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April 12, 2021 22:09
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| arhat.dev/[email protected]/third_party/v1_16/google.golang.org/api/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| arhat.dev/[email protected]/third_party/v1_17/google.golang.org/api/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| arhat.dev/[email protected]/third_party/v1_18/google.golang.org/api/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| arhat.dev/[email protected]/third_party/v1_19/google.golang.org/api/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| arhat.dev/[email protected]/third_party/v1_20/google.golang.org/api/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| bitbucket.org/_metalogic_/[email protected]/EvaluableExpression.go:LocalIdentifier: NewEvaluableExpressionFromTokens Similar to [NewEvaluableExpression], except that instead of a string, an | |
| bitbucket.org/_metalogic_/[email protected]/EvaluableExpression.go:LocalIdentifier: NewEvaluableExpressionWithFunctions Similar to [NewEvaluableExpression], except enables the use of user-defined functions. | |
| cloud.google.com/go/[email protected]/apiv1/subscriber_client.go:LocalScopedIdentifier: DeleteSnapshot removes an existing snapshot. Snapshots are used in [Seek] | |
| cloud.google.com/go/[email protected]/apiv1/subscriber_client.go:LocalScopedIdentifier: whichever is provided in the request. Snapshots are used in [Seek] | |
| code.gitea.io/[email protected]/modules/log/flags.go:LocalIdentifier: Provided level in brackets [INFO] | |
| code.gitea.io/[email protected]/flags.go:LocalIdentifier: Provided level in brackets [INFO] | |
| firebase.google.com/[email protected]+incompatible/auth/export_users.go:RemotePackageIdentifier: Next returns the next result. Its second return value is [iterator.Done] if | |
| firebase.google.com/[email protected]+incompatible/auth/export_users.go:RemotePackageIdentifier: there are no more results. Once Next returns [iterator.Done], all subsequent | |
| firebase.google.com/[email protected]+incompatible/auth/export_users.go:RemotePackageIdentifier: calls will return [iterator.Done]. | |
| firebase.google.com/[email protected]+incompatible/auth/provider_config.go:RemotePackageIdentifier: Next returns the next OIDCProviderConfig. The error value of [iterator.Done] is | |
| firebase.google.com/[email protected]+incompatible/auth/provider_config.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| firebase.google.com/[email protected]+incompatible/auth/provider_config.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| firebase.google.com/[email protected]+incompatible/auth/provider_config.go:RemotePackageIdentifier: Next returns the next SAMLProviderConfig. The error value of [iterator.Done] is | |
| firebase.google.com/[email protected]+incompatible/auth/provider_config.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| firebase.google.com/[email protected]+incompatible/auth/provider_config.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| firebase.google.com/[email protected]+incompatible/auth/tenant_mgt.go:RemotePackageIdentifier: Next returns the next Tenant. The error value of [iterator.Done] is | |
| firebase.google.com/[email protected]+incompatible/auth/tenant_mgt.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| firebase.google.com/[email protected]+incompatible/auth/tenant_mgt.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| firebase.google.com/go/[email protected]/auth/export_users.go:RemotePackageIdentifier: Next returns the next result. Its second return value is [iterator.Done] if | |
| firebase.google.com/go/[email protected]/auth/export_users.go:RemotePackageIdentifier: there are no more results. Once Next returns [iterator.Done], all subsequent | |
| firebase.google.com/go/[email protected]/auth/export_users.go:RemotePackageIdentifier: calls will return [iterator.Done]. | |
| firebase.google.com/go/[email protected]/auth/provider_config.go:RemotePackageIdentifier: Next returns the next OIDCProviderConfig. The error value of [iterator.Done] is | |
| firebase.google.com/go/[email protected]/auth/provider_config.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| firebase.google.com/go/[email protected]/auth/provider_config.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| firebase.google.com/go/[email protected]/auth/provider_config.go:RemotePackageIdentifier: Next returns the next SAMLProviderConfig. The error value of [iterator.Done] is | |
| firebase.google.com/go/[email protected]/auth/provider_config.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| firebase.google.com/go/[email protected]/auth/provider_config.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| firebase.google.com/go/[email protected]/auth/tenant_mgt.go:RemotePackageIdentifier: Next returns the next Tenant. The error value of [iterator.Done] is | |
| firebase.google.com/go/[email protected]/auth/tenant_mgt.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| firebase.google.com/go/[email protected]/auth/tenant_mgt.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| gitea.com/macaron/[email protected]/cors.go:CurrentPackage: Options to configure the CORS middleware read from the [cors] section of the ini configuration file. | |
| gitea.com/macaron/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| gitee.com/benben-mao/[email protected]/example/controller/controller_map.go:CurrentPackage: [controller] | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_GlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_PutServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_PutServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_RoundRobinPickServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceGlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceGroupAllInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_TryLockServicePosition] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [Error] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_GlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_PutServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_PutServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_RoundRobinPickServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceGlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceGroupAllInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_TryLockServicePosition] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [ServiceInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [ServiceInstance] begin | |
| gitee.com/nggs/[email protected]/network/tcp/v1/benchmark/msg/msg.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/network/tcp/v1/benchmark/msg/msg.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/network/tcp/v3/benchmark/msg/msg.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/network/tcp/v3/benchmark/msg/msg.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/rpc/proto.rpc.go:LocalIdentifier: message [C2S_Promise] begin | |
| gitee.com/nggs/[email protected]/rpc/proto.rpc.go:LocalIdentifier: message [S2C_Promise] begin | |
| gitee.com/nggs/[email protected]/tests/rpc/proto.rpc.go:LocalIdentifier: message [C2S_NoResponse] begin | |
| gitee.com/nggs/[email protected]/tests/rpc/proto.rpc.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/tests/rpc/proto.rpc.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [C2S_Login] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [C2S_Register] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [C2S_TestRepeated] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [Item] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Close] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [S2C_Items] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Login] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Login_ServerInfo] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Register] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-pbex-go/msg/version.pbex.go:LocalIdentifier: message [VersionInfo] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_BroadcastMsgToClient] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_RecvMsgFromClient] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.go:LocalIdentifier: message [C2S_Response] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_SendMsgToClient] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [EnumTestMsg] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.go:LocalIdentifier: message [S2C_Response] begin | |
| gitee.com/nggs/[email protected]/tool/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [Test] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_GlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_PutServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_PutServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_RoundRobinPickServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceGlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceGroupAllInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_ServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [C2S_TryLockServicePosition] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [Error] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_GlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_PutServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_PutServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_RoundRobinPickServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceGlobalConfig] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceGroupAllInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServiceInstance] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_ServicePayload] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [S2C_TryLockServicePosition] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [ServiceInfo] begin | |
| gitee.com/nggs/[email protected]/cluster/protos.rpc.go:LocalIdentifier: message [ServiceInstance] begin | |
| gitee.com/nggs/[email protected]/rpc/proto.rpc.go:LocalIdentifier: message [C2S_Promise] begin | |
| gitee.com/nggs/[email protected]/rpc/proto.rpc.go:LocalIdentifier: message [S2C_Promise] begin | |
| gitee.com/nggs/[email protected]/tests/rpc/proto.rpc.go:LocalIdentifier: message [C2S_NoResponse] begin | |
| gitee.com/nggs/[email protected]/tests/rpc/proto.rpc.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/tests/rpc/proto.rpc.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/tcp/v1/benchmark/msg/msg.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/tcp/v1/benchmark/msg/msg.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/tcp/v3/benchmark/msg/msg.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/tcp/v3/benchmark/msg/msg.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [C2S_Login] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [C2S_Register] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [C2S_TestRepeated] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [Item] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Close] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [S2C_Items] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Login] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Login_ServerInfo] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/common.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/login.pbex.go:LocalIdentifier: message [S2C_Register] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-pbex-go/msg/version.pbex.go:LocalIdentifier: message [VersionInfo] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_BroadcastMsgToClient] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_Ping] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_RecvMsgFromClient] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.go:LocalIdentifier: message [C2S_Response] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [C2S_SendMsgToClient] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [EnumTestMsg] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [S2C_Pong] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.go:LocalIdentifier: message [S2C_Response] begin | |
| gitee.com/nggs/[email protected]/protoc-gen-rpc-go/rpc/rpc.rpc.bak.go:LocalIdentifier: message [Test] begin | |
| gitee.com/tietang/[email protected]/base/starter/ilogrus/log.go:RemotePackage: [log] | |
| gitee.com/tietang/terrace-go/[email protected]/base/starter/ilogrus/log.go:RemotePackage: [log] | |
| gitee.com/yzqdev/[email protected]/nosql/redis.go:RemotePackage: NewRedisClient 通过 [redis] 配置获取 redis 连接实例 | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/AZ-X/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/ArchieT/[email protected]/game/endgame.go:LocalIdentifier: Check type contains the important thing, that is If/Bool(), and a descriptive field From [Pos] | |
| github.com/BurntSushi/[email protected]/xwindow/xwindow.go:LocalScopedIdentifier: [Resize] or Stack[Sibling]. | |
| github.com/CenturyLinkLabs/[email protected]/Godeps/_workspace/src/github.com/codegangsta/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/CodyGuo/[email protected]/logger.go:LocalIdentifier: log level: [INFO] | |
| github.com/EXCCoin/[email protected]/txhelpers/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/Eacred/[email protected]/txhelpers/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/FabianWe/[email protected]/constraint.go:LocalScopedIdentifier: It imposes the restriction [VarName] [Rel] [Bound]. For example | |
| github.com/FabianWe/[email protected]/constraint.go:LocalScopedIdentifier: It imposes the restriction [VarName] [Rel] [Bound]. For example | |
| github.com/FactomProject/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/Fenrislol/[email protected]/pkg/api/static/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File], in the format `owners/*/repositories/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit], in the format `owners/*/repositories/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue], in the format `owners/*/repositories/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/issue_service.pb.go:LocalIdentifier: [Issue] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Owner] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Owner] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Owner]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Owner] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/service_resources.pb.go:LocalIdentifier: [Repository], in the format `owners/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/service_resources.pb.go:LocalIdentifier: [Repository] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/service_resources.pb.go:LocalIdentifier: [Repository] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/service_resources.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO], in the format `owners/*/repositories/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Issue] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet], in the format `owners/*/repositories/*/snippets/*/languages/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [SnippetVersion] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [SnippetVersion] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [SnippetVersion]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [SnippetVersion] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet], in the format `owners/*/repositories/*`. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet] to include in the | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet] can subsequently be obtained | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet] that matched the query. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Owner]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Owner]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/slo_service.pb.go:LocalIdentifier: [SLO]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [SnippetVersion]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [GitCommit]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [File]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Snippet]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [SnippetVersion]. | |
| github.com/GoogleCloudPlatform/devrel-services/[email protected]/v1/sample_service.pb.go:LocalIdentifier: [Repository]. | |
| github.com/GrFrHuang/[email protected]/tools/thirdpayment/xweb/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/Higker/[email protected]/record.go:LocalIdentifier: [INFO] 2006-01-02 13:05.0006 MP - Position: test.go|main.test:21 - Message: news | |
| github.com/JordonPhillips/[email protected]/service/gamelift/api_op_PutScalingPolicy.go:LocalIdentifier: If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] | |
| github.com/JordonPhillips/[email protected]/service/gamelift/api_op_PutScalingPolicy.go:LocalIdentifier: minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment]. | |
| github.com/JoseAntonioTorresEspinoza/[email protected]/calculadora.go:LocalIdentifier: Creamos nuestro Struct [Calculator] | |
| github.com/Laysi/[email protected]/aio_request.go:LocalScopedIdentifier: TaxType **商品課稅別** 當課稅類別 [TaxType] = 9 (MIXED) 時,此欄位不可為空 | |
| github.com/Laysi/[email protected]/base/model_aio_check_out_invoice_option.go:LocalScopedIdentifier: **商品課稅別** 1:應稅 2:零稅率 3:免稅 注意事項: 1. 預設為空字串,當課稅類別 [TaxType] = 9 時,此欄位不可為空。 2. 格式為課稅 類別 1 | 課稅類別 2 | 課稅類別 3 | … | 課稅類別 n。當含有二筆或以上的商品課稅類別時,則以「|」符號區隔。 3. 課稅類別為混合稅率時,需含二筆或 以 上 的 商 品 課 稅 別[InvoiceItemTaxType],且至少需有一筆商品課稅別為應稅及至少需有一筆商品課稅別為免稅或零稅率,即混稅發票只能 1.應稅+免稅 2.應稅+零稅率,免稅和零稅率發票不能同時開立。 | |
| github.com/Lt0/[email protected]/utils/proc/pid/coredump_filter.go:CurrentPackage: 从Linux 2.6.36开始,不推荐使用此文件,而使用/ proc / [pid] / oom_score_adj。 | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An struct [AccountMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/transaction.go:LocalIdentifier: return - A [NemAnnounceResult] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/transaction.go:LocalIdentifier: return A [TransactionMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice that contains an array of [AccountMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice [AccountMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [HarvestInfo] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/endpoint.go:LocalIdentifier: return - A [NemRequestResult] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/chain.go:LocalIdentifier: return {struct} - A [BlockHeight] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/namespace.go:LocalIdentifier: return - An slice of [NamespaceMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [Namespace] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [UnconfirmedTransactionMetaDataPair] struct | |
| github.com/MixinNetwork/[email protected]/com/requests/account.go:LocalIdentifier: return - An [UnlockInfo] struct | |
| github.com/MontFerret/[email protected]/pkg/stdlib/html/set_inner_html.go:CurrentPackage: @param {String} [html] - String of inner HTML. | |
| github.com/Nightgunner5/[email protected]/xwindow/xwindow.go:LocalScopedIdentifier: [Resize] or Stack[Sibling]. | |
| github.com/PandoCloud/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/ProjectSerenity/firefly/[email protected]/expr.go:LocalIdentifier: [Index] = | |
| github.com/Qitmeer/[email protected]/common/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/RedAFD/[email protected]/modules/log/flags.go:LocalIdentifier: Provided level in brackets [INFO] | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/redis/v1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/redis/v1beta1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: the [CreateFolder] documentation. | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: or fanout constraints described in the [CreateFolder] documentation. | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: [CreateFolder] documentation. | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: the [CreateFolder] documentation. | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: or fanout constraints described in the [CreateFolder] documentation. | |
| github.com/Steve-Zou/[email protected]/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: [CreateFolder] documentation. | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/redis/v1beta1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: the [CreateFolder] documentation. | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: or fanout constraints described in the [CreateFolder] documentation. | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: [CreateFolder] documentation. | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: the [CreateFolder] documentation. | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: or fanout constraints described in the [CreateFolder] documentation. | |
| github.com/SummerCedrus/[email protected]/google.golang.org/genproto/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: [CreateFolder] documentation. | |
| github.com/TcM1911/[email protected]/data-types.go:LocalIdentifier: [SSDEEP] specification. | |
| github.com/Terisback/[email protected]/wrengo.go:LocalIdentifier: call to [NewVM]. | |
| github.com/TheJumpCloud/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/TriggerMail/[email protected]/auth/auth.go:LocalIdentifier: Default: [OAuthScopeEmail]. | |
| github.com/Unknwon/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/Wjinlei/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/Wjinlei/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/abcsuite/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/abduld/[email protected]/cc/ast/prefix.go:LocalIdentifier: [Index] = | |
| github.com/admpub/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/admpub/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/adohe/[email protected]/Godeps/_workspace/src/k8s.io/kubernetes/pkg/api/endpoints/util.go:LocalIdentifier: [HostRecord] | |
| github.com/akavel/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/akito0107/[email protected]/sqlast/ast.go:LocalScopedIdentifier: CASE [Operand] WHEN Conditions... THEN Results... [ELSE ElseResult] END | |
| github.com/amrhassan/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/andreaaizza/[email protected]/dissector/dissector.go:LocalScopedIdentifier: Size in [TimedBytes] | |
| github.com/andybalholm/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/angadn/[email protected]/tabular.go:LocalScopedIdentifier: BatchInsertion generates an "INSERT INTO [Name] (...) VALUES (?...)" query just like | |
| github.com/angadn/[email protected]/tabular.go:LocalScopedIdentifier: Insertion generates an "INSERT INTO [Name] (...) VALUES (?...)" query. You can also | |
| github.com/appbaseio/[email protected]/plugins/auth/auth.go:CurrentPackage: Name returns the name of the plugin: [auth] | |
| github.com/ava-labs/[email protected]/api/auth/service.go:LocalScopedIdentifier: If [Endpoints] contains an element "*" then the token | |
| github.com/ava-labs/[email protected]/api/auth/service.go:LocalScopedIdentifier: [Endpoints] must have between 1 and [maxEndpoints] elements | |
| github.com/ava-labs/[email protected]/api/auth/service.go:LocalIdentifier: The new token. Expires in [TokenLifespan]. | |
| github.com/ava-labs/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| github.com/ava-labs/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| github.com/ava-labs/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| github.com/ava-labs/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| github.com/ava-labs/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| github.com/ava-labs/[email protected]/api/health/service.go:RemotePackageIdentifier: Service wraps a [healthlib.Service]. Handler() returns a handler | |
| github.com/ava-labs/[email protected]/api/health/service.go:RemotePackage: package from [healthlib] to avoid a circular import where this service | |
| github.com/ava-labs/[email protected]/api/health/service.go:RemotePackage: imports snow/engine/common but that package imports [healthlib].Checkable | |
| github.com/ava-labs/[email protected]/api/info/service.go:LocalScopedIdentifier: Number of elements in [Peers] | |
| github.com/ava-labs/[email protected]/api/keystore/service.go:LocalScopedIdentifier: The encoding of [User] ("hex" or "cb58") | |
| github.com/ava-labs/[email protected]/health/service.go:LocalIdentifier: NewService returns a new [Service] where the health checks | |
| github.com/ava-labs/[email protected]/ids/short.go:CurrentPackage: IsUniqueShortIDs returns true iff [ids] are unique | |
| github.com/ava-labs/[email protected]/snow/choices/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/ava-labs/[email protected]/snow/choices/status.go:LocalIdentifier: [Processing] means the operation is known, but hasn't been decided yet | |
| github.com/ava-labs/[email protected]/snow/choices/status.go:LocalIdentifier: [Rejected] means the operation will never be accepted | |
| github.com/ava-labs/[email protected]/snow/choices/status.go:LocalIdentifier: [Accepted] means the operation was accepted | |
| github.com/ava-labs/[email protected]/snow/context.go:LocalScopedIdentifier: [NetworkID] is the ID of the network this context exists within. | |
| github.com/ava-labs/[email protected]/snow/context.go:LocalScopedIdentifier: [ChainID] is the ID of the chain this context exists within. | |
| github.com/ava-labs/[email protected]/snow/context.go:LocalScopedIdentifier: [NodeID] is the ID of this node | |
| github.com/ava-labs/[email protected]/snow/networking/router/health.go:LocalScopedIdentifier: Reports unhealthy if we drop more than [MaxDropRate] of messages | |
| github.com/ava-labs/[email protected]/utils/formatting/encoding.go:RemotePackage: Encode [bytes] to a string using the given encoding format | |
| github.com/ava-labs/[email protected]/utils/formatting/encoding.go:RemotePackage: [bytes] may be nil, in which case it will be treated the same | |
| github.com/ava-labs/[email protected]/utils/linkedhashmap/linkedhashmap.go:RemotePackageIdentifier: Hashmap provides an O(1) mapping from an [ids.ID] to any value. | |
| github.com/ava-labs/[email protected]/utils/password/password.go:CurrentPackage: IsValid returns nil if [password] is a reasonable length and has strength | |
| github.com/ava-labs/[email protected]/utils/password/password.go:CurrentPackage: SufficientlyStrong returns true if [password] has strength greater than or | |
| github.com/ava-labs/[email protected]/vms/avm/service.go:LocalScopedIdentifier: SendOutput specifies that [Amount] of asset [AssetID] be sent to [To] | |
| github.com/ava-labs/[email protected]/vms/components/core/snowman_vm.go:LocalScopedIdentifier: Important note: In order for writes to [DB] to be persisted, | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [GenesisData] is the initial state of the chain. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [VMID] is the ID of the VM this chain runs. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [FxIDs] are the IDs of the Fxs the chain supports. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Name] is a human-readable, non-unique name for the chain. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [SubnetID] is the ID of the subnet that validates the chain | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [TxID] is the txID of the transaction that added this staker. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [StartTime] is the Unix time when they start staking | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NodeID] is the node ID of the staker | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Each element of [ControlKeys] the address of a public key. | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: signatures from [Threshold] of these keys to be valid. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NetworkID] is the ID of the network | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [UTXOs] are the UTXOs on the Platform Chain that exist at genesis. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Validators] are the validators of the primary network at genesis. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Chains] are the chains that exist at genesis. | |
| github.com/ava-labs/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Time] is the Platform Chain's time at network genesis. | |
| github.com/ava-labs/[email protected]/vms/platformvm/event_heap.go:LocalScopedIdentifier: element of [Txs] is the tx in the heap with the earliest startTime. Otherwise | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [BlockchainID] is the ID of or an alias of the blockchain to get the status of. | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalIdentifier: [Status] is the blockchain's status. | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: NodeIDs of validators to request. If [NodeIDs] | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: NodeIDs of validators to request. If [NodeIDs] | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Encoding of [Outputs] | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| github.com/ava-labs/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [Encoding] defines the encoding format to use for the returned UTXOs. Can be either "cb58" or "hex" | |
| github.com/ava-labs/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/ava-labs/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Preferred] means the operation is known and preferred, but hasn't been decided yet | |
| github.com/ava-labs/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Created] means the operation occurred, but isn't managed locally | |
| github.com/ava-labs/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Validating] means the operation was accepted and is managed locally | |
| github.com/avto-dev/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/aws/aws-sdk-go-v2/service/[email protected]/api_op_CreateRuleGroup.go:ImportPath: ["10.0.0.0/24"] each have a value of 1. A protocol setting ["UDP","TCP"] has a | |
| github.com/baurmatt/[email protected]/models/machine_deployment_status.go:LocalIdentifier: MachineDeploymentStatus [MachineDeploymentStatus] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/benni-tec/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/bibaroc/[email protected]/pkg/logger/logger.go:LocalIdentifier: [INFO] | |
| github.com/blacklightops/[email protected]/filters/filters_runner.go:CurrentPackage: LoadConfiguredFilters interprets the [filters] configuration, loads the configured | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| github.com/brendanobrienesq/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| github.com/brianshepanek/[email protected]/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/bspaans/[email protected]/piece_positions.go:LocalIdentifier: [Pawn] for a list of white pawn positions, etc. | |
| github.com/btcsuite/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/btcsuitereleases/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/bullblock-io/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/c12o16h1/[email protected]/har/types.go:LocalIdentifier: Content describes details about response content (embedded in [Response] | |
| github.com/c12o16h1/[email protected]/har/types.go:LocalIdentifier: Cookie contains list of all cookies (used in [Request] and [Response] | |
| github.com/c12o16h1/[email protected]/har/types.go:LocalIdentifier: Unique identifier of a page within the [Log]. Entries use it to refer the parent page. | |
| github.com/c12o16h1/[email protected]/har/types.go:LocalIdentifier: Param list of posted parameters, if any (embedded in [PostData] object). | |
| github.com/c12o16h1/[email protected]/har/types.go:LocalIdentifier: PostData describes posted data, if any (embedded in [Request] object). | |
| github.com/cdwlabs/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/certikfoundation/[email protected]/logging/logconfig/config.go:RemotePackage: Returns the TOML for a top-level logging config wrapped with [logging] | |
| github.com/cgebe/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/chef/[email protected]/components/applications-load-gen/pkg/generator/config.go:CurrentPackage: [generator] | |
| github.com/chef/[email protected]/components/config-mgmt-service/backend/elastic/nodes.go:RemotePackage: @param [sort] The field to sort on | |
| github.com/chromedp/[email protected]/har/types.go:LocalIdentifier: Content describes details about response content (embedded in [Response] | |
| github.com/chromedp/[email protected]/har/types.go:LocalIdentifier: Cookie contains list of all cookies (used in [Request] and [Response] | |
| github.com/chromedp/[email protected]/har/types.go:LocalIdentifier: Unique identifier of a page within the [Log]. Entries use it to refer the parent page. | |
| github.com/chromedp/[email protected]/har/types.go:LocalIdentifier: Param list of posted parameters, if any (embedded in [PostData] object). | |
| github.com/chromedp/[email protected]/har/types.go:LocalIdentifier: PostData describes posted data, if any (embedded in [Request] object). | |
| github.com/ciuncan/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/ciuncan/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/cjey/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/cjey/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/cloudentity/[email protected]/models/well_known.go:LocalIdentifier: URL of the OP's JSON Web Key Set [JWK] document. This contains the signing key(s) the RP uses to validate | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/cloudflare/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/cocoonlife/[email protected]/doc.go:CurrentPackage: in the [gop] section of the configuration file (values shown below are default): | |
| github.com/cocoonlife/[email protected]/doc.go:CurrentPackage: true in the [gop] section of your configuration file. Otherwise, GOP will respond with "not enabled" when you | |
| github.com/codeactual/[email protected]/internal/cage/go/packages/node_inspect_info.go:LocalIdentifier: [NodeInspectInfo.PkgName]. | |
| github.com/codegangsta/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/coderobe/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/codeskyblue/[email protected]/Godeps/_workspace/src/github.com/codegangsta/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/codeskyblue/[email protected]/Godeps/_workspace/src/gopkg.in/macaron.v1/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/codinl/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/confluentinc/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/confluentinc/[email protected]/managedidentities/v1/managedidentities-gen.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/confluentinc/[email protected]/managedidentities/v1alpha1/managedidentities-gen.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/confluentinc/[email protected]/managedidentities/v1beta1/managedidentities-gen.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/conformal/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/coolsnady/[email protected]/txhelpers/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/corentindeboisset/[email protected]/styledconsole.go:LocalIdentifier: Error displays the given string highlighted as an error message (with a red background and the [Error] label). | |
| github.com/corentindeboisset/[email protected]/styledconsole.go:LocalIdentifier: Warning displays the given string highlighted as a warning message (with yellow text and a [Warning] label). | |
| github.com/corpetty/[email protected]/api/auth/service.go:LocalScopedIdentifier: If [Endpoints] contains an element "*" then the token | |
| github.com/corpetty/[email protected]/api/auth/service.go:LocalScopedIdentifier: [Endpoints] must have between 1 and [maxEndpoints] elements | |
| github.com/corpetty/[email protected]/api/auth/service.go:LocalIdentifier: The new token. Expires in [TokenLifespan]. | |
| github.com/corpetty/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| github.com/corpetty/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| github.com/corpetty/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| github.com/corpetty/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| github.com/corpetty/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| github.com/corpetty/[email protected]/api/info/service.go:LocalScopedIdentifier: Number of elements in [Peers] | |
| github.com/corpetty/[email protected]/api/keystore/service.go:LocalScopedIdentifier: The encoding of [User] ("hex" or "cb58") | |
| github.com/corpetty/[email protected]/ids/short.go:CurrentPackage: IsUniqueShortIDs returns true iff [ids] are unique | |
| github.com/corpetty/[email protected]/snow/choices/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/corpetty/[email protected]/snow/choices/status.go:LocalIdentifier: [Processing] means the operation is known, but hasn't been decided yet | |
| github.com/corpetty/[email protected]/snow/choices/status.go:LocalIdentifier: [Rejected] means the operation will never be accepted | |
| github.com/corpetty/[email protected]/snow/choices/status.go:LocalIdentifier: [Accepted] means the operation was accepted | |
| github.com/corpetty/[email protected]/snow/context.go:LocalScopedIdentifier: [NetworkID] is the ID of the network this context exists within. | |
| github.com/corpetty/[email protected]/snow/context.go:LocalScopedIdentifier: [ChainID] is the ID of the chain this context exists within. | |
| github.com/corpetty/[email protected]/snow/context.go:LocalScopedIdentifier: [NodeID] is the ID of this node | |
| github.com/corpetty/[email protected]/snow/networking/timeout/manager.go:CurrentPackage: the registered [timeout]. | |
| github.com/corpetty/[email protected]/utils/formatting/encoding.go:RemotePackage: Encode [bytes] to a string using the given encoding format | |
| github.com/corpetty/[email protected]/utils/formatting/encoding.go:RemotePackage: [bytes] may be nil, in which case it will be treated the same | |
| github.com/corpetty/[email protected]/utils/password/password.go:CurrentPackage: IsValid returns nil if [password] is a reasonable length and has strength | |
| github.com/corpetty/[email protected]/utils/password/password.go:CurrentPackage: SufficientlyStrong returns true if [password] has strength greater than or | |
| github.com/corpetty/[email protected]/vms/avm/service.go:LocalScopedIdentifier: SendOutput specifies that [Amount] of asset [AssetID] be sent to [To] | |
| github.com/corpetty/[email protected]/vms/components/core/snowman_vm.go:LocalScopedIdentifier: Important note: In order for writes to [DB] to be persisted, | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [GenesisData] is the initial state of the chain. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [VMID] is the ID of the VM this chain runs. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [FxIDs] are the IDs of the Fxs the chain supports. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Name] is a human-readable, non-unique name for the chain. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [SubnetID] is the ID of the subnet that validates the chain | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [TxID] is the txID of the transaction that added this staker. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [StartTime] is the Unix time when they start staking | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NodeID] is the node ID of the staker | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Each element of [ControlKeys] the address of a public key. | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: signatures from [Threshold] of these keys to be valid. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NetworkID] is the ID of the network | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [UTXOs] are the UTXOs on the Platform Chain that exist at genesis. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Validators] are the validators of the primary network at genesis. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Chains] are the chains that exist at genesis. | |
| github.com/corpetty/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Time] is the Platform Chain's time at network genesis. | |
| github.com/corpetty/[email protected]/vms/platformvm/event_heap.go:LocalScopedIdentifier: element of [Txs] is the tx in the heap with the earliest startTime. Otherwise | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [BlockchainID] is the ID of or an alias of the blockchain to get the status of. | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalIdentifier: [Status] is the blockchain's status. | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: NodeIDs of validators to request. If [NodeIDs] | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: NodeIDs of validators to request. If [NodeIDs] | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| github.com/corpetty/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [Encoding] defines the encoding format to use for the returned UTXOs. Can be either "cb58" or "hex" | |
| github.com/corpetty/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/corpetty/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Preferred] means the operation is known and preferred, but hasn't been decided yet | |
| github.com/corpetty/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Created] means the operation occurred, but isn't managed locally | |
| github.com/corpetty/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Validating] means the operation was accepted and is managed locally | |
| github.com/cpmech/[email protected]/gm/msh/shapes.go:LocalIdentifier: Functions holds functions to compute shape functions and derivatives [TypeNumMax] | |
| github.com/cpmech/[email protected]/gm/msh/shapes.go:LocalIdentifier: NumVerts holds the number of vertices on shape [TypeNumMax] | |
| github.com/cpmech/[email protected]/gm/msh/shapes.go:LocalIdentifier: GeomNdim holds the geometry number of space dimensions [TypeNumMax] | |
| github.com/cpmech/[email protected]/gm/msh/integration.go:LocalIdentifier: [TypeNumMax] | |
| github.com/cpmech/[email protected]/la/equations.go:LocalScopedIdentifier: , [Auk] (optionally, [Aku] and [Akk] as well) | |
| github.com/cpmech/[email protected]/la/equations.go:LocalScopedIdentifier: ⋅{xk} if [Auk] == !nil | |
| github.com/cpmech/[email protected]/ode/output.go:LocalScopedIdentifier: X values during dense output [DenseIdx] | |
| github.com/cpmech/[email protected]/opt/linipm.go:LocalScopedIdentifier: [Nl] | |
| github.com/cppforlife/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/cxuhua/[email protected]/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/d1y/[email protected]/macapp.go:LocalScopedIdentifier: if icon format is `.icns`, please use [SetIconByIcns] method | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| github.com/dancannon/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| github.com/dave/[email protected]/delta/delta.pb.go:LocalIdentifier: modification of a scalar value - quill, math etc [Edit] | |
| github.com/dave/[email protected]/delta/delta.pb.go:LocalIdentifier: new index [Move] | |
| github.com/dave/[email protected]/delta/delta.pb.go:LocalIdentifier: new key [Rename] | |
| github.com/decred/[email protected]+incompatible/txhelpers/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/decred/dcrdata/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/decred/dcrdata/txhelpers/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/decred/dcrdata/txhelpers/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/decred/dcrdata/txhelpers/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/decred/dcrdata/[email protected]/txhelpers/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/deis/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/redis/v1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/redis/v1beta1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: the [CreateFolder] documentation. | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: or fanout constraints described in the [CreateFolder] documentation. | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: [CreateFolder] documentation. | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: the [CreateFolder] documentation. | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: or fanout constraints described in the [CreateFolder] documentation. | |
| github.com/dennisdejong1995/[email protected]/mount/chaincode/pkg/mod/google.golang.org/[email protected]/googleapis/cloud/resourcemanager/v2/folders.pb.go:LocalScopedIdentifier: [CreateFolder] documentation. | |
| github.com/desertbit/[email protected]+incompatible/pakt.go:RemotePackageIdentifier: The second variadic argument specifies an optional call timeout [time.Duration]. | |
| github.com/devfeel/[email protected]/httpserver/handlers/global/golbalHandler.go:RemotePackage: -201002:create global number error [redis] | |
| github.com/dicklei/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/dicklei/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/dmmakita/[email protected]/pkg/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/donutloop/[email protected]/integration_tests/api_hello_world/helloworld.proto.go:LocalIdentifier: Requests are always: POST [HelloWorldPathPrefix] /method | |
| github.com/dropbox/[email protected]/common/scopedlogger/scopedlogger.go:LocalScopedIdentifier: ScopedLogger prefixes any prints with [Scope] | |
| github.com/e88z4/[email protected]/administration/models/license_activity_dto.go:LocalIdentifier: Enum: [LicenseActivityDto] | |
| github.com/eladg/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M) [UNSIGNED] [ZEROFILL] | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M) [UNSIGNED] [ZEROFILL] 16 bits int | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M) [UNSIGNED] [ZEROFILL] 24 bits int | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M) [UNSIGNED] [ZEROFILL] 32 bits int | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M) [UNSIGNED] [ZEROFILL] 64 bits int | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M, D) [UNSIGNED] [ZEROFILL] | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: PRECISION(M, D) [UNSIGNED] [ZEROFILL], REAL(M, D) [UNSIGNED] [ZEROFILL] | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: , REAL(M, D) [UNSIGNED] [ZEROFILL] | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M, D) [UNSIGNED] [ZEROFILL] | |
| github.com/emptyland/[email protected]/sql/token/token.go:LocalIdentifier: (M) [BINARY] 0 <= M <= 16K | |
| github.com/entropyx/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/erikcai/oci-go-sdk/[email protected]/core/internet_drg_attachment_network_create_details.go:ImportPath: The list of Public IPv4 or IPv6 CIDRs ["100.0.0.0/24"] used to be | |
| github.com/erikcai/oci-go-sdk/[email protected]/core/internet_drg_attachment_network_details.go:ImportPath: The list of Public IPv4 or IPv6 CIDRs ["100.0.0.0/24"] used to be | |
| github.com/erikcai/oci-go-sdk/[email protected]/core/internet_drg_attachment_network_update_details.go:ImportPath: The list of Public IPv4 or IPv6 CIDRs ["100.0.0.0/24"] used to be | |
| github.com/erinpentecost/[email protected]/godot/input.gen.go:LocalIdentifier: , or with the [InputMap] class. | |
| github.com/erinpentecost/[email protected]/godot/visualserver.gen.go:LocalIdentifier: . In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the visual server from a running game, the scenario can be accessed from the scene tree from any [Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be created with [method scenario_create]. Similarly in 2D, a canvas is needed to draw all canvas items. In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible. In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. | |
| github.com/erinpentecost/[email protected]/godot/arvranchor.gen.go:LocalIdentifier: The [ARVRAnchor] point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. This node is mapped to one of the anchors through its unique ID. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the ID; the nodes will simply remain on 0,0,0 until a plane is recognized. Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view. | |
| github.com/erinpentecost/[email protected]/godot/arvrcontroller.gen.go:LocalIdentifier: This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers. Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene. The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller. | |
| github.com/erinpentecost/[email protected]/godot/arvrinterface.gen.go:LocalIdentifier: This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass ARVRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer]. | |
| github.com/erinpentecost/[email protected]/godot/arvrpositionaltracker.gen.go:LocalIdentifier: An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally. As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer]. The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. | |
| github.com/erinpentecost/[email protected]/godot/arvrpositionaltracker.gen.go:LocalIdentifier: . The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. | |
| github.com/erinpentecost/[email protected]/godot/astar2d.gen.go:LocalIdentifier: This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D vectors. | |
| github.com/erinpentecost/[email protected]/godot/animatedsprite.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. [b]Note:[/b] You can associate a set of normal maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] suffix. For example, having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map. | |
| github.com/erinpentecost/[email protected]/godot/animatedsprite3d.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. | |
| github.com/erinpentecost/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture]. | |
| github.com/erinpentecost/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: , it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture]. | |
| github.com/erinpentecost/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: , but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture]. | |
| github.com/erinpentecost/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: ). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture]. | |
| github.com/erinpentecost/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: s. Each frame needs to be a separate [Texture]. | |
| github.com/erinpentecost/[email protected]/godot/animationnode.gen.go:LocalIdentifier: Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. | |
| github.com/erinpentecost/[email protected]/godot/animationnode.gen.go:LocalIdentifier: , otherwise [AnimationRootNode] should be used instead. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeadd2.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeadd3.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation to add to - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range | |
| github.com/erinpentecost/[email protected]/godot/animationnodeanimation.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeblend2.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeblend3.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation - A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range | |
| github.com/erinpentecost/[email protected]/godot/animationnodeblendspace1d.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [AnimationNode]s closest to the node's current value. You can set the extents of the axis using the [member min_space] and [member max_space]. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeblendspace1d.gen.go:LocalIdentifier: . This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [AnimationNode]s closest to the node's current value. You can set the extents of the axis using the [member min_space] and [member max_space]. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeblendspace2d.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This node allows you to blend linearly between three animations using a [Vector2] weight. You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. | |
| github.com/erinpentecost/[email protected]/godot/animationnodeoneshot.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. | |
| github.com/erinpentecost/[email protected]/godot/animationnodestatemachine.gen.go:LocalIdentifier: Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/animationnodestatemachineplayback.gen.go:LocalIdentifier: Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/animationnodetransition.gen.go:LocalIdentifier: Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. | |
| github.com/erinpentecost/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. [AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween] node, but it requires doing everything by code. Updating the target properties of animations occurs at process time. | |
| github.com/erinpentecost/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: ). The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [code]name[/code], or with no [code]name[/code] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing. [b]Note:[/b] The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code]. | |
| github.com/erinpentecost/[email protected]/godot/animationtree.gen.go:LocalIdentifier: Note: When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations. | |
| github.com/erinpentecost/[email protected]/godot/animationtree.gen.go:LocalIdentifier: , several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations. | |
| github.com/erinpentecost/[email protected]/godot/animationtree.gen.go:LocalIdentifier: (s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations. | |
| github.com/erinpentecost/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: s from an [AnimationPlayer] node and mixes them depending on the graph. See [AnimationTree] for a more full-featured replacement of this node. | |
| github.com/erinpentecost/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: 's [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code]. | |
| github.com/erinpentecost/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: 's [Animation] bound to this animation node. | |
| github.com/erinpentecost/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: . This functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it. | |
| github.com/erinpentecost/[email protected]/godot/area.gen.go:LocalIdentifier: 3D area that detects [CollisionObject] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/erinpentecost/[email protected]/godot/area2d.gen.go:LocalIdentifier: 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/erinpentecost/[email protected]/godot/arraymesh.gen.go:LocalIdentifier: The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle: [codeblock] var vertices = PoolVector3Array() vertices.push_back(Vector3(0, 1, 0)) vertices.push_back(Vector3(1, 0, 0)) vertices.push_back(Vector3(0, 0, 1)) # Initialize the ArrayMesh. var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = vertices # Create the Mesh. arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) var m = MeshInstance.new() m.mesh = arr_mesh [/codeblock] The [MeshInstance] is ready to be added to the [SceneTree] to be shown. See also [ImmediateGeometry], [MeshDataTool] and [SurfaceTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/atlastexture.gen.go:LocalIdentifier: [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. | |
| github.com/erinpentecost/[email protected]/godot/audiobuslayout.gen.go:LocalIdentifier: Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between buses. See [AudioServer] for usage. | |
| github.com/erinpentecost/[email protected]/godot/audioeffectcompressor.gen.go:LocalIdentifier: Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB). Compressor has many uses in the mix: - In the Master bus to compress the whole output (although an [AudioEffectLimiter] is probably better). - In voice channels to ensure they sound as balanced as possible. - Sidechained. This can reduce the sound level sidechained with another audio bus for threshold detection. This technique is common in video game mixing to the level of music and SFX while voices are being heard. - Accentuates transients by using a wider attack, making effects sound more punchy. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: Frequency bands: Band 1: 31 Hz Band 2: 62 Hz Band 3: 125 Hz Band 4: 250 Hz Band 5: 500 Hz Band 6: 1000 Hz Band 7: 2000 Hz Band 8: 4000 Hz Band 9: 8000 Hz Band 10: 16000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: Frequency bands: Band 1: 22 Hz Band 2: 32 Hz Band 3: 44 Hz Band 4: 63 Hz Band 5: 90 Hz Band 6: 125 Hz Band 7: 175 Hz Band 8: 250 Hz Band 9: 350 Hz Band 10: 500 Hz Band 11: 700 Hz Band 12: 1000 Hz Band 13: 1400 Hz Band 14: 2000 Hz Band 15: 2800 Hz Band 16: 4000 Hz Band 17: 5600 Hz Band 18: 8000 Hz Band 19: 11000 Hz Band 20: 16000 Hz Band 21: 22000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ10]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: Frequency bands: Band 1: 32 Hz Band 2: 100 Hz Band 3: 320 Hz Band 4: 1000 Hz Band 5: 3200 Hz Band 6: 10000 Hz See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/erinpentecost/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/erinpentecost/[email protected]/godot/audiostreamplayback.gen.go:LocalIdentifier: Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. | |
| github.com/erinpentecost/[email protected]/godot/audiostreamplayer3d.gen.go:LocalIdentifier: Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. By default, audio is heard from the camera position. This can be changed by adding a [Listener] node to the scene and enabling it by calling [method Listener.make_current] on it. | |
| github.com/erinpentecost/[email protected]/godot/audiostreamsample.gen.go:LocalIdentifier: AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. This class can also be used to store dynamically-generated PCM audio data. | |
| github.com/erinpentecost/[email protected]/godot/bakedlightmap.gen.go:LocalIdentifier: Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time. [b]Note:[/b] This node has many known bugs and will be [url=https://godotengine.org/article/godot-40-will-get-new-modernized-lightmapper]rewritten for Godot 4.0[/url]. See [url=https://github.com/godotengine/godot/issues/30929]GitHub issue #30929[/url]. | |
| github.com/erinpentecost/[email protected]/godot/boneattachment.gen.go:LocalIdentifier: This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. | |
| github.com/erinpentecost/[email protected]/godot/boxshape.gen.go:LocalIdentifier: 3D box shape that can be a child of a [PhysicsBody] or [Area]. | |
| github.com/erinpentecost/[email protected]/godot/button.gen.go:LocalIdentifier: Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme]. [b]Example of creating a button and assigning an action when pressed by code:[/b] [codeblock] func _ready(): var button = Button.new() button.text = "Click me" button.connect("pressed", self, "_button_pressed") add_child(button) func _button_pressed(): print("Hello world!") [/codeblock] Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code. | |
