Created
January 9, 2016 14:14
-
-
Save dugagjin/7fb95d11b644a39dfeab to your computer and use it in GitHub Desktop.
basic FlappyBird clone in x86 32 bit assembly dosbox protected mode MASM syntax
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
IDEAL | |
P386 | |
MODEL FLAT, C | |
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT | |
include "draw.inc" | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; DATASEG | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
DATASEG | |
bottomGrass = 170 ; position grass in Y | |
topGround = 180 ; positon ground in Y | |
; color defined by the bios color attributes | |
colorPipes = 2 | |
colorSky = 11 | |
colorGrass = 10 | |
colorGround = 6 | |
colorBodyBird = 14 ; color yellow | |
colorLipsBird = 12 ; color red | |
colorWhite = 15 ; color white | |
colorBlack = 0 ; color black | |
pipesDistance = 30 ; pipe gate distance | |
pipeLarge = 25 ; define how large pipes are | |
; pipes coordinates, respectivly pipe 1,2 3 | |
; we give here parameter to start drawing pipe from left | |
; we also give the parameter to hight of gate pipes | |
pipeOneXleft = 280 | |
pipeOneXright = pipeLarge + pipeOneXleft | |
pipeOneYupper = 50 | |
pipeOneYbottom = pipesDistance + pipeOneYupper | |
pipeTwoXleft = 66 | |
pipeTwoXright = pipeLarge + pipeTwoXleft | |
pipeTwoYupper = 80 | |
pipeTwoYbottom = pipesDistance + pipeTwoYupper | |
pipeThreeXleft = 162 | |
pipeThreeXright = pipeLarge + pipeThreeXleft | |
pipeThreeYupper = 30 | |
pipeThreeYbottom = pipesDistance + pipeThreeYupper | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; CODE | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
CODESEG | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; DRAW BACKGROUND (SKY, GRASS AND GROUND) | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC drawWorld | |
pusha | |
mov cx, 0 ; start drawing x position = 0 | |
mov dx, 0 ; start drawing y position = 0 | |
mov al, colorSky ; draw sky blue (color is 11) | |
@@drawBackgroundLayer: | |
int 10h ; call BIOS service to draw the pixel | |
inc cx ; go one pixel right | |
cmp cx, 320 ; look if we did draw all 320 horizontal pixels | |
jl @@drawBackgroundLayer ; if not: continue drawing horizontaly until we reached the last horizontal pixel to the right | |
inc dx ; if we did: jump one pixel under in order to draw the next horizontal line | |
mov cx, 0 ; we reset our pixel to the first one to the left | |
cmp dx, bottomGrass ; look if we arrived to y = 150 | |
jl @@drawBackgroundLayer ; if not: continue drawing verticaly until we reached y = 150 | |
mov al, colorGrass ; if we did: change color to green (color is = 10) | |
cmp dx, topGround ; look if we arrived to y = 160 (if whole grass terrain is colored or not) | |
jl @@drawBackgroundLayer ; if not: continue the same loop as for the sky | |
mov al, colorGround ; if we did then change color to brown (color is = 6) | |
cmp dx, 200 ; continue drawing ground until the end (y = 200) | |
jl @@drawBackgroundLayer ; if we did reach y = 200 (everything is colored) then function is ended | |
popa | |
ret | |
ENDP drawWorld | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; DRAW THE WHOLE PIPES | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC drawPipes | |
ARG startPosX:word, endPosX:word, upperGate:word, bottomGate:word | |
; we our arguments with cx and dx and we get 4 arguments: | |
; - left x position where we start drawing | |
; - right x position where we end the drawing | |
; - height position y of the upper part of the pipe | |
; - height position y of the bottom part of the pipe | |
pusha | |
mov cx, [startPosX] ; start drawing in x from left wehere assigned to | |
mov dx, 0 ; pipe drawing start always at y = 0 from | |
mov al, colorPipes ; we choose color dark green (color = 2) | |
@@drawPipesLayer: | |
int 10h ; draw the pixel | |
inc cx ; move 1 pixel to the right | |
cmp cx, [endPosX] ; Are we arrived to the last horizontal pixel? | |
jl @@drawPipesLayer ; if not: continue drawing horizontaly | |
inc dx ; if yes: go down in y with one pixel | |
