Original One page GDD in Notion by Marnix
Release Date | July 2023 |
Genre | Automation |
Art Style | Low-Poly 3D |
Platform | PC, Mac |
Price | $15.99 |
[A short, 2-3 sentence long pitch about your game, comparable to your short description on Steam]
Forge Industry is a factory automation game, without using any conveyor belts. Create your own transportation network of workers, create epic weapons and
[What are the key things a player will be doing? What is part of the core gameplay loop? (not generic things such as movement, inventory,…)]
- Crafting various components and finished items
- Creating roads and managing traffic congestion
- Fulfill orders and trade with other factions
[What are your hooks? What makes your game special? Why should people play your game instead?]
- Automation game with a traffic/congestion management system
- Medieval fantasy setting, with hundreds of items to craft
- Fully simulated supply & demand system
- Replayability through different biomes & random generation
[If your game has a narrative, give a high-level breakdown of key story beats here]
Forge Industry has no overarching narrative. There will be small bits of worldbuilding throughout the game as “dynamic world events”, giving the player the feeling that they’re part of a larger world. These events can be for example forest fires or wars breaking out, influencing item prices.
[What’s the end goal? Is the player working towards something?]
- Earn as much money as possible
- Increase alliance levels with other factions & marry prince(ss)es
- Build a nice-looking world
[replace these with games capturing the same vibe/style as your game idea]
Factory Town
Captain of Industry
Kingdoms and Castles