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@dunedain289
Last active July 27, 2019 04:53
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Wizards Fate Game

Example Characters

Lyle, the Studious Potions Expert

  • Careful 3
  • Clever 2
  • Sneaky 2
  • Forceful 1
  • Flashy 1
  • Quick 0

Trouble - explosions are part of my process

Potion maker

5 boxes for potions - 1 box to have a potion for the situation (worth a +2 on a roll), more boxes required for better effects. Recovered during serious downtime back in lab.

Hank, the flashy enchanter

  • Flashy 3
  • Quick 2
  • Clever 2
  • Forceful 1
  • Careful 1
  • Sneaky 0

Trouble - magic can always improve things

Nomaj studies graduate

Deep but limited well of nomaj currency and connections

5 boxes - 1 will solve a nomaj problem with serious walking around money ($500-2000), more boxes or skill checks might be required for bigger problems

Also comfortable in nomaj social situations and have +1 when rolling for social challenges

Viv, the powerful control mage

  • Forceful 3
  • Quick 2
  • Flashy 2
  • Clever 1
  • Sneaky 1
  • Careful 0

Trouble

I was told something about power and responsibilities but I forgot OR I don’t know what limits are

Lockdown expert

+2 when I forcefully defend or create blocks against dangerous magic (think shield charm, disarming, levicorpus, petrificus)

Milly, quick + sneaky teleport expert

  • Sneaky 3
  • Quick 2
  • Clever 2
  • Careful 1
  • Flashy 1
  • Forceful 0

Trouble - define ‘off limits’ again please

Apparition expert

  • can trace other mages through apparition
  • partially appear to eavesdrop/scout (+1 to sneaky when apparition helps)
  • in case of emergency, apparate until it hurts
    • sticky burned out (free invoke against) until hours+ rest
    • can go farther under pressure.
    • Can also carry unwilling or incapacitated passengers without splinching risk
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