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Cube Zoom In - Zoom Out with OpenGL
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#include <GL/glut.h> | |
static float zoom_factor = 0.5; | |
float ver[8][3] = | |
{ | |
{-0.5 , -0.5 , 0.5} , | |
{-0.5 , 0.5 , 0.5} , | |
{0.5 , 0.5 , 0.5} , | |
{0.5 , -0.5 , 0.5} , | |
{-0.5 , -0.5 , -0.5} , | |
{-0.5 , 0.5 , -0.5} , | |
{0.5 , 0.5 , -0.5} , | |
{0.5 , -0.5 , -0.5} , | |
}; | |
GLfloat color[8][3] = | |
{ | |
{0.1 , 0.1 , 0.1} , | |
{0.2 , 0.2 , 0.2} , | |
{0.3 , 0.3 , 0.3} , | |
{0.4 , 0.4 , 0.4} , | |
{0.5 , 0.5 , 0.5} , | |
{0.6 , 0.6 , 0.6} , | |
{0.7 , 0.7 , 0.7} , | |
{0.8 , 0.8 , 0.8} , | |
}; | |
void mouse_events(int button, int state, int x, int y) | |
{ | |
// Wheel reports as button 3(scroll up) and button 4(scroll down) | |
if ((button == 3) || (button == 4)) // It's a wheel event | |
{ | |
// Each wheel event reports like a button click, GLUT_DOWN then GLUT_UP | |
// if (state == GLUT_UP) return; // Disregard redundant GLUT_UP events | |
zoom_factor += 0.5; | |
// printf("Scroll %s At %d %d\n", (button == 3) ? "Up" : "Down", x, y); | |
} | |
// else{ // normal button event | |
// zoom_factor -= 0.5; | |
// // printf("Button %s At %d %d\n", (state == GLUT_DOWN) ? "Down" : "Up", x, y); | |
// } | |
} | |
void quad(int a,int b,int c,int d) | |
{ | |
glBegin(GL_QUADS); | |
glColor3fv(color[a]); glVertex3fv(ver[a]); | |
glColor3fv(color[b]); glVertex3fv(ver[b]); | |
glColor3fv(color[c]); glVertex3fv(ver[c]); | |
glColor3fv(color[d]); glVertex3fv(ver[d]); | |
glEnd(); | |
} | |
void colorcube() | |
{ | |
quad(0 , 3 , 2 , 1); | |
quad(2 , 3 , 7 , 6); | |
quad(0 , 4 , 7 , 3); | |
quad(1 , 2 , 6 , 5); | |
quad(4 , 5 , 6 , 7); | |
quad(0 , 1 , 5 , 4); | |
} | |
double rotate_y = 0; | |
double rotate_x = 0; | |
void key_events( int key, int x, int y ) | |
{ | |
if (key == GLUT_KEY_UP) | |
zoom_factor += 0.5; | |
else if (key == GLUT_KEY_DOWN) | |
zoom_factor -= 0.5; | |
else if (key == GLUT_KEY_RIGHT) | |
rotate_x += 5; | |
else if (key == GLUT_KEY_LEFT) | |
rotate_y += 5; | |
glutPostRedisplay(); | |
} | |
void display() | |
{ | |
glClearColor( 0, 0, 0, 1 ); | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | |
glMatrixMode( GL_PROJECTION ); | |
glLoadIdentity(); | |
int w = glutGet( GLUT_WINDOW_WIDTH ); | |
int h = glutGet( GLUT_WINDOW_HEIGHT ); | |
gluPerspective(3.0*zoom_factor, w / h, 0.1, 500 ); | |
glMatrixMode( GL_MODELVIEW ); | |
glLoadIdentity(); | |
gluLookAt | |
( | |
3, 3, 3, | |
0, 0, 0, | |
0, 0, 1 | |
); | |
glRotatef( rotate_x, 1.0, 0.0, 0.0 ); | |
glRotatef( rotate_y, 0.0, 1.0, 0.0 ); | |
colorcube(); | |
glutSwapBuffers(); | |
} | |
int main( int argc, char **argv ) | |
{ | |
glutInit( &argc, argv ); | |
glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE ); | |
glutInitWindowSize( 1024, 768 ); | |
glutCreateWindow( "Cube Fun" ); | |
glutDisplayFunc( display ); | |
glutSpecialFunc( key_events ); | |
glutMouseFunc( mouse_events ); | |
glEnable( GL_DEPTH_TEST ); | |
glutMainLoop(); | |
return 0; | |
} |
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