- @fergbyrne
- HTM = Hierarchical Temporal Memory
- Slides
- big data is like teenage sex
- noone knows how to do it
- everyone thinks everyone else is doing it
| A Whirlwind Tour of Combinatorial Games in Haskell | |
| ================================================== | |
| Combinatorial games are an interesting class of games where two | |
| players take turns to make a move, changing the game from one position | |
| to another. In these games, both players have perfect information | |
| about the state of the game and there is no element of chance. In | |
| 'normal play', the winner is declared when the other player is unable | |
| to move. A lot of famous strategy games can be analysed as | |
| combinatorial games: chess, go, tic-tac-toe. |
#[JULIA] Faster than CGAL Delaunay
####TL;DR
DelaunayJL is an incremental 2D Delaunay triangulation algorithm implemented in Julia, it is robust and ~20% faster than CGAL, the C++ de-facto industry standard. And it's MIT Licensed! all links to code are below
####Show me the data!
The figure below shows how much time it takes to run a benchmark on my computer, an Intel Core i7-4800MQ CPU @ 2.7Ghz, 16GB RAM, Win8 64bit. The benchmark consists of inserting a number of points uniformly distributed. The benchmark is run 5 times for each number of points once for CGAL and once for Julia. The numbers of points used are 10K, 100K, 1M, and 10M. CGAL v4.4 was compiled with VS2013 64bit release mode, Julia is of version 0.3.0 Commit 7681878 (2014-08-20 20:43 UTC) x86_64-w64-mingw32 the delaunay code is here (see other gists of mine for complementing files... I'll compile this all into a library when I have the time)
| /* | |
| actually.js | |
| _ _ _ | |
| __ _ __ _ __ _ __ _ ___| |_ _ _ __ _| | |_ _ | |
| / _` |/ _` |/ _` |/ _` |/ __| __| | | |/ _` | | | | | | | |
| | (_| | (_| | (_| | (_| | (__| |_| |_| | (_| | | | |_| |_ | |
| \__,_|\__,_|\__,_|\__,_|\___|\__|\__,_|\__,_|_|_|\__, ( ) | |
| |___/|/ | |
| */ |
This is a reference of OpenGL functions by the state they affect. For example, glBindVertexBuffer acts on the bound Vertex Array Object. This wiki category is the only place I could find this data collected. Below I list each category that seems important and the functions within them.
A response to http://ayende.com/blog/170849/why-ravendb-isnt-written-in-f-or-the-cost-of-the-esoteric-choice
As you know, I generally recommend using SqlServer for data storage.
But many people have suggested that using RavenDB rather than SqlServer would dramatically reduce the development effort.
My reply to that was that using RavenDB would also lead to a lot more complexity, reduced support by other teams, harder to find DBAs and increased costs all around.
| { | |
| "cells": [ | |
| { | |
| "cell_type": "markdown", | |
| "metadata": {}, | |
| "source": [ | |
| "# The unreasonable effectiveness of Character-level Language Models\n", | |
| "## (and why RNNs are still cool)\n", | |
| "\n", | |
| "###[Yoav Goldberg](http://www.cs.biu.ac.il/~yogo)\n", |
Let's solve the following physics problem using Symbolism, a computer algebra library for C#.
One strategy in a snowball fight is to throw a first snowball at a high angle over level ground. While your opponent is watching the first one, you throw a second one at a low angle and timed to arrive at your opponent before or at the same time as the first one.
Assume both snowballs are thrown with a speed of 25.0 m/s.
The first one is thrown at an angle of 70.0° with respect to the horizontal.
By @dmvaldman
Functional Reactive Programming (FRP) is generating buzz as an alternative to Object Oriented Programming (OOP) for certain use cases. However, an internet search quickly leads a curious and optimistic reader into the rabbit-hole of monads, functors, and other technical jargon. I’ve since emerged from this dark and lonely place with the realization that these words are mere implementation details, and that the core concepts are far more universal. In fact, the groundwork was laid down many centuries before the first computer, and has more to do with interpretations of reality, than structuring programs. Allow me to explain.
There’s an old thought experiment that goes like this: