Created
October 17, 2016 21:40
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map color hues to same luminance
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let lum = ([r, g, b]) => r * 0.2126 + g * 0.7152 + b * 0.0722; | |
let blend = (c0, c1, s, i = 1 - s) => [c0[0] * s + c1[0] * i, c0[1] * s + c1[1] * i, c0[2] * s + c1[2] * i]; | |
let hex = c => c.reduce((p, v) => p + Math.round(0x100 + v * 0xff).toString(16).substr(-2), ""); | |
let colors = { | |
red: [1, 0, 0], | |
yellow: [1, 1, 0], | |
green: [0, 1, 0], | |
cyan: [0, 1, 1], | |
blue: [0, 0, 1], | |
magenta: [1, 0, 1], | |
white: [1, 1, 1], | |
black: [0, 0, 0] | |
}; | |
let t = 0.25; | |
Object.keys(colors).forEach(key => { | |
let c = colors[key]; | |
let l = lum(c); | |
let scaled; | |
if (l > t) { | |
scaled = blend(c, colors.black, t / l); | |
} else { | |
scaled = blend(colors.white, c, (t - l) / (1 - l)); | |
} | |
console.log(key, scaled, hex(scaled), lum(scaled)); | |
}); |
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