| github.com/erinpentecost/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed. [member BaseButton.toggle_mode] should be [code]true[/code]. | |
| github.com/erinpentecost/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: s who have this as their [ButtonGroup] (see [member BaseButton.group]). | |
| github.com/erinpentecost/[email protected]/godot/cpuparticles.gen.go:LocalIdentifier: CPU-based 3D particle node used to create a variety of particle systems and effects. See also [Particles], which provides the same functionality with hardware acceleration, but may not run on older devices. | |
| github.com/erinpentecost/[email protected]/godot/cpuparticles2d.gen.go:LocalIdentifier: CPU-based 2D particle node used to create a variety of particle systems and effects. See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. | |
| github.com/erinpentecost/[email protected]/godot/camera.gen.go:LocalIdentifier: Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. | |
| github.com/erinpentecost/[email protected]/godot/camera.gen.go:LocalIdentifier: , and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. | |
| github.com/erinpentecost/[email protected]/godot/camera2d.gen.go:LocalIdentifier: -based nodes. This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, inherit from [Node2D] and change the transform of the canvas by setting [member Viewport.canvas_transform] in [Viewport] (you can obtain the current [Viewport] by using [method Node.get_viewport]). Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position. | |
| github.com/erinpentecost/[email protected]/godot/camera2d.gen.go:LocalIdentifier: ). Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position. | |
| github.com/erinpentecost/[email protected]/godot/cameratexture.gen.go:LocalIdentifier: This texture gives access to the camera texture provided by a [CameraFeed]. [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader. | |
| github.com/erinpentecost/[email protected]/godot/canvasitem.gen.go:LocalIdentifier: Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. [CanvasItem] is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine. Any [CanvasItem] can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the [CanvasItem] are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions. Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. | |
| github.com/erinpentecost/[email protected]/godot/canvasitemmaterial.gen.go:LocalIdentifier: s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. | |
| github.com/erinpentecost/[email protected]/godot/canvaslayer.gen.go:LocalIdentifier: Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). | |
| github.com/erinpentecost/[email protected]/godot/canvasmodulate.gen.go:LocalIdentifier: [CanvasModulate] tints the canvas elements using its assigned [member color]. | |
| github.com/erinpentecost/[email protected]/godot/capsulemesh.gen.go:LocalIdentifier: Class representing a capsule-shaped [PrimitiveMesh]. | |
| github.com/erinpentecost/[email protected]/godot/charfxtransform.gen.go:LocalIdentifier: By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. | |
| github.com/erinpentecost/[email protected]/godot/checkbox.gen.go:LocalIdentifier: A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed. | |
| github.com/erinpentecost/[email protected]/godot/checkbutton.gen.go:LocalIdentifier: CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different apperance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button. | |
| github.com/erinpentecost/[email protected]/godot/clippedcamera.gen.go:LocalIdentifier: This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects. | |
| github.com/erinpentecost/[email protected]/godot/collisionobject2d.gen.go:LocalIdentifier: , collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s. | |
| github.com/erinpentecost/[email protected]/godot/collisionpolygon.gen.go:LocalIdentifier: Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. | |
| github.com/erinpentecost/[email protected]/godot/collisionpolygon2d.gen.go:LocalIdentifier: Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices. | |
| github.com/erinpentecost/[email protected]/godot/collisionshape.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. | |
| github.com/erinpentecost/[email protected]/godot/collisionshape2d.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. | |
| github.com/erinpentecost/[email protected]/godot/colorpicker.gen.go:LocalIdentifier: [Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace. | |
| github.com/erinpentecost/[email protected]/godot/colorpickerbutton.gen.go:LocalIdentifier: Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. | |
| github.com/erinpentecost/[email protected]/godot/concavepolygonshape.gen.go:LocalIdentifier: Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles. Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static. | |
| github.com/erinpentecost/[email protected]/godot/concavepolygonshape2d.gen.go:LocalIdentifier: Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/erinpentecost/[email protected]/godot/conetwistjoint.gen.go:LocalIdentifier: The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. The twist axis is initiated as the X axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. | |
| github.com/erinpentecost/[email protected]/godot/conetwistjoint.gen.go:LocalIdentifier: . The twist axis is initiated as the X axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. | |
| github.com/erinpentecost/[email protected]/godot/confirmationdialog.gen.go:LocalIdentifier: Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order). To get cancel action, you can use: [codeblock] get_cancel().connect("pressed", self, "cancelled") [/codeblock]. | |
| github.com/erinpentecost/[email protected]/godot/container.gen.go:LocalIdentifier: Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way. A Control can inherit this to create custom container classes. | |
| github.com/erinpentecost/[email protected]/godot/control.gen.go:LocalIdentifier: Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [method MainLoop._input_event]. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it. Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. [b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use [method get_color], [method get_constant], [method get_font], [method get_icon], [method get_stylebox], and the [code]add_*_override[/code] methods provided by this class. | |
| github.com/erinpentecost/[email protected]/godot/control.gen.go:LocalIdentifier: . [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. [b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use [method get_color], [method get_constant], [method get_font], [method get_icon], [method get_stylebox], and the [code]add_*_override[/code] methods provided by this class. | |
| github.com/erinpentecost/[email protected]/godot/control.gen.go:LocalIdentifier: , the override is cleared and the constant from assigned [Theme] is used. | |
| github.com/erinpentecost/[email protected]/godot/control.gen.go:LocalIdentifier: ; * control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE]; * control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event; * it happens outside parent's rectangle and the parent has either [member rect_clip_content] or [method _clips_input] enabled. | |
| github.com/erinpentecost/[email protected]/godot/control.gen.go:LocalIdentifier: ). The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead. [b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value. Example of usage with custom-constructed node: [codeblock] func _make_custom_tooltip(for_text): var label = Label.new() label.text = for_text return label [/codeblock] Example of usage with custom scene instance: [codeblock] func _make_custom_tooltip(for_text): var tooltip = preload("SomeTooltipScene.tscn").instance() tooltip.get_node("Label").text = for_text return tooltip [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/convexpolygonshape.gen.go:LocalIdentifier: Convex polygon shape resource, which can be added to a [PhysicsBody] or area. | |
| github.com/erinpentecost/[email protected]/godot/convexpolygonshape2d.gen.go:LocalIdentifier: Convex polygon shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/erinpentecost/[email protected]/godot/cryptokey.gen.go:LocalIdentifier: The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource]. They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/erinpentecost/[email protected]/godot/cryptokey.gen.go:LocalIdentifier: . They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/erinpentecost/[email protected]/godot/cubemesh.gen.go:LocalIdentifier: Generate an axis-aligned cuboid [PrimitiveMesh]. The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. | |
| github.com/erinpentecost/[email protected]/godot/curve2d.gen.go:LocalIdentifier: This class describes a Bézier curve in 2D space. It is mainly used to give a shape to a [Path2D], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed up further calculations. | |
| github.com/erinpentecost/[email protected]/godot/curve3d.gen.go:LocalIdentifier: This class describes a Bézier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed up further calculations. | |
| github.com/erinpentecost/[email protected]/godot/curve3d.gen.go:LocalIdentifier: . If the index is out of bounds, the function sends an error to the console. The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates. | |
| github.com/erinpentecost/[email protected]/godot/curve3d.gen.go:LocalIdentifier: , this tilt is an offset over the natural tilt the [PathFollow] calculates. | |
| github.com/erinpentecost/[email protected]/godot/curvetexture.gen.go:LocalIdentifier: Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files. | |
| github.com/erinpentecost/[email protected]/godot/cylindermesh.gen.go:LocalIdentifier: Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0. | |
| github.com/erinpentecost/[email protected]/godot/directionallight.gen.go:LocalIdentifier: A directional light is a type of [Light] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored. Only the basis is used to determine light direction. | |
| github.com/erinpentecost/[email protected]/godot/directory.gen.go:LocalIdentifier: Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], its default opened directory will be [code]res://[/code]. This may change in the future, so it is advised to always use [method open] to initialize your [Directory] where you want to operate, with explicit error checking. Here is an example on how to iterate through the files of a directory: [codeblock] func dir_contents(path): var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if dir.current_is_dir(): print("Found directory: " + file_name) else: print("Found file: " + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallback fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] [b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font. | |
| github.com/erinpentecost/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallback fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] [b]Note:[/b] DynamicFont doesn't support features such as kerning, right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File > Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font. | |
| github.com/erinpentecost/[email protected]/godot/dynamicfontdata.gen.go:LocalIdentifier: Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. | |
| github.com/erinpentecost/[email protected]/godot/editorimportplugin.gen.go:LocalIdentifier: EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool extends EditorImportPlugin func get_importer_name(): return "my.special.plugin" func get_visible_name(): return "Special Mesh Importer" func get_recognized_extensions(): return ["special", "spec"] func get_save_extension(): return "mesh" func get_resource_type(): return "Mesh" func get_preset_count(): return 1 func get_preset_name(i): return "Default" func get_import_options(i): return [{"name": "my_option", "default_value": false}] func import(source_file, save_path, options, platform_variants, gen_files): var file = File.new() if file.open(source_file, File.READ) != OK: return FAILED var mesh = Mesh.new() # Fill the Mesh with data read in "file", left as an exercise to the reader var filename = save_path + "." + get_save_extension() ResourceSaver.save(filename, mesh) return OK [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/editorinspector.gen.go:LocalIdentifier: The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as [Sprite] then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector]. | |
| github.com/erinpentecost/[email protected]/godot/editorinspectorplugin.gen.go:LocalIdentifier: This plugins allows adding custom property editors to [EditorInspector]. Plugins are registered via [method EditorPlugin.add_inspector_plugin]. When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported. If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class. Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too. Finally [method parse_end] will be called. On each of these calls, the "add" functions can be called. | |
| github.com/erinpentecost/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface]. | |
| github.com/erinpentecost/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface]. | |
| github.com/erinpentecost/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface]. | |
| github.com/erinpentecost/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [ScriptEditor], the editor viewport, and information about scenes. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface]. | |
| github.com/erinpentecost/[email protected]/godot/editorplugin.gen.go:LocalIdentifier: Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor. | |
| github.com/erinpentecost/[email protected]/godot/editorproperty.gen.go:LocalIdentifier: This control allows property editing for one or multiple properties into [EditorInspector]. It is added via [EditorInspectorPlugin]. | |
| github.com/erinpentecost/[email protected]/godot/editorproperty.gen.go:LocalIdentifier: . It is added via [EditorInspectorPlugin]. | |
| github.com/erinpentecost/[email protected]/godot/editorspatialgizmo.gen.go:LocalIdentifier: Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more information. | |
| github.com/erinpentecost/[email protected]/godot/editorspatialgizmo.gen.go:LocalIdentifier: ) in screen coordinates. The [Camera] is also provided so screen coordinates can be converted to raycasts. | |
| github.com/erinpentecost/[email protected]/godot/editorspatialgizmoplugin.gen.go:LocalIdentifier: EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the documentation for more info. | |
| github.com/erinpentecost/[email protected]/godot/encodedobjectasid.gen.go:LocalIdentifier: Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. | |
| github.com/erinpentecost/[email protected]/godot/environment.gen.go:LocalIdentifier: ) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - Depth of Field Blur - Glow - Tonemap (Auto Exposure) - Adjustments These effects will only apply when the [Viewport]'s intended usage is "3D" or "3D Without Effects". This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property. | |
| github.com/erinpentecost/[email protected]/godot/expression.gen.go:LocalIdentifier: . In the following example we use a [LineEdit] node to write our expression and show the result. [codeblock] onready var expression = Expression.new() func _ready(): $LineEdit.connect("text_entered", self, "_on_text_entered") func _on_text_entered(command): var error = expression.parse(command, []) if error != OK: print(expression.get_error_text()) return var result = expression.execute([], null, true) if not expression.has_execute_failed(): $LineEdit.text = str(result) [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/funcref.gen.go:LocalIdentifier: . This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments. However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. | |
| github.com/erinpentecost/[email protected]/godot/giprobe.gen.go:LocalIdentifier: s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/quality/voxel_cone_tracing/high_quality]. | |
| github.com/erinpentecost/[email protected]/godot/giprobe.gen.go:LocalIdentifier: , after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring. | |
| github.com/erinpentecost/[email protected]/godot/gradienttexture.gen.go:LocalIdentifier: GradientTexture uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]). | |
| github.com/erinpentecost/[email protected]/godot/hboxcontainer.gen.go:LocalIdentifier: Horizontal box container. See [BoxContainer]. | |
| github.com/erinpentecost/[email protected]/godot/hscrollbar.gen.go:LocalIdentifier: Horizontal version of [ScrollBar], which goes from left (min) to right (max). | |
| github.com/erinpentecost/[email protected]/godot/hseparator.gen.go:LocalIdentifier: Horizontal separator. See [Separator]. Even though it looks horizontal, it is used to separate objects vertically. | |
| github.com/erinpentecost/[email protected]/godot/hslider.gen.go:LocalIdentifier: Horizontal slider. See [Slider]. This one goes from left (min) to right (max). [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from. | |
| github.com/erinpentecost/[email protected]/godot/hsplitcontainer.gen.go:LocalIdentifier: Horizontal split container. See [SplitContainer]. This goes from left to right. | |
| github.com/erinpentecost/[email protected]/godot/httpclient.gen.go:LocalIdentifier: See the [HTTPRequest] node for an higher-level alternative.[/b] [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. | |
| github.com/erinpentecost/[email protected]/godot/httpclient.gen.go:LocalIdentifier: , this [HTTPClient] has a response available. | |
| github.com/erinpentecost/[email protected]/godot/httpclient.gen.go:LocalIdentifier: , this [HTTPClient] has a response that is chunked. | |
| github.com/erinpentecost/[email protected]/godot/httprequest.gen.go:LocalIdentifier: A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. [b]Example of contacting a REST API and printing one of its returned fields:[/b] [codeblock] func _ready(): # Create an HTTP request node and connect its completion signal. var http_request = HTTPRequest.new() add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://httpbin.org/get") if error != OK: push_error("An error occurred in the HTTP request.") # Perform a POST request. The URL below returns JSON as of writing. # Note: Don't make simultaneous requests using a single HTTPRequest node. # The snippet below is provided for reference only. var body = {"name": "Godette"} var error = http_request.request("https://httpbin.org/post", [], true, HTTPClient.METHOD_POST, body) if error != OK: push_error("An error occurred in the HTTP request.") # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var response = parse_json(body.get_string_from_utf8()) # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). print(response.headers["User-Agent"]) [/codeblock] [b]Example of loading and displaying an image using HTTPRequest:[/b] [codeblock] func _ready(): # Create an HTTP request node and connect its completion signal. var http_request = HTTPRequest.new() add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") # Perform the HTTP request. The URL below returns a PNG image as of writing. var error = http_request.request("https://via.placeholder.com/512") if error != OK: push_error("An error occurred in the HTTP request.") # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var image = Image.new() var error = image.load_png_from_buffer(body) if error != OK: push_error("Couldn't load the image.") var texture = ImageTexture.new() texture.create_from_image(image) # Display the image in a TextureRect node. var texture_rect = TextureRect.new() add_child(texture_rect) texture_rect.texture = texture [/codeblock] [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. | |
| github.com/erinpentecost/[email protected]/godot/heightmapshape.gen.go:LocalIdentifier: Height map shape resource, which can be added to a [PhysicsBody] or [Area]. | |
| github.com/erinpentecost/[email protected]/godot/image.gen.go:LocalIdentifier: Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import. | |
| github.com/erinpentecost/[email protected]/godot/image.gen.go:LocalIdentifier: , and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import. | |
| github.com/erinpentecost/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image]. [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import. | |
| github.com/erinpentecost/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: . Can be created from an [Image] with [method create_from_image]. [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import. | |
| github.com/erinpentecost/[email protected]/godot/immediategeometry.gen.go:LocalIdentifier: Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x. See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural geometry generation. [b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh data that change every frame. It will be slow when handling large amounts of mesh data. If mesh data doesn't change often, use [ArrayMesh], [MeshDataTool] or [SurfaceTool] instead. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/immediategeometry.gen.go:LocalIdentifier: , [MeshDataTool] and [SurfaceTool] for procedural geometry generation. [b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh data that change every frame. It will be slow when handling large amounts of mesh data. If mesh data doesn't change often, use [ArrayMesh], [MeshDataTool] or [SurfaceTool] instead. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/immediategeometry.gen.go:LocalIdentifier: , [MeshDataTool] or [SurfaceTool] instead. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/input.gen.go:LocalIdentifier: s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. [b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] compression mode can't be used for custom cursors. | |
| github.com/erinpentecost/[email protected]/godot/inputevent.gen.go:LocalIdentifier: ). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. | |
| github.com/erinpentecost/[email protected]/godot/inputevent.gen.go:LocalIdentifier: . Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/erinpentecost/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/erinpentecost/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/erinpentecost/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/erinpentecost/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/erinpentecost/[email protected]/godot/inputeventjoypadbutton.gen.go:LocalIdentifier: Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. | |
| github.com/erinpentecost/[email protected]/godot/inputeventjoypadmotion.gen.go:LocalIdentifier: Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. | |
| github.com/erinpentecost/[email protected]/godot/inputeventkey.gen.go:LocalIdentifier: . See also [InputEventWithModifiers]. To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. | |
| github.com/erinpentecost/[email protected]/godot/inputeventkey.gen.go:LocalIdentifier: . To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey]. | |
| github.com/erinpentecost/[email protected]/godot/jsonparseresult.gen.go:LocalIdentifier: , [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with [code]if json_result.error == OK[/code]. | |
| github.com/erinpentecost/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. | |
| github.com/erinpentecost/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: , body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody] nodes like with [StaticBody]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/erinpentecost/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: , it will interact with [RigidBody] nodes like with [StaticBody]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/erinpentecost/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. | |
| github.com/erinpentecost/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: , body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/erinpentecost/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: , it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/erinpentecost/[email protected]/godot/kinematiccollision.gen.go:LocalIdentifier: Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/erinpentecost/[email protected]/godot/kinematiccollision2d.gen.go:LocalIdentifier: Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/erinpentecost/[email protected]/godot/label.gen.go:LocalIdentifier: Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead. [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. | |
| github.com/erinpentecost/[email protected]/godot/largetexture.gen.go:LocalIdentifier: A [Texture] capable of storing many smaller textures with offsets. You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets. | |
| github.com/erinpentecost/[email protected]/godot/largetexture.gen.go:LocalIdentifier: s) to this [LargeTexture] using different offsets. | |
| github.com/erinpentecost/[email protected]/godot/lightoccluder2d.gen.go:LocalIdentifier: Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. | |
| github.com/erinpentecost/[email protected]/godot/lineedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [LineEdit]. | |
| github.com/erinpentecost/[email protected]/godot/listener.gen.go:LocalIdentifier: , this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera]. [b]Note:[/b] There is no 2D equivalent for this node yet. | |
| github.com/erinpentecost/[email protected]/godot/mainloop.gen.go:LocalIdentifier: [MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_scancode_string(event.scancode)) # Quit on Escape press. if event.scancode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/mainloop.gen.go:LocalIdentifier: , which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_scancode_string(event.scancode)) # Quit on Escape press. if event.scancode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/mainloop.gen.go:LocalIdentifier: , which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_scancode_string(event.scancode)) # Quit on Escape press. if event.scancode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/margincontainer.gen.go:LocalIdentifier: Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below. [b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples: [codeblock] var margin_value = 100 set("custom_constants/margin_top", margin_value) set("custom_constants/margin_left", margin_value) set("custom_constants/margin_bottom", margin_value) set("custom_constants/margin_right", margin_value) [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/material.gen.go:LocalIdentifier: Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. | |
| github.com/erinpentecost/[email protected]/godot/menubutton.gen.go:LocalIdentifier: Special button that brings up a [PopupMenu] when clicked. New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. | |
| github.com/erinpentecost/[email protected]/godot/menubutton.gen.go:LocalIdentifier: . You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. | |
| github.com/erinpentecost/[email protected]/godot/mesh.gen.go:LocalIdentifier: Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. | |
| github.com/erinpentecost/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. To use MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface]. Below is an example of how MeshDataTool may be used. [codeblock] var mdt = MeshDataTool.new() mdt.create_from_surface(mesh, 0) for i in range(mdt.get_vertex_count()): var vertex = mdt.get_vertex(i) ... mdt.set_vertex(i, vertex) mesh.surface_remove(0) mdt.commit_to_surface(mesh) [/codeblock] See also [ArrayMesh], [ImmediateGeometry] and [SurfaceTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: , [ImmediateGeometry] and [SurfaceTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: 's format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code]. See [enum ArrayMesh.ArrayFormat] for a list of format flags. | |
| github.com/erinpentecost/[email protected]/godot/meshinstance.gen.go:LocalIdentifier: MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. | |
| github.com/erinpentecost/[email protected]/godot/meshinstance2d.gen.go:LocalIdentifier: Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". | |
| github.com/erinpentecost/[email protected]/godot/meshlibrary.gen.go:LocalIdentifier: A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. | |
| github.com/erinpentecost/[email protected]/godot/meshlibrary.gen.go:LocalIdentifier: . Returns an empty [Texture] if no preview was manually set in a running project. | |
| github.com/erinpentecost/[email protected]/godot/multimesh.gen.go:LocalIdentifier: MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance] nodes can be slow, since each object is submitted to the GPU then drawn individually. MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). Since instances may have any behavior, the AABB used for visibility must be provided by the user. | |
| github.com/erinpentecost/[email protected]/godot/multimeshinstance.gen.go:LocalIdentifier: [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). | |
| github.com/erinpentecost/[email protected]/godot/multimeshinstance.gen.go:LocalIdentifier: s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). | |
| github.com/erinpentecost/[email protected]/godot/multimeshinstance2d.gen.go:LocalIdentifier: [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. Usage is the same as [MultiMeshInstance]. | |
| github.com/erinpentecost/[email protected]/godot/multiplayerapi.gen.go:LocalIdentifier: This class implements most of the logic behind the high-level multiplayer API. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. | |
| github.com/erinpentecost/[email protected]/godot/multiplayerapi.gen.go:LocalIdentifier: . By default, [SceneTree] will poll its MultiplayerAPI for you. [b]Note:[/b] This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). | |
| github.com/erinpentecost/[email protected]/godot/mutex.gen.go:LocalIdentifier: s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. | |
| github.com/erinpentecost/[email protected]/godot/navigation.gen.go:LocalIdentifier: es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. | |
| github.com/erinpentecost/[email protected]/godot/navigation2d.gen.go:LocalIdentifier: Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes, but they can also be added on the fly with [method navpoly_add]. | |
| github.com/erinpentecost/[email protected]/godot/node.gen.go:LocalIdentifier: . You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. | |
| github.com/erinpentecost/[email protected]/godot/node.gen.go:LocalIdentifier: , the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. | |
| github.com/erinpentecost/[email protected]/godot/node.gen.go:LocalIdentifier: ). See notes in the description, and the group methods in [SceneTree]. The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. | |
| github.com/erinpentecost/[email protected]/godot/node.gen.go:LocalIdentifier: , the last one will be fetched. The return value is an array of size 3: the first index points to the [Node] (or [code]null[/code] if not found), the second index points to the [Resource] (or [code]null[/code] if not found), and the third index is the remaining [NodePath], if any. For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid node and that its [code]shape[/code] property has been assigned a [RectangleShape2D] resource, one could have this kind of output: [codeblock] print(get_node_and_resource("Area2D/CollisionShape2D")) # [[CollisionShape2D:1161], Null, ] print(get_node_and_resource("Area2D/CollisionShape2D:shape")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ] print(get_node_and_resource("Area2D/CollisionShape2D:shape:extents")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents] [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/node.gen.go:LocalIdentifier: . You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. | |
| github.com/erinpentecost/[email protected]/godot/object.gen.go:LocalIdentifier: , which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. Property membership can be tested directly in GDScript using [code]in[/code]: [codeblock] var n = Node2D.new() print("position" in n) # Prints "True". print("other_property" in n) # Prints "False". [/codeblock] The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code]. Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification]. [b]Note:[/b] Unlike references to a [Reference], references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [Reference] for data classes instead of [Object]. | |
| github.com/erinpentecost/[email protected]/godot/object.gen.go:LocalIdentifier: , references to an Object stored in a variable can become invalid without warning. Therefore, it's recommended to use [Reference] for data classes instead of [Object]. | |
| github.com/erinpentecost/[email protected]/godot/object.gen.go:LocalIdentifier: , but subclasses such as [Node] define a lot more notifications which are also received by this method. | |
| github.com/erinpentecost/[email protected]/godot/occluderpolygon2d.gen.go:LocalIdentifier: Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. | |
| github.com/erinpentecost/[email protected]/godot/omnilight.gen.go:LocalIdentifier: An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. | |
| github.com/erinpentecost/[email protected]/godot/pckpacker.gen.go:LocalIdentifier: The [PCKPacker] is used to create packages that can be loaded into a running project using [method ProjectSettings.load_resource_pack]. [codeblock] var packer = PCKPacker.new() packer.pck_start("test.pck") packer.add_file("res://text.txt", "text.txt") packer.flush() [/codeblock] The above [PCKPacker] creates package [code]test.pck[/code], then adds a file named [code]text.txt[/code] at the root of the package. | |
| github.com/erinpentecost/[email protected]/godot/panel.gen.go:LocalIdentifier: Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. | |
| github.com/erinpentecost/[email protected]/godot/panoramasky.gen.go:LocalIdentifier: A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map. | |
| github.com/erinpentecost/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/erinpentecost/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: . This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/erinpentecost/[email protected]/godot/parallaxlayer.gen.go:LocalIdentifier: A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored. | |
| github.com/erinpentecost/[email protected]/godot/particles.gen.go:LocalIdentifier: 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. | |
| github.com/erinpentecost/[email protected]/godot/particles2d.gen.go:LocalIdentifier: 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. | |
| github.com/erinpentecost/[email protected]/godot/path.gen.go:LocalIdentifier: Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage. Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code]. | |
| github.com/erinpentecost/[email protected]/godot/path.gen.go:LocalIdentifier: . See [PathFollow] for more information on the usage. Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code]. | |
| github.com/erinpentecost/[email protected]/godot/path2d.gen.go:LocalIdentifier: Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage. [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). | |
| github.com/erinpentecost/[email protected]/godot/path2d.gen.go:LocalIdentifier: . See [PathFollow2D] for more information on usage. [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). | |
| github.com/erinpentecost/[email protected]/godot/pathfollow.gen.go:LocalIdentifier: This node takes its parent [Path], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. | |
| github.com/erinpentecost/[email protected]/godot/pathfollow2d.gen.go:LocalIdentifier: This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. | |
| github.com/erinpentecost/[email protected]/godot/physics2ddirectbodystate.gen.go:LocalIdentifier: Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. | |
| github.com/erinpentecost/[email protected]/godot/physics2ddirectspacestate.gen.go:LocalIdentifier: Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. | |
| github.com/erinpentecost/[email protected]/godot/physics2ddirectspacestate.gen.go:LocalIdentifier: . If the object is an [Area2D], the result is [code](0, 0)[/code]. [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. | |
| github.com/erinpentecost/[email protected]/godot/physics2dshapequeryparameters.gen.go:LocalIdentifier: This class contains the shape and other parameters for 2D intersection/collision queries. See also [Physics2DShapeQueryResult]. | |
| github.com/erinpentecost/[email protected]/godot/physics2dshapequeryresult.gen.go:LocalIdentifier: The result of a 2D shape query in [Physics2DServer]. See also [Physics2DShapeQueryParameters]. | |
| github.com/erinpentecost/[email protected]/godot/physics2dshapequeryresult.gen.go:LocalIdentifier: . See also [Physics2DShapeQueryParameters]. | |
| github.com/erinpentecost/[email protected]/godot/physicsdirectbodystate.gen.go:LocalIdentifier: Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces]. | |
| github.com/erinpentecost/[email protected]/godot/physicsdirectspacestate.gen.go:LocalIdentifier: Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. | |
| github.com/erinpentecost/[email protected]/godot/physicsdirectspacestate.gen.go:LocalIdentifier: . If the object is an [Area], the result is [code](0, 0, 0)[/code]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the shape did not intersect anything, then an empty dictionary is returned instead. | |
| github.com/erinpentecost/[email protected]/godot/physicsmaterial.gen.go:LocalIdentifier: Provides a means of modifying the collision properties of a [PhysicsBody]. | |
| github.com/erinpentecost/[email protected]/godot/physicsshapequeryparameters.gen.go:LocalIdentifier: This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult]. | |
| github.com/erinpentecost/[email protected]/godot/physicsshapequeryresult.gen.go:LocalIdentifier: The result of a 3D shape query in [PhysicsServer]. See also [PhysicsShapeQueryParameters]. | |
| github.com/erinpentecost/[email protected]/godot/physicsshapequeryresult.gen.go:LocalIdentifier: . See also [PhysicsShapeQueryParameters]. | |
| github.com/erinpentecost/[email protected]/godot/planemesh.gen.go:LocalIdentifier: Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. | |
| github.com/erinpentecost/[email protected]/godot/planemesh.gen.go:LocalIdentifier: . This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. | |
| github.com/erinpentecost/[email protected]/godot/planeshape.gen.go:LocalIdentifier: 's normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane. | |
| github.com/erinpentecost/[email protected]/godot/pointmesh.gen.go:LocalIdentifier: , or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size]. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. | |
| github.com/erinpentecost/[email protected]/godot/popup.gen.go:LocalIdentifier: Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport. | |
| github.com/erinpentecost/[email protected]/godot/popupdialog.gen.go:LocalIdentifier: PopupDialog is a base class for popup dialogs, along with [WindowDialog]. | |
| github.com/erinpentecost/[email protected]/godot/popupmenu.gen.go:LocalIdentifier: [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. | |
| github.com/erinpentecost/[email protected]/godot/popupmenu.gen.go:LocalIdentifier: . The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked. | |
| github.com/erinpentecost/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: Class for displaying popups with a panel background. In some cases it might be simpler to use than [Popup], since it provides a configurable background. If you are making windows, better check [WindowDialog]. | |
| github.com/erinpentecost/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: , since it provides a configurable background. If you are making windows, better check [WindowDialog]. | |
| github.com/erinpentecost/[email protected]/godot/position2d.gen.go:LocalIdentifier: Generic 2D position hint for editing. It's just like a plain [Node2D], but it displays as a cross in the 2D editor at all times. You can set cross' visual size by using the gizmo in the 2D editor while the node is selected. | |
| github.com/erinpentecost/[email protected]/godot/position3d.gen.go:LocalIdentifier: Generic 3D position hint for editing. It's just like a plain [Spatial], but it displays as a cross in the 3D editor at all times. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [QuadMesh], and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , and [SphereMesh]. | |
| github.com/erinpentecost/[email protected]/godot/prismmesh.gen.go:LocalIdentifier: Class representing a prism-shaped [PrimitiveMesh]. | |
| github.com/erinpentecost/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. | |
| github.com/erinpentecost/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: . This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. | |
| github.com/erinpentecost/[email protected]/godot/ranges.gen.go:LocalIdentifier: Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. | |
| github.com/erinpentecost/[email protected]/godot/ranges.gen.go:LocalIdentifier: , for example a [ScrollBar]. | |
| github.com/erinpentecost/[email protected]/godot/rayshape.gen.go:LocalIdentifier: Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. | |
| github.com/erinpentecost/[email protected]/godot/reference.gen.go:LocalIdentifier: Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class. Unlike [Object]s, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free]. In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused. | |
| github.com/erinpentecost/[email protected]/godot/reflectionprobe.gen.go:LocalIdentifier: Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. Note: By default Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in [member ProjectSettings.rendering/quality/reflections/atlas_subdiv]. | |
| github.com/erinpentecost/[email protected]/godot/resource.gen.go:LocalIdentifier: s, they are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/erinpentecost/[email protected]/godot/resource.gen.go:LocalIdentifier: , which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/erinpentecost/[email protected]/godot/resource.gen.go:LocalIdentifier: , [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. | |
| github.com/erinpentecost/[email protected]/godot/resourceformatloader.gen.go:LocalIdentifier: Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine. Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver]. [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with better efficiency on the graphics card. | |
| github.com/erinpentecost/[email protected]/godot/resourceformatsaver.gen.go:LocalIdentifier: The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. | |
| github.com/erinpentecost/[email protected]/godot/resourceinteractiveloader.gen.go:LocalIdentifier: Interactive [Resource] loader. This object is returned by [ResourceLoader] when performing an interactive load. It allows loading resources with high granularity, which makes it mainly useful for displaying loading bars or percentages. | |
| github.com/erinpentecost/[email protected]/godot/richtexteffect.gen.go:LocalIdentifier: A custom effect for use with [RichTextLabel]. [b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script. [codeblock] # The RichTextEffect will be usable like this: `[example]Some text[/example]` var bbcode = "example" [/codeblock] [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. | |
| github.com/erinpentecost/[email protected]/godot/rigidbody.gen.go:LocalIdentifier: . With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape] centers. | |
| github.com/erinpentecost/[email protected]/godot/rigidbody2d.gen.go:LocalIdentifier: . The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. | |
| github.com/erinpentecost/[email protected]/godot/scenetree.gen.go:LocalIdentifier: As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. | |
| github.com/erinpentecost/[email protected]/godot/scenetree.gen.go:LocalIdentifier: , after loading it into a [PackedScene] and creating a new instance. Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. | |
| github.com/erinpentecost/[email protected]/godot/scenetree.gen.go:LocalIdentifier: , pausing the [SceneTree] will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("start") yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/scenetreetimer.gen.go:LocalIdentifier: . As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.") [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/scriptcreatedialog.gen.go:LocalIdentifier: The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods. [codeblock] func _ready(): dialog.config("Node", "res://new_node.gd") # For in-engine types dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types dialog.popup_centered() [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/scrollbar.gen.go:LocalIdentifier: -based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available. | |
| github.com/erinpentecost/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: A ScrollContainer node meant to contain a [Control] child. ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). | |
| github.com/erinpentecost/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: , [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). | |
| github.com/erinpentecost/[email protected]/godot/semaphore.gen.go:LocalIdentifier: s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. | |
| github.com/erinpentecost/[email protected]/godot/separator.gen.go:LocalIdentifier: Separator is a [Control] used for separating other controls. It's purely a visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) versions are available. | |
| github.com/erinpentecost/[email protected]/godot/shader.gen.go:LocalIdentifier: This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. | |
| github.com/erinpentecost/[email protected]/godot/shadermaterial.gen.go:LocalIdentifier: A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. | |
| github.com/erinpentecost/[email protected]/godot/shape.gen.go:LocalIdentifier: Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects. | |
| github.com/erinpentecost/[email protected]/godot/shortcut.gen.go:LocalIdentifier: A shortcut for binding input. Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent]. | |
| github.com/erinpentecost/[email protected]/godot/skeleton2d.gen.go:LocalIdentifier: Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. | |
| github.com/erinpentecost/[email protected]/godot/sky.gen.go:LocalIdentifier: The base class for [PanoramaSky] and [ProceduralSky]. | |
| github.com/erinpentecost/[email protected]/godot/spatial.gen.go:LocalIdentifier: 's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. | |
| github.com/erinpentecost/[email protected]/godot/spatial.gen.go:LocalIdentifier: , or an empty [Object] if no parent exists or parent is not of type [Spatial]. | |
| github.com/erinpentecost/[email protected]/godot/spheremesh.gen.go:LocalIdentifier: Class representing a spherical [PrimitiveMesh]. | |
| github.com/erinpentecost/[email protected]/godot/sphereshape.gen.go:LocalIdentifier: Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. | |
| github.com/erinpentecost/[email protected]/godot/spinbox.gen.go:LocalIdentifier: , disable context menu on it and set the text alignment to right. See [Range] class for more options over the [SpinBox]. | |
| github.com/erinpentecost/[email protected]/godot/spinbox.gen.go:LocalIdentifier: . You can use it to access properties and methods of [LineEdit]. | |
| github.com/erinpentecost/[email protected]/godot/spotlight.gen.go:LocalIdentifier: A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. | |
| github.com/erinpentecost/[email protected]/godot/spriteframes.gen.go:LocalIdentifier: Sprite frame library for [AnimatedSprite]. Contains frames and animation data for playback. [b]Note:[/b] You can associate a set of normal maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] suffix. For example, having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map. | |
| github.com/erinpentecost/[email protected]/godot/staticbody.gen.go:LocalIdentifier: Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to [RigidBody], they don't consume any CPU resources as long as they don't move. Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). | |
| github.com/erinpentecost/[email protected]/godot/streampeerssl.gen.go:LocalIdentifier: , [StreamPeerSSL] will validate that the certificate presented by the peer matches the [code]for_hostname[/code]. [b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not supported in HTML5 exports due to browsers restrictions. | |
| github.com/erinpentecost/[email protected]/godot/stylebox.gen.go:LocalIdentifier: StyleBox is [Resource] that provides an abstract base class for drawing stylized boxes for the UI. StyleBoxes are used for drawing the styles of buttons, line edit backgrounds, tree backgrounds, etc. and also for testing a transparency mask for pointer signals. If mask test fails on a StyleBox assigned as mask to a control, clicks and motion signals will go through it to the one below. | |
| github.com/erinpentecost/[email protected]/godot/styleboxflat.gen.go:LocalIdentifier: This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - Color - Border width (individual width for each border) - Rounded corners (individual radius for each corner) - Shadow (with blur and offset) Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example: [codeblock] height = 30 corner_radius_top_left = 50 corner_radius_bottom_left = 100 [/codeblock] The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: [codeblock] corner_radius_top_left: 10 corner_radius_bottom_left: 20 [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/styleboxline.gen.go:LocalIdentifier: [StyleBox] that displays a single line of a given color and thickness. It can be used to draw things like separators. | |
| github.com/erinpentecost/[email protected]/godot/styleboxtexture.gen.go:LocalIdentifier: Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. | |
| github.com/erinpentecost/[email protected]/godot/styleboxtexture.gen.go:LocalIdentifier: , in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. | |
| github.com/erinpentecost/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from a script. All properties except indices need to be added before calling [method add_vertex]. For example, to add vertex colors and UVs: [codeblock] var st = SurfaceTool.new() st.begin(Mesh.PRIMITIVE_TRIANGLES) st.add_color(Color(1, 0, 0)) st.add_uv(Vector2(0, 0)) st.add_vertex(Vector3(0, 0, 0)) [/codeblock] The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method add_uv] or [method add_color], then the last values would be used. Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh. Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: . Failure to do so will result in an error when committing the vertex information to a mesh. Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. See also [ArrayMesh], [ImmediateGeometry] and [MeshDataTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: , [ImmediateGeometry] and [MeshDataTool] for procedural geometry generation. [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. | |
| github.com/erinpentecost/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: . This way you can further process the mesh data using the [ArrayMesh] API. | |
| github.com/erinpentecost/[email protected]/godot/tcp_server.gen.go:LocalIdentifier: A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection. | |
| github.com/erinpentecost/[email protected]/godot/tabcontainer.gen.go:LocalIdentifier: . Clicking it will expand the [Popup] node. | |
| github.com/erinpentecost/[email protected]/godot/tabs.gen.go:LocalIdentifier: Simple tabs control, similar to [TabContainer] but is only in charge of drawing tabs, not interact with children. | |
| github.com/erinpentecost/[email protected]/godot/textedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [TextEdit]. | |
| github.com/erinpentecost/[email protected]/godot/texture.gen.go:LocalIdentifier: A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture] is a base for other resources. It cannot be used directly. | |
| github.com/erinpentecost/[email protected]/godot/texture.gen.go:LocalIdentifier: . [Texture] is a base for other resources. It cannot be used directly. | |
| github.com/erinpentecost/[email protected]/godot/texturearray.gen.go:LocalIdentifier: s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases. | |
| github.com/erinpentecost/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. | |
| github.com/erinpentecost/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: , except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. | |
| github.com/erinpentecost/[email protected]/godot/texturelayered.gen.go:LocalIdentifier: Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer. | |
| github.com/erinpentecost/[email protected]/godot/texturelayered.gen.go:LocalIdentifier: . Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer. | |
| github.com/erinpentecost/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. | |
| github.com/erinpentecost/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: , but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. | |
| github.com/erinpentecost/[email protected]/godot/theme.gen.go:LocalIdentifier: A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any [Control]; the Control and its children will automatically use it. Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. | |
| github.com/erinpentecost/[email protected]/godot/thread.gen.go:LocalIdentifier: s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. | |
| github.com/erinpentecost/[email protected]/godot/tilemap.gen.go:LocalIdentifier: Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. | |
| github.com/erinpentecost/[email protected]/godot/tileset.gen.go:LocalIdentifier: A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. Tiles are referenced by a unique integer ID. | |
| github.com/erinpentecost/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: ), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/touchscreenbutton.gen.go:LocalIdentifier: TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices. | |
| github.com/erinpentecost/[email protected]/godot/touchscreenbutton.gen.go:LocalIdentifier: . Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices. | |
| github.com/erinpentecost/[email protected]/godot/tree.gen.go:LocalIdentifier: This shows a tree of items that can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like text editing, buttons and popups. It can be useful for structured displays and interactions. Trees are built via code, using [TreeItem] objects to create the structure. They have a single root but multiple roots can be simulated if a dummy hidden root is added. [codeblock] func _ready(): var tree = Tree.new() var root = tree.create_item() tree.set_hide_root(true) var child1 = tree.create_item(root) var child2 = tree.create_item(root) var subchild1 = tree.create_item(child1) subchild1.set_text(0, "Subchild1") [/codeblock] To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree]. | |
| github.com/erinpentecost/[email protected]/godot/tree.gen.go:LocalIdentifier: , the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. | |
| github.com/erinpentecost/[email protected]/godot/treeitem.gen.go:LocalIdentifier: Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons. You can remove a [TreeItem] by using [method Object.free]. | |
| github.com/erinpentecost/[email protected]/godot/treeitem.gen.go:LocalIdentifier: s and be styled as well as contain buttons. You can remove a [TreeItem] by using [method Object.free]. | |
| github.com/erinpentecost/[email protected]/godot/treeitem.gen.go:LocalIdentifier: . Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free]. | |
| github.com/erinpentecost/[email protected]/godot/undoredo.gen.go:LocalIdentifier: Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions". Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin: [codeblock] var undo_redo = get_undo_redo() # Method of EditorPlugin. func do_something(): pass # Put your code here. func undo_something(): pass # Put here the code that reverts what's done by "do_something()". func _on_MyButton_pressed(): var node = get_node("MyNode2D") undo_redo.create_action("Move the node") undo_redo.add_do_method(self, "do_something") undo_redo.add_undo_method(self, "undo_something") undo_redo.add_do_property(node, "position", Vector2(100,100)) undo_redo.add_undo_property(node, "position", node.position) undo_redo.commit_action() [/codeblock] [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes. If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property. | |
| github.com/erinpentecost/[email protected]/godot/vboxcontainer.gen.go:LocalIdentifier: Vertical box container. See [BoxContainer]. | |
| github.com/erinpentecost/[email protected]/godot/vscrollbar.gen.go:LocalIdentifier: Vertical version of [ScrollBar], which goes from top (min) to bottom (max). | |
| github.com/erinpentecost/[email protected]/godot/vseparator.gen.go:LocalIdentifier: Vertical version of [Separator]. Even though it looks vertical, it is used to separate objects horizontally. | |
| github.com/erinpentecost/[email protected]/godot/vslider.gen.go:LocalIdentifier: Vertical slider. See [Slider]. This one goes from bottom (min) to top (max). [b]Note:[/b] The [signal Range.changed] and [signal Range.value_changed] signals are part of the [Range] class which this class inherits from. | |
| github.com/erinpentecost/[email protected]/godot/vsplitcontainer.gen.go:LocalIdentifier: Vertical split container. See [SplitContainer]. This goes from top to bottom. | |
| github.com/erinpentecost/[email protected]/godot/vehiclebody.gen.go:LocalIdentifier: This node implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly. [b]Note:[/b] The origin point of your VehicleBody will determine the center of gravity of your vehicle so it is better to keep this low and move the [CollisionShape] and [MeshInstance] upwards. [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody] class. | |
| github.com/erinpentecost/[email protected]/godot/vehiclewheel.gen.go:LocalIdentifier: This node needs to be used as a child node of [VehicleBody] and simulates the behavior of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody] class. | |
| github.com/erinpentecost/[email protected]/godot/videoplayer.gen.go:LocalIdentifier: Control node for playing video streams using [VideoStream] resources. Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative]. | |
| github.com/erinpentecost/[email protected]/godot/videoplayer.gen.go:LocalIdentifier: ), and any format exposed via a GDNative plugin using [VideoStreamGDNative]. | |