mov cx, [startPosX] ; reset the horizontal drawing to the to the first pixel on the left | |
cmp dx, [upperGate] ; did we reach the y = position of the upper part of the pipe? | |
jl @@drawPipesLayer ; if not: continue drawing | |
jg @@jump ; if we did then jump from drawing y = upperGate to y = bottomGate | |
mov dx, [bottomGate] ; (jump needed otherwise stuck at 100) | |
@@jump: ; continue drawing from y = bottomGate to the end (y = 150) | |
cmp dx, bottomGrass | |
jl @@drawPipesLayer | |
popa | |
ret | |
ENDP drawPipes | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; ANIM PIPES BY REMOVING VERTICAL LEFT LINE | |
; AND ADDING IT TO THE LEFT | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC animPipes | |
; the idea is simple: we remove on line of vertical pixels of the pipe. | |
; this line is on the left. We remove it by remplacing the color of the pipe by the color of the sky. | |
; we add one vertical line to the right with the same color as the pipe. | |
; this creates a effect of movement. | |
call animPipesFunction, pipeOneXleft, pipeOneYupper, pipeOneYbottom, colorSky ; send parameters to remove left side | |
call animPipesFunction, pipeOneXright, pipeOneYupper, pipeOneYbottom, colorPipes ; send parameters to add right side | |
call animPipesFunction, pipeTwoXleft, pipeTwoYupper, pipeTwoYbottom, colorSky ; send parameters to remove left side | |
call animPipesFunction, pipeTwoXright, pipeTwoYupper, pipeTwoYbottom, colorPipes ; send parameters to add right side | |
call animPipesFunction, pipeThreeXleft, pipeThreeYupper, pipeThreeYbottom, colorSky ; send parameters to remove left side | |
call animPipesFunction, pipeThreeXright, pipeThreeYupper, pipeThreeYbottom, colorPipes ; send parameters to add right side | |
call slide ; to shift the pipes place | |
ret | |
ENDP animPipes | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; SHIFT PIPES BY ONE FOR EVERY TIME MAIN LOOP IS DONE | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC slide | |
cmp edi, 2 ; we compare with the loop counter. | |
jl @@Loopke ; we do it 1 times per 2 loops otherwise the pipes are moving too fast | |
add bx, 1 ; shift pipes to right by 1. When to the left we restart by substracting 320 | |
cmp bx, 320 | |
jl @@doNotResetValue | |
sub bx, 320 | |
@@doNotResetValue: | |
@@Loopke: | |
ret | |
ENDP slide | |
PROC animPipesFunction | |
ARG startPosXleft:word, pipeTop:word, pipeDown:word, kleur:byte | |
pusha | |
mov al, [kleur] ; set color to draw | |
mov cx, [startPosXleft] ; define start position to start drawing | |
add cx, bx ; modify position to make a "movement" | |
mov dx, 0 ; define start position in y to start drawing | |
@@animPipesLayer: | |
int 10h ; call BIOS interrupt to draw the pixel | |
inc cx ; move one pixel to the right | |
cmp cx, [startPosXleft + 1] ; because we want just to draw one vertical line we directly jump back to default | |
jl @@animPipesLayer | |
inc dx ; we go one line under | |
mov cx, [startPosXleft] ; like we said above, we jump cx back to default | |
add cx, bx | |
cmp dx, [pipeTop] ; we do this until the end of the upperpipe | |
jl @@animPipesLayer | |
cmp dx, [pipeDown] ; if end of the upper pipe is reached we jump to the bottom pipe | |
jg @@jump | |
mov dx, [pipeDown] | |
@@jump: | |
cmp dx, bottomGrass ; we continue remplacing vertical lines until we arrived to the end | |
jl @@animPipesLayer | |
popa | |
ret | |
ENDP animPipesFunction | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; DRAW BIRD BY HORIZONTAL LINE. SEND WHERE START AND WHERE | |
; TO END + COLOR. INCREMENT DX TO DRAW LINE UNDER | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC drawBird | |
call drawBirdFunction, 256, 261, colorBlack | |
inc dx | |
call drawBirdFunction, 255, 255, colorBlack | |
call drawBirdFunction, 256, 256, colorWhite | |
call drawBirdFunction, 257, 257, colorBlack | |
call drawBirdFunction, 258, 261, colorBodyBird | |
call drawBirdFunction, 261, 263, colorBlack | |
inc dx | |
call drawBirdFunction, 254, 254, colorBlack | |
call drawBirdFunction, 255, 258, colorWhite | |
call drawBirdFunction, 258, 258, colorBlack | |
