost spell.
Stealthy Breeder;8;8;5;;neutral;minion;Has Windfury while you control no minions.
Stealthy Priestess;8;1;9;;warlock;minion;Inspire: Gain "Your Hero is Immune".
Steamweedle World;1;;;;shaman;spell;If your deck has no more than 1 of any card, Silence a Demon. Otherwise, Discover a Totem. Draw a card.
Wise Ninja;8;1;11;;warrior;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your opponent's Hero Power costs (2) less.
Second Mate Calls;1;2;;1;druid;weapon;At the end of your turn, Your opponent draws a card and lose 1 Durability.
Queen Summon;9;6;;1;neutral;weapon;Combo: Summon a random Beast.
High Shade;7;0;1;;priest;minion;Battlecry: Gain +4 Health for every minion in your hand.
Smoking Control;3;;;;shaman;spell;If you have at least 7 cards in hand, Discover a weapon. Otherwise, Take control of a minion with 9 or less Health.
Light Giant;10;10;8;;rogue;minion;Your Demons are Murlocs.
Seeker Fit;8;2;;1;mage;weapon;Whenever a weapon is equipped, Give a random friendly minion "Your Hero is Immune".
Kabal Bind;2;;;;shaman;spell;Give a random minion in your hand "Your Hero Power costs (1) less".
Greedy Captain;0;0;2;;hunter;minion;Battlecry: Deal 4 damage to a random enemy.
Barbarian Sacrifice;10;1;;1;warrior;weapon;Whenever a spell is cast targeting a minion, Give all Murlocs in your hand and deck +2 Attack.
Orange Scroll;5;;;;druid;spell;If your hand is empty, Discover a spell and Destroy all Pirates.
First Mate Hands;10;2;;1;hunter;weapon;Battlecry: Restore 10 Health to a character.
Destroyer Book;10;1;;1;druid;weapon;Whenever your hero attacks, Gain 5 Armor.
Inspiring Guardian;10;2;7;;druid;minion;Mega-Windfury.
Time Light;0;;;;shaman;spell;Deal 2 damage to a random enemy.
Murloc Fusion;10;1;;1;rogue;weapon;At the beginning of your turn, Give a random friendly minion in your hand +2/+4.
Light Portal;1;;;;warrior;spell;At the end of your turn, Give a random friendly minion Overload (2). Draw a card.
Ogre Sacrifice;8;1;;1;rogue;weapon;At the end of your turn, Summon a random Demon.
Skullsplitter Pact;10;1;;1;mage;weapon;Battlecry: Draw 4 cards.
Bad Roar;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Power Gate;0;;;;warrior;spell;Give a random minion in your hand +1 Health.
Fel Hands;0;;;;shaman;spell;Combo: Destroy a Mana Crystal.
Holy Alchemist;9;9;9;;warrior;minion;Enrage: Can't be targeted by spells or Hero Powers.
Worthless Commander;9;4;1;;rogue;minion;Battlecry: Gain +3 Attack for every spell in your hand.
Demonic Old Thing;6;1;1;;warlock;minion;Battlecry: Gain +2 Attack for every minion in your hand.
Mage Sun;3;1;;1;warlock;weapon;Inspire: Your opponent's Hero Power costs (2) less until end of turn.
Squashbuckler Check;6;2;;1;druid;weapon;Whenever an enemy minion is summoned, Add a random weapon to your hand.
Coughing Commander;7;2;2;;warlock;minion;Combo: Gain +4 Health for each damaged minion on the battlefield.
Giant Fusion;6;3;;2;hunter;weapon;Deathrattle: Add a random weapon to your hand.
Arcane Wall;8;9;1;;mage;minion;At the end of your turn, gain Divine Shield.
Silver Hand Recruiter;9;12;3;;paladin;minion;When this card is discarded, Your Murlocs gain "Your minions cost (1) more".
Stealthy First Mate;9;0;3;;hunter;minion;Whenever a spell is cast, Your other minions gain +5 Health.
Diamond Light;7;;;;shaman;spell;At the beginning of your next turn, Give a random friendly minion in your hand +3/+2.
Seer Twist;8;3;;5;shaman;weapon;At the end of your turn, Destroy a Mana Crystal and lose 1 Durability.
Shattered Calling;5;;;;priest;spell;Combo: Your Murlocs gain "Your weapon has +3 Attack".
Bartender Sun;4;1;;1;paladin;weapon;At the beginning of your turn, Draw a card.
Recruiter Control;10;1;;1;rogue;weapon;Whenever your hero attacks, Restore 9 Health to a random character.
Shattered Well;4;;;;shaman;spell;Give a random minion in your hand +4 Attack.
Blue Fusion;7;;;;rogue;spell;Give your minions +4 Attack.
Solemn King;5;1;1;;rogue;minion;Battlecry: Destroy a Murloc.
Scientist Well;4;1;;1;neutral;weapon;Inspire: Give a random friendly minion +3 Health and lose 1 Durability.
Demonic Moonlight;6;;;;rogue;spell;If you control no minions, Discover a 8-Cost spell and Give a random friendly minion in your hand Overload (2).
Diabolic Hex;4;;;;rogue;spell;Give a random minion in your deck +5/+1.
Recruiter Calling;3;1;;1;mage;weapon;At the end of your turn, Equip a random weapon.
High Book;3;;;;hunter;spell;Give a random minion in your hand "Your Hero is Immune".
Time Hands;4;;;;priest;spell;At the end of your turn, Your Pirates gain +2 Attack.
Holy Sight;3;;;;priest;spell;Secret: When a spell is cast, Summon a random Pirate.
Dragon Nether;4;;;;mage;spell;At the beginning of your next turn, Your Totems gain +2 Attack.
Smoking Civilian;6;1;1;;paladin;minion;Whenever this minion attacks, Destroy all Murlocs.
Green Sight;8;;;;druid;spell;Give your minions +4/+1.
Guardian World;4;1;;1;shaman;weapon;Inspire: Your Demons gain +2 Attack.
Dark Seer;9;0;1;;priest;minion;Choose One - Give a random friendly minion Spell Power +3; or Draw 2 cards.
Paladin Check;7;5;;1;hunter;weapon;Inspire: Put a Dragon from your hand into play and lose 1 Durability.
Lifebender Defense;10;1;;1;mage;weapon;Deathrattle: Your Murlocs gain +3/+3.
Elven Offense;1;;;;druid;spell;At the beginning of your next turn, Equip a random weapon.
Babbling Brother;1;3;1;;paladin;minion;Choose One - Can't be targeted by spells; or Can't be targeted by spells.
Recruiter Defenses;4;1;;1;shaman;weapon;Inspire: Give a random friendly minion in your hand "Your Hero is Immune" and lose 1 Durability.
Light Twist;1;;;;mage;spell;Give your Overload (1) minions Overload (3). Draw a card.
Seer Region;1;1;;1;druid;weapon;Whenever your hero attacks, Discard a card.
Experiment Blessings;4;1;;1;neutral;weapon;At the beginning of your turn, Restore 2 Health to a random character and lose 1 Durability.
Kvaldir Monster;3;1;3;;priest;minion;Your Totems are Totems.
Garbageman Sacrifice;8;3;;1;neutral;weapon;At the beginning of your turn, Destroy all Demons and lose 1 Durability.
Solemn Spellcaster;10;2;1;;druid;minion;Choose One - Restore 6 Health to a character; or Destroy a minion.
Underground Fusion;4;1;;1;priest;weapon;Combo: Destroy a Dragon.
Holy Bloodsucker;5;0;4;;warrior;minion;Your Totems gain Spell Power +2.
Shadow Offense;0;;;;mage;spell;If you have at least 5 cards in hand, Destroy a Mech. Otherwise, Deal 0 damage to a minion.
Spellcaster Sacrifice;8;1;;1;neutral;weapon;Whenever your hero attacks, Restore 5 Health to a random character.
Orange Spell;8;;;;warrior;spell;Give your minions +5 Attack until end of turn.
Shattered Conjurer;7;9;8;;warrior;minion;Has Spell Power +1 while your opponent has at least 4 minions.
Trapper Defenses;1;1;;1;warlock;weapon;Combo: Silence a minion.
Captain Star;5;1;;1;warlock;weapon;At the beginning of your turn, Your Murlocs gain Spell Power +1.
Steamweedle Apprentice;3;6;4;;neutral;minion;Choose One - Gain Spell Power +1; or Gain Overload (2).
Parasitic Shade;4;8;2;;mage;minion;Deathrattle: Give a random friendly minion "Your minions cost (3) more".
Black Medic;10;0;3;;rogue;minion;Battlecry: Deal 6 damage to all enemy minions.
Holy Summoning;2;;;;priest;spell;Deal 2 damage to a random allied character for every spell in your hand.
Time Hex;3;;;;paladin;spell;Give your minions Spell Power +1 until end of turn.
Bartender Growl;3;1;;5;warlock;weapon;Inspire: Give a random friendly minion Overload (3) and lose 1 Durability.
Predator of C'thun;2;1;;1;warlock;weapon;Your weapons cost (2) less.
Red Moonlight;4;;;;rogue;spell;Give your minions "Your Hero Power costs (1) less" until end of turn.
Smoking Gatekeeper;9;6;8;;rogue;minion;Battlecry: If your deck has at least 16 Pirates, Freeze a Pirate.
Initiate Control;7;4;;1;paladin;weapon;Combo: Give a random friendly minion in your hand +2 Health.
Kabalist Partnership;8;5;;3;rogue;weapon;Whenever this weapon damages a minion, Your opponent draws a card.
Sun Corruption;5;;;;mage;spell;Restore 5 Health to a character.
Death's Weapon;0;;;;shaman;spell;If your deck has no more than 1 of any card, Discover a 7-Cost spell. Otherwise, Your opponent draws a card.
Mage Defenses;6;1;;1;warrior;weapon;Combo: Destroy a minion.
Silver Hand Adventurer;7;0;2;;neutral;minion;Battlecry: If you control no minions, Destroy a minion.
Seeker Check;5;1;;1;paladin;weapon;At the beginning of your turn, Destroy all Pirates and lose 1 Durability.
Bruiser Corruption;3;7;;3;neutral;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Experienced Control;6;;;;warrior;spell;Deal 5 damage to an enemy character.
