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@dunvi
Last active December 17, 2015 20:29
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FUCK YOU CHROME YOU SUCK MASSIVE BALLS

Geth Trooper

  • Weapon damage increased from 30 to 35
  • (Bronze) Health increased from 750 to 825
  • (Silver) Health increased from 1125 to 1238
  • (Gold) Health increased from 1688 to 1856

Geth Pyro

  • Damage of flamethrower increased from 50 to 65
  • (Bronze) Shields increased from 750 to 1170
  • (Silver) Shields increased from 1125 to 1755
  • (Gold) Shields increased from 1688 to 2633
  • (Silver & Gold) Evades less frequently from weapon damage
  • (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter

  • Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold

  • (Bronze) Health increased from 750 to 900

  • (Bronze) Shields increased from 675 to 1013

  • (Silver) Health increased from 1125 to 1350

  • (Silver) Shields increased from 1013 to 1519

  • (Silver) Movement speed modifier while cloaked increased from 75% to 90%

  • (Gold) Health increased from 1688 to 2025

  • (Gold) Shields increased from 1519 to 2278

  • (Gold) Movement speed modifier while cloaked increased from 80% to 110%

  • (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

Geth Prime

  • (Silver) Reduced chance to play hit reactions from 35% to 27.5%
  • (Gold) Reduced chance to play hit reactions from 30% to 15%

Atlas

  • (Silver) Armor increased from 11250 to 12940
  • (Silver) Shields increased from 11250 to 12940
  • (Gold) Armor increased from 16875 to 21094
  • (Gold) Shields increased from 16875 to 21094

Cerberus Horde Wave Data

  • (Silver) Extraction wave: reduced number of Guardians from 4 to 3 and added a single Phantom

Atlas

  • (Silver) Increased chance to sync kill players from 50% to 60%
  • (Gold) Increased chance to sync kill players from 60% to 80%

Cerberus Centurion

  • Reduced ideal range from target from 12 meters to 8 meters
  • Reduced ideal max range from target from 40 meters to 35 meters
  • (Silver) Increased max amount of shields regenerated from 50% to 60%
  • (Silver) Reduced delay before shields start regenerating from 7.5 seconds to 7 seconds
  • (Silver) Health increased from 1125 to 1240
  • (Gold) Increased max amount of shields regenerated from 60% to 75%
  • (Gold) Reduced delay before shields start regenerating from 6.5 seconds to 6 seconds
  • (Gold) Health increased from 1687.5 to 1860

Geth Horde Wave Data

  • (Gold) Wave 6: reduced number of Hunters from 4 to 2
  • (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
  • (Gold) Wave 6: added a single Geth Prime
  • (Gold) Wave 10: reduced number of Pyros from 4 to 3
  • (Gold) Wave 10: increased number of Geth Primes from 2 to 3

Cerberus Guardian

  • (Bronze) Health increased from 750 to 900
  • (Silver) Health increased from 1125 to 1350
  • (Gold) Health increased from 1687 to 2025

Cerberus Turret

  • (Bronze) Health and shields increased from 900 to 1050
  • (Silver) Health and shields increased from 1350 to 1575
  • (Gold) Health and shields increased from 2025 to 2362

Cerberus Nemesis

  • (Bronze) Health increased from 450 to 525
  • (Bronze) Shields increased from 750 to 860
  • (Silver) Health increased from 675 to 790
  • (Silver) Shields increased from 1125 to 1295
  • (Gold) Health increased from 1012 to 1180
  • (Gold) Shields increased from 1687 to 1940

Cerberus Atlas

  • (Bronze) Armor increased from 7500 to 9000
  • (Silver) Armor increased from 12940 to 14000
  • (Gold) Armor increased from 21094 to 23000

Cerberus Atlas

  • Number of cannon shots in a burst increased from 3 to 4

Enemy Shields and Barriers

  • (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds

Cerberus Atlas and Geth Prime

  • (Platinum) Max amount of shields regenerated increased from 65% to 75%
  • (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second

Cerberus Phantom

  • (Platinum) Max amount of shields regenerated increased from 75% to 85%
  • (Platinum) Rate of shield regeneration increased from 25% to 30% per second

Reaper Marauder and Cerberus Engineer, Turret, Nemesis, and Centurion

  • (Platinum) Max amount of shields regenerated increased from 85% to 90%
  • (Platinum) Rate of shield regeneration increased from 33% to 40% per second

Reaper Banshee

  • (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second

Geth Rocket Trooper, Hunter and Pyro

  • (Platinum) Max amount of shields regenerated increased from 85% to 90%
  • (Platinum) Rate of shield regeneration increased from 33% to 40% per second

Enemy Stomping Behavior

  • (Silver) Delay before enemies will move to your body to stomp you increased from 1.5 to 2 seconds
  • (Silver) Delay before enemies stomp you once they reach your body increased from 0.75 to 1 second
  • (Gold) Delay before enemies will move to your body to stomp you increased from 0.75 to 1 second
  • (Gold) Delay before enemies stomp you once they reach your body increased from 0.25 to 1 second
  • (Platinum) Delay before enemies will move to your body to stomp you remains at 0
  • (Platinum) Delay before enemies stomp you once they reach your body increased from 0 to 1 second

Cerberus Phantom

  • (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels

Gold and Platinum Difficulties

  • Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means 25% of the remaining weapon damage will pass through to health.

Reaper Husk

  • Score rewards for kills and assists on Husks increased by 50%

Reaper Brute

  • (Silver) Armor increased from 7500 to 9000
  • (Gold) Armor increased from 9000 to 13500
  • (Platinum) Armor increased from 11700 to 15210

Cerberus Wave Data

  • (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
  • (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
  • (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion

Geth Wave Data

  • (Bronze) Extraction: Removed 1 Hunter and added 1 Trooper
  • (Silver) Wave 10: Removed 1 Prime and both Hunters and added 3 Troopers
  • (Silver) Extraction: Removed 1 Prime and both Bombers and added 3 Rocket Troopers

Geth Prime

  • (All Difficulties) Cooldown for spawning Turrets and Drones increased by 50%

Geth Hunter

  • Delay between shotgun bursts increased from [0.9-1.5] to [1.2-1.8]

  • Shotgun rate of fire decreased from 60 to 45

  • The hit reaction chance multiplier is the chance for players to hit react the Hunter

  • (Bronze) Hit reaction chance multiplier went from 80% to 90%

  • (Silver) Hit reaction chance multiplier went from 65% to 75%

  • (Gold) Hit reaction chance multiplier went from 50% to 60%

  • (Platinum) Hit reaction chance multiplier went from 40% to 50%

  • (Silver) Movement speed modifier while cloaked decreased from 90% to 80%

  • (Gold) Movement speed modifier while cloaked decreased from 110% to 90%

  • (Platinum) Movement speed modifier while cloaked decreased from 110% to 100%

Fixed a bug that was causing the following enemies to take less damage from power combos:

  • Atlas (since Retaliation was released)
  • Dragoon
  • Geth Bomber
  • Brute (since last week's balance changes)
  • (The Collectors will also be fixed in an upcoming balance update)

Collector Scion

  • Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)

Cerberus Wave Data

  • (Bronze) Wave 6, 7, 9: Maximum number of Dragoons per wave capped at 2 (there was no cap before)

  • (Silver) Wave 4, 8, 9: Maximum number of Dragoons per wave capped at 5 (there was no cap before)

  • (Silver) Wave 5: Maximum number of Dragoons per wave capped at 3 (there was no cap before)

  • (Gold) Wave 4: Removed 1 Dragoon and added 1 Centurion

  • (Gold) Wave 7: Removed 1 Dragoon and added 1 Engineer

  • (Gold) Wave 3: Maximum number of Dragoons per wave capped at 3 (there was no cap before)

  • (Gold) Wave 4, 6, 7: Maximum number of Dragoons per wave capped at 6 (there was no cap before)

Collector Wave Data

  • (Gold) Wave 3, 5, 9: Maximum number of Praetorians per wave capped at 3 (there was no cap before)
  • (Gold) Wave 6, 8, 10: Maximum number of Praetorians per wave capped at 6 (there was no cap before)

Raised Guardian point value from 400 to 450, kill bonus from 40 to 45, and the assist budget from 100 to 120.

  • These are bronze values. Silver, Gold, and Platinum difficulties are, likewise, proportionally affected.

The latest patch fixes the bug where Collectors take less damage than they are supposed to from power combos.

Ops Survival Pack Consumable

  • Increased amount of bonus shields given from 1000 to 1500

Objective Waves (Waves 3, 6, and 10)

  • Increase XP rewards for completing objectives from 2000 to 3000

XP Rewards

  • Random Faction XP bonus increased from 15% to 25%
  • Random Map XP bonus increased from 10% to 15%

Credit Rewards

  • Total credits rewarded for a match is unchanged
  • Increased share of total credits for wave 6 by 10%
  • Decreased share of total credits for wave 10 by 10%

Card Data

  • 255 max cap on ammo, medigel, rockets, shields - they should grant equipment items instead if maxed
  • Respec cards are now uncommon rather than rare
  • Increasing XP bonuses for character cards

Character Pack Changes

  • Removed character kit cards as rare drops after all appearance options have been unlocked and we've introduced new powerful Rare Ammo types that will drop when you've maxed out your kits. See more details here.

Ops Survival Pack Consumable

  • Increased amount of bonus shields given from 1500 to 2000

Cobra Missile Launcher

  • Rate of fire decreased from 140 to 50

  • Charge up behavior disabled to fix rocket glitch

  • Fix for some uncommon gear not showing up in Spectre + Spectre Premium packs

  • Increased XP bonus for common characters in Spectre + Spectre Premium from 62.5k to 250k XP

  • Enemies in Gold and Platinum will stomp downed players now

Gold and Platinum Difficulties

  • Enemy shield/barrier damage gates on weapon damage reduced from 100% to 90%, which means 10% of the remaining weapon damage after impacting shields/barriers will pass through to health.

Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy

Gear Items

  • Decreased bonuses from Densified Ammunition to max out at 10% instead of 12%
  • For the following items, any bonuses that maxed out at 10% now max out at 12%
    • Berserker Package
    • Operative Package
    • Commando Package
    • Warfighter Package
    • Expert Package
    • Stronghold Package
    • Guerrilla Upgrade
    • Combatives Upgrade
    • Shock Trooper Upgrade
    • Juggernaut Shield
    • Martial Biotic Amp
    • Omni-Capacitors Bug Fixes
  • Fixed issue where you could get an unlimited number of the new character cards
  • Fixed issue allowing players to see the unreleased Retaliation kits in the character selection screen

Also, here are some additional changes that were included with the Retaliation DLC or missed in our patch notes.

  • Geth Pyros can now stomp players who are downed
  • Marauders can now stomp players who are downed
  • Atlas now moves faster
  • Atlas rocket will add a small damage-over-time effect on players that prevents shield regeneration for a short time
  • Geth Prime drone now attacks players
  • New map layout for Firebase White and Firebase Glacier
  • Wave changes to Geth faction to account for new Geth Bomber enemy
  • Wave changes to Cerberus faction to account for the new Dragoon enemy
  • Weapons in the lobby show their rarity as a border around the weapon
  • Can now see the last pack you purchased in the store
  • Consumables now show statistics in their descriptions
  • Destroyer's missile launcher now shows "Hawk Missile Launcher" in the kill feed instead of "Missile Launcher"
  • When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
  • Promoting a character preservers name and appearance, and doesn't assign any talent points
  • Carnage power can now set up Fire Explosion power combos

Medals

  • Bronze Melee medal now requires 10 kills instead of 5
  • Silver Melee medal now requires 25 kills instead of 10
  • Gold Melee medal now requires 50 kills instead of 15

XP and Score Rewards (applies to points earned for Challenges)

  • XP/Score bonus on Gold difficulty increased from 40% to 60%
  • XP/Score bonus on Platinum difficulty increased from 60% to 100%

Shield Gate

  • Cooldown between getting shield gates decreased from 4 to 3 seconds, meaning you have to wait less time before you get your shield gate back.