| github.com/erinpentecost/[email protected]/godot/videostream.gen.go:LocalIdentifier: Base resource type for all video streams. Classes that derive from [VideoStream] can all be used as resource types to play back videos in [VideoPlayer]. | |
| github.com/erinpentecost/[email protected]/godot/viewport.gen.go:LocalIdentifier: A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports. If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it. Also, viewports can be assigned to different screens in case the devices have multiple screens. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. | |
| github.com/erinpentecost/[email protected]/godot/viewportcontainer.gen.go:LocalIdentifier: A [Container] node that holds a [Viewport], automatically setting its size. [b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container). | |
| github.com/erinpentecost/[email protected]/godot/viewporttexture.gen.go:LocalIdentifier: Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. | |
| github.com/erinpentecost/[email protected]/godot/visibilityenabler.gen.go:LocalIdentifier: The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself. If you just want to receive notifications, use [VisibilityNotifier] instead. [b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]. [b]Note:[/b] VisibilityEnabler will not affect nodes added after scene initialization. | |
| github.com/erinpentecost/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. If you just want to receive notifications, use [VisibilityNotifier2D] instead. [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization. | |
| github.com/erinpentecost/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: , [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. If you just want to receive notifications, use [VisibilityNotifier2D] instead. [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization. | |
| github.com/erinpentecost/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: , and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. If you just want to receive notifications, use [VisibilityNotifier2D] instead. [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization. | |
| github.com/erinpentecost/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: . If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization. | |
| github.com/erinpentecost/[email protected]/godot/visibilitynotifier.gen.go:LocalIdentifier: 's view. If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler] instead. [b]Note:[/b] VisibilityNotifier uses an approximate heuristic for performance reasons. It does't take walls and other occlusion into account. The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node and/or [method Vector3.dot]. | |
| github.com/erinpentecost/[email protected]/godot/visibilitynotifier2d.gen.go:LocalIdentifier: The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead. [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. | |
| github.com/erinpentecost/[email protected]/godot/visibilitynotifier2d.gen.go:LocalIdentifier: . If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: . In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: . [VisualInstance] is the node representation of the [VisualServer] instance. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: . For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: , this will return the RID of the associated [Mesh]. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: . This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance]. | |
| github.com/erinpentecost/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: , which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base]. | |
| github.com/erinpentecost/[email protected]/godot/visualshadernodecustom.gen.go:LocalIdentifier: By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: [codeblock] tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] | |
| github.com/erinpentecost/[email protected]/godot/visualshadernodeexpression.gen.go:LocalIdentifier: ), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. | |
| github.com/erinpentecost/[email protected]/godot/visualshadernodeuniform.gen.go:LocalIdentifier: A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. | |
| github.com/erinpentecost/[email protected]/godot/visualshadernodeuniform.gen.go:LocalIdentifier: . Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script. | |
| github.com/erinpentecost/[email protected]/godot/weakref.gen.go:LocalIdentifier: A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/erinpentecost/[email protected]/godot/weakref.gen.go:LocalIdentifier: , without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/erinpentecost/[email protected]/godot/windowdialog.gen.go:LocalIdentifier: Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel [Control] that draws a window decoration and allows motion and resizing. | |
| github.com/erinpentecost/[email protected]/godot/worldenvironment.gen.go:LocalIdentifier: The [WorldEnvironment] node is used to configure the default [Environment] for the scene. The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. | |
| github.com/erinpentecost/[email protected]/godot/worldenvironment.gen.go:LocalIdentifier: . Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. | |
| github.com/erinpentecost/[email protected]/godot/x509certificate.gen.go:LocalIdentifier: The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource]. They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream]. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/erinpentecost/[email protected]/godot/ysort.gen.go:LocalIdentifier: Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. | |
| github.com/extrame/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/ezbuy/[email protected]/gauge_messages/api.pb.go:LocalIdentifier: / [FormatSpecsRequest] (#gauge.messages.FormatSpecsRequest) | |
| github.com/ezbuy/[email protected]/gauge_messages/api.pb.go:LocalIdentifier: / [FormatSpecsResponse] (#gauge.messages.FormatSpecsResponse) | |
| github.com/ezbuy/[email protected]/gauge_messages/api.pb.go:LocalIdentifier: / [UnsupportedApiMessageResponse] (#gauge.messages.UnsupportedApiMessageResponse) | |
| github.com/ezoic/[email protected]/har/types.go:LocalIdentifier: Content describes details about response content (embedded in [Response] | |
| github.com/ezoic/[email protected]/har/types.go:LocalIdentifier: Cookie contains list of all cookies (used in [Request] and [Response] | |
| github.com/ezoic/[email protected]/har/types.go:LocalIdentifier: Unique identifier of a page within the [Log]. Entries use it to refer the parent page. | |
| github.com/ezoic/[email protected]/har/types.go:LocalIdentifier: Param list of posted parameters, if any (embedded in [PostData] object). | |
| github.com/ezoic/[email protected]/har/types.go:LocalIdentifier: PostData describes posted data, if any (embedded in [Request] object). | |
| github.com/fatmalabidi/[email protected]/domain/users/user_dto.go:LocalScopedIdentifier: internal field, we don't use [Password] with json | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: if other is t * [bn256.G1] for some matrix t, then the | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: function returns m * t * [bn256.G1] where m * t is a | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: if other is t * [bn256.G2] for some matrix t, then the | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: function returns m * t * [bn256.G2] where m * t is a | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: if other is t * [bn256.G2] for some vector t, then the | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: function returns m * t * [bn256.G2] where m * t is a | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: MulG1 calculates m * [bn256.G1] and returns the | |
| github.com/fentec-project/[email protected]/data/matrix.go:RemotePackageIdentifier: MulG2 calculates m * [bn256.G1] and returns the | |
| github.com/fentec-project/[email protected]/data/matrix_bn256.go:RemotePackageIdentifier: m is t * [bn256.G1] for some matrix t, then the result | |
| github.com/fentec-project/[email protected]/data/matrix_bn256.go:RemotePackageIdentifier: is (t * v) [bn256.G1] | |
| github.com/fentec-project/[email protected]/data/matrix_bn256.go:RemotePackageIdentifier: m is t * [bn256.G2] for some matrix t, then the result | |
| github.com/fentec-project/[email protected]/data/matrix_bn256.go:RemotePackageIdentifier: is (t * v) [bn256.G2] | |
| github.com/fgiudici/[email protected]/googleapis/cloud/documentai/v1beta2/document_understanding.pb.go:LocalIdentifier: is written to Cloud Storage as JSON in the [Document] format. | |
| github.com/fgiudici/[email protected]/googleapis/cloud/documentai/v1beta2/document_understanding.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| github.com/fgiudici/[email protected]/googleapis/cloud/documentai/v1beta2/document_understanding.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| github.com/fgiudici/[email protected]/googleapis/cloud/managedidentities/v1/resource.pb.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/fgiudici/[email protected]/googleapis/cloud/managedidentities/v1beta1/resource.pb.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/fgiudici/[email protected]/googleapis/cloud/memcache/v1beta2/cloud_memcache.pb.go:LocalIdentifier: Required. A Memcached [Instance] resource | |
| github.com/fgiudici/[email protected]/googleapis/cloud/memcache/v1beta2/cloud_memcache.pb.go:LocalIdentifier: Required. A Memcached [Instance] resource. | |
| github.com/fgiudici/[email protected]/googleapis/cloud/redis/v1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/fgiudici/[email protected]/googleapis/cloud/redis/v1beta1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| github.com/filanov/[email protected]/models/cluster.go:LocalIdentifier: Enum: [Cluster] | |
| github.com/filanov/[email protected]/models/error.go:LocalIdentifier: Enum: [Error] | |
| github.com/filanov/[email protected]/models/host.go:LocalIdentifier: Enum: [Host] | |
| github.com/fingerpich/[email protected]/pkg/api/static/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/firmanmm/[email protected]/mirror.go:LocalIdentifier: Will NOT attemp to convert data type, see [SmartMirror] | |
| github.com/firmanmm/[email protected]/message_codec.go:LocalIdentifier: Automatically decode value that is encoded using [Encode] function | |
| github.com/firmanmm/[email protected]/message_codec.go:LocalIdentifier: Can only be decoded using [Decode] function. | |
| github.com/firmanmm/[email protected]/message_codec.go:LocalIdentifier: Data order is the same as in the [ManualEncode] | |
| github.com/fkgi/[email protected]/corerule.go:LocalIdentifier: EOF = [EOF] | |
| github.com/foxiswho/[email protected]/middleware/staticbin/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: params: [Mnemonic], [Password], [Language], [Seed] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Password], [Language], [Seed] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Language], [Seed] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Seed] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: params: [Purpose], [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Account], [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: params: [Purpose], [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Account], [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Change], [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [AddressIndex], [Path] | |
| github.com/foxnut/[email protected]/key.go:LocalIdentifier: , [Path] | |
| github.com/fredjeck/[email protected]/status.go:CurrentPackage: i.e : Message [status] | |
| github.com/freedomofkeima/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/freedomofkeima/[email protected]/managedidentities/v1/managedidentities-gen.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/freedomofkeima/[email protected]/managedidentities/v1alpha1/managedidentities-gen.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/freedomofkeima/[email protected]/managedidentities/v1beta1/managedidentities-gen.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| github.com/freedomofkeima/[email protected]/memcache/v1beta2/memcache-gen.go:LocalIdentifier: Refer to [Node] message for more details. | |
| github.com/freman/[email protected]/models/content_quick_reply.go:LocalIdentifier: Enum: [Message] | |
| github.com/freman/[email protected]/models/knowledge_document.go:LocalScopedIdentifier: Enum: [Faq] | |
| github.com/freman/[email protected]/models/knowledge_document_bulk_request.go:LocalScopedIdentifier: Enum: [Faq] | |
| github.com/freman/[email protected]/models/knowledge_document_request.go:LocalScopedIdentifier: Enum: [Faq] | |
| github.com/freman/[email protected]/models/knowledge_search_document.go:LocalScopedIdentifier: Enum: [Faq] | |
| github.com/futurespace/[email protected]/cmd/serve/serve.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/fyne-io/[email protected]/internal/command/context.go:LocalIdentifier: Developer represents the developer identity for your Microsoft store account [Windows] | |
| github.com/fyne-io/[email protected]/internal/command/context.go:LocalIdentifier: Keystore represents the location of .keystore file containing signing information [Android] | |
| github.com/fyne-io/[email protected]/internal/command/context.go:LocalIdentifier: KeystorePass represents the password for the .keystore file [Android] | |
| github.com/fyne-io/[email protected]/internal/command/context.go:LocalIdentifier: KeyPass represents the assword for the signer's private key, which is needed if the private key is password-protected [Android] | |
| github.com/fyne-io/[email protected]/internal/command/context.go:LocalIdentifier: Password represents the password for the certificate used to sign the build [Windows] | |
| github.com/gSpera/[email protected]/token/token.go:LocalScopedIdentifier: CheckBoxToken rapresent a checkbox, it is composed by [Char] (SBRacketOpenToken,TextToken,SBRacketCloseToken) | |
| github.com/gaal/[email protected]/options/options.go:RemotePackageIdentifier: Function to use for exiting [os.Exit] | |
| github.com/gabstv/[email protected]/godot/arvranchor.gen.go:LocalIdentifier: The [ARVRAnchor] point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. This node is mapped to one of the anchors through its unique ID. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the ID; the nodes will simply remain on 0,0,0 until a plane is recognized. Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view. | |
| github.com/gabstv/[email protected]/godot/arvrcontroller.gen.go:LocalIdentifier: This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers. Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene. The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller. | |
| github.com/gabstv/[email protected]/godot/arvrinterface.gen.go:LocalIdentifier: This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass ARVRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer]. | |
| github.com/gabstv/[email protected]/godot/arvrpositionaltracker.gen.go:LocalIdentifier: An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally. As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer]. The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. | |
| github.com/gabstv/[email protected]/godot/arvrpositionaltracker.gen.go:LocalIdentifier: . The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. | |
| github.com/gabstv/[email protected]/godot/astar2d.gen.go:LocalIdentifier: This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D vectors. | |
| github.com/gabstv/[email protected]/godot/animatedsprite3d.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. | |
| github.com/gabstv/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a [Node], but has the advantage of being usable anywhere a [Texture2D] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/gabstv/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: , it isn't a [Node], but has the advantage of being usable anywhere a [Texture2D] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/gabstv/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: ). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/gabstv/[email protected]/godot/animationnode.gen.go:LocalIdentifier: Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. | |
| github.com/gabstv/[email protected]/godot/animationnode.gen.go:LocalIdentifier: , otherwise [AnimationRootNode] should be used instead. | |
| github.com/gabstv/[email protected]/godot/animationnodeadd2.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. | |
| github.com/gabstv/[email protected]/godot/animationnodeadd3.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation to add to - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range | |
| github.com/gabstv/[email protected]/godot/animationnodeanimation.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. | |
| github.com/gabstv/[email protected]/godot/animationnodeblend2.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. | |
| github.com/gabstv/[email protected]/godot/animationnodeblend3.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation - A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range | |
| github.com/gabstv/[email protected]/godot/animationnodeblendspace1d.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [AnimationNode]s closest to the node's current value. You can set the extents of the axis using the [member min_space] and [member max_space]. | |
| github.com/gabstv/[email protected]/godot/animationnodeblendspace1d.gen.go:LocalIdentifier: . This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [AnimationNode]s closest to the node's current value. You can set the extents of the axis using the [member min_space] and [member max_space]. | |
| github.com/gabstv/[email protected]/godot/animationnodeblendspace2d.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This node allows you to blend linearly between three animations using a [Vector2] weight. You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. | |
| github.com/gabstv/[email protected]/godot/animationnodeoneshot.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. | |
| github.com/gabstv/[email protected]/godot/animationnodestatemachine.gen.go:LocalIdentifier: Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] | |
| github.com/gabstv/[email protected]/godot/animationnodestatemachineplayback.gen.go:LocalIdentifier: Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] | |
| github.com/gabstv/[email protected]/godot/animationnodetransition.gen.go:LocalIdentifier: Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. | |
| github.com/gabstv/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. [AnimationPlayer] is more suited than [Tween] for animations where you know the final values in advance. For example, fading a screen in and out is more easily done with an [AnimationPlayer] node thanks to the animation tools provided by the editor. That particular example can also be implemented with a [Tween] node, but it requires doing everything by code. Updating the target properties of animations occurs at process time. | |
| github.com/gabstv/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: ). The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [code]name[/code], or with no [code]name[/code] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing. [b]Note:[/b] The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code]. | |
| github.com/gabstv/[email protected]/godot/area2d.gen.go:LocalIdentifier: 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/gabstv/[email protected]/godot/arraymesh.gen.go:LocalIdentifier: The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle: [codeblock] var vertices = PackedVector3Array() vertices.push_back(Vector3(0, 1, 0)) vertices.push_back(Vector3(1, 0, 0)) vertices.push_back(Vector3(0, 0, 1)) # Initialize the ArrayMesh. var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = vertices # Create the Mesh. arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) var m = MeshInstance3D.new() m.mesh = arr_mesh [/codeblock] The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown. | |
| github.com/gabstv/[email protected]/godot/audiobuslayout.gen.go:LocalIdentifier: Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between buses. See [AudioServer] for usage. | |
| github.com/gabstv/[email protected]/godot/audioeffectcompressor.gen.go:LocalIdentifier: Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB). Compressor has many uses in the mix: - In the Master bus to compress the whole output (although an [AudioEffectLimiter] is probably better). - In voice channels to ensure they sound as balanced as possible. - Sidechained. This can reduce the sound level sidechained with another audio bus for threshold detection. This technique is common in video game mixing to the level of music and SFX while voices are being heard. - Accentuates transients by using a wider attack, making effects sound more punchy. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: Frequency bands: Band 1: 31 Hz Band 2: 62 Hz Band 3: 125 Hz Band 4: 250 Hz Band 5: 500 Hz Band 6: 1000 Hz Band 7: 2000 Hz Band 8: 4000 Hz Band 9: 8000 Hz Band 10: 16000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: Frequency bands: Band 1: 22 Hz Band 2: 32 Hz Band 3: 44 Hz Band 4: 63 Hz Band 5: 90 Hz Band 6: 125 Hz Band 7: 175 Hz Band 8: 250 Hz Band 9: 350 Hz Band 10: 500 Hz Band 11: 700 Hz Band 12: 1000 Hz Band 13: 1400 Hz Band 14: 2000 Hz Band 15: 2800 Hz Band 16: 4000 Hz Band 17: 5600 Hz Band 18: 8000 Hz Band 19: 11000 Hz Band 20: 16000 Hz Band 21: 22000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ10]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: Frequency bands: Band 1: 32 Hz Band 2: 100 Hz Band 3: 320 Hz Band 4: 1000 Hz Band 5: 3200 Hz Band 6: 10000 Hz See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/gabstv/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/gabstv/[email protected]/godot/audiostreamplayback.gen.go:LocalIdentifier: Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. | |
| github.com/gabstv/[email protected]/godot/audiostreamsample.gen.go:LocalIdentifier: AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. This class can also be used to store dynamically-generated PCM audio data. | |
| github.com/gabstv/[email protected]/godot/boxcontainer.gen.go:LocalIdentifier: Arranges child [Control] nodes vertically or horizontally, and rearranges them automatically when their minimum size changes. | |
| github.com/gabstv/[email protected]/godot/boxcontainer.gen.go:LocalIdentifier: , it will insert the [Control] node in front of all other children. | |
| github.com/gabstv/[email protected]/godot/button.gen.go:LocalIdentifier: Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme]. | |
| github.com/gabstv/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed. [member BaseButton.toggle_mode] should be [code]true[/code]. | |
| github.com/gabstv/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: s who have this as their [ButtonGroup] (see [member BaseButton.group]). | |
| github.com/gabstv/[email protected]/godot/camera2d.gen.go:LocalIdentifier: -based nodes. This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. | |
| github.com/gabstv/[email protected]/godot/cameratexture.gen.go:LocalIdentifier: This texture gives access to the camera texture provided by a [CameraFeed]. [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader. | |
| github.com/gabstv/[email protected]/godot/canvasitem.gen.go:LocalIdentifier: Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. [CanvasItem] is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine. Any [CanvasItem] can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the [CanvasItem] are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions. Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. | |
| github.com/gabstv/[email protected]/godot/canvasitemmaterial.gen.go:LocalIdentifier: s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. | |
| github.com/gabstv/[email protected]/godot/canvaslayer.gen.go:LocalIdentifier: Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). | |
| github.com/gabstv/[email protected]/godot/canvasmodulate.gen.go:LocalIdentifier: [CanvasModulate] tints the canvas elements using its assigned [member color]. | |
| github.com/gabstv/[email protected]/godot/capsulemesh.gen.go:LocalIdentifier: Class representing a capsule-shaped [PrimitiveMesh]. | |
| github.com/gabstv/[email protected]/godot/charfxtransform.gen.go:LocalIdentifier: By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. | |
| github.com/gabstv/[email protected]/godot/checkbox.gen.go:LocalIdentifier: A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed. | |
| github.com/gabstv/[email protected]/godot/checkbutton.gen.go:LocalIdentifier: CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button. | |
| github.com/gabstv/[email protected]/godot/collisionobject2d.gen.go:LocalIdentifier: , collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s. | |
| github.com/gabstv/[email protected]/godot/collisionpolygon2d.gen.go:LocalIdentifier: Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices. | |
| github.com/gabstv/[email protected]/godot/collisionshape2d.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. | |
| github.com/gabstv/[email protected]/godot/colorpickerbutton.gen.go:LocalIdentifier: Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. | |
| github.com/gabstv/[email protected]/godot/concavepolygonshape2d.gen.go:LocalIdentifier: Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/gabstv/[email protected]/godot/confirmationdialog.gen.go:LocalIdentifier: Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order). To get cancel action, you can use: [codeblock] get_cancel().connect("pressed", self, "cancelled") [/codeblock]. | |
| github.com/gabstv/[email protected]/godot/container.gen.go:LocalIdentifier: Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way. A Control can inherit this to create custom container classes. | |
| github.com/gabstv/[email protected]/godot/control.gen.go:LocalIdentifier: Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [code]MainLoop._input_event[/code]. [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it. Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector. | |
| github.com/gabstv/[email protected]/godot/control.gen.go:LocalIdentifier: . [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector. | |
| github.com/gabstv/[email protected]/godot/control.gen.go:LocalIdentifier: ; * control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE]; * control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event; * it happens outside parent's rectangle and the parent has either [member rect_clip_content] or [method _clips_input] enabled. | |
| github.com/gabstv/[email protected]/godot/control.gen.go:LocalIdentifier: ). The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead. [b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value. Example of usage with custom-constructed node: [codeblock] func _make_custom_tooltip(for_text): var label = Label.new() label.text = for_text return label [/codeblock] Example of usage with custom scene instance: [codeblock] func _make_custom_tooltip(for_text): var tooltip = preload("SomeTooltipScene.tscn").instance() tooltip.get_node("Label").text = for_text return tooltip [/codeblock] | |
| github.com/gabstv/[email protected]/godot/convexpolygonshape2d.gen.go:LocalIdentifier: Convex polygon shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/gabstv/[email protected]/godot/cryptokey.gen.go:LocalIdentifier: The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource]. They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/gabstv/[email protected]/godot/cryptokey.gen.go:LocalIdentifier: . They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/gabstv/[email protected]/godot/cubemesh.gen.go:LocalIdentifier: Generate an axis-aligned cuboid [PrimitiveMesh]. The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. | |
| github.com/gabstv/[email protected]/godot/curve2d.gen.go:LocalIdentifier: This class describes a Bézier curve in 2D space. It is mainly used to give a shape to a [Path2D], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed up further calculations. | |
| github.com/gabstv/[email protected]/godot/curvetexture.gen.go:LocalIdentifier: Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files. | |
| github.com/gabstv/[email protected]/godot/cylindermesh.gen.go:LocalIdentifier: Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0. | |
| github.com/gabstv/[email protected]/godot/directory.gen.go:LocalIdentifier: Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], its default opened directory will be [code]res://[/code]. This may change in the future, so it is advised to always use [method open] to initialize your [Directory] where you want to operate, with explicit error checking. Here is an example on how to iterate through the files of a directory: [codeblock] func dir_contents(path): var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if dir.current_is_dir(): print("Found directory: " + file_name) else: print("Found file: " + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") [/codeblock] | |
| github.com/gabstv/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/dynamicfontdata.gen.go:LocalIdentifier: Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. | |
| github.com/gabstv/[email protected]/godot/editorimportplugin.gen.go:LocalIdentifier: EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool extends EditorImportPlugin func get_importer_name(): return "my.special.plugin" func get_visible_name(): return "Special Mesh Importer" func get_recognized_extensions(): return ["special", "spec"] func get_save_extension(): return "mesh" func get_resource_type(): return "Mesh" func get_preset_count(): return 1 func get_preset_name(i): return "Default" func get_import_options(i): return [{"name": "my_option", "default_value": false}] func import(source_file, save_path, options, platform_variants, gen_files): var file = File.new() if file.open(source_file, File.READ) != OK: return FAILED var mesh = Mesh.new() # Fill the Mesh with data read in "file", left as an exercise to the reader var filename = save_path + "." + get_save_extension() ResourceSaver.save(filename, mesh) return OK [/codeblock] | |
| github.com/gabstv/[email protected]/godot/editorinspectorplugin.gen.go:LocalIdentifier: This plugins allows adding custom property editors to [EditorInspector]. Plugins are registered via [method EditorPlugin.add_inspector_plugin]. When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported. If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class. Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too. Finally [method parse_end] will be called. On each of these calls, the "add" functions can be called. | |
| github.com/gabstv/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/gabstv/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/gabstv/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/gabstv/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/gabstv/[email protected]/godot/editorplugin.gen.go:LocalIdentifier: Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor. | |
| github.com/gabstv/[email protected]/godot/editorproperty.gen.go:LocalIdentifier: This control allows property editing for one or multiple properties into [EditorInspector]. It is added via [EditorInspectorPlugin]. | |
| github.com/gabstv/[email protected]/godot/editorproperty.gen.go:LocalIdentifier: . It is added via [EditorInspectorPlugin]. | |
| github.com/gabstv/[email protected]/godot/encodedobjectasid.gen.go:LocalIdentifier: Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. | |
| github.com/gabstv/[email protected]/godot/environment.gen.go:LocalIdentifier: ) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - Depth of Field Blur - Glow - Tonemap (Auto Exposure) - Adjustments | |
| github.com/gabstv/[email protected]/godot/expression.gen.go:LocalIdentifier: . In the following example we use a [LineEdit] node to write our expression and show the result. [codeblock] onready var expression = Expression.new() func _ready(): $LineEdit.connect("text_entered", self, "_on_text_entered") func _on_text_entered(command): var error = expression.parse(command, []) if error != OK: print(expression.get_error_text()) return var result = expression.execute([], null, true) if not expression.has_execute_failed(): $LineEdit.text = str(result) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/funcref.gen.go:LocalIdentifier: . This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments. However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. | |
| github.com/gabstv/[email protected]/godot/giprobe.gen.go:LocalIdentifier: s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/quality/gi_probes/quality]. | |
| github.com/gabstv/[email protected]/godot/giprobe.gen.go:LocalIdentifier: , after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring. | |
| github.com/gabstv/[email protected]/godot/gradienttexture.gen.go:LocalIdentifier: GradientTexture uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]). | |
| github.com/gabstv/[email protected]/godot/hboxcontainer.gen.go:LocalIdentifier: Horizontal box container. See [BoxContainer]. | |
| github.com/gabstv/[email protected]/godot/hscrollbar.gen.go:LocalIdentifier: Horizontal version of [ScrollBar], which goes from left (min) to right (max). | |
| github.com/gabstv/[email protected]/godot/hseparator.gen.go:LocalIdentifier: Horizontal separator. See [Separator]. Even though it looks horizontal, it is used to separate objects vertically. | |
| github.com/gabstv/[email protected]/godot/hslider.gen.go:LocalIdentifier: Horizontal slider. See [Slider]. This one goes from left (min) to right (max). | |
| github.com/gabstv/[email protected]/godot/hsplitcontainer.gen.go:LocalIdentifier: Horizontal split container. See [SplitContainer]. This goes from left to right. | |
| github.com/gabstv/[email protected]/godot/httpclient.gen.go:LocalIdentifier: Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. See [HTTPRequest] for an higher-level alternative. [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). | |
| github.com/gabstv/[email protected]/godot/httpclient.gen.go:LocalIdentifier: , this [HTTPClient] has a response available. | |
| github.com/gabstv/[email protected]/godot/httpclient.gen.go:LocalIdentifier: , this [HTTPClient] has a response that is chunked. | |
| github.com/gabstv/[email protected]/godot/httprequest.gen.go:LocalIdentifier: A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. [b]Example of contacting a REST API and printing one of its returned fields:[/b] [codeblock] func _ready(): # Create an HTTP request node and connect its completion signal. var http_request = HTTPRequest.new() add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") # Perform the HTTP request. The URL below returns some JSON as of writing. var error = http_request.request("https://httpbin.org/get") if error != OK: push_error("An error occurred in the HTTP request.") # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var response = parse_json(body.get_string_from_utf8()) # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). print(response.headers["User-Agent"]) [/codeblock] [b]Example of loading and displaying an image using HTTPRequest:[/b] [codeblock] func _ready(): # Create an HTTP request node and connect its completion signal. var http_request = HTTPRequest.new() add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") # Perform the HTTP request. The URL below returns a PNG image as of writing. var error = http_request.request("https://via.placeholder.com/512") if error != OK: push_error("An error occurred in the HTTP request.") # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var image = Image.new() var error = image.load_png_from_buffer(body) if error != OK: push_error("Couldn't load the image.") var texture = ImageTexture.new() texture.create_from_image(image) # Display the image in a TextureRect node. var texture_rect = TextureRect.new() add_child(texture_rect) texture_rect.texture = texture [/codeblock] | |
| github.com/gabstv/[email protected]/godot/ip_unix.gen.go:LocalIdentifier: UNIX-specific implementation of IP support functions. See [IP]. | |
| github.com/gabstv/[email protected]/godot/image.gen.go:LocalIdentifier: , and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. | |
| github.com/gabstv/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: . Can be created from an [Image] with [method create_from_image]. | |
| github.com/gabstv/[email protected]/godot/inputevent.gen.go:LocalIdentifier: ). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. | |
| github.com/gabstv/[email protected]/godot/inputevent.gen.go:LocalIdentifier: . Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/gabstv/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/gabstv/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/gabstv/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/gabstv/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/gabstv/[email protected]/godot/inputeventjoypadbutton.gen.go:LocalIdentifier: Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. | |
| github.com/gabstv/[email protected]/godot/inputeventjoypadmotion.gen.go:LocalIdentifier: Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. | |
| github.com/gabstv/[email protected]/godot/instanceplaceholder.gen.go:LocalIdentifier: . This is useful to avoid loading large scenes all at once by loading parts of it selectively. The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. | |
| github.com/gabstv/[email protected]/godot/jsonparseresult.gen.go:LocalIdentifier: , [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with [code]if json_result.error == OK[/code]. | |
| github.com/gabstv/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. | |
| github.com/gabstv/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: , body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/gabstv/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: , it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/gabstv/[email protected]/godot/kinematiccollision2d.gen.go:LocalIdentifier: Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/gabstv/[email protected]/godot/label.gen.go:LocalIdentifier: Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead. [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. | |
| github.com/gabstv/[email protected]/godot/largetexture.gen.go:LocalIdentifier: s) to this [LargeTexture] using different offsets. | |
| github.com/gabstv/[email protected]/godot/lightoccluder2d.gen.go:LocalIdentifier: Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. | |
| github.com/gabstv/[email protected]/godot/lineedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [LineEdit]. | |
| github.com/gabstv/[email protected]/godot/mainloop.gen.go:LocalIdentifier: [MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring. [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_keycode_string(event.keycode)) # Quit on Escape press. if event.keycode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/mainloop.gen.go:LocalIdentifier: , which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring. [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_keycode_string(event.keycode)) # Quit on Escape press. if event.keycode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/mainloop.gen.go:LocalIdentifier: , which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring. [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_keycode_string(event.keycode)) # Quit on Escape press. if event.keycode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/margincontainer.gen.go:LocalIdentifier: Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below. [b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples: [codeblock] var margin_value = 100 set("custom_constants/margin_top", margin_value) set("custom_constants/margin_left", margin_value) set("custom_constants/margin_bottom", margin_value) set("custom_constants/margin_right", margin_value) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/material.gen.go:LocalIdentifier: Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance3D] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. | |
| github.com/gabstv/[email protected]/godot/menubutton.gen.go:LocalIdentifier: Special button that brings up a [PopupMenu] when clicked. New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. | |
| github.com/gabstv/[email protected]/godot/menubutton.gen.go:LocalIdentifier: . You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. | |
| github.com/gabstv/[email protected]/godot/mesh.gen.go:LocalIdentifier: Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. | |
| github.com/gabstv/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. To use MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface]. Below is an example of how MeshDataTool may be used. [codeblock] var mdt = MeshDataTool.new() mdt.create_from_surface(mesh, 0) for i in range(mdt.get_vertex_count()): var vertex = mdt.get_vertex(i) ... mdt.set_vertex(i, vertex) mesh.surface_remove(0) mdt.commit_to_surface(mesh) [/codeblock] | |
| github.com/gabstv/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: 's format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code]. See [enum ArrayMesh.ArrayFormat] for a list of format flags. | |
| github.com/gabstv/[email protected]/godot/meshinstance2d.gen.go:LocalIdentifier: Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". | |
| github.com/gabstv/[email protected]/godot/meshlibrary.gen.go:LocalIdentifier: A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. | |
| github.com/gabstv/[email protected]/godot/multimeshinstance2d.gen.go:LocalIdentifier: [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. Usage is the same as [MultiMeshInstance3D]. | |
| github.com/gabstv/[email protected]/godot/multiplayerapi.gen.go:LocalIdentifier: This class implements most of the logic behind the high-level multiplayer API. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. | |
| github.com/gabstv/[email protected]/godot/multiplayerapi.gen.go:LocalIdentifier: . By default, [SceneTree] will poll its MultiplayerAPI for you. [b]Note:[/b] This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). | |
| github.com/gabstv/[email protected]/godot/mutex.gen.go:LocalIdentifier: s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. | |
| github.com/gabstv/[email protected]/godot/navigation2d.gen.go:LocalIdentifier: Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes. | |
| github.com/gabstv/[email protected]/godot/node.gen.go:LocalIdentifier: . You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. | |
| github.com/gabstv/[email protected]/godot/node.gen.go:LocalIdentifier: , the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. | |
| github.com/gabstv/[email protected]/godot/node.gen.go:LocalIdentifier: ). See notes in the description, and the group methods in [SceneTree]. The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. | |
| github.com/gabstv/[email protected]/godot/node.gen.go:LocalIdentifier: , the last one will be fetched. The return value is an array of size 3: the first index points to the [Node] (or [code]null[/code] if not found), the second index points to the [Resource] (or [code]null[/code] if not found), and the third index is the remaining [NodePath], if any. For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid node and that its [code]shape[/code] property has been assigned a [RectangleShape2D] resource, one could have this kind of output: [codeblock] print(get_node_and_resource("Area2D/CollisionShape2D")) # [[CollisionShape2D:1161], Null, ] print(get_node_and_resource("Area2D/CollisionShape2D:shape")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ] print(get_node_and_resource("Area2D/CollisionShape2D:shape:extents")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents] [/codeblock] | |
| github.com/gabstv/[email protected]/godot/node.gen.go:LocalIdentifier: . You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. | |
| github.com/gabstv/[email protected]/godot/object.gen.go:LocalIdentifier: , which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. Property membership can be tested directly in GDScript using [code]in[/code]: [codeblock] var n = Node2D.new() print("position" in n) # Prints "True". print("other_property" in n) # Prints "False". [/codeblock] Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification]. | |
| github.com/gabstv/[email protected]/godot/object.gen.go:LocalIdentifier: , but subclasses such as [Node] define a lot more notifications which are also received by this method. | |
| github.com/gabstv/[email protected]/godot/occluderpolygon2d.gen.go:LocalIdentifier: Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. | |
| github.com/gabstv/[email protected]/godot/pckpacker.gen.go:LocalIdentifier: The [PCKPacker] is used to create packages that can be loaded into a running project using [method ProjectSettings.load_resource_pack]. [codeblock] var packer = PCKPacker.new() packer.pck_start("test.pck") packer.add_file("res://text.txt", "text.txt") packer.flush() [/codeblock] The above [PCKPacker] creates package [code]test.pck[/code], then adds a file named [code]text.txt[/code] at the root of the package. | |
| github.com/gabstv/[email protected]/godot/panel.gen.go:LocalIdentifier: Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. | |
| github.com/gabstv/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/gabstv/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: . This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/gabstv/[email protected]/godot/parallaxlayer.gen.go:LocalIdentifier: A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored. | |
| github.com/gabstv/[email protected]/godot/path2d.gen.go:LocalIdentifier: Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage. [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). | |
| github.com/gabstv/[email protected]/godot/path2d.gen.go:LocalIdentifier: . See [PathFollow2D] for more information on usage. [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). | |
| github.com/gabstv/[email protected]/godot/pathfollow2d.gen.go:LocalIdentifier: This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. | |
| github.com/gabstv/[email protected]/godot/planemesh.gen.go:LocalIdentifier: Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. | |
| github.com/gabstv/[email protected]/godot/planemesh.gen.go:LocalIdentifier: . This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. | |
| github.com/gabstv/[email protected]/godot/popup.gen.go:LocalIdentifier: Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. | |
| github.com/gabstv/[email protected]/godot/popupmenu.gen.go:LocalIdentifier: [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. | |
| github.com/gabstv/[email protected]/godot/popupmenu.gen.go:LocalIdentifier: . The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked. | |
| github.com/gabstv/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: Class for displaying popups with a panel background. In some cases it might be simpler to use than [Popup], since it provides a configurable background. If you are making windows, better check [Window]. | |
| github.com/gabstv/[email protected]/godot/position2d.gen.go:LocalIdentifier: Generic 2D position hint for editing. It's just like a plain [Node2D], but it displays as a cross in the 2D editor at all times. You can set cross' visual size by using the gizmo in the 2D editor while the node is selected. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [QuadMesh], and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , and [SphereMesh]. | |
| github.com/gabstv/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: . Mesh arrays can be used with [ArrayMesh] to create new surfaces. | |
| github.com/gabstv/[email protected]/godot/prismmesh.gen.go:LocalIdentifier: Class representing a prism-shaped [PrimitiveMesh]. | |
| github.com/gabstv/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. | |
| github.com/gabstv/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: . This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. | |
| github.com/gabstv/[email protected]/godot/ranges.gen.go:LocalIdentifier: Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. | |
| github.com/gabstv/[email protected]/godot/ranges.gen.go:LocalIdentifier: , for example a [ScrollBar]. | |
| github.com/gabstv/[email protected]/godot/reference.gen.go:LocalIdentifier: Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class. References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free]. In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused. | |
| github.com/gabstv/[email protected]/godot/reflectionprobe.gen.go:LocalIdentifier: Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses. The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. | |
| github.com/gabstv/[email protected]/godot/resource.gen.go:LocalIdentifier: Resource is the base class for all Godot-specific resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/gabstv/[email protected]/godot/resource.gen.go:LocalIdentifier: , which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/gabstv/[email protected]/godot/resource.gen.go:LocalIdentifier: , [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. | |
| github.com/gabstv/[email protected]/godot/resourceformatloader.gen.go:LocalIdentifier: Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine. Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver]. [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with better efficiency on the graphics card. | |
| github.com/gabstv/[email protected]/godot/resourceformatsaver.gen.go:LocalIdentifier: The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. | |
| github.com/gabstv/[email protected]/godot/richtexteffect.gen.go:LocalIdentifier: A custom effect for use with [RichTextLabel]. [b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script. [codeblock] # The RichTextEffect will be usable like this: `[example]Some text[/example]` var bbcode = "example" [/codeblock] [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. | |
| github.com/gabstv/[email protected]/godot/scenetree.gen.go:LocalIdentifier: As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. | |
| github.com/gabstv/[email protected]/godot/scenetree.gen.go:LocalIdentifier: , after loading it into a [PackedScene] and creating a new instance. Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. | |
| github.com/gabstv/[email protected]/godot/scenetree.gen.go:LocalIdentifier: , pausing the [SceneTree] will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("start") yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] | |
| github.com/gabstv/[email protected]/godot/scenetreetimer.gen.go:LocalIdentifier: . As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.") [/codeblock] | |
| github.com/gabstv/[email protected]/godot/scriptcreatedialog.gen.go:LocalIdentifier: The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods. [codeblock] func _ready(): dialog.config("Node", "res://new_node.gd") # For in-engine types dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types dialog.popup_centered() [/codeblock] | |
| github.com/gabstv/[email protected]/godot/scrollbar.gen.go:LocalIdentifier: -based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available. | |
| github.com/gabstv/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: A ScrollContainer node meant to contain a [Control] child. ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). | |
| github.com/gabstv/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: , [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). | |
| github.com/gabstv/[email protected]/godot/semaphore.gen.go:LocalIdentifier: s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. | |
| github.com/gabstv/[email protected]/godot/separator.gen.go:LocalIdentifier: Separator is a [Control] used for separating other controls. It's purely a visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) versions are available. | |
| github.com/gabstv/[email protected]/godot/shader.gen.go:LocalIdentifier: This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. | |
| github.com/gabstv/[email protected]/godot/shadermaterial.gen.go:LocalIdentifier: A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. | |
| github.com/gabstv/[email protected]/godot/shortcut.gen.go:LocalIdentifier: A shortcut for binding input. Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent]. | |
| github.com/gabstv/[email protected]/godot/skeleton2d.gen.go:LocalIdentifier: Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. | |
| github.com/gabstv/[email protected]/godot/sky.gen.go:LocalIdentifier: The [Sky] class uses a [Material] to draw the background and update the reflection/radiance cubemaps. | |
| github.com/gabstv/[email protected]/godot/spheremesh.gen.go:LocalIdentifier: Class representing a spherical [PrimitiveMesh]. | |
| github.com/gabstv/[email protected]/godot/spinbox.gen.go:LocalIdentifier: , disable context menu on it and set the text alignment to right. See [Range] class for more options over the [SpinBox]. | |
| github.com/gabstv/[email protected]/godot/spinbox.gen.go:LocalIdentifier: . You can use it to access properties and methods of [LineEdit]. | |
| github.com/gabstv/[email protected]/godot/streampeerssl.gen.go:LocalIdentifier: , [StreamPeerSSL] will validate that the certificate presented by the peer matches the [code]for_hostname[/code]. [b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not supported in HTML5 exports due to browsers restrictions. | |
| github.com/gabstv/[email protected]/godot/stylebox.gen.go:LocalIdentifier: StyleBox is [Resource] that provides an abstract base class for drawing stylized boxes for the UI. StyleBoxes are used for drawing the styles of buttons, line edit backgrounds, tree backgrounds, etc. and also for testing a transparency mask for pointer signals. If mask test fails on a StyleBox assigned as mask to a control, clicks and motion signals will go through it to the one below. | |
| github.com/gabstv/[email protected]/godot/styleboxflat.gen.go:LocalIdentifier: This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - Color - Border width (individual width for each border) - Rounded corners (individual radius for each corner) - Shadow (with blur and offset) Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example: [codeblock] height = 30 corner_radius_top_left = 50 corner_radius_bottom_left = 100 [/codeblock] The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: [codeblock] corner_radius_top_left: 10 corner_radius_bottom_left: 20 [/codeblock] | |
| github.com/gabstv/[email protected]/godot/styleboxline.gen.go:LocalIdentifier: [StyleBox] that displays a single line of a given color and thickness. It can be used to draw things like separators. | |
| github.com/gabstv/[email protected]/godot/styleboxtexture.gen.go:LocalIdentifier: Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. | |
| github.com/gabstv/[email protected]/godot/styleboxtexture.gen.go:LocalIdentifier: , in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. | |
| github.com/gabstv/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from a script. All properties except indices need to be added before calling [method add_vertex]. For example, to add vertex colors and UVs: [codeblock] var st = SurfaceTool.new() st.begin(Mesh.PRIMITIVE_TRIANGLES) st.add_color(Color(1, 0, 0)) st.add_uv(Vector2(0, 0)) st.add_vertex(Vector3(0, 0, 0)) [/codeblock] The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method add_uv] or [method add_color], then the last values would be used. Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh. Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. | |
| github.com/gabstv/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: . This way you can further process the mesh data using the [ArrayMesh] API. | |
| github.com/gabstv/[email protected]/godot/tcp_server.gen.go:LocalIdentifier: A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection. | |
| github.com/gabstv/[email protected]/godot/tabcontainer.gen.go:LocalIdentifier: . Clicking it will expand the [Popup] node. | |
| github.com/gabstv/[email protected]/godot/tabs.gen.go:LocalIdentifier: Simple tabs control, similar to [TabContainer] but is only in charge of drawing tabs, not interact with children. | |
| github.com/gabstv/[email protected]/godot/textedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [TextEdit]. | |
| github.com/gabstv/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. | |
| github.com/gabstv/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: , except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. | |
| github.com/gabstv/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. | |
| github.com/gabstv/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: , but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. | |
| github.com/gabstv/[email protected]/godot/theme.gen.go:LocalIdentifier: A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any [Control]; the Control and its children will automatically use it. Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. | |
| github.com/gabstv/[email protected]/godot/thread.gen.go:LocalIdentifier: s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. | |
| github.com/gabstv/[email protected]/godot/tilemap.gen.go:LocalIdentifier: Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. | |
| github.com/gabstv/[email protected]/godot/tileset.gen.go:LocalIdentifier: A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. Tiles are referenced by a unique integer ID. | |
| github.com/gabstv/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true [/codeblock] | |
| github.com/gabstv/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: ), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true [/codeblock] | |
| github.com/gabstv/[email protected]/godot/tree.gen.go:LocalIdentifier: This shows a tree of items that can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like text editing, buttons and popups. It can be useful for structured displays and interactions. Trees are built via code, using [TreeItem] objects to create the structure. They have a single root but multiple roots can be simulated if a dummy hidden root is added. [codeblock] func _ready(): var tree = Tree.new() var root = tree.create_item() tree.set_hide_root(true) var child1 = tree.create_item(root) var child2 = tree.create_item(root) var subchild1 = tree.create_item(child1) subchild1.set_text(0, "Subchild1") [/codeblock] To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. | |
| github.com/gabstv/[email protected]/godot/tree.gen.go:LocalIdentifier: , the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. | |
| github.com/gabstv/[email protected]/godot/treeitem.gen.go:LocalIdentifier: Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons. | |