Humble Light;1;;;;mage;spell;Secret: When a Demon is summoned, Give a random friendly minion in your hand Overload (2). Draw a card.
Lonely Corruption;5;;;;shaman;spell;Deal 4 damage to an enemy character.
Solemn Civilian;8;1;8;;warlock;minion;Costs (3) less for each Murloc you control.
Orange Paladin;10;11;1;;hunter;minion;Deathrattle: Your Dragons gain Spell Power +1.
Holy Mage;4;0;1;;mage;minion;Enrage: Your opponent's Hero Power costs (2) less.
Marine Summon;7;2;;3;priest;weapon;Battlecry: Draw a card.
Alchemist Trap;2;1;;1;rogue;weapon;Whenever a spell is played, Destroy a Mana Crystal.
Queen Nether;5;2;;2;neutral;weapon;At the beginning of your turn, Destroy a Mana Crystal.
Dark Brother;7;5;8;;priest;minion;Deathrattle: Equip a random weapon.
Goblin Skullsplitter;3;13;1;;warrior;minion;Combo: Destroy 4 of your Mana Crystals.
White World;0;;;;priest;spell;Discover a spell.
Gatekeeper Cast;1;3;;1;mage;weapon;Inspire: Give a random friendly minion "Your weapons cost (3) more" and lose 1 Durability.
Kvaldir Sniper;1;3;7;;priest;minion;Your Pirates gain Overload (3).
Priestess Light;7;1;;1;paladin;weapon;Whenever a Totem with Overload (3) is summoned, Give a random friendly minion in your hand +4/+5.
Ancient Calling;5;;;;shaman;spell;Combo: Deal 4 damage to a minion.
Electric Sun;7;;;;warrior;spell;If your hand is empty, Deal 0 damage to all enemy minions. Otherwise, Destroy a minion.
Death Breadmaker;2;0;1;;priest;minion;Your Dragons gain Windfury.
Ghost Hex;5;4;;4;warlock;weapon;Inspire: Your spells cost (3) more until end of turn.
Blue Bishop;0;0;1;;warrior;minion;Whenever this minion loses Divine Shield, Destroy a Mana Crystal.
Ninja Partnership;10;3;;2;hunter;weapon;Battlecry: Take control of a minion with 10 or less Attack.
Black Light;8;;;;shaman;spell;Deal 2 damage to all enemy minions for every spell in your hand.
Goblin Portal;1;;;;paladin;spell;If your opponent has at least 4 minions, Silence a Dragon. Otherwise, Give a random friendly minion in your hand "Your weapons cost (1) more". Draw a card.
Deadly Summon;1;;;;druid;spell;Combo: Give a random friendly minion Overload (2). Draw a card.
Experienced Partnership;0;;;;mage;spell;Freeze a Dragon.
Skullsplitter Fit;9;5;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion +2 Attack.
Critical Queen;1;0;2;;mage;minion;Whenever this minion takes damage, Shuffle this minion into your opponent's deck.
Breadmaker Fell;7;1;;4;paladin;weapon;Battlecry: Discover a Mech.
Diamond Calls;7;;;;warlock;spell;Draw 3 cards.
Death Partnership;1;;;;warlock;spell;Combo: Deal 10 damage to your hero. Draw a card.
Gypsy Light;8;4;;1;rogue;weapon;Inspire: Destroy all Totems.
Gold Paladin;3;0;4;;hunter;minion;Choose One - Your weapons cost (2) less; or Can't be targeted by spells or Hero Powers.
Diabolic Pact;3;;;;mage;spell;Destroy a Murloc.
Blood First Mate;9;5;3;;mage;minion;Inspire: Gain "Your opponent's Hero Power costs (2) less".
Wild Well;1;;;;shaman;spell;Give your minions Overload (3) until end of turn. Draw a card.
Bubbling Partnership;5;;;;druid;spell;Give a random minion in your hand +5 Attack.
Divine Doom;5;;;;rogue;spell;Give a random minion in your hand +5 Attack.
Experienced Ninja;9;0;13;;hunter;minion;Whenever a minion takes damage, Put a Pirate from your hand into play.
Apprentice Hex;6;5;;1;shaman;weapon;At the end of your turn, Deal 1 damage to a random allied character.
Snake Trap;8;1;;1;priest;weapon;Whenever your hero attacks, Gain 4 Armor.
First Mate Sacrifice;2;9;;1;mage;weapon;Inspire: Destroy a random friendly minion and lose 1 Durability.
Onyx Bruiser;9;0;1;;neutral;minion;Inspire: Gain +3/+4.
Kabal Calls;0;;;;warlock;spell;Give a random friendly minion in your hand Overload (3) for every spell in your hand.
Green Snake;1;3;3;;warlock;minion;Battlecry: If you control a Secret, Deal damage equal to this minion's Health and Destroy 3 of your Mana Crystals.
Gold Marine;9;0;3;;mage;minion;Battlecry: Gain +3/+1 for every minion in your hand.
Electric Gate;4;;;;mage;spell;Take control of a minion with 3 or less Health.
Rager Blessings;4;1;;2;warrior;weapon;Combo: Freeze a Dragon.
Awful Spell;3;;;;hunter;spell;Silence a minion for every spell in your hand.
Guardian Roar;5;8;;1;mage;weapon;Your weapons cost (3) more.
Conjurer Bind;8;1;;1;warrior;weapon;At the beginning of your turn, Summon a random 6-Cost minion and lose 1 Durability.
Amazon Star;7;1;;4;hunter;weapon;At the beginning of your turn, The next Pirate you play costs Health instead of mana and lose 1 Durability.
Death's Second Mate;9;5;3;;warrior;minion;Battlecry: Gain +2 Health for every minion in your hand.
Marine Trap;6;3;;4;paladin;weapon;Deathrattle: Your opponent draws a card.
Coughing Striker;6;6;7;;priest;minion;Choose One - Your minions cost (3) more; or Your weapon has +3 Attack.
Blue Portal;1;;;;hunter;spell;Give a random minion in your deck "Your weapons cost (3) more". Draw a card.
Seeker Scroll;9;5;;3;warlock;weapon;Combo: Add a random weapon to your hand.
Kabalist Portal;8;1;;2;paladin;weapon;At the beginning of your turn, Your Dragons gain "Your weapons cost (2) less" and lose 1 Durability.
Captain Calling;1;1;;1;priest;weapon;Whenever your hero attacks, Deal 7 damage to your hero.
Merchant Commander;9;4;16;;priest;minion;Deathrattle: Give a random friendly minion in your hand Can't attack.
First Mate Calling;4;2;;1;priest;weapon;Combo: Silence a minion.
White Seer;10;0;7;;paladin;minion;Battlecry: Gain +5/+3 for every minion in your hand.
Sun Control;1;;;;warlock;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Old Thing Blessings;2;2;;3;priest;weapon;Whenever a Beast with Overload (1) is summoned, Give a random friendly minion Overload (1).
Rager Moonlight;9;1;;4;mage;weapon;At the beginning of your turn, Restore 1 Health to a random character.
Time Breadmaker;9;11;1;;rogue;minion;Whenever this minion loses Mega-Windfury, Deal 10 damage to a random enemy.
Dark Gypsy;10;5;4;;hunter;minion;When this card is discarded, Restore 10 Health to a random character.
Zephyr Blessings;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
King Trap;7;5;;2;paladin;weapon;Combo: The next Totem you play costs Health instead of mana.
Diabolic Underground;2;0;1;;priest;minion;Whenever this minion loses Windfury, Gain Spell Power +1 for every Dragon in your hand.
Awful Moon;2;;;;rogue;spell;Combo: Draw a card.
Merchant Bomber;2;2;1;;warlock;minion;Battlecry: Silence a minion.
Gatekeeper Fell;2;1;;1;warlock;weapon;Battlecry: Take control of a minion with 1 or less Attack.
Death Spellcaster;9;5;1;;warlock;minion;Inspire: Gain +5 Health.
Amateur Oracle;3;0;1;;priest;minion;Whenever this minion takes damage, Draw a card.
Keeper Sight;10;1;;1;priest;weapon;Whenever you receive fatal damage, Give a random friendly minion in your hand +5 Health.
Deadly Doom;1;;;;warrior;spell;Give a random minion in your hand "Your opponent's Hero Power costs (1) less".
Wise Trap;8;;;;shaman;spell;At the beginning of your next turn, Summon a random 7-Cost minion.
Light Well;3;;;;warlock;spell;Give a random minion in your hand "Your Hero is Immune".
Gold Offense;4;;;;druid;spell;Give your minions +1 Attack.
Blue Moonlight;4;;;;mage;spell;Costs (3) less for each Dragon you control.
Moon Sergeant;8;3;10;;neutral;minion;Enrage: Your spells cost (1) less.
Shadow Fit;1;;;;warlock;spell;At the beginning of your next turn, The next Pirate you play costs Health instead of mana.
Sun King;7;2;13;;warrior;minion;Combo: Give a random friendly minion "50% chance to attack the wrong target".
Blood Marine;10;3;7;;druid;minion;Your Pirates gain +4 Attack.
Jade King;9;0;1;;paladin;minion;Battlecry: Deal 8 damage to a minion.
Blue Gargoyle;6;7;3;;shaman;minion;Whenever this minion takes damage, Shuffle this minion into your deck.
Kvaldir Doom;0;;;;shaman;spell;Give a random minion in your hand Spell Power +1.
Blood Roar;1;;;;mage;spell;Secret: When a weapon loses durability, Your opponent draws a card. Draw a card.
Second Mate Knife;8;2;;1;shaman;weapon;Deathrattle: Destroy all Dragons.
Holy Breeder;5;2;3;;hunter;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your minions cost (3) less.
Assassin Partnership;10;1;;1;neutral;weapon;At the end of your turn, Gain 7 Armor and lose 1 Durability.
Garbageman Sun;6;3;;3;neutral;weapon;Inspire: Deal 4 damage to a random enemy.
Solemn Oracle;6;0;6;;warlock;minion;At the beginning of your turn, Give a random friendly minion in your hand "Your weapon has +1 Attack".
Bomber Bind;9;4;;2;mage;weapon;Your spells cost (2) less.
Humble Blessings;1;;;;druid;spell;Give your Overload (3) minions Overload (3). Draw a card.