call drawBirdFunction, 259, 263, colorBodyBird | |
call drawBirdFunction, 263, 263, colorBlack | |
inc dx | |
call drawBirdFunction, 253, 253, colorBlack | |
call drawBirdFunction, 254, 254, colorWhite | |
call drawBirdFunction, 255, 255, colorBlack | |
call drawBirdFunction, 256, 258, colorWhite | |
call drawBirdFunction, 258, 258, colorBlack | |
call drawBirdFunction, 259, 262, colorBodyBird | |
call drawBirdFunction, 262, 266, colorBlack | |
inc dx | |
call drawBirdFunction, 253, 253, colorBlack | |
call drawBirdFunction, 254, 254, colorWhite | |
call drawBirdFunction, 255, 255, colorBlack | |
call drawBirdFunction, 256, 258, colorWhite | |
call drawBirdFunction, 258, 258, colorBlack | |
call drawBirdFunction, 259, 261, colorBodyBird | |
call drawBirdFunction, 261, 261, colorBlack | |
call drawBirdFunction, 262, 266, colorWhite | |
call drawBirdFunction, 266, 266, colorBlack | |
inc dx | |
call drawBirdFunction, 253, 253, colorBlack | |
call drawBirdFunction, 254, 257, colorWhite | |
call drawBirdFunction, 257, 257, colorBlack | |
call drawBirdFunction, 258, 260, colorBodyBird | |
call drawBirdFunction, 260, 260, colorBlack | |
call drawBirdFunction, 261, 266, colorWhite | |
call drawBirdFunction, 266, 266, colorBlack | |
inc dx | |
call drawBirdFunction, 251, 257, colorBlack | |
call drawBirdFunction, 257, 260, colorBodyBird | |
call drawBirdFunction, 260, 260, colorBlack | |
call drawBirdFunction, 261, 266, colorWhite | |
call drawBirdFunction, 266, 266, colorBlack | |
inc dx | |
call drawBirdFunction, 250, 250, colorBlack | |
call drawBirdFunction, 251, 257, colorLipsBird | |
call drawBirdFunction, 257, 257, colorBlack | |
call drawBirdFunction, 258, 261, colorBodyBird | |
call drawBirdFunction, 261, 261, colorBlack | |
call drawBirdFunction, 262, 265, colorWhite | |
call drawBirdFunction, 265, 265, colorBlack | |
inc dx | |
call drawBirdFunction, 251, 257, colorBlack | |
call drawBirdFunction, 257, 257, colorLipsBird | |
call drawBirdFunction, 258, 258, colorBlack | |
call drawBirdFunction, 259, 262, colorBodyBird | |
call drawBirdFunction, 262, 265, colorBlack | |
inc dx | |
call drawBirdFunction, 251, 251, colorBlack | |
call drawBirdFunction, 252, 257, colorLipsBird | |
call drawBirdFunction, 257, 257, colorBlack | |
call drawBirdFunction, 258, 264, colorBodyBird | |
call drawBirdFunction, 264, 264, colorBlack | |
inc dx | |
call drawBirdFunction, 252, 257, colorBlack | |
call drawBirdFunction, 257, 262, colorBodyBird | |
call drawBirdFunction, 262, 264, colorBlack | |
inc dx | |
call drawBirdFunction, 257,262, colorBlack | |
sub dx, 11 ; we reset DX position as it was before the drawBird | |
ret | |
ENDP drawBird | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; THIS DRAWS FROM LEFT TO RIGHT. GIVE VALUE FOR X START | |
; AND X BEGIN. + COLOR. | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC drawBirdFunction | |
ARG begin:word, ending:word, kleurVogel:byte | |
USES cx | |
mov al, [kleurVogel] ; gives color | |
mov cx, [begin] ; give start place in x | |
@@drawBirdLayer: | |
int 10h ; call BIOS service to color pixel | |
inc cx ; shift place to draw to one pixel right | |
cmp cx, [ending] ; look if we are at the end | |
jl @@drawBirdLayer ; if so then stop drawing | |
ret | |
ENDP drawBirdFunction | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; SIMILAR METHOD AS FOR DRAWING BIRD BUT THIS CLEANS IT | |
; JUST GIVE X BEGIN AND X END PLACE TO CLEAN | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC cleanPreviousBird | |
call cleanBirdFunction, 256, 262 | |
call cleanBirdFunction, 255, 264 | |
call cleanBirdFunction, 254, 264 | |
call cleanBirdFunction, 253, 267 | |
call cleanBirdFunction, 253, 267 | |
call cleanBirdFunction, 253, 267 | |
call cleanBirdFunction, 251, 267 | |
call cleanBirdFunction, 250, 266 | |
call cleanBirdFunction, 251, 266 | |
call cleanBirdFunction, 251, 265 | |
call cleanBirdFunction, 252, 265 | |
call cleanBirdFunction, 257, 263 | |
sub dx, 12 ; we reset DX position as it was before the drawBird | |
ret | |
ENDP cleanPreviousBird | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; JUST BEGIN AND END POSITION ARE NEEDED. NO COLOR | |
; COLOR IS IN FUNCTION ITSELF BECAUSE ALWAYS = COLOR SKY | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC cleanBirdFunction | |
ARG begin:word, ending:word | |
USES cx | |
mov al, colorSky ; gives color (here sky color) | |
mov cx, [begin] ; gives start place to draw | |
@@drawBirdLayer: | |
int 10h ; call BIOS service to color pixel | |
inc cx ; shift place to draw to one pixel right | |
cmp cx, [ending] ; look if we are at the end | |
jl @@drawBirdLayer ; if so then stop drawing | |
inc dx ; go to next horizontal line | |
ret | |
ENDP cleanBirdFunction | |
END |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GLOBAL drawWorld:PROC, \ | |
drawPipes:PROC, \ | |
animPipes:PROC, \ | |
slide:PROC, \ | |
drawBird:PROC, \ | |
cleanPreviousBird:PROC, \ | |
cleanPreviousBirdFunction:PROC, \ | |
drawBirdFunction:PROC, \ | |
animPipesFunction:PROC |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; 32-bit Assembly game | |
; Made by lashi Dugagjin & Quentin Quevy | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
IDEAL | |
P386 | |
MODEL FLAT, C | |
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT | |
include "vga.inc" | |
include "text.inc" | |
include "world.inc" | |
include "draw.inc" | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; DATA | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
DATASEG | |
birdPos = 70 ; place were bird starts | |
gravityPower = 3 ; lower = greater gravity | |
pipesDistance = 30 ; pipe gate distance | |
pipeLarge = 25 ; define how large pipes are | |
; pipes coordinates, respectivly pipe 1,2 3 | |
; we give here parameter to start drawing pipe from left | |
; we also give the parameter to hight of gate pipes | |
pipeOneXleft = 280 | |
pipeOneXright = pipeLarge + pipeOneXleft | |
pipeOneYupper = 50 | |
pipeOneYbottom = pipesDistance + pipeOneYupper | |
pipeTwoXleft = 66 | |
pipeTwoXright = pipeLarge + pipeTwoXleft | |
pipeTwoYupper = 80 | |
pipeTwoYbottom = pipesDistance + pipeTwoYupper | |
pipeThreeXleft = 162 | |
pipeThreeXright = pipeLarge + pipeThreeXleft | |
pipeThreeYupper = 30 | |
pipeThreeYbottom = pipesDistance + pipeThreeYupper | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; CODE | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
CODESEG | |
PROC main | |
call setVideoMode | |
mov ah, 0Ch ; function 0Ch to start the draw mode with int 10h | |
call drawWorld ; draw the background (sky, grass and ground) | |
; draw the pipes | |
call drawPipes, pipeOneXleft, pipeOneXright, pipeOneYupper, pipeOneYbottom | |
call drawPipes, pipeTwoXleft, pipeTwoXright, pipeTwoYupper, pipeTwoYbottom | |
call drawPipes, pipeThreeXleft, pipeThreeXright, pipeThreeYupper, pipeThreeYbottom | |
mov bx, 0 ; set value start value shift the pipes (start from 0) | |
mov dx, birdPos ; set value start where bird is drawed | |
mov edi, 0 ; set start value loop for gravity (normaly always 0) | |
push edi | |
@@mainLoop: | |
call drawBird ; draw the bird | |
call animPipes ; move the pipes to the right | |
call updateWorld ; wait for vertical retrace | |
; GRAVITY BEGIN | |
pop edi | |
inc edi ; this a loop to slower down gravity. We count to 3. When 3 is reached then | |
cmp edi, gravityPower ; we draw the bird a little bit under where he was. | |
jl @@Loop ; when 3 is not reached we move on, we do not mov the bird position | |
call cleanPreviousBird | |
inc dx ; increment (change bird position one pixel lower) when edi reached 3. | |
mov edi, 0 ; if gravity did affect then reset counter | |
@@Loop: | |
push edi | |
; GRAVITY END | |
call birdDied ; check if bird died if so this function will end the game | |
call procesUserInput ; if game is not endend we check for user input en restart the loop. | |
jmp @@mainLoop | |
@@endOfLoop: | |
call setTextMode ; function that quits the game | |
ENDP main | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; STACK | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
STACK 1000h | |
END main | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# ============================================================================= | |
