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@duhaime
Last active June 18, 2020 12:11
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minimal three.js scene
<!DOCTYPE html>
<html>
<head>
<meta charset='UTF-8'>
<style>* {margin: 0; padding: 0; height: 100%; width: 100%;}</style>
</head>
<body>
<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js'></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// geom
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshPhongMaterial({ color: 0xffff00 })
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
// light
var light = new THREE.PointLight( 0xffffff, .7, 0 );
light.position.set(1, 1, 100 );
scene.add(light)
// main
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
cube.rotation.y += 0.01;
cube.rotation.z += 0.01;
}
animate();
</script>
</body>
</html>
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