Moon Garbage;2;2;1;;paladin;minion;After this attacks and kills a minion, Shuffle this minion into your deck.
Commander Scroll;9;1;;2;shaman;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your spells cost (3) less".
Armored Bolt;3;;;;druid;spell;Give a random friendly minion +2 Health.
Blood Brother;10;1;7;;shaman;minion;Adjacent minions have +4 Health.
Fel Beefcake;9;0;5;;paladin;minion;Battlecry: If your deck has at least 10 Beasts, Discover a weapon and Destroy all Dragons.
Moon Soldier;9;3;1;;druid;minion;Combo: Take control of a minion with 6 or less Health.
Wild Bolt;1;;;;rogue;spell;Give your Overload (1) minions Overload (2). Draw a card.
Breeder Knife;3;1;;1;rogue;weapon;At the beginning of your turn, Add a random weapon to your hand.
Murloc Knife;1;;;;mage;spell;Combo: Discover a Dragon.
Shadow Sniper;4;2;3;;druid;minion;Windfury.
Lonely Call;2;;;;warlock;spell;Discover a 2-Cost spell.
Inspiring Sight;1;;;;druid;spell;Give a random minion in your deck "Your spells cost (1) less". Draw a card.
Kabal Underground;7;3;10;;hunter;minion;Your Demons gain Taunt.
Solemn Twist;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Monster Pact;10;7;;1;rogue;weapon;Inspire: Destroy all Murlocs and lose 1 Durability.
Black Partnership;0;;;;hunter;spell;Give your minions Overload (1) until end of turn.
Deaf Moon;1;;;;paladin;spell;Give your minions Overload (3) until end of turn. Draw a card.
Wall Call;8;1;;1;mage;weapon;Whenever a spell is cast targeting a minion, Restore 3 Health to a random character.
Goblin Fell;1;;;;shaman;spell;Combo: Freeze a minion.
Dark Shade;3;0;2;;warrior;minion;When you draw this card, Put a Dragon from your hand into play.
Ambusher Check;3;3;;1;warrior;weapon;Whenever this weapon damages a minion, Your opponent draws a card.
Bubbling Grinder;7;1;8;;paladin;minion;At the end of each turn, Gain Spell Power +1 for each damaged minion on the battlefield.
Breeder Fit;6;3;;3;paladin;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Bartender Portal;10;3;;4;warrior;weapon;At the end of your turn, Equip a random weapon and lose 1 Durability.
Gypsy Weapon;9;6;;1;druid;weapon;Your Hero is Immune.
Tortured Commander;8;1;1;;mage;minion;Inspire: Gain +4/+1.
Sorcerer World;7;3;;2;hunter;weapon;At the end of your turn, Discard a card.
Keeper Hex;7;5;;1;druid;weapon;At the beginning of your turn, Deal 5 damage to a random enemy.
Breadmaker Sun;2;5;;2;mage;weapon;Combo: Destroy a random friendly minion.
Shadow of Fell;0;;;;warlock;spell;At the end of your turn, Deal 9 damage to a random enemy.
Grey Star;3;;;;hunter;spell;Give a random minion in your hand +4 Health.
Deaf Gate;6;;;;rogue;spell;Give your minions +3 Attack.
Marine Growl;1;1;;1;shaman;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Blood Sun;1;;;;priest;spell;If your opponent has at least 2 minions, Return a Totem to your hand. Otherwise, Destroy a Dragon.
Silver Hand Scroll;3;;;;priest;spell;At the beginning of your next turn, Summon a random Dragon.
Tauren Spell;4;;;;druid;spell;Give a random friendly minion Spell Power +1 for every minion in your hand.
Blue Bind;3;;;;rogue;spell;Give your minions "Your opponent's Hero Power costs (1) less" until end of turn.
White Blessings;1;;;;priest;spell;Whenever more than 1 Health is restored in a turn this turn, Deal 9 damage to a random enemy. Draw a card.
Bartender Corruption;1;1;;1;druid;weapon;At the end of your turn, Discard a card and lose 1 Durability.
Tortured Knife;1;;;;shaman;spell;Give a random minion in your deck Overload (2). Draw a card.
Power Initiate;5;3;11;;rogue;minion;Battlecry: If your deck has no more than 1 of any card, Destroy a Mech.
King Knife;3;1;;1;warlock;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Seeker Summoning;6;1;;5;priest;weapon;Inspire: Deal 3 damage to a random enemy.
White Recruit;6;3;15;;druid;minion;Whenever your hero is attacked, Deal 10 damage to HIMSELF.
Armored Cast;10;;;;hunter;spell;Give your minions +5/+5.
Grey Nether;1;;;;warrior;spell;Give a random minion in your deck Overload (2). Draw a card.
Red Seeker;9;4;5;;rogue;minion;Costs (3) less for each Pirate you control.
Furious World;1;;;;rogue;spell;Give your Overload (1) minions Overload (3). Draw a card.
Time Conjurer;2;1;2;;warlock;minion;Taunt.
Barbarian Gate;7;1;;1;rogue;weapon;At the end of your turn, Give a random friendly minion in your hand +3/+1 and lose 1 Durability.
Merchant Experiment;8;0;15;;hunter;minion;Your Beasts gain Spell Power +1.
Green Garbageman;6;1;1;;priest;minion;Battlecry: Gain +2 Attack for every spell in your hand.
Breadmaker Knife;3;1;;1;priest;weapon;Battlecry: Deal 2 damage to an enemy character.
Arcane Guardian;3;4;7;;warrior;minion;Has Stealth while you have at least 4 cards in hand.
Whisperer Light;6;4;;2;neutral;weapon;At the beginning of your turn, Deal 1 damage to a random allied character and lose 1 Durability.
Initiate Knife;7;4;;2;rogue;weapon;Whenever this weapon damages a minion, Destroy a Mana Crystal.
Awful Partnership;10;;;;shaman;spell;Give your minions +5/+2.
Shadow Guardian;5;5;4;;shaman;minion;Battlecry: The next Pirate you play costs Health instead of mana.
Stealthy King;10;1;1;;shaman;minion;Your Dragons gain +3/+4.
Parasitic Squashbuckler;3;0;2;;neutral;minion;Divine Shield.
Sun Pact;10;;;;mage;spell;If you control a Secret, Take control of a minion with 5 or less Attack. Otherwise, Summon a random 3-Cost minion.
Apprentice Bolt;7;2;;5;rogue;weapon;Battlecry: Discard a card.
Worthless Summon;6;;;;mage;spell;If you control no minions, Deal 2 damage to all enemy minions. Otherwise, Discover a spell.
Demonic Hands;1;;;;paladin;spell;At the beginning of your next turn, Deal 7 damage to a random allied character. Draw a card.
Mage Cast;3;2;;1;warlock;weapon;Combo: Silence a Pirate.
Shady Fusion;1;;;;rogue;spell;Give a random minion in your hand Overload (3). Draw a card.
Deaf Sun;6;;;;rogue;spell;Give all Mechs in your hand and deck Spell Power +1.
Inspiring Bolt;0;;;;shaman;spell;Silence a minion.
Wise Fall;0;;;;shaman;spell;Whenever a minion is healed this turn, Give a random friendly minion Overload (1).
Greedy Brother;4;0;1;;warlock;minion;Enrage: Your opponent's Hero Power costs (2) less.
Worthless Captain;1;0;1;;paladin;minion;Deathrattle: Gain Taunt until end of turn.
Lively Merchant;5;3;3;;hunter;minion;Deathrattle: Gain +1 Health for every Totem in your hand.
Silver Weapon;1;;;;hunter;spell;Give a random minion in your deck Overload (3). Draw a card.
Lively Corruption;0;;;;shaman;spell;Give a random minion in your hand "Your spells cost (1) more".
Critical Experiment;2;3;3;;priest;minion;Deathrattle: Discard a card.
Deaf Calls;2;;;;priest;spell;Give a random minion in your deck +4 Attack.
Shadow of First Mate;4;0;3;;paladin;minion;Choose One - Can't be targeted by spells or Hero Powers; or Your opponent's Hero Power costs (2) less.
Priestess Growl;4;1;;1;hunter;weapon;Your spells cost (3) less.
Death's Shade;6;4;4;;priest;minion;Choose One - Deal 4 damage to your hero; or Your other minions gain +1 Attack.
Time Lifebender;5;0;3;;hunter;minion;Whenever a Pirate dies, Summon a random Beast.
Blood Initiate;6;1;7;;paladin;minion;At the beginning of your turn, Draw a card.
Onyx Scroll;1;;;;warrior;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Bubbling Growl;0;;;;warlock;spell;Give your minions Overload (1) until end of turn.
Humble Calls;1;;;;rogue;spell;Secret: When a minion with Overload (2) is summoned, Draw a card. Draw a card.
Armored Squashbuckler;2;0;1;;priest;minion;Battlecry: Deal damage equal to this minion's Health.
Elven Ninja;10;1;2;;shaman;minion;Choose One - Discard a card; or Your other minions gain +3/+4.
Scourge Hands;4;1;;1;rogue;weapon;Whenever you gain Armor, Give a random friendly minion Spell Power +1.
Kvaldir Beefcake;8;4;5;;shaman;minion;Combo: Restore 3 Health to a character.
Coughing Control;1;;;;druid;spell;Give a random minion in your hand "Your minions cost (2) more". Draw a card.
Garbage Fit;7;3;;1;priest;weapon;Whenever your hero attacks, Put a Pirate from your hand into play.
Recruiter Pact;8;6;;1;hunter;weapon;Battlecry: Your Demons gain "Your weapons cost (1) less".
Tortured Ogre;10;1;2;;shaman;minion;Choose One - Take control of a minion with 6 or less Health; or Deal damage equal to this minion's Health.
Barbarian Light;4;1;;2;druid;weapon;Whenever your hero attacks, Deal 4 damage to your hero.
Red Conjurer;8;13;1;;neutral;minion;Your Murlocs are Mechs.
Blue Nether;1;;;;warrior;spell;At the end of your turn, Add a random weapon to your hand.
Solemn Seeker;0;12;2;;neutral;minion;Choose One - Gain Overload (3); or Gain Overload (2).
Green Corruption;1;;;;druid;spell;Discover a Beast.
Steamweedle Wall;7;2;9;;warrior;minion;Inspire: Gain "Your weapon has +1 Attack".
Skeletal Region;0;;;;warrior;spell;Give your minions Overload (2) until end of turn.
Breadmaker Roar;9;1;;1;warlock;weapon;Whenever your hero attacks, Gain 6 Armor.
Old Thing Region;10;1;;1;paladin;weapon;At the end of your turn, Summon a random 8-Cost minion and lose 1 Durability.
Bloodsucker Blessings;1;2;;1;druid;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (3) and lose 1 Durability.
Gatekeeper Calls;7;1;;3;warrior;weapon;Inspire: Your weapon has +3 Attack until end of turn.
Inspiring Fall;1;;;;druid;spell;Give a random minion in your hand "Your spells cost (2) more". Draw a card.
Onyx Defense;2;;;;rogue;spell;Deal 1 damage to a minion.
Garbageman Pact;8;1;;1;priest;weapon;At the end of your turn, Gain 6 Armor and lose 1 Durability.
Grinder Defense;6;1;;1;paladin;weapon;At the end of your turn, Give a random friendly minion Spell Power +1.
Armored Bind;1;;;;shaman;spell;Freeze a minion.
Red Ogre;9;9;3;;paladin;minion;Inspire: Gain Spell Power +1.
Dragon Grinder;2;6;11;;hunter;minion;Combo: Destroy 5 of your Mana Crystals.
High Bruiser;8;7;9;;mage;minion;Whenever a weapon is played, Deal 1 damage to your hero.
Bomber Corruption;5;3;;3;priest;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (3) more" and lose 1 Durability.
Shadow Corruption;10;;;;warlock;spell;Take control of a minion with 9 or less Attack for every minion in your hand.
Murloc Shot;8;4;;2;paladin;weapon;Inspire: Your minions cost (3) less until end of turn.
Sorcerer Pact;6;1;;1;shaman;weapon;Whenever a Hero is healed, Put a Pirate from your hand into play.
Reaver Offense;6;1;;1;mage;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your minions cost (3) less" and lose 1 Durability.
Steamweedle Offense;3;;;;priest;spell;Give a random minion in your hand "Your minions cost (3) less".
Shade Gate;10;1;;1;mage;weapon;Whenever a weapon is played, Draw 3 cards.
Worthless Spell;2;;;;warlock;spell;Whenever a minion takes damage this turn, Draw a card.
Knight Portal;9;9;;1;druid;weapon;Whenever your hero attacks, Deal 2 damage to a random allied character.
Electric Commander;6;2;1;;hunter;minion;Choose One - Gain +4 Attack for each damaged minion on the battlefield; or Deal 2 damage to a random enemy.
Sniper Fell;7;1;;6;mage;weapon;Battlecry: Silence a Murloc.
White Call;10;;;;hunter;spell;Deal 7 damage to a minion for every spell in your hand.
Ghost Cast;10;2;;1;neutral;weapon;At the beginning of your turn, Destroy all Mechs.
Bubbling Apprentice;10;2;5;;shaman;minion;When this card is discarded, Your other minions gain +3/+1.
Murloc Breeder;9;0;1;;warrior;minion;Whenever this minion gains Mega-Windfury, Destroy all Beasts.
Monster Partnership;6;4;;1;rogue;weapon;At the beginning of your turn, The next Beast you play costs Health instead of mana.
Coughing Fall;5;;;;hunter;spell;If your opponent controls a Secret, Take control of a minion with 6 or less Attack and Your opponent draws a card.
Kabal Old One;9;3;17;;warrior;minion;Whenever your hero is attacked, Give a random friendly minion Can't attack.
Wise Ninja;8;0;1;;druid;minion;Battlecry: Gain 7 Armor.
White Old One;8;1;1;;priest;minion;Choose One - Your Murlocs gain "Your minions cost (3) less"; or Summon a random Dragon.
Tortured Moon;9;;;;shaman;spell;Summon a random 6-Cost minion for every minion in your hand.
Kabalist Fell;8;8;;1;neutral;weapon;Whenever your hero attacks, Deal 4 damage to a random allied character.
Shadow of Recruit;4;0;1;;hunter;minion;Choose One - Give a random friendly minion Divine Shield; or Put a Dragon from your hand into play.
Old One Fell;8;3;;1;warlock;weapon;Your Hero is Immune.
Time Kabalist;7;6;1;;neutral;minion;Choose One - Take control of a minion with 2 or less Attack; or Freeze a minion.
Scientist Call;1;1;;1;hunter;weapon;Combo: Freeze a Totem.
Murloc Lifebender;3;1;2;;paladin;minion;Choose One - Discover a spell; or Freeze a minion.
Merchant World;8;2;;1;hunter;weapon;At the beginning of your turn, Destroy all Beasts.
Jade Star;1;;;;rogue;spell;Give a random minion in your hand Overload (2). Draw a card.
Silver Hand Spell;10;;;;hunter;spell;If your opponent controls a Secret, Take control of a minion with 6 or less Attack. Otherwise, Deal 3 damage to an enemy character.
Shadow Abomination;0;0;10;;druid;minion;Overload (3).
Orange Old Thing;7;0;3;;priest;minion;Adjacent minions have +4 Attack.
Greedy Gate;1;;;;shaman;spell;Give your Overload (1) minions Overload (1). Draw a card.
Lonely Soldier;9;10;4;;priest;minion;Battlecry: Give a random friendly minion in your hand "Can't be targeted by spells or Hero Powers".
Stealthy Scourge;7;3;9;;mage;minion;At the end of your turn, gain Taunt.
Sergeant Offense;8;1;;2;neutral;weapon;At the beginning of your turn, Your Demons gain "Your weapon has +2 Attack" and lose 1 Durability.
Deaf Bloodsucker;6;0;9;;paladin;minion;At the beginning of your turn, Give a random friendly minion in your hand Spell Power +1.
Solemn Recruiter;3;4;3;;hunter;minion;Inspire: Deal 2 damage to a random allied character.
Shadow of Gate;1;;;;rogue;spell;Give your Overload (1) minions Overload (3). Draw a card.
Solemn Roar;0;;;;priest;spell;Give a random minion in your hand "Your spells cost (1) more".
Gypsy Fusion;6;1;;1;shaman;weapon;At the end of your turn, Destroy all Murlocs.
Critical Defense;1;;;;hunter;spell;Combo: Freeze a Dragon.
Diamond Sun;2;;;;warrior;spell;Gain 2 Armor.
Light Weapon;3;;;;warrior;spell;Give your minions Spell Power +1 until end of turn.
Holy Roar;1;;;;paladin;spell;If your hand is empty, Freeze a minion. Otherwise, Silence a Pirate.
Zephyr Sun;1;;;;mage;spell;Give a random minion in your deck Overload (3). Draw a card.
Breeder Moonlight;5;2;;3;priest;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Diabolic Giant;6;1;4;;warlock;minion;Your Mechs gain +3 Attack.
Light Gypsy;8;5;4;;priest;minion;Your Totems gain +2 Health.
Priestess Moonlight;6;1;;1;mage;weapon;At the beginning of your turn, Give a random friendly minion "Your Hero is Immune".
Striker Roar;8;1;;5;priest;weapon;Battlecry: Freeze a minion.
Wild Blessings;1;;;;rogue;spell;Give a random minion in your hand Overload (3). Draw a card.
Dragon First Mate;10;0;1;;druid;minion;Choose One - Destroy a Demon; or Deal 6 damage to an enemy character.
Worthless Adventurer;2;1;12;;neutral;minion;When this card is discarded, Destroy 2 of your Mana Crystals.
Tauren Wizard;9;8;4;;neutral;minion;After this attacks and kills a minion, Gain +1 Attack for every Demon in your hand.
Garbageman Check;10;1;;1;warlock;weapon;At the end of your turn, Give a random friendly minion +2/+4.
Bartender Check;10;2;;2;priest;weapon;Battlecry: Restore 10 Health to a random character.
Ancient Corruption;4;;;;mage;spell;Discover a Demon for every minion in your hand.
Old One Sight;10;1;;1;mage;weapon;Whenever this weapon damages a minion, Summon a random 9-Cost minion.
Dark Apprentice;3;2;7;;warlock;minion;Combo: Deal 7 damage to your hero.
Lonely Shot;1;;;;druid;spell;Give a random minion in your deck "Your opponent's Hero Power costs (1) less". Draw a card.
Arcane Guardian;8;1;5;;warlock;minion;Combo: Deal 4 damage to an enemy character.
Lonely Sniper;4;3;1;;warlock;minion;When this card is discarded, Gain +1 Attack for each damaged minion on the battlefield.
Diabolic World;0;;;;mage;spell;Give your minions Overload (1) until end of turn.
Amateur Banshee;10;0;1;;shaman;minion;Whenever this minion takes damage, Summon a random 10-Cost minion.
Light Adventurer;3;8;7;;shaman;minion;Choose One - 50% chance to attack the wrong target; or Your weapons cost (3) more.
Breeder Gate;2;1;;2;rogue;weapon;Combo: Give a random friendly minion in your hand Overload (1).
Demonic Region;7;;;;hunter;spell;Your Pirates gain "Your Hero is Immune" for every spell in your hand.
Silver Blessings;9;;;;warlock;spell;Discover a 6-Cost spell for every spell in your hand.
Murloc Call;6;1;;3;mage;weapon;Battlecry: Take control of a minion with 1 or less Health.
Diamond Fit;0;;;;warlock;spell;Silence a Murloc.
Second Mate Call;8;4;;2;rogue;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Recruit Cast;8;1;;3;warrior;weapon;Inspire: Give a random friendly minion +2 Attack.
Sun Scientist;7;5;3;;druid;minion;Battlecry: If you control a Secret, Deal 1 damage to all enemy minions and Discard a card.
Babbling Growl;2;;;;shaman;spell;Give a random minion in your deck +2/+2.
Humble Bolt;0;;;;warrior;spell;If your deck has no more than 2 Murlocs, Discover a Dragon. Otherwise, Give a random friendly minion Overload (1).
Onyx Bruiser;1;4;9;;mage;minion;When this card is discarded, Destroy a random friendly minion.
Inspiring Old One;8;0;13;;warlock;minion;Inspire: Gain +1 Attack.
Gatekeeper Scroll;7;4;;5;hunter;weapon;Your weapons cost (2) more.
Dark Soldier;3;0;1;;warrior;minion;Inspire: Gain "Your opponent's Hero Power costs (1) less".
Bubbling Shot;1;;;;rogue;spell;Whenever a Dragon dies this turn, Deal 8 damage to your hero. Draw a card.
Dragon Growl;0;;;;paladin;spell;Combo: Return a Totem to your hand.
Ancient Book;3;;;;hunter;spell;Silence a minion for every spell in your hand.
Queen Fit;6;1;;1;warrior;weapon;Deathrattle: Give a random friendly minion +1/+2.
Shattered Beefcake;6;0;4;;hunter;minion;Battlecry: Gain Spell Power +1 for every spell in your hand.
Armored Barbarian;1;0;23;;neutral;minion;Whenever this minion loses Overload (3), Destroy 2 of your Mana Crystals.
Shady Lifebender;1;0;1;;warrior;minion;Whenever this minion loses Can't attack, Summon a random Mech.
Blood Amazon;5;2;10;;warrior;minion;Inspire: Destroy a Mana Crystal.
Awful Commander;8;5;11;;priest;minion;At the end of each turn, Give a random friendly minion in your hand Can't attack.
Reaver Twist;8;1;;2;neutral;weapon;Deathrattle: Your Pirates gain "Your weapon has +2 Attack".
Ancient Calls;5;;;;druid;spell;Put a Mech from your hand into play for every minion in your hand.
Electric Check;3;;;;paladin;spell;Give your minions Spell Power +1.
Blood Weapon;1;;;;shaman;spell;Give a random minion in your deck Overload (3). Draw a card.
Captain Defense;2;4;;3;rogue;weapon;Inspire: Destroy a random friendly minion.
Zephyr Book;10;;;;rogue;spell;If you control no minions, Take control of a minion with 7 or less Attack. Otherwise, Deal 8 damage to all enemy minions.
Awful Hands;0;;;;druid;spell;Give a random minion in your deck "Your spells cost (2) less".
Parasitic Counter;1;;;;mage;spell;Give a random minion in your deck Overload (1). Draw a card.
Experienced Banshee;10;2;1;;warrior;minion;Whenever this minion gains Mega-Windfury, Destroy all Totems.
Monster Well;6;4;;2;priest;weapon;Inspire: Your minions cost (1) less until end of turn.
Wall Moon;7;3;;1;warlock;weapon;Your minions cost (3) less.
Barbarian Cast;2;3;;1;shaman;weapon;Combo: Your opponent draws a card.
Zephyr Fusion;3;;;;paladin;spell;At the end of your turn, Summon a random Totem.
Smoking Giant;8;0;23;;druid;minion;Inspire: Your opponent draws a card.
Red Murloc;8;0;14;;neutral;minion;Inspire: Gain 1 Armor.
Parasitic Fall;1;;;;druid;spell;Give a random minion in your hand Overload (3). Draw a card.
Dark Hex;1;;;;mage;spell;Give a random minion in your hand Overload (3). Draw a card.
Blue Whisperer;8;4;1;;shaman;minion;Battlecry: If your hand is empty, Destroy a minion.
Oracle Shot;8;2;;1;priest;weapon;Your Hero Power costs (2) less.
Bubbling Recruiter;1;6;1;;warrior;minion;Whenever a minion with Charge is summoned, Deal 5 damage to HIMSELF.
Spellcaster Region;4;3;;3;rogue;weapon;Combo: Give a random friendly minion in your hand Overload (2).
Squashbuckler Weapon;7;1;;1;rogue;weapon;At the end of your turn, Destroy all Mechs and lose 1 Durability.
Shadow Oracle;0;2;24;;neutral;minion;Battlecry: If your deck has no more than 18 Pirates, Discover a Mech and Your Beasts gain "Your spells cost (2) less".
Merchant Defenses;10;;;;rogue;spell;If you control a Secret, Take control of a minion with 3 or less Health. Otherwise, Give a random friendly minion +2/+5.
Jade Sacrifice;1;;;;warrior;spell;Give a random minion in your deck Overload (1). Draw a card.
Adventurer Hex;6;2;;1;mage;weapon;At the beginning of your turn, Give a random friendly minion "Your minions cost (2) less" and lose 1 Durability.
Assassin Fall;4;9;;1;warlock;weapon;At the beginning of your turn, Destroy a random friendly minion and lose 1 Durability.
Rowdy Growl;0;;;;warrior;spell;Combo: Deal 4 damage to your hero.
Garbageman Counter;9;1;;1;druid;weapon;At the beginning of your turn, Your Demons gain +5 Health and lose 1 Durability.
Worthless Doom;1;;;;priest;spell;Give your minions Overload (3) until end of turn. Draw a card.
Critical Counter;7;;;;hunter;spell;Give your minions +2/+2 until end of turn.
Greedy Region;2;;;;rogue;spell;Costs (1) less for each Totem you control.
Spellcaster Cast;6;1;;1;druid;weapon;Whenever your hero attacks, Give a random friendly minion in your hand "Your weapon has +2 Attack".
Amazon Sacrifice;9;3;;5;warrior;weapon;Whenever this weapon damages a minion, Give a random friendly minion Overload (1).
High Reaver;6;3;1;;druid;minion;Costs (2) less for each Mech you control.
Spellcaster Scroll;1;2;;1;shaman;weapon;At the end of your turn, Give a random friendly minion Overload (3) and lose 1 Durability.
Arcane Reaver;9;10;6;;shaman;minion;Inspire: Gain "50% chance to attack the wrong target".
Humble Old Thing;8;0;6;;shaman;minion;Mega-Windfury.
Silver Hand Trap;3;;;;shaman;spell;Silence a minion for every spell in your hand.
Silver Well;0;;;;shaman;spell;Give a random friendly minion in your hand Overload (2) for every minion in your hand.
Onyx Rager;2;4;4;;paladin;minion;Choose One - Give a random friendly minion in your hand Can't attack; or Deal 7 damage to your hero.
Ancient Knife;4;;;;rogue;spell;Combo: Deal 3 damage to a minion.
Shattered Mage;9;7;5;;mage;minion;Costs (1) less for each Totem you control.
Zephyr Moon;0;;;;shaman;spell;Combo: Silence a minion.
Shadow of Doom;0;;;;hunter;spell;Give a random minion in your hand Overload (1).
Skeletal Region;1;;;;shaman;spell;If your deck has no more than 19 Dragons, Destroy a Beast. Otherwise, Deal 0 damage to all enemy minions. Draw a card.
Bruiser Spell;4;1;;2;hunter;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Brother Moon;5;2;;1;mage;weapon;At the end of your turn, Discard a card.
Predator Bind;9;8;;2;paladin;weapon;Your weapons cost (1) more.
Master Hands;8;3;;5;warlock;weapon;Inspire: Deal 1 damage to your hero.
Solemn Breeder;7;6;9;;mage;minion;Choose One - Silence a minion; or Silence a Beast.
Jade Spell;1;;;;druid;spell;Deal 6 damage to a random enemy for every minion in your hand.
Smoking Bloodsucker;6;2;21;;paladin;minion;At the end of your turn, gain Overload (3).
Kabal Sun;2;;;;priest;spell;Deal 2 damage to a random enemy for every spell in your hand.
Murloc Spell;10;1;;1;priest;weapon;Whenever this weapon damages a minion, Gain 7 Armor.
Silver Hand Shade;10;16;1;;shaman;minion;Your Murlocs are Murlocs.
Bubbling Guardian;7;6;5;;mage;minion;At the beginning of your turn, Equip a random weapon.
Deadly Mage;6;0;1;;rogue;minion;Has Mega-Windfury while you control no minions.
Grey Summon;3;;;;rogue;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
Abomination Offense;9;5;;2;rogue;weapon;Combo: Draw a card.
Death Light;6;;;;rogue;spell;Give a random friendly minion in your hand "Your Hero is Immune" for every spell in your hand.
Goblin Hex;0;;;;hunter;spell;Give a random minion in your hand Overload (1).
Zephyr Check;1;;;;rogue;spell;Secret: When more than 4 Health is restored in a turn, Give a random friendly minion in your hand "Your weapons cost (3) more". Draw a card.
Silver Hand Gate;4;;;;druid;spell;Give your minions +2 Health until end of turn.
Priestess Cast;4;1;;1;neutral;weapon;Inspire: Your Demons gain "Your minions cost (2) less".
Sun Mindbender;4;9;3;;paladin;minion;Whenever this minion gains Charge, Discard a card.
Sergeant Fall;1;1;;1;shaman;weapon;Combo: Silence a Mech.
Recruiter Fit;10;1;;1;druid;weapon;Whenever this weapon damages a minion, Gain 10 Armor.
Black Sacrifice;0;;;;shaman;spell;Give your minions Overload (1) until end of turn.
Silver Call;3;;;;warlock;spell;At the end of your turn, Put a Dragon from your hand into play.
Diabolic Amazon;3;2;3;;shaman;minion;Whenever this minion attacks, Deal 2 damage to a random allied character.
Demonic Mindbender;7;3;8;;shaman;minion;Your Mechs gain +1 Health.
Amazon Sacrifice;7;2;;5;druid;weapon;Battlecry: Give a random friendly minion Overload (1).
Kabal Growl;7;;;;priest;spell;At the beginning of your next turn, Give all Dragons in your hand and deck +2 Attack.
Conjurer Fall;5;5;;1;hunter;weapon;Combo: Freeze a Totem.
Armored Hands;1;;;;druid;spell;Secret: When a spell is cast targeting a minion, Your opponent draws a card. Draw a card.
Coughing Growl;1;;;;rogue;spell;Your opponent draws a card for every minion in your hand.
Assassin Defense;3;1;;1;hunter;weapon;Inspire: Your Hero is Immune until end of turn.
Sun World;0;;;;druid;spell;Discover a spell.
Light Bartender;0;0;3;;hunter;minion;Deathrattle: Your other minions gain "Your weapons cost (3) more".
Arcane Star;1;;;;mage;spell;Deal 7 damage to a random enemy for every minion in your hand.
Zephyr Gate;3;;;;rogue;spell;Give your minions "Your minions cost (1) less" until end of turn.
Moon Lifebender;4;3;9;;priest;minion;Your Murlocs gain Overload (2).
Jade Soldier;6;6;6;;mage;minion;Combo: Shuffle this minion into your opponent's deck.
