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//Throw this on your UITableViewDelegate (probably your UITableViewController) to achieve the "keyboard dismisses when I tap away" effect. | |
//Your users will thank you. A lot. | |
- (void) scrollViewWillBeginDragging:(UIScrollView *)scrollView { | |
[self.view endEditing:YES]; | |
} | |
//The endEditing: method on UIView comes to us from a category that UITextField adds to UIKit that makes the view or any subview that is the first responder resign (optionally force), that's what the "YES" bit is. |
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@interface SomeViewController () | |
// Declare some collection properties to hold the various updates we might get from the NSFetchedResultsControllerDelegate | |
@property (nonatomic, strong) NSMutableIndexSet *deletedSectionIndexes; | |
@property (nonatomic, strong) NSMutableIndexSet *insertedSectionIndexes; | |
@property (nonatomic, strong) NSMutableArray *deletedRowIndexPaths; | |
@property (nonatomic, strong) NSMutableArray *insertedRowIndexPaths; | |
@property (nonatomic, strong) NSMutableArray *updatedRowIndexPaths; | |
@end |
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license: gpl-3.0 |
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// Adapted from Cocoa Drawing Guide's "Create a CGPathRef fram an NSBezierPath Object" | |
func CGPathFromNSBezierPath(nsPath: NSBezierPath) -> CGPath! { | |
if nsPath.elementCount == 0 { | |
return nil | |
} | |
let path = CGPathCreateMutable() | |
var didClosePath = false | |
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// UICollectionView Objective-C example | |
- (void)viewWillAppear:(BOOL)animated { | |
[super viewWillAppear:animated]; | |
NSIndexPath *selectedIndexPath = [[self.collectionView indexPathsForSelectedItems] firstObject]; | |
if (selectedIndexPath != nil) { | |
id<UIViewControllerTransitionCoordinator> coordinator = self.transitionCoordinator; | |
if (coordinator != nil) { | |
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) { |
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// Douglas Hill, December 2018 | |
// Made for https://douglashill.co/reading-app/ | |
// Find the latest version of this file at https://github.com/douglashill/KeyboardKit | |
import UIKit | |
/// A table view that allows navigation and selection using a hardware keyboard. | |
/// Only supports a single section. | |
class KeyboardTableView: UITableView { | |
// These properties may be set or overridden to provide discoverability titles for key commands. |
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import SwiftUI | |
import Combine | |
struct OnScroll: ViewModifier { | |
@Binding var offset: CGFloat | |
//we can have a version with a closure instead of the binding, but that triggers an infinite loop if content depends on the same Store | |
// var onOffset: (CGFloat) -> () | |
func body(content: Content) -> some View { | |
return VStack { |