# Project makefile | |
# ============================================================================= | |
# Settings | |
objs = text.obj vga.obj draw.obj world.obj main.obj | |
dest = main.exe | |
# ============================================================================= | |
# Do NOT edit this section, unless you know what you are doing. | |
# ============================================================================= | |
.asm.obj | |
tasm /ml /m2 /w2 /z /zi /p /jIDEAL $< | |
$(dest): $(objs) | |
wlink option quiet system pmodew name $@ file {$(objs)} | |
clean: .symbolic | |
del *.obj | |
del $(dest) | |
.silent | |
debug: $(objs) .symbolic | |
wlink debug watcom lines option Q,C system pmodew name $(dest) file {$(objs)} | |
wd /tr=rsi /li=43 $(dest) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
IDEAL | |
P386 | |
MODEL FLAT, C | |
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT | |
include "text.inc" | |
include "draw.inc" | |
include "world.inc" | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; DATASEG | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
DATASEG | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; CODE | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
CODESEG | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; SET TEXT MODE | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC setTextMode | |
mov ax,3h ; specify AH=0 (set video) | |
int 10h ; call VGA BIOS | |
mov eax, 4c00h ; AH = 4Ch - Exit To DOS | |
int 21h | |
ret | |
ENDP setTextMode | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; INPUT USER | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC procesUserInput | |
; get user input. If space is pressed then bird goes above | |
; if nothing is pressed then nothing happens | |
pusha | |
mov ah, 01h ; look if there is anything in the keyboard buffer | |
int 16h | |
jz @@end ; if the keyboard buffer is 0 then jump to end | |
mov ah, 00h ; if keyboard buffer is free then read user input | |
int 16h | |
cmp al, ' ' ; if user pressed the spacebar? | |
jne @@end ; if not: jump to end (nothing happens) | |
popa | |
call cleanPreviousBird ; if bird moves, the old one has to be cleaned of the screen | |
sub dx, 12 ; if so then make bird jump by 9 pixels above | |
pusha | |
call sound, 4000 ; play sound corresponding to 4000. | |
@@end: | |
popa | |
ret | |
ENDP procesUserInput | |
END |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GLOBAL setTextMode:PROC, \ | |
procesUserInput:PROC |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
IDEAL | |
P386 | |
MODEL FLAT, C | |
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT | |
include "vga.inc" | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; DATASEG | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
DATASEG | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; CODE | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
CODESEG | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; SET VIDEO MODE 320x200 | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC setVideoMode | |
pusha | |
mov ax,13h ; specify AH=0 (set video) | |
int 10h ; call VGA BIOS | |
popa | |
ret | |
ENDP setVideoMode | |
END |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GLOBAL setVideoMode:PROC |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
IDEAL | |
P386 | |
MODEL FLAT, C | |
ASSUME cs:_TEXT,ds:FLAT,es:FLAT,fs:FLAT,gs:FLAT | |
include "world.inc" | |
include "text.inc" | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; DATASEG | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
DATASEG | |
CollisionXleft = 246 | |
CollisionXright = 270 | |
offsetBirdInY = 12 | |
detectColorPipe = 2 | |
detectColorGrass = 10 | |
detectColorGround = 6 | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
; CODE | |
;♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ | |
CODESEG | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
; VERTICAL RETRACE METHOD | |
;$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | |
PROC updateWorld | |
