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May 25, 2012 13:24
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D&D 4th Edition Encounter Level Calculator
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/** | |
* 4e-xp.js | |
* D&D 4th Edition Encounter Level Calculator | |
* | |
* Copyright (C) 2012 Duane Sibilly <[email protected]> | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
* | |
* Usage: node 4e-xp.js -pcs [4-6] -xp [total encounter XP] | |
*/ | |
(function () { | |
'use strict'; | |
var print = console.log, | |
// 4e XP tables don't cleanly map to smooth functions,so it is | |
// faster to store them as hashtables for quick lookup. | |
targetXP = { | |
four: [ | |
0, 400, 500, 600, 700, 800, 1000, 1200, 1400, 1600, 2000, 2400, 2800, 3200, 4000, 4800, 5600, 6400, 8000, 9600, 11200, 12800, 16600, 20400, 24200, 28000, 36000, 44000, 52000, 60000, 76000], | |
five: [ | |
0, 500, 625, 750, 875, 1000, 1250, 1500, 1750, 2000, 2500, 3000, 3500, 4000, 5000, 6000, 7000, 8000, 10000, 12000, 14000, 16000, 20750, 25500, 30250, 35000, 45000, 55000, 65000, 75000, 95000], | |
six: [ | |
0, 600, 750, 900, 1050, 1200, 1500, 1800, 2100, 2400, 3000, 3600, 4200, 4800, 6000, 7200, 8400, 9600, 12000, 14400, 16800, 19200, 24900, 30600, 36300, 42000, 54000, 66000, 78000, 90000, 114000] | |
}, | |
// What is the estimated encounter level based on the XP total | |
// for the encounter and the number of PCs? | |
calculateEncounterLevel = function (XP, players) { | |
var key, EL, found = false; | |
switch (players) { | |
case 5: | |
key = 'five'; | |
break; | |
case 6: | |
key = 'six'; | |
break; | |
default: | |
key = 'four'; | |
} | |
EL = targetXP[key].reduce(function (prev, curr, idx, arr) { | |
if (! found) { | |
if (XP === curr) { | |
found = true; | |
return idx; | |
} | |
if (XP < curr) { | |
found = true; | |
return (idx - 1) + ((XP - arr[idx - 1]) / (curr - arr[idx - 1])); | |
} | |
} | |
return prev; | |
}); | |
print('Encounter XP: ' + XP); | |
print('No. of Players: ' + players); | |
print('Encounter Level: ' + EL.toFixed(1)); | |
}, | |
parse = function (args) { | |
var opts = {}, | |
curSwitch, i, len, arg; | |
args = args || process.argv; | |
for (i = 0, len = args.length; i < len; i += 1) { | |
arg = args[i]; | |
// it's a switch | |
if (/^(-|--)/.test(arg) || !curSwitch) { | |
opts[arg] = true; | |
curSwitch = arg; | |
} else { | |
if ('false' === arg) { | |
arg = false; | |
} else if ('true' === arg) { | |
arg = true; | |
} else if (! isNaN(arg)) { | |
arg = Number(arg); | |
} | |
if (typeof opts[curSwitch] === 'boolean') { | |
opts[curSwitch] = arg; | |
} else if (Array.isArray(opts[curSwitch])) { | |
opts[curSwitch].push(arg); | |
} else { | |
opts[curSwitch] = [opts[curSwitch], arg]; | |
} | |
} | |
} | |
return opts; | |
}, | |
args = parse(), | |
xp = args['-xp'], | |
pcs = args['-pcs']; | |
if (! xp) { | |
print('You must provide an XP value with the -xp switch'); | |
return; | |
} | |
if (pcs < 4 || pcs > 6) { | |
print('Party size is limited to 4, 5 or 6 PCs'); | |
return; | |
} | |
if (pcs) { | |
calculateEncounterLevel(xp, pcs); | |
} else { | |
calculateEncounterLevel(xp); | |
} | |
}()); |
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