Created
March 24, 2010 07:35
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#include <stdio.h> | |
#include <stdlib.h> | |
#define NUM_VERTEX 10 | |
struct Vertex { | |
char name; | |
int mark; | |
struct Node* list; | |
}; | |
struct Node { | |
struct Vertex* vertex; | |
struct Node* next; | |
}; | |
struct Queue { | |
}; | |
typedef struct Vertex Vertex; | |
typedef struct Node Node; | |
// creates a new vertex and return pointer to it | |
Vertex* new_vertex(char name) { | |
Vertex* vertex = (Vertex*)malloc(sizeof(Vertex)); | |
vertex->name = name; | |
vertex->list = 0; | |
return vertex; | |
} | |
// connect the vertex a to vertex b | |
// by adding b to a's linked list! | |
void do_connect(Vertex* a, Vertex* b) { | |
Node* node = (Node*)malloc(sizeof(Node)); | |
node->vertex = b; | |
node->next = a->list; | |
a->list = node; | |
} | |
// connects a to b and b to a | |
void connect(Vertex* a, Vertex* b) { | |
do_connect (a, b); | |
do_connect (b, a); | |
} | |
// visit function | |
void visit(Vertex* vertex) { | |
printf ("\n%5d. %c", vertex->mark, vertex->name); | |
} | |
// do a depth first search | |
void do_dfs(Vertex *vertex, int* count) { | |
Node* p = vertex->list; | |
vertex->mark = ++(*count); | |
visit (vertex); | |
while (p != 0) { | |
if (!p->vertex->mark) { | |
do_dfs (p->vertex, count); | |
} | |
p = p->next; | |
} | |
} | |
void dfs(Vertex *graph[]) { | |
int i; | |
int count = 0; | |
// set all to unvisited | |
for (i = 0; i < NUM_VERTEX; i ++) { | |
graph[i]->mark = 0; | |
} | |
// each vertex dfs it | |
for (i = 0; i < NUM_VERTEX; i ++) { | |
if (graph[i]->mark == 0) { | |
do_dfs (graph[i], &count); | |
} | |
} | |
} | |
// breadth first search | |
void do_bfs(Vertex *vertex, int* count) { | |
Node *initialQueue, *front, *rear, *p, *temp; | |
Vertex *w; | |
// count = count + 1, mark vertex with count | |
vertex->mark = ++(*count); | |
visit (vertex); | |
// initialize a queue, and initialize with vertex. | |
initialQueue = (Node*)malloc(sizeof(Node)); | |
initialQueue->vertex = vertex; | |
initialQueue->next = 0; | |
front = initialQueue; | |
rear = initialQueue; | |
// while queue is not empty | |
while (front != 0) { | |
// for vertyex w in V adjacent to the front vertex | |
p = front->vertex->list; | |
while (p != 0) { | |
w = p->vertex; | |
// if w is marked with 0 | |
if (w->mark == 0) { | |
Node* nextQueue; | |
// count = count + 1, mark w with count | |
w->mark = ++(*count); | |
visit (w); | |
// add w to queue | |
nextQueue = (Node*)malloc(sizeof(Node)); | |
nextQueue->vertex = w; | |
nextQueue->next = 0; | |
rear->next = nextQueue; | |
rear = nextQueue; | |
} | |
p = p->next; | |
} | |
// remove front vertex from queue | |
temp = front; | |
front = front->next; | |
free (temp); | |
} | |
} | |
void bfs(Vertex *graph[]) { | |
int i; | |
int count = 0; | |
// set all to unvisited | |
for (i = 0; i < NUM_VERTEX; i ++) { | |
graph[i]->mark = 0; | |
} | |
// each vertex bfs it | |
for (i = 0; i < NUM_VERTEX; i ++) { | |
if (graph[i]->mark == 0) { | |
do_bfs (graph[i], &count); | |
} | |
} | |
} | |
// main function | |
int main() { | |
// create a adjacency list | |
Vertex *graph[NUM_VERTEX] = { | |
new_vertex('A'), //[0] | |
new_vertex('B'), //[1] | |
new_vertex('C'), //[2] | |
new_vertex('D'), //[3] | |
new_vertex('E'), //[4] | |
new_vertex('F'), //[5] | |
new_vertex('G'), //[6] | |
new_vertex('H'), //[7] | |
new_vertex('I'), //[8] | |
new_vertex('J') //[9] | |
}; | |
// connect the vertices | |
connect(graph[0], graph[2]); | |
connect(graph[0], graph[3]); | |
connect(graph[0], graph[4]); | |
connect(graph[1], graph[4]); | |
connect(graph[1], graph[5]); | |
connect(graph[2], graph[3]); | |
connect(graph[2], graph[5]); | |
connect(graph[4], graph[5]); | |
connect(graph[6], graph[7]); | |
connect(graph[6], graph[9]); | |
connect(graph[7], graph[8]); | |
connect(graph[8], graph[9]); | |
// depth first search | |
printf ("DFS: "); | |
dfs (graph); | |
// breadth first search | |
printf ("\n\n"); | |
printf ("BFS: "); | |
bfs (graph); | |
printf ("\n\nAnd that's it!!"); | |
getchar (); | |
} |
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