| github.com/gabstv/[email protected]/godot/undoredo.gen.go:LocalIdentifier: Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions". Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin: [codeblock] var undo_redo = get_undo_redo() # Method of EditorPlugin. func do_something(): pass # Put your code here. func undo_something(): pass # Put here the code that reverts what's done by "do_something()". func _on_MyButton_pressed(): var node = get_node("MyNode2D") undo_redo.create_action("Move the node") undo_redo.add_do_method(self, "do_something") undo_redo.add_undo_method(self, "undo_something") undo_redo.add_do_property(node, "position", Vector2(100,100)) undo_redo.add_undo_property(node, "position", node.position) undo_redo.commit_action() [/codeblock] [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes. If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property. | |
| github.com/gabstv/[email protected]/godot/vboxcontainer.gen.go:LocalIdentifier: Vertical box container. See [BoxContainer]. | |
| github.com/gabstv/[email protected]/godot/vscrollbar.gen.go:LocalIdentifier: Vertical version of [ScrollBar], which goes from top (min) to bottom (max). | |
| github.com/gabstv/[email protected]/godot/vseparator.gen.go:LocalIdentifier: Vertical version of [Separator]. Even though it looks vertical, it is used to separate objects horizontally. | |
| github.com/gabstv/[email protected]/godot/vslider.gen.go:LocalIdentifier: Vertical slider. See [Slider]. This one goes from bottom (min) to top (max). | |
| github.com/gabstv/[email protected]/godot/vsplitcontainer.gen.go:LocalIdentifier: Vertical split container. See [SplitContainer]. This goes from top to bottom. | |
| github.com/gabstv/[email protected]/godot/videoplayer.gen.go:LocalIdentifier: Control node for playing video streams using [VideoStream] resources. Supported video formats are [url=https://www.webmproject.org/]WebM[/url] ([VideoStreamWebm]), [url=https://www.theora.org/]Ogg Theora[/url] ([VideoStreamTheora]), and any format exposed via a GDNative plugin using [VideoStreamGDNative]. | |
| github.com/gabstv/[email protected]/godot/videoplayer.gen.go:LocalIdentifier: ), and any format exposed via a GDNative plugin using [VideoStreamGDNative]. | |
| github.com/gabstv/[email protected]/godot/videostream.gen.go:LocalIdentifier: Base resource type for all video streams. Classes that derive from [VideoStream] can all be used as resource types to play back videos in [VideoPlayer]. | |
| github.com/gabstv/[email protected]/godot/viewporttexture.gen.go:LocalIdentifier: Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. | |
| github.com/gabstv/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. Note that VisibilityEnabler2D will not affect nodes added after scene initialization. | |
| github.com/gabstv/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: , [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. Note that VisibilityEnabler2D will not affect nodes added after scene initialization. | |
| github.com/gabstv/[email protected]/godot/visualshadernodecustom.gen.go:LocalIdentifier: By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: [codeblock] tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] | |
| github.com/gabstv/[email protected]/godot/visualshadernodeexpression.gen.go:LocalIdentifier: ), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. | |
| github.com/gabstv/[email protected]/godot/weakref.gen.go:LocalIdentifier: A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/gabstv/[email protected]/godot/weakref.gen.go:LocalIdentifier: , without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/gabstv/[email protected]/godot/worldenvironment.gen.go:LocalIdentifier: The [WorldEnvironment] node is used to configure the default [Environment] for the scene. The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera3D]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. | |
| github.com/gabstv/[email protected]/godot/worldenvironment.gen.go:LocalIdentifier: . Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. | |
| github.com/gabstv/[email protected]/godot/x509certificate.gen.go:LocalIdentifier: The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource]. They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream]. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/gabstv/[email protected]/godot/ysort.gen.go:LocalIdentifier: Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. | |
| github.com/getgauge/gauge-proto/go/[email protected]/api.pb.go:LocalIdentifier: / [FormatSpecsRequest] (#gauge.messages.FormatSpecsRequest) | |
| github.com/getgauge/gauge-proto/go/[email protected]/api.pb.go:LocalIdentifier: / [FormatSpecsResponse] (#gauge.messages.FormatSpecsResponse) | |
| github.com/getgauge/gauge-proto/go/[email protected]/api.pb.go:LocalIdentifier: / [UnsupportedApiMessageResponse] (#gauge.messages.UnsupportedApiMessageResponse) | |
| github.com/getgauge-contrib/[email protected]/gauge_messages/api.pb.go:LocalIdentifier: / [FormatSpecsRequest] (#gauge.messages.FormatSpecsRequest) | |
| github.com/getgauge-contrib/[email protected]/gauge_messages/api.pb.go:LocalIdentifier: / [FormatSpecsResponse] (#gauge.messages.FormatSpecsResponse) | |
| github.com/getgauge-contrib/[email protected]/gauge_messages/api.pb.go:LocalIdentifier: / [UnsupportedApiMessageResponse] (#gauge.messages.UnsupportedApiMessageResponse) | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/getlantern/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/getsolus/[email protected]/manifest/manifest.go:CurrentPackage: ErrInvalidHeader will be returned when the [manifest] section is malformed | |
| github.com/getsolus/[email protected]/manifest/manifest.go:CurrentPackage: Every .tram file has a [manifest] header - this will never change and is | |
| github.com/gmlewis/[email protected]/client/client.go:RemotePackage: [alpaca] | |
| github.com/go-bongo/[email protected]/cascade.go:LocalIdentifier: The relation type (does the target doc have an array of these docs [REL_MANY] or just reference a single doc [REL_ONE]) | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: params: [Mnemonic], [Password], [Language], [Seed] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Password], [Language], [Seed] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Language], [Seed] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Seed] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: params: [Purpose], [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Account], [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: params: [Purpose], [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [CoinType], [Account], [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Account], [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [Change], [AddressIndex], [Path] | |
| github.com/go-chain/[email protected]/key.go:LocalIdentifier: , [AddressIndex], [Path] | |
| github.com/go-emmanuel/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/go-macaron/[email protected]/cors.go:CurrentPackage: Options to configure the CORS middleware read from the [cors] section of the ini configuration file. | |
| github.com/go-martini/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/gobuild/[email protected]/Godeps/_workspace/src/github.com/Unknwon/macaron/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/gohouse/[email protected]/config/redis_key.go:LocalIdentifier: inc [RdsKeyQaId] | |
| github.com/gohouse/[email protected]/config/redis_key.go:LocalIdentifier: zadd [RdsKeyQa] [inc RdsKeyQaId] [data.Qa] | |
| github.com/gohouse/[email protected]/config/redis_key.go:LocalIdentifier: zadd [RdsKeyQa] [inc RdsKeyQaId] [data.QaReply] | |
| github.com/gokit/[email protected]/schema/schema.go:LocalIdentifier: Compile the SQL needed to drop all tables. [PostgreSQL] | |
| github.com/gokit/[email protected]/schema/schema.go:LocalIdentifier: Compile the SQL needed to retrieve all type names. [PostgreSQL] | |
| github.com/gopher-net/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| github.com/gorethink/[email protected]+incompatible/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| github.com/grafana/[email protected]+incompatible/pkg/api/static/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/groob/[email protected]/plugins/hello/hello.go:CurrentPackage: toml will unmarshal any options provided under [hello] in | |
| github.com/guowenshuai/[email protected]/message/message.go:LocalIdentifier: MarshalJSON 实现数据json转换,使用了interface [DingMessage], 技术水平限制,先用switch转换 | |
| github.com/hagna/[email protected]/vm.go:LocalScopedIdentifier: operand = [SP] | |
| github.com/hagna/[email protected]/vm.go:LocalScopedIdentifier: [SP] = operand | |
| github.com/hb-go/[email protected]/middleware/staticbin/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/hdfchain/hdfdata/txhelpers/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/hdfchain/hdfdata/txhelpers/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/hedzr/[email protected]/def.go:LocalIdentifier: austr dns add <host-fqdn> <ipv4/6> [Options] [Parent/Global Options] | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: Get returns the generic value of an `Option` key with [WrapWithRxxtPrefix]. Such as: | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetBoolR returns the bool value of an `Option` key with [WrapWithRxxtPrefix]. Such as: | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetBoolRP returns the bool value of an `Option` key with [WrapWithRxxtPrefix]. Such as: | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetComplex128R returns the complex128 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetComplex128RP returns the complex128 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetComplex64R returns the complex64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetComplex64RP returns the complex64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetFloat32R returns the float32 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetFloat32RP returns the float32 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetFloat64R returns the float64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetFloat64RP returns the float64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetInt64R returns the int64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetInt64RP returns the int64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetInt64SliceR returns the int slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetInt64SliceRP returns the int slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetIntR returns the int value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetIntRP returns the int value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetIntSliceR returns the int slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetIntSliceRP returns the int slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetKibibytesR returns the uint64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetKibibytesRP returns the uint64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetKilobytesR returns the uint64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetKilobytesRP returns the uint64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetMapR an `Option` by key string with [WrapWithRxxtPrefix], it returns a hierarchy map or nil | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetR returns the generic value of an `Option` key with [WrapWithRxxtPrefix]. Such as: | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetStringNoExpandR returns the string value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetStringNoExpandRP returns the string value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetStringR returns the string value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetStringRP returns the string value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetStringSliceR returns the string slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetStringSliceRP returns the string slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetUint64R returns the uint64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetUint64RP returns the uint64 value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetUint64SliceR returns the int slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetUint64SliceRP returns the int slice value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetUintR returns the uint value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hedzr/[email protected]/options.go:LocalIdentifier: GetUintRP returns the uint value of an `Option` key with [WrapWithRxxtPrefix]. | |
| github.com/hevnly/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/higker/[email protected]/async.go:LocalIdentifier: OutPut: [INFO] 2006-01-02 13:05.0006 MP - Position: test.go|main.test:21 - Message: news | |
| github.com/hobo-go/[email protected]/staticbin/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/housecanary/[email protected]/schema/list.go:LocalIdentifier: ListType represents a GraphQL list type i.e. [Type] | |
| github.com/huhr/[email protected]/simplelog.go:RemotePackage: [time] [log_level] [log_name] [caller] :: [message] | |
| github.com/humaidq/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/humaidq/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/hypebeast/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served | |
| github.com/hypebeast/[email protected]/sqliteweb-server/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/hyperledger/[email protected]/logging/logconfig/config.go:RemotePackage: Returns the TOML for a top-level logging config wrapped with [logging] | |
| github.com/idoall/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/influxdata/[email protected]/services/pushover/config.go:CurrentPackage: Config is the [pushover] configuration as defined in the Kapacitor configuration file. | |
| github.com/insionng/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/irmine/[email protected]/text/logger.go:LocalScopedIdentifier: The prefix is enclosed in brackets, as such: [Prefix] | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An struct [AccountMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/transaction.go:LocalIdentifier: return - A [NemAnnounceResult] struct | |
| github.com/isarq/[email protected]/com/requests/transaction.go:LocalIdentifier: return A [TransactionMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice that contains an array of [AccountMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice [AccountMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [HarvestInfo] struct | |
| github.com/isarq/[email protected]/com/requests/endpoint.go:LocalIdentifier: return - A [NemRequestResult] struct | |
| github.com/isarq/[email protected]/com/requests/chain.go:LocalIdentifier: return {struct} - A [BlockHeight] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/namespace.go:LocalIdentifier: return - An slice of [NamespaceMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [Namespace] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/isarq/[email protected]/com/requests/account.go:LocalIdentifier: return - An [UnlockInfo] struct | |
| github.com/itchyny/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/ivanilves/[email protected]/api/v1/v1.go:RemotePackage: CollectPushTags blends passed collection with information fetched from [local] "push" registry, | |
| github.com/ivanilves/[email protected]/api/v1/v1.go:RemotePackage: CollectTags collects information on tags present in remote registry and [local] Docker daemon, | |
| github.com/iyf/[email protected]/log/logger.go:CurrentPackage: package name: [log] | |
| github.com/jacob-meacham/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/jaedle/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/jaedle/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/jbe-dw/[email protected]/models/map_statistic_item_all_of1.go:LocalIdentifier: Enum: [MapStatisticItem] | |
| github.com/jbe-dw/[email protected]/models/ring_statistic_item_all_of1.go:LocalIdentifier: Enum: [RingStatisticItem] | |
| github.com/jbe-dw/[email protected]/models/statistic_item_all_of1.go:LocalIdentifier: Enum: [StatisticItem] | |
| github.com/jd-ly/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/jelmersnoeck/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/jessevdk/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/jezek/[email protected]/xwindow/xwindow.go:LocalScopedIdentifier: [Resize] or Stack[Sibling]. | |
| github.com/jfcote87/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/jfcote87/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/jfrabaute/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/johann8384/[email protected]/filters/filters_runner.go:CurrentPackage: LoadConfiguredFilters interprets the [filters] configuration, loads the configured | |
| github.com/joiggama/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/jolheiser/[email protected]/modules/log/flags.go:LocalIdentifier: Provided level in brackets [INFO] | |
| github.com/joshuarubin/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/journeymidnight/[email protected]/Godeps/_workspace/src/github.com/codegangsta/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/jpillora/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/jpillora/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/kaidokert/[email protected]/runtime/ui/details_controller.go:RemotePackage: NewDetailsController creates a new view object attached the the global [gocui] screen object. | |
| github.com/kaidokert/[email protected]/runtime/ui/details_controller.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/kaidokert/[email protected]/runtime/ui/filetree_controller.go:RemotePackage: NewFileTreeController creates a new view object attached the the global [gocui] screen object. | |
| github.com/kaidokert/[email protected]/runtime/ui/filetree_controller.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/kaidokert/[email protected]/runtime/ui/filter_controller.go:RemotePackage: NewFilterController creates a new view object attached the the global [gocui] screen object. | |
| github.com/kaidokert/[email protected]/runtime/ui/filter_controller.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/kaidokert/[email protected]/runtime/ui/layer_controller.go:RemotePackage: NewLayerController creates a new view object attached the the global [gocui] screen object. | |
| github.com/kaidokert/[email protected]/runtime/ui/layer_controller.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/kaidokert/[email protected]/runtime/ui/status_controller.go:RemotePackage: NewStatusController creates a new view object attached the the global [gocui] screen object. | |
| github.com/kaidokert/[email protected]/runtime/ui/status_controller.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/kalashnikov/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/kassybas/[email protected]/schema/tamefile.go:LocalScopedIdentifier: do: [ForSteps] | |
| github.com/kitschysynq/[email protected]/darity.go:LocalIdentifier: "You most certainly want to use [MachineTypeDefault] as the machine type." | |
| github.com/kkirsche/[email protected]/scans.go:LocalIdentifier: @param nessus [Nessus] The Nessus client struct | |
| github.com/klyed/[email protected]/logging/logconfig/config.go:RemotePackage: Returns the TOML for a top-level logging config wrapped with [logging] | |
| github.com/konveyor/[email protected]/types/plan/plan.go:LocalScopedIdentifier: [Services] | |
| github.com/kubermatic/[email protected]/models/machine_deployment_status.go:LocalIdentifier: MachineDeploymentStatus [MachineDeploymentStatus] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [APIEndpoint] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [Cluster] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [ClusterNetworkingConfig] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [ClusterSpec] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [ClusterStatus] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [NetworkRanges] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machine_types.go:LocalIdentifier: / [Machine] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machineclass_types.go:LocalIdentifier: / [MachineClass] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machinedeployment_types.go:LocalIdentifier: / [MachineDeployment] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machinedeployment_types.go:LocalIdentifier: / [MachineDeploymentSpec] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machinedeployment_types.go:LocalIdentifier: / [MachineDeploymentStatus] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machinedeployment_types.go:LocalIdentifier: / [MachineDeploymentStrategy] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machinedeployment_types.go:LocalIdentifier: / [MachineRollingUpdateDeployment] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machineset_types.go:LocalIdentifier: / [MachineSet] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machineset_types.go:LocalIdentifier: / [MachineSetSpec] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machineset_types.go:LocalIdentifier: / [MachineSetStatus] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machine_types.go:LocalIdentifier: / [MachineSpec] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machine_types.go:LocalIdentifier: / [MachineStatus] | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machineset_types.go:LocalIdentifier: / [MachineTemplateSpec] // doxygen marker | |
| github.com/kubermatic/[email protected]/pkg/apis/cluster/v1alpha1/machine_types.go:LocalIdentifier: / [MachineVersionInfo] | |
| github.com/kyf/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/kyl2016/[email protected]/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| github.com/kylemclaren/[email protected]/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| github.com/launchdarkly/[email protected]/config.go:LocalScopedIdentifier: This corresponds to the [Datadog], [Stackdriver], and [Prometheus] sections in the configuration file. | |
| github.com/launchdarkly/[email protected]/config.go:LocalScopedIdentifier: , [Stackdriver], and [Prometheus] sections in the configuration file. | |
| github.com/launchdarkly/[email protected]/config.go:LocalScopedIdentifier: , and [Prometheus] sections in the configuration file. | |
| github.com/launchdarkly/[email protected]/config.go:LocalIdentifier: This corresponds to the [PrometheusConfig] section in the configuration file. | |
| github.com/launchdarkly/[email protected]/config.go:LocalIdentifier: This corresponds to the [StackdriverConfig] section in the configuration file. | |
| github.com/launchdarkly/ld-relay/[email protected]/config/config.go:LocalScopedIdentifier: This corresponds to the [Datadog], [Stackdriver], and [Prometheus] sections in the configuration file. | |
| github.com/launchdarkly/ld-relay/[email protected]/config/config.go:LocalScopedIdentifier: , [Stackdriver], and [Prometheus] sections in the configuration file. | |
| github.com/launchdarkly/ld-relay/[email protected]/config/config.go:LocalScopedIdentifier: , and [Prometheus] sections in the configuration file. | |
| github.com/launchdarkly/ld-relay/[email protected]/config/config.go:LocalIdentifier: This corresponds to the [PrometheusConfig] section in the configuration file. | |
| github.com/launchdarkly/ld-relay/[email protected]/config/config.go:LocalIdentifier: This corresponds to the [StackdriverConfig] section in the configuration file. | |
| github.com/leon-yc/[email protected]/third_party/forked/jpillora/overseer/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/leon-yc/[email protected]/third_party/forked/jpillora/overseer/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/lertrel/[email protected]/godb.go:LocalIdentifier: [ConnectionDriver] | |
| github.com/lertrel/[email protected]/godb.go:LocalIdentifier: [ResultSet] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/letsencrypt/[email protected]/core/interfaces.go:LocalIdentifier: [WebFrontEnd] | |
| github.com/lhjw9810/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/lhjw9810/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/liraxapp/[email protected]/api/auth/service.go:LocalScopedIdentifier: If [Endpoints] contains an element "*" then the token | |
| github.com/liraxapp/[email protected]/api/auth/service.go:LocalScopedIdentifier: [Endpoints] must have between 1 and [maxEndpoints] elements | |
| github.com/liraxapp/[email protected]/api/auth/service.go:LocalIdentifier: The new token. Expires in [TokenLifespan]. | |
| github.com/liraxapp/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| github.com/liraxapp/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| github.com/liraxapp/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| github.com/liraxapp/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| github.com/liraxapp/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| github.com/liraxapp/[email protected]/api/info/service.go:LocalScopedIdentifier: Number of elements in [Peers] | |
| github.com/liraxapp/[email protected]/api/keystore/service.go:LocalScopedIdentifier: The encoding of [User] ("hex" or "cb58") | |
| github.com/liraxapp/[email protected]/ids/short.go:CurrentPackage: IsUniqueShortIDs returns true iff [ids] are unique | |
| github.com/liraxapp/[email protected]/snow/choices/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/liraxapp/[email protected]/snow/choices/status.go:LocalIdentifier: [Processing] means the operation is known, but hasn't been decided yet | |
| github.com/liraxapp/[email protected]/snow/choices/status.go:LocalIdentifier: [Rejected] means the operation will never be accepted | |
| github.com/liraxapp/[email protected]/snow/choices/status.go:LocalIdentifier: [Accepted] means the operation was accepted | |
| github.com/liraxapp/[email protected]/snow/context.go:LocalScopedIdentifier: [NetworkID] is the ID of the network this context exists within. | |
| github.com/liraxapp/[email protected]/snow/context.go:LocalScopedIdentifier: [ChainID] is the ID of the chain this context exists within. | |
| github.com/liraxapp/[email protected]/snow/context.go:LocalScopedIdentifier: [NodeID] is the ID of this node | |
| github.com/liraxapp/[email protected]/utils/formatting/encoding.go:RemotePackage: Encode [bytes] to a string using the given encoding format | |
| github.com/liraxapp/[email protected]/utils/formatting/encoding.go:RemotePackage: [bytes] may be nil, in which case it will be treated the same | |
| github.com/liraxapp/[email protected]/utils/password/password.go:CurrentPackage: IsValid returns nil if [password] is a reasonable length and has strength | |
| github.com/liraxapp/[email protected]/utils/password/password.go:CurrentPackage: SufficientlyStrong returns true if [password] has strength greater than or | |
| github.com/liraxapp/[email protected]/vms/avm/service.go:LocalScopedIdentifier: SendOutput specifies that [Amount] of asset [AssetID] be sent to [To] | |
| github.com/liraxapp/[email protected]/vms/components/core/snowman_vm.go:LocalScopedIdentifier: Important note: In order for writes to [DB] to be persisted, | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [GenesisData] is the initial state of the chain. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [VMID] is the ID of the VM this chain runs. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [FxIDs] are the IDs of the Fxs the chain supports. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Name] is a human-readable, non-unique name for the chain. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [SubnetID] is the ID of the subnet that validates the chain | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [TxID] is the txID of the transaction that added this staker. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [StartTime] is the Unix time when they start staking | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NodeID] is the node ID of the staker | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Each element of [ControlKeys] the address of a public key. | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: signatures from [Threshold] of these keys to be valid. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NetworkID] is the ID of the network | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [UTXOs] are the UTXOs on the Platform Chain that exist at genesis. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Validators] are the validators of the primary network at genesis. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Chains] are the chains that exist at genesis. | |
| github.com/liraxapp/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Time] is the Platform Chain's time at network genesis. | |
| github.com/liraxapp/[email protected]/vms/platformvm/event_heap.go:LocalScopedIdentifier: element of [Txs] is the tx in the heap with the earliest startTime. Otherwise | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [BlockchainID] is the ID of or an alias of the blockchain to get the status of. | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalIdentifier: [Status] is the blockchain's status. | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| github.com/liraxapp/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [Encoding] defines the encoding format to use for the returned UTXOs. Can be either "cb58" or "hex" | |
| github.com/liraxapp/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/liraxapp/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Preferred] means the operation is known and preferred, but hasn't been decided yet | |
| github.com/liraxapp/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Created] means the operation occurred, but isn't managed locally | |
| github.com/liraxapp/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Validating] means the operation was accepted and is managed locally | |
| github.com/liyue201/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/luci/[email protected]/auth/auth.go:LocalIdentifier: Default: [OAuthScopeEmail]. | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/luclu7/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/luukdegram/[email protected]/ecs/system.go:LocalIdentifier: BaseSystem is a base implementation of [System]. However, requires an [Update] function to meet the requirements of the interface | |
| github.com/luukdegram/[email protected]/ecs/system.go:LocalIdentifier: NewBaseSystem creates a new [BaseSystem] that allows for concurrent access | |
| github.com/luukdegram/[email protected]/ecs/system.go:LocalIdentifier: RemoveEntity removes the given [Entity] from the [System] | |
| github.com/luukdegram/[email protected]/ecs/component.go:LocalIdentifier: Component holds data and can be added to an [Entity] | |
| github.com/luukdegram/[email protected]/ecs/component.go:LocalIdentifier: Name returns the name of a [Component] | |
| github.com/luukdegram/[email protected]/ecs/entity.go:LocalIdentifier: AddComponent adds a [Component] to the Entity | |
| github.com/luukdegram/[email protected]/ecs/entity.go:LocalIdentifier: Component returns a [Component] based on its name | |
| github.com/luukdegram/[email protected]/ecs/entity.go:LocalIdentifier: This returns nil if a [Component] does not exist | |
| github.com/luukdegram/[email protected]/ecs/entity.go:LocalIdentifier: HasComponent checks if a [Component] exists based on the given name | |
| github.com/luukdegram/[email protected]/ecs/entity.go:LocalIdentifier: RemoveComponent removes the given [Component] from the Entity | |
| github.com/luukdegram/[email protected]/ecs/manager.go:LocalIdentifier: GetManager returns a [Manager]. | |
| github.com/luukdegram/[email protected]/ecs/manager.go:LocalIdentifier: Update handles the update of each [System] based on their priority | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/maorin/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/martini-contrib/[email protected]/options.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/masom/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/matthewrudy/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/mattjensjensencs/[email protected]/har/types.go:LocalIdentifier: Content describes details about response content (embedded in [Response] | |
| github.com/mattjensjensencs/[email protected]/har/types.go:LocalIdentifier: Cookie contains list of all cookies (used in [Request] and [Response] | |
| github.com/mattjensjensencs/[email protected]/har/types.go:LocalIdentifier: Unique identifier of a page within the [Log]. Entries use it to refer the parent page. | |
| github.com/mattjensjensencs/[email protected]/har/types.go:LocalIdentifier: Param list of posted parameters, if any (embedded in [PostData] object). | |
| github.com/mattjensjensencs/[email protected]/har/types.go:LocalIdentifier: PostData describes posted data, if any (embedded in [Request] object). | |
| github.com/mattkanwisher/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/maxnilz/[email protected]/pkg/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/mclark4386/[email protected]/burgundy.go:RemotePackageIdentifier: / field/cell adheres to the [fmt.Stringer] interface that will be used in the conversion. | |
| github.com/meican-dev/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/metral/pulumi/sdk/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunResultFunc] to ensure consistent and appropriate | |
| github.com/metral/pulumi/sdk/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunFunc] to ensure consistent and appropriate error | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/miekg/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/mikuspikus/[email protected]/services/gateway/pkg/gateway/server.go:RemotePackage: UpdateToken requests new service-to-service token from [comments] | |
| github.com/mikuspikus/[email protected]/services/gateway/pkg/gateway/server.go:RemotePackage: UpdateToken requests new service-to-service token from [comments] | |
| github.com/mistletoeChao/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/mmcloughlin/[email protected]/alg/contfrac/contfrac.go:CurrentPackage: [contfrac] [efficientcompaddchain]. | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/morganc3/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/morgine/[email protected]/database/mysql/config.go:CurrentPackage: [mysql] | |
| github.com/morgine/[email protected]/database/orm/config.go:RemotePackage: [gorm] | |
| github.com/morgine/[email protected]/database/postgres/config.go:CurrentPackage: [postgres] | |
| github.com/morgine/[email protected]/redis/config.go:CurrentPackage: [redis] | |
| github.com/morgine/[email protected]/env.go:CurrentPackage: [redis] | |
| github.com/muzudho/[email protected]/entities/connector-conf.go:LocalIdentifier: MatchApplication - [MatchApplication] 区画。 | |
| github.com/muzudho/[email protected]/entities/connector-conf.go:LocalIdentifier: Server - [Server] 区画。 | |
| github.com/muzudho/[email protected]/entities/connector-conf.go:LocalIdentifier: User - [User] 区画。 | |
| github.com/muzudho/[email protected]/controller/entry-conf.go:LocalIdentifier: MatchApplication - [MatchApplication] 区画。 | |
| github.com/muzudho/[email protected]/controller/entry-conf.go:LocalIdentifier: Nngs - [Nngs] 区画。 | |
| github.com/muzudho/[email protected]/entities/connector-conf.go:LocalIdentifier: MatchApplication - [MatchApplication] 区画。 | |
| github.com/muzudho/[email protected]/entities/connector-conf.go:LocalIdentifier: Server - [Server] 区画。 | |
| github.com/muzudho/[email protected]/entities/connector-conf.go:LocalIdentifier: User - [User] 区画。 | |
| github.com/muzudho/[email protected]/entities/engine-conf.go:LocalIdentifier: Engine - [Engine] テーブル。 | |
| github.com/muzudho/[email protected]/entities/engine-conf.go:LocalIdentifier: Profile - [Profile] 区画。 | |
| github.com/n-ct/[email protected]/types.go:LocalScopedIdentifier: [Version] | |
| github.com/n-ct/[email protected]/types.go:LocalScopedIdentifier: [Version] | |
| github.com/nbltrust/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/netbrat/[email protected]/example/controller/controller_map.go:CurrentPackage: [controller] | |
| github.com/nfoerster/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/nfoerster/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/nilleb/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/nobonobo/[email protected]/BoxGeometry.go:LocalIdentifier: BoxBufferGeometry extend: [BufferGeometry] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Float32Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Float32BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Float64Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Float64BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Int16Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Int16BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Int32Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Int32BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Int8Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Int8BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint16Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint16BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint32Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint32BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint8Attribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint8BufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint8ClampedAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/BufferAttribute.go:LocalIdentifier: Uint8ClampedBufferAttribute extend: [BufferAttribute] | |
| github.com/nobonobo/[email protected]/CylinderGeometry.go:LocalIdentifier: CylinderGeometry extend: [Geometry] | |
| github.com/nobonobo/[email protected]/DirectGeometry.go:LocalIdentifier: DirectGeometry extend: [EventDispatcher] | |
| github.com/nobonobo/[email protected]/DodecahedronGeometry.go:LocalIdentifier: DodecahedronGeometry extend: [Geometry] | |
| github.com/nobonobo/[email protected]/Geometry.go:LocalIdentifier: GeometryImpl extend: [EventDispatcher] | |
| github.com/nobonobo/[email protected]/ImmediateRenderObject.go:LocalIdentifier: ImmediateRenderObject extend: [Object3D] | |
| github.com/nobonobo/[email protected]/InstancedInterleavedBuffer.go:LocalIdentifier: InstancedInterleavedBuffer extend: [InterleavedBuffer] | |
| github.com/nobonobo/[email protected]/LoadingManager.go:LocalIdentifier: JSONLoader extend: [Loader] | |
| github.com/nobonobo/[email protected]/LOD.go:LocalIdentifier: LOD extend: [Object3D] | |
| github.com/nobonobo/[email protected]/Light.go:LocalIdentifier: Light extend: [Object3D] | |
| github.com/nobonobo/[email protected]/Line.go:LocalIdentifier: Line extend: [Object3D] | |
| github.com/nobonobo/[email protected]/LineBasicMaterial.go:LocalIdentifier: LineBasicMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/LineDashedMaterial.go:LocalIdentifier: LineDashedMaterial extend: [LineBasicMaterial] | |
| github.com/nobonobo/[email protected]/LineLoop.go:LocalIdentifier: LineLoop extend: [Line] | |
| github.com/nobonobo/[email protected]/LineSegments.go:LocalIdentifier: LineSegments extend: [Line] | |
| github.com/nobonobo/[email protected]/LinearInterpolant.go:LocalIdentifier: LinearInterpolant extend: [Interpolant] | |
| github.com/nobonobo/[email protected]/MeshBasicMaterial.go:LocalIdentifier: MeshBasicMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshDepthMaterial.go:LocalIdentifier: MeshDepthMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshDistanceMaterial.go:LocalIdentifier: MeshDistanceMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/Mesh.go:LocalIdentifier: MeshImpl extend: [Object3D] | |
| github.com/nobonobo/[email protected]/MeshLambertMaterial.go:LocalIdentifier: MeshLambertMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshMatcapMaterial.go:LocalIdentifier: MeshMatcapMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshNormalMaterial.go:LocalIdentifier: MeshNormalMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshPhongMaterial.go:LocalIdentifier: MeshPhongMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshPhysicalMaterial.go:LocalIdentifier: MeshPhysicalMaterial extend: [MeshStandardMaterial] | |
| github.com/nobonobo/[email protected]/MeshStandardMaterial.go:LocalIdentifier: MeshStandardMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/MeshToonMaterial.go:LocalIdentifier: MeshToonMaterial extend: [MeshPhongMaterial] | |
| github.com/nobonobo/[email protected]/PointsMaterial.go:LocalIdentifier: MultiMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/NumberKeyframeTrack.go:LocalIdentifier: NumberKeyframeTrack extend: [KeyframeTrack] | |
| github.com/nobonobo/[email protected]/OctahedronGeometry.go:LocalIdentifier: OctahedronBufferGeometry extend: [PolyhedronBufferGeometry] | |
| github.com/nobonobo/[email protected]/OctahedronGeometry.go:LocalIdentifier: OctahedronGeometry extend: [PolyhedronGeometry] | |
| github.com/nobonobo/[email protected]/PlaneHelper.go:LocalIdentifier: PlaneHelper extend: [LineSegments] | |
| github.com/nobonobo/[email protected]/PointLight.go:LocalIdentifier: PointLight extend: [Light] | |
| github.com/nobonobo/[email protected]/PointLightHelper.go:LocalIdentifier: PointLightHelper extend: [Object3D] | |
| github.com/nobonobo/[email protected]/PointLight.go:LocalIdentifier: PointLightShadow extend: [LightShadow] | |
| github.com/nobonobo/[email protected]/Points.go:LocalIdentifier: Points extend: [Object3D] | |
| github.com/nobonobo/[email protected]/PointsMaterial.go:LocalIdentifier: PointsMaterial extend: [Material] | |
| github.com/nobonobo/[email protected]/PositionalAudioHelper.go:LocalIdentifier: PositionalAudioHelper extend: [Line] | |
| github.com/nobonobo/[email protected]/QuaternionKeyframeTrack.go:LocalIdentifier: QuaternionKeyframeTrack extend: [KeyframeTrack] | |
| github.com/nobonobo/[email protected]/QuaternionLinearInterpolant.go:LocalIdentifier: QuaternionLinearInterpolant extend: [Interpolant] | |
| github.com/nobonobo/[email protected]/RectAreaLight.go:LocalIdentifier: RectAreaLight extend: [Light] | |
| github.com/nobonobo/[email protected]/Scene.go:LocalIdentifier: SceneImpl extend: [Object3D] | |
| github.com/nobonobo/[email protected]/ShadowMaterial.go:LocalIdentifier: ShadowMaterial extend: [ShaderMaterial] | |
| github.com/nobonobo/[email protected]/WebGLMultisampleRenderTarget.go:LocalIdentifier: WebGLMultisampleRenderTarget extend: [WebGLRenderTarget] | |
| github.com/nobonobo/[email protected]/WebGLRenderTargetCube.go:LocalIdentifier: WebGLRenderTargetCube extend: [WebGLRenderTarget] | |
| github.com/nsip/[email protected]/2SIF/json2sif.go:LocalIdentifier: InitOAs : fill [TrvsGrpViaSpec] & [mPathAttrs] & [mPathAttrIdx] | |
| github.com/odeke-em/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/odeke-em/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/olebedev/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/omecodes/[email protected]/options.go:LocalIdentifier: Option is an [Options] object handler function | |
| github.com/ondevice/[email protected]/config/config.go:RemotePackage: uses [path].auth_json as reference | |
| github.com/onflow/[email protected]/ledger/complete/mtrie/trie/trie.go:RemotePackage: EmptyTrieRootHash returns the rootHash of an empty Trie for the specified path size [bytes] | |
| github.com/onflow/[email protected]/ledger/partial/ptrie/partialTrie.go:RemotePackage: PathSize returns the expected expected size [bytes] of path | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/ooni/[email protected]/oopsi/github.com/miekg/dns/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/openshift/[email protected]/models/error.go:LocalIdentifier: Enum: [Error] | |
| github.com/openshift/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [APIEndpoint] | |
| github.com/openshift/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [Cluster] | |
| github.com/openshift/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [ClusterNetworkingConfig] | |
| github.com/openshift/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [ClusterSpec] | |
| github.com/openshift/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [ClusterStatus] | |
| github.com/openshift/[email protected]/pkg/apis/cluster/v1alpha1/cluster_types.go:LocalIdentifier: / [NetworkRanges] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machine_types.go:LocalIdentifier: / [Machine] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machineclass_types.go:LocalIdentifier: / [MachineClass] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machinedeployment_types.go:LocalIdentifier: / [MachineDeployment] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machinedeployment_types.go:LocalIdentifier: / [MachineDeploymentSpec] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machinedeployment_types.go:LocalIdentifier: / [MachineDeploymentStatus] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machinedeployment_types.go:LocalIdentifier: / [MachineDeploymentStrategy] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machinedeployment_types.go:LocalIdentifier: / [MachineRollingUpdateDeployment] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machineset_types.go:LocalIdentifier: / [MachineSet] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machineset_types.go:LocalIdentifier: / [MachineSetSpec] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machineset_types.go:LocalIdentifier: / [MachineSetStatus] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machine_types.go:LocalIdentifier: / [MachineSpec] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machine_types.go:LocalIdentifier: / [MachineStatus] | |
| github.com/openshift/[email protected]/pkg/apis/machine/v1beta1/machineset_types.go:LocalIdentifier: / [MachineTemplateSpec] // doxygen marker | |
| github.com/openshift/[email protected]/pkg/controller/machine/actuator.go:LocalIdentifier: / [Actuator] | |
| github.com/openshift/[email protected]/pkg/controller/machine/actuator.go:LocalIdentifier: / [Actuator] | |
| github.com/orivil/[email protected]/service/env.go:RemotePackage: [signature] | |
| github.com/orivil/[email protected]/database/gorm/env.go:CurrentPackage: [gorm] | |
| github.com/orivil/[email protected]/database/mysql/env.go:CurrentPackage: [mysql] | |
| github.com/orivil/[email protected]/database/postgres/env.go:CurrentPackage: [postgres] | |
| github.com/orus-io/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/ottemo/[email protected]/env/ini/doc.go:LocalIdentifier: Special section [ConstTestSectionName] ("test") used for "test mode" application startup. To start application in that | |
| github.com/ottemo/[email protected]/env/ini/doc.go:LocalIdentifier: mode [ConstCmdArgTestFlag] "--test" should be used. | |
| github.com/ottemo/[email protected]/media/fsmedia/doc.go:LocalIdentifier: "image" type media re-sizes to [ConstConfigPathMediaImageSize] and set of [ConstConfigPathMediaImageSizes] sizes - these | |
| github.com/ottemo/[email protected]/media/fsmedia/doc.go:LocalIdentifier: [ConstDefaultImageSize] and [ConstDefaultImageSizes] (the same behaviour for config invalid values). Image resizing happens | |
| github.com/ottemo/[email protected]/media/fsmedia/doc.go:LocalIdentifier: with usage of white background if [ConstResizeOnBackground] is set to true. | |
| github.com/oybekmuzropov/[email protected]/pkg/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/pascaldekloe/[email protected]/info/asdu.go:LocalIdentifier: MustNewInro returns a new interrogation command [C_IC_NA_1]. | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pascaldekloe/[email protected]/part5.go:RemotePackageIdentifier: Return ok causes a positive [info.Actcon] or negative [info.NegFlag] | |
| github.com/pegnet/[email protected]/opr/opr.go:RemotePackage: [base58] Chain ID of the chain used by the Oracle Miners | |
| github.com/pegnet/[email protected]/opr/opr.go:RemotePackage: [base58] PEG Address to pay PEG | |
| github.com/pegnet/[email protected]/opr/opr.go:RemotePackage: [base58] PEG Address to pay PEG | |
| github.com/pegnet/[email protected]/spr/spr.go:RemotePackage: [base58] Chain ID of the chain used by the Oracle Stakers | |
| github.com/pegnet/[email protected]/spr/spr.go:RemotePackage: [base58] Payout Address | |
| github.com/pegnet/[email protected]/spr/spr.go:RemotePackage: [base58] Payout Address | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| github.com/pgpst/[email protected]/internal/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| github.com/phcurtis/[email protected]/logtrsup.go:RemotePackage: [log] Trace Flags options referenced during LogTrace() and LogTraceMsgs()() | |
| github.com/pikomonde/[email protected]/io/input.go:LocalScopedIdentifier: UserID consists of a prefix "usr" and [ID] is string that contains | |
| github.com/pikomonde/[email protected]/io/input.go:LocalScopedIdentifier: source and [ID] is string that contains number 0-9. If it is not in the | |
| github.com/pikomonde/[email protected]/io/output.go:LocalScopedIdentifier: source and [ID] is string that contains number 0-9. | |
| github.com/pikomonde/[email protected]/io/output.go:LocalScopedIdentifier: source and [ID] is string that contains number 0-9. If it is not in the | |
| github.com/pivotal-pez/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/pivotal-pez/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/pivotalservices/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/pivotalservices/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/pivotalservices/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/place1/[email protected]/internal/config/config.go:ImportPath: defaults to ["0.0.0.0/0"] | |
| github.com/planetdecred/pdanalytics/[email protected]/txhelpers.go:LocalScopedIdentifier: [VoteIndex]. | |
| github.com/polaris1119/[email protected]/redis.go:RemotePackage: NewRedisClient 通过 [redis] 配置获取 redis 连接实例 | |
| github.com/prabhah/[email protected]/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/provpn/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/pschlump/[email protected]/flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/pulumi/pulumi/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunResultFunc] to ensure consistent and appropriate | |
| github.com/pulumi/pulumi/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunFunc] to ensure consistent and appropriate error | |
| github.com/pulumi/pulumi/sdk/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunResultFunc] to ensure consistent and appropriate | |
| github.com/pulumi/pulumi/sdk/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunFunc] to ensure consistent and appropriate error | |
| github.com/pulumi/pulumi/sdk/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunResultFunc] to ensure consistent and appropriate | |
| github.com/pulumi/pulumi/sdk/[email protected]/go/common/util/cmdutil/exit.go:LocalIdentifier: commands should wrap themselves in this or [RunFunc] to ensure consistent and appropriate error | |
| github.com/quentin-cha/[email protected]/accesscontextmanager/v1/accesscontextmanager-gen.go:LocalIdentifier: [EgressPolicy]. Should be in the format of email address. The email | |
| github.com/quentin-cha/[email protected]/apigee/v1/apigee-gen.go:LocalScopedIdentifier: orking/getting-started). Valid only when [RuntimeType] is set to | |
| github.com/quentin-cha/[email protected]/apigee/v1/apigee-gen.go:LocalScopedIdentifier: root CA of the Apigee organization. Valid only when [RuntimeType] is | |
| github.com/quentin-cha/[email protected]/apigee/v1/apigee-gen.go:LocalScopedIdentifier: only when [RuntimeType] is CLOUD. For example: | |
| github.com/quentin-cha/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/quentin-cha/[email protected]/managedidentities/v1/managedidentities-gen.go:LocalIdentifier: subnets in [Domain].[authorized_networks]. | |
| github.com/quentin-cha/[email protected]/managedidentities/v1alpha1/managedidentities-gen.go:LocalIdentifier: subnets in [Domain].[authorized_networks]. | |
| github.com/quentin-cha/[email protected]/managedidentities/v1beta1/managedidentities-gen.go:LocalIdentifier: subnets in [Domain].[authorized_networks]. | |
| github.com/quentin-cha/[email protected]/memcache/v1beta2/memcache-gen.go:LocalIdentifier: MemcacheNodes: Output only. List of Memcached nodes. Refer to [Node] | |
| github.com/quentin-cha/[email protected]/pubsub/v1/pubsub-gen.go:LocalScopedIdentifier: [Seek] (https://cloud.google.com/pubsub/docs/replay-overview) | |
| github.com/radianceteam/[email protected]/client/mod_debot.gen.go:LocalIdentifier: Debot action that must be shown to user as menu item. At least `description` property must be shown from [DebotAction] structure. | |
| github.com/rafael180496/[email protected]/database/conect.go:CurrentPackage: [database] | |
| github.com/rafael180496/[email protected]/server/serverfunc.go:CurrentPackage: LoadIni : leer el archivo de configuracion del servicio esta debe ser [server] | |
| github.com/reborndb/[email protected]/Godeps/_workspace/src/github.com/codegangsta/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/reborndb/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/reiki4040/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/renatoathaydes/[email protected]/encryption/crypto.go:LocalIdentifier: PasswordStrength specifies the desired strength of a password generated with [GeneratePassword]. | |
| github.com/renatoathaydes/[email protected]/encryption/crypto.go:LocalIdentifier: GetPasswordCharRange returns the appropriate char-range for the given [PasswordStrength]. | |
| github.com/rlister/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/robotn/[email protected]/xwindow/xwindow.go:LocalScopedIdentifier: [Resize] or Stack[Sibling]. | |
| github.com/ryanipete/[email protected]/schema/list.go:LocalIdentifier: ListType represents a GraphQL list type i.e. [Type] | |
| github.com/seago/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/searKing/[email protected]/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/searKing/[email protected]/config.go:LocalScopedIdentifier: call chains: NewConfig -> Complete -> [Validate] -> New|Apply | |
| github.com/searKing/[email protected]/http/config.go:LocalScopedIdentifier: call chains: NewConfig -> Complete -> [Validate] -> New|Apply | |
| github.com/searKing/[email protected]/kerberos/config.go:LocalScopedIdentifier: call chains: NewConfig -> Complete -> [Validate] -> New|Apply | |
| github.com/sergeymakinen/[email protected]/network/network.go:LocalScopedIdentifier: several addresses. The format of the address must be as described in inet_pton. This is a short-hand for an [Address] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/home/homed.go:LocalScopedIdentifier: [Home] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/link.go:LocalScopedIdentifier: [Match] section, which determines if a given link file may be applied to a given device | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/link.go:LocalScopedIdentifier: [Link] section specifying how the device should be configured | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: [Match] section. A virtual network device is only created if the [Match] section matches the current environment, or if the section is empty | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: [NetDev] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: [WireGuard] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: [WireGuardPeer] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: [Bond] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: [Xfrm] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/netdev.go:LocalScopedIdentifier: Accepts the same key as in the [FooOverUDP] section. | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: NetworkAddressSection represents [Address] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [Match] section, which determines if a given network file may be applied to a given device | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [Link] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [Network] section specifying how the device should be configured | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [Address] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [IPv6AddressLabel] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [RoutingPolicyRule] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [Route] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: [Bridge] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: be set in the [DHCPServer] section described below. | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: several addresses. The format of the address must be as described in inet_pton. This is a short-hand for an [Address] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: Further settings for the IPv6 RA support may be configured in the [IPv6AcceptRA] section, see below. | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: setting and the [IPv6SendRA], [IPv6Prefix], [IPv6RoutePrefix], and [DHCPv6PrefixDelegation] sections for more configuration | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: , and [DHCPv6PrefixDelegation] sections for more configuration | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/network.go:LocalScopedIdentifier: when IPv6SendRA= is enabled. Such default settings can be configured in [DHCPv6PrefixDelegation] section. Defaults | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/networkd.go:LocalScopedIdentifier: [Network] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/resolved.go:LocalScopedIdentifier: [Resolve] section | |
| github.com/sergeymakinen/go-systemdconf/[email protected]/network/timesyncd.go:LocalScopedIdentifier: [Resolve] section | |
| github.com/sevki/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/shadowapex/[email protected]/godot/animatedsprite.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. | |
| github.com/shadowapex/[email protected]/godot/animatedsprite3d.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. | |
| github.com/shadowapex/[email protected]/godot/animation.gen.go:LocalIdentifier: An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. | |
| github.com/shadowapex/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. | |
| github.com/shadowapex/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose. It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph. | |
| github.com/shadowapex/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: s from an [AnimationPlayer] node and mixes them depending on the graph. | |
| github.com/shadowapex/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: 's [Animation] bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code]. | |
| github.com/shadowapex/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: 's [Animation] bound to this animation node. | |
