Created
February 21, 2017 00:21
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| Shader "Custom/HpBorder" | |
| { | |
| Properties | |
| { | |
| _Scale("Scale", Range(0.0, 1.0)) = 0.5 | |
| } | |
| SubShader | |
| { | |
| Tags {"RenderType"="Transparent" "Queue"="Transparent"} | |
| LOD 200 | |
| Lighting Off | |
| ZWrite Off | |
| Cull Off | |
| Fog { Mode Off } | |
| Pass | |
| { | |
| CGPROGRAM | |
| #pragma vertex vert | |
| #pragma fragment frag | |
| #include "UnityCG.cginc" | |
| struct appdata | |
| { | |
| float4 vertex : POSITION; | |
| float2 uv : TEXCOORD0; | |
| half4 color : COLOR; | |
| }; | |
| struct v2f | |
| { | |
| float2 uv : TEXCOORD0; | |
| float4 vertex : SV_POSITION; | |
| half4 color : COLOR; | |
| }; | |
| v2f vert (appdata v) | |
| { | |
| v2f o; | |
| o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); | |
| o.color = v.color; | |
| o.uv = v.uv; | |
| return o; | |
| } | |
| float _Scale; | |
| half4 frag (v2f i) : SV_Target | |
| { | |
| //return i.color; | |
| return half4(i.uv.x * _Scale, i.uv.y * _Scale, 0, 0); | |
| } | |
| ENDCG | |
| } | |
| } | |
| } |
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