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// Originally written by Jason Booth https://gist.github.com/slipster216/3eec15c240066277e69e065a90e1f9fe | |
// Updated by Andrew Ferguson, April 2019. | |
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' | |
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' | |
Shader "Custom/GridShader" { | |
Properties | |
{ |
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hader "Unlit/GridOverlay" | |
{ | |
Properties | |
{ | |
_GridSize("Grid Size", Float) = 10 | |
_Grid2Size("Grid 2 Size", Float) = 160 | |
_Grid3Size("Grid 3 Size", Float) = 320 | |
_Alpha ("Alpha", Range(0,1)) = 1 | |
} | |
SubShader |