| github.com/shadowapex/[email protected]/godot/area.gen.go:LocalIdentifier: 3D area that detects [CollisionObject] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/shadowapex/[email protected]/godot/area2d.gen.go:LocalIdentifier: 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/shadowapex/[email protected]/godot/atlastexture.gen.go:LocalIdentifier: [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. | |
| github.com/shadowapex/[email protected]/godot/audiobuslayout.gen.go:LocalIdentifier: Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between busses. See [AudioServer] for usage. | |
| github.com/shadowapex/[email protected]/godot/audioeffectcompressor.gen.go:LocalIdentifier: Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB). Compressor has many uses in the mix: - In the Master bus to compress the whole output (Although a [AudioEffectLimiter] is probably better) - In voice channels to ensure they sound as balanced as possible. - Sidechained. Sidechained, which can reduce the sound level sidechained with another audio bus for threshold detection.. This technique is very common in video game mixing to download the level of Music/SFX while voices are being heard. - Accentuates transients by using a wider attack, making effects sound more punchy. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: Frequency bands : Band 1 : 31 Hz Band 2 : 62 Hz Band 3 : 125 Hz Band 4 : 250 Hz Band 5 : 500 Hz Band 6 : 1000 Hz Band 7 : 2000 Hz Band 8 : 4000 Hz Band 9 : 8000 Hz Band 10 : 16000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: Frequency bands : Band 1 : 22 Hz Band 2 : 32 Hz Band 3 : 44 Hz Band 4 : 63 Hz Band 5 : 90 Hz Band 6 : 125 Hz Band 7 : 175 Hz Band 8 : 250 Hz Band 9 : 350 Hz Band 10 : 500 Hz Band 11 : 700 Hz Band 12 : 1000 Hz Band 13 : 1400 Hz Band 14 : 2000 Hz Band 15 : 2800 Hz Band 16 : 4000 Hz Band 17 : 5600 Hz Band 18 : 8000 Hz Band 19 : 11000 Hz Band 20 : 16000 Hz Band 21 : 22000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ10]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: Frequency bands : Band 1 : 32 Hz Band 2 : 100 Hz Band 3 : 320 Hz Band 4 : 1000 Hz Band 5 : 3200 Hz Band 6 : 10000 Hz See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/shadowapex/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/shadowapex/[email protected]/godot/audiostreamplayback.gen.go:LocalIdentifier: Can play, loop, pause a scroll through Audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. | |
| github.com/shadowapex/[email protected]/godot/boneattachment.gen.go:LocalIdentifier: This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. | |
| github.com/shadowapex/[email protected]/godot/boxshape.gen.go:LocalIdentifier: 3D box shape that can be a child of a [PhysicsBody] or [Area]. | |
| github.com/shadowapex/[email protected]/godot/button.gen.go:LocalIdentifier: Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme]. | |
| github.com/shadowapex/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed. [member BaseButton.toggle_mode] should be [code]true[/code]. | |
| github.com/shadowapex/[email protected]/godot/camera.gen.go:LocalIdentifier: Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the Camera will register in the global viewport. In other words, a Camera just provides [i]3D[/i] display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. | |
| github.com/shadowapex/[email protected]/godot/camera.gen.go:LocalIdentifier: , and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. | |
| github.com/shadowapex/[email protected]/godot/camera2d.gen.go:LocalIdentifier: Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem] based nodes. This node is intended to be a simple helper to get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. | |
| github.com/shadowapex/[email protected]/godot/canvasitem.gen.go:LocalIdentifier: Base class of anything 2D. Canvas items are laid out in a tree and children inherit and extend the transform of their parent. CanvasItem is extended by [Control], for anything GUI related, and by [Node2D] for anything 2D engine related. Any CanvasItem can draw. For this, the "update" function must be called, then NOTIFICATION_DRAW will be received on idle time to request redraw. Because of this, canvas items don't need to be redraw on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw_* functions). They can only be used inside the notification, signal or _draw() overrides function, though. Canvas items are draw in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything (this can be changed per item though). Canvas items can also be hidden (hiding also their subtree). They provide many means for changing standard parameters such as opacity (for it and the subtree) and self opacity, blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. | |
| github.com/shadowapex/[email protected]/godot/canvasitem.gen.go:LocalIdentifier: , for anything GUI related, and by [Node2D] for anything 2D engine related. Any CanvasItem can draw. For this, the "update" function must be called, then NOTIFICATION_DRAW will be received on idle time to request redraw. Because of this, canvas items don't need to be redraw on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw_* functions). They can only be used inside the notification, signal or _draw() overrides function, though. Canvas items are draw in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything (this can be changed per item though). Canvas items can also be hidden (hiding also their subtree). They provide many means for changing standard parameters such as opacity (for it and the subtree) and self opacity, blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. | |
| github.com/shadowapex/[email protected]/godot/canvasitemmaterial.gen.go:LocalIdentifier: s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. | |
| github.com/shadowapex/[email protected]/godot/canvaslayer.gen.go:LocalIdentifier: Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). | |
| github.com/shadowapex/[email protected]/godot/capsulemesh.gen.go:LocalIdentifier: Class representing a capsule-shaped [PrimitiveMesh]. | |
| github.com/shadowapex/[email protected]/godot/collisionpolygon.gen.go:LocalIdentifier: Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. | |
| github.com/shadowapex/[email protected]/godot/collisionpolygon2d.gen.go:LocalIdentifier: Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices. | |
| github.com/shadowapex/[email protected]/godot/collisionshape.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. | |
| github.com/shadowapex/[email protected]/godot/collisionshape2d.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. | |
| github.com/shadowapex/[email protected]/godot/colorpicker.gen.go:LocalIdentifier: This is a simple color picker [Control]. It's useful for selecting a color from an RGB/RGBA colorspace. | |
| github.com/shadowapex/[email protected]/godot/colorpickerbutton.gen.go:LocalIdentifier: Encapsulates a [ColorPicker] making it accesible by pressing a button, pressing the button will toggle the [ColorPicker] visibility | |
| github.com/shadowapex/[email protected]/godot/concavepolygonshape.gen.go:LocalIdentifier: Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles. | |
| github.com/shadowapex/[email protected]/godot/concavepolygonshape2d.gen.go:LocalIdentifier: Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/shadowapex/[email protected]/godot/conetwistjoint.gen.go:LocalIdentifier: The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. The twist axis is initiated as the x-axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. | |
| github.com/shadowapex/[email protected]/godot/conetwistjoint.gen.go:LocalIdentifier: . The twist axis is initiated as the x-axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. | |
| github.com/shadowapex/[email protected]/godot/confirmationdialog.gen.go:LocalIdentifier: Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order). | |
| github.com/shadowapex/[email protected]/godot/convexpolygonshape.gen.go:LocalIdentifier: Convex polygon shape resource, which can be added to a [PhysicsBody] or area. | |
| github.com/shadowapex/[email protected]/godot/cubemesh.gen.go:LocalIdentifier: Generate an axis-aligned cuboid [PrimitiveMesh]. | |
| github.com/shadowapex/[email protected]/godot/curve2d.gen.go:LocalIdentifier: This class describes a Bezier curve in 2D space. It is mainly used to give a shape to a [Path2D], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed further calculations up. | |
| github.com/shadowapex/[email protected]/godot/curve3d.gen.go:LocalIdentifier: This class describes a Bezier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed further calculations up. | |
| github.com/shadowapex/[email protected]/godot/curvetexture.gen.go:LocalIdentifier: Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files. | |
| github.com/shadowapex/[email protected]/godot/cylindermesh.gen.go:LocalIdentifier: Class representing a cylindrical [PrimitiveMesh]. | |
| github.com/shadowapex/[email protected]/godot/directionallight.gen.go:LocalIdentifier: A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction. | |
| github.com/shadowapex/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. | |
| github.com/shadowapex/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. | |
| github.com/shadowapex/[email protected]/godot/dynamicfontdata.gen.go:LocalIdentifier: Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. | |
| github.com/shadowapex/[email protected]/godot/editorimportplugin.gen.go:LocalIdentifier: EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extension] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool extends EditorImportPlugin func get_importer_name(): return "my.special.plugin" func get_visible_name(): return "Special Mesh Importer" func get_recognized_extensions(): return ["special", "spec"] func get_save_extension(): return "mesh" func get_resource_type(): return "Mesh" func get_preset_count(): return 1 func get_preset_name(i): return "Default" func get_import_options(i): return [{"name": "my_option", "default_value": false}] func load(src, dst, opts, r_platform_variants, r_gen_files): var file = File.new() if file.open(src, File.READ) != OK: return FAILED var mesh = Mesh.new() var save = dst + "." + get_save_extension() ResourceSaver.save(file, mesh) return OK [/codeblock] | |
| github.com/shadowapex/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. | |
| github.com/shadowapex/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. | |
| github.com/shadowapex/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: \ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. | |
| github.com/shadowapex/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript]. | |
| github.com/shadowapex/[email protected]/godot/editorsettings.gen.go:LocalIdentifier: Object that holds the project-independent editor settings. These settings are generally visible in the Editor Settings menu. Accessing the settings is done by using the regular [Object] API, such as: [codeblock] settings.set(prop,value) settings.get(prop) list_of_settings = settings.get_property_list() [/codeblock] | |
| github.com/shadowapex/[email protected]/godot/editorspatialgizmo.gen.go:LocalIdentifier: ) in screen coordinates. The [Camera] is also provided so screen coordinates can be converted to raycasts. | |
| github.com/shadowapex/[email protected]/godot/environment.gen.go:LocalIdentifier: ) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - DOF Blur - Motion Blur - Bloom - Tonemap (auto exposure) - Adjustments | |
| github.com/shadowapex/[email protected]/godot/gradienttexture.gen.go:LocalIdentifier: Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [method set_width]). | |
| github.com/shadowapex/[email protected]/godot/hboxcontainer.gen.go:LocalIdentifier: Horizontal box container. See [BoxContainer]. | |
| github.com/shadowapex/[email protected]/godot/hscrollbar.gen.go:LocalIdentifier: Horizontal scroll bar. See [ScrollBar]. This one goes from left (min) to right (max). | |
| github.com/shadowapex/[email protected]/godot/hseparator.gen.go:LocalIdentifier: Horizontal separator. See [Separator]. It is used to separate objects vertically, though (but it looks horizontal!). | |
| github.com/shadowapex/[email protected]/godot/hslider.gen.go:LocalIdentifier: Horizontal slider. See [Slider]. This one goes from left (min) to right (max). | |
| github.com/shadowapex/[email protected]/godot/hsplitcontainer.gen.go:LocalIdentifier: Horizontal split container. See [SplitContainer]. This goes from left to right. | |
| github.com/shadowapex/[email protected]/godot/httprequest.gen.go:LocalIdentifier: A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. | |
| github.com/shadowapex/[email protected]/godot/ip_unix.gen.go:LocalIdentifier: Unix-specific implementation of IP support functions. See [IP]. | |
| github.com/shadowapex/[email protected]/godot/image.gen.go:LocalIdentifier: Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [code]Image[/code] is 16384 pixels. | |
| github.com/shadowapex/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image]. | |
| github.com/shadowapex/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: . Can be created from an [Image] with [method create_from_image]. | |
| github.com/shadowapex/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: .FORMAT_*. "flags" one or more of [Texture].FLAG_*. | |
| github.com/shadowapex/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: , one of [Image].FORMAT_*. | |
| github.com/shadowapex/[email protected]/godot/inputdefault.gen.go:LocalIdentifier: Default implementation of the [Input] class, used internally by the editor and games for default input management. | |
| github.com/shadowapex/[email protected]/godot/inputeventjoypadbutton.gen.go:LocalIdentifier: Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. | |
| github.com/shadowapex/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. | |
| github.com/shadowapex/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. | |
| github.com/shadowapex/[email protected]/godot/kinematiccollision.gen.go:LocalIdentifier: Contains collision data for KinematicBody collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/shadowapex/[email protected]/godot/kinematiccollision2d.gen.go:LocalIdentifier: Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/shadowapex/[email protected]/godot/label.gen.go:LocalIdentifier: Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead. Note that contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to MOUSE_FILTER_IGNORE (i.e. it doesn't react to mouse input events). | |
| github.com/shadowapex/[email protected]/godot/lightoccluder2d.gen.go:LocalIdentifier: Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. | |
| github.com/shadowapex/[email protected]/godot/lineedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [LineEdit]. | |
| github.com/shadowapex/[email protected]/godot/material.gen.go:LocalIdentifier: Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. | |
| github.com/shadowapex/[email protected]/godot/menubutton.gen.go:LocalIdentifier: Special button that brings up a [PopupMenu] when clicked. That's pretty much all it does, as it's just a helper class when building GUIs. | |
| github.com/shadowapex/[email protected]/godot/mesh.gen.go:LocalIdentifier: Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. | |
| github.com/shadowapex/[email protected]/godot/meshinstance.gen.go:LocalIdentifier: MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. | |
| github.com/shadowapex/[email protected]/godot/meshlibrary.gen.go:LocalIdentifier: Library of meshes. Contains a list of [Mesh] resources, each with name and ID. Useful for GridMap or painting Terrain. | |
| github.com/shadowapex/[email protected]/godot/multimesh.gen.go:LocalIdentifier: MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory. For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). Since instances may have any behavior, the AABB used for visibility must be provided by the user. | |
| github.com/shadowapex/[email protected]/godot/multimeshinstance.gen.go:LocalIdentifier: s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). | |
| github.com/shadowapex/[email protected]/godot/mutex.gen.go:LocalIdentifier: s. Basically a binary [Semaphore]. Guarantees that only one thread can ever acquire this lock at a time. Can be used to protect a critical section. Be careful to avoid deadlocks. | |
| github.com/shadowapex/[email protected]/godot/node.gen.go:LocalIdentifier: . You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos. | |
| github.com/shadowapex/[email protected]/godot/node.gen.go:LocalIdentifier: ). See notes in the description, and the group methods in [SceneTree]. | |
| github.com/shadowapex/[email protected]/godot/node.gen.go:LocalIdentifier: ). This is always a constant value in physics processing unless the frames per second is changed in [OS]. | |
| github.com/shadowapex/[email protected]/godot/node.gen.go:LocalIdentifier: . You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. | |
| github.com/shadowapex/[email protected]/godot/occluderpolygon2d.gen.go:LocalIdentifier: Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. | |
| github.com/shadowapex/[email protected]/godot/omnilight.gen.go:LocalIdentifier: An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. | |
| github.com/shadowapex/[email protected]/godot/panel.gen.go:LocalIdentifier: Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. | |
| github.com/shadowapex/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/shadowapex/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: . This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/shadowapex/[email protected]/godot/parallaxlayer.gen.go:LocalIdentifier: A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. | |
| github.com/shadowapex/[email protected]/godot/path.gen.go:LocalIdentifier: This class is a container/Node-ification of a [Curve3D], so it can have [Spatial] properties and [Node] info. | |
| github.com/shadowapex/[email protected]/godot/path.gen.go:LocalIdentifier: , so it can have [Spatial] properties and [Node] info. | |
| github.com/shadowapex/[email protected]/godot/path2d.gen.go:LocalIdentifier: Can have [PathFollow2D] child-nodes moving along the [Curve2D]. See [PathFollow2D] for more information on this usage. | |
| github.com/shadowapex/[email protected]/godot/path2d.gen.go:LocalIdentifier: . See [PathFollow2D] for more information on this usage. | |
| github.com/shadowapex/[email protected]/godot/pathfollow.gen.go:LocalIdentifier: This node takes its parent [Path], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be descendants of this node. Then, when setting an offset in this node, the descendant nodes will move accordingly. | |
| github.com/shadowapex/[email protected]/godot/pathfollow2d.gen.go:LocalIdentifier: This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be descendants of this node. Then, when setting an offset in this node, the descendant nodes will move accordingly. | |
| github.com/shadowapex/[email protected]/godot/physics2ddirectbodystate.gen.go:LocalIdentifier: Direct access object to a physics body in the [Physics2DServer]. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. | |
| github.com/shadowapex/[email protected]/godot/physics2ddirectbodystatesw.gen.go:LocalIdentifier: Software implementation of [Physics2DDirectBodyState]. This object exposes no new methods or properties and should not be used, as [Physics2DDirectBodyState] selects the best implementation available. | |
| github.com/shadowapex/[email protected]/godot/physics2ddirectbodystatesw.gen.go:LocalIdentifier: . This object exposes no new methods or properties and should not be used, as [Physics2DDirectBodyState] selects the best implementation available. | |
| github.com/shadowapex/[email protected]/godot/physics2ddirectspacestate.gen.go:LocalIdentifier: Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. | |
| github.com/shadowapex/[email protected]/godot/physics2ddirectspacestate.gen.go:LocalIdentifier: . If the object is an [Area2D], the result is [code](0, 0)[/code]. [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. | |
| github.com/shadowapex/[email protected]/godot/physics2dserversw.gen.go:LocalIdentifier: This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available. | |
| github.com/shadowapex/[email protected]/godot/physicsdirectspacestate.gen.go:LocalIdentifier: Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. | |
| github.com/shadowapex/[email protected]/godot/physicsdirectspacestate.gen.go:LocalIdentifier: . If the object is an [Area], the result is [code](0, 0, 0)[/code]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead. | |
| github.com/shadowapex/[email protected]/godot/planemesh.gen.go:LocalIdentifier: Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. | |
| github.com/shadowapex/[email protected]/godot/popup.gen.go:LocalIdentifier: Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. | |
| github.com/shadowapex/[email protected]/godot/popupdialog.gen.go:LocalIdentifier: PopupDialog is a base class for popup dialogs, along with [WindowDialog]. | |
| github.com/shadowapex/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: Class for displaying popups with a panel background. In some cases it might be simpler to use than [Popup], since it provides a configurable background. If you are making windows, better check [WindowDialog]. | |
| github.com/shadowapex/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: , since it provides a configurable background. If you are making windows, better check [WindowDialog]. | |
| github.com/shadowapex/[email protected]/godot/position2d.gen.go:LocalIdentifier: Generic 2D Position hint for editing. It's just like a plain [Node2D] but displays as a cross in the 2D-Editor at all times. | |
| github.com/shadowapex/[email protected]/godot/position3d.gen.go:LocalIdentifier: Generic 3D Position hint for editing. It's just like a plain [Spatial] but displays as a cross in the 3D-Editor at all times. | |
| github.com/shadowapex/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. | |
| github.com/shadowapex/[email protected]/godot/prismmesh.gen.go:LocalIdentifier: Class representing a prism-shaped [PrimitiveMesh]. | |
| github.com/shadowapex/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: Class representing a square mesh with size (2,2,0). Consider using a [PlaneMesh] if you require a differently sized plane. | |
| github.com/shadowapex/[email protected]/godot/ranges.gen.go:LocalIdentifier: Range is a base class for [Control] nodes that change a floating point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. | |
| github.com/shadowapex/[email protected]/godot/ranges.gen.go:LocalIdentifier: , for example a [ScrollBar]. | |
| github.com/shadowapex/[email protected]/godot/rayshape.gen.go:LocalIdentifier: Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. | |
| github.com/shadowapex/[email protected]/godot/resource.gen.go:LocalIdentifier: Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/shadowapex/[email protected]/godot/resource.gen.go:LocalIdentifier: , which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/shadowapex/[email protected]/godot/resource.gen.go:LocalIdentifier: , [Mesh], etc) are high level abstractions of resources stored in a server, so this function will return the original RID. | |
| github.com/shadowapex/[email protected]/godot/scrollbar.gen.go:LocalIdentifier: Scrollbars are a [Range] based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available. | |
| github.com/shadowapex/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: A ScrollContainer node with a [Control] child and scrollbar child ([HScrollbar], [VScrollBar], or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension). | |
| github.com/shadowapex/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: , [VScrollBar], or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension). | |
| github.com/shadowapex/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: , or both) will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension). | |
| github.com/shadowapex/[email protected]/godot/semaphore.gen.go:LocalIdentifier: s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. | |
| github.com/shadowapex/[email protected]/godot/separator.gen.go:LocalIdentifier: Separator is a [Control] used for separating other controls. It's purely a visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) versions are available. | |
| github.com/shadowapex/[email protected]/godot/shape.gen.go:LocalIdentifier: Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. | |
| github.com/shadowapex/[email protected]/godot/shortcut.gen.go:LocalIdentifier: A shortcut for binding input. Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent]. | |
| github.com/shadowapex/[email protected]/godot/sky.gen.go:LocalIdentifier: The base class for [PanoramaSky] and [ProceduralSky]. | |
| github.com/shadowapex/[email protected]/godot/spatial.gen.go:LocalIdentifier: , or an empty [Object] if no parent exists or parent is not of type [code]Spatial[/code]. | |
| github.com/shadowapex/[email protected]/godot/spheremesh.gen.go:LocalIdentifier: Class representing a spherical [PrimitiveMesh]. | |
| github.com/shadowapex/[email protected]/godot/sphereshape.gen.go:LocalIdentifier: Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. | |
| github.com/shadowapex/[email protected]/godot/spotlight.gen.go:LocalIdentifier: A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight. | |
| github.com/shadowapex/[email protected]/godot/spriteframes.gen.go:LocalIdentifier: Sprite frame library for [AnimatedSprite]. Contains frames and animation data for playback. | |
| github.com/shadowapex/[email protected]/godot/stylebox.gen.go:LocalIdentifier: StyleBox is [Resource] that provides an abstract base class for drawing stylized boxes for the UI. StyleBoxes are used for drawing the styles of buttons, line edit backgrounds, tree backgrounds, etc. and also for testing a transparency mask for pointer signals. If mask test fails on a StyleBox assigned as mask to a control, clicks and motion signals will go through it to the one below. | |
| github.com/shadowapex/[email protected]/godot/tcp_server.gen.go:LocalIdentifier: TCP Server class. Listens to connections on a port and returns a [StreamPeerTCP] when got a connection. | |
| github.com/shadowapex/[email protected]/godot/tabcontainer.gen.go:LocalIdentifier: . Clicking it will expand the [Popup] node. | |
| github.com/shadowapex/[email protected]/godot/tabs.gen.go:LocalIdentifier: Simple tabs control, similar to [TabContainer] but is only in charge of drawing tabs, not interact with children. | |
| github.com/shadowapex/[email protected]/godot/texture.gen.go:LocalIdentifier: A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. | |
| github.com/shadowapex/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: , except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. The Normal state's texture is required. Others are optional. | |
| github.com/shadowapex/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: TextureProgress works like [ProgressBar] but it uses up to 3 textures instead of Godot's [Theme] resource. Works horizontally, vertically, and radially. | |
| github.com/shadowapex/[email protected]/godot/theme.gen.go:LocalIdentifier: Theme for skinning controls. Controls can be skinned individually, but for complex applications it's more efficient to just create a global theme that defines everything. This theme can be applied to any [Control], and it and its children will automatically use it. Theme resources can be alternatively loaded by writing them in a .theme file, see docs for more info. | |
| github.com/shadowapex/[email protected]/godot/thread.gen.go:LocalIdentifier: s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects. | |
| github.com/shadowapex/[email protected]/godot/thread.gen.go:LocalIdentifier: , [Semaphore] is advised if working with shared objects. | |
| github.com/shadowapex/[email protected]/godot/tilemap.gen.go:LocalIdentifier: Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. | |
| github.com/shadowapex/[email protected]/godot/tileset.gen.go:LocalIdentifier: A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. Tiles are referenced by a unique integer ID. | |
| github.com/shadowapex/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: This is a helper class to generate a flat [Button] (see [method Button.set_flat]), creating a ToolButton is equivalent to: [codeblock] var btn = Button.new() btn.set_flat(true) [/codeblock] | |
| github.com/shadowapex/[email protected]/godot/tree.gen.go:LocalIdentifier: This shows a tree of items that can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like text editing, buttons and popups. It can be useful for structured displays and interactions. Trees are built via code, using [TreeItem] objects to create the structure. They have a single root but multiple roots can be simulated if a dummy hidden root is added. [codeblock] func _ready(): var tree = Tree.new() var root = tree.create_item() tree.set_hide_root(true) var child1 = tree.create_item(root) var child2 = tree.create_item(root) var subchild1 = tree.create_item(child1) subchild1.set_text(0, "Subchild1") [/codeblock] | |
| github.com/shadowapex/[email protected]/godot/treeitem.gen.go:LocalIdentifier: Control for a single item inside a [Tree]. May have child [code]TreeItem[/code]s and be styled as well as contain buttons. | |
| github.com/shadowapex/[email protected]/godot/vboxcontainer.gen.go:LocalIdentifier: Vertical box container. See [BoxContainer]. | |
| github.com/shadowapex/[email protected]/godot/vseparator.gen.go:LocalIdentifier: Vertical version of [Separator]. It is used to separate objects horizontally, though (but it looks vertical!). | |
| github.com/shadowapex/[email protected]/godot/vslider.gen.go:LocalIdentifier: Vertical slider. See [Slider]. This one goes from left (min) to right (max). | |
| github.com/shadowapex/[email protected]/godot/vsplitcontainer.gen.go:LocalIdentifier: Vertical split container. See [SplitContainer]. This goes from left to right. | |
| github.com/shadowapex/[email protected]/godot/vehiclebody.gen.go:LocalIdentifier: This nodes implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly. Note that the origin point of your VehicleBody will determine the center of gravity of your vehicle so it is better to keep this low and move the [CollisionShape] and [MeshInstance] upwards. | |
| github.com/shadowapex/[email protected]/godot/vehiclewheel.gen.go:LocalIdentifier: This node needs to be used as a child node of [VehicleBody] and simulates the behaviour of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. | |
| github.com/shadowapex/[email protected]/godot/viewport.gen.go:LocalIdentifier: A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports. If a viewport is a child of a [Control], it will automatically take up its same rect and position, otherwise they must be set manually. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it. Also, viewports can be assigned to different screens in case the devices have multiple screens. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. | |
| github.com/shadowapex/[email protected]/godot/visibilityenabler.gen.go:LocalIdentifier: The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself. | |
| github.com/shadowapex/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. | |
| github.com/shadowapex/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: , [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. | |
| github.com/shadowapex/[email protected]/godot/weakref.gen.go:LocalIdentifier: A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/shadowapex/[email protected]/godot/weakref.gen.go:LocalIdentifier: , without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/shadowapex/[email protected]/godot/windowdialog.gen.go:LocalIdentifier: Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel [Control] that draws a window decoration and allows motion and resizing. | |
| github.com/shadowapex/[email protected]/godot/ysort.gen.go:LocalIdentifier: Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/shilyx/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/shunde/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/simplesurance/[email protected]/cfg/repository.go:LocalIdentifier: Discover stores the [Discover] section of the repository configuration. | |
| github.com/sjqzhang/[email protected]/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/skelterjohn/[email protected]/clients/compute/v1/compute_v1.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/skycoin/[email protected]/_vendor-20171101171736/github.com/btcsuite/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/smnalex/[email protected]/chat/role.go:LocalIdentifier: The type of role. Can be: channel for [Channel] (https://www.twilio.com/docs/chat/channels) | |
| github.com/snail007/[email protected]/helper.go:RemotePackage: contains app.toml section [cache]. | |
| github.com/sonda2208/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/soupstoregames/[email protected]/godot/input.gen.go:LocalIdentifier: , or with the [InputMap] class. | |
| github.com/soupstoregames/[email protected]/godot/visualserver.gen.go:LocalIdentifier: . In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the visual server from a running game, the scenario can be accessed from the scene tree from any [Spatial] node with [method Spatial.get_world]. Otherwise, a scenario can be created with [method scenario_create]. Similarly in 2D, a canvas is needed to draw all canvas items. In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible. In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. | |
| github.com/soupstoregames/[email protected]/godot/arvrcontroller.gen.go:LocalIdentifier: This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers. Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene. The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller. | |
| github.com/soupstoregames/[email protected]/godot/arvrinterface.gen.go:LocalIdentifier: This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass ARVRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer]. | |
| github.com/soupstoregames/[email protected]/godot/arvrpositionaltracker.gen.go:LocalIdentifier: An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally. As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer]. The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. | |
| github.com/soupstoregames/[email protected]/godot/arvrpositionaltracker.gen.go:LocalIdentifier: . The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. | |
| github.com/soupstoregames/[email protected]/godot/astar2d.gen.go:LocalIdentifier: This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D vectors. | |
| github.com/soupstoregames/[email protected]/godot/animatedsprite.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. | |
| github.com/soupstoregames/[email protected]/godot/animatedsprite3d.gen.go:LocalIdentifier: Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. | |
| github.com/soupstoregames/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/soupstoregames/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: , it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/soupstoregames/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: , but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/soupstoregames/[email protected]/godot/animatedtexture.gen.go:LocalIdentifier: ). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. | |
| github.com/soupstoregames/[email protected]/godot/animationnode.gen.go:LocalIdentifier: Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. | |
| github.com/soupstoregames/[email protected]/godot/animationnode.gen.go:LocalIdentifier: , otherwise [AnimationRootNode] should be used instead. | |
| github.com/soupstoregames/[email protected]/godot/animationnodeadd2.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. | |
| github.com/soupstoregames/[email protected]/godot/animationnodeadd3.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation to add to - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range | |
| github.com/soupstoregames/[email protected]/godot/animationnodeanimation.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. | |
| github.com/soupstoregames/[email protected]/godot/animationnodeblend2.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. | |
| github.com/soupstoregames/[email protected]/godot/animationnodeblend3.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range. This node has three inputs: - The base animation - A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range | |
| github.com/soupstoregames/[email protected]/godot/animationnodeblendspace1d.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code]. You can set the extents of the axis using the [member min_space] and [member max_space]. | |
| github.com/soupstoregames/[email protected]/godot/animationnodeblendspace1d.gen.go:LocalIdentifier: . This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code]. You can set the extents of the axis using the [member min_space] and [member max_space]. | |
| github.com/soupstoregames/[email protected]/godot/animationnodeblendspace2d.gen.go:LocalIdentifier: A resource to add to an [AnimationNodeBlendTree]. This node allows you to blend linearly between three animations using a [Vector2] weight. You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. | |
| github.com/soupstoregames/[email protected]/godot/animationnodestatemachine.gen.go:LocalIdentifier: Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/animationnodestatemachineplayback.gen.go:LocalIdentifier: Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. Updating the target properties of animations occurs at process time. | |
| github.com/soupstoregames/[email protected]/godot/animationplayer.gen.go:LocalIdentifier: ). The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [code]name[/code], or with no [code]name[/code] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing. [b]Note:[/b] The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call [code]advance(0)[/code]. | |
| github.com/soupstoregames/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose. It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph. | |
| github.com/soupstoregames/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: s from an [AnimationPlayer] node and mixes them depending on the graph. | |
| github.com/soupstoregames/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: 's [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code]. | |
| github.com/soupstoregames/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: 's [Animation] bound to this animation node. | |
| github.com/soupstoregames/[email protected]/godot/animationtreeplayer.gen.go:LocalIdentifier: . This functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it. | |
| github.com/soupstoregames/[email protected]/godot/area.gen.go:LocalIdentifier: 3D area that detects [CollisionObject] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/soupstoregames/[email protected]/godot/area2d.gen.go:LocalIdentifier: 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). | |
| github.com/soupstoregames/[email protected]/godot/arraymesh.gen.go:LocalIdentifier: The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle [codeblock] var vertices = PoolVector3Array() vertices.push_back(Vector3(0, 1, 0)) vertices.push_back(Vector3(1, 0, 0)) vertices.push_back(Vector3(0, 0, 1)) # Initialize the ArrayMesh. var arr_mesh = ArrayMesh.new() var arrays = [] arrays.resize(ArrayMesh.ARRAY_MAX) arrays[ArrayMesh.ARRAY_VERTEX] = vertices # Create the Mesh. arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) var m = MeshInstance.new() m.mesh = arr_mesh [/codeblock] The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown. | |
| github.com/soupstoregames/[email protected]/godot/atlastexture.gen.go:LocalIdentifier: [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. | |
| github.com/soupstoregames/[email protected]/godot/audiobuslayout.gen.go:LocalIdentifier: Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between buses. See [AudioServer] for usage. | |
| github.com/soupstoregames/[email protected]/godot/audioeffectcompressor.gen.go:LocalIdentifier: Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB). Compressor has many uses in the mix: - In the Master bus to compress the whole output (although an [AudioEffectLimiter] is probably better). - In voice channels to ensure they sound as balanced as possible. - Sidechained. This can reduce the sound level sidechained with another audio bus for threshold detection. This technique is common in video game mixing to the level of music and SFX while voices are being heard. - Accentuates transients by using a wider attack, making effects sound more punchy. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: Frequency bands: Band 1: 31 Hz Band 2: 62 Hz Band 3: 125 Hz Band 4: 250 Hz Band 5: 500 Hz Band 6: 1000 Hz Band 7: 2000 Hz Band 8: 4000 Hz Band 9: 8000 Hz Band 10: 16000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ21]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq10.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: Frequency bands: Band 1: 22 Hz Band 2: 32 Hz Band 3: 44 Hz Band 4: 63 Hz Band 5: 90 Hz Band 6: 125 Hz Band 7: 175 Hz Band 8: 250 Hz Band 9: 350 Hz Band 10: 500 Hz Band 11: 700 Hz Band 12: 1000 Hz Band 13: 1400 Hz Band 14: 2000 Hz Band 15: 2800 Hz Band 16: 4000 Hz Band 17: 5600 Hz Band 18: 8000 Hz Band 19: 11000 Hz Band 20: 16000 Hz Band 21: 22000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ6], [AudioEffectEQ10]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq21.gen.go:LocalIdentifier: , [AudioEffectEQ10]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: Frequency bands: Band 1: 32 Hz Band 2: 100 Hz Band 3: 320 Hz Band 4: 1000 Hz Band 5: 3200 Hz Band 6: 10000 Hz See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ10], [AudioEffectEQ21]. | |
| github.com/soupstoregames/[email protected]/godot/audioeffecteq6.gen.go:LocalIdentifier: , [AudioEffectEQ21]. | |
| github.com/soupstoregames/[email protected]/godot/audiostreamplayback.gen.go:LocalIdentifier: Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. | |
| github.com/soupstoregames/[email protected]/godot/audiostreamsample.gen.go:LocalIdentifier: AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. This class can also be used to store dynamically-generated PCM audio data. | |
| github.com/soupstoregames/[email protected]/godot/bakedlightmap.gen.go:LocalIdentifier: Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time. | |
| github.com/soupstoregames/[email protected]/godot/boneattachment.gen.go:LocalIdentifier: This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. | |
| github.com/soupstoregames/[email protected]/godot/boxshape.gen.go:LocalIdentifier: 3D box shape that can be a child of a [PhysicsBody] or [Area]. | |
| github.com/soupstoregames/[email protected]/godot/button.gen.go:LocalIdentifier: Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme]. | |
| github.com/soupstoregames/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: Group of [Button]. All direct and indirect children buttons become radios. Only one allows being pressed. [member BaseButton.toggle_mode] should be [code]true[/code]. | |
| github.com/soupstoregames/[email protected]/godot/buttongroup.gen.go:LocalIdentifier: s who have this as their [ButtonGroup] (see [member BaseButton.group]). | |
| github.com/soupstoregames/[email protected]/godot/cpuparticles.gen.go:LocalIdentifier: CPU-based 3D particle node used to create a variety of particle systems and effects. See also [Particles], which provides the same functionality with hardware acceleration, but may not run on older devices. | |
| github.com/soupstoregames/[email protected]/godot/cpuparticles2d.gen.go:LocalIdentifier: CPU-based 2D particle node used to create a variety of particle systems and effects. See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. | |
| github.com/soupstoregames/[email protected]/godot/camera.gen.go:LocalIdentifier: Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. | |
| github.com/soupstoregames/[email protected]/godot/camera.gen.go:LocalIdentifier: , and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. | |
| github.com/soupstoregames/[email protected]/godot/camera2d.gen.go:LocalIdentifier: -based nodes. This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. | |
| github.com/soupstoregames/[email protected]/godot/canvasitem.gen.go:LocalIdentifier: Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. CanvasItem is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine. Any CanvasItem can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions. Canvas items are drawn in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything. This behavior can be changed on a per-item basis. A CanvasItem can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. | |
| github.com/soupstoregames/[email protected]/godot/canvasitemmaterial.gen.go:LocalIdentifier: s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem]. | |
| github.com/soupstoregames/[email protected]/godot/canvaslayer.gen.go:LocalIdentifier: Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). | |
| github.com/soupstoregames/[email protected]/godot/canvasmodulate.gen.go:LocalIdentifier: [CanvasModulate] tints the canvas elements using its assigned [member color]. | |
| github.com/soupstoregames/[email protected]/godot/capsulemesh.gen.go:LocalIdentifier: Class representing a capsule-shaped [PrimitiveMesh]. | |
| github.com/soupstoregames/[email protected]/godot/charfxtransform.gen.go:LocalIdentifier: By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. | |
| github.com/soupstoregames/[email protected]/godot/clippedcamera.gen.go:LocalIdentifier: This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects. | |
| github.com/soupstoregames/[email protected]/godot/collisionobject2d.gen.go:LocalIdentifier: , collisions for the shape owner originating from this [CollisionObject2D] will not be reported to collided with [CollisionObject2D]s. | |
| github.com/soupstoregames/[email protected]/godot/collisionpolygon.gen.go:LocalIdentifier: Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. | |
| github.com/soupstoregames/[email protected]/godot/collisionpolygon2d.gen.go:LocalIdentifier: Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices. | |
| github.com/soupstoregames/[email protected]/godot/collisionshape.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. | |
| github.com/soupstoregames/[email protected]/godot/collisionshape2d.gen.go:LocalIdentifier: Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. | |
| github.com/soupstoregames/[email protected]/godot/colorpicker.gen.go:LocalIdentifier: [Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace. | |
| github.com/soupstoregames/[email protected]/godot/colorpickerbutton.gen.go:LocalIdentifier: Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility. | |
| github.com/soupstoregames/[email protected]/godot/concavepolygonshape.gen.go:LocalIdentifier: Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles. | |
| github.com/soupstoregames/[email protected]/godot/concavepolygonshape2d.gen.go:LocalIdentifier: Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/soupstoregames/[email protected]/godot/conetwistjoint.gen.go:LocalIdentifier: The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. The twist axis is initiated as the X axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. | |
| github.com/soupstoregames/[email protected]/godot/conetwistjoint.gen.go:LocalIdentifier: . The twist axis is initiated as the X axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. | |
| github.com/soupstoregames/[email protected]/godot/confirmationdialog.gen.go:LocalIdentifier: Dialog for confirmation of actions. This dialog inherits from [AcceptDialog], but has by default an OK and Cancel button (in host OS order). To get cancel action, you can use: [codeblock] get_cancel().connect("pressed", self, "cancelled") [/codeblock]. | |
| github.com/soupstoregames/[email protected]/godot/container.gen.go:LocalIdentifier: Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way. A Control can inherit this to create custom container classes. | |
| github.com/soupstoregames/[email protected]/godot/control.gen.go:LocalIdentifier: Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [method MainLoop._input_event]. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it. Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. | |
| github.com/soupstoregames/[email protected]/godot/control.gen.go:LocalIdentifier: . [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. | |
| github.com/soupstoregames/[email protected]/godot/control.gen.go:LocalIdentifier: ; * control is obstructed by another [Control] on top of it, which doesn't have [member mouse_filter] set to [constant MOUSE_FILTER_IGNORE]; * control's parent has [member mouse_filter] set to [constant MOUSE_FILTER_STOP] or has accepted the event; * it happens outside parent's rectangle and the parent has either [member rect_clip_content] or [method _clips_input] enabled. | |
| github.com/soupstoregames/[email protected]/godot/control.gen.go:LocalIdentifier: ). The returned node must be of type [Control] or Control-derieved. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance, not e.g. a node from scene. When [code]null[/code] or non-Control node is returned, the default tooltip will be used instead. [b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member rect_min_size] to some non-zero value. Example of usage with custom-constructed node: [codeblock] func _make_custom_tooltip(for_text): var label = Label.new() label.text = for_text return label [/codeblock] Example of usage with custom scene instance: [codeblock] func _make_custom_tooltip(for_text): var tooltip = preload("SomeTooltipScene.tscn").instance() tooltip.get_node("Label").text = for_text return tooltip [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/convexpolygonshape.gen.go:LocalIdentifier: Convex polygon shape resource, which can be added to a [PhysicsBody] or area. | |
| github.com/soupstoregames/[email protected]/godot/convexpolygonshape2d.gen.go:LocalIdentifier: Convex polygon shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. | |
| github.com/soupstoregames/[email protected]/godot/cryptokey.gen.go:LocalIdentifier: The CryptoKey class represents a cryptographic key. Keys can be loaded and saved like any other [Resource]. They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/soupstoregames/[email protected]/godot/cryptokey.gen.go:LocalIdentifier: . They can be used to generate a self-signed [X509Certificate] via [method Crypto.generate_self_signed_certificate] and as private key in [method StreamPeerSSL.accept_stream] along with the appropriate certificate. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/soupstoregames/[email protected]/godot/cubemesh.gen.go:LocalIdentifier: Generate an axis-aligned cuboid [PrimitiveMesh]. The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. | |
| github.com/soupstoregames/[email protected]/godot/curve2d.gen.go:LocalIdentifier: This class describes a Bézier curve in 2D space. It is mainly used to give a shape to a [Path2D], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed up further calculations. | |
| github.com/soupstoregames/[email protected]/godot/curve3d.gen.go:LocalIdentifier: This class describes a Bézier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes. It keeps a cache of precalculated points along the curve, to speed up further calculations. | |
| github.com/soupstoregames/[email protected]/godot/curve3d.gen.go:LocalIdentifier: . If the index is out of bounds, the function sends an error to the console. The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates. | |
| github.com/soupstoregames/[email protected]/godot/curve3d.gen.go:LocalIdentifier: , this tilt is an offset over the natural tilt the [PathFollow] calculates. | |
| github.com/soupstoregames/[email protected]/godot/curvetexture.gen.go:LocalIdentifier: Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files. | |
| github.com/soupstoregames/[email protected]/godot/cylindermesh.gen.go:LocalIdentifier: Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0. | |
| github.com/soupstoregames/[email protected]/godot/directionallight.gen.go:LocalIdentifier: A directional light is a type of [Light] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored. Only the basis is used to determine light direction. | |
| github.com/soupstoregames/[email protected]/godot/directory.gen.go:LocalIdentifier: Directory type. It is used to manage directories and their content (not restricted to the project folder). When creating a new [Directory], its default opened directory will be [code]res://[/code]. This may change in the future, so it is advised to always use [method open] to initialize your [Directory] where you want to operate, with explicit error checking. Here is an example on how to iterate through the files of a directory: [codeblock] func dir_contents(path): var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin() var file_name = dir.get_next() while (file_name != ""): if dir.current_is_dir(): print("Found directory: " + file_name) else: print("Found file: " + file_name) file_name = dir.get_next() else: print("An error occurred when trying to access the path.") [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/dynamicfont.gen.go:LocalIdentifier: s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") dynamic_font.size = 64 $"Label".set("custom_fonts/font", dynamic_font) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/dynamicfontdata.gen.go:LocalIdentifier: Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime. | |
| github.com/soupstoregames/[email protected]/godot/editorimportplugin.gen.go:LocalIdentifier: EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool extends EditorImportPlugin func get_importer_name(): return "my.special.plugin" func get_visible_name(): return "Special Mesh Importer" func get_recognized_extensions(): return ["special", "spec"] func get_save_extension(): return "mesh" func get_resource_type(): return "Mesh" func get_preset_count(): return 1 func get_preset_name(i): return "Default" func get_import_options(i): return [{"name": "my_option", "default_value": false}] func import(source_file, save_path, options, platform_variants, gen_files): var file = File.new() if file.open(source_file, File.READ) != OK: return FAILED var mesh = Mesh.new() # Fill the Mesh with data read in "file", left as an exercise to the reader var filename = save_path + "." + get_save_extension() ResourceSaver.save(filename, mesh) return OK [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/editorinspectorplugin.gen.go:LocalIdentifier: This plugins allows adding custom property editors to [EditorInspector]. Plugins are registered via [method EditorPlugin.add_inspector_plugin]. When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported. If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class. Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too. Finally [method parse_end] will be called. On each of these calls, the "add" functions can be called. | |
| github.com/soupstoregames/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/soupstoregames/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/soupstoregames/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/soupstoregames/[email protected]/godot/editorinterface.gen.go:LocalIdentifier: , [ScriptEditor], the editor viewport, and information about scenes. | |
| github.com/soupstoregames/[email protected]/godot/editorplugin.gen.go:LocalIdentifier: Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor. | |
| github.com/soupstoregames/[email protected]/godot/editorproperty.gen.go:LocalIdentifier: This control allows property editing for one or multiple properties into [EditorInspector]. It is added via [EditorInspectorPlugin]. | |
| github.com/soupstoregames/[email protected]/godot/editorproperty.gen.go:LocalIdentifier: . It is added via [EditorInspectorPlugin]. | |
| github.com/soupstoregames/[email protected]/godot/editorspatialgizmo.gen.go:LocalIdentifier: Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See [EditorSpatialGizmoPlugin] for more information. | |
| github.com/soupstoregames/[email protected]/godot/editorspatialgizmo.gen.go:LocalIdentifier: ) in screen coordinates. The [Camera] is also provided so screen coordinates can be converted to raycasts. | |
| github.com/soupstoregames/[email protected]/godot/editorspatialgizmoplugin.gen.go:LocalIdentifier: EditorSpatialGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorSpatialGizmoPlugin] for the simpler gizmos, or creating a new [EditorSpatialGizmo] type. See the tutorial in the documentation for more info. | |
| github.com/soupstoregames/[email protected]/godot/encodedobjectasid.gen.go:LocalIdentifier: Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. | |
| github.com/soupstoregames/[email protected]/godot/environment.gen.go:LocalIdentifier: ) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - Depth of Field Blur - Glow - Tonemap (Auto Exposure) - Adjustments | |
| github.com/soupstoregames/[email protected]/godot/expression.gen.go:LocalIdentifier: . In the following example we use a [LineEdit] node to write our expression and show the result. [codeblock] onready var expression = Expression.new() func _ready(): $LineEdit.connect("text_entered", self, "_on_text_entered") func _on_text_entered(command): var error = expression.parse(command, []) if error != OK: print(expression.get_error_text()) return var result = expression.execute([], null, true) if not expression.has_execute_failed(): $LineEdit.text = str(result) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/funcref.gen.go:LocalIdentifier: . This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments. However, by creating a [FuncRef] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called. | |
| github.com/soupstoregames/[email protected]/godot/gradienttexture.gen.go:LocalIdentifier: GradientTexture uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]). | |
| github.com/soupstoregames/[email protected]/godot/hboxcontainer.gen.go:LocalIdentifier: Horizontal box container. See [BoxContainer]. | |
| github.com/soupstoregames/[email protected]/godot/hscrollbar.gen.go:LocalIdentifier: Horizontal version of [ScrollBar], which goes from left (min) to right (max). | |
| github.com/soupstoregames/[email protected]/godot/hseparator.gen.go:LocalIdentifier: Horizontal separator. See [Separator]. Even though it looks horizontal, it is used to separate objects vertically. | |
| github.com/soupstoregames/[email protected]/godot/hslider.gen.go:LocalIdentifier: Horizontal slider. See [Slider]. This one goes from left (min) to right (max). | |
| github.com/soupstoregames/[email protected]/godot/hsplitcontainer.gen.go:LocalIdentifier: Horizontal split container. See [SplitContainer]. This goes from left to right. | |