Objectives

  • Decreased the chance that enemies will spawn close to annex objectives

Maximum capacity of Ops Survival Packs increased to 6 due to successful completion of Operation Privateer

Hydraulic Joints Gear

  • Melee damage bonus increased from [5%-15%] to [10%-20%]

Drell Adept

  • Starting encumbrance capacity increased from 30% to 45%

Drell Vanguard

  • Starting encumbrance capacity increased from 30% to 45%

Drell Fitness Power

  • Base health/shield bonus increased from 10% to 20%
  • Rank 2 health/shield bonus increased from 10% to 15%
  • Rank 4 health/shield bonus increased from 15% to 20%
  • Rank 6 health/shield bonus increased from 20% to 25%
  • Rank 6 movement speed bonus increased from 5% to 10%
  • Base regular melee damage increased from 150 to 225
  • Base heavy melee damage increased from 500 to 600

Drell Vanguard

  • Starting encumbrance capacity increased from 45% to 60%

Human Male/Female Soldier (including Battlefield 3 kit)

  • Starting encumbrance capacity increased from 30% to 45%

Turian Soldier

  • Starting encumbrance capacity increased from 40% to 55%

Reset Powers Card

  • Will no longer drop for you if you have 3 or more of them already

Batarian Sentinel

  • Starting encumbrance capacity increased from 30% to 45%

Human Adept Heavy Melee

  • Base damage increased from 250 to 500

Krogan Soldier

  • Starting encumbrance capacity increased from 50% to 60%

Krogan Sentinel

  • Starting encumbrance capacity increased from 50% to 60%

Krogan Vanguard

  • Starting encumbrance capacity increased from 40% to 50%

Turian Sentinel

  • Starting encumbrance capacity increased from 40% to 50%

Turian Soldier

  • Starting encumbrance capacity increased from 55% to 65%

Turian & Batarian Fitness Powers

  • Base health/shield bonus increased from 15% to 25%
  • Rank 2 health/shield bonus increased from 10% to 15%
  • Evolve 2 health/shield bonus increased from 15% to 20%
  • Evolve 6 health/shield bonus increased from 25% to 30%

Krogan Shaman

  • Now moves at the same speed as other Krogan when carrying objectives
  • Added skin tone as a customization option

Turian Ghost and Havok

  • Now move at the same speed as other Turians when carrying objectives

Drell Assassin Passive Power (All Drell Kits)

  • Rank 1 power damage bonus increased from 5% to 10%
  • Evolution 1 weapon damage bonus increased from 7.5% to 10%
  • Evolution 2 power damage bonus increased from 10% to 15%
  • Evolution 3 power damage bonus increased from 15% to 20%
  • Evolution 4 head shot damage bonus increased from 20% to 30%
  • Evolution 6 weapon damage bonus increased from 10% to 12.5%

Turian Veteran Passive Power (Original 2 Turian Kits)

  • Rank 1 weapon damage bonus increased from 7.5% to 10%
  • Evolution 1 weapon damage bonus increased from 7.5% to 10%
  • Evolution 2 power damage bonus increased from 10% to 15%
  • Evolution 3 power damage bonus increased from 15% to 20%
  • Evolution 4 head shot damage bonus increased from 20% to 30%
  • Evolution 6 weapon damage bonus increased from 10% to 12.5%

Batarian Brawler

  • Now moves at the same speed as other Batarians when carrying objectives

Quarian Defender Passive Power (Male Quarian Soldier only)

  • Base weapon damage bonus increased from 2.5% to 7.5%
  • Evolution 6 weapon damage bonus increased from 10% to 12.5%

Vorcha Hunter Engineer

  • Starting encumbrance capacity increased from 30% to 40%

Batarian Enforcer Passive Power

  • Base power damage and force bonus increased from 2.5% to 7.5%

Talon Omni-Bow Mechanics

  • Base number of arrows fired increased from 3 to 5
  • Omni-Bow max charge length decreased from 3 seconds to 0.35 seconds, so holding the heavy melee button will cause the attack to release almost instantly

Elite Mercenary Passive Power

  • Base charge regeneration cooldown decreased from 90 to 60 seconds
  • Evolution 5 charge regeneration bonus increased from 50% to 100%

Omni-Bow Mastery Passive Power

  • Base Omni-Bow damage bonus increased from 10% to 15%
  • Rank 3 Omni-Bow damage bonus increased from 20% to 25%
  • Evolution 1 Omni-Bow damage bonus increased from 30% to 35%
  • Evolution 3 Omni-Bow killing spree damage bonus decreased from 50% to 25% but duration increased from 8 seconds to 30 seconds
  • Evolution 5 Omni-Bow damage bonus increased from 40% to 50%

Ancient Warrior Passive Power (Collector)

  • Base Ascension Stance duration increased from 30 to 45 seconds
  • Base Ascension Stance damage taken penalty reduced from 20% to 15%
  • Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%

Alliance Infiltration Unit

  • Base melee damage reduced from 400 to 350
  • Base heavy melee damage reduced from 750 to 650

Tech Armor Power

  • Base detonation damage increased from 200 to 400
  • Base cooldown decreased from 12 to 8 seconds

Stasis

  • Base cooldown increased from 8 to 12 seconds

Adrenaline Rush Power

  • Base weapon damage bonus increased from 35% to 45%
  • Rank 4 weapon damage bonus increased from 15% to 20%

Cluster Grenade Power

  • Base damage increased from 450 to 500

Proximity Mine Power

  • Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%

Energy Drain Power

  • Evolve 6 now gives you a 40% damage reduction effect instead of 15%

Sabotage Power

  • Damage from weapon backfire increased from 150 to 200
  • Rank 4 weapon backfire damage bonus increased from 30% to 50%
  • Maximum number of simultaneous hacked robots reduced from 2 to 1
  • Base cooldown increased from 8 to 14 seconds
  • Rank 5 cooldown bonus increased from 25% to 35%
  • Base hack duration reduced from 12 to 10 seconds
  • Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
  • Delay before enemies can attack hacked robots increased from 2 to 8 seconds

Sentry Turret Power

  • Increased base shields from 500 to 1000
  • Increased base damage from 25 to 30
  • Evolve 5 Rocket upgrade damage increased from 150 to 250
  • Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Combat Drone Power

  • Evolve 5 Rocket upgrade damage increased from 150 to 250
  • Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Lift Grenade Power

  • Increased base damage from 450 to 500

Tech Armor Power

  • Base cooldown decreased from 8 to 6 seconds
  • Base encumbrance penalty decreased from 80% to 60%
  • Base detonation force increased from 750 to 1000

Fortification Power

  • Base encumbrance penalty decreased from 60% to 50%

Frag Grenade Power

  • Increased base damage from 600 to 650
  • Evolution 5 armor damage bonus increased from 50% to 65%
  • Evolution 6 shield damage bonus increased from 50% to 65%

Concussive Shot Power

  • Increased base damage from 100 to 150

Tech Burst Power Combo

  • Damage increased from [75-200] to [100-250]

Fire Explosion Power Combo

  • Damage increased from [100-250] to [150-375]
  • Damage-over-time duration increased from 3 to 4 seconds

Adrenaline Rush Power

  • Evolution 1 damage reduction increased from 25% to 40%
  • Evolution 5 shield recharge increased from 50% to 100% of base shields

Submission Net Power

  • Base cooldown decreased from 12 to 10 seconds
  • Projectile speed increased from 22.5 meters/sec to 27.5 meters/sec

Decoy, Combat Drone, Sentry Turret, and Geth Turret Powers

  • Decreased the maximum number of enemies that will target them at the same time.

