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July 2, 2019 16:28
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// classes example | |
// g++ -static-libgcc -static-libstdc++ main.cpp -o main.exe | |
#include <iostream> | |
#include <map> | |
#include <vector> | |
using namespace std; | |
class Object { | |
static vector<Object*> all_objects; | |
int refcount = 0; | |
public: | |
Object() { | |
all_objects.push_back(this); | |
cout << "created " << typeid(this).name() << '\n'; | |
} | |
void incRef() { refcount ++ ; } | |
void decRef() { refcount -- ; } | |
static void gc() { | |
for (const auto & t : all_objects) { | |
if( t->refcount == 0 ) { | |
cout << "free'ing obj\n"; | |
delete t; | |
} | |
} | |
} | |
virtual string toString()=0; | |
virtual int toInt()=0; | |
virtual Object* add(Object* other)=0; | |
virtual float toDouble() { | |
throw "no toDouble"; | |
} | |
}; | |
vector<Object*> Object::all_objects; | |
class Float : public Object { | |
public: | |
float val; | |
static Float* create(float val) { | |
Float *ret = new Float(val); | |
return ret; | |
} | |
Float(float in_val) { | |
val = in_val; | |
} | |
string toString() { | |
return std::to_string(val); | |
} | |
int toInt() { | |
return int(val); | |
} | |
float toDouble() { | |
return val; | |
} | |
Object* add(Object* other) { | |
return new Float(this->val + other->toDouble()); | |
} | |
}; | |
class Int : public Object { | |
int val; | |
public: | |
static Int* create(int val) { | |
Int *ret = new Int(val); | |
return ret; | |
} | |
Int(int in_val) { | |
val = in_val; | |
} | |
string toString() { | |
return std::to_string(val); | |
} | |
int toInt() { | |
return val; | |
} | |
float toDouble() { | |
return float(val); | |
} | |
Object* add(Object* other) { | |
Float* other_is_float = dynamic_cast<Float*>(other); | |
if( other_is_float != NULL ) { | |
return new Float(this->val + other_is_float->toDouble()); | |
} | |
int other_val = other->toInt(); | |
return new Int(this->val + other_val); | |
} | |
}; | |
class String : public Object { | |
string val; | |
public: | |
static String* create(string val) { | |
String* ret = new String(val); | |
return ret; | |
} | |
String(string in_val) { | |
val = in_val; | |
} | |
string toString() { | |
return val; | |
} | |
int toInt() { | |
throw "cant cast string to int"; | |
} | |
Object* add(Object* other) { | |
return new String(val + (other->toString())); | |
} | |
}; | |
class Stack { | |
std::map<string,Object*> objects; | |
Stack* parent = NULL; | |
public: | |
~Stack() { | |
std::map<string, Object*>::iterator it = objects.begin(); | |
while (it != objects.end()) | |
{ | |
Object* object = it->second; | |
object->decRef(); | |
it++; | |
} | |
} | |
Object* set(string name, Object* object) { | |
if( objects.count(name) > 0) { | |
objects[name]->decRef(); | |
} | |
objects[name] = object; | |
object->incRef(); | |
return object; | |
} | |
Object* get(string name) { | |
if( objects.count(name) == 0) { | |
if( parent != NULL ) { | |
return parent->get(name); | |
} else { | |
throw "no such object " + name; | |
} | |
} | |
return objects[name]; | |
} | |
}; | |
int main () { | |
try { | |
// Object* a = Int::create(2); | |
// Object* b = String::create("hello"); | |
// Object* c = Int::create(5); | |
// Object* d = a->add(c); | |
// Object* e = b->add(a)->add(c)->add(d); | |
// cout << "a->toString() " << a->toString() << '\n'; | |
// cout << "b->toString() " << b->toString() << '\n'; | |
// cout << "c->toString() " << c->toString() << '\n'; | |
// cout << "d->toString() " << d->toString() << '\n'; | |
// cout << "e->toString() " << e->toString() << '\n'; | |
Stack* stack = new Stack; | |
stack->set("i", Int::create(2)); | |
stack->set("2", Int::create(1)); | |
cout << "result " << stack->get("i")->add(stack->get("2"))->toString() << '\n'; | |
delete stack; | |
Object::gc(); | |
// Object* a = Float::create(1.0f); | |
// Object* b = Int::create(3); | |
// cout << a->add(b)->toString() << '\n'; | |
// cout << b->add(a)->toString() << '\n'; | |
// cout << b->add(b)->toString() << '\n'; | |
} catch (const char *msg) { | |
cout << "errored with " << msg; | |
} | |
return 0; | |
} |
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