| github.com/soupstoregames/[email protected]/godot/httpclient.gen.go:LocalIdentifier: Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. See [HTTPRequest] for an higher-level alternative. [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). | |
| github.com/soupstoregames/[email protected]/godot/httpclient.gen.go:LocalIdentifier: , this [HTTPClient] has a response available. | |
| github.com/soupstoregames/[email protected]/godot/httpclient.gen.go:LocalIdentifier: , this [HTTPClient] has a response that is chunked. | |
| github.com/soupstoregames/[email protected]/godot/httprequest.gen.go:LocalIdentifier: A node with the ability to send HTTP requests. Uses [HTTPClient] internally. Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. [b]Example of contacting a REST API and printing one of its returned fields:[/b] [codeblock] func _ready(): # Create an HTTP request node and connect its completion signal. var http_request = HTTPRequest.new() add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") # Perform the HTTP request. The URL below returns some JSON as of writing. var error = http_request.request("https://httpbin.org/get") if error != OK: push_error("An error occurred in the HTTP request.") # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var response = parse_json(body.get_string_from_utf8()) # Will print the user agent string used by the HTTPRequest node (as recognized by httpbin.org). print(response.headers["User-Agent"]) [/codeblock] [b]Example of loading and displaying an image using HTTPRequest:[/b] [codeblock] func _ready(): # Create an HTTP request node and connect its completion signal. var http_request = HTTPRequest.new() add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") # Perform the HTTP request. The URL below returns a PNG image as of writing. var error = http_request.request("https://via.placeholder.com/512") if error != OK: push_error("An error occurred in the HTTP request.") # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): var image = Image.new() var error = image.load_png_from_buffer(body) if error != OK: push_error("Couldn't load the image.") var texture = ImageTexture.new() texture.create_from_image(image) # Display the image in a TextureRect node. var texture_rect = TextureRect.new() add_child(texture_rect) texture_rect.texture = texture [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/heightmapshape.gen.go:LocalIdentifier: Height map shape resource, which can be added to a [PhysicsBody] or [Area]. | |
| github.com/soupstoregames/[email protected]/godot/ip_unix.gen.go:LocalIdentifier: UNIX-specific implementation of IP support functions. See [IP]. | |
| github.com/soupstoregames/[email protected]/godot/image.gen.go:LocalIdentifier: Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. | |
| github.com/soupstoregames/[email protected]/godot/image.gen.go:LocalIdentifier: , and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT]. | |
| github.com/soupstoregames/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image]. | |
| github.com/soupstoregames/[email protected]/godot/imagetexture.gen.go:LocalIdentifier: . Can be created from an [Image] with [method create_from_image]. | |
| github.com/soupstoregames/[email protected]/godot/inputdefault.gen.go:LocalIdentifier: Default implementation of the [Input] class, used internally by the editor and games for default input management. | |
| github.com/soupstoregames/[email protected]/godot/input.gen.go:LocalIdentifier: s aren't supported as custom mouse cursors. If using an [AnimatedTexture], only the first frame will be displayed. [b]Note:[/b] Only images imported with the [b]Lossless[/b], [b]Lossy[/b] or [b]Uncompressed[/b] compression modes are supported. The [b]Video RAM[/b] compression mode can't be used for custom cursors. | |
| github.com/soupstoregames/[email protected]/godot/inputevent.gen.go:LocalIdentifier: ). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. | |
| github.com/soupstoregames/[email protected]/godot/inputevent.gen.go:LocalIdentifier: . Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/soupstoregames/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/soupstoregames/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/soupstoregames/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/soupstoregames/[email protected]/godot/inputevent.gen.go:LocalIdentifier: , [InputEventMagnifyGesture] and [InputEventPanGesture]. | |
| github.com/soupstoregames/[email protected]/godot/inputeventjoypadbutton.gen.go:LocalIdentifier: Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. | |
| github.com/soupstoregames/[email protected]/godot/inputeventjoypadmotion.gen.go:LocalIdentifier: Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. | |
| github.com/soupstoregames/[email protected]/godot/inputeventkey.gen.go:LocalIdentifier: . See also [InputEventWithModifiers]. | |
| github.com/soupstoregames/[email protected]/godot/interpolatedcamera.gen.go:LocalIdentifier: InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera. | |
| github.com/soupstoregames/[email protected]/godot/jsonparseresult.gen.go:LocalIdentifier: , [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with [code]if json_result.error == OK[/code]. | |
| github.com/soupstoregames/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. | |
| github.com/soupstoregames/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: , body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody] nodes like with [StaticBody]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/soupstoregames/[email protected]/godot/kinematicbody.gen.go:LocalIdentifier: , it will interact with [RigidBody] nodes like with [StaticBody]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/soupstoregames/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: . The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given. | |
| github.com/soupstoregames/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: , body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/soupstoregames/[email protected]/godot/kinematicbody2d.gen.go:LocalIdentifier: , it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. | |
| github.com/soupstoregames/[email protected]/godot/kinematiccollision.gen.go:LocalIdentifier: Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/soupstoregames/[email protected]/godot/kinematiccollision2d.gen.go:LocalIdentifier: Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. | |
| github.com/soupstoregames/[email protected]/godot/label.gen.go:LocalIdentifier: Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead. [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. | |
| github.com/soupstoregames/[email protected]/godot/largetexture.gen.go:LocalIdentifier: A [Texture] capable of storing many smaller textures with offsets. You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets. | |
| github.com/soupstoregames/[email protected]/godot/largetexture.gen.go:LocalIdentifier: s) to this [LargeTexture] using different offsets. | |
| github.com/soupstoregames/[email protected]/godot/lightoccluder2d.gen.go:LocalIdentifier: Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. | |
| github.com/soupstoregames/[email protected]/godot/lineedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [LineEdit]. | |
| github.com/soupstoregames/[email protected]/godot/listener.gen.go:LocalIdentifier: , this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera]. [b]Note:[/b] There is no 2D equivalent for this node yet. | |
| github.com/soupstoregames/[email protected]/godot/mainloop.gen.go:LocalIdentifier: [MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_scancode_string(event.scancode)) # Quit on Escape press. if event.scancode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/mainloop.gen.go:LocalIdentifier: , which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_scancode_string(event.scancode)) # Quit on Escape press. if event.scancode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/mainloop.gen.go:LocalIdentifier: , which should then be a [MainLoop] implementation. Here is an example script implementing a simple [MainLoop]: [codeblock] extends MainLoop var time_elapsed = 0 var keys_typed = [] var quit = false func _initialize(): print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) func _idle(delta): time_elapsed += delta # Return true to end the main loop. return quit func _input_event(event): # Record keys. if event is InputEventKey and event.pressed and !event.echo: keys_typed.append(OS.get_scancode_string(event.scancode)) # Quit on Escape press. if event.scancode == KEY_ESCAPE: quit = true # Quit on any mouse click. if event is InputEventMouseButton: quit = true func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) print(" Keys typed: %s" % var2str(keys_typed)) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/margincontainer.gen.go:LocalIdentifier: Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below. [b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples: [codeblock] var margin_value = 100 set("custom_constants/margin_top", margin_value) set("custom_constants/margin_left", margin_value) set("custom_constants/margin_bottom", margin_value) set("custom_constants/margin_right", margin_value) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/material.gen.go:LocalIdentifier: Material is a base [Resource] used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance] derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. | |
| github.com/soupstoregames/[email protected]/godot/menubutton.gen.go:LocalIdentifier: Special button that brings up a [PopupMenu] when clicked. New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the MenuButton node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. | |
| github.com/soupstoregames/[email protected]/godot/mesh.gen.go:LocalIdentifier: Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. | |
| github.com/soupstoregames/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. To use MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface]. Below is an example of how MeshDataTool may be used. [codeblock] var mdt = MeshDataTool.new() mdt.create_from_surface(mesh, 0) for i in range(mdt.get_vertex_count()): var vertex = mdt.get_vertex(i) ... mdt.set_vertex(i, vertex) mesh.surface_remove(0) mdt.commit_to_surface(mesh) [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/meshdatatool.gen.go:LocalIdentifier: 's format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code]. See [enum ArrayMesh.ArrayFormat] for a list of format flags. | |
| github.com/soupstoregames/[email protected]/godot/meshinstance.gen.go:LocalIdentifier: MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. | |
| github.com/soupstoregames/[email protected]/godot/meshinstance2d.gen.go:LocalIdentifier: Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". | |
| github.com/soupstoregames/[email protected]/godot/meshlibrary.gen.go:LocalIdentifier: A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap]. | |
| github.com/soupstoregames/[email protected]/godot/multimesh.gen.go:LocalIdentifier: MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance] nodes can be slow, since each object is submitted to the GPU then drawn individually. MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). Since instances may have any behavior, the AABB used for visibility must be provided by the user. | |
| github.com/soupstoregames/[email protected]/godot/multimeshinstance.gen.go:LocalIdentifier: [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). | |
| github.com/soupstoregames/[email protected]/godot/multimeshinstance.gen.go:LocalIdentifier: s based on a [MultiMesh] resource. This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). | |
| github.com/soupstoregames/[email protected]/godot/multimeshinstance2d.gen.go:LocalIdentifier: [MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. Usage is the same as [MultiMeshInstance]. | |
| github.com/soupstoregames/[email protected]/godot/multiplayerapi.gen.go:LocalIdentifier: This class implements most of the logic behind the high-level multiplayer API. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. | |
| github.com/soupstoregames/[email protected]/godot/multiplayerapi.gen.go:LocalIdentifier: . By default, [SceneTree] will poll its MultiplayerAPI for you. [b]Note:[/b] This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). | |
| github.com/soupstoregames/[email protected]/godot/mutex.gen.go:LocalIdentifier: s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. | |
| github.com/soupstoregames/[email protected]/godot/navigation.gen.go:LocalIdentifier: es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. | |
| github.com/soupstoregames/[email protected]/godot/navigation2d.gen.go:LocalIdentifier: Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes, but they can also be added on the fly with [method navpoly_add]. | |
| github.com/soupstoregames/[email protected]/godot/node.gen.go:LocalIdentifier: . You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. | |
| github.com/soupstoregames/[email protected]/godot/node.gen.go:LocalIdentifier: , the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. | |
| github.com/soupstoregames/[email protected]/godot/node.gen.go:LocalIdentifier: ). See notes in the description, and the group methods in [SceneTree]. The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. | |
| github.com/soupstoregames/[email protected]/godot/node.gen.go:LocalIdentifier: , the last one will be fetched. The return value is an array of size 3: the first index points to the [Node] (or [code]null[/code] if not found), the second index points to the [Resource] (or [code]null[/code] if not found), and the third index is the remaining [NodePath], if any. For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid node and that its [code]shape[/code] property has been assigned a [RectangleShape2D] resource, one could have this kind of output: [codeblock] print(get_node_and_resource("Area2D/CollisionShape2D")) # [[CollisionShape2D:1161], Null, ] print(get_node_and_resource("Area2D/CollisionShape2D:shape")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ] print(get_node_and_resource("Area2D/CollisionShape2D:shape:extents")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents] [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/node.gen.go:LocalIdentifier: . You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. | |
| github.com/soupstoregames/[email protected]/godot/object.gen.go:LocalIdentifier: , which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. Property membership can be tested directly in GDScript using [code]in[/code]: [codeblock] var n = Node2D.new() print("position" in n) # Prints "True". print("other_property" in n) # Prints "False". [/codeblock] Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification]. | |
| github.com/soupstoregames/[email protected]/godot/object.gen.go:LocalIdentifier: , but subclasses such as [Node] define a lot more notifications which are also received by this method. | |
| github.com/soupstoregames/[email protected]/godot/occluderpolygon2d.gen.go:LocalIdentifier: Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D]. | |
| github.com/soupstoregames/[email protected]/godot/omnilight.gen.go:LocalIdentifier: An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. | |
| github.com/soupstoregames/[email protected]/godot/pckpacker.gen.go:LocalIdentifier: The [PCKPacker] is used to create packages that can be loaded into a running project using [method ProjectSettings.load_resource_pack]. [codeblock] var packer = PCKPacker.new() packer.pck_start("test.pck") packer.add_file("res://text.txt", "text.txt") packer.flush() [/codeblock] The above [PCKPacker] creates package [code]test.pck[/code], then adds a file named [code]text.txt[/code] at the root of the package. | |
| github.com/soupstoregames/[email protected]/godot/panel.gen.go:LocalIdentifier: Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes. | |
| github.com/soupstoregames/[email protected]/godot/panoramasky.gen.go:LocalIdentifier: A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. | |
| github.com/soupstoregames/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create a parallax effect. Each [ParallaxLayer] can move at a different speed using [member ParallaxLayer.motion_offset]. This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/soupstoregames/[email protected]/godot/parallaxbackground.gen.go:LocalIdentifier: . This creates an illusion of depth in a 2D game. If not used with a [Camera2D], you must manually calculate the [member scroll_offset]. | |
| github.com/soupstoregames/[email protected]/godot/parallaxlayer.gen.go:LocalIdentifier: A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored. | |
| github.com/soupstoregames/[email protected]/godot/particles.gen.go:LocalIdentifier: 3D particle node used to create a variety of particle systems and effects. [Particles] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. | |
| github.com/soupstoregames/[email protected]/godot/particles2d.gen.go:LocalIdentifier: 2D particle node used to create a variety of particle systems and effects. [Particles2D] features an emitter that generates some number of particles at a given rate. Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. | |
| github.com/soupstoregames/[email protected]/godot/path.gen.go:LocalIdentifier: Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage. Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code]. | |
| github.com/soupstoregames/[email protected]/godot/path.gen.go:LocalIdentifier: . See [PathFollow] for more information on the usage. Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code]. | |
| github.com/soupstoregames/[email protected]/godot/path2d.gen.go:LocalIdentifier: Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage. [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). | |
| github.com/soupstoregames/[email protected]/godot/path2d.gen.go:LocalIdentifier: . See [PathFollow2D] for more information on usage. [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). | |
| github.com/soupstoregames/[email protected]/godot/pathfollow.gen.go:LocalIdentifier: This node takes its parent [Path], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. | |
| github.com/soupstoregames/[email protected]/godot/pathfollow2d.gen.go:LocalIdentifier: This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex. It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. | |
| github.com/soupstoregames/[email protected]/godot/physics2ddirectbodystate.gen.go:LocalIdentifier: Provides direct access to a physics body in the [Physics2DServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. | |
| github.com/soupstoregames/[email protected]/godot/physics2ddirectbodystatesw.gen.go:LocalIdentifier: Software implementation of [Physics2DDirectBodyState]. This object exposes no new methods or properties and should not be used, as [Physics2DDirectBodyState] selects the best implementation available. | |
| github.com/soupstoregames/[email protected]/godot/physics2ddirectbodystatesw.gen.go:LocalIdentifier: . This object exposes no new methods or properties and should not be used, as [Physics2DDirectBodyState] selects the best implementation available. | |
| github.com/soupstoregames/[email protected]/godot/physics2ddirectspacestate.gen.go:LocalIdentifier: Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. | |
| github.com/soupstoregames/[email protected]/godot/physics2ddirectspacestate.gen.go:LocalIdentifier: . If the object is an [Area2D], the result is [code](0, 0)[/code]. [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. | |
| github.com/soupstoregames/[email protected]/godot/physics2dserversw.gen.go:LocalIdentifier: This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available. | |
| github.com/soupstoregames/[email protected]/godot/physics2dshapequeryparameters.gen.go:LocalIdentifier: This class contains the shape and other parameters for 2D intersection/collision queries. See also [Physics2DShapeQueryResult]. | |
| github.com/soupstoregames/[email protected]/godot/physics2dshapequeryresult.gen.go:LocalIdentifier: The result of a 2D shape query in [Physics2DServer]. See also [Physics2DShapeQueryParameters]. | |
| github.com/soupstoregames/[email protected]/godot/physics2dshapequeryresult.gen.go:LocalIdentifier: . See also [Physics2DShapeQueryParameters]. | |
| github.com/soupstoregames/[email protected]/godot/physicsdirectbodystate.gen.go:LocalIdentifier: Provides direct access to a physics body in the [PhysicsServer], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody._integrate_forces]. | |
| github.com/soupstoregames/[email protected]/godot/physicsdirectspacestate.gen.go:LocalIdentifier: Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. | |
| github.com/soupstoregames/[email protected]/godot/physicsdirectspacestate.gen.go:LocalIdentifier: . If the object is an [Area], the result is [code](0, 0, 0)[/code]. [code]normal[/code]: The object's surface normal at the intersection point. [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the shape did not intersect anything, then an empty dictionary is returned instead. | |
| github.com/soupstoregames/[email protected]/godot/physicsmaterial.gen.go:LocalIdentifier: Provides a means of modifying the collision properties of a [PhysicsBody]. | |
| github.com/soupstoregames/[email protected]/godot/physicsshapequeryparameters.gen.go:LocalIdentifier: This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult]. | |
| github.com/soupstoregames/[email protected]/godot/physicsshapequeryresult.gen.go:LocalIdentifier: The result of a 3D shape query in [PhysicsServer]. See also [PhysicsShapeQueryParameters]. | |
| github.com/soupstoregames/[email protected]/godot/physicsshapequeryresult.gen.go:LocalIdentifier: . See also [PhysicsShapeQueryParameters]. | |
| github.com/soupstoregames/[email protected]/godot/planemesh.gen.go:LocalIdentifier: Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. | |
| github.com/soupstoregames/[email protected]/godot/planemesh.gen.go:LocalIdentifier: . This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. | |
| github.com/soupstoregames/[email protected]/godot/planeshape.gen.go:LocalIdentifier: 's normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane. | |
| github.com/soupstoregames/[email protected]/godot/pointmesh.gen.go:LocalIdentifier: , or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size]. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. | |
| github.com/soupstoregames/[email protected]/godot/popup.gen.go:LocalIdentifier: Popup is a base [Control] used to show dialogs and popups. It's a subwindow and modal by default (see [Control]) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport. | |
| github.com/soupstoregames/[email protected]/godot/popupdialog.gen.go:LocalIdentifier: PopupDialog is a base class for popup dialogs, along with [WindowDialog]. | |
| github.com/soupstoregames/[email protected]/godot/popupmenu.gen.go:LocalIdentifier: [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. | |
| github.com/soupstoregames/[email protected]/godot/popupmenu.gen.go:LocalIdentifier: . The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked. | |
| github.com/soupstoregames/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: Class for displaying popups with a panel background. In some cases it might be simpler to use than [Popup], since it provides a configurable background. If you are making windows, better check [WindowDialog]. | |
| github.com/soupstoregames/[email protected]/godot/popuppanel.gen.go:LocalIdentifier: , since it provides a configurable background. If you are making windows, better check [WindowDialog]. | |
| github.com/soupstoregames/[email protected]/godot/position2d.gen.go:LocalIdentifier: Generic 2D position hint for editing. It's just like a plain [Node2D], but it displays as a cross in the 2D editor at all times. You can set cross' visual size by using the gizmo in the 2D editor while the node is selected. | |
| github.com/soupstoregames/[email protected]/godot/position3d.gen.go:LocalIdentifier: Generic 3D position hint for editing. It's just like a plain [Spatial], but it displays as a cross in the 3D editor at all times. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [PrismMesh], [QuadMesh], and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , [QuadMesh], and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: , and [SphereMesh]. | |
| github.com/soupstoregames/[email protected]/godot/primitivemesh.gen.go:LocalIdentifier: . Mesh arrays can be used with [ArrayMesh] to create new surfaces. | |
| github.com/soupstoregames/[email protected]/godot/prismmesh.gen.go:LocalIdentifier: Class representing a prism-shaped [PrimitiveMesh]. | |
| github.com/soupstoregames/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. | |
| github.com/soupstoregames/[email protected]/godot/quadmesh.gen.go:LocalIdentifier: . This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. | |
| github.com/soupstoregames/[email protected]/godot/ranges.gen.go:LocalIdentifier: Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. | |
| github.com/soupstoregames/[email protected]/godot/ranges.gen.go:LocalIdentifier: , for example a [ScrollBar]. | |
| github.com/soupstoregames/[email protected]/godot/rayshape.gen.go:LocalIdentifier: Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. | |
| github.com/soupstoregames/[email protected]/godot/reference.gen.go:LocalIdentifier: Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class. References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free]. In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused. | |
| github.com/soupstoregames/[email protected]/godot/resource.gen.go:LocalIdentifier: Resource is the base class for all Godot-specific resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/soupstoregames/[email protected]/godot/resource.gen.go:LocalIdentifier: , which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. | |
| github.com/soupstoregames/[email protected]/godot/resource.gen.go:LocalIdentifier: , [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. | |
| github.com/soupstoregames/[email protected]/godot/resourceformatloader.gen.go:LocalIdentifier: Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine. Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver]. [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with better efficiency on the graphics card. | |
| github.com/soupstoregames/[email protected]/godot/resourceformatsaver.gen.go:LocalIdentifier: The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. | |
| github.com/soupstoregames/[email protected]/godot/resourceinteractiveloader.gen.go:LocalIdentifier: Interactive [Resource] loader. This object is returned by [ResourceLoader] when performing an interactive load. It allows loading resources with high granularity, which makes it mainly useful for displaying loading bars or percentages. | |
| github.com/soupstoregames/[email protected]/godot/richtexteffect.gen.go:LocalIdentifier: A custom effect for use with [RichTextLabel]. [b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script. [codeblock] # The RichTextEffect will be usable like this: `[example]Some text[/example]` var bbcode = "example" [/codeblock] [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. | |
| github.com/soupstoregames/[email protected]/godot/scenetree.gen.go:LocalIdentifier: As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. | |
| github.com/soupstoregames/[email protected]/godot/scenetree.gen.go:LocalIdentifier: , after loading it into a [PackedScene] and creating a new instance. Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. | |
| github.com/soupstoregames/[email protected]/godot/scenetree.gen.go:LocalIdentifier: , pausing the [SceneTree] will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("start") yield(get_tree().create_timer(1.0), "timeout") print("end") [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/scenetreetimer.gen.go:LocalIdentifier: . As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.") [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/scriptcreatedialog.gen.go:LocalIdentifier: The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods. [codeblock] func _ready(): dialog.config("Node", "res://new_node.gd") # For in-engine types dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types dialog.popup_centered() [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/scrollbar.gen.go:LocalIdentifier: -based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available. | |
| github.com/soupstoregames/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: A ScrollContainer node meant to contain a [Control] child. ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). | |
| github.com/soupstoregames/[email protected]/godot/scrollcontainer.gen.go:LocalIdentifier: , [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). | |
| github.com/soupstoregames/[email protected]/godot/semaphore.gen.go:LocalIdentifier: s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. | |
| github.com/soupstoregames/[email protected]/godot/separator.gen.go:LocalIdentifier: Separator is a [Control] used for separating other controls. It's purely a visual decoration. Horizontal ([HSeparator]) and Vertical ([VSeparator]) versions are available. | |
| github.com/soupstoregames/[email protected]/godot/shadermaterial.gen.go:LocalIdentifier: A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. | |
| github.com/soupstoregames/[email protected]/godot/shape.gen.go:LocalIdentifier: Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects. | |
| github.com/soupstoregames/[email protected]/godot/shortcut.gen.go:LocalIdentifier: A shortcut for binding input. Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent]. | |
| github.com/soupstoregames/[email protected]/godot/sky.gen.go:LocalIdentifier: The base class for [PanoramaSky] and [ProceduralSky]. | |
| github.com/soupstoregames/[email protected]/godot/spatial.gen.go:LocalIdentifier: 's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system. | |
| github.com/soupstoregames/[email protected]/godot/spatial.gen.go:LocalIdentifier: , or an empty [Object] if no parent exists or parent is not of type [Spatial]. | |
| github.com/soupstoregames/[email protected]/godot/spheremesh.gen.go:LocalIdentifier: Class representing a spherical [PrimitiveMesh]. | |
| github.com/soupstoregames/[email protected]/godot/sphereshape.gen.go:LocalIdentifier: Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. | |
| github.com/soupstoregames/[email protected]/godot/spinbox.gen.go:LocalIdentifier: , disable context menu on it and set the text alignment to right. See [Range] class for more options over the [SpinBox]. | |
| github.com/soupstoregames/[email protected]/godot/spinbox.gen.go:LocalIdentifier: . You can use it to access properties and methods of [LineEdit]. | |
| github.com/soupstoregames/[email protected]/godot/spotlight.gen.go:LocalIdentifier: A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. | |
| github.com/soupstoregames/[email protected]/godot/spriteframes.gen.go:LocalIdentifier: Sprite frame library for [AnimatedSprite]. Contains frames and animation data for playback. | |
| github.com/soupstoregames/[email protected]/godot/staticbody.gen.go:LocalIdentifier: Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to [RigidBody], they don't consume any CPU resources as long as they don't move. A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active, the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies. Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). | |
| github.com/soupstoregames/[email protected]/godot/streampeerssl.gen.go:LocalIdentifier: , [StreamPeerSSL] will validate that the certificate presented by the peer matches the [code]for_hostname[/code]. [b]Note:[/b] Specifying a custom [code]valid_certificate[/code] is not supported in HTML5 exports due to browsers restrictions. | |
| github.com/soupstoregames/[email protected]/godot/stylebox.gen.go:LocalIdentifier: StyleBox is [Resource] that provides an abstract base class for drawing stylized boxes for the UI. StyleBoxes are used for drawing the styles of buttons, line edit backgrounds, tree backgrounds, etc. and also for testing a transparency mask for pointer signals. If mask test fails on a StyleBox assigned as mask to a control, clicks and motion signals will go through it to the one below. | |
| github.com/soupstoregames/[email protected]/godot/styleboxflat.gen.go:LocalIdentifier: This [StyleBox] can be used to achieve all kinds of looks without the need of a texture. Those properties are customizable: - Color - Border width (individual width for each border) - Rounded corners (individual radius for each corner) - Shadow (with blur and offset) Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example: [codeblock] height = 30 corner_radius_top_left = 50 corner_radius_bottom_left = 100 [/codeblock] The relative system now would take the 1:2 ratio of the two left corners to calculate the actual corner width. Both corners added will [b]never[/b] be more than the height. Result: [codeblock] corner_radius_top_left: 10 corner_radius_bottom_left: 20 [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/styleboxline.gen.go:LocalIdentifier: [StyleBox] that displays a single line of a given color and thickness. It can be used to draw things like separators. | |
| github.com/soupstoregames/[email protected]/godot/styleboxtexture.gen.go:LocalIdentifier: Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. | |
| github.com/soupstoregames/[email protected]/godot/styleboxtexture.gen.go:LocalIdentifier: , in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. | |
| github.com/soupstoregames/[email protected]/godot/surfacetool.gen.go:LocalIdentifier: The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from a script. All properties except indices need to be added before calling [method add_vertex]. For example, to add vertex colors and UVs: [codeblock] var st = SurfaceTool.new() st.begin(Mesh.PRIMITIVE_TRIANGLES) st.add_color(Color(1, 0, 0)) st.add_uv(Vector2(0, 0)) st.add_vertex(Vector3(0, 0, 0)) [/codeblock] The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method add_uv] or [method add_color], then the last values would be used. Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh. Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. | |
| github.com/soupstoregames/[email protected]/godot/tcp_server.gen.go:LocalIdentifier: A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection. | |
| github.com/soupstoregames/[email protected]/godot/tabcontainer.gen.go:LocalIdentifier: . Clicking it will expand the [Popup] node. | |
| github.com/soupstoregames/[email protected]/godot/tabs.gen.go:LocalIdentifier: Simple tabs control, similar to [TabContainer] but is only in charge of drawing tabs, not interact with children. | |
| github.com/soupstoregames/[email protected]/godot/textedit.gen.go:LocalIdentifier: . By default, this menu is displayed when right-clicking on the [TextEdit]. | |
| github.com/soupstoregames/[email protected]/godot/texture.gen.go:LocalIdentifier: A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. | |
| github.com/soupstoregames/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. | |
| github.com/soupstoregames/[email protected]/godot/texturebutton.gen.go:LocalIdentifier: , except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. | |
| github.com/soupstoregames/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. | |
| github.com/soupstoregames/[email protected]/godot/textureprogress.gen.go:LocalIdentifier: , but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. | |
| github.com/soupstoregames/[email protected]/godot/theme.gen.go:LocalIdentifier: A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any [Control]; the Control and its children will automatically use it. Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. | |
| github.com/soupstoregames/[email protected]/godot/thread.gen.go:LocalIdentifier: s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. | |
| github.com/soupstoregames/[email protected]/godot/tilemap.gen.go:LocalIdentifier: Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. | |
| github.com/soupstoregames/[email protected]/godot/tileset.gen.go:LocalIdentifier: A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. Tiles are referenced by a unique integer ID. | |
| github.com/soupstoregames/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: This is a helper class to generate a flat [Button] (see [member Button.flat]), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/toolbutton.gen.go:LocalIdentifier: ), creating a [ToolButton] is equivalent to: [codeblock] var btn = Button.new() btn.flat = true [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/tree.gen.go:LocalIdentifier: This shows a tree of items that can be selected, expanded and collapsed. The tree can have multiple columns with custom controls like text editing, buttons and popups. It can be useful for structured displays and interactions. Trees are built via code, using [TreeItem] objects to create the structure. They have a single root but multiple roots can be simulated if a dummy hidden root is added. [codeblock] func _ready(): var tree = Tree.new() var root = tree.create_item() tree.set_hide_root(true) var child1 = tree.create_item(root) var child2 = tree.create_item(root) var subchild1 = tree.create_item(child1) subchild1.set_text(0, "Subchild1") [/codeblock] To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. | |
| github.com/soupstoregames/[email protected]/godot/tree.gen.go:LocalIdentifier: , the column will have the "Expand" flag of [Control]. Columns that have the "Expand" flag will use their "min_width" in a similar fashion to [member Control.size_flags_stretch_ratio]. | |
| github.com/soupstoregames/[email protected]/godot/treeitem.gen.go:LocalIdentifier: Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons. | |
| github.com/soupstoregames/[email protected]/godot/undoredo.gen.go:LocalIdentifier: Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions". Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin: [codeblock] var undo_redo = get_undo_redo() # Method of EditorPlugin. func do_something(): pass # Put your code here. func undo_something(): pass # Put here the code that reverts what's done by "do_something()". func _on_MyButton_pressed(): var node = get_node("MyNode2D") undo_redo.create_action("Move the node") undo_redo.add_do_method(self, "do_something") undo_redo.add_undo_method(self, "undo_something") undo_redo.add_do_property(node, "position", Vector2(100,100)) undo_redo.add_undo_property(node, "position", node.position) undo_redo.commit_action() [/codeblock] [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes. If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property. | |
| github.com/soupstoregames/[email protected]/godot/vboxcontainer.gen.go:LocalIdentifier: Vertical box container. See [BoxContainer]. | |
| github.com/soupstoregames/[email protected]/godot/vscrollbar.gen.go:LocalIdentifier: Vertical version of [ScrollBar], which goes from top (min) to bottom (max). | |
| github.com/soupstoregames/[email protected]/godot/vseparator.gen.go:LocalIdentifier: Vertical version of [Separator]. Even though it looks vertical, it is used to separate objects horizontally. | |
| github.com/soupstoregames/[email protected]/godot/vslider.gen.go:LocalIdentifier: Vertical slider. See [Slider]. This one goes from bottom (min) to top (max). | |
| github.com/soupstoregames/[email protected]/godot/vsplitcontainer.gen.go:LocalIdentifier: Vertical split container. See [SplitContainer]. This goes from top to bottom. | |
| github.com/soupstoregames/[email protected]/godot/vehiclebody.gen.go:LocalIdentifier: This node implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly. [b]Note:[/b] The origin point of your VehicleBody will determine the center of gravity of your vehicle so it is better to keep this low and move the [CollisionShape] and [MeshInstance] upwards. | |
| github.com/soupstoregames/[email protected]/godot/vehiclewheel.gen.go:LocalIdentifier: This node needs to be used as a child node of [VehicleBody] and simulates the behavior of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. | |
| github.com/soupstoregames/[email protected]/godot/viewport.gen.go:LocalIdentifier: A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports. If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it. Also, viewports can be assigned to different screens in case the devices have multiple screens. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. | |
| github.com/soupstoregames/[email protected]/godot/viewportcontainer.gen.go:LocalIdentifier: A [Container] node that holds a [Viewport], automatically setting its size. | |
| github.com/soupstoregames/[email protected]/godot/viewporttexture.gen.go:LocalIdentifier: Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. | |
| github.com/soupstoregames/[email protected]/godot/visibilityenabler.gen.go:LocalIdentifier: The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself. | |
| github.com/soupstoregames/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. | |
| github.com/soupstoregames/[email protected]/godot/visibilityenabler2d.gen.go:LocalIdentifier: , [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. | |
| github.com/soupstoregames/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: The VisualInstance is used to connect a resource to a visual representation. All visual 3D nodes inherit from the VisualInstance. In general, you should not access the VisualInstance properties directly as they are accessed and managed by the nodes that inherit from VisualInstance. VisualInstance is the node representation of the [VisualServer] instance. | |
| github.com/soupstoregames/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: , this will return the RID of the associated [Mesh]. | |
| github.com/soupstoregames/[email protected]/godot/visualinstance.gen.go:LocalIdentifier: . This RID is needed if you want to call [VisualServer] functions directly on this VisualInstance. | |
| github.com/soupstoregames/[email protected]/godot/visualshadernodecustom.gen.go:LocalIdentifier: By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: [codeblock] tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] | |
| github.com/soupstoregames/[email protected]/godot/weakref.gen.go:LocalIdentifier: A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/soupstoregames/[email protected]/godot/weakref.gen.go:LocalIdentifier: , without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. | |
| github.com/soupstoregames/[email protected]/godot/windowdialog.gen.go:LocalIdentifier: Windowdialog is the base class for all window-based dialogs. It's a by-default toplevel [Control] that draws a window decoration and allows motion and resizing. | |
| github.com/soupstoregames/[email protected]/godot/worldenvironment.gen.go:LocalIdentifier: The [WorldEnvironment] node is used to configure the default [Environment] for the scene. The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. | |
| github.com/soupstoregames/[email protected]/godot/worldenvironment.gen.go:LocalIdentifier: . Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. | |
| github.com/soupstoregames/[email protected]/godot/x509certificate.gen.go:LocalIdentifier: The X509Certificate class represents an X509 certificate. Certificates can be loaded and saved like any other [Resource]. They can be used as the server certificate in [method StreamPeerSSL.accept_stream] (along with the proper [CryptoKey]), and to specify the only certificate that should be accepted when connecting to an SSL server via [method StreamPeerSSL.connect_to_stream]. [b]Note:[/b] Not available in HTML5 exports. | |
| github.com/soupstoregames/[email protected]/godot/ysort.gen.go:LocalIdentifier: Sort all child nodes based on their Y positions. The child node must inherit from [CanvasItem] for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. | |
| github.com/star001007/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/star001007/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/steevee/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/straightdave/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/studygolang/[email protected]/db/nosql/redis.go:RemotePackage: NewRedisClient 通过 [redis] 配置获取 redis 连接实例 | |
| github.com/svent/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/syseleven/[email protected]/go-metakube/models/machine_deployment_status.go:LocalIdentifier: MachineDeploymentStatus [MachineDeploymentStatus] | |
| github.com/systechn/[email protected]/auth/export_users.go:RemotePackageIdentifier: Next returns the next result. Its second return value is [iterator.Done] if | |
| github.com/systechn/[email protected]/auth/export_users.go:RemotePackageIdentifier: there are no more results. Once Next returns [iterator.Done], all subsequent | |
| github.com/systechn/[email protected]/auth/export_users.go:RemotePackageIdentifier: calls will return [iterator.Done]. | |
| github.com/systechn/[email protected]/auth/provider_config.go:RemotePackageIdentifier: Next returns the next OIDCProviderConfig. The error value of [iterator.Done] is | |
| github.com/systechn/[email protected]/auth/provider_config.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| github.com/systechn/[email protected]/auth/provider_config.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| github.com/systechn/[email protected]/auth/provider_config.go:RemotePackageIdentifier: Next returns the next SAMLProviderConfig. The error value of [iterator.Done] is | |
| github.com/systechn/[email protected]/auth/provider_config.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| github.com/systechn/[email protected]/auth/provider_config.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| github.com/systechn/[email protected]/auth/tenant_mgt.go:RemotePackageIdentifier: Next returns the next Tenant. The error value of [iterator.Done] is | |
| github.com/systechn/[email protected]/auth/tenant_mgt.go:RemotePackageIdentifier: returned if there are no more results. Once Next returns [iterator.Done], all | |
| github.com/systechn/[email protected]/auth/tenant_mgt.go:RemotePackageIdentifier: subsequent calls will return [iterator.Done]. | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| github.com/t3hmrman/[email protected]/cas/Godeps/_workspace/src/github.com/dancannon/gorethink/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| github.com/tbruyelle/[email protected]/pkg/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/terraform-providers/[email protected]/baiducloud/resource_baiducloud_rds_account.go:LocalIdentifier: [HTTP] Listener | |
| github.com/terraform-providers/[email protected]/baiducloud/resource_baiducloud_rds_account.go:LocalIdentifier: [HTTPS] Listener | |
| github.com/terraform-providers/[email protected]/baiducloud/resource_baiducloud_rds_account.go:LocalIdentifier: [SSL] Listener | |
| github.com/thbishop/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/thbishop/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetBitString32 [M_BO_NA_1], [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetBitsString32Cmd [C_BO_NA_1] or [C_BO_TA_1] 获取比特串命令信息体 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetClockSynchronizationCmd [C_CS_NA_1] 获得时钟同步命令信息体(信息对象地址,时间) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetCounterInterrogationCmd [C_CI_NA_1] 获得计量召唤信息体(信息对象地址,计量召唤限定词) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetDelayAcquireCommand [C_CD_NA_1] 获取延时获取命令信息体(信息对象地址,延时毫秒数) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetDoubleCmd [C_DC_NA_1] or [C_DC_TA_1] 获取双命令信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetDoublePoint [M_DP_NA_1], [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/themeyic/[email protected]/asdu/msys.go:LocalIdentifier: GetEndOfInitialization get GetEndOfInitialization for asdu when the identification [M_EI_NA_1] | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetEventOfProtectionEquipment [M_EP_TA_1] [M_EP_TD_1] 获取继电器保护设备事件信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetIntegratedTotals [M_IT_NA_1], [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetInterrogationCmd [C_IC_NA_1] 获取总召唤信息体(信息对象地址,召唤限定词) | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueFloat [M_ME_NC_1], [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueNormal [M_ME_NA_1], [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueScaled [M_ME_NB_1], [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedOutputCircuitInfo [M_EP_TC_1] [M_EP_TF_1] 获取继电器保护设备成组输出电路信息信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedSinglePointWithSCD [M_PS_NA_1]. 获得带变位检出的成组单点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedStartEventsOfProtectionEquipment [M_EP_TB_1] [M_EP_TE_1] 获取继电器保护设备事件信息体 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetReadCmd [C_RD_NA_1] 获得读命令信息地址 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetResetProcessCmd [C_RP_NA_1] 获得复位进程命令信息体(信息对象地址,复位进程命令限定词) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointCmdScaled [C_SE_NB_1] or [C_SE_TB_1] 获取设定命令,标度化值信息体 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointFloatCmd [C_SE_NC_1] or [C_SE_TC_1] 获取设定命令,短浮点数信息体 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointNormalCmd [C_SE_NA_1] or [C_SE_TA_1] 获取设定命令,规一化值信息体 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSingleCmd [C_SC_NA_1] or [C_SC_TA_1] 获取单命令信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetSinglePoint [M_SP_NA_1], [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetStepCmd [C_RC_NA_1] or [C_RC_TA_1] 获取步调节命令信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetStepPosition [M_ST_NA_1], [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32 sends a type identification [M_BO_NA_1].比特位串 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.7 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP24Time2a sends a type identification [M_BO_TA_1].带时标CP24Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.8 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP56Time2a sends a type identification [M_BO_TB_1].带时标CP56Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.25 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: BitsString32Cmd sends a type [C_BO_NA_1] or [C_BO_TA_1]. 比特串命令,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_NA_1] See companion standard 101, subclass 7.3.2.7 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: ClockSynchronizationCmd send clock sync command [C_CS_NA_1],时钟同步命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_CS_NA_1] See companion standard 101, subclass 7.3.4.4 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_CI_NA_1] See companion standard 101, subclass 7.3.4.2 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: DelayAcquireCommand send delay acquire command [C_CD_NA_1],延时获得命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_CD_NA_1] See companion standard 101, subclass 7.3.4.7 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: Double sends a type identification [M_DP_NA_1].双点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_NA_1] See companion standard 101,subclass 7.3.1.3 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP24Time2a sends a type identification [M_DP_TA_1] .带CP24Time2a双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TA_1] See companion standard 101,subclass 7.3.1.4 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP56Time2a sends a type identification [M_DP_TB_1].带CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TB_1] See companion standard 101,subclass 7.3.1.23 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: DoubleCmd sends a type identification [C_DC_NA_1] or [C_DC_TA_1]. 双命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_NA_1] See companion standard 101, subclass 7.3.2.2 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/msys.go:LocalIdentifier: EndOfInitialization send a type identification [M_EI_NA_1],初始化结束,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/msys.go:LocalIdentifier: [M_EI_NA_1] See companion standard 101,subclass 7.3.3.1 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TA_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TA_1] See companion standard 101, subclass 7.3.1.17 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TD_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TD_1] See companion standard 101, subclass 7.3.1.30 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotals sends a type identification [M_IT_NA_1]. 累计量 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_NA_1] See companion standard 101, subclass 7.3.1.15 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP24Time2a sends a type identification [M_IT_TA_1]. 带时标CP24Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TA_1] See companion standard 101, subclass 7.3.1.16 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP56Time2a sends a type identification [M_IT_TB_1]. 带时标CP56Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TB_1] See companion standard 101, subclass 7.3.1.29 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: InterrogationCmd send a new interrogation command [C_IC_NA_1]. 总召唤命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_IC_NA_1] See companion standard 101, subclass 7.3.4.1 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloat sends a type identification [M_ME_TF_1].测量值,短浮点数 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NC_1] See companion standard 101, subclass 7.3.1.13 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP24Time2a sends a type identification [M_ME_TC_1].带时标CP24Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TC_1] See companion standard 101, subclass 7.3.1.14 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP56Time2a sends a type identification [M_ME_TF_1].带时标CP56Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TF_1] See companion standard 101, subclass 7.3.1.28 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormal sends a type identification [M_ME_NA_1].测量值,规一化值 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NA_1] See companion standard 101, subclass 7.3.1.9 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalCP24Time2a sends a type identification [M_ME_TA_1].带时标CP24Time2a的测量值,规一化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TA_1] See companion standard 101, subclass 7.3.1.10 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TD_1] See companion standard 101, subclass 7.3.1.26 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalNoQuality sends a type identification [M_ME_ND_1].不带品质的测量值,规一化值 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_ND_1] See companion standard 101, subclass 7.3.1.21, | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaled sends a type identification [M_ME_NB_1].测量值,标度化值 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NB_1] See companion standard 101, subclass 7.3.1.11 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP24Time2a sends a type identification [M_ME_TB_1].带时标CP24Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TB_1] See companion standard 101, subclass 7.3.1.12 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP56Time2a sends a type identification [M_ME_TE_1].带时标CP56Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TE_1] See companion standard 101, subclass 7.3.1.27 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP24Time2a sends a type identification [M_EP_TC_1]. 带CP24Time2a继电器保护设备成组输出电路信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TC_1] See companion standard 101, subclass 7.3.1.19 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP56Time2a sends a type identification [M_EP_TF_1]. 带CP56Time2a继电器保护设备成组输出电路信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TF_1] See companion standard 101, subclass 7.3.1.32 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedSinglePointWithSCD sends a type identification [M_PS_NA_1]. 带变位检出的成组单点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_PS_NA_1] See companion standard 101, subclass 7.3.1.20 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TB_1] See companion standard 101, subclass 7.3.1.18 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TE_1] See companion standard 101, subclass 7.3.1.31 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_AC_NA_1], See companion standard 101, subclass 7.3.5.4 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NC_1], See companion standard 101, subclass 7.3.5.3 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NA_1], See companion standard 101, subclass 7.3.5.1 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NB_1], See companion standard 101, subclass 7.3.5.2 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: ReadCmd send read command [C_RD_NA_1], 读命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_RD_NA_1] See companion standard 101, subclass 7.3.4.3 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: ResetProcessCmd send reset process command [C_RP_NA_1],复位进程命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_RP_NA_1] See companion standard 101, subclass 7.3.4.6 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdFloat sends a type [C_SE_NC_1] or [C_SE_TC_1].设定命令,短浮点数,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NC_1] See companion standard 101, subclass 7.3.2.6 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TC_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdNormal sends a type [C_SE_NA_1] or [C_SE_TA_1]. 设定命令,规一化值, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NA_1] See companion standard 101, subclass 7.3.2.4 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdScaled sends a type [C_SE_NB_1] or [C_SE_TB_1]. 设定命令,标度化值,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NB_1] See companion standard 101, subclass 7.3.2.5 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TB_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: Single sends a type identification [M_SP_NA_1].不带时标单点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_NA_1] See companion standard 101,subclass 7.3.1.1 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP24Time2a sends a type identification [M_SP_TA_1],带时标CP24Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TA_1] See companion standard 101,subclass 7.3.1.2 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP56Time2a sends a type identification [M_SP_TB_1].带时标CP56Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TB_1] See companion standard 101,subclass 7.3.1.22 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SingleCmd sends a type identification [C_SC_NA_1] or [C_SC_TA_1]. 单命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_NA_1] See companion standard 101, subclass 7.3.2.1 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: Step sends a type identification [M_ST_NA_1].步位置信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP24Time2a sends a type identification [M_ST_TA_1].