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August 18, 2019 04:11
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bustadice honeycomb pattern script (is harmless)
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var baseBet = 6 * 100; | |
var basePayout = 1.1; | |
var currentPayout = 1.1; | |
var betLossMult = 20; | |
var betWinMult = 1; | |
var payoutLossMult = 0.981; | |
var payoutWinMult = 1.33; | |
// note to self: 1.08=x12.51 1.07=x14.29 1.06=x16.67 1.05=x20 1.04=x25 1.03=x33.34 | |
var payoutMin = 1.05; | |
var payoutMax = 3; | |
var sinceWin = 0; | |
var sinceLoss = 0; | |
var currentBet = baseBet; | |
var startBal = this.balance; | |
console.log('Script is running..'); | |
let running = true; | |
while(running){ | |
const { multiplier } = await this.bet(roundBit(currentBet), currentPayout); | |
if (multiplier >= currentPayout) { | |
if(sinceWin > 0){ | |
currentBet = baseBet; | |
currentPayout = basePayout; | |
}else{ | |
currentBet *= betWinMult; | |
currentPayout += payoutWinMult; | |
if(currentPayout > payoutMax){ | |
currentPayout = basePayout; | |
} | |
} | |
sinceWin = 0; | |
sinceLoss++; | |
console.log('We won, so next bet will be', currentBet / 100, 'bits'); | |
} else { | |
if(sinceLoss > 0){ | |
currentPayout = basePayout; | |
}else{ | |
currentPayout *= payoutLossMult; | |
if(currentPayout < payoutMin){ | |
currentPayout = payoutMin; | |
} | |
console.log(`Current payout ${currentPayout}`); | |
} | |
currentBet *= getBetMultiple(currentPayout); | |
sinceWin++; | |
sinceLoss = 0; | |
console.log('We lost, so next bet will be', currentBet / 100, 'bits'); | |
} | |
if (currentBet > (startBal * 100)) { | |
console.log('Was about to bet', currentBet, 'which triggers the stop'); | |
currentBet = baseBet; | |
currentPayout = basePayout; | |
} | |
await sleep(500); | |
} | |
function roundBit(bet) { | |
return Math.round(bet / 100) * 100; | |
} | |
function sleep(ms) { | |
return new Promise(resolve => setTimeout(resolve, ms)); | |
} | |
function getBetMultiple(target) { | |
((`${target}`).includes('.') || target < 100) ? target = Math.round(target * 100): null; | |
let digits = (`${target }`).length - 1; | |
return (((Math.ceil((1 / (1 - (Math.ceil(((100 / 101) * (99 / (((target * 1) / 100) * 100 - 1))) * (Math.pow(10,digits)))) / (Math.pow(10,digits)))) * (Math.pow(100, (digits - 1)))) / (Math.pow(100, (digits - 1)))).toFixed(digits)) / 1) | |
} |
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