Proximity Mine Power

  • Base impact radius increased from 2 meters to 3 meters

Singularity Power

  • Base duration that enemies are held in the air increased from 4 to 6 seconds
  • Base singularity duration increased from 15 to 25 seconds
  • Evolution 3 damage per second increased from 20 to 50
  • Evolution 4 recharge speed bonus increased from 30% to 35%
  • Evolution 6 detonation damage increased from 300 to 500
  • Evolution 6 detonation radius increased from 5 meters to 7 meters

Concussive Shot Power

  • Base damage increased from 150 to 200

Adrenaline Rush Power

  • Base damage bonus increased from 45% to 50%

Marksman Power

  • Base cooldown decreased from 10 to 8 seconds

Frag Grenade Power

  • Base damage increased from 650 to 750
  • Evolution 3 increase to max grenades increased from 1 to 2
  • Evolution 4 extra damage to organics increased from 40% to 50%
  • Evolution 5 armor damage bonus increased from 65% to 75%
  • Evolution 6 shield damage bonus increased from 65% to 75%

Inferno Grenade Power

  • Base damage per second increased from 100 to 125
  • Evolution 3 increase to max grenades increased from 1 to 2

Sabotage Power

  • Damage from weapon backfire increased from 200 to 300
  • Evolution 2 weapon backfire damage bonus increased from 50% to 60%
  • Delay before weapons backfire reduced from 2 to 1.5 seconds

Biotic Explosion Power Combo

  • Impact radius reduced from [3.0-5.0] meters to [2.0-4.0] meters

Shockwave Power

  • Base damage increased from 200 to 300
  • Base force increased from 600 to 700
  • Rank 3 damage and force bonus increased from 20% to 25%
  • Evolution 3 bonus to biotic combos increased from 50% to 65%

Incinerate Power

  • Evolution 3 bonus damage-over-time increased from 40% to 50%

Lift Grenade

  • Base damage increased from 500 to 750

Marksman Power

  • Base cooldown decreased from 8 to 6 seconds

Adrenaline Rush Power

  • Base cooldown decreased from 10 to 6 seconds

Ballistic Blade Power

  • Fixed evolution 2 to increase the cone angle to 110 degrees instead of 360 degrees

Singularity Power

  • Fixed a bug where the base duration that enemies are held in the air was still 3 seconds. Should now be 6 seconds, as the April 24 changes specify.

Submission Net Power

  • Base cooldown decreased from 10 to 8 seconds
  • Base hold duration increased from 4 to 6 seconds

Sentry Turret Power

  • Base turret damage increased from 30 to 40
  • Evolution 5 rocket damage increased from 250 to 300

Tech Armor Power

  • Base damage protection increased from 25% to 35%
  • Base encumbrance penalty decreased from 60% to 50%
  • Evolution 3 power damage bonus increased from 20% to 30%
  • Evolution 4 melee damage bonus increased from 30% to 40%

Sabotage Power

  • Evolution 6 bonus to tech power damage decreased from 100% to 50%

Hunter Mode Power

  • Base damage bonus decreased from 10% to 5%
  • Rank 3 damage bonus decreased from 5% to 2.5%
  • Base vision range decreased from 20 meters to 15 meters
  • Evolution 5 vision range bonus increased from 50% to 60%

Smash Power

  • Base cooldown decreased from 8 to 5 seconds
  • Base damage increased from 500 to 550
  • Range increased from 6 to 8 meters

Shockwave Power

  • Base range increased from 10 to 16 meters

Sentry Turret Power

  • Base damage increased from 40 to 75 per shot (fires a 3 round burst)
  • Evolution 2 shock radius increased from 2.5 to 5 meters
  • Evolution 2 shock force increased from 450 to 1000
  • Evolution 2 shock cooldown decreased from 5 to 2 seconds
  • Evolution 3 chance to freeze increased by 200%
  • Evolution 5 rocket cooldown decreased from 4 to 3 seconds
  • Evolution 5 rocket impact radius increased from 2 to 2.5 meters
  • Evolution 5 rocket minimum range reduced from 10 to 5 meters
  • Evolution 6 flame thrower base damage increased from 55 to 65 per second

Combat Drone Power

  • Evolution 2 explosion damage increased from 120 to 400
  • Evolution 2 explosion force increased from 400 to 800
  • Evolution 3 shock cooldown decreased from 5 to 3 seconds
  • Evolution 3 shock force increased from 450 to 1000
  • Evolution 3 shock radius increased from 2.5 to 5 meters
  • Evolution 5 rocket damage increased from 250 to 300
  • Evolution 5 rocket radius increased from 2 to 2.5 meters
  • Evolution 5 rocket cooldown decreased from 4 to 3 seconds

Tactical Cloak Power

  • Base duration decreased from 8 to 4 seconds
  • Evolution 1 duration bonus increased from 50% to 150%
  • Base damage bonus decreased from 50% to 40%
  • Evolution 6 sniper rifle damage bonus decreased from 40% to 25%

Barrier Power

  • Base damage reduction increased from 15% to 25%
  • Evolution 4 power damage bonus increased from 25% to 30%

Fortification Power

  • Base damage reduction increased from 15% to 25%
  • Evolution 4 power damage bonus increased from 20% to 30%

Blade Armor Power

  • Base damage reduction increased from 15% to 25%
  • Base encumbrance penalty reduced from 60% to 50%
  • Base melee damage return increased from 75% to 100%
  • Evolution 4 melee damage return bonus increased from 75% to 150%
  • Melee damage return cap increased from 1000 to 2000

Krogan Rage Power

  • Rank 1 health/shield bonus increased from 10% to 20%
  • Rank 2 health/shield bonus increased from 10% to 15%
  • Evolution 2 health/shield bonus increased from 15% to 20%
  • Evolution 6 health/shield bonus increased from 25% to 30%
  • Rank 1 melee damage bonus increased from 15% to 20%
  • Rank 3 melee damage bonus increased from 20% to 25%

Vorcha Flamer -Increase base range from 5 meters to 10 meters

Smash Power

  • Base cooldown increased from 5 to 8 seconds

Devastator Mode Power

  • Base rate of fire bonus decreased from 15% to 10%

Incinerate Power

  • Base damage increased from 300 to 330

Carnage Power

  • Base damage increased from 315 to 350

Pull

  • Impact damage for all kits with pull is now 100 to match Asari Justicar
  • Rank 3 duration bonus increased from 40% to 50%
  • Evolve 1 duration bonus increased from 50% to 100%
  • Evolve 2 radius bonus increased from 2m to 2.5m
  • Evolve 3 lifted damage per second increased from 20 to 75
  • Evolve 4 extra damage done to targets increased from 25% to 30%
  • Evolve 5 biotic combo damage bonus increased from 50% to 75%
  • Evolve 6 recharge bonus increased from 60% to 150%

Arc Grenade Power (Male Quarian)

  • Base damage decreased from 450 to 400 to match the N7 Demolisher

Ballistic Blades Power

  • Base damage increased from 800 to 900

Biotic Charge Power (all kits excluding the Krogan)

  • Base damage increased from 250 to 400
  • Base force increased from 500 to 600

Biotic Charge Power (Krogan only)

  • Base damage increased from 400 to 500
  • Evolve 4 melee damage bonus increased from 25% to 40% and duration increased from 4 to 5 seconds

Biotic Charge Power (all kits including the Krogan)

  • Rank 3 damage and force bonus increased from 20% to 30%
  • Evolve 1 damage and force bonus increased from 30% to 40%
  • Evolve 3 weapon damage bonus increased from 15% to 25% and duration increased from 3 to 5 seconds
  • Evolve 4 power damage and force bonus increased from 25% to 40% but duration decreased from 15 to 10 seconds
  • Evolve 5 chance to cause no cooldown increased from 25% to 33%

Electric Slash Power

  • Base cooldown increased from 5 to 8 seconds

Biotic Slash Power

  • Base cooldown increased from 5 to 8 seconds

Sticky Grenade Power

  • Base damage increased from 750 to 900

Hawk Missile Launcher Power

  • Rank 3 damage bonus increased from 20% to 30%
  • Evolve 1 shield penalty reduction increased from 15% to 25%
  • Evolve 2 damage bonus increased from 30% to 40%
  • Evolve 3 missile refire time reduction increased from 25% to 35%
  • Evolve 5 damage of split missiles increased from 50% to 75%
  • Evolve 6 damage bonus increased from 100% to 150%

Biotic Charge Power (all kits excluding the Krogan)

  • Base force increased from 600 to 650

Submission Net Power

  • Base cooldown reduced from 8 to 6 seconds
  • Base damage increased from 350 to 600
  • Rank 3 damage and duration bonuses increased from 20% to 30%
  • Evolve 1 damage bonus increased from 30% to 40%
  • Evolve 3 damage bonus increased from 30% to 40%
  • Evolve 4 cooldown bonus increased from 35% to 45%
  • Evolve 6 electric pulse frequency increased from 1.5 to 1 second
  • Evolve 6 electric pulse base damage increased from 100 to 150

Overload Power

  • Duration that Tech Burst power combos are set up increased from 3.5 to 5 seconds

Cryo Blast Power

  • Base duration increased from 3 to 4 seconds
  • Base cooldown reduced from 6 to 5 seconds
  • Evolve 3 movement speed penalty increased from 20% to 30%
  • Evolve 5 recharge speed bonus increased from 50% to 100%

Frag Grenade Power

  • Base damage increased from 750 to 900
  • Evolution 4 bleed duration reduced from 10 to 5 seconds. The total damage applied remains the same.

Lift Grenade Power

  • Base damage increased from 750 to 900
  • Evolution 3 increase to max grenades increased from 1 to 2

Sticky Grenade Power

  • Base damage increased from 900 to 1100
  • Evolution 3 increase to max grenades increased from 1 to 2

Cluster Grenade Power

  • Evolution 3 increase to max grenades increased from 1 to 2

Inferno Grenade Power

  • Base damage increased from 125 to 150 per second
  • Evolution 6 impact radius bonus increased from 40% to 50% Singularity Power
  • Singularity duration decreased to 8 seconds in preparation for the re-design of the power in the upcoming patch

Shockwave Power

  • Rank 3 force bonus increased from 20% to 25% (May 9 balance changes missed this)

Singularity Power

  • Duration of singularity decreased from 25 to 8 seconds (October 2 balance changes missed this)

Cryo Explosion Power Combo

  • Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
  • The target must still be fully frozen to be detonated.
  • Damage increased from [50-125] to [75-200]
  • Impact radius decreased from [3-5] meters to [2-4] meters

Fire Explosion Power Combo

  • Like Biotic Explosion or Tech Burst combos, this combo can now occur without killing the target.
  • Impact radius decreased from [3-6] meters to [2-4] meters
  • Damage decreased from [150-375] to [100-250]
  • Damage-over-time damage decreased from [20-50] to [12.5-31.25]

Devastator Mode Power

  • Base magazine size bonus decreased from 25% to 15%
  • Rank 2 magazine size bonus decreased from 10% to 5%
  • Evolution 3 magazine size bonus decreased from 25% to 15%
  • Evolution 4 rate of fire bonus decreased from 25% to 15%

Hawk Missile Launcher Power

  • Base damage and force increased from 150 to 200
  • Evolve 1 shield penalty reduction increased from 25% to 40%

Supply Pylon Power

  • Base time interval between spawning ammo increased from 15 to 17.5 seconds
  • Base time interval between spawning grenades increased from 20 to 24 seconds
  • Evolution 3 weapon damage bonus decreased from 15% to 10%
  • Evolution 4 power damage bonus decreased from 15% to 10%

Cryo Explosion Power Combo

  • Damage increased from [75-200] to [100-250]

Submission Net (Vorcha Engineer)

  • All stats changed to match the Batarian Submission Net

Stimulant Pack Power

  • Base damage bonus decreased from 10% to 5%
  • Base max shield bonus decreased from 2000 to 1200
  • Evolution 5 weapon damage bonus decreased from 10% to 8%

Havok Strike Power

  • Base cooldown reduced from 10 to 8 seconds
  • Base damage increased from 500 to 600

Tactical Cloak (Asari Infiltrator only)

  • Note: the Asari Tactical Cloak damage bonus only applies to powers and melees
  • Base damage bonus increased from 40% to 60%
  • Evolution 2 damage bonus increased from 40% to 60%
  • Evolution 6 power damage bonus increased from 25% to 40%

Sabotage Power

  • Base cooldown decreased from 14 to 10 seconds
  • Base backfire damage decreased 300 to 250

Phase Disruptor (Slayer)

  • Lowered the base barrier drained for Phase Disruptor from 50% to 40%
  • Evolution 4 increases the reduction of Phase Disruptor from 25% to 50%

Havoc Strike Power

  • Base force increased from 600 to 650
  • Rank 3 damage and force bonus increased from 20% to 25%
  • Evolution 1 damage and force bonus increased from 30% to 35%
  • Evolution 5 damage and force bonus increased from 50% to 55%

Barrier Power

  • Detonation blast damage increased from 350 to 500

Biotic Charge Power

  • Evolution 5 chance of not causing a cooldown increased from 33% to 50%

Annihilation Field Power

  • Evolution 5 damage bonus increased from 50% to 65%

Stasis Power

  • Base cooldown decreased from 12 to 10 seconds

Concussive Arrows Power

  • Base number of arrows fired increased from 4 to 5 when you have this power active

Armor-Piercing Arrows Power

  • Number of charges loaded per grenade increased from 2 to 3, so for each grenade used you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
  • Base damage reduced from 100 to 75
  • Base number of arrows fired increased from 4 to 5 when you have this power active

Ancient Warrior Passive Power (Collector)

  • Base Ascension Stance duration increased from 30 to 45 seconds
  • Base Ascension Stance damage taken penalty reduced from 20% to 15%
  • Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%

Biotic Focus Power

  • Evolution 6 damage reduction bonus increased from 15% to 20%
  • Evolution 6 melee damage bonus increased from 20% to 30%

Poison Strike Power

  • Base poison damage per second increased from 60 to 75

Hex Shield Power

  • Fixed a bug where enemy Geth Prime siege pulse projectiles could pass through the shield

Mattock Assault Rifle

  • Damage increased from [76.1-95.2] to [83.7-104.7]
  • Damage increased from [83.7-104.7] to [94.2-117.8]
  • Damage increased from [94.2-117.8] to [103.6-129.5]

Phaeston Assault Rifle

  • Damage increased from [29.7-37.2] to [34.7-42.2]
  • Damage increased from [34.7-42.2] to [38.1-47.6]
  • Damage increased from [38.1-47.6] to [41.9-52.4]
  • Spare Ammo increased from [300-375] to [350-450]
  • Encumbrance decreased from [1.5-0.9] to [1.35-0.8]

Vindicator Assault Rifle

  • Damage decreased from [68.6-85.8] to [62.4-78.0]
  • Damage increased from [62.4-78.0] to [68.6-85.8]
  • Encumbrance increased from [1.0-0.5] to [1.25-0.7]

Adas Anti-Synthetic Assault Rifle

  • Base damage increased from [161.9-202.4] to [178.1-222.6]

Argus Assault Rifle

  • Damage increased from [131.8-164.8] to [164.8-206.0]

Collector Assault Rifle

  • Damage increased from [44.3-55.4] to [48.7-60.9]
  • Damage increased from [48.7-60.9] to [55.4-69.2]
  • Spare Ammo increased from [280-350] to [308-392]
  • Encumbrance decreased from [2.0-1.4] to [1.8-1.25]
  • Encumbrance decreased from [1.8-1.25] to [1.6-1.2]

Falcon Assault Rifle

  • Damage increased from [215.0-268.8] to [279.2-349.0]
  • Increased refire time on the Falcon to 0.65 seconds
  • Decreased rate of fire from 125 to 50
  • Spare Ammo decreased from [24-34] to [18-28]
  • Encumbrance decreased from [2.0-1.4] to [1.75-1]

Geth Assault Rifle

  • Head shot damage multiplier increased from 2.5 to 3
  • Damage increased from [21.9-27.4] to [24.1-30.1]
  • Damage increased from [24.1-30.1] to [27.4-34.2]
  • Damage increased from [27.4-34.2] to [28.8-36.0]
  • Magazine size increased from 80 to 100
  • Spare Ammo increased from [400-500] to [480-640]
  • Encumbrance decreased from [1.5-0.9] to [1.0-0.5]

Revenant Assault Rifle

  • Damage increased from [47.6-59.6] to [52.9-66.2]
  • Damage increased from [52.9-66.2] to [57.9-71.2]
  • Damage increased from [57.9-71.2] to [63.6-79.5]
  • Spare Ammo increased from [300-375] to [360-480]
  • Encumbrance decreased from [2.0-1.4] to [1.8-1.25]

Striker Assault Rifle

  • Max spare ammo increased from [48-60] to [60-72]

Geth Spitfire Assault Rifle

  • Base damage increased from [56.5-70.6] to [62.2-77.8]

Harrier Assault Rifle

  • Encumbrance increased from [1.75-1.0] to [1.75-1.25]

Prothean Particle Beam Assault Rifle

  • Damage increased from [17.2-21.4] to [19.2-25.8]
  • Magazine size now scales with weapon level, from [100-125]

Saber Assault Rifle

  • Damage increased from [350.1-437.6] to [389.0-486.2]
  • Damage increased from [389.0-486.2] to [427.9-534.8]
  • Damage increased from [427.9-534.8] to [460-575]
  • Spare Ammo increased from [40-50] to [40-56]
  • Encumbrance decreased from [2.0-1.4] to [1.7-1.4]

N7 Typhoon Assault Rifle

  • Damage multiplier when fully ramped up decreased from [2.0x] to [1.5x]
  • Distance Penetration decreased from 100cm to 25cm
  • Recoil no longer gets worse as the weapon levels up.

N7 Valkyrie Assault Rifle

  • Head shot damage multiplier increased from 2.5 to 3
  • Base damage increased from [114.2-142.8] to [119.9-149.9]
  • Encumbrance changed from [1.75-1.25] to [1.5-1.25]

Acolyte Pistol

  • Removing charge mechanic - now fires instantly
  • Rate of fire is now 40, with a minimum fire time of 1 second
  • This fixes an infinite Missile Launcher exploit
  • Base damage decreased from [420.2-490.0] to [378.0-441.0]
  • Reverting pistol to original state before the attempted rocket glitch fix since the change did not curb the use of the glitch

Arc Pistol

  • Damage multiplier when fully charged increased from 2.0 to 3.0
  • Damage increased from [56.6-71.1] to [61.6-76.8]
  • Damage increased from [61.6-76.8] to [70.2-87.7]
  • Damage increased from [70.2-87.7] to [77.2-96.5]
  • Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
  • Encumbrance decreased from [1.25-0.7] to [1.1-0.6]

Carnifex Heavy Pistol

  • Encumbrance increased from [0.75-0.35] to [1.0-0.5]
  • Encumbrance increased from [1.0-0.5] to [1.2-0.7]

Eagle Heavy Pistol

  • Damage increased from [60.9-76.1] to [67.0-83.8]
  • Damage increased from [67.0-83.8] to [74.9-93.7]
  • Damage increased from [74.9-93.7] to [86.1-107.7]
  • Clip size increased from 18 to 24
  • Spare ammo increased from [180-225] to [192-240]
  • Encumbrance decreased from [0.6-0.25] to [0.45-0.25]

Paladin Heavy Pistol

  • Damage increased from [350.9-438.7] to [389.9-487.4]
  • Damage increased from [389.9-487.4] to [424.9-531.1]
  • Magazine Size decreased from 4 to 3
  • Spare Ammo increased from [16-26] to [21-33]
  • Encumbrance increased from [0.75-0.35] to [1.0-0.5]
  • Encumbrance increased from [1.0-0.5] to [1.5-0.9]
  • Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
  • Encumbrance decreased from [1.25-0.7] to [1.0-0.7]

Scorpion Pistol

  • Encumbrance reduced from [1.5-0.9] to [1.1-0.6]

Talon Heavy Pistol

  • Damage increased from [72.1-90.1] to [86.5-108.1]
  • Damage increased from [86.5-108.1] to [93.7-117.1]
  • Spare Ammo increased from [24-34] to [24-36]
  • Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
  • Encumbrance reduced from [1.25-0.7] to [1.1-0.6]
  • Encumbrance decreased from [1.1-0.6] to [0.9-0.6]

Eviscerator Shotgun

  • Damage increased from [60.0-74.9] to [64.6-80.7]
  • Encumbrance reduced from [1.5-0.9] to [1.25-0.7]

Scimitar Shotgun

  • Encumbrance reduced from [1.5-0.9] to [1.25-0.7]
  • Encumbrance changed from [1.25-0.7] to [1.15-0.6]

Claymore Shotgun

  • Damage increased from [152.8-191.0] to [167.8-206.0]

Disciple Shotgun

  • Damage increased from [46.3-57.8] to [55.6-69.5]

Graal Shotgun

  • Damage increased from [80.0-100.0] to [88.0-110.0]
  • Damage multiplier for head shots increased from 2.5 to 3.0

N7 Piranha Shotgun

  • Damage increased from [63.6-79.6] to [70.9-88.7]
  • Damage decreased from [70.9-88.7] to [61.7-77.1]
  • Clip size decreased from 8 to 6

Reegar Carbine

  • Encumbrance increased from [1.75-1.0] to [1.75-1.25]

Crusader Shotgun

  • Damage increased from [442.1-552.6] to [486.6-608.3]
  • Damage increased from [486.6-608.3] to [530.9-663.6]
  • Damage increased from [530.9-663.6] to [573.4-716.75]
  • Damage increased from [573.4-716.75] to [630.7-788.4]
  • Encumbrance decreased from [2.5-2.0] to [2.3-2.0]

Venom Shotgun

  • Damage multiplier when fully charged increased from 10% to 25%

Wraith Shotgun

  • Damage increased from [83.1-103.9] to [89.5-111.9]
  • Damage increased from [89.5-111.9] to [102.3-127.8]
  • Damage increased from [102.3-127.8] to [117.6-147.0]
  • Spare Ammo increased from [10-20] to [18-28]
  • Encumbrance decreased from [1.5-0.9] to [1.2-0.9]

###Shuriken SMG

  • [1] Damage increased from [29.3-36.6] to [33.6-42.1]: [1.15-1.15]
  • [2] Damage increased from [33.6-42.1] to [38.7-48.3]: [1.15-1.15]
  • [2] Max spare ammo increased from [324-405] to [360-468]
  • [2] Encumbrance decreased from [0.5-0.2] to [0.45-0.2]
Final
  • Damage increase: [29.3-36.6] to [38.7-48.3]: [1.32-1.32]
  • Damage increase from I to X: 1.25
  • Max spare ammo increase: [360-468]
  • Encumbrance decrease: [0.45-0.2]

###Locust SMG

  • [1] Damage increased from [26.2-32.8] to [30.1-39.3]: [1.15-1.20]
  • [2] Damage increased from [30.1-39.3] to [34.3-42.8]: [1.14-1.09]
  • [2] Max spare ammo increased from [240-300] to [260-340]
  • [2] Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
  • [3] Damage increased from [34.3-42.8] to [37.7-47.1]: [1.10-1.10]
  • [3] Damage increased from [37.7-47.1] to [40.8-51.0]: [1.08-1.08]
  • [3] Headshot damage multiplier increased from 2.5 to 3
  • [3] Max spare ammo increased from [260-340] to [275-350]
  • [3] Magazine size increased from 20 to 25
Final
  • Damage increase: [26.2-32.8] to [40.8-51.0]: [1.56-1.55]
  • Damage increase from I to X: 1.25
  • Headshot multiplier increase: 3.0
  • Mag size increase: [20-25]
  • Max spare ammo increase: [240-300] to [275-350]
  • Encumbrance decrease: [0.65-0.3]

###Tempest SMG

  • [1] Damage increased from [35.7-44.6] to [41.1-53.5]: [1.15-1.20]
  • [2] Damage increased from [41.1-53.5] to [47.5-59.4]: [1.16-1.11]
  • [2] Max spare ammo increased from [350-437] to [400-500]
  • [2] Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Final
  • Damage increase: [35.7-44.6] to [47.5-59.4]: [1.33-1.33]
  • Damage increase from I to X: 1.25
  • Max spare ammo increase: [400-500]
  • Encumbrance decrease: [0.65-0.3]

###Geth SMG

  • [1] Damage increased from [13.9-17.4] to [16.1-20.1]: [1.16-1.16]
  • [1] Max spare ammo increased from [500-625] to [600-800]
  • [1] Encumbrance decreased from [0.75-0.35] to [0.65-0.3]
Final
  • Damage increase: [1.16-1.16]
  • Damage increase from I to X: 1.25
  • Max spare ammo increase: [600-800]
  • Encumbrance decrease: [0.65-0.3]

###Hornet SMG

  • [1] Damage increased from [46.1-57.6] to [53.7-67.2]: [1.16-1.17]
  • [1] Max spare ammo increased from [144-180] to [168-216]
  • [1] Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
Final
  • Damage increase: [1.16-1.17]
  • Damage increase from I to X: 1.25
  • Max spare ammo increase: [168-216]
  • Encumbrance decrease: [0.85-0.45]

###Blood Pack Punisher SMG

  • [1] Base damage increased from [38.2-47.75] to [40.1-50.1]: [1.05-1.05]
Final
  • Damage increase: [1.05-1.05]
  • Damage increase from I to X: 1.25

###Collector SMG

  • [1] Damage increased from [37.4-46.75] to [41.2-51.5]: [1.10-1.10]
Final
  • Damage increase: [1.10-1.10]
  • Damage increase from I to X: 1.25