pusha | |
mov dx, 03dah ; vga status port | |
@@waitVBlank_wait1: ; if already in VB, then wait until it is finished | |
in al, dx ; read status | |
and al, 8 ; test bit | |
jnz @@waitVBlank_wait1 ; busy waiting if in VB | |
@@waitVBlank_wait2: ; wait until begin of a new VB | |
in al, dx ; read status | |
and al, 8 ; test bit | |
jz @@waitVBlank_wait2 ; busy wait if not in VB | |
popa | |
ret | |
ENDP updateWorld | |
PROC birdDied | |
mov ah, 0Dh ; we activate the function to read pixels color at a given place x = cx and y = dx | |
call checkCollision, CollisionXleft,0,detectColorPipe ; if touched pipes with head left side | |
call checkCollision, CollisionXleft, offsetBirdInY,detectColorPipe ; if touched pipes with head down left side | |
call checkCollision, CollisionXright,0,detectColorPipe ; if touched pipes with head right side | |
call checkCollision, CollisionXright, offsetBirdInY, detectColorPipe ; if touched pipes with head down right side | |
call checkCollision, CollisionXright - 8, offsetBirdInY + 5, detectColorGrass ; if touched floor (grass) | |
call checkCollision, CollisionXleft, 0, detectColorGround ; if fly too high (out of screen) | |
mov ah, 0Ch ; we desactivate the function to read pixels and go back in write pixel modus | |
ret | |
ENDP birdDied | |
PROC checkCollision | |
ARG placeX:word, placeY:word, kleur:byte | |
mov cx, [placeX] ; go to x coordinate | |
add dx, [placeY] ; go to y coordinate relative to bird | |
int 10h ; read color | |
sub dx, [placeY] ; reset relative position to bird | |
cmp al, [kleur] ; compare color if it is the same the color that we want to detect nearby or bird | |
jne @@doNotEndGame ; if yes then end game if not continue game | |
call sound, 5000 ; if not then end game but before play some sound | |
call sound, 6000 | |
call setTextMode ; we end game and set text mode back | |
@@doNotEndGame: | |
ret | |
ENDP checkCollision | |
PROC sound | |
ARG freq:word | |
USES ax | |
mov al, 182 ; prepare the speaker for the note | |
out 43h, al | |
mov ax, [freq] ; frequency number in decimar | |
out 42h, al ; output low byte | |
mov al, ah ; output high byte | |
out 42h, al | |
in al, 61h ; turn on note (get value from port 61h) | |
or al, 00000011b ; set bits 1 and 0 | |
out 61h, al ; send new value | |
mov bx, 3 ; break for duration of note | |
@@break1: ; we doe some breaks to limit sound duration | |
mov cx, 65535 | |
@@break2: | |
dec cx | |
jne @@break2 | |
dec bx | |
jne @@break1 | |
in al, 61h ; turn off note (get value from port 61h) | |
and al, 11111100b ; reset bits 1 and 0 | |
out 61h, al ; send new value | |
ret | |
ENDP sound | |
END |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GLOBAL updateWorld:PROC, \ | |
birdDied:PROC, \ | |
checkCollision:PROC, \ | |
sound:PROC, \ | |
gravity:PROC |
abeerstupid
commented
Dec 8, 2023
via email
Yes please i would love that, I ran it on dosBOX by copying it but it had
a lot of errors
…On Fri, 8 Dec 2023, 10:11 pm Dugagjin Lashi, ***@***.***> wrote:
***@***.**** commented on this gist.
------------------------------
how to run it on dosbox?
Hi,
It's a long time ago like almost 9 years. I need to have a look into it to
refresh my memory on this. I will do it as soon as I got some free time and
will update you @abeerstupid <https://github.com/abeerstupid>
—
Reply to this email directly, view it on GitHub
<https://gist.github.com/dugagjin/7fb95d11b644a39dfeab#gistcomment-4786873>
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/BEQTHYUTA5K2OLR6CNKISITYINC3JBFKMF2HI4TJMJ2XIZLTSKBKK5TBNR2WLJDHNFZXJJDOMFWWLK3UNBZGKYLEL52HS4DFQKSXMYLMOVS2I5DSOVS2I3TBNVS3W5DIOJSWCZC7OBQXE5DJMNUXAYLOORPWCY3UNF3GS5DZVRZXKYTKMVRXIX3UPFYGLK2HNFZXIQ3PNVWWK3TUUZ2G64DJMNZZDAVEOR4XAZNEM5UXG5FFOZQWY5LFVAZDSOBUGI3DIMVHORZGSZ3HMVZKMY3SMVQXIZI>
.
You are receiving this email because you were mentioned.
Triage notifications on the go with GitHub Mobile for iOS
<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675>
or Android
<https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>
.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment