Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Hunter
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Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
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(Bronze) Health increased from 750 to 900
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(Bronze) Shields increased from 675 to 1013
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(Silver) Health increased from 1125 to 1350
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(Silver) Shields increased from 1013 to 1519
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(Silver) Movement speed modifier while cloaked increased from 75% to 90%
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(Gold) Health increased from 1688 to 2025
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(Gold) Shields increased from 1519 to 2278
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(Gold) Movement speed modifier while cloaked increased from 80% to 110%
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(Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
Cerberus Horde Wave Data
- (Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom
Atlas
- (Silver) Increased chance to sync kill players from 50% to 60%
- (Gold) Increased chance to sync kill players from 60% to 80%
Cerberus Centurion
- Reduced ideal range from target from 12 meters to 8 meters
- Reduced ideal max range from target from 40 meters to 35 meters
- (Silver) Increased max amount of shields regenerated from 50% to 60%
- (Silver) Reduced delay before shields start regenerating from 7.5 seconds to 7 seconds
- (Silver) Health increased from 1125 to 1240
- (Gold) Increased max amount of shields regenerated from 60% to 75%
- (Gold) Reduced delay before shields start regenerating from 6.5 seconds to 6 seconds
- (Gold) Health increased from 1687.5 to 1860
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
Cerberus Guardian
- (Bronze) Health increased from 750 to 900
- (Silver) Health increased from 1125 to 1350
- (Gold) Health increased from 1687 to 2025
Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050
- (Silver) Health and shields increased from 1350 to 1575
- (Gold) Health and shields increased from 2025 to 2362
Cerberus Nemesis
- (Bronze) Health increased from 450 to 525
- (Bronze) Shields increased from 750 to 860
- (Silver) Health increased from 675 to 790
- (Silver) Shields increased from 1125 to 1295
- (Gold) Health increased from 1012 to 1180
- (Gold) Shields increased from 1687 to 1940
Cerberus Atlas
- (Bronze) Armor increased from 7500 to 9000
- (Silver) Armor increased from 12940 to 14000
- (Gold) Armor increased from 21094 to 23000
Cerberus Atlas
- Number of cannon shots in a burst increased from 3 to 4
Enemy Shields and Barriers
- (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds
Cerberus Atlas and Geth Prime
- (Platinum) Max amount of shields regenerated increased from 65% to 75%
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second
Cerberus Phantom
- (Platinum) Max amount of shields regenerated increased from 75% to 85%
- (Platinum) Rate of shield regeneration increased from 25% to 30% per second
Reaper Marauder and Cerberus Engineer, Turret, Nemesis, and Centurion
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second
Reaper Banshee
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second
Geth Rocket Trooper, Hunter and Pyro
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second
Enemy Stomping Behavior
- (Silver) Delay before enemies will move to your body to stomp you increased from 1.5 to 2 seconds
- (Silver) Delay before enemies stomp you once they reach your body increased from 0.75 to 1 second
- (Gold) Delay before enemies will move to your body to stomp you increased from 0.75 to 1 second
- (Gold) Delay before enemies stomp you once they reach your body increased from 0.25 to 1 second
- (Platinum) Delay before enemies will move to your body to stomp you remains at 0
- (Platinum) Delay before enemies stomp you once they reach your body increased from 0 to 1 second
Cerberus Phantom
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels
Gold and Platinum Difficulties
- Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means 25% of the remaining weapon damage will pass through to health.
Reaper Husk
- Score rewards for kills and assists on Husks increased by 50%
Reaper Brute
- (Silver) Armor increased from 7500 to 9000
- (Gold) Armor increased from 9000 to 13500
- (Platinum) Armor increased from 11700 to 15210
Cerberus Wave Data
- (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
- (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
- (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion
Geth Wave Data
- (Bronze) Extraction: Removed 1 Hunter and added 1 Trooper
- (Silver) Wave 10: Removed 1 Prime and both Hunters and added 3 Troopers
- (Silver) Extraction: Removed 1 Prime and both Bombers and added 3 Rocket Troopers
Geth Prime
- (All Difficulties) Cooldown for spawning Turrets and Drones increased by 50%
Geth Hunter
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Delay between shotgun bursts increased from [0.9-1.5] to [1.2-1.8]
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Shotgun rate of fire decreased from 60 to 45
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The hit reaction chance multiplier is the chance for players to hit react the Hunter
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(Bronze) Hit reaction chance multiplier went from 80% to 90%
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(Silver) Hit reaction chance multiplier went from 65% to 75%
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(Gold) Hit reaction chance multiplier went from 50% to 60%
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(Platinum) Hit reaction chance multiplier went from 40% to 50%
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(Silver) Movement speed modifier while cloaked decreased from 90% to 80%
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(Gold) Movement speed modifier while cloaked decreased from 110% to 90%
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(Platinum) Movement speed modifier while cloaked decreased from 110% to 100%
Fixed a bug that was causing the following enemies to take less damage from power combos:
- Atlas (since Retaliation was released)
- Dragoon
- Geth Bomber
- Brute (since last week's balance changes)
- (The Collectors will also be fixed in an upcoming balance update)
Collector Scion
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)
Cerberus Wave Data
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(Bronze) Wave 6, 7, 9: Maximum number of Dragoons per wave capped at 2 (there was no cap before)
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(Silver) Wave 4, 8, 9: Maximum number of Dragoons per wave capped at 5 (there was no cap before)
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(Silver) Wave 5: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
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(Gold) Wave 4: Removed 1 Dragoon and added 1 Centurion
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(Gold) Wave 7: Removed 1 Dragoon and added 1 Engineer
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(Gold) Wave 3: Maximum number of Dragoons per wave capped at 3 (there was no cap before)
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(Gold) Wave 4, 6, 7: Maximum number of Dragoons per wave capped at 6 (there was no cap before)
Collector Wave Data
- (Gold) Wave 3, 5, 9: Maximum number of Praetorians per wave capped at 3 (there was no cap before)
- (Gold) Wave 6, 8, 10: Maximum number of Praetorians per wave capped at 6 (there was no cap before)
Raised Guardian point value from 400 to 450, kill bonus from 40 to 45, and the assist budget from 100 to 120.
- These are bronze values. Silver, Gold, and Platinum difficulties are, likewise, proportionally affected.
The latest patch fixes the bug where Collectors take less damage than they are supposed to from power combos.