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August 29, 2015 14:07
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Update: | |
The surface playground is complete, save for any bugs, additional UI changes or added functionality. It's gone through a few iterations and I'm pretty excited about its current state. | |
Right now, the current process for the playground is: | |
1. Enter a mapid or use an example | |
2. Edit the available parameters | |
3. use the point provided, or choose to draw a point or polyline on the shelved map | |
4. Initiate the surface call manually or, if drawing custom points, a call will be made on draw:created | |
5. after the call the user can continue making calls or hide the results | |
6. the user can always choose to use a new mapid | |
A good feature for the future might be a link to a page explaining how to create a map.id with a custom data set. |
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