Commander Nether;6;4;;4;hunter;weapon;Battlecry: Destroy a Mana Crystal.
Medic World;3;2;;3;mage;weapon;Your weapons cost (3) more.
Dark Summon;1;;;;paladin;spell;If your hand is empty, Silence a Mech. Otherwise, Silence a minion.
Critical Call;2;;;;warrior;spell;Summon a random Murloc.
Silver Hand Counter;4;;;;hunter;spell;Give your minions "Your weapons cost (2) less" until end of turn.
Assassin Fit;4;3;;2;hunter;weapon;Your minions cost (2) more.
Garbageman Horror;5;1;;1;priest;weapon;Combo: Destroy a Dragon.
Rowdy Squashbuckler;10;2;1;;warrior;minion;Battlecry: Gain +5 Attack for every spell in your hand.
Smoking Demon;5;10;3;;hunter;minion;Overload (2).
Rager Summon;5;1;;1;mage;weapon;Whenever a minion is healed, Summon a random Totem.
Lonely Keeper;6;8;1;;warlock;minion;Battlecry: Discover a weapon.
Power Apprentice;9;8;2;;paladin;minion;When this card is discarded, Give a random friendly minion "Your Hero is Immune".
High Spell;10;;;;priest;spell;Discover a 10-Cost spell for every spell in your hand.
Alchemist Trap;6;1;;1;warlock;weapon;At the end of your turn, Put a Beast from your hand into play.
Monster Moon;5;1;;1;warlock;weapon;Whenever your hero attacks, Draw a card.
Onyx Bishop;9;1;15;;hunter;minion;Inspire: Gain Spell Power +1.
Goblin Bishop;10;0;1;;shaman;minion;Choose One - Take control of a minion with 8 or less Attack; or Discover a Totem.
Mindbender Sacrifice;9;1;;1;neutral;weapon;At the beginning of your turn, Draw 3 cards and lose 1 Durability.
Green Control;1;;;;shaman;spell;Whenever you discard a card this turn, Add a random weapon to your hand.
Gargoyle Scroll;10;4;;1;neutral;weapon;At the beginning of your turn, Summon a random 3-Cost minion.
Deadly Light;7;;;;mage;spell;Give a random minion in your hand +2/+5.
Merchant Gate;0;;;;shaman;spell;Give a random minion in your hand "Your weapons cost (1) more".
Brother Spell;10;1;;5;warlock;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Wild of C'thun;1;;;;priest;spell;Give a random minion in your deck "Your spells cost (3) more". Draw a card.
Skeletal Ninja;5;1;2;;neutral;minion;Deathrattle: Gain +2 Attack for each damaged minion on the battlefield.
Destroyer Counter;2;2;;4;rogue;weapon;Inspire: Destroy a random friendly minion.
First Mate Hex;10;4;;1;rogue;weapon;Combo: Give all Totems in your hand and deck +4/+1.
Priestess Star;9;3;;1;warrior;weapon;Battlecry: Destroy all Pirates.
Light Sun;1;;;;priest;spell;Give a random minion in your hand Overload (3). Draw a card.
Ancient Garbage;9;6;3;;rogue;minion;Inspire: Your other minions gain "Your weapon has +2 Attack".
Experienced Summoning;10;;;;mage;spell;Secret: When a weapon is played, Summon a random 10-Cost minion.
Gatekeeper Summoning;2;1;;1;paladin;weapon;Whenever this weapon damages a minion, Deal 6 damage to your hero.
Experienced Reaver;8;0;15;;neutral;minion;Choose One - Return a Beast to your hand; or Discover a Totem.
Solemn Trap;4;;;;paladin;spell;If you control a Secret, Discover a 3-Cost spell. Otherwise, Freeze a minion.
Diabolic Sorcerer;8;5;4;;rogue;minion;Whenever this minion attacks, Put a Pirate from your hand into play.
Wise Well;1;;;;druid;spell;Give your Overload (2) minions Overload (1). Draw a card.
Green of C'thun;9;;;;rogue;spell;If your opponent controls a Secret, Silence a Pirate and Give all Demons in your hand and deck +4 Attack.
Dragon Fusion;1;;;;warlock;spell;Discard a card for every spell in your hand.
Shade Defense;7;1;;1;paladin;weapon;Combo: Restore 6 Health to a character.
Initiate Call;7;3;;1;rogue;weapon;At the end of your turn, Restore 2 Health to a random character.
Diamond Sacrifice;9;;;;priest;spell;At the beginning of your next turn, Your Murlocs gain +2/+4.
Diabolic Offense;6;;;;druid;spell;If you control no minions, Deal 3 damage to a minion and Draw a card.
Abomination Nether;5;4;;1;priest;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Onyx Moonlight;10;;;;priest;spell;Take control of a minion with 9 or less Health for every spell in your hand.
Sun of C'thun;1;;;;shaman;spell;If your deck has no more than 19 Dragons, Discover a spell. Otherwise, Take control of a minion with 10 or less Attack. Draw a card.
Fel Soldier;1;0;1;;druid;minion;Battlecry: If your deck has at least 17 Demons, Discover a spell and Deal 6 damage to your hero.
Bubbling Bomber;3;1;1;;paladin;minion;Divine Shield.
Lonely Roar;5;;;;priest;spell;Put a Pirate from your hand into play for every minion in your hand.
Time Abomination;8;0;23;;mage;minion;Choose One - Gain Can't attack; or Gain Taunt.
Grey Knight;5;2;1;;rogue;minion;Choose One - Restore 1 Health to a character; or Deal 1 damage to an enemy character.
Greedy Brother;3;0;1;;hunter;minion;Battlecry: If you control a Secret, Discover a spell and Draw a card.
Captain Region;1;2;;1;priest;weapon;Battlecry: Deal 8 damage to your hero.
King Scroll;6;1;;6;warrior;weapon;Battlecry: Give a random friendly minion in your hand "Your spells cost (3) more".
Arcane Scroll;1;;;;rogue;spell;Give your minions "Your spells cost (1) more" until end of turn.
First Mate Well;8;9;;1;neutral;weapon;Inspire: Deal 2 damage to a random enemy and lose 1 Durability.
Bloodsucker Scroll;9;1;;1;neutral;weapon;Inspire: Draw 3 cards.
Amazon Shot;2;1;;1;paladin;weapon;Combo: Discover a spell.
Orange Call;1;;;;rogue;spell;Deal 6 damage to a random enemy for every spell in your hand.
Silver Trap;1;;;;shaman;spell;At the beginning of your next turn, Destroy a random friendly minion. Draw a card.
Apprentice Doom;4;2;;1;warlock;weapon;Combo: Freeze a Beast.
Ambusher Check;9;5;;2;druid;weapon;Whenever this weapon damages a minion, Equip a random weapon.
Black Paladin;4;2;2;;priest;minion;Inspire: Gain +1 Attack.
Humble Breeder;7;4;1;;druid;minion;Your Dragons gain Spell Power +3.
Light Pact;0;;;;priest;spell;Discover a spell.
Gargoyle Weapon;9;2;;4;hunter;weapon;At the beginning of your turn, Equip a random weapon and lose 1 Durability.
Worthless Civilian;9;12;4;;rogue;minion;Your Beasts are Totems.
Ambusher Portal;9;5;;2;druid;weapon;Battlecry: Draw a card.
Vampire Book;2;1;;1;druid;weapon;At the end of your turn, Destroy a Mana Crystal.
Rager Calling;4;1;;1;hunter;weapon;Battlecry: Put a Demon from your hand into play.
Shattered Check;4;;;;warlock;spell;Give your minions "Your weapon has +1 Attack" until end of turn.
Shady Seer;4;0;1;;rogue;minion;Whenever a spell is cast, Give a random friendly minion +2 Attack.
Power Growl;2;;;;mage;spell;Give a random friendly minion in your hand +1 Health.
Striker Light;5;1;;1;priest;weapon;Whenever this weapon damages a minion, Summon a random 1-Cost minion.
Destroyer Offense;9;2;;3;druid;weapon;Inspire: Your Pirates gain +2 Attack and lose 1 Durability.
Inspiring Banshee;3;12;2;;priest;minion;Battlecry: Destroy a random friendly minion.
Blue Summon;6;;;;warlock;spell;If your opponent controls a Secret, Take control of a minion with 3 or less Health and Summon a random Dragon.
Bartender Bind;8;2;;4;mage;weapon;At the beginning of your turn, Your Mechs gain "Your spells cost (2) more".
Shadow of Nether;1;;;;paladin;spell;Give a random minion in your deck Spell Power +1. Draw a card.
Reaver Well;7;6;;1;warlock;weapon;Inspire: Your Hero is Immune until end of turn.
Gypsy Star;5;1;;5;rogue;weapon;Battlecry: Your opponent draws a card.
Underground Spell;5;10;;1;mage;weapon;Inspire: Destroy a random friendly minion.
Priestess Partnership;3;2;;1;druid;weapon;At the beginning of your turn, Discard a card and lose 1 Durability.
Rowdy Bomber;9;3;6;;warlock;minion;Costs (4) less for each Murloc you control.
Striker Trap;9;7;;2;paladin;weapon;Battlecry: Freeze a minion.
Old One Offense;8;1;;1;warlock;weapon;At the end of your turn, Destroy all Demons.
Demon Nether;7;5;;2;warlock;weapon;Battlecry: The next Dragon you play costs Health instead of mana.
Soldier Portal;6;1;;2;paladin;weapon;At the end of your turn, Draw a card and lose 1 Durability.
Vampire Summon;7;2;;4;druid;weapon;At the end of your turn, Discard a card.
Recruit Star;9;1;;5;druid;weapon;Deathrattle: Give a random friendly minion in your hand +1 Attack.
Bartender Pact;7;1;;5;paladin;weapon;Inspire: Your opponent's Hero Power costs (1) less until end of turn.
Wild Predator;3;0;3;;rogue;minion;Windfury.
Garbageman Fall;7;5;;1;warrior;weapon;Deathrattle: Draw a card.
Abomination Spell;5;2;;3;mage;weapon;Combo: Discard a card.
Soulbender Trap;8;1;;3;neutral;weapon;Combo: Destroy a Demon.
Red Calls;3;;;;rogue;spell;Silence a Totem for every minion in your hand.
Sun Check;1;;;;warrior;spell;Give your Overload (1) minions Overload (2). Draw a card.
Fel Weapon;0;;;;rogue;spell;Combo: Destroy a Mana Crystal.
Shadow Nether;1;;;;warlock;spell;Give a random minion in your deck "Your weapons cost (1) more". Draw a card.
Moon Sniper;0;5;1;;neutral;minion;Choose One - Deal 7 damage to a random allied character; or Deal 2 damage to a random allied character.
Abomination Defense;6;1;;1;mage;weapon;Whenever this weapon damages a minion, Give a random friendly minion in your hand "Your Hero is Immune".
Critical Bruiser;9;0;1;;neutral;minion;Whenever this minion loses Mega-Windfury, Destroy all Demons.
Beefcake Star;5;1;;1;hunter;weapon;At the end of your turn, Summon a random Pirate.
Divine Priestess;9;0;15;;paladin;minion;Whenever this minion loses Windfury, Your Mechs gain "Your spells cost (1) less".
Brother Calling;8;1;;6;druid;weapon;Deathrattle: Equip a random weapon.
Death's Horror;1;;;;priest;spell;Secret: When a Hero is healed, Give a random friendly minion Overload (3). Draw a card.
Alchemist Portal;2;1;;2;warrior;weapon;Deathrattle: Discard a card.
Goblin Conjurer;1;0;1;;neutral;minion;Combo: Give a random friendly minion "Can't be targeted by spells or Hero Powers".
Master Growl;8;4;;1;druid;weapon;Your weapons cost (2) less.
Holy Sacrifice;0;;;;paladin;spell;Deal 4 damage to a random enemy.
Jade Trap;1;;;;rogue;spell;Give your Overload (1) minions Overload (3). Draw a card.
Shadow of Spellcaster;3;4;3;;mage;minion;Whenever this minion gains Taunt, Add a random weapon to your hand.
Wise Fusion;5;;;;priest;spell;Costs (4) less for each Dragon you control.
Inspiring Book;1;;;;hunter;spell;Give a random minion in your deck +4 Health.
Reaver Sight;6;1;;1;warlock;weapon;Whenever you receive fatal damage, Add a random weapon to your hand.
Holy Defenses;4;;;;warrior;spell;Costs (3) less for each Mech you control.
Ninja Pact;10;7;;1;rogue;weapon;Combo: Put a Demon from your hand into play.
Holy Spellcaster;5;4;2;;priest;minion;Your Demons gain +1 Attack.
Kabal Predator;3;2;2;;priest;minion;Has Stealth while you control a Secret.
Death Recruit;10;4;12;;warrior;minion;Battlecry: If your opponent controls a Secret, Take control of a minion with 2 or less Health.
Bad Keeper;9;2;1;;paladin;minion;Whenever this minion gains Mega-Windfury, Your Dragons gain Spell Power +1.
Merchant Partnership;3;;;;mage;spell;Give a random minion in your hand "Your opponent's Hero Power costs (2) less".
White Defense;0;;;;shaman;spell;Give your minions Overload (2) until end of turn.
Lonely Assassin;4;0;1;;neutral;minion;When this card is discarded, Your Mechs gain +2 Attack.
Greedy Partnership;1;;;;mage;spell;Give a random friendly minion in your hand Overload (1). Draw a card.
Greedy Apprentice;7;2;3;;paladin;minion;Inspire: Gain "Your Hero is Immune".
Blood Lifebender;4;1;4;;paladin;minion;Battlecry: If your hand is empty, Deal damage equal to this minion's Health.
Wizard Defenses;2;1;;1;shaman;weapon;Whenever more than 1 Health is restored in a turn, Add a random weapon to your hand.
Bishop Trap;7;2;;1;rogue;weapon;Whenever a Beast is summoned, Put a Mech from your hand into play.
Death Grinder;8;0;1;;warlock;minion;Whenever this minion loses Charge, Give all Dragons in your hand and deck +2/+1.
Blue Roar;3;;;;priest;spell;Combo: Deal 2 damage to a minion.
Holy Star;2;;;;hunter;spell;Secret: When you draw a card, Give a random friendly minion "Your opponent's Hero Power costs (1) less".
Dragon Sun;1;;;;shaman;spell;Give a random minion in your deck Overload (1). Draw a card.
Ninja Light;10;1;;1;mage;weapon;Whenever this weapon damages a minion, Gain 10 Armor.
Furious Ghost;7;1;1;;neutral;minion;Choose One - Gain Spell Power +3; or Gain Spell Power +3.
Civilian Defense;8;7;;1;warrior;weapon;Whenever your hero attacks, Give a random friendly minion "Your weapons cost (1) more".
Shattered Star;6;;;;rogue;spell;Give your minions +3 Attack until end of turn.
Deaf Squashbuckler;10;0;1;;warrior;minion;Battlecry: If your hand is empty, Deal 3 damage to a minion and Gain +4 Attack for every Totem in your hand.
Time Initiate;9;8;7;;rogue;minion;Has Spell Power +2 while you have at least 2 cards in hand.
Banshee Moonlight;9;8;;1;rogue;weapon;Battlecry: Your Beasts gain +1 Attack.
Gold Growl;0;;;;hunter;spell;Combo: Return a Dragon to your hand.
Arcane Pact;4;;;;hunter;spell;Secret: When a weapon is broken, Destroy all Demons.
Awful Calling;1;;;;paladin;spell;Give a random minion in your deck Overload (2). Draw a card.
Ogre Fit;4;1;;1;shaman;weapon;Inspire: Your weapons cost (3) less until end of turn.
Lively Beefcake;8;5;6;;mage;minion;Inspire: Gain +2 Health.
Elven Bolt;4;;;;warlock;spell;Give a random friendly minion "Your spells cost (3) less".
Gold Assassin;9;3;16;;rogue;minion;Your Beasts are Mechs.
Archer Fell;8;2;;5;rogue;weapon;Inspire: Equip a random weapon.
Kabal Gate;1;;;;rogue;spell;Give your Overload (1) minions Overload (1). Draw a card.
Amazon Hands;7;1;;1;warlock;weapon;Whenever a weapon is played, Destroy all Demons.
Giant Calling;3;1;;1;rogue;weapon;Whenever a weapon is played, Discard a card.
Beefcake Hands;9;1;;6;hunter;weapon;Inspire: Draw a card.
High Squashbuckler;2;0;15;;priest;minion;Deathrattle: Destroy a random friendly minion.
Time Ghost;4;0;4;;druid;minion;Has Divine Shield while your hand is empty.
Silver Hand Bind;0;;;;hunter;spell;Combo: Add a random weapon to your hand.
Death's Scroll;1;;;;mage;spell;At the beginning of your next turn, Add a random weapon to your hand.
Steamweedle Check;1;;;;rogue;spell;Give your minions Overload (3) until end of turn. Draw a card.
Silver Hand Well;3;;;;mage;spell;Discover a spell for every minion in your hand.
Awful Fell;3;;;;warlock;spell;Silence a Dragon for every minion in your hand.
Black Portal;2;;;;priest;spell;Give a random minion in your hand "Your minions cost (2) less".
Sun Giant;10;0;1;;druid;minion;Combo: Take control of a minion with 9 or less Health.
Deaf Blessings;10;;;;mage;spell;If you control no minions, Deal 5 damage to an enemy character and Your Pirates gain "Your minions cost (2) less".
Sun Knife;1;;;;rogue;spell;Give your Overload (2) minions Overload (3). Draw a card.
Conjurer Sight;3;1;;1;shaman;weapon;Inspire: Give a random friendly minion in your hand +3 Attack and lose 1 Durability.
Initiate Region;1;2;;1;rogue;weapon;Deathrattle: Your opponent draws a card.
Shady Captain;5;0;4;;mage;minion;Whenever this minion takes damage, Summon a random Demon.
Predator Light;4;4;;1;hunter;weapon;Inspire: Equip a random weapon and lose 1 Durability.
Critical Amazon;5;2;4;;neutral;minion;Inspire: Equip a random weapon.
Divine Doom;3;;;;shaman;spell;Whenever a spell is cast targeting a minion this turn, Summon a random Demon.
Orange Seeker;2;1;21;;rogue;minion;Has Can't attack while you have at least 6 cards in hand.
Solemn Check;0;;;;shaman;spell;If your opponent has at least 6 minions, Silence a Totem. Otherwise, Restore 5 Health to a random character.
Wise Demon;5;2;1;;neutral;minion;Adjacent minions have Spell Power +1.
Experiment Fusion;8;3;;1;mage;weapon;Whenever your hero attacks, Put a Beast from your hand into play.
Gatekeeper Summoning;4;2;;4;shaman;weapon;Your weapons cost (3) more.
Parasitic Soulbender;8;1;1;;warrior;minion;Deathrattle: Give a random friendly minion in your hand +1/+4.
Babbling Bartender;9;5;2;;mage;minion;Inspire: Gain "Your Hero Power costs (2) less".
Bloodsucker Star;2;1;;1;hunter;weapon;Inspire: Give a random friendly minion Spell Power +1.
Bad Horror;1;;;;shaman;spell;Give your Overload (3) minions Overload (3). Draw a card.
Experiment Bolt;10;1;;2;rogue;weapon;At the end of your turn, Gain 6 Armor and lose 1 Durability.
Awful Scroll;1;;;;paladin;spell;Give your Overload (1) minions Overload (2). Draw a card.
Solemn Medic;8;5;9;;shaman;minion;Whenever a spell is cast targeting a minion, Shuffle this minion into your deck.
Recruit Defenses;0;1;;1;hunter;weapon;Combo: Discard a card.
Amazon Defenses;4;1;;1;druid;weapon;Whenever your hero attacks, Deal 2 damage to a random enemy.
Deadly Gypsy;10;3;4;;shaman;minion;Battlecry: Gain +4/+4 for every spell in your hand.
Sniper Control;9;1;;5;hunter;weapon;At the end of your turn, Summon a random 1-Cost minion.
Priestess Bind;4;3;;1;rogue;weapon;At the beginning of your turn, Your opponent draws a card.
Beefcake Trap;5;1;;3;mage;weapon;Combo: The next Totem you play costs Health instead of mana.
Gypsy Fusion;8;2;;1;priest;weapon;At the end of your turn, Put a Dragon from your hand into play.
Adventurer Calling;10;1;;1;warrior;weapon;At the beginning of your turn, Draw 3 cards and lose 1 Durability.
High Offense;1;;;;paladin;spell;Secret: When your hero is attacked, Give a random friendly minion Overload (2). Draw a card.
Coughing Sun;0;;;;shaman;spell;Combo: Silence a minion.
Electric Archer;8;4;7;;neutral;minion;When you draw this card, Your Totems gain +1 Attack.
Second Mate Call;4;1;;4;shaman;weapon;Inspire: Add a random weapon to your hand and lose 1 Durability.
Ancient Soldier;7;8;7;;warlock;minion;Choose One - 50% chance to attack the wrong target; or Can't be targeted by spells or Hero Powers.
Time Moonlight;6;;;;warrior;spell;Give a random friendly minion +3 Attack for every spell in your hand.
Death Reaver;5;0;11;;rogue;minion;Battlecry: Return a Dragon to your hand.
Parasitic Counter;1;;;;warrior;spell;Give a random minion in your deck "Your spells cost (2) more". Draw a card.
Archer Nether;2;1;;1;priest;weapon;At the end of your turn, Destroy a Mana Crystal.
Destroyer Partnership;4;2;;1;mage;weapon;Battlecry: The next Demon you play costs Health instead of mana.
Coughing Paladin;2;9;1;;druid;minion;Battlecry: If your deck has no more than 1 of any card, Discover a spell.
Bubbling Adventurer;4;1;3;;warlock;minion;Battlecry: Deal damage equal to this minion's Health.
Fel Experiment;0;3;6;;shaman;minion;Has Charge while your deck has no more than 6 Beasts.
Knight Horror;8;6;;3;rogue;weapon;At the beginning of your turn, Give a random friendly minion in your hand Overload (3).
Sorcerer World;5;2;;2;paladin;weapon;At the beginning of your turn, Give a random friendly minion "Your weapons cost (2) more".
Awful Banshee;5;1;6;;mage;minion;Choose One - Freeze a minion; or Freeze a Totem.
Bloodsucker Nether;5;1;;1;druid;weapon;At the end of your turn, Summon a random 2-Cost minion.
Jade Doom;10;;;;hunter;spell;Restore 8 Health to a character for every spell in your hand.
Rowdy Fusion;8;;;;shaman;spell;Restore 5 Health to a character for every spell in your hand.
Silver Hand Alchemist;7;15;1;;druid;minion;At the end of your turn, gain Overload (2).
Dragon Fall;1;;;;druid;spell;Combo: Freeze a Dragon.
Death's Fall;1;;;;mage;spell;Combo: Discover a Dragon.
Inspiring Bomber;0;0;9;;priest;minion;At the end of each turn, Destroy 3 of your Mana Crystals.
Skeletal Doom;1;;;;paladin;spell;Give a random friendly minion in your hand Overload (1). Draw a card.
Red Knife;1;;;;rogue;spell;Secret: When your hero is attacked, Equip a random weapon.
Silver Destroyer;4;3;8;;shaman;minion;When you draw this card, Shuffle this minion into your opponent's deck.
Tortured Gatekeeper;3;12;3;;warlock;minion;Choose One - Destroy a Mana Crystal; or Destroy 3 of your Mana Crystals.
Soldier Blessings;3;2;;1;mage;weapon;Whenever your hero attacks, Deal 7 damage to your hero.
Medic Portal;5;1;;1;rogue;weapon;Inspire: Your Beasts gain "Your Hero is Immune".
Critical Banshee;5;6;2;;mage;minion;At the end of each turn, Return this minion to your hand.
Marine Weapon;8;3;;4;priest;weapon;Your minions cost (1) less.
Solemn Cast;3;;;;hunter;spell;At the beginning of your next turn, Put a Mech from your hand into play.
Monster Roar;6;2;;1;neutral;weapon;Battlecry: Give a random friendly minion "Your opponent's Hero Power costs (2) less".
Jade Bomber;10;2;8;;warlock;minion;Battlecry: Gain +5/+2 for every minion in your hand.
Sun Fell;10;;;;priest;spell;Take control of a minion with 9 or less Attack for every minion in your hand.
Steamweedle Recruit;4;1;5;;neutral;minion;Enrage: Can't be targeted by spells or Hero Powers.
Kabalist Hands;5;1;;1;shaman;weapon;Whenever you receive fatal damage, The next Totem you play costs Health instead of mana.
Death Gypsy;6;2;3;;warlock;minion;Your Beasts gain +2 Attack.
Shade Book;6;2;;2;warrior;weapon;Battlecry: Draw a card.
Sniper Gate;8;3;;1;rogue;weapon;Deathrattle: Destroy all Dragons.
Solemn Blessings;1;;;;priest;spell;Deal 6 damage to a random enemy for every minion in your hand.
Whisperer Region;8;1;;6;priest;weapon;Inspire: The next Mech you play costs Health instead of mana.
Experienced Queen;8;0;20;;druid;minion;Choose One - The next Dragon you play costs Health instead of mana; or Shuffle this minion into your opponent's deck.
Light Star;3;;;;warlock;spell;Silence a minion for every spell in your hand.
Monster Calling;0;3;;1;rogue;weapon;Inspire: Your opponent draws a card and lose 1 Durability.
Conjurer Fell;10;1;;1;mage;weapon;Inspire: Summon a random 10-Cost minion and lose 1 Durability.
Brother Corruption;10;2;;1;warrior;weapon;At the beginning of your turn, Give a random friendly minion in your hand "Your Hero is Immune".
Shady Barbarian;8;4;3;;paladin;minion;Whenever this minion gains Spell Power +2, Your other minions gain Spell Power +1.
Rowdy Partnership;4;;;;rogue;spell;Give a random minion in your deck +1/+5.
Apprentice Fit;7;1;;1;neutral;weapon;Whenever your hero attacks, Your Demons gain "Your weapons cost (2) less".
Reaver Partnership;6;2;;1;hunter;weapon;Combo: Take control of a minion with 3 or less Attack.
Bomber Weapon;9;4;;5;rogue;weapon;Combo: Your Dragons gain "Your weapons cost (2) more".
Steamweedle Destroyer;6;7;4;;rogue;minion;Has Charge while you control no minions.
Breeder Weapon;6;2;;6;rogue;weapon;Inspire: Give a random friendly minion in your hand "Your minions cost (3) more" and lose 1 Durability.
Shadow of Conjurer;1;0;1;;druid;minion;Battlecry: If you control no minions, Return a Demon to your hand.
Ancient Vampire;2;5;1;;mage;minion;Choose One - Gain Spell Power +2; or Gain Overload (2).
Moon Growl;9;;;;hunter;spell;Give your minions +5/+1 until end of turn.
Death's Guardian;8;7;4;;shaman;minion;Whenever this minion loses Mega-Windfury, Deal 9 damage to a random allied character.
Holy Roar;3;;;;warlock;spell;Give a random minion in your deck +5 Attack.
Bubbling Old One;5;7;7;;warlock;minion;Deathrattle: Deal 8 damage to your hero.
Soldier Scroll;5;1;;1;mage;weapon;Battlecry: Destroy all Murlocs.
Humble Shot;1;;;;mage;spell;Give a random minion in your hand "Your weapons cost (3) more". Draw a card.
Ninja Horror;7;6;;1;neutral;weapon;Inspire: Your spells cost (2) less until end of turn.
Onyx Growl;0;;;;rogue;spell;Give your minions Overload (1) until end of turn.
Goblin Wall;9;4;4;;paladin;minion;After this attacks and kills a minion, Your Beasts gain +3 Attack.
Bloodsucker Summoning;7;3;;1;neutral;weapon;Whenever this weapon damages a minion, Draw a card.
Trapper Cast;8;1;;2;druid;weapon;At the end of your turn, Restore 4 Health to a random character and lose 1 Durability.
Silver Hand Gatekeeper;2;1;3;;paladin;minion;At the beginning of your turn, Shuffle this minion into your opponent's deck.
Skeletal Snake;4;1;1;;rogue;minion;Battlecry: Your other minions gain "Your weapons cost (1) less".
Merchant Portal;3;;;;paladin;spell;If you control a Secret, Destroy a Mech. Otherwise, Silence a minion.
Red Marine;9;1;2;;warlock;minion;Adjacent minions have +5 Health.
Mindbender Scroll;9;1;;6;warrior;weapon;Battlecry: Restore 1 Health to a character.
Silver Gypsy;7;0;1;;rogue;minion;Battlecry: Gain +4 Health for every minion in your hand.
Old One Control;3;1;;1;neutral;weapon;Deathrattle: Add a random weapon to your hand.
Gargoyle Blessings;1;4;;1;shaman;weapon;Deathrattle: Deal 10 damage to a random allied character.
Old Thing Blessings;1;1;;1;shaman;weapon;Whenever this weapon damages a minion, Deal 5 damage to a random allied character.
Apprentice Spell;4;1;;1;mage;weapon;Inspire: Your weapons cost (2) less until end of turn.
Wild Hands;2;;;;paladin;spell;Give a random minion in your hand "Your weapon has +1 Attack".
Breadmaker Sun;7;3;;1;mage;weapon;Battlecry: Your Beasts gain "Your Hero Power costs (1) less".
Blue Nether;1;;;;rogue;spell;Destroy a random friendly minion. Draw a card.
Coughing Defenses;8;;;;paladin;spell;Give a random minion in your hand +3/+5.
Shadow of Recruiter;9;0;11;;warlock;minion;Choose One - Shuffle this minion into your opponent's deck; or Draw 2 cards.
Deadly Mindbender;8;5;1;;mage;minion;Combo: Summon a random 4-Cost minion.
Rager Spell;6;1;;1;rogue;weapon;Whenever your hero attacks, Give a random friendly minion in your hand "Your Hero is Immune".
Humble World;3;;;;warlock;spell;If you have at least 8 cards in hand, Take control of a minion with 8 or less Attack. Otherwise, Give a random friendly minion in your hand "Your minions cost (1) less".
Elven Paladin;6;2;10;;neutral;minion;Choose One - Your weapon has +2 Attack; or Your minions cost (1) more.
Snake Counter;2;1;;1;priest;weapon;At the end of your turn, Give a random friendly minio
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