###Hurricane SMG

  • [1] Damage increased from [72.5-90.6] to [83.3-104.1]: [1.15-1.15]
  • [1] Max spare ammo increased from [240-300] to [280-360]
  • [1] Encumbrance decreased from [1.0-0.5] to [0.85-0.45]
  • [2] Damage increased from [83.3-104.1] to [93.2-116.5]: [1.12-1.12]
  • [2] Recoil reduced
  • [3] Damage increased from [93.2-116.5] to [102.5-128.1]: [1.10-1.10]
Final
  • Damage increase: [72.5-90.6] to [102.5-128.1]: [1.41-1.41]
  • Damage increase from I to X: 1.25
  • Max spare ammo increase: [280-360]
  • Encumbrance decrease: [0.85-0.45]
  • Recoil decrease

###Mantis Sniper Rifle

  • [1] Damage increased from [615.6-769.5] to [738.7-886.4]: [1.20-1.15]
Final
  • Damage increase: [1.20-1.15]
  • Damage increase from I to X: 1.20 (was 1.25)

###Incisor Sniper Rifle

  • [1] Damage increased from [67.8-84.8] to [74.6-93.3]: [1.10-1.10]
  • [2] Damage increased from [74.6-93.3] to [84.8-106.0]: [1.14-1.14]
  • [3] Damage increased from [84.8-106.0] to [93.3-116.6]: [1.10-1.10]
  • [4] Damage increased from [93.3-116.6] to [98.0-122.5]: [1.05-1.05]
Final
  • Damage increase: [67.8-84.4] to [98.0-122.5]: [1.45-1.45]
  • Damage increase from I to X: 1.25

###Raptor Sniper Rifle

  • [1] Encumbrance decreased from [1.75-1.0] to [1.0-0.7]
  • [2] Damage increased from [78.2-97.7] to [86.0-107.5]: [1.10-1.10]
Final
  • Damage increase: [1.10-1.10]
  • Damage increase from I to X: 1.25
  • Encumbrance: [1.0-0.7]

###Viper Sniper Rifle

  • [1] Damage increased from [229.4-286.7] to [265.6-332.0]: [1.16-1.16]
  • [1] Encumbrance decreased from [1.5-0.9] to [1.25-0.7]
  • [2] Damage increased from [265.6-332.0] to [292.1-365.2]: [1.10-1.10]
Final
  • Damage increase: [229.4-286.7] to [292.1-365.2]: [1.27-1.27]
  • Damage increase from I to X: 1.25
  • Encumbrance decrease: [1.25-0.7]

###Collector Sniper Rifle

  • [1] Damage increased from [68.3-85.4] to [73.0-91.3]: [1.07-1.07]
Final
  • Damage increase: [1.07-1.07]
  • Damage increase from I to X: 1.25

###Kishock Sniper Rifle

  • [1] Damage multiplier for full charge increased from 150% to 175%
  • [2] Damage increased from [645.4-806.8] to [774.5-968.1]: [1.20-1.20]
  • [2] Percentage of total damage that is done as bleed damage increased from 20% to 33%
  • [3] Damage increased from [774.5-968.1] to [890.7-1113.4]: [1.15-1.15]
  • [3] Percentage of total damage that is done as bleed damage increased from 33% to 40%
  • [3] Bleed damage duration reduced from 10 to 5 seconds
Final
  • Damage multiplier increase: 1.50-1.75
  • Damage increase: [645.4-806.8] to [890.7-1113.4]: [1.38-1.38]
  • Damage increase from I to X: 1.25
  • Total bleed percentage: 0.20-0.40
  • Total bleed duration: 5
  • Bleed DPS increase (uncharged): [12.908-16.136] to [71.256-89.072]

###Krysae Sniper Rifle

  • [1] Damage decreased from [531.2-664.0] to [476.0-595.0]: [0.90-0.90]
  • [2] Damage decreased from [476.0-595.0] to [429.0-548.0]: [0.90-0.92]
  • [2] Rate of fire decreased from [50] to [35]
  • [2] Recoil increased from [5.0] to [10.0]
  • [2] Zoom recoil increased from [3.0] to [5.0]
  • [2] Max spare ammo decreased from [9-21] to [9-18]
  • [3] Can no longer hold the fire button to zoom in the scope
  • [4] Damage increased from [429.0-548.0] to [493.4-616.8]: [1.15-1.13]
Final
  • Damage decrease: [531.2-664.0] to [493.4-616.8]: [0.93-0.93]
  • Damage increase from I to X: 1.25
  • RoF decrease: 50-35
  • Recoil increase: 5.0-10.0
  • Zoom recoil increase: 3.0-5.0
  • Max spare ammo decrease: [9-18]

###Widow Sniper Rifle

  • [1] Damage increased from [867-1083.8] to [997.0-1246.3]: [1.15-1.15]
Final
  • Damage increase: [1.15-1.15]
  • Damage increase from I to X: 1.25

###Black Widow Sniper Rifle

  • [1] Damage increased from [514.1-642.6] to [591.2-739.0]: [1.15-1.15]
  • [2] Damage increased from [591.2-739] to [739.0-923.8]: [1.25-1.25]
  • [3] Encumbrance decreased from [2.5-2.0] to [2.3-2.0]
Final
  • Damage increase: [514.1-642.6] to [739.0-923.8]: [1.44-1.44]
  • Damage increase from I to X: 1.25
  • Encumbrance decrease: [2.3-2.0]

###Indra Sniper Rifle

  • [1] Damage increased from [54.1-67.6] to [62.6-78.2]: [1.16-1.16]
  • [2] Encumbrance decreased from [1.25-0.7] to [1.0-0.7]
  • [3] Damage increased from [62.6-78.2] to [72.6-92.2]: [1.16-1.18]
Final
  • Damage increase: [54.1-67.6] to [72.6-92.2]: [1.34-1.36]
  • Damage increase from I to X: 1.27 (was 1.25)
  • Encumbrance decrease: [1.0-0.7]

###Javelin Sniper Rifle

  • [1] Damage increased from [795.0-993.7] to [1030.5-1288.1]: [1.30-1.30]
  • [1] Encumbrance increased from [2.5-2.0] to [3.0-2.4]
  • [1] Max spare ammo decreased from [9-19] to [5-15]
  • [2] Encumbrance decreased from [3.0-2.4] to [2.7-2.4]
  • [3] Damage increased from [1030.5-1288.1] to [1236.6-1545.8]: [1.20-1.20]
Final
  • Damage increase: [795.0-993.7] to [1236.6-1545.8]: [1.56-1.56]
  • Damage increase from I to X: 1.25
  • Max spare ammo decrease: [5-15]
  • Encumbrance increase: [2.5-2.0] to [2.7-2.4]
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