带时标CP24Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP56Time2a sends a type identification [M_ST_TB_1].带时标CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.24 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: StepCmd sends a type [C_RC_NA_1] or [C_RC_TA_1]. 步调节命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_NA_1] See companion standard 101, subclass 7.3.2.3 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_TS_NA_1] See companion standard 101, subclass 7.3.4.5 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetBitString32 [M_BO_NA_1], [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetBitsString32Cmd [C_BO_NA_1] or [C_BO_TA_1] 获取比特串命令信息体 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetClockSynchronizationCmd [C_CS_NA_1] 获得时钟同步命令信息体(信息对象地址,时间) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetCounterInterrogationCmd [C_CI_NA_1] 获得计量召唤信息体(信息对象地址,计量召唤限定词) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetDelayAcquireCommand [C_CD_NA_1] 获取延时获取命令信息体(信息对象地址,延时毫秒数) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetDoubleCmd [C_DC_NA_1] or [C_DC_TA_1] 获取双命令信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetDoublePoint [M_DP_NA_1], [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/themeyic/[email protected]/asdu/msys.go:LocalIdentifier: GetEndOfInitialization get GetEndOfInitialization for asdu when the identification [M_EI_NA_1] | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetEventOfProtectionEquipment [M_EP_TA_1] [M_EP_TD_1] 获取继电器保护设备事件信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetIntegratedTotals [M_IT_NA_1], [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetInterrogationCmd [C_IC_NA_1] 获取总召唤信息体(信息对象地址,召唤限定词) | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueFloat [M_ME_NC_1], [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueNormal [M_ME_NA_1], [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueScaled [M_ME_NB_1], [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedOutputCircuitInfo [M_EP_TC_1] [M_EP_TF_1] 获取继电器保护设备成组输出电路信息信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedSinglePointWithSCD [M_PS_NA_1]. 获得带变位检出的成组单点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedStartEventsOfProtectionEquipment [M_EP_TB_1] [M_EP_TE_1] 获取继电器保护设备事件信息体 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetReadCmd [C_RD_NA_1] 获得读命令信息地址 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: GetResetProcessCmd [C_RP_NA_1] 获得复位进程命令信息体(信息对象地址,复位进程命令限定词) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointCmdScaled [C_SE_NB_1] or [C_SE_TB_1] 获取设定命令,标度化值信息体 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointFloatCmd [C_SE_NC_1] or [C_SE_TC_1] 获取设定命令,短浮点数信息体 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointNormalCmd [C_SE_NA_1] or [C_SE_TA_1] 获取设定命令,规一化值信息体 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetSingleCmd [C_SC_NA_1] or [C_SC_TA_1] 获取单命令信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetSinglePoint [M_SP_NA_1], [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: GetStepCmd [C_RC_NA_1] or [C_RC_TA_1] 获取步调节命令信息体 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: GetStepPosition [M_ST_NA_1], [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32 sends a type identification [M_BO_NA_1].比特位串 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.7 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP24Time2a sends a type identification [M_BO_TA_1].带时标CP24Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.8 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP56Time2a sends a type identification [M_BO_TB_1].带时标CP56Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.25 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: BitsString32Cmd sends a type [C_BO_NA_1] or [C_BO_TA_1]. 比特串命令,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_NA_1] See companion standard 101, subclass 7.3.2.7 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: ClockSynchronizationCmd send clock sync command [C_CS_NA_1],时钟同步命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_CS_NA_1] See companion standard 101, subclass 7.3.4.4 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_CI_NA_1] See companion standard 101, subclass 7.3.4.2 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: DelayAcquireCommand send delay acquire command [C_CD_NA_1],延时获得命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_CD_NA_1] See companion standard 101, subclass 7.3.4.7 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: Double sends a type identification [M_DP_NA_1].双点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_NA_1] See companion standard 101,subclass 7.3.1.3 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP24Time2a sends a type identification [M_DP_TA_1] .带CP24Time2a双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TA_1] See companion standard 101,subclass 7.3.1.4 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP56Time2a sends a type identification [M_DP_TB_1].带CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TB_1] See companion standard 101,subclass 7.3.1.23 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: DoubleCmd sends a type identification [C_DC_NA_1] or [C_DC_TA_1]. 双命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_NA_1] See companion standard 101, subclass 7.3.2.2 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/msys.go:LocalIdentifier: EndOfInitialization send a type identification [M_EI_NA_1],初始化结束,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/msys.go:LocalIdentifier: [M_EI_NA_1] See companion standard 101,subclass 7.3.3.1 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TA_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TA_1] See companion standard 101, subclass 7.3.1.17 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TD_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TD_1] See companion standard 101, subclass 7.3.1.30 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotals sends a type identification [M_IT_NA_1]. 累计量 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_NA_1] See companion standard 101, subclass 7.3.1.15 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP24Time2a sends a type identification [M_IT_TA_1]. 带时标CP24Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TA_1] See companion standard 101, subclass 7.3.1.16 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP56Time2a sends a type identification [M_IT_TB_1]. 带时标CP56Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TB_1] See companion standard 101, subclass 7.3.1.29 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: InterrogationCmd send a new interrogation command [C_IC_NA_1]. 总召唤命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_IC_NA_1] See companion standard 101, subclass 7.3.4.1 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloat sends a type identification [M_ME_TF_1].测量值,短浮点数 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NC_1] See companion standard 101, subclass 7.3.1.13 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP24Time2a sends a type identification [M_ME_TC_1].带时标CP24Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TC_1] See companion standard 101, subclass 7.3.1.14 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP56Time2a sends a type identification [M_ME_TF_1].带时标CP56Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TF_1] See companion standard 101, subclass 7.3.1.28 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormal sends a type identification [M_ME_NA_1].测量值,规一化值 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NA_1] See companion standard 101, subclass 7.3.1.9 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalCP24Time2a sends a type identification [M_ME_TA_1].带时标CP24Time2a的测量值,规一化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TA_1] See companion standard 101, subclass 7.3.1.10 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TD_1] See companion standard 101, subclass 7.3.1.26 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalNoQuality sends a type identification [M_ME_ND_1].不带品质的测量值,规一化值 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_ND_1] See companion standard 101, subclass 7.3.1.21, | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaled sends a type identification [M_ME_NB_1].测量值,标度化值 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NB_1] See companion standard 101, subclass 7.3.1.11 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP24Time2a sends a type identification [M_ME_TB_1].带时标CP24Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TB_1] See companion standard 101, subclass 7.3.1.12 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP56Time2a sends a type identification [M_ME_TE_1].带时标CP56Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TE_1] See companion standard 101, subclass 7.3.1.27 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP24Time2a sends a type identification [M_EP_TC_1]. 带CP24Time2a继电器保护设备成组输出电路信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TC_1] See companion standard 101, subclass 7.3.1.19 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP56Time2a sends a type identification [M_EP_TF_1]. 带CP56Time2a继电器保护设备成组输出电路信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TF_1] See companion standard 101, subclass 7.3.1.32 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedSinglePointWithSCD sends a type identification [M_PS_NA_1]. 带变位检出的成组单点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_PS_NA_1] See companion standard 101, subclass 7.3.1.20 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TB_1] See companion standard 101, subclass 7.3.1.18 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TE_1] See companion standard 101, subclass 7.3.1.31 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_AC_NA_1], See companion standard 101, subclass 7.3.5.4 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NC_1], See companion standard 101, subclass 7.3.5.3 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NA_1], See companion standard 101, subclass 7.3.5.1 | |
| github.com/themeyic/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NB_1], See companion standard 101, subclass 7.3.5.2 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: ReadCmd send read command [C_RD_NA_1], 读命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_RD_NA_1] See companion standard 101, subclass 7.3.4.3 | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: ResetProcessCmd send reset process command [C_RP_NA_1],复位进程命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_RP_NA_1] See companion standard 101, subclass 7.3.4.6 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdFloat sends a type [C_SE_NC_1] or [C_SE_TC_1].设定命令,短浮点数,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NC_1] See companion standard 101, subclass 7.3.2.6 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TC_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdNormal sends a type [C_SE_NA_1] or [C_SE_TA_1]. 设定命令,规一化值, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NA_1] See companion standard 101, subclass 7.3.2.4 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdScaled sends a type [C_SE_NB_1] or [C_SE_TB_1]. 设定命令,标度化值,只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NB_1] See companion standard 101, subclass 7.3.2.5 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TB_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: Single sends a type identification [M_SP_NA_1].不带时标单点信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_NA_1] See companion standard 101,subclass 7.3.1.1 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP24Time2a sends a type identification [M_SP_TA_1],带时标CP24Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TA_1] See companion standard 101,subclass 7.3.1.2 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP56Time2a sends a type identification [M_SP_TB_1].带时标CP56Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TB_1] See companion standard 101,subclass 7.3.1.22 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: SingleCmd sends a type identification [C_SC_NA_1] or [C_SC_TA_1]. 单命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_NA_1] See companion standard 101, subclass 7.3.2.1 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: Step sends a type identification [M_ST_NA_1].步位置信息 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP24Time2a sends a type identification [M_ST_TA_1].带时标CP24Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP56Time2a sends a type identification [M_ST_TB_1].带时标CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/themeyic/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.24 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: StepCmd sends a type [C_RC_NA_1] or [C_RC_TA_1]. 步调节命令, 只有单个信息对象(SQ = 0) | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_NA_1] See companion standard 101, subclass 7.3.2.3 | |
| github.com/themeyic/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_TA_1] See companion standard 101, | |
| github.com/themeyic/[email protected]/asdu/csys.go:LocalIdentifier: [C_TS_NA_1] See companion standard 101, subclass 7.3.4.5 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetBitString32 [M_BO_NA_1], [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetBitsString32Cmd [C_BO_NA_1] or [C_BO_TA_1] 获取比特串命令信息体 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: GetClockSynchronizationCmd [C_CS_NA_1] 获得时钟同步命令信息体(信息对象地址,时间) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: GetCounterInterrogationCmd [C_CI_NA_1] 获得计量召唤信息体(信息对象地址,计量召唤限定词) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: GetDelayAcquireCommand [C_CD_NA_1] 获取延时获取命令信息体(信息对象地址,延时毫秒数) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetDoubleCmd [C_DC_NA_1] or [C_DC_TA_1] 获取双命令信息体 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetDoublePoint [M_DP_NA_1], [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/msys.go:LocalIdentifier: GetEndOfInitialization get GetEndOfInitialization for asdu when the identification [M_EI_NA_1] | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetEventOfProtectionEquipment [M_EP_TA_1] [M_EP_TD_1] 获取继电器保护设备事件信息体 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetIntegratedTotals [M_IT_NA_1], [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: GetInterrogationCmd [C_IC_NA_1] 获取总召唤信息体(信息对象地址,召唤限定词) | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueFloat [M_ME_NC_1], [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueNormal [M_ME_NA_1], [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueScaled [M_ME_NB_1], [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedOutputCircuitInfo [M_EP_TC_1] [M_EP_TF_1] 获取继电器保护设备成组输出电路信息信息体 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedSinglePointWithSCD [M_PS_NA_1]. 获得带变位检出的成组单点信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedStartEventsOfProtectionEquipment [M_EP_TB_1] [M_EP_TE_1] 获取继电器保护设备事件信息体 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: GetReadCmd [C_RD_NA_1] 获得读命令信息地址 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: GetResetProcessCmd [C_RP_NA_1] 获得复位进程命令信息体(信息对象地址,复位进程命令限定词) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointCmdScaled [C_SE_NB_1] or [C_SE_TB_1] 获取设定命令,标度化值信息体 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointFloatCmd [C_SE_NC_1] or [C_SE_TC_1] 获取设定命令,短浮点数信息体 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointNormalCmd [C_SE_NA_1] or [C_SE_TA_1] 获取设定命令,规一化值信息体 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetSingleCmd [C_SC_NA_1] or [C_SC_TA_1] 获取单命令信息体 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetSinglePoint [M_SP_NA_1], [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: GetStepCmd [C_RC_NA_1] or [C_RC_TA_1] 获取步调节命令信息体 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: GetStepPosition [M_ST_NA_1], [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32 sends a type identification [M_BO_NA_1].比特位串 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.7 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP24Time2a sends a type identification [M_BO_TA_1].带时标CP24Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.8 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP56Time2a sends a type identification [M_BO_TB_1].带时标CP56Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.25 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: BitsString32Cmd sends a type [C_BO_NA_1] or [C_BO_TA_1]. 比特串命令,只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_NA_1] See companion standard 101, subclass 7.3.2.7 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_TA_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: ClockSynchronizationCmd send clock sync command [C_CS_NA_1],时钟同步命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_CS_NA_1] See companion standard 101, subclass 7.3.4.4 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_CI_NA_1] See companion standard 101, subclass 7.3.4.2 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: DelayAcquireCommand send delay acquire command [C_CD_NA_1],延时获得命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_CD_NA_1] See companion standard 101, subclass 7.3.4.7 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: Double sends a type identification [M_DP_NA_1].双点信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_NA_1] See companion standard 101,subclass 7.3.1.3 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP24Time2a sends a type identification [M_DP_TA_1] .带CP24Time2a双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TA_1] See companion standard 101,subclass 7.3.1.4 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP56Time2a sends a type identification [M_DP_TB_1].带CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TB_1] See companion standard 101,subclass 7.3.1.23 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: DoubleCmd sends a type identification [C_DC_NA_1] or [C_DC_TA_1]. 双命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_NA_1] See companion standard 101, subclass 7.3.2.2 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_TA_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/msys.go:LocalIdentifier: EndOfInitialization send a type identification [M_EI_NA_1],初始化结束,只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/msys.go:LocalIdentifier: [M_EI_NA_1] See companion standard 101,subclass 7.3.3.1 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TA_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TA_1] See companion standard 101, subclass 7.3.1.17 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TD_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TD_1] See companion standard 101, subclass 7.3.1.30 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotals sends a type identification [M_IT_NA_1]. 累计量 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_NA_1] See companion standard 101, subclass 7.3.1.15 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP24Time2a sends a type identification [M_IT_TA_1]. 带时标CP24Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TA_1] See companion standard 101, subclass 7.3.1.16 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP56Time2a sends a type identification [M_IT_TB_1]. 带时标CP56Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TB_1] See companion standard 101, subclass 7.3.1.29 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: InterrogationCmd send a new interrogation command [C_IC_NA_1]. 总召唤命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_IC_NA_1] See companion standard 101, subclass 7.3.4.1 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloat sends a type identification [M_ME_TF_1].测量值,短浮点数 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NC_1] See companion standard 101, subclass 7.3.1.13 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP24Time2a sends a type identification [M_ME_TC_1].带时标CP24Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TC_1] See companion standard 101, subclass 7.3.1.14 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP56Time2a sends a type identification [M_ME_TF_1].带时标CP56Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TF_1] See companion standard 101, subclass 7.3.1.28 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormal sends a type identification [M_ME_NA_1].测量值,规一化值 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NA_1] See companion standard 101, subclass 7.3.1.9 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalCP24Time2a sends a type identification [M_ME_TA_1].带时标CP24Time2a的测量值,规一化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TA_1] See companion standard 101, subclass 7.3.1.10 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TD_1] See companion standard 101, subclass 7.3.1.26 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalNoQuality sends a type identification [M_ME_ND_1].不带品质的测量值,规一化值 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_ND_1] See companion standard 101, subclass 7.3.1.21, | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaled sends a type identification [M_ME_NB_1].测量值,标度化值 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NB_1] See companion standard 101, subclass 7.3.1.11 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP24Time2a sends a type identification [M_ME_TB_1].带时标CP24Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TB_1] See companion standard 101, subclass 7.3.1.12 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP56Time2a sends a type identification [M_ME_TE_1].带时标CP56Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TE_1] See companion standard 101, subclass 7.3.1.27 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP24Time2a sends a type identification [M_EP_TC_1]. 带CP24Time2a继电器保护设备成组输出电路信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TC_1] See companion standard 101, subclass 7.3.1.19 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP56Time2a sends a type identification [M_EP_TF_1]. 带CP56Time2a继电器保护设备成组输出电路信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TF_1] See companion standard 101, subclass 7.3.1.32 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: PackedSinglePointWithSCD sends a type identification [M_PS_NA_1]. 带变位检出的成组单点信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_PS_NA_1] See companion standard 101, subclass 7.3.1.20 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TB_1] See companion standard 101, subclass 7.3.1.18 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TE_1] See companion standard 101, subclass 7.3.1.31 | |
| github.com/thinkgos/[email protected]/asdu/cpara.go:LocalIdentifier: [P_AC_NA_1], See companion standard 101, subclass 7.3.5.4 | |
| github.com/thinkgos/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NC_1], See companion standard 101, subclass 7.3.5.3 | |
| github.com/thinkgos/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NA_1], See companion standard 101, subclass 7.3.5.1 | |
| github.com/thinkgos/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NB_1], See companion standard 101, subclass 7.3.5.2 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: ReadCmd send read command [C_RD_NA_1], 读命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_RD_NA_1] See companion standard 101, subclass 7.3.4.3 | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: ResetProcessCmd send reset process command [C_RP_NA_1],复位进程命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_RP_NA_1] See companion standard 101, subclass 7.3.4.6 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdFloat sends a type [C_SE_NC_1] or [C_SE_TC_1].设定命令,短浮点数,只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NC_1] See companion standard 101, subclass 7.3.2.6 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TC_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdNormal sends a type [C_SE_NA_1] or [C_SE_TA_1]. 设定命令,规一化值, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NA_1] See companion standard 101, subclass 7.3.2.4 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TA_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdScaled sends a type [C_SE_NB_1] or [C_SE_TB_1]. 设定命令,标度化值,只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NB_1] See companion standard 101, subclass 7.3.2.5 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TB_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: Single sends a type identification [M_SP_NA_1].不带时标单点信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_NA_1] See companion standard 101,subclass 7.3.1.1 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP24Time2a sends a type identification [M_SP_TA_1],带时标CP24Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TA_1] See companion standard 101,subclass 7.3.1.2 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP56Time2a sends a type identification [M_SP_TB_1].带时标CP56Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TB_1] See companion standard 101,subclass 7.3.1.22 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: SingleCmd sends a type identification [C_SC_NA_1] or [C_SC_TA_1]. 单命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_NA_1] See companion standard 101, subclass 7.3.2.1 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_TA_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: Step sends a type identification [M_ST_NA_1].步位置信息 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP24Time2a sends a type identification [M_ST_TA_1].带时标CP24Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP56Time2a sends a type identification [M_ST_TB_1].带时标CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/thinkgos/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.24 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: StepCmd sends a type [C_RC_NA_1] or [C_RC_TA_1]. 步调节命令, 只有单个信息对象(SQ = 0) | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_NA_1] See companion standard 101, subclass 7.3.2.3 | |
| github.com/thinkgos/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_TA_1] See companion standard 101, | |
| github.com/thinkgos/[email protected]/asdu/csys.go:LocalIdentifier: [C_TS_NA_1] See companion standard 101, subclass 7.3.4.5 | |
| github.com/thomseddon/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/thought-machine/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/thrasher-corp/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/threeq/[email protected]/swagger/endpoint/builder.go:LocalIdentifier: Delete constructs a new swagger [Delete] endpoint using the fields and functional options provided | |
| github.com/threeq/[email protected]/swagger/endpoint/builder.go:LocalIdentifier: Options constructs a new swagger [Options] endpoint using the fields and functional options provided | |
| github.com/threeq/[email protected]/swagger/endpoint/builder.go:LocalIdentifier: Patch constructs a new swagger [Patch] endpoint using the fields and functional options provided | |
| github.com/threeq/[email protected]/swagger/endpoint/builder.go:LocalIdentifier: Post constructs a new swagger [Post] endpoint using the fields and functional options provided | |
| github.com/threeq/[email protected]/swagger/endpoint/builder.go:LocalIdentifier: Put constructs a new swagger [Put] endpoint using the fields and functional options provided | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetBitString32 [M_BO_NA_1], [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetBitsString32Cmd [C_BO_NA_1] or [C_BO_TA_1] 获取比特串命令信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: GetClockSynchronizationCmd [C_CS_NA_1] 获得时钟同步命令信息体(信息对象地址,时间) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: GetCounterInterrogationCmd [C_CI_NA_1] 获得计量召唤信息体(信息对象地址,计量召唤限定词) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: GetDelayAcquireCommand [C_CD_NA_1] 获取延时获取命令信息体(信息对象地址,延时毫秒数) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetDoubleCmd [C_DC_NA_1] or [C_DC_TA_1] 获取双命令信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetDoublePoint [M_DP_NA_1], [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/msys.go:LocalIdentifier: GetEndOfInitialization get GetEndOfInitialization for asdu when the identification [M_EI_NA_1] | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetEventOfProtectionEquipment [M_EP_TA_1] [M_EP_TD_1] 获取继电器保护设备事件信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetIntegratedTotals [M_IT_NA_1], [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: GetInterrogationCmd [C_IC_NA_1] 获取总召唤信息体(信息对象地址,召唤限定词) | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueFloat [M_ME_NC_1], [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueNormal [M_ME_NA_1], [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueScaled [M_ME_NB_1], [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedOutputCircuitInfo [M_EP_TC_1] [M_EP_TF_1] 获取继电器保护设备成组输出电路信息信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedSinglePointWithSCD [M_PS_NA_1]. 获得带变位检出的成组单点信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedStartEventsOfProtectionEquipment [M_EP_TB_1] [M_EP_TE_1] 获取继电器保护设备事件信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: GetReadCmd [C_RD_NA_1] 获得读命令信息地址 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: GetResetProcessCmd [C_RP_NA_1] 获得复位进程命令信息体(信息对象地址,复位进程命令限定词) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointCmdScaled [C_SE_NB_1] or [C_SE_TB_1] 获取设定命令,标度化值信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointFloatCmd [C_SE_NC_1] or [C_SE_TC_1] 获取设定命令,短浮点数信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointNormalCmd [C_SE_NA_1] or [C_SE_TA_1] 获取设定命令,规一化值信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetSingleCmd [C_SC_NA_1] or [C_SC_TA_1] 获取单命令信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetSinglePoint [M_SP_NA_1], [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: GetStepCmd [C_RC_NA_1] or [C_RC_TA_1] 获取步调节命令信息体 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: GetStepPosition [M_ST_NA_1], [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32 sends a type identification [M_BO_NA_1].比特位串 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.7 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP24Time2a sends a type identification [M_BO_TA_1].带时标CP24Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.8 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP56Time2a sends a type identification [M_BO_TB_1].带时标CP56Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.25 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: BitsString32Cmd sends a type [C_BO_NA_1] or [C_BO_TA_1]. 比特串命令,只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_NA_1] See companion standard 101, subclass 7.3.2.7 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_TA_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: ClockSynchronizationCmd send clock sync command [C_CS_NA_1],时钟同步命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_CS_NA_1] See companion standard 101, subclass 7.3.4.4 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_CI_NA_1] See companion standard 101, subclass 7.3.4.2 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: DelayAcquireCommand send delay acquire command [C_CD_NA_1],延时获得命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_CD_NA_1] See companion standard 101, subclass 7.3.4.7 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: Double sends a type identification [M_DP_NA_1].双点信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_NA_1] See companion standard 101,subclass 7.3.1.3 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP24Time2a sends a type identification [M_DP_TA_1] .带CP24Time2a双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TA_1] See companion standard 101,subclass 7.3.1.4 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP56Time2a sends a type identification [M_DP_TB_1].带CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TB_1] See companion standard 101,subclass 7.3.1.23 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: DoubleCmd sends a type identification [C_DC_NA_1] or [C_DC_TA_1]. 双命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_NA_1] See companion standard 101, subclass 7.3.2.2 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_TA_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/msys.go:LocalIdentifier: EndOfInitialization send a type identification [M_EI_NA_1],初始化结束,只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/msys.go:LocalIdentifier: [M_EI_NA_1] See companion standard 101,subclass 7.3.3.1 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TA_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TA_1] See companion standard 101, subclass 7.3.1.17 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TD_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TD_1] See companion standard 101, subclass 7.3.1.30 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotals sends a type identification [M_IT_NA_1]. 累计量 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_NA_1] See companion standard 101, subclass 7.3.1.15 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP24Time2a sends a type identification [M_IT_TA_1]. 带时标CP24Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TA_1] See companion standard 101, subclass 7.3.1.16 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP56Time2a sends a type identification [M_IT_TB_1]. 带时标CP56Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TB_1] See companion standard 101, subclass 7.3.1.29 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: InterrogationCmd send a new interrogation command [C_IC_NA_1]. 总召唤命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_IC_NA_1] See companion standard 101, subclass 7.3.4.1 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloat sends a type identification [M_ME_TF_1].测量值,短浮点数 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NC_1] See companion standard 101, subclass 7.3.1.13 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP24Time2a sends a type identification [M_ME_TC_1].带时标CP24Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TC_1] See companion standard 101, subclass 7.3.1.14 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP56Time2a sends a type identification [M_ME_TF_1].带时标CP56Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TF_1] See companion standard 101, subclass 7.3.1.28 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormal sends a type identification [M_ME_NA_1].测量值,规一化值 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NA_1] See companion standard 101, subclass 7.3.1.9 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalCP24Time2a sends a type identification [M_ME_TA_1].带时标CP24Time2a的测量值,规一化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TA_1] See companion standard 101, subclass 7.3.1.10 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TD_1] See companion standard 101, subclass 7.3.1.26 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalNoQuality sends a type identification [M_ME_ND_1].不带品质的测量值,规一化值 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_ND_1] See companion standard 101, subclass 7.3.1.21, | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaled sends a type identification [M_ME_NB_1].测量值,标度化值 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NB_1] See companion standard 101, subclass 7.3.1.11 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP24Time2a sends a type identification [M_ME_TB_1].带时标CP24Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TB_1] See companion standard 101, subclass 7.3.1.12 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP56Time2a sends a type identification [M_ME_TE_1].带时标CP56Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TE_1] See companion standard 101, subclass 7.3.1.27 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP24Time2a sends a type identification [M_EP_TC_1]. 带CP24Time2a继电器保护设备成组输出电路信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TC_1] See companion standard 101, subclass 7.3.1.19 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP56Time2a sends a type identification [M_EP_TF_1]. 带CP56Time2a继电器保护设备成组输出电路信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TF_1] See companion standard 101, subclass 7.3.1.32 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: PackedSinglePointWithSCD sends a type identification [M_PS_NA_1]. 带变位检出的成组单点信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_PS_NA_1] See companion standard 101, subclass 7.3.1.20 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TB_1] See companion standard 101, subclass 7.3.1.18 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TE_1] See companion standard 101, subclass 7.3.1.31 | |
| github.com/tiezhong2004/[email protected]/asdu/cpara.go:LocalIdentifier: [P_AC_NA_1], See companion standard 101, subclass 7.3.5.4 | |
| github.com/tiezhong2004/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NC_1], See companion standard 101, subclass 7.3.5.3 | |
| github.com/tiezhong2004/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NA_1], See companion standard 101, subclass 7.3.5.1 | |
| github.com/tiezhong2004/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NB_1], See companion standard 101, subclass 7.3.5.2 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: ReadCmd send read command [C_RD_NA_1], 读命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_RD_NA_1] See companion standard 101, subclass 7.3.4.3 | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: ResetProcessCmd send reset process command [C_RP_NA_1],复位进程命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_RP_NA_1] See companion standard 101, subclass 7.3.4.6 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdFloat sends a type [C_SE_NC_1] or [C_SE_TC_1].设定命令,短浮点数,只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NC_1] See companion standard 101, subclass 7.3.2.6 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TC_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdNormal sends a type [C_SE_NA_1] or [C_SE_TA_1]. 设定命令,规一化值, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NA_1] See companion standard 101, subclass 7.3.2.4 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TA_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdScaled sends a type [C_SE_NB_1] or [C_SE_TB_1]. 设定命令,标度化值,只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NB_1] See companion standard 101, subclass 7.3.2.5 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TB_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: Single sends a type identification [M_SP_NA_1].不带时标单点信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_NA_1] See companion standard 101,subclass 7.3.1.1 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP24Time2a sends a type identification [M_SP_TA_1],带时标CP24Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TA_1] See companion standard 101,subclass 7.3.1.2 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP56Time2a sends a type identification [M_SP_TB_1].带时标CP56Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TB_1] See companion standard 101,subclass 7.3.1.22 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: SingleCmd sends a type identification [C_SC_NA_1] or [C_SC_TA_1]. 单命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_NA_1] See companion standard 101, subclass 7.3.2.1 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_TA_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: Step sends a type identification [M_ST_NA_1].步位置信息 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP24Time2a sends a type identification [M_ST_TA_1].带时标CP24Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP56Time2a sends a type identification [M_ST_TB_1].带时标CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tiezhong2004/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.24 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: StepCmd sends a type [C_RC_NA_1] or [C_RC_TA_1]. 步调节命令, 只有单个信息对象(SQ = 0) | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_NA_1] See companion standard 101, subclass 7.3.2.3 | |
| github.com/tiezhong2004/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_TA_1] See companion standard 101, | |
| github.com/tiezhong2004/[email protected]/asdu/csys.go:LocalIdentifier: [C_TS_NA_1] See companion standard 101, subclass 7.3.4.5 | |
| github.com/timfallmk/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/timfallmk/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/tomdionysus/[email protected]/comparable.go:LocalIdentifier: Helper types are supplied for some primitives, please see `IntKey`, [StringKey] and [ByteSliceKey] | |
| github.com/toolkits/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| github.com/treetopllc/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/trendmicro/[email protected]/doc.go:CurrentPackage: in the [gop] section of the configuration file (values shown below are default): | |
| github.com/trendmicro/[email protected]/doc.go:CurrentPackage: true in the [gop] section of your configuration file. Otherwise, GOP will respond with "not enabled" when you | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex.go:LocalIdentifier: message [C2S_Login] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex.go:LocalIdentifier: message [C2S_Ping] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex.go:LocalIdentifier: message [C2S_Register] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex.go:LocalIdentifier: message [C2S_TestRepeated] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex.go:LocalIdentifier: message [Item] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex.go:LocalIdentifier: message [S2C_Close] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex.go:LocalIdentifier: message [S2C_Items] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex.go:LocalIdentifier: message [S2C_Login] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex.go:LocalIdentifier: message [S2C_Login_ServerInfo] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex.go:LocalIdentifier: message [S2C_Pong] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex.go:LocalIdentifier: message [S2C_Register] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/version.pbex.go:LocalIdentifier: message [VersionInfo] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex2.go:LocalIdentifier: message [C2S_Login] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex2.go:LocalIdentifier: message [C2S_Ping] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex2.go:LocalIdentifier: message [C2S_Register] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex2.go:LocalIdentifier: message [C2S_TestRepeated] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex2.go:LocalIdentifier: message [Item] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex2.go:LocalIdentifier: message [S2C_Close] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex2.go:LocalIdentifier: message [S2C_Items] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex2.go:LocalIdentifier: message [S2C_Login] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex2.go:LocalIdentifier: message [S2C_Login_ServerInfo] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/common.pbex2.go:LocalIdentifier: message [S2C_Pong] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/login.pbex2.go:LocalIdentifier: message [S2C_Register] begin | |
| github.com/trist725/mgsu/pb/[email protected]/msg/version.pbex2.go:LocalIdentifier: message [VersionInfo] begin | |
| github.com/trustedanalytics/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/trustedanalytics/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetBitString32 [M_BO_NA_1], [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_BO_TA_1] or [M_BO_TB_1] 获得比特位串信息体集合 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetBitsString32Cmd [C_BO_NA_1] or [C_BO_TA_1] 获取比特串命令信息体 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: GetClockSynchronizationCmd [C_CS_NA_1] 获得时钟同步命令信息体(信息对象地址,时间) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: GetCounterInterrogationCmd [C_CI_NA_1] 获得计量召唤信息体(信息对象地址,计量召唤限定词) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: GetDelayAcquireCommand [C_CD_NA_1] 获取延时获取命令信息体(信息对象地址,延时毫秒数) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetDoubleCmd [C_DC_NA_1] or [C_DC_TA_1] 获取双命令信息体 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetDoublePoint [M_DP_NA_1], [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_DP_TA_1] or [M_DP_TB_1] 获得双点信息体集合 | |
| github.com/tsenc/[email protected]/asdu/msys.go:LocalIdentifier: GetEndOfInitialization get GetEndOfInitialization for asdu when the identification [M_EI_NA_1] | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetEventOfProtectionEquipment [M_EP_TA_1] [M_EP_TD_1] 获取继电器保护设备事件信息体 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetIntegratedTotals [M_IT_NA_1], [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_IT_TA_1] or [M_IT_TB_1]. 获得累计量信息体集合 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: GetInterrogationCmd [C_IC_NA_1] 获取总召唤信息体(信息对象地址,召唤限定词) | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueFloat [M_ME_NC_1], [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TC_1] or [M_ME_TF_1].获得测量值,短浮点数信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueNormal [M_ME_NA_1], [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TA_1],[ M_ME_TD_1] or [M_ME_ND_1] 获得测量值,规一化值信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetMeasuredValueScaled [M_ME_NB_1], [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ME_TB_1] or [M_ME_TE_1] 获得测量值,标度化值信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedOutputCircuitInfo [M_EP_TC_1] [M_EP_TF_1] 获取继电器保护设备成组输出电路信息信息体 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedSinglePointWithSCD [M_PS_NA_1]. 获得带变位检出的成组单点信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetPackedStartEventsOfProtectionEquipment [M_EP_TB_1] [M_EP_TE_1] 获取继电器保护设备事件信息体 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: GetReadCmd [C_RD_NA_1] 获得读命令信息地址 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: GetResetProcessCmd [C_RP_NA_1] 获得复位进程命令信息体(信息对象地址,复位进程命令限定词) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointCmdScaled [C_SE_NB_1] or [C_SE_TB_1] 获取设定命令,标度化值信息体 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointFloatCmd [C_SE_NC_1] or [C_SE_TC_1] 获取设定命令,短浮点数信息体 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetSetpointNormalCmd [C_SE_NA_1] or [C_SE_TA_1] 获取设定命令,规一化值信息体 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetSingleCmd [C_SC_NA_1] or [C_SC_TA_1] 获取单命令信息体 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetSinglePoint [M_SP_NA_1], [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_SP_TA_1] or [M_SP_TB_1] 获取单点信息信息体集合 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: GetStepCmd [C_RC_NA_1] or [C_RC_TA_1] 获取步调节命令信息体 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: GetStepPosition [M_ST_NA_1], [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: , [M_ST_TA_1] or [M_ST_TB_1] 获得步位置信息体集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32 sends a type identification [M_BO_NA_1].比特位串 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.7 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP24Time2a sends a type identification [M_BO_TA_1].带时标CP24Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.8 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: BitString32CP56Time2a sends a type identification [M_BO_TB_1].带时标CP56Time2a比特位串,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.25 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: BitsString32Cmd sends a type [C_BO_NA_1] or [C_BO_TA_1]. 比特串命令,只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_NA_1] See companion standard 101, subclass 7.3.2.7 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_BO_TA_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: ClockSynchronizationCmd send clock sync command [C_CS_NA_1],时钟同步命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_CS_NA_1] See companion standard 101, subclass 7.3.4.4 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_CI_NA_1] See companion standard 101, subclass 7.3.4.2 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: DelayAcquireCommand send delay acquire command [C_CD_NA_1],延时获得命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_CD_NA_1] See companion standard 101, subclass 7.3.4.7 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: Double sends a type identification [M_DP_NA_1].双点信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_NA_1] See companion standard 101,subclass 7.3.1.3 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP24Time2a sends a type identification [M_DP_TA_1] .带CP24Time2a双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TA_1] See companion standard 101,subclass 7.3.1.4 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: DoubleCP56Time2a sends a type identification [M_DP_TB_1].带CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_DP_TB_1] See companion standard 101,subclass 7.3.1.23 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: DoubleCmd sends a type identification [C_DC_NA_1] or [C_DC_TA_1]. 双命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_NA_1] See companion standard 101, subclass 7.3.2.2 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_DC_TA_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/msys.go:LocalIdentifier: EndOfInitialization send a type identification [M_EI_NA_1],初始化结束,只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/msys.go:LocalIdentifier: [M_EI_NA_1] See companion standard 101,subclass 7.3.3.1 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TA_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TA_1] See companion standard 101, subclass 7.3.1.17 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: EventOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TD_1]. 带时标CP24Time2a继电器保护设备事件 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TD_1] See companion standard 101, subclass 7.3.1.30 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: FileReadActiveCmd send file read command [F_FR_NA_1],读文件召唤报文(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: FileReadRequestCmd send file read command [F_FR_NA_1],读文件数据传输确认(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotals sends a type identification [M_IT_NA_1]. 累计量 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_NA_1] See companion standard 101, subclass 7.3.1.15 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP24Time2a sends a type identification [M_IT_TA_1]. 带时标CP24Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TA_1] See companion standard 101, subclass 7.3.1.16 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: IntegratedTotalsCP56Time2a sends a type identification [M_IT_TB_1]. 带时标CP56Time2a的累计量,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_IT_TB_1] See companion standard 101, subclass 7.3.1.29 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: InterrogationCmd send a new interrogation command [C_IC_NA_1]. 总召唤命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_IC_NA_1] See companion standard 101, subclass 7.3.4.1 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloat sends a type identification [M_ME_TF_1].测量值,短浮点数 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NC_1] See companion standard 101, subclass 7.3.1.13 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP24Time2a sends a type identification [M_ME_TC_1].带时标CP24Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TC_1] See companion standard 101, subclass 7.3.1.14 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueFloatCP56Time2a sends a type identification [M_ME_TF_1].带时标CP56Time2a的测量值,短浮点数,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TF_1] See companion standard 101, subclass 7.3.1.28 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormal sends a type identification [M_ME_NA_1].测量值,规一化值 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NA_1] See companion standard 101, subclass 7.3.1.9 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalCP24Time2a sends a type identification [M_ME_TA_1].带时标CP24Time2a的测量值,规一化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TA_1] See companion standard 101, subclass 7.3.1.10 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TD_1] See companion standard 101, subclass 7.3.1.26 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueNormalNoQuality sends a type identification [M_ME_ND_1].不带品质的测量值,规一化值 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_ND_1] See companion standard 101, subclass 7.3.1.21, | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaled sends a type identification [M_ME_NB_1].测量值,标度化值 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_NB_1] See companion standard 101, subclass 7.3.1.11 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP24Time2a sends a type identification [M_ME_TB_1].带时标CP24Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TB_1] See companion standard 101, subclass 7.3.1.12 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: MeasuredValueScaledCP56Time2a sends a type identification [M_ME_TE_1].带时标CP56Time2a的测量值,标度化值,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ME_TE_1] See companion standard 101, subclass 7.3.1.27 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP24Time2a sends a type identification [M_EP_TC_1]. 带CP24Time2a继电器保护设备成组输出电路信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TC_1] See companion standard 101, subclass 7.3.1.19 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: PackedOutputCircuitInfoCP56Time2a sends a type identification [M_EP_TF_1]. 带CP56Time2a继电器保护设备成组输出电路信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TF_1] See companion standard 101, subclass 7.3.1.32 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: PackedSinglePointWithSCD sends a type identification [M_PS_NA_1]. 带变位检出的成组单点信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_PS_NA_1] See companion standard 101, subclass 7.3.1.20 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP24Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TB_1] See companion standard 101, subclass 7.3.1.18 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: PackedStartEventsOfProtectionEquipmentCP56Time2a sends a type identification [M_EP_TB_1]. 继电器保护设备事件 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_EP_TE_1] See companion standard 101, subclass 7.3.1.31 | |
| github.com/tsenc/[email protected]/asdu/cpara.go:LocalIdentifier: [P_AC_NA_1], See companion standard 101, subclass 7.3.5.4 | |
| github.com/tsenc/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NC_1], See companion standard 101, subclass 7.3.5.3 | |
| github.com/tsenc/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NA_1], See companion standard 101, subclass 7.3.5.1 | |
| github.com/tsenc/[email protected]/asdu/cpara.go:LocalIdentifier: [P_ME_NB_1], See companion standard 101, subclass 7.3.5.2 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: ReadCmd send read command [C_RD_NA_1], 读命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_RD_NA_1] See companion standard 101, subclass 7.3.4.3 | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: ResetProcessCmd send reset process command [C_RP_NA_1],复位进程命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_RP_NA_1] See companion standard 101, subclass 7.3.4.6 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdFloat sends a type [C_SE_NC_1] or [C_SE_TC_1].设定命令,短浮点数,只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NC_1] See companion standard 101, subclass 7.3.2.6 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TC_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdNormal sends a type [C_SE_NA_1] or [C_SE_TA_1]. 设定命令,规一化值, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NA_1] See companion standard 101, subclass 7.3.2.4 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TA_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: SetpointCmdScaled sends a type [C_SE_NB_1] or [C_SE_TB_1]. 设定命令,标度化值,只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_NB_1] See companion standard 101, subclass 7.3.2.5 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SE_TB_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: Single sends a type identification [M_SP_NA_1].不带时标单点信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_NA_1] See companion standard 101,subclass 7.3.1.1 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP24Time2a sends a type identification [M_SP_TA_1],带时标CP24Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TA_1] See companion standard 101,subclass 7.3.1.2 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: SingleCP56Time2a sends a type identification [M_SP_TB_1].带时标CP56Time2a的单点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_SP_TB_1] See companion standard 101,subclass 7.3.1.22 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: SingleCmd sends a type identification [C_SC_NA_1] or [C_SC_TA_1]. 单命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_NA_1] See companion standard 101, subclass 7.3.2.1 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_SC_TA_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: Step sends a type identification [M_ST_NA_1].步位置信息 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_NA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP24Time2a sends a type identification [M_ST_TA_1].带时标CP24Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TA_1] See companion standard 101, subclass 7.3.1.5 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: StepCP56Time2a sends a type identification [M_ST_TB_1].带时标CP56Time2a的双点信息,只有(SQ = 0)单个信息元素集合 | |
| github.com/tsenc/[email protected]/asdu/mproc.go:LocalIdentifier: [M_ST_TB_1] See companion standard 101, subclass 7.3.1.24 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: StepCmd sends a type [C_RC_NA_1] or [C_RC_TA_1]. 步调节命令, 只有单个信息对象(SQ = 0) | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_NA_1] See companion standard 101, subclass 7.3.2.3 | |
| github.com/tsenc/[email protected]/asdu/cproc.go:LocalIdentifier: [C_RC_TA_1] See companion standard 101, | |
| github.com/tsenc/[email protected]/asdu/csys.go:LocalIdentifier: [C_TS_NA_1] See companion standard 101, subclass 7.3.4.5 | |
| github.com/ttysteale/[email protected]/api/endpoints/util.go:LocalIdentifier: [HostRecord] | |
| github.com/tus/[email protected]/pkg/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/tusbpr/[email protected]/gcsstore/gcsstore.go:RemotePackage: as an extensionless object [uid] and the JSON info file will stored as [uid].info. | |
| github.com/tusharsoni/[email protected]/clogger/logger.go:CurrentPackage: [clogger] | |
| github.com/umputun/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/varver/[email protected]/Godeps/_workspace/src/github.com/go-martini/martini/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/vazha/[email protected]/exchanges/bitstamp/bitstamp.go:StandardPath: value paramater ["time"] = "minute", "hour", "day" will collate your | |
| github.com/vbatts/[email protected]/compare.go:LocalIdentifier: manifests [Modified] or a difference between the keys of the same object in | |
| github.com/vbatts/[email protected]/compare.go:LocalIdentifier: both manifests [Modified]. | |
| github.com/vbatts/[email protected]/compare.go:LocalIdentifier: the keys of the same object in both manifests [Modified]. A set of these is | |
| github.com/vbehar/[email protected]/Godeps/_workspace/src/k8s.io/kubernetes/pkg/api/endpoints/util.go:LocalIdentifier: [HostRecord] | |
| github.com/voximplant/[email protected]/methods/History.go:LocalScopedIdentifier: Gets the list of history reports and their statuses. The method returns info about reports made via [GetCallHistory] with the specified __output=csv__ and **is_async=true** parameters. | |
| github.com/voximplant/[email protected]/methods/Scenarios.go:LocalScopedIdentifier: Runs a session for video conferencing or joins the existing video conference session.<br/><br/>When a session is created by calling this method, a scenario assigned to the specified **rule_id** will run on one of the servers dedicated to video conferencing. All further method calls with the same **rule_id** won't create a new video conference session, but join the already existing one.<br/><br/>Use the [StartScenarios] method for creating audio conferences. | |
| github.com/voximplant/[email protected]/structure/structure.go:LocalIdentifier: If URL is specified, Voximplant cloud will make HTTP POST requests to it when something happens. For a full list of reasons see the <b>type</b> field of the [AccountCallback] structure. The HTTP request will have a JSON-encoded body that conforms to the [AccountCallbacks] structure | |
| github.com/voximplant/[email protected]/structure/structure.go:LocalIdentifier: If <b>true</b>, SMS is supported for this phone number. SMS needs to be explicitly enabled via the <a href='//voximplant.com/docs/references/httpapi/managing_sms#controlsms'>/ControlSms</a> HTTP API before sending or receiving SMS. If SMS is supported and enabled, SMS can be sent from this phone number using the <a href='//voximplant.com/docs/references/httpapi/managing_sms#sendsmsmessage'>/SendSmsMessage</a> HTTP API and received using the [InboundSmsCallback] property of the HTTP callback. See <a href='//voximplant.com/blog/http-api-callbacks'>this article</a> for HTTP callback details. | |
| github.com/voximplant/[email protected]/structure/structure.go:LocalIdentifier: The calculated report data (the specific report data, see [CalculatedCallHistoryDataType], [CalculatedTransactionHistoryDataType]). | |
| github.com/voximplant/[email protected]/structure/structure.go:LocalIdentifier: If <b>true</b>, SMS is supported for phone numbers in this region. SMS needs to be explicitly enabled for a phone number via the <a href='//voximplant.com/docs/references/httpapi/managing_sms#controlsms'>/ControlSms</a> HTTP API before sending or receiving SMS. If SMS is supported and enabled, SMS can be sent from a phone number using the <a href='//voximplant.com/docs/references/httpapi/managing_sms#sendsmsmessage'>/SendSmsMessage</a> HTTP API and received using the [InboundSmsCallback] property of the HTTP callback. See <a href='//voximplant.com/blog/http-api-callbacks'>this article</a> for HTTP callback details. | |
| github.com/wagoodman/[email protected]/runtime/ui/view/debug.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/wagoodman/[email protected]/runtime/ui/view/details.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/wagoodman/[email protected]/runtime/ui/view/filetree.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/wagoodman/[email protected]/runtime/ui/view/filter.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/wagoodman/[email protected]/runtime/ui/view/layer.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/wagoodman/[email protected]/runtime/ui/view/status.go:RemotePackage: Setup initializes the UI concerns within the context of a global [gocui] view object. | |
| github.com/wailovet/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/wailovet/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/wawandco/[email protected]/tools/buffalo/model/generator.go:RemotePackage: Generate generates an empty [name].plush.html file | |
| github.com/weibocom/[email protected]/Godeps/_workspace/src/google.golang.org/api/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/wfxiang08/[email protected]/overseer/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/wfxiang08/[email protected]/overseer/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/willas/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/willas/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/xcore-oss/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| github.com/xiaobogaga/[email protected]/parser/stm.go:LocalIdentifier: Note: currently we don't consider [NOT] IN, [NOT] LIKE | |
| github.com/xiaobogaga/[email protected]/parser/stm.go:LocalIdentifier: * delete tb1,... from table_references [WhereStm] | |
| github.com/xiaobogaga/[email protected]/parser/stm.go:LocalIdentifier: [OrderByStm] [LimitStm] [for update | lock in share mode] | |
| github.com/xiaobogaga/[email protected]/parser/stm.go:LocalIdentifier: * delete tb1,... from table_references [WhereStm] | |
| github.com/xiaobogaga/[email protected]/parser/lexer.go:LocalIdentifier: [OrderByStm] [LimitStm] [for update | lock in share mode] | |
| github.com/xiaobogaga/[email protected]/parser/stm.go:LocalIdentifier: * update table_reference set assignments... [WhereStm] [OrderByStm] [LimitStm] | |
| github.com/xiaobogaga/[email protected]/parser/stm.go:LocalIdentifier: * update table_reference... set assignments... [WhereStm] | |
| github.com/xxiiaass/[email protected]/overseer.go:CurrentPackage: Debug enables all [overseer] logs. | |
| github.com/xxiiaass/[email protected]/overseer.go:CurrentPackage: NoWarn disables warning [overseer] logs. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/certificatemanager/v1/certificate_service.pb.go:LocalScopedIdentifier: To get the list of available certificates, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/certificatemanager/v1/certificate_service.pb.go:LocalScopedIdentifier: To get the list of available certificates, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/disk_service.pb.go:LocalScopedIdentifier: To get the list of available Disk resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/disk_service.pb.go:LocalScopedIdentifier: To get the list of available Disk resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/disk_type_service.pb.go:LocalScopedIdentifier: To get the list of available disk types, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/disk_type_service.pb.go:LocalScopedIdentifier: To get the list of available disk types, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/image_service.pb.go:LocalScopedIdentifier: To get the list of available Image resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/image_service.pb.go:LocalScopedIdentifier: To get the list of available Image resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/instance_service.pb.go:LocalScopedIdentifier: To get the list of available Instance resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/instance_service.pb.go:LocalScopedIdentifier: To get the list of available Instance resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/instancegroup/instance_group_service.pb.go:LocalScopedIdentifier: To get the list of available InstanceGroup resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/instancegroup/instance_group_service.pb.go:LocalScopedIdentifier: To get the list of available InstanceGroup resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/instancegroup/instance_group.pb.go:LocalIdentifier: The number of instances in flight (for example, updating, starting, deleting). For more information, see [ManagedInstance.Status]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/placement_group_service.pb.go:LocalScopedIdentifier: To get the list of all available placement groups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/placement_group_service.pb.go:LocalScopedIdentifier: To get the list of all available placement groups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/snapshot_service.pb.go:LocalScopedIdentifier: To get the list of available Snapshot resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/snapshot_service.pb.go:LocalScopedIdentifier: To get the list of available Snapshot resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/zone_service.pb.go:LocalScopedIdentifier: To get the list of availability zones, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/compute/v1/zone_service.pb.go:LocalScopedIdentifier: To get the list of availability zones, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/image_service.pb.go:LocalScopedIdentifier: To get the list of available Image resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/image_service.pb.go:LocalScopedIdentifier: To get the list of available Image resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/registry_service.pb.go:LocalScopedIdentifier: To get the list of available Registry resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/registry_service.pb.go:LocalScopedIdentifier: To get the list of available Registry resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/repository_service.pb.go:LocalScopedIdentifier: To get the list of available Repository resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/repository_service.pb.go:LocalScopedIdentifier: To get the list of available Repository resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/repository_service.pb.go:LocalScopedIdentifier: To get the list of available Repository resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/repository_service.pb.go:LocalScopedIdentifier: To get the list of available Repository resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/scanner_service.pb.go:LocalScopedIdentifier: To get the list of ScanResults for specified Image, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/containerregistry/v1/scanner_service.pb.go:LocalScopedIdentifier: To get the list of ScanResults for specified Image, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/dataproc/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/dataproc/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/api_key_service.pb.go:LocalScopedIdentifier: To get the list of available API keys, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/api_key_service.pb.go:LocalScopedIdentifier: To get the list of available API keys, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/awscompatibility/access_key_service.pb.go:LocalScopedIdentifier: To get the list of available access keys, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/awscompatibility/access_key_service.pb.go:LocalScopedIdentifier: To get the list of available access keys, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/key_service.pb.go:LocalScopedIdentifier: To get the list of available Key resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/key_service.pb.go:LocalScopedIdentifier: To get the list of available Key resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/role_service.pb.go:LocalScopedIdentifier: To get the list of available Role resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/role_service.pb.go:LocalScopedIdentifier: To get the list of available Role resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/service_account_service.pb.go:LocalScopedIdentifier: To get the list of available ServiceAccount resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iam/v1/service_account_service.pb.go:LocalScopedIdentifier: To get the list of available ServiceAccount resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iot/devices/v1/device_service.pb.go:LocalScopedIdentifier: To get the list of available devices, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iot/devices/v1/device_service.pb.go:LocalScopedIdentifier: To get the list of available devices, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iot/devices/v1/registry_service.pb.go:LocalScopedIdentifier: To get the list of available registries, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/iot/devices/v1/registry_service.pb.go:LocalScopedIdentifier: To get the list of available registries, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/k8s/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Kubernetes cluster, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/k8s/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Kubernetes cluster, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/k8s/v1/node_group_service.pb.go:LocalScopedIdentifier: To get the list of available node group, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/k8s/v1/node_group_service.pb.go:LocalScopedIdentifier: To get the list of available node group, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/kms/v1/symmetric_crypto_service.pb.go:LocalIdentifier: If specified, this data will be required for decryption with the [SymmetricDecryptRequest]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/kms/v1/symmetric_crypto_service.pb.go:LocalIdentifier: in the corresponding [SymmetricEncryptRequest]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/kms/v1/symmetric_crypto_service.pb.go:LocalIdentifier: If specified, this data will be required for decryption with the [SymmetricDecryptRequest]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/loadbalancer/v1/network_load_balancer_service.pb.go:LocalIdentifier: External address specification that is used by [ListenerSpec]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/loadbalancer/v1/network_load_balancer_service.pb.go:LocalIdentifier: List of states of targets within the target group that is specified in the [GetTargetStatesRequest] message. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/loadbalancer/v1/network_load_balancer_service.pb.go:LocalIdentifier: Internal address specification that is used by [ListenerSpec]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/loadbalancer/v1/network_load_balancer_service.pb.go:LocalScopedIdentifier: Get the list of available NetworkLoadBalancer resources by making a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/loadbalancer/v1/network_load_balancer_service.pb.go:LocalScopedIdentifier: Get the list of available NetworkLoadBalancer resources by making a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/lockbox/v1/secret_service.pb.go:LocalScopedIdentifier: To get the list of all available secrets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/lockbox/v1/secret_service.pb.go:LocalScopedIdentifier: To get the list of all available secrets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse Backup resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse Backup resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse Database resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse Database resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/ml_model_service.pb.go:LocalScopedIdentifier: To get the list of all available models, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/ml_model_service.pb.go:LocalScopedIdentifier: To get the list of all available models, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse User resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/clickhouse/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available ClickHouse User resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Elasticsearch clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/cluster_service.pb.go:LocalScopedIdentifier: Same as [ListLogs] but using server-side streaming. Also supports `tail -f` semantics. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Elasticsearch clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/cluster_service.pb.go:LocalScopedIdentifier: Same as [ListLogs] but using server-side streaming. Also supports `tail -f` semantics. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available Elasticsearch users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/elasticsearch/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available Elasticsearch users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Apache Kafka® clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/cluster_service.pb.go:LocalScopedIdentifier: Same as [ListLogs] but using server-side streaming. Also allows for `tail -f` semantics. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Apache Kafka® clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/cluster_service.pb.go:LocalScopedIdentifier: Same as [ListLogs] but using server-side streaming. Also allows for `tail -f` semantics. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/topic_service.pb.go:LocalScopedIdentifier: To get the list of available Kafka topics, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/topic_service.pb.go:LocalScopedIdentifier: To get the list of available Kafka topics, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available Kafka users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/kafka/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available Kafka users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB Cluster resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB Cluster resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB Database resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB Database resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB User resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mongodb/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available MongoDB User resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL databases, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL databases, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/backup_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/backup_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/database_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL databases, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/database_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL databases, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/user_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/mysql/v1alpha/user_service.pb.go:LocalScopedIdentifier: To get the list of available MySQL users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL Backup resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL Backup resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL Cluster resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL Cluster resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL Database resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL Database resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available ResourcePreset resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL User resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/postgresql/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available PostgreSQL User resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/redis/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available Redis backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/redis/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available Redis backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/redis/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Redis clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/redis/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available Redis clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/redis/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/redis/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/backup_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server backups, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/cluster_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server clusters, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server databases, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/database_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server databases, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/resource_preset_service.pb.go:LocalScopedIdentifier: To get the list of available resource presets, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/mdb/sqlserver/v1/user_service.pb.go:LocalScopedIdentifier: To get the list of available SQL Server users, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/resourcemanager/v1/cloud_service.pb.go:LocalScopedIdentifier: To get the list of available Cloud resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/resourcemanager/v1/cloud_service.pb.go:LocalScopedIdentifier: To get the list of available Cloud resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/resourcemanager/v1/folder_service.pb.go:LocalScopedIdentifier: To get the list of available Folder resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/resourcemanager/v1/folder_service.pb.go:LocalScopedIdentifier: To get the list of available Folder resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:LocalScopedIdentifier: To get associated openapi specification, make a [GetOpenapiSpec] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:LocalScopedIdentifier: To get the list of all available API gateways, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:LocalScopedIdentifier: To get associated openapi specification, make a [GetOpenapiSpec] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:LocalScopedIdentifier: To get the list of all available API gateways, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:LocalIdentifier: Format of returned specification. Default is the original format used in [CreateApiGatewayRequest]. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:RemotePackageIdentifier: 1. The field name. Currently filtering can be applied to the [operation.Operation.done], [operation.Operation.created_by] field. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/apigateway/v1/apigateway_service.pb.go:RemotePackageIdentifier: , [operation.Operation.created_by] field. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:LocalScopedIdentifier: To get the list of all available functions, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:LocalScopedIdentifier: To get the list of available version, make a [ListVersions] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:LocalScopedIdentifier: To get the list of all available versions, make a [ListVersions] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:LocalScopedIdentifier: To get the list of all available functions, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:LocalScopedIdentifier: To get the list of available version, make a [ListVersions] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:LocalScopedIdentifier: To get the list of all available versions, make a [ListVersions] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:RemotePackageIdentifier: 1. The field name. Currently filtering can be applied to the [operation.Operation.done], [operation.Operation.created_by] field. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/functions/v1/function_service.pb.go:RemotePackageIdentifier: , [operation.Operation.created_by] field. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/triggers/v1/trigger_service.pb.go:LocalScopedIdentifier: To get the list of all available triggers, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/serverless/triggers/v1/trigger_service.pb.go:LocalScopedIdentifier: To get the list of all available triggers, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/address_service.pb.go:LocalScopedIdentifier: To get the list of all available Address resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/address_service.pb.go:LocalScopedIdentifier: To get the list of all available Address resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/address_service.pb.go:LocalScopedIdentifier: To get the list of all available Address resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/address_service.pb.go:LocalScopedIdentifier: To get the list of all available Address resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/network_service.pb.go:LocalScopedIdentifier: Get the list of available Network resources by making a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/network_service.pb.go:LocalScopedIdentifier: Get the list of available Network resources by making a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/route_table_service.pb.go:LocalScopedIdentifier: To get the list of available RouteTable resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/route_table_service.pb.go:LocalScopedIdentifier: To get the list of available RouteTable resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/subnet_service.pb.go:LocalScopedIdentifier: To get the list of available Subnet resources, make a [List] request. | |
| github.com/yandex-cloud/[email protected]/yandex/cloud/vpc/v1/subnet_service.pb.go:LocalScopedIdentifier: To get the list of available Subnet resources, make a [List] request. | |
| github.com/zefonseca/[email protected]/ids/id.go:LocalIdentifier: Internal field [ID] should never be modified | |
| github.com/zefonseca/[email protected]/snow/choices/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/zefonseca/[email protected]/snow/choices/status.go:LocalIdentifier: [Processing] means the operation is known, but hasn't been decided yet | |
| github.com/zefonseca/[email protected]/snow/choices/status.go:LocalIdentifier: [Rejected] means the operation will never be accepted | |
| github.com/zefonseca/[email protected]/snow/choices/status.go:LocalIdentifier: [Accepted] means the operation was accepted | |
| github.com/zefonseca/[email protected]/snow/context.go:LocalScopedIdentifier: [NetworkID] is the ID of the network this context exists within. | |
| github.com/zefonseca/[email protected]/snow/context.go:LocalScopedIdentifier: [ChainID] is the ID of the chain this context exists within. | |
| github.com/zefonseca/[email protected]/snow/context.go:LocalScopedIdentifier: [NodeID] is the ID of this node | |
| github.com/zefonseca/[email protected]/vms/components/core/snowman_vm.go:LocalScopedIdentifier: Important note: In order for writes to [DB] to be persisted, | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [GenesisData] is the initial state of the chain. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [VMID] is the ID of the VM this chain runs. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [FxIDs] are the IDs of the Fxs the chain supports. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Name] is a human-readable, non-unique name for the chain. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [SubnetID] is the ID of the subnet that validates the chain | |
| github.com/zefonseca/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Each element of [ControlKeys] the address of a public key. | |
| github.com/zefonseca/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: signatures from [Threshold] of these keys to be valid. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalIdentifier: [ID] is the node ID of the staker | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Address] is the address where the staked AVA (and, if applicable, reward) | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NetworkID] is the ID of the network | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Accounts] are the accounts on the Platform Chain | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Validators] are the validators of the default subnet at genesis. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Chains] are the chains that exist at genesis. | |
| github.com/zefonseca/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Time] is the Platform Chain's time at network genesis. | |
| github.com/zefonseca/[email protected]/vms/platformvm/event_heap.go:LocalScopedIdentifier: element of [Txs] is the tx in the heap with the earliest startTime. Otherwise | |
| github.com/zefonseca/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [BlockchainID] is the blockchain to get the status of. | |
| github.com/zefonseca/[email protected]/vms/platformvm/service.go:LocalIdentifier: [Status] is the blockchain's status. | |
| github.com/zefonseca/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| github.com/zefonseca/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Preferred] means the operation is known and preferred, but hasn't been decided yet | |
| github.com/zefonseca/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Created] means the operation occurred, but isn't managed locally | |
| github.com/zefonseca/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Validating] means the operation was accepted and is managed locally | |
| github.com/zefonseca/[email protected]/vms/spchainvm/service.go:LocalScopedIdentifier: [Address] is the string repr. of the address we want to know the nonce and balance of | |
| github.com/zefonseca/[email protected]/vms/spchainvm/service.go:LocalIdentifier: [Tx] is the string representation of the transaction being issued | |
| github.com/zefonseca/[email protected]/vms/spchainvm/service.go:LocalScopedIdentifier: [TxID] is the ID of the issued transaction. | |
| github.com/zefonseca/[email protected]/vms/spchainvm/keychain.go:LocalScopedIdentifier: Each element is an address controlled by a key in [Keys] | |
| github.com/zefonseca/[email protected]/vms/spdagvm/keychain.go:LocalScopedIdentifier: Each element is an address controlled by a key in [Keys] | |
| github.com/zefonseca/[email protected]/vms/spdagvm/keychain.go:LocalIdentifier: 1) A list of *Sig where [Sig].Index is the index of an address in [addresses] | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An struct [AccountMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/transaction.go:LocalIdentifier: return - A [NemAnnounceResult] struct | |
| github.com/zenghq3/[email protected]/com/requests/transaction.go:LocalIdentifier: return A [TransactionMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice that contains an array of [AccountMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice [AccountMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [HarvestInfo] struct | |
| github.com/zenghq3/[email protected]/com/requests/endpoint.go:LocalIdentifier: return - A [NemRequestResult] struct | |
| github.com/zenghq3/[email protected]/com/requests/chain.go:LocalIdentifier: return {struct} - A [BlockHeight] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/namespace.go:LocalIdentifier: return - An slice of [NamespaceMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [Namespace] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An slice of [TransactionMetaDataPair] struct | |
| github.com/zenghq3/[email protected]/com/requests/account.go:LocalIdentifier: return - An [UnlockInfo] struct | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADSIG - TSIG Signature Failure [TSIG] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADVERS - Bad OPT Version [EDNS0] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADKEY - Key not recognized [TSIG] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADTIME - Signature out of time window [TSIG] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADMODE - Bad TKEY Mode [TKEY] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADNAME - Duplicate key name [TKEY] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADALG - Algorithm not supported [TKEY] | |
| github.com/zhangmingkai4315/[email protected]/types.go:LocalIdentifier: BADTRUNC - Bad Truncation [TSIG] | |
| github.com/zippoxer/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| github.com/zmap/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| github.com/zouhuigang/[email protected]/znosql/redis.go:RemotePackage: NewRedisClient 通过 [redis] 配置获取 redis 连接实例 | |
| github.com/zuiaiqun/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| gitlab.com/ChacaS0/[email protected]/lib/md5.go:LocalIdentifier: CompareMd5 will feed the [Compare] on which it is called | |
| gitlab.com/ChacaS0/[email protected]/lib/sha1.go:LocalIdentifier: CompareSha1 will feed the [Compare] on which it is called | |
| gitlab.com/ChacaS0/[email protected]/lib/sha256.go:LocalIdentifier: CompareSha256 will feed the [Compare] on which it is called | |
| gitlab.com/JorjiCostava/[email protected]/api/auth/service.go:LocalScopedIdentifier: If [Endpoints] contains an element "*" then the token | |
| gitlab.com/JorjiCostava/[email protected]/api/auth/service.go:LocalScopedIdentifier: [Endpoints] must have between 1 and [maxEndpoints] elements | |
| gitlab.com/JorjiCostava/[email protected]/api/auth/service.go:LocalIdentifier: The new token. Expires in [TokenLifespan]. | |
| gitlab.com/JorjiCostava/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| gitlab.com/JorjiCostava/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| gitlab.com/JorjiCostava/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| gitlab.com/JorjiCostava/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| gitlab.com/JorjiCostava/[email protected]/api/common_args_responses.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| gitlab.com/JorjiCostava/[email protected]/api/info/service.go:LocalScopedIdentifier: Number of elements in [Peers] | |
| gitlab.com/JorjiCostava/[email protected]/api/keystore/service.go:LocalScopedIdentifier: The encoding of [User] ("hex" or "cb58") | |
| gitlab.com/JorjiCostava/[email protected]/ids/short.go:CurrentPackage: IsUniqueShortIDs returns true iff [ids] are unique | |
| gitlab.com/JorjiCostava/[email protected]/snow/choices/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| gitlab.com/JorjiCostava/[email protected]/snow/choices/status.go:LocalIdentifier: [Processing] means the operation is known, but hasn't been decided yet | |
| gitlab.com/JorjiCostava/[email protected]/snow/choices/status.go:LocalIdentifier: [Rejected] means the operation will never be accepted | |
| gitlab.com/JorjiCostava/[email protected]/snow/choices/status.go:LocalIdentifier: [Accepted] means the operation was accepted | |
| gitlab.com/JorjiCostava/[email protected]/snow/context.go:LocalScopedIdentifier: [NetworkID] is the ID of the network this context exists within. | |
| gitlab.com/JorjiCostava/[email protected]/snow/context.go:LocalScopedIdentifier: [ChainID] is the ID of the chain this context exists within. | |
| gitlab.com/JorjiCostava/[email protected]/snow/context.go:LocalScopedIdentifier: [NodeID] is the ID of this node | |
| gitlab.com/JorjiCostava/[email protected]/utils/formatting/encoding.go:RemotePackage: Encode [bytes] to a string using the given encoding format | |
| gitlab.com/JorjiCostava/[email protected]/utils/formatting/encoding.go:RemotePackage: [bytes] may be nil, in which case it will be treated the same | |
| gitlab.com/JorjiCostava/[email protected]/utils/password/password.go:CurrentPackage: IsValid returns nil if [password] is a reasonable length and has strength | |
| gitlab.com/JorjiCostava/[email protected]/utils/password/password.go:CurrentPackage: SufficientlyStrong returns true if [password] has strength greater than or | |
| gitlab.com/JorjiCostava/[email protected]/vms/avm/service.go:LocalScopedIdentifier: SendOutput specifies that [Amount] of asset [AssetID] be sent to [To] | |
| gitlab.com/JorjiCostava/[email protected]/vms/components/core/snowman_vm.go:LocalScopedIdentifier: Important note: In order for writes to [DB] to be persisted, | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [GenesisData] is the initial state of the chain. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [VMID] is the ID of the VM this chain runs. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [FxIDs] are the IDs of the Fxs the chain supports. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Name] is a human-readable, non-unique name for the chain. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [SubnetID] is the ID of the subnet that validates the chain | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [TxID] is the txID of the transaction that added this staker. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [StartTime] is the Unix time when they start staking | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NodeID] is the node ID of the staker | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Each element of [ControlKeys] the address of a public key. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: signatures from [Threshold] of these keys to be valid. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [NetworkID] is the ID of the network | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [UTXOs] are the UTXOs on the Platform Chain that exist at genesis. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Validators] are the validators of the primary network at genesis. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Chains] are the chains that exist at genesis. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/static_service.go:LocalScopedIdentifier: [Time] is the Platform Chain's time at network genesis. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/event_heap.go:LocalScopedIdentifier: element of [Txs] is the tx in the heap with the earliest startTime. Otherwise | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [BlockchainID] is the ID of or an alias of the blockchain to get the status of. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalIdentifier: [Status] is the blockchain's status. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: Gets the UTXOs that reference at least one address in [Addresses]. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If specified, [SourceChain] is the chain where the atomic UTXOs were exported from. If empty, | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [StartIndex] defines where to start fetching UTXOs (for pagination.) | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If [StartIndex] is omitted, gets all UTXOs. | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: If GetUTXOs is called multiple times, with our without [StartIndex], it is not guaranteed | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/service.go:LocalScopedIdentifier: [Encoding] defines the encoding format to use for the returned UTXOs. Can be either "cb58" or "hex" | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Unknown] Zero value, means the status is not known | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Preferred] means the operation is known and preferred, but hasn't been decided yet | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Created] means the operation occurred, but isn't managed locally | |
| gitlab.com/JorjiCostava/[email protected]/vms/platformvm/status.go:LocalIdentifier: [Validating] means the operation was accepted and is managed locally | |
| gitlab.com/ModelRocket/[email protected]/types/geo/geometry_collection.go:LocalIdentifier: Enum: [GeometryCollection] | |
| gitlab.com/NickCao/RAIT/[email protected]/pkg/rait/instance.go:CurrentPackage: [rait], the common prefix to name the wireguard interfaces | |
| gitlab.com/byarbrough/[email protected]/wgconf.go:LocalIdentifier: Peer is a WireGuard [Peer] section | |
| gitlab.com/byarbrough/[email protected]/read.go:LocalIdentifier: ReadPeer handles only the [Peer] section of a config file | |
| gitlab.com/dwaynebradley/go-openfmb-ops-protobuf/[email protected]/openfmb/commonmodule/commonmodule.pb.go:LocalScopedIdentifier: Frequency [Hz]. | |
| gitlab.com/ecp-ci/[email protected]/internal/configure/config.go:LocalIdentifier: [Auth] related configuration will be removed. | |
| gitlab.com/hedzr/[email protected]/pkg/mqttlib/mqtt/session.store.gob.go:LocalIdentifier: NewPathRWGob creates a new gob PathReadWriter [PathRW] instance | |
| gitlab.com/hedzr/[email protected]/pkg/mqttlib/mqtt/session.store.redis.go:LocalIdentifier: NewPathRWGob creates a new gob PathReadWriter [PathRW] instance | |
| gitlab.com/holloway/[email protected]/Text.go:LocalScopedIdentifier: [Round].[Fraction]*[Base]^([ExponentSign][Exponent]) | |
| gitlab.com/mthollylab/[email protected]/openfmb/commonmodule/commonmodule.pb.go:LocalScopedIdentifier: Frequency [Hz]. | |
| gitlab.com/openfmb/psm/ops/protobuf/[email protected]/openfmb/commonmodule/commonmodule.pb.go:LocalScopedIdentifier: Frequency [Hz]. | |
| gitlab.com/openfmb/psm/ops/protobuf/go-openfmb-ops-protobuf/[email protected]/openfmb/commonmodule/commonmodule.pb.go:LocalScopedIdentifier: Frequency [Hz]. | |
| gitlab.com/wirevpn/common/[email protected]/config.go:LocalIdentifier: Interface holds information about an [Interface] config block | |
| gitlab.com/wirevpn/common/[email protected]/config.go:LocalIdentifier: Peer holds information about a [Peer] config block | |
| gitlab.com/zoralab/[email protected]/encoding/float/ENDEC.go:LocalIdentifier: output is strictly limited to string data type and [Scientific] format. To | |
| gitlab.com/zoralab/[email protected]/encoding/float/floatconv/Text.go:LocalScopedIdentifier: [Round].[Fraction]*[Base]^([ExponentSign][Exponent]) | |
| go.chromium.org/[email protected]/auth/auth.go:LocalIdentifier: Default: [OAuthScopeEmail]. | |
| google.golang.org/[email protected]/accesscontextmanager/v1/accesscontextmanager-gen.go:LocalIdentifier: [EgressPolicy]. Should be in the format of email address. The email | |
| google.golang.org/[email protected]/compute/v1/compute-gen.go:LocalScopedIdentifier: ImageSpaceGb: [Deprecated] This property is deprecated and will never | |
| google.golang.org/[email protected]/managedidentities/v1/managedidentities-gen.go:LocalIdentifier: subnets in [Domain].[authorized_networks]. | |
| google.golang.org/[email protected]/managedidentities/v1alpha1/managedidentities-gen.go:LocalIdentifier: subnets in [Domain].[authorized_networks]. | |
| google.golang.org/[email protected]/managedidentities/v1beta1/managedidentities-gen.go:LocalIdentifier: subnets in [Domain].[authorized_networks]. | |
| google.golang.org/[email protected]/memcache/v1/memcache-gen.go:LocalIdentifier: MemcacheNodes: Output only. List of Memcached nodes. Refer to [Node] | |
| google.golang.org/[email protected]/memcache/v1beta2/memcache-gen.go:LocalIdentifier: MemcacheNodes: Output only. List of Memcached nodes. Refer to [Node] | |
| google.golang.org/[email protected]/pubsub/v1/pubsub-gen.go:LocalScopedIdentifier: [Seek] (https://cloud.google.com/pubsub/docs/replay-overview) | |
| google.golang.org/[email protected]/googleapis/cloud/dialogflow/cx/v3/security_settings.pb.go:LocalIdentifier: Required. [SecuritySettings] object that contains values for each of the | |
| google.golang.org/[email protected]/googleapis/cloud/dialogflow/cx/v3beta1/security_settings.pb.go:LocalIdentifier: Required. [SecuritySettings] object that contains values for each of the | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1/document_processor_service.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1/document_processor_service.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1beta2/document_understanding.pb.go:LocalIdentifier: is written to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1beta2/document_understanding.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1beta2/document_understanding.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1beta3/document_processor_service.pb.go:LocalIdentifier: If the input is a [Document] proto, the type should be application/json. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1beta3/document_processor_service.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/documentai/v1beta3/document_processor_service.pb.go:LocalIdentifier: to Cloud Storage as JSON in the [Document] format. | |
| google.golang.org/[email protected]/googleapis/cloud/managedidentities/v1/resource.pb.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| google.golang.org/[email protected]/googleapis/cloud/managedidentities/v1beta1/resource.pb.go:LocalIdentifier: [Domain].[authorized_networks]. | |
| google.golang.org/[email protected]/googleapis/cloud/memcache/v1beta2/cloud_memcache.pb.go:LocalIdentifier: Required. A Memcached [Instance] resource | |
| google.golang.org/[email protected]/googleapis/cloud/memcache/v1beta2/cloud_memcache.pb.go:LocalIdentifier: Required. A Memcached [Instance] resource. | |
| google.golang.org/[email protected]/googleapis/cloud/orgpolicy/v2/orgpolicy.pb.go:LocalIdentifier: The request sent to the [CreatePolicyRequest] | |
| google.golang.org/[email protected]/googleapis/cloud/orgpolicy/v2/orgpolicy.pb.go:LocalIdentifier: The request sent to the [UpdatePolicyRequest] | |
| google.golang.org/[email protected]/googleapis/cloud/redis/v1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| google.golang.org/[email protected]/googleapis/cloud/redis/v1beta1/cloud_redis.pb.go:LocalIdentifier: Required. A Redis [Instance] resource | |
| google.golang.org/[email protected]/googleapis/pubsub/v1/pubsub.pb.go:LocalScopedIdentifier: Removes an existing snapshot. Snapshots are used in [Seek] | |
| google.golang.org/[email protected]/googleapis/pubsub/v1/pubsub.pb.go:LocalScopedIdentifier: whichever is provided in the request. Snapshots are used in [Seek] | |
| google.golang.org/[email protected]/googleapis/pubsub/v1/pubsub.pb.go:LocalScopedIdentifier: Removes an existing snapshot. Snapshots are used in [Seek] | |
| google.golang.org/[email protected]/googleapis/pubsub/v1/pubsub.pb.go:LocalScopedIdentifier: whichever is provided in the request. Snapshots are used in [Seek] | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/dancannon/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/go-martini/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/gorethink/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/launchdarkly/[email protected]/config.go:LocalScopedIdentifier: This corresponds to the [Datadog], [Stackdriver], and [Prometheus] sections in the configuration file. | |
| gopkg.in/launchdarkly/[email protected]/config.go:LocalScopedIdentifier: , [Stackdriver], and [Prometheus] sections in the configuration file. | |
| gopkg.in/launchdarkly/[email protected]/config.go:LocalScopedIdentifier: , and [Prometheus] sections in the configuration file. | |
| gopkg.in/launchdarkly/[email protected]/config.go:LocalIdentifier: This corresponds to the [PrometheusConfig] section in the configuration file. | |
| gopkg.in/launchdarkly/[email protected]/config.go:LocalIdentifier: This corresponds to the [StackdriverConfig] section in the configuration file. | |
| gopkg.in/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| gopkg.in/[email protected]/static.go:LocalIdentifier: SkipLogging will disable [Static] log messages when a static file is served. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Datum] is a chunk of data that can be serialized to disk or returned to | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: JSON encoding of the [Datum]. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is how we represent the operations we want a query to perform. | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: , then [Datum] values will sometimes be | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: [Term] message below.) | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: A [Term] is either a piece of data (see **Datum** above), or an operator and | |
| gopkg.in/rethinkdb/[email protected]/ql2/ql2.pb.go:LocalIdentifier: its operands. If you have a [Datum], it's stored in the member [datum]. If | |
| h12.io/[email protected]/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| k8c.io/[email protected]/pkg/cli/internal/spinner/spinner.go:CurrentPackage: [spinner] This is a spinner... | |
| k8c.io/kubermatic/[email protected]/pkg/test/e2e/utils/apiclient/models/machine_deployment_status.go:LocalIdentifier: MachineDeploymentStatus [MachineDeploymentStatus] | |
| modernc.org/[email protected]/lib/sqlite_darwin_amd64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_darwin_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_darwin_amd64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_darwin_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_darwin_amd64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_darwin_amd64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_darwin_arm64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_darwin_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_darwin_arm64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_darwin_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_darwin_arm64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_darwin_arm64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_linux_386.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_linux_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_386.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_linux_386.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_linux_386.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_linux_amd64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_linux_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_amd64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_linux_amd64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_linux_amd64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_linux_arm.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_linux_arm.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_arm.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_arm.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_linux_arm.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_linux_arm.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_linux_arm64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_linux_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_arm64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_linux_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_linux_arm64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_linux_arm64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_windows_386.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_windows_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_windows_386.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_windows_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_windows_386.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_windows_386.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_SYNC_FULL]. The first choice is the normal fsync(). | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_NONE], | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_SHARED], | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_RESERVED], | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_PENDING], or | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_EXCLUSIVE]. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: return [SQLITE_NOTFOUND] for file control opcodes that they do not | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC512] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC1K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC2K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC4K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC8K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC16K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC32K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC64K] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_SAFE_APPEND] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_SEQUENTIAL] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_POWERSAFE_OVERWRITE] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_IMMUTABLE] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_BATCH_ATOMIC] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC]. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: SQLite holds the [SQLITE_MUTEX_STATIC_MAIN] mutex when it invokes | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: implementation, using the [SQLITE_CONFIG_GETMUTEX] option. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: flags parameter will include [SQLITE_OPEN_DELETEONCLOSE]. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set. | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_MAIN_DB] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_MAIN_JOURNAL] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_TEMP_DB] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_TEMP_JOURNAL] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_TRANSIENT_DB] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_SUBJOURNAL] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_SUPER_JOURNAL] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_WAL] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_DELETEONCLOSE] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_EXCLUSIVE] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: with the [SQLITE_OPEN_CREATE] flag, which are both directly | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: test whether a file is readable and writable, or [SQLITE_ACCESS_READ] | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: directory. The xAccess method returns [SQLITE_OK] on success or some | |
| modernc.org/[email protected]/lib/sqlite_windows_amd64.go:LocalIdentifier: is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is | |
| modernc.org/[email protected]/libtest/sqlite_darwin_amd64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_darwin_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_darwin_amd64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_darwin_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_darwin_amd64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_darwin_amd64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_darwin_arm64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_darwin_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_darwin_arm64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_darwin_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_darwin_arm64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_darwin_arm64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_linux_386.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_linux_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_386.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_linux_386.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_linux_386.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_linux_amd64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_linux_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_amd64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_linux_amd64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_linux_amd64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_linux_arm64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_windows_386.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_windows_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_windows_386.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_windows_386.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_windows_386.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_windows_386.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: These interfaces provide the same information as the [SQLITE_VERSION], | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: , and [SQLITE_SOURCE_ID] C preprocessor macros | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_VERSION_NUMBER]. ^(The sqlite3_sourceid() function returns | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_SOURCE_ID] C preprocessor macro. Except if SQLite is built | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: of the hash might be different from [SQLITE_SOURCE_ID].)^ | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_SYNC_FULL]. The first choice is the normal fsync(). | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_NONE], | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_SHARED], | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_RESERVED], | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_PENDING], or | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_LOCK_EXCLUSIVE]. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: return [SQLITE_NOTFOUND] for file control opcodes that they do not | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC512] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC1K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC2K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC4K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC8K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC16K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC32K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_ATOMIC64K] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_SAFE_APPEND] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_SEQUENTIAL] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_POWERSAFE_OVERWRITE] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_IMMUTABLE] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_IOCAP_BATCH_ATOMIC] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC]. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: SQLite holds the [SQLITE_MUTEX_STATIC_MAIN] mutex when it invokes | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: implementation, using the [SQLITE_CONFIG_GETMUTEX] option. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: flags parameter will include [SQLITE_OPEN_DELETEONCLOSE]. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set. | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_MAIN_DB] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_MAIN_JOURNAL] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_TEMP_DB] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_TEMP_JOURNAL] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_TRANSIENT_DB] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_SUBJOURNAL] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_SUPER_JOURNAL] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_WAL] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_DELETEONCLOSE] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: <li> [SQLITE_OPEN_EXCLUSIVE] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: with the [SQLITE_OPEN_CREATE] flag, which are both directly | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: test whether a file is readable and writable, or [SQLITE_ACCESS_READ] | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: directory. The xAccess method returns [SQLITE_OK] on success or some | |
| modernc.org/[email protected]/libtest/sqlite_windows_amd64.go:LocalIdentifier: is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is | |
| rsc.io/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| rsc.io/[email protected]/cc/expr.go:LocalIdentifier: [Index] = | |
| sourcegraph.com/sourcegraph/[email protected]/Godeps/_workspace/src/github.com/jessevdk/go-flags/option.go:LocalScopedIdentifier: A name for the value of an option shown in the Help as --flag [ValueName] | |
| zhongguo168a.top/mycodes/[email protected]/mahjong/config.go:LocalIdentifier: 设置 [HuScoreMap] 后,需要调用此函数 | |
| zhongguo168a.top/mycodes/[email protected]/mahjong/mahjong.go:LocalScopedIdentifier: 胡牌的类型,如果 [TileType] 的类型为4(胡) |
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